Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.08 @ 18:35:47 Player: bluemonk Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (97) 485 Value Destroyed (3284) 3284 Prototype IDs (39) 780 Alien Tech Used (0) 0 Bonus (391) 391 TOTAL SCORE: 10640 Bonus ------- Follower Combat Kills 266 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -475 Cogmind --------- Core Integrity 0/1000 Matter 216/300 Energy 71/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Cooling System Small Matter Pod (29) Mobile Refinery Mk. CCLXVII Advanced Trap Extractor (0/8) Gauss Cannon Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit High-capacity Matter Pod Tactical Coordination Suite Weapon Cycler > --- WEAPON ----------- AWS/Autocannon > --- INVENTORY -------- Improved Deuterium Engine Reinforced Deuterium Engine Neutrino Core Light Treads Light Treads Light Treads Improved Cooling System Medium Matter Pod High-powered Tractor Beam Mobile Refinery Mk. CCLXVII Enhanced Autogun Gauss Rifle Gauss Cannon Gauss Cannon Gauss Cannon [Rating: 71] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Carbon-fiber Leg Hover Unit Backup Propulsion I Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Targeting Computer Protection Weapon Shielding Weapon AWS/Autocannon Energy Gun Medium Laser Ballistic Gun Gauss Rifle Ballistic Cannon AWS/Autocannon Launcher Grenade Launcher Slashing Weapon Segregator Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Slots Evolved 10 | . . 2 . . . 2 2 . . . . 2 . . . 2 Power 1 | . . . . . . . . . . . . 1 . . . . Propulsion 3 | . . 2 . . . . . . . . . . . . . 1 Utility 5 | . . . . . . 1 2 . . . . 1 . . . 1 Weapon 1 | . . . . . . 1 . . . . . . . . . . Parts Attached 76 | 8 13 4 . . . 7 3 1 . 3 10 8 3 . 4 12 Power 11 | 1 2 . . . . 1 . . . . 1 2 1 . 2 1 Engine 5 | 1 . . . . . 1 . . . . 1 . . . 2 . Core 6 | . 2 . . . . . . . . . . 2 1 . . 1 Reactor . | . . . . . . . . . . . . . . . . . Propulsion 18 | 4 2 2 . . . 4 . . . . 3 1 . . . 2 Treads 15 | 2 2 2 . . . 4 . . . . 3 . . . . 2 Leg 3 | 2 . . . . . . . . . . . 1 . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 26 | 1 5 . . . . 1 3 1 . 3 1 4 1 . . 6 Device 14 | . . . . . . . 2 . . 3 1 4 . . . 4 Storage 9 | 1 4 . . . . . . 1 . . . . 1 . . 2 Processor 2 | . . . . . . 1 1 . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . . Protection 1 | . 1 . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 21 | 2 4 2 . . . 1 . . . . 5 1 1 . 2 3 Energy Gun 2 | 1 1 . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun 7 | 1 1 . . . . . . . . . 2 . 1 . 2 . Ballistic Cannon 10 | . 1 2 . . . 1 . . . . 3 1 . . . 2 Launcher 1 | . 1 . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 1 . . . 1 1 . . . . . Parts Lost 38 | . 1 . . . . . . 1 . . 7 2 1 . 5 21 Power 6 | . . . . . . . . . . . 1 . . . 2 3 Propulsion 11 | . . . . . . . . . . . 4 1 . . 1 5 Utility 12 | . . . . . . . . 1 . . 1 . 1 . . 9 Weapon 9 | . 1 . . . . . . . . . 1 1 . . 2 4 Highest Loss Streak 16 | . 1 . . . . . . 1 . . 5 2 1 . 3 16 To Critical Strikes 1 | . . . . . . . . . . . 1 . . . . . Average Slot Usage (%) 87 | . 96 99 100 100 100 81 84 84 84 83 92 96 92 93 91 71 Engine 4 | . 2 . . . . 3 7 7 7 7 6 5 . . 4 7 Core 5 | . 11 11 11 11 11 5 . . . . . 6 13 13 8 2 Treads 25 | . 26 43 44 44 44 36 30 30 30 30 28 19 13 13 11 5 Leg 1 | . . . . . . . . . . . . 3 6 6 6 2 Device 11 | . . . . . . . 7 7 7 13 23 26 21 20 20 18 Storage 19 | . 23 22 22 22 22 18 15 21 23 19 15 13 18 20 20 18 Processor 3 | . . . . . . 9 15 8 7 4 . . . . . . Ballistic Gun 2 | . 7 . . . . . . . . . 4 6 6 6 5 4 Ballistic Cannon 10 | . 8 19 22 22 22 9 7 7 7 7 12 13 13 13 13 7 Peak Build Rating 71 | 6 11 17 17 20 20 58 63 63 64 71 71 54 51 49 49 58 Average Rating 46 | 4 9 16 17 18 19 48 61 62 63 66 52 48 49 49 46 45 On Entrance 37 | . 6 10 17 17 20 20 58 63 63 64 71 37 49 49 49 43 Naked Turns 66 | . . . . . . . . . . . . . . . . 66 Heaviest Build 103 | 12 35 41 41 41 41 95 97 99 99 103 103 82 73 73 74 77 Greatest Support 112 | 40 40 80 80 80 80 112 112 112 112 112 112 60 40 40 40 58 Greatest Overweight (x) 7 | . . . . . . 1 . . . . 1 1 1 1 3 7 Average Overweight (x) . | . . . . . . . . . . . . 1 1 1 1 1 Largest Inventory Capacity 25 | 8 25 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 13 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 6 15 15 15 15 15 15 15 15 15 15 15 11 11 8 8 7 Average Carried 11 | 3 9 14 14 14 14 14 13 14 14 14 11 7 9 8 6 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 15 15 15 15 15 15 15 14 15 15 7 10 8 8 4 5 Class Distribution -------------------- 52% | Gunner 25% | Mutant 16% | Skirmisher 4% | Derelict-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Derelict-Skirmisher | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Data Miner Gunner | -5/Proximity Caves Mutant | -5/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Matter Collected 3339 | 251 329 77 80 . 107 271 . 65 . 30 416 426 378 . 410 499 Remotely 810 | . . . . . . . . . . . . 426 58 . . 326 Salvage Created 2560 | . 343 113 19 . 32 269 . 73 198 . 301 182 160 . 266 604 Parts 178 | . 30 21 5 . 3 20 . 8 17 . 20 10 5 . 7 32 Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 60 | . . . . . . . . 8 17 1 20 . 5 . 9 . Prevented 1 | . . . . . . . . . . . . . . . 1 . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Combat Hostiles Destroyed 72 | . 10 2 3 . 1 6 . 5 11 . 11 3 6 . 5 9 Melee 1 | . . . . . . . . . . . . . . . . 1 Guns 10 | . 4 . . . . . . . . . 1 2 . . 1 2 Cannons 61 | . 6 2 3 . 1 6 . 5 11 . 10 1 6 . 4 6 Classes Destroyed 14 | . 5 1 . . . 2 . 1 1 . . 1 . . . 3 Worker 2 | . . . . . . . . . . . . 1 . . . 1 Builder 7 | . 1 1 . . . 1 . . . . . 2 . . . 2 Tunneler 1 | . 1 . . . . . . . . . . . . . . . Recycler 2 | . . . . . . . . . . . . . . . . 2 Operator 1 | . . . . . . 1 . . . . . . . . . . Watcher 10 | . 1 5 . . . 3 . . . . . . . . . 1 Swarmer 27 | . 3 . 3 . . 2 . 3 8 . 4 . 4 . . . Saboteur 1 | . . . . . . . . . . . . . . . . 1 Grunt 25 | . 7 1 . . 1 2 . 1 2 . 1 2 1 . 4 3 Duelist 1 | . . . . . . . . . 1 . . . . . . . Sentry 6 | . . 1 . . . 2 . . . . . 1 . . 1 1 Hunter 10 | . . . . . . 2 . . . . 6 . . . . 2 Programmer 1 | . . . . . . . . . . . . . . . . 1 Behemoth 3 | . . . . . . . . 1 . . . . 1 . . 1 Best Kill Streak 6 | . 3 4 3 . 1 3 . 3 4 . 4 5 4 . 3 6 Combat Bots Only 5 | . 3 1 3 . 1 2 . 3 4 . 4 2 4 . 3 5 Max Kills in Single Turn 3 | . 1 1 1 . 1 1 . 1 1 . 1 3 1 . 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Hostile Shots Fired 606 | . 57 3 6 . 2 15 . 59 35 . 114 22 40 . 32 221 Missed 197 | . 13 2 . . . 5 . 18 15 . 30 12 15 . 12 75 Damage Taken 6742 | . 504 12 49 . 38 151 . 699 309 . 1274 91 505 . 401 2709 Core 1484 | . 49 . . . . 30 . 84 62 . 107 18 87 . 42 1005 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Redirected to Shielding 12 | . 12 . . . . . . . . . . . . . . . Regen/Repaired (Parts) 248 | . 248 . . . . . . . . . . . . . . . Core Remaining (%) 86 | 100 80 . . . 100 94 . . . . 63 . . . 82 . Volleys Fired 180 | . 35 15 3 . 4 . . . . . 31 9 18 . 15 50 Largest 3 | . 2 2 2 . 2 . . . . . 3 3 3 . 3 3 Hottest 133 | . 115 88 88 . 88 . . . . . 133 133 129 . 129 130 Shots Fired 522 | . 68 30 6 . 8 26 . 26 22 . 98 27 54 . 43 114 Gun 173 | . 52 . . . . . . . . . 31 9 18 . 13 50 Cannon 349 | . 16 30 6 . 8 26 . 26 22 . 67 18 36 . 30 64 Launcher . | . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 497 | . 43 30 6 . 8 26 . 26 22 . 98 27 54 . 43 114 Thermal 25 | . 25 . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 16 | . 7 6 3 . 4 8 . 9 6 . 5 16 11 . 16 8 Robot Miss Streak 7 | . 5 7 5 . 7 2 . 2 1 . 6 4 2 . 2 4 Penetration Max 1 | . . . . . . . . . . . . 1 . . 1 . Secondary Targets . | . . . . . . . . . . . . . . . . . Autonomous 80 | . . . . . . 26 . 26 22 . 6 . . . . . Shots Hit Robots 351 | . 42 27 5 . 8 18 . 19 17 . 49 17 41 . 30 78 Core Hits 164 | . 20 24 6 . 9 9 . 5 8 . 18 9 13 . 13 30 Critical Kills 6 | . . . . . . . . . . . 2 2 . . 1 1 Critical Parts Destroyed 13 | . . . . . . . . . . . 4 4 4 . . 1 Critical Strikes 40 | . 1 . . . . 1 . 1 1 . 13 9 6 . 3 5 Burn 1 | . 1 . . . . . . . . . . . . . . . Destroy 19 | . . . . . . . . . . . 6 6 4 . 1 2 Blast 20 | . . . . . . 1 . 1 1 . 7 3 2 . 2 3 Melee Attacks 2 | . . . . . . . . . . . . . . . . 2 Thermal 2 | . . . . . . . . . . . . . . . . 2 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 11318 | . 646 398 57 . 133 1528 . 1522 1366 . 1169 557 777 . 686 2479 Guns 1851 | . 449 . . . . . . . . . 279 159 90 . 202 672 Cannons 9318 | . 197 398 57 . 133 1528 . 1522 1366 . 890 398 687 . 484 1658 Explosions 149 | . . . . . . . . . . . . . . . . 149 Melee . | . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . Kinetic 10919 | . 396 398 57 . 133 1528 . 1522 1366 . 1169 557 777 . 686 2330 Thermal 399 | . 250 . . . . . . . . . . . . . . 149 Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . . . . . . . . . . . 6 Average Corruption 5 | . . . . . . . . . . . . . . . . 5 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 3 | . . . . . . . . . . . . . . . . 3 Message Errors 1 | . . . . . . . . . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 611 | . . . . . . 342 . 65 141 . 11 . 4 . . 48 Projectiles 600 | . . . . . . 342 . 65 141 . 11 . 4 . . 37 Explosions 11 | . . . . . . . . . . . . . . . . 11 Melee . | . . . . . . . . . . . . . . . . . Knockbacks 43 | . . 15 1 . . 3 . 1 4 . 5 . 2 . 6 6 Impact . | . . . . . . . . . . . . . . . . . Kinetic 38 | . . 13 1 . . 2 . 1 4 . 5 . 2 . 4 6 Secondary 5 | . . 2 . . . 1 . . . . . . . . 2 . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 460 | . 460 102 72 . 132 . . . . . 94 104 202 . 95 144 Average Temperature 71 | . 140 33 38 . 69 . . . . . 22 45 85 . 38 49 Received Heat Transfer 1204 | . 237 6 . . 36 18 . 48 72 . 90 48 51 . 175 423 Effects 3 | . 3 . . . . . . . . . . . . . . . Shutdowns 1 | . 1 . . . . . . . . . . . . . . . Interference 2 | . 2 . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . 2 . . . . . . . . . . Impact Corruptions 2 | . . . . . . 2 . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 2 | . 1 . . . . 1 . . . . . . . . . . Heat Transferred 840 | . 740 . . . . . . . . . . . . . . 100 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Peak Influence 247 | . 247 192 144 . 81 216 91 . . . . 88 . . . 229 Initial 88 | . . 53 74 . . 31 88 . . . . 25 . . . . Average 72 | . 99 113 143 . 52 67 90 . . . . 58 . . . 41 Maximum Alert Level 1 | . 1 . . . . 1 . . . . . . . . . 1 Low Security (%) 98 | 100 90 100 100 . 100 99 100 . . . . 100 . . . 99 Level 1 1 | . 9 . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 11 | . 3 . . . . 2 . . . . . 1 . . . 5 Investigation 2 | . 1 . . . . 1 . . . . . . . . . . Extermination 1 | . . . . . . . . . . . . . . . . 1 Reinforcement 6 | . 2 . . . . 1 . . . . . 1 . . . 2 Assault . | . . . . . . . . . . . . . . . . . Garrison 2 | . . . . . . . . . . . . . . . . 2 Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . 1 Construction Impeded 2 | . . . . . . . . . . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Distress Signals 6 | . 1 2 . . . 1 . . . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 115 | . 15 10 2 . 3 14 . 5 12 . 10 3 6 . 5 30 Peak Tracking Total 14 | . 6 3 2 . 3 5 . 3 4 . 4 2 3 . 3 14 Tactical Retreats 4 | . 1 . . . . 1 . . 1 . . . . . . 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Traps Triggered 2 | . 1 . . . . . . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . . . 1 . 2 . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Machines Disabled 3 | . 1 . . . . 1 . . . . . . . . . 1 Max in Single Turn 1 | . 1 . . . . 1 . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Machines Accessed 25 | . 4 3 . 1 . 6 1 . . . . 2 1 4 . 3 Terminals 13 | . 3 3 . . . 3 1 . . . . 2 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 3 | . 1 . . . . . . . . . . . . . . 2 Recycling Units 1 | . . . . . . 1 . . . . . . . . . . Scanalyzers 2 | . . . . . . 1 . . . . . . . . . 1 Garrison Access 1 | . . . . . . 1 . . . . . . . . . . Total Hacks 92 | . 18 13 . 1 . 13 4 . . . . 7 1 28 . 7 Successful 62 | . 12 5 . 1 . 7 1 . . . . 4 1 28 . 3 Failed 30 | . 6 8 . . . 6 3 . . . . 3 . . . 4 Catastrophic 2 | . . 1 . . . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 4 | . . . . 1 . 2 . . . . . . . . . 1 Terminals 42 | . 9 13 . . . 8 4 . . . . 7 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 13 | . 9 . . . . . . . . . . . . . . 4 Recycling Units 1 | . . . . . . 1 . . . . . . . . . . Scanalyzers 5 | . . . . . . 2 . . . . . . . . . 3 Garrison Access 2 | . . . . . . 2 . . . . . . . . . . Terminal Hacks 49 | . 6 5 . 1 . 3 1 . . . . 4 1 28 . . Record 13 | . . . . . . . . . . . . 1 1 11 . . Part Schematic 8 | . . . . . . . . . . . . . . 8 . . Robot Schematic 6 | . . . . . . . . . . . . . . 6 . . Prototype ID Bank 5 | . . . . . . 1 . . . . . 1 . 3 . . Alert Level 4 | . 2 1 . . . 1 . . . . . . . . . . Locate Traps 2 | . 1 1 . . . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . Maintenance Status 2 | . . 1 . . . . 1 . . . . . . . . . Reinforcement Status 2 | . 1 . . . . 1 . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . . . Registered Components 2 | . . 1 . . . . . . . . . 1 . . . . Registered Prototypes 1 | . . . . . . . . . . . . 1 . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 8 | . 6 . . . . . . . . . . . . . . 2 Scan Component 4 | . 3 . . . . . . . . . . . . . . 1 Repair 3 | . 3 . . . . . . . . . . . . . . . Refit 1 | . . . . . . . . . . . . . . . . 1 Recycling Unit Hacks 1 | . . . . . . 1 . . . . . . . . . . Retrieve Matter 1 | . . . . . . 1 . . . . . . . . . . Scanalyzer 3 | . . . . . . 2 . . . . . . . . . 1 Insert Component 2 | . . . . . . 1 . . . . . . . . . 1 Analyze 1 | . . . . . . 1 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . 1 . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . Reprogram 1 | . . . . . . 1 . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . . Used 1 | . . . . . . 1 . . . . . . . . . . Hacking Detections 18 | . 4 3 . . . 5 1 . . . . 2 . . . 3 Full Trace Events . | . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . . 6 . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . 1 . . . . . . . 8 . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 3 | . 3 . . . . . . . . . . . . . . . Time 90 | . 90 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter 80 | . . . . . . 80 . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . 1 . . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . 1 Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Total Allies 7 | . . . 3 . . 2 . . . . . . . . . 2 Largest Group 3 | . . . 3 3 3 3 . . . . . . . . . 2 Highest-Rated Group 192 | . . . 40 40 40 40 . . . . . . . . . 192 Highest-Rated Ally 96 | . . . 16 16 16 16 . . . . . . . . . 96 Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 47 | . . . . . 7 20 . . . . . . . . . 20 Total Damage 1146 | . . . . . 85 216 . . . . . . . . . 845 Kills 9 | . . . . . 2 3 . . . . . . . . . 4 Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . 1 . . . . 1 1 2 2 . 2 . 1 . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Turns Passed 10121 | 93 665 342 271 336 267 1066 260 731 524 1589 475 455 824 192 926 1105 Spaces Moved 4924 | 61 272 172 153 209 158 500 144 444 314 987 220 171 321 81 346 371 Core 109 | 7 . . . . . . . . . . . . . . . 102 Treads 4781 | 20 272 172 153 209 158 500 144 444 314 987 220 171 321 81 346 269 Legs 34 | 34 . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 160 160 160 240 240 240 240 50 Average Speed 186 | 125 160 160 160 160 160 204 160 160 160 160 165 240 240 240 256 244 Slowest Speed 400 | 160 160 160 160 160 160 240 160 160 160 160 240 240 240 240 400 400 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 4 36 19 27 60 50 41 4 62 52 84 45 6 64 70 54 13 Regions Visited 16 Branch Regions 10 Pre-discovered Areas 6 | . . . 1 . . . . . . 3 . . 1 1 . . Known Exits Taken 2 | . . . . . . . . . . . . 1 . . 1 . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 . . Scrap Searched 11 | . . . 1 . . . . 1 2 5 1 . 1 . . . Spaces Dug . | . . . . . . . . . . . . . . . . . Terrain Destroyed 80 | . . . . . . 5 . 8 5 . 30 . 7 . 6 19 Melee . | . . . . . . . . . . . . . . . . . Projectile 67 | . . . . . . 5 . 8 5 . 30 . 7 . 6 6 AOE 13 | . . . . . . . . . . . . . . . . 13 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Total 5566 | 74 431 212 174 212 165 553 175 466 337 998 276 200 344 80 364 505 Wait 275 | . 97 5 15 . . 15 24 16 19 . 14 5 . . . 65 Move 4908 | 60 271 171 152 208 157 499 143 443 313 986 219 170 320 80 345 371 Hop . | . . . . . . . . . . . . . . . . . Pick Up 68 | 6 10 9 2 1 2 15 3 3 3 4 1 6 1 . . 2 Fast Attach 19 | 6 5 . . . . . . . . 1 . 1 . . . 6 Attach 32 | . 2 2 . . . 2 2 1 . . 9 5 1 . 4 4 Detach 4 | . 1 . . . . . . . . . . 2 . . . 1 Swap 25 | 2 6 2 . . . 5 1 . . 2 1 2 2 . . 2 Drop 51 | . 4 8 2 3 2 17 2 3 2 5 1 . 2 . . . Fire 180 | . 35 15 3 . 4 . . . . . 31 9 18 . 15 50 Melee 2 | . . . . . . . . . . . . . . . . 2 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . . . . . 2 Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low / Ext) -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 523 | -10/Materials | Discovered new exit (range 13) 632 | -10/Materials | Repaired Lgt. Treads 659 | -10/Materials | Repaired Lgt. Treads 699 | -10/Materials | Repaired Lgt. Nuclear Core 759 | -10/Materials | Entered another Materials area 759 | -9/Materials | Evolved 2 slots: Propulsion x2 1005 | -9/Materials | Discovered new exit (range 14) 1101 | -9/Materials | Entered Mines 1258 | -9/Mines | Discovered new exit (range 10) 1297 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1299 | -9/Mines | Learned location of Zion (-7) 1358 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1360 | -9/Mines | Discovered new exit (range 5) 1372 | -9/Mines | Entered Exiles 1372 | -9/Exiles | Accompanied by 3 allies 1411 | -9/Exiles | Met 8R-AWN 1435 | -9/Exiles | Met EX-HEX 1481 | -9/Exiles | Met EX-BIN 1500 | -9/Exiles | Aligned with FarCom system 1502 | -9/Exiles | Given EX-Vault access code 1539 | -9/Exiles | Opened EX-Vault 1552 | -9/Exiles | Found AWS/Autocannon 1585 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1636 | -9/Exiles | Met EX-DEC 1689 | -9/Exiles | Discovered new exit (range 14) 1708 | -9/Exiles | Left Exiles lab with AWS/Autocannon 1708 | -9/Exiles | Entered Mines 1708 | -8/Mines | Accompanied by 3 allies 1962 | -8/Mines | Discovered new exit (range 8) 1975 | -8/Mines | Entered Materials 1975 | -8/Materials | Accompanied by 3 allies 1975 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2264 | -8/Materials | Build established: Skirmisher 3009 | -8/Materials | Discovered new exit (range 12) 3041 | -8/Materials | Entered Factory 3041 | -7/Factory | Evolved 2 slots: Utility x2 3238 | -7/Factory | Discovered new exit (range 11) 3301 | -7/Factory | Entered Lower Caves 3339 | -7/Lower Caves | Build established: Gunner 3452 | -7/Lower Caves | Spotted B-75 Beast 3545 | -7/Lower Caves | Destroyed B-75 Beast 3689 | -7/Lower Caves | Learned Factory stockpile data 4024 | -7/Lower Caves | Discovered new exit (range 6) 4032 | -7/Lower Caves | Entered another Lower Caves area 4516 | -7/Lower Caves | Learned 4 Factory zone layouts 4543 | -7/Lower Caves | Discovered new exit (range 10) 4556 | -7/Lower Caves | Entered Zion 4688 | -7/Zion | Learned Factory emergency access door positions 4792 | -7/Zion | Learned location of Quarantine (-3) 4865 | -7/Zion | Learned location of Data Miner (-6) 4883 | -7/Zion | Learned 4 Factory zone layouts 4900 | -7/Zion | Given A8's code to call for help 5075 | -7/Zion | Learned location of Armory (-3) 5387 | -7/Zion | Found Prototype Device 5388 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 5663 | -7/Zion | Discovered new exit (range 15) 6145 | -7/Zion | Entered Proximity Caves 6149 | -6/Proximity Caves | Learned Factory stockpile data 6152 | -6/Proximity Caves | Learned Factory garrison access intel 6291 | -6/Proximity Caves | AWS/Autocannon suddenly broke down 6513 | -6/Proximity Caves | Discovered new exit (range 11) 6591 | -6/Proximity Caves | Lost 5 parts (1p2n1u1w) 6620 | -6/Proximity Caves | Entered Factory 6620 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6621 | -6/Factory | Identified exit to Lower Caves 6621 | -6/Factory | Identified exit to Extension 6624 | -6/Factory | Loaded intel: 4 garrison access locations 6916 | -6/Factory | Build established: Derelict-Skirmisher 7075 | -6/Factory | Entered Lower Caves 7241 | -6/Lower Caves | Spotted B-75 Beast 7272 | -6/Lower Caves | Destroyed B-75 Beast 7549 | -6/Lower Caves | Build established: Gunner 7706 | -6/Lower Caves | Encountered a Warlord checkpoint 7722 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 7807 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 7899 | -6/Lower Caves | Entered Data Miner 7899 | -6/Data Miner | Discovered new exit (range 6) 7945 | -6/Data Miner | Met Data Miner 7998 | -6/Data Miner | Learned location of Section 7 (-3) 7998 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8036 | -6/Data Miner | Received God Mode back door access code from Data Miner 8091 | -6/Data Miner | Entered Proximity Caves 8092 | -5/Proximity Caves | Identified exit to Factory 8093 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8257 | -5/Proximity Caves | Learned 4 Factory zone layouts 8758 | -5/Proximity Caves | Lost 3 parts (2p1w) 9017 | -5/Proximity Caves | Entered Factory 9017 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9307 | -5/Factory | Build established: Skirmisher 9488 | -5/Factory | Spotted B-75 Beast 9518 | -5/Factory | Destroyed B-75 Beast 9546 | -5/Factory | Lost 5 parts (1p2n1u1w) 9813 | -5/Factory | Build established: Mutant 9989 | -5/Factory | Garrison activated, responded to threat 10037 | -5/Factory | Cargo convoy interrupted 10055 | -5/Factory | Core integrity fell below 50% 10059 | -5/Factory | Core integrity fell below 20% 10064 | -5/Factory | Incoming assault squad redirected 10087 | -5/Factory | Lost 16 parts (2p3n8u3w) 10090 | -5/Factory | Enhanced Grunt warped into view, answering call for help 10094 | -5/Factory | Enhanced Grunt warped into view, answering call for help 10122 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- K-01 Serf collects debris. X-72 Disruptor destroyed. K-01 Serf collects debris. G-50 Soldier destroyed. U-05 Engineer builds a Wall. K-01 Serf collects debris. Slug penetrates Enhanced Grunt. Slug penetrates G-50 Soldier. U-05 Engineer builds a Wall. K-01 Serf collects debris. G-50 Soldier destroyed. System corrupted: Energy discharge (-34). K-01 Serf collects debris. Slug penetrates Enhanced Grunt. U-05 Engineer destroyed. Enhanced Grunt suffers critical hit (Destroy). Slug penetrates Enhanced Grunt. Enhanced Grunt suffers critical hit (Destroy). Enhanced Grunt destroyed. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ???????????????# ???? | | ???????????????# = ???? | | ???????????????# """ != """ ???? | | ???????????????# """ = """ ?????? | | ???????????????######## """ "" #??????????? | | ??????????????????????# **% #??????????? | | ??????????????????????# """ / !!%%= #??????????? | | ??????????????????????# """ %!| =! #??????????? | | ??????????????????????# """ g ** #??????????? | | ??????????????????????# w #??????????? | | ??????????????????????# #??????????? | | ??????????????????????# ##### #??????????? | | ??????????????????????# #??## ###########? | | ??????????????????????# #???# | | ??????????????????????# #???# | | ????????????????????? + #???# """ """ """? | | ????????????????????? #k #?### """ """ ""?? | | ??????????????????????# #?# """ """ """ | | ??????????????????????# #?# !! ! | | ??????????????????????# #?### !! | | ??????????????????????# #???# ! | | ??????????????????????# #???# | | ??????????????????????# #???# | | ??????????????????????# #???# ############ | | ??????????????????????# #???# # ? | | ??????????????????????# @ #???# # | | ??????????????????????# #???# # " " " | | ??????????????????????# #???# # " " " | | ??????????????????????# !=g ##??#^ ^# " " " | | ??????????????????????# !%! T#??#^ # " " " | | ??????????????????????# |!= #??# h/ " " " | | ??????????????????????# !%=##??# # ! " " " | | ??????????????????????# mhxh#???# # ! " " " | | ??????????????????##### x=%##### # " " " | | ??????????????????# k** # " " " | | ??????????????????# % # | | ??????????????????# ##########+# | | ??????????????????+ #?????# | | ??????????????????# #?????# "" | | ??????????????????# ##########+##+####### "" | | ??????????????????# # ## """ | | ??????????????????# # """ """""" ## """ | | ??????????????????# # "R """""" ## """ | | ??????????????????# # """ """""" ## | | ??????????????????# ??# """""" ## | | ??????????????????# ???# ## | | ????????????????????????# ## | | ????????????????????????# ## | | ????????????????????????##############+########### | | ??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 39 Energy Capacity 505 Matter Stores 600 Matter Capacity 800 Sight Range 16 Terrain Scan Density 10 Weapon Shielding 33 Weapon Cycling 30 Evasion (%) 55 Targeting Accuracy 10 Recoil Reduction 4 Item Schematics ----------------- Lgt. Treads | -8/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Neutron Cannon | -6/Data Miner | Free Hvy. Siege Treads | -6/Data Miner | Free Lrn. Terrain Scanner | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Robot Schematics ------------------ E-15 Imp | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Adventurer Explorer GoHome() Help From High Places True Hacker Challenges ------------ None Game ------ Seed CoilLaserProtomatter Manual? 0 Play Time 01:24:10 Cumulative 30.4 hours Start 2024.10.08 @ 15:11:30 End 2024.10.08 @ 18:35:47 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 32 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f5e7968b-51c5-4643-93c3-2f84b3bb7389