Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.15 @ 19:02:05 Player: GFYguy Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (45) 225 Value Destroyed (1007) 1007 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (325) 325 TOTAL SCORE: 4797 Bonus ------- Follower Combat Kills 80 Entered DSFs 500 Friendly Fire -255 Cogmind --------- Core Integrity 583/850 Matter 253/300 Energy 23/160 System Corruption 1% Temperature Cool (0) Movement Flying (107) Ox1 Location -6/DSF Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (6) --- Improved Flight Unit Improved Flight Unit > --- UTILITY (5) ------ Medium Storage Unit Advanced Weight Redist. System Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Light Nuclear Core VTOL Module Improved Salvage Targeting Computer Hacking Suite System Shield Relay Coupler [Hunter] (14) Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Surge Thruster Surge Thruster > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Advanced Targeting Computer Reaction Control System Improved Light Armor Plating > --- WEAPON ----------- Precision Assault Rifle Precision Assault Rifle > --- INVENTORY -------- VTOL Module Improved Flight Unit Surge Thruster Improved Sensor Array Improved Signal Interpreter Improved Salvage Targeting Computer Hacking Suite System Shield Relay Coupler [Hunter] Precision Assault Rifle [Rating: 52] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Flight Unit Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Reaction Control System Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Precision Assault Rifle Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Precision Assault Rifle Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Slots Evolved 8 | . . 2 2 2 2 . Power 1 | . . . . 1 . . Propulsion 4 | . . 2 . 1 1 . Utility 3 | . . . 2 . 1 . Weapon . | . . . . . . . Parts Attached 80 | 6 13 19 16 12 2 12 Power 14 | 1 . 3 1 6 . 3 Engine 9 | 1 . 3 1 2 . 2 Core 5 | . . . . 4 . 1 Reactor . | . . . . . . . Propulsion 25 | 2 4 9 2 1 1 6 Treads . | . . . . . . . Leg 4 | 2 2 . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 21 | . 2 9 2 1 1 6 Utility 22 | 1 4 4 7 3 1 2 Device 9 | . . . 6 2 . 1 Storage 8 | 1 4 2 . 1 . . Processor 3 | . . 1 1 . . 1 Hackware . | . . . . . . . Protection 2 | . . 1 . . 1 . Artifact . | . . . . . . . Weapon 19 | 2 5 3 6 2 . 1 Energy Gun 8 | 2 4 . 2 . . . Energy Cannon 1 | . 1 . . . . . Ballistic Gun 10 | . . 3 4 2 . 1 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . . Parts Lost 15 | . . 3 . . . 12 Power 3 | . . 1 . . . 2 Propulsion 6 | . . 1 . . . 5 Utility 3 | . . 1 . . . 2 Weapon 3 | . . . . . . 3 Highest Loss Streak 7 | . . 1 . . . 7 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 92 | . 91 86 98 99 98 87 Engine 8 | . 14 8 8 5 . 2 Core 2 | . . . . 9 13 3 Leg 8 | . 25 6 . . . . Flight 25 | . 2 28 36 38 40 35 Device 7 | . . . 19 15 13 12 Storage 12 | . 21 14 9 7 6 6 Processor 3 | . . . 6 7 6 9 Protection 2 | . . 5 . . 4 3 Energy Gun 8 | . 21 10 1 . . . Energy Cannon 1 | . 5 . . . . . Ballistic Gun 10 | . . 11 15 15 13 12 Naked Turns . | . . . . . . . Heaviest Build 36 | 12 22 20 25 31 32 36 Greatest Support 38 | 20 20 20 29 34 38 38 Greatest Overweight (x) 6 | . 1 6 . . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 7 9 9 10 10 10 10 Most Carried 10 | 5 10 10 10 10 9 10 Average Carried 8 | . 5 8 9 9 8 7 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | . 8 9 10 10 8 7 Class Distribution -------------------- 49% | Sprinter 35% | Mutant 10% | Scavenger-Sprinter 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Scavenger-Sprinter | -6/Factory Scavenger-Sprinter | -6/DSF Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac DSF Matter Collected 1415 | 154 192 277 281 278 . 233 Remotely . | . . . . . . . Salvage Created 1578 | . 146 329 201 545 . 357 Parts 97 | . 8 25 12 31 . 21 Haulers Intercepted 7 | . 1 1 2 3 . . Recyclers Shooed 2 | . . 2 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Combat Hostiles Destroyed 28 | . 3 12 1 3 . 9 Guns 26 | . 2 11 1 3 . 9 Cannons 1 | . 1 . . . . . Classes Destroyed 11 | . 4 2 . 3 . 2 Worker 2 | . . . . 2 . . Hauler 7 | . 1 1 2 3 . . Recycler 3 | . . . . 3 . . Operator 1 | . 1 . . . . . Watcher 4 | . 1 . 2 1 . . Swarmer 11 | . 3 8 . . . . Cutter 4 | . . . . . . 4 Grunt 8 | . . 3 . 2 . 3 Sentry 2 | . . 1 1 . . . Specialist 1 | . . . . . . 1 Programmer 2 | . . . . 1 . 1 Best Kill Streak 4 | . 2 3 2 4 . 3 Combat Bots Only 3 | . 2 3 1 2 . 3 Max Kills in Single Turn 3 | . 2 2 1 3 . 2 Gunslinging 1 | . . 1 . . . 1 Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Hostile Shots Fired 219 | . 8 100 8 6 . 97 Missed 63 | . 2 20 3 4 . 34 Damage Taken 2345 | . 91 733 72 49 . 1400 Core 456 | . 27 146 . 16 . 267 Absorbed by Shields 19 | . . . . . . 19 Core Remaining (%) 89 | 100 89 63 100 97 . . Volleys Fired 149 | . 14 81 12 16 . 26 Largest 2 | . 2 2 2 2 . 2 Hottest 101 | . 101 100 46 56 . 56 Shots Fired 291 | . 27 158 24 32 . 50 Gun 287 | . 23 158 24 32 . 50 Cannon 4 | . 4 . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 214 | . . 108 24 32 . 50 Thermal 53 | . 3 50 . . . . Explosive . | . . . . . . . Electromagnetic 24 | . 24 . . . . . Robot Hit Streak 16 | . 3 16 8 7 . 13 Robot Miss Streak 7 | . 4 6 7 2 . 4 Penetration Max . | . . . . . . . Secondary Targets 5 | . . 2 . . . 3 Max Gunslinging Chain 1 | . . 1 . . . 1 Shots Hit Robots 177 | . 10 88 17 25 . 37 Core Hits 79 | . 6 24 11 17 . 21 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . 1 . . 1 Critical Strikes 6 | . . 4 1 . . 1 Burn 4 | . . 4 . . . . Destroy 2 | . . . 1 . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2960 | . 251 875 287 739 . 808 Guns 2554 | . 131 875 287 453 . 808 Cannons 58 | . 58 . . . . . Explosions 348 | . 62 . . 286 . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1997 | . . 449 287 453 . 808 Thermal 500 | . 74 426 . . . . Explosive 286 | . . . . 286 . . Electromagnetic 177 | . 177 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 34 | . 34 . . . . . Projectiles 34 | . 34 . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 40 | . 40 . . . . . Shots 1 | . 1 . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 361 | . 90 361 4 33 15 7 Average Temperature 59 | . 32 97 2 9 9 4 Received Heat Transfer 315 | . . 135 36 9 . 135 Effects 5 | . . 5 . . . . Energy Bleed 1 | . . 1 . . . . Interference 2 | . . 2 . . . . Short Circuit 2 | . . 2 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . 3 . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Melted 4 | . 1 2 . 1 . . Heat Transferred 1641 | . 87 1554 . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 2 . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Peak Influence 355 | . 204 295 291 355 75 267 Initial 132 | . . 1 124 132 75 52 Average 160 | . 95 145 218 247 75 155 Maximum Alert Level 1 | . 1 1 1 1 . 1 Low Security (%) 63 | 100 79 69 42 33 100 81 Level 1 36 | . 20 30 57 66 . 18 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . . 1 Squads Dispatched 9 | . . 1 . 5 . 3 Investigation 3 | . . 1 . 2 . . Extermination 1 | . . . . 1 . . Reinforcement 5 | . . . . 2 . 3 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . 1 . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Distress Signals 3 | . . 2 . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 78 | . 11 23 5 20 . 19 Peak Tracking Total 6 | . 3 6 3 3 . 5 Tactical Retreats 10 | . 1 4 1 . . 4 Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Traps Triggered 5 | . . 1 2 1 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac DSF Machines Disabled 7 | . 3 . . 4 . . Max in Single Turn 4 | . 1 . . 4 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Machines Accessed 12 | . 5 1 3 2 1 . Terminals 8 | . 2 1 2 2 1 . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 33 | . 13 1 9 9 1 . Successful 20 | . 8 1 5 5 1 . Failed 13 | . 5 . 4 4 . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 23 | . 6 1 6 9 1 . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 6 | . 6 . . . . . Scanalyzers 3 | . . . 3 . . . Garrison Access . | . . . . . . . Terminal Hacks 15 | . 5 1 3 5 1 . Record 1 | . . 1 . . . . Open DSF 2 | . . . . 1 1 . Emergency Access Points 1 | . . . 1 . . . Locate Traps 2 | . . . 1 1 . . Dispatch Records 2 | . 1 . 1 . . . Investigation Status 3 | . 2 . . 1 . . Recall Investigation 1 | . . . . 1 . . Hauler Manifests 1 | . . . . 1 . . Zone Layout 2 | . 2 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . Report Inventory 2 | . 2 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . 1 . . 1 . . Used 1 | . 1 . . . . . Hacking Detections 8 | . 5 . 2 1 . . Full Trace Events 2 | . 1 . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . 2 . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac DSF Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Total Allies 3 | . . . . 3 . . Largest Group 3 | . . . . 3 . . Highest-Rated Group 93 | . . . . 93 . . Highest-Rated Ally 31 | . . . . 31 . . Total Orders . | . . . . . . . Ally Attacks 18 | . . . . 18 . . Total Damage 299 | . . . . 299 . . Kills 2 | . . . . 2 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac DSF Turns Passed 2159 | 48 537 583 328 412 38 213 Spaces Moved 2059 | 41 391 481 509 367 33 237 Core 22 | 17 . 5 . . . . Treads . | . . . . . . . Legs 395 | 24 292 79 . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 1642 | . 99 397 509 367 33 237 Fastest Speed 22 | 50 37 31 31 28 24 22 Average Speed 51 | 90 117 48 31 28 24 23 Slowest Speed 350 | 120 190 350 34 28 24 107 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 2 | . . 1 1 . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 3 62 40 35 12 1 96 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 22 | . 3 . . 19 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 22 | . 3 . . 19 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Total 2886 | 51 439 692 654 645 62 343 Wait 489 | . 2 87 87 229 28 56 Move 2049 | 40 390 478 506 366 32 237 Hop 2 | . . 1 1 . . . Pick Up 67 | 5 14 13 18 10 . 7 Fast Attach 9 | 1 . 1 5 2 . . Attach 31 | 5 4 6 5 2 2 7 Detach 2 | . 1 1 . . . . Swap 40 | . 9 12 6 8 . 5 Drop 46 | . 5 12 14 12 . 3 Fire 149 | . 14 81 12 16 . 26 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 2 | . . . . . . 2 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Sto]) -6/Factory -6/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 205 | -10/Materials | Discovered new exit (range 10) 318 | -10/Materials | Build established: Mutant 440 | -10/Materials | Discovered new exit (range 13) 544 | -10/Materials | Discovered new exit (range 16) 586 | -10/Materials | Entered another Materials area 586 | -9/Materials | Evolved 2 slots: Propulsion x2 1131 | -9/Materials | Build established: Sprinter 1161 | -9/Materials | Discovered new exit (range 9) 1169 | -9/Materials | Entered another Materials area 1169 | -8/Materials | Evolved 2 slots: Utility x2 1397 | -8/Materials | Met 7R-MNS 1491 | -8/Materials | Discovered new exit (range 5) 1497 | -8/Materials | Entered Factory 1497 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1498 | -7/Factory | Caught up to 7R-MNS 1624 | -7/Factory | Allied Derelicts emerged from ambush trap array 1637 | -7/Factory | Discovered new exit (range 16) 1780 | -7/Factory | Lost 3 allies 1903 | -7/Factory | Discovered new exit (range 3) 1909 | -7/Factory | Entered another Factory area 1909 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1910 | -6/Factory | Caught up to 7R-MNS 1947 | -6/Factory | Identified exit to DSF 1947 | -6/Factory | Entered DSF 1970 | -6/DSF | Additional patrols routed to DSF 1975 | -6/DSF | Discovered new exit (range 15) 2103 | -6/DSF | Lost 7 parts (2p2n2u1w) 2158 | -6/DSF | Sterilization system engaged 2160 | -6/DSF | Self-destructed Last Messages --------------- Acquired Lgt. Nuclear Core. Imp. Flight Unit destroyed. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Surge Thruster destroyed. Prc. Assault Rifle destroyed. Knocked back. Slug penetrates Wall. Slug penetrates Earth. Wall collapses. Slug penetrates Wall. Penetrated by Slug. Imp. Flight Unit destroyed. ALERT: Persistent threat exposed, engaging DSF rapid sterilization system. Penetrated by Slug. Slug penetrates H-66 Slayer. Penetrated by Slug. Prc. Assault Rifle destroyed. 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Flight Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key GoHome() Challenges ------------ None Game ------ Seed PhaseTransmissionProjector Manual? 0 Play Time 01:01:27 Cumulative 10.3 hours Start 2024.05.15 @ 15:21:37 End 2024.05.15 @ 19:02:05 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 16 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d322b582-bfbc-4155-b778-52d6316f51ba