Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.29 @ 14:52:30 Player: Dzuchun Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (25) 125 Value Destroyed (828) 828 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (947) 947 TOTAL SCORE: 5300 Bonus ------- Follower Combat Kills 293 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -146 Cogmind --------- Core Integrity 0/850 Matter 265/300 Energy 83/100 System Corruption 0% Temperature Cool (0) Movement Core (200) Ox3 Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Signal Interpreter Authchip [Propulsion] > --- WEAPON (4) ------- Railgun Railgun > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Titanium Leg Titanium Leg > --- UTILITY ---------- Signal Interpreter Improved Targeting Computer Improved Propulsion Shielding > --- WEAPON ----------- Makeshift Laser Gauss Rifle Bore Cannon > --- INVENTORY -------- Improved Ion Engine Titanium Leg Small Matter Pod Authchip [Propulsion] Enhanced Flamer [Rating: 32] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Neutrino Core Propulsion Titanium Leg Leg Titanium Leg Flight Unit Xenon Bombardment Thruster Utility Signal Interpreter Device Heat Sink Storage Small Matter Pod Processor Signal Interpreter Hackware Authchip [Propulsion] Protection Hardened Light Armor Plating Weapon Field Laser Energy Gun Field Laser Ballistic Gun Heavy Battle Rifle Ballistic Cannon Bore Cannon Special Weapon Enhanced Flamer Build | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Slots Evolved 8 | . . 2 . . . 6 . Power 1 | . . . . . . 1 . Propulsion 2 | . . . . . . 2 . Utility 3 | . . 1 . . . 2 . Weapon 2 | . . 1 . . . 1 . Parts Attached 41 | 6 6 6 3 3 11 . 6 Power 4 | 1 . . 1 . 2 . . Engine 3 | 1 . . 1 . 1 . . Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 8 | 2 1 2 . . 1 . 2 Treads . | . . . . . . . . Leg 7 | 2 1 2 . . 1 . 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 1 | . . . . . . . 1 Utility 11 | 1 4 1 2 . 1 . 2 Device 1 | 1 . . . . . . . Storage 2 | . 1 . . . . . 1 Processor 3 | . 2 . 1 . . . . Hackware 1 | . . . . . . . 1 Protection 4 | . 1 1 1 . 1 . . Artifact . | . . . . . . . . Weapon 18 | 2 1 3 . 3 7 . 2 Energy Gun 7 | . 1 3 . 1 2 . . Energy Cannon . | . . . . . . . . Ballistic Gun 9 | 2 . . . 2 3 . 2 Ballistic Cannon 1 | . . . . . 1 . . Launcher . | . . . . . . . . Special Weapon 1 | . . . . . 1 . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Corrupted Parts 1 | . . . . . 1 . . System Corruption 1 | . . . . . 1 . . Parts Lost 13 | . . . . . 4 . 9 Power 2 | . . . . . 1 . 1 Propulsion 4 | . . . . . . . 4 Utility 3 | . . . . . . . 3 Weapon 4 | . . . . . 3 . 1 Highest Loss Streak 9 | . . . . . 3 . 9 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 93 | . 90 88 100 100 94 46 40 Engine 9 | . 14 11 11 11 7 6 3 Core 1 | . . . . . 2 . . Leg 22 | . 28 22 22 22 22 13 12 Device 1 | . 8 . . . . . . Processor 18 | . 7 11 13 22 22 13 10 Protection 9 | . 3 14 19 11 10 6 2 Energy Gun 14 | . 11 26 33 20 8 . . Ballistic Gun 13 | . 16 2 . 12 16 6 2 Naked Turns . | . . . . . . . . Heaviest Build 34 | 6 8 16 21 24 34 12 12 Greatest Support 51 | 20 20 34 34 34 34 34 51 Greatest Overweight (x) 1 | . . . . . . . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 5 | . 4 5 5 5 5 4 4 Average Carried 3 | . 1 4 4 4 4 3 1 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | . 2 5 5 5 3 4 . Class Distribution -------------------- 53% | Derelict-Gunner 27% | Mutant 9% | Gunner 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Derelict-Gunner | -7/Zion Derelict-Gunner | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Matter Collected 941 | 262 134 68 10 50 417 . . Remotely . | . . . . . . . . Salvage Created 1044 | 37 361 95 . . 551 . . Parts 50 | 2 13 8 . . 27 . . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 34 | . . . . . 34 . . Prevented 9 | . . . . . 9 . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Combat Hostiles Destroyed 20 | 1 5 2 . . 12 . . Guns 18 | 1 5 2 . . 10 . . Cannons 2 | . . . . . 2 . . Classes Destroyed 7 | 1 3 1 . . 2 . . Builder 1 | . 1 . . . . . . Recycler 1 | . 1 . . . . . . Watcher 2 | . 2 . . . . . . Swarmer 6 | . . . . . 6 . . Grunt 12 | 1 5 1 . . 5 . . Sentry 2 | . . 1 . . 1 . . Mutant 1 | . . . . . 1 . . Best Kill Streak 5 | 1 3 2 . . 5 . . Combat Bots Only 5 | 1 2 2 . . 5 . . Max Kills in Single Turn 2 | 1 1 1 . . 2 . . Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Hostile Shots Fired 274 | 3 52 6 . . 74 . 139 Missed 99 | 1 24 2 . . 26 . 46 Damage Taken 2941 | 23 364 55 . . 936 . 1563 Core 1234 | . 114 55 . . 202 . 863 Absorbed by Shields 40 | . . . . . . . 40 Redirected to Shielding 85 | . . . . . 74 . 11 Core Remaining (%) 63 | 100 54 . . . 35 . . Volleys Fired 81 | 3 26 4 . . 46 . 2 Largest 3 | 2 2 3 . . 3 . 2 Hottest 189 | 40 85 189 . . 145 . 70 Shots Fired 158 | 6 52 12 . . 85 . 3 Gun 144 | 6 52 12 . . 71 . 3 Cannon 14 | . . . . . 14 . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 111 | 6 35 . . . 67 . 3 Thermal 37 | . 17 12 . . 8 . . Explosive . | . . . . . . . . Electromagnetic 10 | . . . . . 10 . . Robot Hit Streak 8 | 1 8 7 . . 6 . . Robot Miss Streak 5 | 1 4 2 . . 5 . 3 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 89 | 3 34 6 . . 46 . . Core Hits 47 | 2 18 3 . . 22 . 2 Critical Kills 3 | . . . . . 3 . . Critical Parts Destroyed 3 | . 1 . . . 2 . . Critical Strikes 9 | . 3 . . . 6 . . Burn 3 | . 2 . . . 1 . . Destroy 6 | . 1 . . . 5 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1428 | 34 388 106 . . 895 . 5 Guns 1288 | 29 388 104 . . 767 . . Cannons 104 | . . . . . 104 . . Explosions 24 | . . . . . 24 . . Melee . | . . . . . . . . Ramming 12 | 5 . 2 . . . . 5 Kinetic 846 | 29 192 . . . 625 . . Thermal 404 | . 196 104 . . 104 . . Explosive . | . . . . . . . . Electromagnetic 166 | . . . . . 166 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . 2 . . Average Corruption 1 | . . . . . 1 . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 8 | . . . . . 8 . . Matter Fused 1 | . . . . . 1 . . Parts Rejected 1 | . . . . . 1 . . Data Loss (minor) 4 | . . . . . 4 . . Misfires 1 | . . . . . 1 . . Weapon Failures 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 1 | 1 . . . . . . . Impact 1 | 1 . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 32 | . . . . . 32 . . Shots 1 | . . . . . 1 . . Rammed . | . . . . . . . . Targets Rammed 9 | 2 . 1 . . . . 6 Kicked 9 | 2 . 1 . . . . 6 Crushed . | . . . . . . . . Highest Temperature 730 | 12 75 306 . . 730 . 2 Average Temperature 195 | 9 33 143 . . 251 . 2 Received Heat Transfer 690 | 12 210 15 . . 201 . 252 Effects 22 | . . . . . 22 . . Shutdowns 3 | . . . . . 3 . . Energy Bleed 5 | . . . . . 5 . . Interference 6 | . . . . . 6 . . Matter Decay 2 | . . . . . 2 . . Short Circuit 2 | . . . . . 2 . . Damage (minor) 3 | . . . . . 3 . . Damage (core) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 1147 | . 629 222 . . 296 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Peak Influence 217 | 20 217 93 36 . . 109 76 Initial 109 | . 13 13 36 . . 109 76 Average 55 | 1 74 38 36 . . 109 54 Maximum Alert Level 1 | . 1 . . . . . . Low Security (%) 98 | 100 96 100 100 . . 100 100 Level 1 1 | . 3 . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 3 | . 2 . . . 1 . . Investigation 3 | . 2 . . . 1 . . Extermination . | . . . . . . . . Reinforcement . | . . . . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Distress Signals 2 | . 1 1 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 45 | 1 9 4 . . 22 . 9 Peak Tracking Total 10 | 1 4 3 . . 10 . 9 Tactical Retreats 3 | . . . . . . . 3 Traps | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Traps Triggered 4 | . 2 . . . . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 5 | . . . . . 5 . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Machines Disabled 5 | . . . . . 5 . . Max in Single Turn 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Machines Accessed 5 | . 2 1 . . 1 1 . Terminals 4 | . 2 1 . . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 14 | . 3 3 . . 5 3 . Successful 10 | . 2 2 . . 5 1 . Failed 4 | . 1 1 . . . 2 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 5 | . . . . 4 1 . . Terminals 11 | . 3 3 . . 5 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . . 3 . Terminal Hacks 9 | . 2 2 . . 5 . . Record 7 | . . 2 . . 5 . . Robot Analysis 1 | . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . 1 . . . 1 1 . Full Trace Events 1 | . . . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Total Allies 4 | . . . . 4 . . . Largest Group 4 | . . . . 4 4 . . Highest-Rated Group 157 | . . . . 157 157 . . Highest-Rated Ally 40 | . . . . 40 40 . . Total Orders . | . . . . . . . . Ally Attacks 35 | . . . . . 35 . . Total Damage 1390 | . . . . . 1390 . . Kills 9 | . . . . . 9 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 2 | . . . 1 . 1 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Turns Passed 4186 | 124 577 246 99 1520 1403 46 171 Spaces Moved 2973 | 83 408 157 72 1142 934 35 142 Core 54 | 17 . . . . . . 37 Treads . | . . . . . . . . Legs 2899 | 66 408 157 72 1142 934 35 85 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 20 | . . . . . . . 20 Fastest Speed 40 | 50 120 120 130 130 130 130 40 Average Speed 126 | 105 120 127 130 130 130 130 96 Slowest Speed 130 | 120 120 130 130 130 130 130 130 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 5 51 16 19 83 70 1 26 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 4 | . . . . 3 1 . . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched 9 | . . . 2 4 3 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 10 | . . . . . 10 . . Melee . | . . . . . . . . Projectile 10 | . . . . . 10 . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Total 3273 | 111 450 194 77 1182 1054 35 170 Wait 107 | 18 1 13 . 17 54 . 4 Move 2966 | 82 407 156 71 1141 933 34 142 Hop . | . . . . . . . . Pick Up 29 | . 6 8 1 9 3 1 1 Fast Attach 18 | 6 1 2 1 3 4 . 1 Attach 13 | . 1 2 . . 5 . 5 Detach 3 | . 1 1 . . 1 . . Swap 10 | . 4 2 2 . 2 . . Drop 28 | . 3 5 2 12 6 . . Fire 81 | 3 26 4 . . 46 . 2 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 9 | 2 . 1 . . . . 6 Crush . | . . . . . . . . Escape Stasis 9 | . . . . . . . 9 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 74 | -11/Scrapyard | Discovered new exit (range 8) 125 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 642 | -10/Materials | Discovered new exit (range 16) 693 | -10/Materials | Identified exit to Materials 702 | -10/Materials | Entered another Materials area 702 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 935 | -9/Materials | Discovered new exit (range 9) 946 | -9/Materials | Identified exit to Mines 948 | -9/Materials | Entered Mines 981 | -9/Mines | Met a Derelict bent on vengeance 1030 | -9/Mines | Learned location of 1 exit from Proximity Caves 1038 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1045 | -9/Mines | Identified exit to Zion 1047 | -9/Mines | Entered Zion 1306 | -7/Zion | Build established: Gunner 1386 | -7/Zion | Learned location of Quarantine (-2) 1463 | -7/Zion | Received a visual enhancement algorithm 1704 | -7/Zion | Build established: Derelict-Gunner 2195 | -7/Zion | Imprinted 2197 | -7/Zion | Declared Zion's savior 2497 | -7/Zion | Visited the Megawrench Repair Shop 2524 | -7/Zion | Discovered new exit (range 16) 2553 | -7/Zion | Identified exit to Proximity Caves 2567 | -7/Zion | Entered Proximity Caves 2567 | -6/Proximity Caves | Accompanied by 4 allies 2568 | -6/Proximity Caves | Identified exit to Factory 3285 | -6/Proximity Caves | Learned 6 Lower Caves zone layouts 3285 | -6/Proximity Caves | Learned Extension emergency access door positions 3285 | -6/Proximity Caves | Learned Armory stockpile data 3285 | -6/Proximity Caves | Learned Factory garrison access intel 3302 | -6/Proximity Caves | Attracted the attention of an 0b10 base 3694 | -6/Proximity Caves | Core integrity fell below 50% 3746 | -6/Proximity Caves | Lost 3 parts (1p2w) 3970 | -6/Proximity Caves | Entered Factory 3970 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 3971 | -6/Factory | Loaded intel: 4 garrison access locations 4009 | -6/Factory | Build established: Mutant 4014 | -6/Factory | Identified exit to Garrison 4016 | -6/Factory | Entered Garrison 4092 | -6/Garrison | Triggered checkpoint 4115 | -6/Garrison | Attempted to install RIF, but system incompatible 4147 | -6/Garrison | Core integrity fell below 50% 4170 | -6/Garrison | Core integrity fell below 20% 4187 | -6/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04146_ Penetrated by Slug. 04155_ Triggered Stasis Trap. 04155_ A bubble of rippling energy engulfs the area. 04155_ Field strength at 94. 04156_ Field strength at 88. 04157_ Field strength at 82. 04158_ Field strength at 76. 04160_ Field strength at 62. 04161_ Field strength at 52. 04162_ Field strength at 42. 04163_ Field strength at 27. 04164_ Field strength at 17. 04165_ Field strength at 8. 04165_ Slug penetrates Wall. 04166_ Stasis field depleted. 04174_ Xenon Bombardment Thruster destroyed. 04179_ Triggered Fusion Bomb Trap. 04179_ An explosion rips through the floor. 04180_ Acquired Railgun. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ?????????###???????????????????????????????? | | ????????# ???????????????????????????????? | | ????????# ???????????????????????????????? | | ????????# #???????????????????????????????? | | ????????# #???????????????????????????????? | | ????????# ???????????????????????????????? | | ????????# #???????????????????????????????? | | ????????# #???????????????????????????????? | | ???????? #???????????????????????????????? | | ????????# #???????????????????????????????? | | ????????# #???????????????????????????????? | | ????????# #???????????????????????????????? | | ????????# #????????????###????????????????? | | ######### #############!!#????????????????? | | #????????????????? | | #????????????????? | | ######### ##########//#!!#????????????????? | | #???????# #???????## #?##????????????????? | | #???????# #??????## #####???????????????? | | #???????# #??????# sss# # #???????????????? | | #???????# #???????# s ###??????????????? | | #???????# #?????### #??????????????? | | ##??????# #?????#!! @ #??????????????? | | #??????# #?????#! 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[ #??????????????? | | #?????# ##??????????????? | | ###########?????#!!! !!! #???????????????? | | #???????????????###########???????????????? | | "?????????????????????????????????????????? | | "?????????????????????????????????????????? | | "?????????????????????????????????????????? | | "?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ????????????????????????????????????????? | | #?????????????????????????????????????????? | | ##?????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 19 Energy Capacity 315 Matter Stores 302 Matter Capacity 350 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Power Shielding 33 Propulsion Shielding 66 Evasion (%) 62 Targeting Accuracy 6 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab I'm Back, Baby! Made in Tau Ceti IV Robot Respite The One Challenges ------------ None Game ------ Seed CompositeHeavyNanovents Manual? 0 Play Time 01:12:59 Cumulative 3.4 hours Start 2024.07.29 @ 01:28:00 End 2024.07.29 @ 14:52:30 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 95d75e61-164a-4933-80fa-27fbd437d728