Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.07 @ 15:01:13

Player: DaddyWalrus

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (10)      50
Value Destroyed (271)      271
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (262)                262
              TOTAL SCORE: 2103

 Bonus
-------
Met Imprinter              300
Friendly Fire              -38

 Cogmind 
---------
Core Integrity             0/400
Matter                     260/300
Energy                     19/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -6/Proximity Caves

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (4) ------
    Weight Redist. System
    Visual Processing Unit
    Tactical Coordination Suite
>   --- WEAPON (2) -------
    Ripper
    Ripper
>   --- INVENTORY (4) ----
    Tactical Coordination Suite
    Rocket Launcher

 Peak State 
------------
>       --- POWER ------------
  Light Ion Engine
>       --- PROPULSION -------
        Flight Unit
        Flight Unit
>       --- UTILITY ----------
  Large Storage Unit
        Weight Redist. System
        Visual Processing Unit
>       --- WEAPON -----------
        Datajack
        Ripper
>       --- INVENTORY --------
        Tactical Coordination Suite
        Tactical Coordination Suite
        Relay Coupler [Programmer]
        Relay Coupler [Programmer]
        Relay Coupler [Programmer]
        Relay Coupler [Programmer]
        Relay Coupler [Programmer]
        Rocket Launcher
        Ripper
[Rating: 18]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Flight Unit
  Flight Unit              Flight Unit
Utility                    Visual Processing Unit
  Device                   Weight Redist. System
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
Weapon                     Ripper
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Slashing Weapon          Ripper
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             18   | .   2   7   1   4   4   
  Power                    2    | .   .   .   1   .   1   
    Engine                 2    | .   .   .   1   .   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 2    | .   .   2   .   .   .   
  Utility                  5    | .   .   2   .   2   1   
    Device                 3    | .   .   1   .   1   1   
    Storage                1    | .   .   .   .   1   .   
    Processor              1    | .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   9    | .   2   3   .   2   2   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          2    | .   2   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               3    | .   .   3   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   1   2   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   1   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 7    | .   .   4   .   .   3   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  1    | .   .   1   .   .   .   
  Weapon                   3    | .   .   3   .   .   .   
  Highest Loss Streak      2    | .   .   2   .   .   2   
Average Slot Usage (%)     63   | .   21  27  .   79  50  
  Engine                   7    | .   .   .   .   11  5   
  Flight                   15   | .   .   1   .   22  11  
  Device                   9    | .   .   7   .   10  11  
  Storage                  6    | .   .   .   .   10  .   
  Processor                9    | .   .   6   .   11  11  
  Ballistic Gun            2    | .   21  6   .   .   .   
  Launcher                 1    | .   .   5   .   .   .   
  Slashing Weapon          7    | .   .   .   .   10  11  
  Special Melee Weapon     2    | .   .   .   .   4   .   
Naked Turns                25   | .   25  .   .   .   .   
Heaviest Build             23   | .   2   5   7   23  12  
  Greatest Support         14   | 3   3   8   8   14  14  
  Greatest Overweight (x)  3    | .   .   1   .   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 4   4   4   4   10  10  
  Average Capacity         7    | 4   4   4   4   9   4   
  Most Carried             10   | 4   4   4   2   10  10  
  Average Carried          6    | 2   2   3   2   8   4   
  Final Capacity           10   | 4   4   4   4   10  4   
  Final Carried            9    | 4   3   3   2   9   2   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -7/Zion
 Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  
-----------                Run  | Scr Mat Mat Min Zio Pro 
Matter Collected           421  | 200 27  2   .   20  172 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            275  | .   40  72  .   .   163 
  Parts                    15   | .   2   11  .   .   2   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      2    | .   .   .   .   .   2   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  7    | .   1   4   .   .   2   
  Melee                    2    | .   .   .   .   .   2   
  Guns                     1    | .   1   .   .   .   .   
  AOE                      4    | .   .   4   .   .   .   
Classes Destroyed          6    | .   1   4   .   .   1   
  Builder                  1    | .   .   1   .   .   .   
  Minesweeper              1    | .   .   .   .   .   1   
  Operator                 1    | .   .   1   .   .   .   
  Swarmer                  2    | .   .   2   .   .   .   
  Grunt                    4    | .   1   1   .   .   2   
  Brawler                  1    | .   .   1   .   .   .   
Best Kill Streak           3    | .   1   3   .   .   2   
  Combat Bots Only         2    | .   1   2   .   .   1   
Max Kills in Single Turn   2    | .   1   2   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   .   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Scr Mat Mat Min Zio Pro 
Damage Taken               889  | .   193 401 .   .   295 
  Core                     474  | .   65  220 .   .   189 
  Absorbed by Shields      .    | .   .   .   .   .   .   
Core Remaining (%)         87   | 100 74  .   .   .   .   
Volleys Fired              18   | .   9   9   .   .   .   
  Largest                  2    | .   2   1   .   .   .   
  Hottest                  40   | .   40  33  .   .   .   
Shots Fired                27   | .   18  9   .   .   .   
  Gun                      18   | .   18  .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   
  Launcher                 9    | .   .   9   .   .   .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  18   | .   18  .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   
  Explosive                9    | .   .   9   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Robot Hit Streak         2    | .   2   1   .   .   .   
  Robot Miss Streak        4    | .   4   2   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        1    | .   1   .   .   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   .   .   
Shots Hit Robots           23   | .   8   3   .   1   11  
  Core Hits                16   | .   4   9   .   .   3   
  Critical Hits            .    | .   .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
Melee Attacks              15   | .   .   .   .   1   14  
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 14   | .   .   .   .   .   14  
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            2    | .   .   .   .   1   1   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           1042 | .   74  442 .   .   526 
  Guns                     71   | .   71  .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   
  Explosions               442  | .   .   442 .   .   .   
  Melee                    526  | .   .   .   .   .   526 
  Ramming                  3    | .   3   .   .   .   .   
  Kinetic                  71   | .   71  .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   
  Explosive                442  | .   .   442 .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 526  | .   .   .   .   .   526 
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         1    | .   .   .   .   .   1   
  Average Corruption       1    | .   .   .   .   .   1   
  Corruption Purged        .    | .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            167  | .   .   29  .   .   138 
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               29   | .   .   29  .   .   .   
  Melee                    138  | .   .   .   .   .   138 
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      17   | .   1   16  .   .   .   
  Shots                    1    | .   .   1   .   .   .   
  Rammed                   3    | .   3   .   .   .   .   
Targets Rammed             3    | .   3   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        4    | .   1   4   .   .   .   
  Average Temperature      2    | .   1   4   .   .   .   
  Received Heat Transfer   240  | .   102 102 .   .   36  
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              1    | .   .   1   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Peak Influence             255  | .   60  255 99  .   .   
  Initial                  99   | .   .   25  99  .   .   
  Average                  62   | .   13  97  99  .   .   
Maximum Alert Level        1    | .   .   1   .   .   .   
  Low Security (%)         94   | 100 100 90  100 .   .   
  Level 1                  5    | .   .   9   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   2   1   .   .   .   
  Investigation            1    | .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   2   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Mat Min Zio Pro 
Distress Signals           4    | .   2   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              28   | .   8   14  .   .   6   
  Peak Tracking Total      11   | .   6   11  .   .   3   
  Tactical Retreats        5    | .   .   3   .   .   2   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Traps Triggered            1    | .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   1   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   1   
  Triggered                2    | .   .   .   .   .   2   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Scr Mat Mat Min Zio Pro 
Machines Disabled          3    | .   .   3   .   .   .   
  Max in Single Turn       1    | .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Mat Min Zio Pro 
Machines Accessed          2    | .   1   1   .   .   .   
  Terminals                2    | .   1   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                4    | .   3   1   .   .   .   
  Successful               1    | .   .   1   .   .   .   
  Failed                   3    | .   3   .   .   .   .   
    Catastrophic           1    | .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   4    | .   3   1   .   .   .   
  Terminals                4    | .   3   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   1   .   .   .   
  Terminals                1    | .   .   1   .   .   .   
    Assimilate             1    | .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Scr Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   1   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   1   .   
Robot Hacks Applied        1    | .   .   .   .   1   .   
  parse_system             1    | .   .   .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Scr Mat Mat Min Zio Pro 
Total Allies               1    | .   .   1   .   .   .   
  Largest Group            1    | .   .   1   .   .   .   
  Highest-Rated Group      10   | .   .   10  .   .   .   
  Highest-Rated Ally       10   | .   .   10  .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -7  -6  
-------------              Run  | Scr Mat Mat Min Zio Pro 
Turns Passed               1461 | 25  115 200 4   900 217 
Spaces Moved               1624 | 34  172 265 3   844 306 
  Core                     640  | 34  172 260 .   .   174 
  Treads                   .    | .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   984  | .   .   5   3   844 132 
  Fastest Speed            37   | 50  50  37  37  37  37  
  Average Speed            79   | 50  50  62  37  103 49  
  Slowest Speed            200  | 50  50  100 37  117 200 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       34   | 3   38  23  4   84  57  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             2    | .   .   .   .   1   1   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          58   | .   .   58  .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      58   | .   .   58  .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Mat Min Zio Pro 
Total                      1747 | 41  186 289 5   873 353 
  Wait                     39   | 4   .   .   2   15  18  
  Move                     1619 | 33  171 264 2   843 306 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  20   | 4   1   6   .   9   .   
  Fast Attach              4    | .   .   2   .   1   1   
  Attach                   15   | .   2   5   1   3   4   
  Detach                   4    | .   .   1   .   1   2   
  Swap                     .    | .   .   .   .   .   .   
  Drop                     9    | .   .   2   .   .   7   
  Fire                     18   | .   9   9   .   .   .   
  Melee                    15   | .   .   .   .   1   14  
  Ram                      3    | .   3   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     1    | .   .   .   .   .   1   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   10 | -11/Scrapyard      | Discovered new exit (range 16)
   26 | -11/Scrapyard      | Entered Materials
   63 | -10/Materials      | Discovered new exit (range 15)
  141 | -10/Materials      | Entered another Materials area
  141 | -9/Materials       | Evolved 2 slots: Utility x2
  162 | -9/Materials       | Discovered new exit (range 16)
  310 | -9/Materials       | Build established: Mutant
  329 | -9/Materials       | Core integrity fell below 50%
  341 | -9/Materials       | Entered Mines
  342 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  345 | -9/Mines           | Entered Zion
  575 | -7/Zion            | Found Relay Coupler [Programmer]
  577 | -7/Zion            | Found Relay Coupler [Programmer]
  579 | -7/Zion            | Found Relay Coupler [Programmer]
  585 | -7/Zion            | Found Relay Coupler [Programmer]
  587 | -7/Zion            | Found Relay Coupler [Programmer]
  631 | -7/Zion            | Learned Factory stockpile data
 1235 | -7/Zion            | Discovered new exit (range 10)
 1245 | -7/Zion            | Entered Proximity Caves
 1343 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 1361 | -6/Proximity Caves | Core integrity fell below 20%
 1462 | -6/Proximity Caves | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
01316_ Destroyed Lgt. Ion Engine.
01316_ Destroyed Imp. Datajack.
01325_ Destroyed Wheel.
01332_ Destroyed Imp. Trap Extractor.
01332_ M-22 Extractor destroyed.
01335_ Acquired 37 matter.
01342_ Installed Fire Trap.
01343_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT."
01344_ Flight Unit destroyed.
01354_ VTOL Module fries itself beyond repair.
01366_ Flight Unit destroyed.
01367_ Dropped Lgt. Angular Momentum Engine.
01390_ Searching scrap...
01390_ Found Lrg. Storage Unit.
01390_ Found 37 Matter.
01435_ Acquired 1 matter.
01436_ Acquired 5 matter.
01439_ Acquired 3 matter.
01443_ F9-WKI(k) breaks down the debris.
01455_ DF-1AT(k) breaks down the debris.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| #########?????????????????????????????????##?????? |
|         #????????????????????????????????# #?????? |
|         #??????????????###??????????????#  #?????? |
|  ##     #?????????????## ##?????????####   #?????? |
| ###    ##????????????##   #???????###      #?????? |
| ??#    #????????????##    ######?##        #?????? |
| ??#    #???????????##          ###        #??????? |
| ?##    #???????????#                     #???????? |
| ##    ###########??#                     #???????? |
| #     #?#       ####     ##             ##???????? |
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| ##    #?#       $       ##   ##        #?????????? |
| ?#    ##?#              ##  ###        #?????????? |
| ##     ###         ##   ## ###         #?????????? |
| #      ##          ##   ###??#         ##????????? |
|                    ### ##???#           #????????? |
|    ###           ###?###????#        #  #????????? |
|   #??#          ##?????????#     #####  ###??????? |
|   ???# ######  ##??????####     ##??##    #??????? |
| ##???###????####??????##      ##???##     #??????? |
| ???????????????###????#      #????##      ##?????? |
| ??????????????##  #???#  p ##????##        #?????? |
| ?????????????##    ##??# @#?????##         #?????? |
| ????????????##       ###  #????##     ###   #????? |
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| ??????#   ### %       ##  #??#       #???  ##????? |
| ??????        %       ##  #??#      ##??  ##?????? |
| ??????      %         ##k #??#  %   ##    #??????? |
| ??????????  % %       ##  #??#    %       ##?????? |
| ??????????????????#       ####             #?????? |
| ??????????????????#      k ##  ##%      %  %#????? |
| ??????????????????##          ### %% %   % %#????? |
| ?????????????#####?##         #?#   %    %  #????? |
| ?????????????#    #?###       #?#          ##????? |
| ????????????##     #??#       #?# %#########?????? |
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| ????????????#                #???????????????????? |
| ?????????????# ####     ### ##???????????????????? |
| ??????????????????#######?###????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          18
Energy Capacity            150
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    6
Evasion (%)                62

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              VariableForceMultirail
  Manual?         0
Play Time         00:23:29
  Cumulative      80.0 hours
  Start           2021.12.07 @ 14:37:07
  End             2021.12.07 @ 15:01:13
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          26
  Rogue           26
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             38
Gallery%          52
Achievement%      39
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7bd41abd-c73a-4a4e-a3a4-1b9d562621bd