Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.07 @ 20:04:50 Player: steven Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (54) 270 Value Destroyed (1629) 1629 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3679 Bonus ------- None Cogmind --------- Core Integrity 470/550 Matter 290/300 Energy 256/280 System Corruption 0% Temperature Warning (372) Movement Treading (250) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Armored Treads Armored Treads Armored Treads > --- UTILITY (4) ------ Cryofiber Web Huge Storage Unit Light Armor Plating Improved Light Armor Plating > --- WEAPON (3) ------- Precision Beam Rifle Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY (25) --- Heavy Ion Engine Light Nuclear Core Light Treads Light Treads Armored Treads Flight Unit Flight Unit Improved Heat Sink Improved Heat Sink Improved Weapon Shielding Improved Light Armor Plating Improved Light Armor Plating Improved Shield Generator Improved Shield Generator Improved Shield Generator Improved Shield Generator Precision Beam Rifle Precision Beam Rifle Gatling Laser Gatling Laser Gatling Laser Gatling Laser Improved Datajack Improved Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Cryofiber Web Huge Storage Unit Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Precision Beam Rifle Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Heavy Ion Engine Light Nuclear Core Light Treads Light Treads Armored Treads Flight Unit Flight Unit Improved Heat Sink Improved Heat Sink Improved Weapon Shielding Improved Light Armor Plating Improved Light Armor Plating Improved Shield Generator Improved Shield Generator Improved Shield Generator Improved Shield Generator Precision Beam Rifle Precision Beam Rifle Gatling Laser Gatling Laser Gatling Laser Gatling Laser Improved Datajack [Rating: 39] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Cryofiber Web Storage Large Storage Unit Protection Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . . 2 Weapon 1 | . . 1 . Parts Attached 46 | 6 6 18 16 Power 4 | 1 . 1 2 Engine 2 | 1 . . 1 Core 2 | . . 1 1 Reactor . | . . . . Propulsion 11 | 2 . 7 2 Treads 9 | 2 . 5 2 Leg 1 | . . 1 . Wheel 1 | . . 1 . Hover . | . . . . Flight . | . . . . Utility 14 | 1 3 2 8 Device 5 | . 1 1 3 Storage 3 | 1 1 . 1 Processor . | . . . . Hackware . | . . . . Protection 6 | . 1 1 4 Artifact . | . . . . Weapon 17 | 2 3 8 4 Energy Gun 5 | . . 2 3 Energy Cannon . | . . . . Ballistic Gun 5 | 2 1 2 . Ballistic Cannon 3 | . . 2 1 Launcher 4 | . 2 2 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 1 2 Parts Lost 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility 2 | . . 2 . Weapon . | . . . . Highest Loss Streak 1 | . . 1 . To Critical Strikes . | . . . . Average Slot Usage (%) 97 | . 96 97 98 Engine 8 | . 14 7 7 Core 1 | . . 3 1 Treads 27 | . 28 29 26 Device 7 | . 1 3 10 Storage 10 | . 14 11 9 Protection 11 | . 8 5 15 Energy Gun 12 | . . 5 20 Ballistic Gun 6 | . 16 13 . Ballistic Cannon 6 | . . 8 6 Launcher 3 | . 11 5 . Naked Turns . | . . . . Heaviest Build 101 | 14 35 36 101 Greatest Support 60 | 40 40 60 60 Greatest Overweight (x) 2 | 2 . . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 25 | 8 15 15 25 Average Capacity 17 | 7 13 15 19 Most Carried 24 | 1 10 15 24 Average Carried 13 | . 6 13 15 Final Capacity 25 | 8 15 15 25 Final Carried 24 | 1 10 15 24 Class Distribution -------------------- 59% | Tank 25% | Mutant 14% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 1292 | 161 285 592 254 Remotely . | . . . . Salvage Created 1851 | . 262 756 833 Parts 93 | . 17 41 35 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 40 | . 9 15 16 Guns 22 | . 3 9 10 Cannons 8 | . . 2 6 AOE 10 | . 6 4 . Classes Destroyed 8 | . 4 4 . Worker 4 | . 1 3 . Recycler 2 | . . 1 1 Mechanic 1 | . . 1 . Watcher 7 | . 1 2 4 Swarmer 7 | . 3 . 4 Grunt 24 | . 6 12 6 Duelist 2 | . . 1 1 Sentry 7 | . . 2 5 Best Kill Streak 10 | . 3 10 4 Combat Bots Only 5 | . 3 5 3 Max Kills in Single Turn 2 | . 2 2 2 Gunslinging . | . . . . Exploded 1 | . 1 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 1476 | . 194 727 555 Core 183 | . 19 84 80 Absorbed by Shields . | . . . . Redirected to Shielding 54 | . . 54 . Regen/Repaired (Parts) 293 | . . 85 208 Core Remaining (%) 90 | 100 92 79 . Volleys Fired 108 | . 15 45 48 Largest 3 | . 2 3 3 Hottest 183 | . 50 93 183 Shots Fired 246 | . 28 104 114 Gun 191 | . 20 83 88 Cannon 34 | . . 8 26 Launcher 21 | . 8 13 . Special . | . . . . Kinetic 134 | . 20 88 26 Thermal 91 | . . 3 88 Explosive 21 | . 8 13 . Electromagnetic . | . . . . Robot Hit Streak 20 | . 6 20 11 Robot Miss Streak 3 | . 1 3 3 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 159 | . 17 67 75 Core Hits 92 | . 17 39 36 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . 1 . Critical Strikes 10 | . . 1 9 Burn 7 | . . . 7 Destroy 1 | . . 1 . Blast 2 | . . . 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3370 | . 527 1466 1377 Guns 2049 | . 124 797 1128 Cannons 303 | . . 54 249 Explosions 1018 | . 403 615 . Melee . | . . . . Ramming . | . . . . Kinetic 1173 | . 124 800 249 Thermal 1179 | . . 51 1128 Explosive 1018 | . 403 615 . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 . . Average Corruption 1 | . 1 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 2 | . 2 . . Matter Fused 1 | . 1 . . Energy Discharges 1 | . 1 . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 42 | . 39 3 . Shots 3 | . 2 1 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 422 | . 8 61 422 Average Temperature 97 | . 3 20 117 Received Heat Transfer 495 | . 63 216 216 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 6 | . . 1 5 Heat Transferred 2923 | . . 111 2812 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 415 | . 315 415 294 Initial 127 | . . 51 127 Average 199 | . 102 252 204 Maximum Alert Level 2 | . 1 2 1 Low Security (%) 49 | 100 75 33 48 Level 1 49 | . 24 60 51 Level 2 1 | . . 5 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 1 2 2 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 4 | . 1 1 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 3 | . . 1 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 67 | . 14 23 30 Peak Tracking Total 5 | . 4 3 5 Tactical Retreats 4 | . 1 . 3 Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered 2 | . 1 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled 4 | . . 3 1 Max in Single Turn 2 | . . 2 1 Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 11 | . 5 3 3 Terminals 9 | . 5 2 2 Fabricators . | . . . . Repair Stations 2 | . . 1 1 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 30 | . 12 9 9 Successful 19 | . 4 7 8 Failed 11 | . 8 2 1 Catastrophic 4 | . 3 1 . Database Lockouts . | . . . . Manual 4 | . 3 1 . Terminals 21 | . 12 5 4 Fabricators . | . . . . Repair Stations 9 | . . 4 5 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 11 | . 4 3 4 Prototype ID Bank 4 | . 2 1 1 Emergency Access Points 1 | . . . 1 Locate Traps 1 | . . . 1 Registered Components 2 | . 2 . . Zone Layout 3 | . . 2 1 Fabricator Hacks . | . . . . Repair Station Hacks 8 | . . 4 4 Scan Component 4 | . . 2 2 Repair 4 | . . 2 2 Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 10 | . 5 3 2 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 4 | . . 2 2 Time 128 | . . 52 76 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 3088 | 58 450 906 1674 Spaces Moved 1312 | 35 242 405 630 Core 10 | 10 . . . Treads 1302 | 25 242 405 630 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 170 Average Speed 180 | 141 160 164 200 Slowest Speed 250 | 160 160 170 250 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 35 | 3 54 31 52 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 153 | . 58 95 . Melee . | . . . . Projectile 1 | . . 1 . AOE 152 | . 58 94 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 1830 | 41 275 556 958 Wait 258 | . 3 57 198 Move 1309 | 34 241 404 630 Hop . | . . . . Pick Up 54 | 1 7 13 33 Fast Attach 31 | 6 4 10 11 Attach 8 | . . 5 3 Detach 11 | . 2 6 3 Swap 7 | . 2 3 2 Drop 44 | . 1 13 30 Fire 108 | . 15 45 48 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 15) 59 | -11/Junkyard | Entered Materials 301 | -10/Materials | Discovered new exit (range 3) 304 | -10/Materials | Build established: Mutant 370 | -10/Materials | Discovered new exit (range 16) 509 | -10/Materials | Entered another Materials area 509 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 849 | -9/Materials | Repaired Lgt. Treads 877 | -9/Materials | Repaired Grenade Launcher 1291 | -9/Materials | Discovered new exit (range 12) 1291 | -9/Materials | Discovered new exit (range 18) 1415 | -9/Materials | Entered another Materials area 1415 | -8/Materials | Evolved 2 slots: Utility x2 2042 | -8/Materials | Build established: Tank 2200 | -8/Materials | Discovered new exit (range 8) 2399 | -8/Materials | Repaired Arm. Treads 2439 | -8/Materials | Repaired Arm. Treads 2792 | -8/Materials | Discovered new exit (range 11) 3089 | -8/Materials | Self-destructed Last Messages --------------- 02839_ Destroyed Flight Unit. 02839_ S-10 Pest suffers critical hit (Burn). 02839_ S-10 Pest destroyed. 02841_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M007. 02864_ G-47 Trooper destroyed. 02867_ G-47 Trooper suffers critical hit (Burn). 02871_ G-47 Trooper destroyed. 02969_ Dropped Adv. Beam Rifle. 02970_ Acquired Gatling Laser. 02989_ Acquired Imp. Shield Generator. 03012_ T-07 Excavator is excavating. 03023_ Acquired Imp. Datajack. 03047_ Dropped Lgt. Nuclear Core. 03047_ Acquired Lgt. Nuclear Core. 03076_ W-25 Informer sends out distress signal. 03079_ Imp. Signal Interpreter melted. 03079_ W-25 Informer destroyed. 03086_ S-10 Pest suffers critical hit (Burn). 03089_ S-10 Pest heat short circuits Lgt. Ion Engine. 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""" #????????????????????? | | ???????# # S" #????????????????????? | | ???????+ + [ +????????????????????? | | ???????# ########?????????????????????? | | ???#####% ######### ## ###?????????????? | | ???# [ s s #?????????????? | | ???# @ +?????????????? | | ???#[[ ##+############??????????????? | | ???#[[ # #??????????????? | | ???# # #??????????????? | | ???# #### * #??????????????? | | ???#####??# """"" #??????????????? | | ??????????# """"""""" #??????????????? | | ??????????# """ """ #??????????????? | | ??????????###############??????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Base Temperature (-) 100 Armor Coverage 300 Propulsion Shielding 33 Utility Shielding 33 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PoweredSmartbombPick Manual? 0 Play Time 00:36:24 Cumulative 21.6 hours Start 2023.04.07 @ 00:16:30 End 2023.04.07 @ 20:04:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 28 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 21 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3dbcfd63-bf0e-488b-8a2a-d982e10bf5f0