Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.16 @ 02:06:27 // Winter2019/RPGLIKE

Player: admiral_len

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (22)      110
Value Destroyed (589)      589
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1639

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/1000
Matter                     279/300
Energy                     150/150
System Corruption          0%
Temperature                Cool (99)
Movement                   Core (50)
Location                   -9/Materials

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (3) ---
        (None)
>   --- UTILITY (2) ------
        (None)
>   --- WEAPON (1) -------
        (None)
>   --- INVENTORY (0) ----
        (None)

 Peak State 
------------
>   --- POWER ------------
    Ion Engine
>   --- PROPULSION -------
    Wheel
    Wheel
    Wheel
>   --- UTILITY ----------
    Backup Plating I
    Backup Plating I
>   --- WEAPON -----------
    Shock Rifle
>   --- INVENTORY --------
        (None)
[Rating: 9]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Backup Plating I
  Protection               Backup Plating I
Weapon                     Assault Rifle
  Energy Gun               Shock Rifle
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              3    | 2   1   .   
  Power                    .    | .   .   .   
  Propulsion               2    | 1   1   .   
  Utility                  1    | 1   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             14   | 4   2   8   
  Power                    3    | 1   1   1   
    Engine                 3    | 1   1   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               6    | 2   1   3   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  6    | 2   1   3   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  .    | .   .   .   
    Device                 .    | .   .   .   
    Storage                .    | .   .   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   5    | 1   .   4   
    Energy Gun             3    | .   .   3   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | 1   .   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 7    | .   .   7   
  Power                    1    | .   .   1   
  Propulsion               3    | .   .   3   
  Utility                  2    | .   .   2   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      7    | .   .   7   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     67   | .   65  69  
  Engine                   14   | .   15  13  
  Wheel                    35   | .   33  40  
  Protection               1    | .   .   3   
  Energy Gun               3    | .   .   9   
  Ballistic Gun            10   | .   15  2   
Naked Turns                7    | .   .   7   
Heaviest Build             10   | 5   7   10  
  Greatest Support         30   | 20  30  30  
  Greatest Overweight (x)  .    | .   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity .    | .   .   .   
  Average Capacity         .    | .   .   .   
  Most Carried             .    | .   .   .   
  Average Carried          .    | .   .   .   
  Final Capacity           .    | .   .   .   
  Final Carried            .    | .   .   .   

 Class Distribution 
--------------------
 100% | Hacker-Mutant

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           586  | 240 293 53  
  Remotely                 .    | .   .   .   
Salvage Created            497  | .   263 234 
  Parts                    47   | .   21  26  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  22   | .   14  8   
  Guns                     20   | .   14  6   
Classes Destroyed          3    | .   2   1   
  Swarmer                  9    | .   9   .   
  Grunt                    9    | .   5   4   
  Sentry                   4    | .   .   4   
Best Kill Streak           4    | .   3   4   
  Combat Bots Only         4    | .   3   4   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        270  | .    106  164  
  Missed                   76   | .    40   36   
Damage Taken               2379 | .    589  1790 
  Core                     1890 | .    484  1406 
  Absorbed by Shields      .    | .    .    .    
  Redirected to Core       1285 | .    324  961  
  Regen/Repaired (Parts)   45   | .    .    45   
Core Remaining (%)         88   | 100  76   .    
Volleys Fired              147  | .    91   56   
  Largest                  1    | .    1    1    
  Hottest                  50   | .    20   50   
Shots Fired                147  | .    91   56   
  Gun                      147  | .    91   56   
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  102  | .    91   11   
  Thermal                  .    | .    .    .    
  Explosive                .    | .    .    .    
  Electromagnetic          45   | .    .    45   
  Robot Hit Streak         14   | .    6    14   
  Robot Miss Streak        3    | .    3    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           98   | .    57   41   
  Core Hits                30   | .    20   10   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 3    | .    2    1    
  Critical Strikes         3    | .    2    1    
    Destroy                3    | .    2    1    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1373 | .    744  629  
  Guns                     1355 | .    731  624  
  Cannons                  .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  18   | .    13   5    
  Kinetic                  837  | .    731  106  
  Thermal                  .    | .    .    .    
  Explosive                .    | .    .    .    
  Electromagnetic          518  | .    .    518  
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      8    | .    6    2    
  Shots                    .    | .    .    .    
  Rammed                   2    | .    1    1    
Targets Rammed             2    | .    1    1    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        339  | .    6    339  
  Average Temperature      132  | .    6    133  
  Received Heat Transfer   906  | .    138  768  
  Effects                  1    | .    .    1    
    Interference           1    | .    .    1    
Siege Activations          .    | .    .    .    
Robots Corrupted           2    | .    .    2    
  Combat Hostiles          2    | .    .    2    
  Parts Fried              2    | .    .    2    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         .    | .    .    .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             376  | .   300 376 
  Initial                  111  | .   .   111 
  Average                  187  | .   157 250 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         59   | 100 69  39  
  Level 1                  40   | .   30  60  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   2   2   
  Investigation            1    | .   .   1   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   2   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           3    | .   1   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              47   | .   29  18  
  Peak Tracking Total      7    | .   4   7   
  Tactical Retreats        3    | .   2   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            2    | .   .   2   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          10   | .   7   3   
  Terminals                8    | .   6   2   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   .   1   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                29   | .   18  11  
  Successful               21   | .   13  8   
  Failed                   8    | .   5   3   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                22   | .   17  5   
  Fabricators              .    | .   .   .   
  Repair Stations          6    | .   .   6   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             17   | .   12  5   
  Prototype ID Bank        1    | .   .   1   
  Branch Access Points     1    | .   .   1   
  Emergency Access Points  2    | .   1   1   
  Alert Level              1    | .   1   .   
  Locate Traps             4    | .   4   .   
  Dispatch Records         1    | .   1   .   
  Maintenance Status       1    | .   1   .   
  Security Status          1    | .   1   .   
  Transport Status         1    | .   .   1   
  Recall Reinforcements    1    | .   1   .   
  Hauler Manifests         2    | .   1   1   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       3    | .   .   3   
  Scan Component           1    | .   .   1   
  Repair                   1    | .   .   1   
  Refit                    1    | .   .   1   
Recycling Unit Hacks       1    | .   1   .   
  Report Inventory         1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         7    | .   5   2   
  Full Trace Events        1    | .   .   1   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   .   1   
  Time                     38   | .   .   38  
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               1270 | 36  759 475 
Spaces Moved               919  | 32  625 262 
  Core                     3    | 3   .   .   
  Treads                   .    | .   .   .   
  Legs                     .    | .   .   .   
  Wheels                   916  | 29  625 262 
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  80  80  
  Average Speed            79   | 77  80  80  
  Slowest Speed            80   | 80  80  80  
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       41   | 3   91  30  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      1302 | 41  792 469 
  Wait                     175  | 6   58  111 
  Move                     917  | 31  624 262 
  Hop                      .    | .   .   .   
  Pick Up                  .    | .   .   .   
  Fast Attach              12   | 4   1   7   
  Attach                   .    | .   .   .   
  Detach                   .    | .   .   .   
  Swap                     2    | .   1   1   
  Drop                     3    | .   1   2   
  Fire                     147  | .   91  56  
  Melee                    .    | .   .   .   
  Ram                      2    | .   1   1   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            44   | .   15  29  

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 1 exit: Min)

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
    1 | -11/Scrapyard | Upgraded with Utility slot (x1)
    7 | -11/Scrapyard | Discovered new exit (range 15)
   37 | -11/Scrapyard | Entered Materials
  105 | -10/Materials | Discovered new exit (range 7)
  134 | -10/Materials | Discovered new exit (range 7)
  214 | -10/Materials | Discovered new exit (range 8)
  304 | -10/Materials | Build established: Hacker-Mutant
  434 | -10/Materials | Discovered new exit (range 7)
  637 | -10/Materials | Derelicts attacked the area
  690 | -10/Materials | Reached level 2
  696 | -10/Materials | Upgraded with Propulsion slot (x1)
  796 | -10/Materials | Entered another Materials area
  798 | -9/Materials  | Reached level 3
  930 | -9/Materials  | Core integrity fell below 50%
  988 | -9/Materials  | Identified exit to Mines
 1192 | -9/Materials  | Repaired Shock Rifle
 1263 | -9/Materials  | Core integrity fell below 20%
 1271 | -9/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
  Attaching:
    Backup Plating I x2
Wheel destroyed.
Critical hit (Burn: +37).
Backup Plating I destroyed.
Overheating: System interference.
Shock Rifle temporarily disabled.
Y-45 Defender system terminally corrupted.
Critical hit (Burn: +37).
K-01 Serf collects debris.
Wheel destroyed.
Backup Plating I destroyed.
K-01 Serf collects debris.
Ion Engine destroyed.
Used Protomatter to restore core integrity (+150, depleted)
K-01 Serf collects debris.
Wheel destroyed.
K-01 Serf collects debris.
Shock Rifle destroyed.
K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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|    #    #????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          15
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             160
Evasion (%)                44
Offensive Hacking          25

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Shopping List

 Challenges 
------------
None

 RPGLIKE                        | -11  -10  -9   
---------                  Run  | Yrd  Mat  Mat  
Levels Raised              2    | .    1    1    
  XP Earned                7280 | 3000 1680 2600 
  XP Spent                 5780 | 3000 1480 1300 
Upgrades                   18   | 6    10   2    
  Propulsion Slot          2    | 1    1    .    
  Utility Slot             1    | 1    .    .    
  Core Integrity           8    | .    8    .    
  Energy Generation        1    | .    .    1    
  Energy Storage           1    | .    1    .    
  Hack Attack %            5    | 4    .    1    
Protomatter Created        323  | .    113  210  
  Integrity Restored       911  | .    281  630  
    Core                   877  | .    247  630  
    Parts                  34   | .    34   .    
Protomatter Decayed        18   | .    18   .    

 Game 
------
Seed              RiotIntegratedDatajack
  Manual?         0
Play Time         00:18:41
  Cumulative      25.0 hours
  Start           2024.06.16 @ 01:52:00
  End             2024.06.16 @ 02:06:27
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          42
  Rogue           42
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          21
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          38x25
Zoom Use          99%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 26ecf9e5-c995-4c46-8999-7972e67f5a53