Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.15 @ 01:00:10 // Winter2019/RPGLIKE Player: Rainynight Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (138) 690 Value Destroyed (3818) 3818 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (-542) -542 TOTAL SCORE: 7506 Bonus ------- High Alert Combat Kills 504 Friendly Fire -1046 Cogmind --------- Core Integrity 0/1050 Matter 300/300 Energy 158/563 System Corruption 4% Temperature Cool (0) Movement Treading (152) Location -6/Lower Caves Parts ------- > --- POWER (3) -------- Reinforced Ion Engine Micro Nuclear Core Neutrino-Ion Core > --- PROPULSION (6) --- Advanced Treads Advanced Treads Treaded Armored Exoskeleton Armored Wheel (fused) Armored Wheel > --- UTILITY (7) ------ Armored Scrap Engine Improved Heat Sink Improved Sensor Array Improved Light Armor Plating Force Field > --- WEAPON (4) ------- Arc Projector Arc Projector High-powered Shock Rifle Advanced Beam Rifle > --- INVENTORY (5) ---- Advanced Treads Large Battery (200) Advanced Beam Rifle Advanced Beam Rifle Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Micro Nuclear Core Neutrino-Ion Core > --- PROPULSION ------- Advanced Treads Advanced Treads Treaded Armored Exoskeleton Armored Wheel Armored Wheel > --- UTILITY ---------- Armored Scrap Engine Improved Heat Sink Improved Sensor Array Improved Light Armor Plating Force Field > --- WEAPON ----------- Arc Projector Arc Projector High-powered Shock Rifle Advanced Beam Rifle > --- INVENTORY -------- Advanced Treads Large Battery Advanced Beam Rifle Advanced Beam Rifle Advanced Remote Datajack [Rating: 81] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Constructs Propulsion Armored Wheel Treads Advanced Treads Leg Aluminum Leg Wheel Armored Wheel Utility Light Armor Plating Device Improved Sensor Array Processor Improved Targeting Computer Protection Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Advanced EMP Blaster Special Weapon Plasma Cutter Slashing Weapon Axe Build | -11 -10 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Slots Evolved 16 | 3 1 3 3 1 . 5 . Power 2 | . . . . . . 2 . Propulsion 5 | 1 . . 1 1 . 2 . Utility 6 | 1 1 2 2 . . . . Weapon 3 | 1 . 1 . . . 1 . Parts Attached 79 | 3 12 23 23 8 1 8 1 Power 3 | 1 . 1 . . . 1 . Engine 2 | 1 . 1 . . . . . Core 1 | . . . . . . 1 . Reactor . | . . . . . . . . Propulsion 20 | 1 3 2 11 1 . 2 . Treads 10 | . . 2 5 1 . 2 . Leg 4 | 1 3 . . . . . . Wheel 6 | . . . 6 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 25 | . 6 3 7 5 1 2 1 Device 12 | . 5 . 2 2 1 2 . Storage . | . . . . . . . . Processor 2 | . 1 1 . . . . . Hackware . | . . . . . . . . Protection 11 | . . 2 5 3 . . 1 Artifact . | . . . . . . . . Weapon 31 | 1 3 17 5 2 . 3 . Energy Gun 16 | . 2 7 3 1 . 3 . Energy Cannon 2 | . 1 1 . . . . . Ballistic Gun 3 | 1 . 2 . . . . . Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . 1 . . . Special Weapon 6 | . . 6 . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 3 | . . 1 2 . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 2 1 1 . . . Parts Lost 3 | . . . . 2 . 1 . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 3 | . . . . 2 . 1 . Weapon . | . . . . . . . . Highest Loss Streak 1 | . . . . 1 . 1 . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 92 | . 93 98 90 94 93 84 83 Engine 8 | . 13 10 7 6 6 6 7 Treads 8 | . . 10 1 7 13 12 12 Leg 5 | . 27 11 . . . . . Wheel 8 | . . . 14 13 13 11 10 Device 19 | . 15 24 15 20 20 20 20 Processor 5 | . 7 7 7 6 6 . . Protection 10 | . . 10 16 17 13 8 3 Energy Gun 17 | . 8 13 17 20 20 20 20 Energy Cannon 2 | . 11 3 . . . . . Ballistic Gun 1 | . 7 2 . . . . . Slashing Weapon 1 | . . . 6 . . . . Naked Turns . | . . . . . . . . Heaviest Build 54 | 7 12 27 44 46 34 51 54 Greatest Support 48 | 20 20 46 46 24 24 48 24 Greatest Overweight (x) 12 | . 1 . 12 1 1 2 2 Average Overweight (x) . | . . . . 1 1 . 2 Largest Inventory Capacity 5 | 3 3 4 4 4 4 5 5 Average Capacity 4 | 2 3 3 4 4 4 4 5 Most Carried 5 | 3 3 4 4 4 4 5 5 Average Carried 3 | . 2 3 3 3 4 4 5 Final Capacity 5 | 3 3 4 4 4 4 5 5 Final Carried 5 | 3 3 4 4 4 4 5 5 Scrap Engine Consumption 101 | . . . . . 47 49 5 Constructs Created 2 | . . . . . . 2 . Constructs Modified 17 | . . . . . . 11 6 Class Distribution -------------------- 28% | Mutant 24% | Gunner 19% | Tank 16% | Scavenger-Mutant 9% | Commander-Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Gunner | -8/Storage Gunner | -8/Recycling Tank | -6/Factory Tank | -6/Lower Caves Resources | -11 -10 -9 -8 -8 -8 -6 -6 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Matter Collected 1097 | 200 150 302 252 87 10 58 38 Remotely . | . . . . . . . . Salvage Created 7282 | . 422 1089 1294 826 1902 984 765 Parts 330 | . 29 94 56 42 51 38 20 Haulers Intercepted 11 | . 2 4 2 3 . . . Recyclers Shooed 7 | . . 1 2 . 1 2 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 6 | . . . . . . . 6 Prevented 2 | . . . . . . . 2 Kills | -11 -10 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Combat Hostiles Destroyed 90 | . 9 22 19 14 6 14 6 Guns 78 | . 3 19 17 13 6 14 6 Cannons 7 | . 6 1 . . . . . AOE 3 | . . 2 1 . . . . Classes Destroyed 18 | . 5 7 . 1 1 2 2 Worker 3 | . . 2 . . . 1 . Builder 5 | . . 1 3 1 . . . Tunneler 1 | . . 1 . . . . . Hauler 11 | . 2 4 2 3 . . . Recycler 16 | . . 1 4 . 10 1 . Mechanic 1 | . . 1 . . . . . Operator 2 | . 1 . 1 . . . . Watcher 3 | . 1 2 . . . . . Swarmer 26 | . 3 3 6 3 1 4 6 Grunt 40 | . 6 10 11 3 4 6 . Brawler 2 | . . 1 . . 1 . . Duelist 1 | . . . . 1 . . . Sentry 22 | . . 8 2 7 4 1 . Demolisher 1 | . . . . . 1 . . Programmer 2 | . . . . . . 2 . Heavy 1 | . . . . . . 1 . Packrat 5 | . . . . . . . 5 Samaritan 3 | . . . . . . . 3 Mutant 1 | . . . . . . . 1 Best Kill Streak 12 | . 8 7 7 12 9 4 6 Combat Bots Only 11 | . 6 5 3 11 2 3 6 Max Kills in Single Turn 2 | . 1 2 2 2 2 1 2 Gunslinging 1 | . . 1 1 . . . . Exploded 1 | . . 1 1 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Hostile Shots Fired 505 | . 29 95 80 85 7 162 47 Missed 143 | . 2 22 25 21 4 60 9 Damage Taken 5249 | . 272 1161 869 1014 47 1388 498 Core 3536 | . 221 847 456 594 30 1008 380 Absorbed by Shields 290 | . . . . . . 171 119 Redirected to Core 3084 | . 160 658 429 537 30 934 336 Regen/Repaired (Parts) 130 | . . . . . . 107 23 Core Remaining (%) 81 | 100 84 65 . . 75 . . Volleys Fired 344 | . 27 76 53 31 79 52 26 Largest 4 | . 2 2 3 3 3 4 4 Hottest 238 | . 100 100 183 183 183 238 231 Shots Fired 911 | . 46 137 112 93 237 205 81 Gun 854 | . 19 107 112 93 237 205 81 Cannon 42 | . 27 15 . . . . . Launcher . | . . . . . . . . Special 15 | . . 15 . . . . . Kinetic 28 | . . 28 . . . . . Thermal 590 | . 29 45 74 93 237 108 4 Explosive . | . . . . . . . . Electromagnetic 293 | . 17 64 38 . . 97 77 Robot Hit Streak 33 | . 15 28 12 17 33 12 10 Robot Miss Streak 4 | . 3 3 4 2 3 4 3 Penetration Max . | . . . . . . . . Secondary Targets 13 | . . 5 4 . . 2 2 Max Gunslinging Chain 1 | . . 1 1 . . 1 1 Shots Hit Robots 505 | . 33 99 74 64 73 101 61 Core Hits 243 | . 15 57 45 21 32 41 32 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 22 | . . . 7 6 3 6 . Burn 22 | . . . 7 6 3 6 . Melee Attacks 9 | . . . 9 . . . . Impact . | . . . . . . . . Slashing 9 | . . . 9 . . . . Piercing . | . . . . . . . . Sneak Attacks 4 | . . . 4 . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10147 | . 542 1788 1823 1541 1595 1802 1056 Guns 8430 | . 177 1261 1353 1539 1512 1609 979 Cannons 575 | . 365 210 . . . . . Explosions 748 | . . 235 184 . 83 169 77 Melee 286 | . . . 286 . . . . Ramming 28 | . . 2 . 2 . 24 . Kinetic 311 | . . 311 . . . . . Thermal 6421 | . 385 646 1040 1539 1512 1219 80 Explosive 95 | . . . 12 . 83 . . Electromagnetic 3006 | . 157 829 485 . . 559 976 Impact . | . . . . . . . . Slashing 286 | . . . 286 . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . 2 . . . . 4 4 Average Corruption 2 | . 2 . . . . 2 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 22 | . . . . . . 9 13 Message Errors 7 | . . . . . . 1 6 Matter Fused 4 | . . . . . . 1 3 Heat Flow Errors 2 | . . . . . . . 2 Energy Discharges 3 | . . . . . . 2 1 Parts Rejected 1 | . . . . . . 1 . Parts Fused 1 | . . . . . . 1 . Data Loss (major) 1 | . . . . . . 1 . Alerts 1 | . . . . . . 1 . Weapon Failures 2 | . . . . . . 1 1 Overload Shots . | . . . . . . . . Overflow Damage 150 | . . 13 126 . . 11 . Projectiles 2 | . . 2 . . . . . Explosions 22 | . . 11 . . . 11 . Melee 126 | . . . 126 . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 260 | . . 62 84 69 20 25 . Shots 7 | . . 2 2 1 1 1 . Rammed 6 | . . 1 . 1 . 4 . Targets Rammed 7 | . . 2 . 1 . 4 . Kicked 1 | . . 1 . . . . . Crushed . | . . . . . . . . Highest Temperature 389 | . 333 216 374 389 . 243 169 Average Temperature 79 | . 130 46 101 61 . 65 49 Received Heat Transfer 1710 | . 120 393 432 387 . 369 9 Effects 1 | . 1 . . . . . . Interference 1 | . 1 . . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 14 | . . 1 1 . . 4 8 Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . 1 1 . . . Combat Hostiles 2 | . . . 1 1 . . . Parts Melted 28 | . 1 2 5 7 7 6 . Heat Transferred 12876 | . 827 1278 2259 2923 2960 2481 148 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 8 | . . 4 2 . . 1 1 Alert | -11 -10 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Peak Influence 900 | . 270 523 607 659 506 900 . Initial 672 | . . 76 192 193 184 672 . Average 366 | . 106 255 385 432 338 692 . Maximum Alert Level 3 | . 1 2 2 2 2 3 . Low Security (%) 20 | 100 86 31 6 14 3 . . Level 1 35 | . 13 47 40 17 66 . . Level 2 34 | . . 21 52 68 30 48 . Level 3 8 | . . . . . . 51 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 26 | . 3 4 7 3 . 9 . Investigation 16 | . 2 3 5 1 . 5 . Extermination 2 | . . . . . . 2 . Reinforcement 7 | . 1 1 2 1 . 2 . Assault . | . . . . . . . . Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Searches Triggered 2 | . . . . . . 2 . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Distress Signals 6 | . . 1 3 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 120 | . 12 31 30 18 4 18 7 Peak Tracking Total 8 | . 5 6 5 8 2 4 6 Tactical Retreats 6 | . . 1 3 . . 2 . Traps | -11 -10 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Traps Triggered 5 | . 2 2 . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 1 | . 1 . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . . 1 Machines | -11 -10 -9 -8 -8 -8 -6 -6 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Machines Disabled 29 | . 1 1 4 2 16 5 . Max in Single Turn 5 | . 1 1 2 2 3 5 . Machines Repaired . | . . . . . . . . Machines Dismantled 4 | . . 4 . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Machines Accessed 40 | . 5 4 10 3 13 5 . Terminals 23 | . 3 4 7 2 6 1 . Fabricators 1 | . . . . . . 1 . Repair Stations 2 | . 1 . . . . 1 . Recycling Units 12 | . 1 . 1 1 7 2 . Scanalyzers 2 | . . . 2 . . . . Garrison Access . | . . . . . . . . Total Hacks 134 | . 16 12 41 7 45 13 . Successful 57 | . 9 4 17 2 20 5 . Failed 77 | . 7 8 24 5 25 8 . Catastrophic 14 | . 2 . 4 2 4 2 . Database Lockouts . | . . . . . . . . Manual 63 | . 4 8 21 1 22 7 . Terminals 77 | . 9 12 27 6 22 1 . Fabricators 5 | . . . . . . 5 . Repair Stations 7 | . 4 . . . . 3 . Recycling Units 37 | . 3 . 6 1 23 4 . Scanalyzers 8 | . . . 8 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 24 | . 3 2 7 2 9 1 . Part Schematic 1 | . . . . . 1 . . Robot Analysis 6 | . . . 1 1 4 . . Prototype ID Bank 1 | . . . . . 1 . . Open Door 1 | . . . . 1 . . . Open DSF 1 | . . . . . . 1 . Branch Access Points 2 | . . . 1 . 1 . . Unreport Threat 2 | . . . 1 . 1 . . Locate Traps 3 | . 2 . 1 . . . . Reprogram Traps 1 | . 1 . . . . . . Reinforcement Status 1 | . . . 1 . . . . Zone Layout 5 | . . 2 2 . 1 . . Fabricator Hacks 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks 4 | . 2 . . . . 2 . Scan Component 3 | . 2 . . . . 1 . Repair 1 | . . . . . . 1 . Recycling Unit Hacks 7 | . 1 . 1 . 5 . . Retrieve Components 7 | . 1 . 1 . 5 . . Scanalyzer 6 | . . . 6 . . . . Insert Component 3 | . . . 3 . . . . Analyze 3 | . . . 3 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 15 | . 3 2 3 . 6 1 . Terminals 4 | . 2 2 . . . . . Track 4 | . 2 2 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 10 | . 1 . 2 . 6 1 . Reject 1 | . . . 1 . . . . Mask 1 | . . . 1 . . . . Tunnel 8 | . 1 . . . 6 1 . Scanalyzers 1 | . . . 1 . . . . Researchers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used 1 | . . . 1 . . . . Hacking Detections 32 | . 4 4 10 1 10 3 . Full Trace Events 17 | . 1 2 6 1 4 3 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . 2 . 1 . . Parts Built 1 | . . . . . . 1 . Authchips . | . . . . . . . . Time 128 | . . . . . . 128 . Total Part Build Rating 8 | . . . . . . 8 . Parts Repaired 1 | . . . . . . 1 . Time 13 | . . . . . . 13 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 30 | . 1 . 9 . 20 . . Parts Scanalyzed 3 | . . . 3 . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -6 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 5 | . . . . . 5 . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Total Allies 5 | . . . . . 5 . . Largest Group 5 | . . . . . 5 . . Highest-Rated Group 92 | . . . . . 92 . . Highest-Rated Ally 34 | . . . . . 34 . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Robot Analysis Total 5 | . . . 1 1 3 . . Derelict Logs Recovered 1 | . . . . . . . 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -6 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Turns Passed 5768 | 21 627 1297 905 445 1148 918 407 Spaces Moved 3340 | 13 409 567 524 174 782 613 258 Core 1 | . . . 1 . . . . Treads 337 | . . 234 34 65 . 4 . Legs 755 | 13 409 333 . . . . . Wheels 2247 | . . . 489 109 782 609 258 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 105 | 120 120 120 105 105 105 105 120 Average Speed 117 | 120 120 136 109 150 105 108 120 Slowest Speed 650 | 120 190 160 650 240 105 279 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 42 | 2 53 57 41 31 99 13 44 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 8 | . 1 . . . 6 1 . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 1 | . . . . . . . 1 Spaces Dug 4 | . . . 4 . . . . Terrain Destroyed 172 | . . 18 47 9 57 41 . Melee 4 | . . . 4 . . . . Projectile . | . . . . . . . . AOE 168 | . . 18 43 9 57 41 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Total 4357 | 17 498 859 735 286 932 733 297 Wait 303 | . 29 88 70 54 22 34 6 Move 3333 | 12 408 566 523 173 781 612 258 Hop . | . . . . . . . . Pick Up 19 | 2 3 4 5 3 1 1 . Fast Attach 48 | 2 10 11 11 6 1 6 1 Attach 3 | . . . 1 2 . . . Detach 5 | . 1 . 1 . . 3 . Swap 28 | 1 2 12 11 . . 2 . Drop 53 | . 8 12 21 5 3 4 . Fire 344 | . 27 76 53 31 79 52 26 Melee 9 | . . . 9 . . . . Ram . | . . . . . . . . Kick 1 | . . 1 . . . . . Crush 6 | . . 1 . 1 . 4 . Escape Stasis . | . . . . . . . . Rewire 32 | . . . . . 32 . . Trap . | . . . . . . . . Miscellaneous 173 | . 10 88 30 11 13 15 6 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage -8/Recycling -6/Factory -6/Lower Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 6 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 6 | -11/Scrapyard | Upgraded with Utility slot (x1) 6 | -11/Scrapyard | Upgraded with Weapon slot (x1) 22 | -11/Scrapyard | Entered Materials 48 | -10/Materials | Discovered new exit (range 13) 196 | -10/Materials | Identified exit to Mines 318 | -10/Materials | Build established: Mutant 534 | -10/Materials | Reached level 2 545 | -10/Materials | Upgraded with Utility slot (x1) 564 | -10/Materials | Discovered new exit (range 10) 649 | -10/Materials | Entered another Materials area 651 | -9/Materials | Reached level 3 857 | -9/Materials | Build established: Scavenger-Mutant 994 | -9/Materials | Upgraded with Utility slot (x1) 998 | -9/Materials | Discovered new exit (range 3) 1275 | -9/Materials | Discovered new exit (range 15) 1366 | -9/Materials | Reached level 4 1519 | -9/Materials | Upgraded with Utility slot (x1) 1588 | -9/Materials | Build established: Mutant 1786 | -9/Materials | Reached level 5 1812 | -9/Materials | Discovered new exit (range 15) 1849 | -9/Materials | Upgraded with Weapon slot (x1) 1946 | -9/Materials | Entered another Materials area 1948 | -8/Materials | Reached level 6 1958 | -8/Materials | Upgraded with Utility slot (x1) 2098 | -8/Materials | Core integrity fell below 50% 2350 | -8/Materials | Reached level 7 2408 | -8/Materials | Identified exit to Storage 2647 | -8/Materials | Discovered new exit (range 16) 2729 | -8/Materials | Reached level 8 2739 | -8/Materials | Upgraded with Utility slot (x1) 2785 | -8/Materials | Upgraded with Propulsion slot (x1) 2851 | -8/Materials | Entered Storage 2923 | -8/Storage | Garrison activated, responded to threat 2981 | -8/Storage | Reached level 9 3071 | -8/Storage | Destroyed 11 combat bots 3188 | -8/Storage | Build established: Gunner 3214 | -8/Storage | Reached level 10 3237 | -8/Storage | Upgraded with Propulsion slot (x1) 3264 | -8/Storage | Used back door to open Recycling access 3264 | -8/Storage | Discovered new exit (range 5) 3296 | -8/Storage | Entered Recycling 3302 | -8/Recycling | Found Scrap Engine 3572 | -8/Recycling | Reached level 11 3963 | -8/Recycling | Discovered new exit (range 5) 4072 | -8/Recycling | Build established: Commander-Gunner 4170 | -8/Recycling | Reached level 12 4361 | -8/Recycling | Murdered 5 allies 4444 | -8/Recycling | Entered Factory 4446 | -6/Factory | Reached level 13 4457 | -6/Factory | Upgraded with Propulsion slot (x2) 4497 | -6/Factory | Upgraded with Weapon slot (x1) 4794 | -6/Factory | Search patrols dispatched 4804 | -6/Factory | Build established: Tank 4824 | -6/Factory | Fabricated Adv. Remote Datajack? 4934 | -6/Factory | Reached level 14 4934 | -6/Factory | Upgraded with Power slot (x2) 5062 | -6/Factory | Core integrity fell below 50% 5144 | -6/Factory | Search patrols dispatched 5230 | -6/Factory | Repaired Lgt. Armor Plating 5262 | -6/Factory | Discovered new exit (range 15) 5313 | -6/Factory | Core integrity fell below 20% 5362 | -6/Factory | Entered Lower Caves 5364 | -6/Lower Caves | Reached level 15 5426 | -6/Lower Caves | Encountered a Warlord checkpoint 5515 | -6/Lower Caves | Build established: Gunner 5518 | -6/Lower Caves | Learned Factory security intel 5726 | -6/Lower Caves | Attracted the attention of an 0b10 base 5769 | -6/Lower Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 05734_ S-27 Virus destroyed. 05735_ VTOL Module self-destruct mechanism malfunctions. 05738_ S-27 Virus destroyed. 05742_ Destroyed VTOL Module. 05743_ N4NP JCI/,CP=L8OBJWRUUM 05743_ VTOL Module fries itself beyond repair. 05746_ Autogun fries itself beyond repair. 05748_ S-27 Virus destroyed. 05749_ Corrupted VTOL Module fries itself beyond repair. 05751_ S-27 Virus IFF system glitched. 05752_ S-27 Virus destroyed. 05758_ VTOL Module fries itself beyond repair. 05760_ Slug penetrates Wall. 05761_ S-27 Virus misfires. 05764_ Corrupted Autogun self-destruct mechanism malfunctions. 05765_ VTOL Module fries itself beyond repair. 05765_ VTOL Module fried. 05765_ S-27 Virus destroyed. 05765_ Switching to secondary target: Y-64 Sentinel. 05765_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????? ??????????????????????????????? | | ?????????????????? ??????????????????????????????? | | ??????????????????? ?????????????????????????????? | | ??????????????????? ?????????????###?????????????? | | ??????????????????? ##???????????? ???????????? | | ???????????????????? ???????????? ??????????? | | ???????????????????? ?????????#### #??????????? | | ????????????????????# ???????### ## ##??????????? | | ????????????????????# ??????# #??????????? | | ????????????????????# ??????# #?#####????? | | ????????????????????# ?????## "" " "### ##???? | | ????????????????????# *###### """ "## #???? | | ????????????????????#[%=%[% "" "" ## ##??# | | ????????????????????# %%%@Y " ### #### | | ????????????????????# #### """" ## | | ?????????????????? ?### """"" | | ??????????????? + ?## "" ### | | ????????????? ! ?# ?# #?# ## | | ??????????? ## %??#??# ###### ##### | | ??????????? ??# ???# #????## #???# | | ??????????????# ????# ?????### ##???# | | ????????????????????# ##### ??????####??# | | ????????????????????# ????#####????????????### | | ??????????????????? ????????????????????????#### | | ?????????????????? ????????????????????????????? | | ??????????????????##?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 38 Energy Capacity 563 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 975 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Particle Charging 15 Authchip Count 1 Item Schematics ----------------- Plasma Cutter | -8/Materials | Scanalyzed Lrg. Battery | -8/Materials | Scanalyzed Lightning Gun | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Remote Datajack | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Levels Raised 14 | . 1 3 3 2 2 2 1 XP Earned 24876 | 3000 1560 4704 4249 3145 3104 4014 1100 XP Spent 22655 | 3000 800 4300 4710 2510 . 6975 360 Upgrades 39 | 6 1 4 6 7 . 11 4 Power Slot 2 | . . . . . . 2 . Propulsion Slot 5 | 1 . . 1 1 . 2 . Utility Slot 6 | 1 1 2 2 . . . . Weapon Slot 3 | 1 . 1 . . . 1 . Core Integrity 9 | . . . . . . 5 4 Heat Dissipation 7 | . . . 3 4 . . . Energy Generation 2 | . . . . 2 . . . Inventory Capacity 5 | 3 . 1 . . . 1 . Protomatter Created 1224 | . 90 445 199 136 140 127 87 Integrity Restored 2754 | . 187 926 612 252 294 342 141 Core 2485 | . 130 728 598 252 294 342 141 Parts 269 | . 57 198 14 . . . . Protomatter Decayed 99 | . 24 57 . 5 . 13 . Game ------ Seed TransdimensionalScanDiverter Manual? 0 Play Time 01:05:03 Cumulative 342.8 hours Start 2024.03.14 @ 22:01:11 End 2024.03.15 @ 01:00:10 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 370 Rogue 342 Adventurer 2 Explorer 26 Win Type - Total 20 Types 17/1/0/2/0/0/0/0/0 Lore% 71 Gallery% 81 Achievement% 80 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 19e818d8-9c80-40d0-9192-5d8d14c35f85