Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.06 @ 16:03:44 Player: ME Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (170) 850 Value Destroyed (5138) 5138 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (447) 447 TOTAL SCORE: 10695 Bonus ------- High Alert Combat Kills 471 Follower Combat Kills 99 Friendly Fire -123 Cogmind --------- Core Integrity 414/1000 Matter 98/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (350) Ox6 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Scrap Engine Large Storage Unit Enhanced Optical Array Improved Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Medium Treads Improved Terrain Scanner Precision Energy Filter Hacking Suite System Shield Authchip [R/Combat] Authchip [R/Combat] Authchip [Propulsion] Authchip [Propulsion] Authchip [Processor] Authchip [Weapon] Cooled Phase Cannon Plasma Cutter Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Hybrid Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg FC-Surge Exoskeleton > --- UTILITY ---------- Scrap Engine Advanced Heat Sink Large Storage Unit Enhanced Optical Array Improved Signal Interpreter Improved Shield Generator > --- WEAPON ----------- Cooled Phase Cannon Antimatter Cannon Antimatter Cannon Cld. Thermal Construct/C > --- INVENTORY -------- Medium Treads Flexi-carbon Leg Flexi-carbon Leg Improved Terrain Scanner Precision Energy Filter Hacking Suite System Shield Authchip [R/Combat] Authchip [R/Combat] Authchip [Propulsion] Authchip [Propulsion] Authchip [Processor] Authchip [Weapon] Plasma Cutter [Rating: 97] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Hybrid Fission Core Propulsion Light Treads Treads Light Treads Leg Enhanced Flexi-carbon Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Light Cannon Energy Gun Improved Medium Laser Energy Cannon Cooled Phase Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -9 -9 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Slots Evolved 10 | . . 2 . . 4 2 2 Power 1 | . . . . . 1 . . Propulsion 2 | . . 1 . . . . 1 Utility 5 | . . . . . 3 1 1 Weapon 2 | . . 1 . . . 1 . Parts Attached 98 | 6 3 14 19 3 7 39 7 Power 16 | 1 . 1 3 . 1 10 . Engine 6 | 1 . 1 1 . . 3 . Core 10 | . . . 2 . 1 7 . Reactor . | . . . . . . . . Propulsion 31 | 2 . 7 8 2 . 9 3 Treads 16 | 2 . 4 8 2 . . . Leg 15 | . . 3 . . . 9 3 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 15 | 1 2 1 1 . 3 6 1 Device 8 | . 1 1 1 . . 4 1 Storage 2 | 1 1 . . . . . . Processor 4 | . . . . . 2 2 . Hackware . | . . . . . . . . Protection 1 | . . . . . 1 . . Artifact . | . . . . . . . . Weapon 36 | 2 1 5 7 1 3 14 3 Energy Gun 5 | . . 1 1 . . 3 . Energy Cannon 3 | . . . . . . 2 1 Ballistic Gun 9 | 2 . . 1 . 1 4 1 Ballistic Cannon 14 | . 1 2 4 1 1 4 1 Launcher 2 | . . 2 . . . . . Special Weapon 3 | . . . 1 . 1 1 . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . 2 . . 3 . Parts Lost 33 | . . 6 2 . . 12 13 Power 4 | . . 1 . . . 1 2 Propulsion 11 | . . 1 . . . 4 6 Utility 7 | . . 1 1 . . 3 2 Weapon 11 | . . 3 1 . . 4 3 Highest Loss Streak 6 | . . 2 2 . . 2 6 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 92 | . 99 90 98 100 97 84 81 Engine 7 | . 14 9 8 11 7 3 4 Core 3 | . . . 2 . 7 8 3 Treads 18 | . 28 21 32 33 23 2 . Leg 7 | . . 9 . . . 16 20 Device 11 | . 13 7 9 11 7 12 14 Storage 9 | . 14 11 11 11 7 6 5 Processor 5 | . . . . . 14 13 11 Energy Gun 3 | . . 2 4 11 . 3 . Energy Cannon 2 | . . . . . . 6 5 Ballistic Gun 6 | . 15 . 4 11 14 5 . Ballistic Cannon 10 | . 12 28 16 9 6 2 11 Naked Turns . | . . . . . . . . Heaviest Build 80 | 11 30 35 38 38 51 76 80 Greatest Support 84 | 40 40 60 60 60 60 76 84 Greatest Overweight (x) 7 | . . . . . . 3 7 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 6 13 15 15 15 15 15 15 Most Carried 15 | 4 10 10 15 15 15 15 15 Average Carried 12 | 3 7 8 12 14 13 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 4 10 7 15 15 15 15 13 Scrap Engine Consumption 30 | . . . . . . 30 . Constructs Created 3 | . . . . . . 3 . Constructs Modified 7 | . . . . . . 6 1 Class Distribution -------------------- 24% | Commander-Gunner 15% | Skirmisher 13% | Mutant 12% | Gunner 12% | Tank 11% | Scavenger-Gunner 5% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -9/Storage Commander-Gunner | -9/Recycling Commander-Gunner | -7/Factory Skirmisher | -6/Factory Tank | -5/Factory Resources | -11 -10 -9 -9 -9 -7 -6 -5 ----------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Matter Collected 3741 | 237 208 673 975 181 89 1029 349 Remotely . | . . . . . . . . Salvage Created 5214 | . 319 938 1047 404 97 2136 273 Parts 324 | . 20 72 69 22 3 104 34 Haulers Intercepted 8 | . 1 3 3 . . 1 . Recyclers Shooed 4 | . . . . 1 . 3 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Combat Hostiles Destroyed 114 | . 9 21 33 8 3 31 9 Guns 34 | . 5 1 1 6 2 19 . Cannons 75 | . 4 19 28 2 1 12 9 AOE 5 | . . 1 4 . . . . Classes Destroyed 19 | . 5 5 3 2 1 3 . Worker 15 | . . 8 4 . . 3 . Builder 7 | . . 1 1 . . 2 3 Tunneler 3 | . . . . . . 2 1 Hauler 8 | . 1 3 3 . . 1 . Recycler 5 | . 1 1 . 1 . 2 . Mechanic 1 | . . . 1 . . . . Operator 5 | . . 2 . . . 2 1 Watcher 12 | . 1 4 1 . . 3 3 Swarmer 30 | . 6 7 7 . 1 4 5 Grunt 41 | . 3 9 14 1 . 14 . Brawler 4 | . . 1 3 . . . . Duelist 5 | . . . 3 1 . 1 . Protector 2 | . . . 1 1 . . . Sentry 16 | . . 4 5 3 . 3 1 Demolisher 1 | . . . . . 1 . . Specialist 3 | . . . . . . 2 1 Hunter 5 | . . . . 1 . 4 . Programmer 6 | . . . . 1 1 2 2 Heavy 1 | . . . . . . 1 . Best Kill Streak 13 | . 5 13 10 3 2 8 8 Combat Bots Only 8 | . 3 6 8 3 2 6 5 Max Kills in Single Turn 3 | . 1 3 2 1 2 2 2 Gunslinging . | . . . . . . . . Exploded 2 | . . 1 2 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -6 -5 -------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Hostile Shots Fired 848 | . 49 152 144 38 10 241 214 Missed 261 | . 18 41 41 3 2 77 79 Damage Taken 6873 | . 136 789 1039 305 131 2521 1952 Core 1206 | . 12 72 89 82 15 350 586 Absorbed by Shields 332 | . 61 89 . . . . 182 Ignored by Resistances 2072 | . 66 278 312 90 36 701 589 Regen/Repaired (Parts) 226 | . . 37 189 . . . . Core Remaining (%) 77 | 100 95 . . 39 97 58 . Volleys Fired 327 | . 33 52 70 20 13 111 28 Largest 4 | . 2 3 3 3 3 4 4 Hottest 177 | . 55 110 114 114 86 177 175 Shots Fired 849 | . 66 148 194 49 27 267 98 Gun 286 | . 33 15 14 40 14 170 . Cannon 541 | . 33 133 164 9 7 97 98 Launcher 16 | . . . 16 . . . . Special 6 | . . . . . 6 . . Kinetic 664 | . 66 133 171 29 21 176 68 Thermal 146 | . . . 7 20 . 91 28 Explosive 16 | . . . 16 . . . . Electromagnetic 17 | . . 15 . . . . 2 Robot Hit Streak 32 | . 19 14 18 19 20 32 16 Robot Miss Streak 6 | . 3 3 4 2 1 6 4 Penetration Max 1 | . . . . . 1 1 . Secondary Targets . | . . . . . . . . Autonomous 14 | . . . . . . 14 . Shots Hit Robots 551 | . 44 82 121 41 24 200 39 Core Hits 271 | . 17 45 65 13 5 104 22 Critical Kills 3 | . . . . . . 1 2 Critical Parts Destroyed 2 | . . . . . . . 2 Critical Strikes 13 | . . 3 2 2 . 1 5 Burn 2 | . . . . 2 . . . Destroy 5 | . . . . . . 1 4 Blast 6 | . . 3 2 . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 13655 | . 689 1756 2887 707 420 5837 1359 Guns 5330 | . 329 170 210 564 300 3757 . Cannons 7150 | . 360 1539 1897 133 120 1873 1228 Explosions 1070 | . . 47 780 . . 151 92 Melee . | . . . . . . . . Ramming 105 | . . . . 10 . 56 39 Kinetic 9267 | . 689 1539 1986 378 420 3196 1059 Thermal 3147 | . . 47 121 319 . 2434 226 Explosive 931 | . . . 780 . . 151 . Electromagnetic 205 | . . 170 . . . . 35 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . . . . . 3 5 7 Average Corruption 2 | . . . . . 2 2 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 26 | . . . . . . 17 9 Message Errors 5 | . . . . . . 4 1 Matter Fused 6 | . . . . . . 4 2 Heat Flow Errors 3 | . . . . . . . 3 Energy Discharges 2 | . . . . . . 2 . Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 4 | . . . . . . 3 1 Misfires 1 | . . . . . . 1 . Alerts 1 | . . . . . . 1 . Weapon Failures 3 | . . . . . . 1 2 Overload Shots . | . . . . . . . . Overflow Damage 164 | . 12 15 30 1 17 51 38 Projectiles 104 | . 12 15 19 1 17 2 38 Explosions 60 | . . . 11 . . 49 . Melee . | . . . . . . . . Knockbacks 49 | . 6 8 19 . . 7 9 Impact . | . . . . . . . . Kinetic 47 | . 6 8 18 . . 6 9 Secondary 2 | . . . 1 . . 1 . Self-Inflicted Damage 437 | . . . 130 . . 205 102 Shots 11 | . . . 6 . . 3 2 Rammed 3 | . . . 1 2 . . . Targets Rammed 30 | . . . 1 3 . 10 16 Kicked 26 | . . . . . . 10 16 Crushed 1 | . . . . 1 . . . Highest Temperature 349 | . 4 253 349 8 . 320 172 Average Temperature 69 | . 2 95 64 6 . 62 38 Received Heat Transfer 2145 | . 34 265 438 66 . 847 495 Effects 4 | . . . 4 . . . . Energy Bleed 2 | . . . 2 . . . . Interference 1 | . . . 1 . . . . Damage (minor) 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 1 | . . . . . . . 1 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 12 | . . . . 2 1 9 . Heat Transferred 4356 | . . . 259 814 . 2974 309 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . Alert | -11 -10 -9 -9 -9 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Peak Influence 983 | . 192 516 983 410 54 500 527 Initial 277 | . . 69 185 277 . 22 211 Average 271 | . 78 270 643 189 4 216 388 Maximum Alert Level 3 | . . 2 3 2 . 2 2 Low Security (%) 40 | 100 100 23 . 37 100 47 . Level 1 35 | . . 57 26 54 . 40 53 Level 2 14 | . . 18 17 8 . 12 46 Level 3 9 | . . . 56 . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 31 | . . 3 11 . . 13 4 Investigation 10 | . . 1 5 . . 4 . Extermination 3 | . . . . . . 1 2 Reinforcement 8 | . . 2 . . . 5 1 Assault 6 | . . . 3 . . 2 1 Garrison 4 | . . . 3 . . 1 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . 2 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . Stealth | -11 -10 -9 -9 -9 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Distress Signals 10 | . 1 2 1 . . 5 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 169 | . 13 30 42 8 1 53 22 Peak Tracking Total 8 | . 4 8 7 3 1 7 7 Tactical Retreats 9 | . . 1 2 . . 4 2 Traps | -11 -10 -9 -9 -9 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Traps Triggered 1 | . . . 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -6 -5 ---------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Machines Disabled 21 | . 1 1 4 . . 8 7 Max in Single Turn 4 | . 1 1 1 . . 4 4 Garrison Access 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled 3 | . . . 2 . . 1 . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Machines Accessed 29 | . 5 2 8 7 1 5 1 Terminals 19 | . 5 1 6 4 1 2 . Fabricators . | . . . . . . . . Repair Stations 2 | . . 1 1 . . . . Recycling Units 7 | . . . 1 3 . 2 1 Scanalyzers 1 | . . . . . . 1 . Garrison Access . | . . . . . . . . Total Hacks 76 | . 9 7 25 16 1 16 2 Successful 46 | . 6 6 15 9 1 7 2 Failed 30 | . 3 1 10 7 . 9 . Catastrophic 8 | . 2 1 3 . . 2 . Database Lockouts . | . . . . . . . . Manual 16 | . 7 2 3 4 . . . Terminals 46 | . 9 3 17 11 1 5 . Fabricators . | . . . . . . . . Repair Stations 9 | . . 4 5 . . . . Recycling Units 17 | . . . 3 5 . 7 2 Scanalyzers 4 | . . . . . . 4 . Garrison Access . | . . . . . . . . Terminal Hacks 23 | . 6 2 8 5 1 1 . Part Schematic 1 | . . . . . . 1 . Robot Analysis 4 | . . 1 1 2 . . . Prototype ID Bank 6 | . 3 . 1 1 1 . . Open Door 1 | . . . 1 . . . . Level Access Points 2 | . 1 . 1 . . . . Branch Access Points 2 | . 1 1 . . . . . Emergency Access Points 2 | . 1 . 1 . . . . Terminal Index 1 | . . . . 1 . . . Locate Traps 1 | . . . 1 . . . . Recall Investigation 1 | . . . 1 . . . . Registered Components 1 | . . . 1 . . . . Zone Layout 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 8 | . . 4 4 . . . . Scan Component 4 | . . 2 2 . . . . Repair 4 | . . 2 2 . . . . Recycling Unit Hacks 12 | . . . 3 4 . 3 2 Process 3 | . . . 1 2 . . . Report Inventory 4 | . . . . 1 . 2 1 Retrieve Matter 3 | . . . 2 1 . . . Retrieve Components 2 | . . . . . . 1 1 Scanalyzer 3 | . . . . . . 3 . Insert Component 2 | . . . . . . 2 . Analyze 1 | . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . 1 . . . 1 . Used 1 | . . 1 . . . . . Hacking Detections 16 | . 2 1 6 1 . 5 1 Full Trace Events 10 | . . 1 5 . . 4 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . . 2 2 . . . . Time 104 | . . 52 52 . . . . Parts Recycled . | . . . . . . . . Recycled Matter 74 | . . . 13 61 . . . Retrieved Matter 32 | . . . 13 19 . . . Retrieved Components 11 | . . . . . . 1 10 Parts Scanalyzed 1 | . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . 1 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -6 -5 ------------ Run | Yrd Mat Mat Sto Rec Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . 1 . . Non-combat . | . . . . . . . . Combat 1 | . . . . . 1 . . Robot Hacks Applied 1 | . . . . . 1 . . parse_system 1 | . . . . . 1 . . Relay Couplers Released 6 | . . . . . 3 3 . Machine Destruction 3 | . . . . . . 3 . Programmers 3 | . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 12 | . . . . 12 . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -6 -5 -------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Total Allies 14 | . . . 2 12 . . . Largest Group 12 | . . . 2 12 12 8 . Highest-Rated Group 157 | . . . 62 157 157 102 . Highest-Rated Ally 34 | . . . 31 34 34 34 . Total Orders 2 | . . . . 2 . . . STAY 1 | . . . . 1 . . . FOLLOW 1 | . . . . 1 . . . Ally Attacks 18 | . . . 10 . 6 2 . Total Damage 368 | . . . 190 . 64 114 . Kills 3 | . . . 2 . . 1 . Allies Corrupted 1 | . . . 1 . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Robot Analysis Total 4 | . . 1 1 2 . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -6 -5 ------------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Turns Passed 6939 | 116 737 622 1141 1281 469 1875 698 Spaces Moved 3273 | 60 390 250 473 657 256 701 486 Core 8 | 4 . . . . . . 4 Treads 2158 | 56 390 250 473 657 256 76 . Legs 1107 | . . . . . . 625 482 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 120 97 Average Speed 145 | 152 160 160 160 160 160 133 101 Slowest Speed 400 | 160 160 160 160 160 160 330 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 39 | 5 68 30 74 94 5 24 15 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . 1 1 . . . 1 . Unknown Exits Taken 4 | 1 . . 1 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 213 | . . . 73 . . 90 50 Melee . | . . . . . . . . Projectile 35 | . . . . . . 14 21 AOE 178 | . . . 73 . . 76 29 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Total 4713 | 82 436 355 660 847 297 1414 622 Wait 792 | 13 5 36 60 79 14 505 80 Move 3266 | 59 389 249 472 656 255 700 486 Hop . | . . . . . . . . Pick Up 40 | 4 5 2 7 7 4 10 1 Fast Attach 47 | 6 2 5 7 . 3 21 3 Attach 19 | . . 6 2 . 4 3 4 Detach 3 | . . . . . 1 1 1 Swap 32 | . 1 3 10 3 . 15 . Drop 55 | . 1 2 10 10 3 26 3 Fire 327 | . 33 52 70 20 13 111 28 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 26 | . . . . . . 10 16 Crush 4 | . . . 1 3 . . . Escape Stasis . | . . . . . . . . Rewire 69 | . . . . 69 . . . Trap . | . . . . . . . . Miscellaneous 33 | . . . 21 . . 12 . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 3 exits: *Min x2 / *Sto) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling -7/Factory -6/Factory -5/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 14) 117 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Discovered new exit (range 4) 283 | -10/Materials | Identified exit to Mines 300 | -10/Materials | Build established: Mutant 313 | -10/Materials | Discovered new exit (range 14) 569 | -10/Materials | Identified exit to Materials 854 | -10/Materials | Entered another Materials area 854 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 963 | -9/Materials | Repaired Aluminum Leg 989 | -9/Materials | Repaired Lgt. Treads 1178 | -9/Materials | Discovered new exit (range 14) 1185 | -9/Materials | Build established: Tank 1398 | -9/Materials | Discovered new exit (range 11) 1432 | -9/Materials | Identified exit to Mines 1432 | -9/Materials | Identified exit to Storage 1476 | -9/Materials | Entered Storage 1533 | -9/Storage | Build established: Gunner 1557 | -9/Storage | Met a pair of Derelict thieves 1629 | -9/Storage | Repaired Lgt. Treads 1657 | -9/Storage | Repaired Lgt. Treads 1856 | -9/Storage | Destroyed 8 combat bots 1876 | -9/Storage | First assault squad dispatched 1929 | -9/Storage | Destroyed 7 combat bots 2034 | -9/Storage | Garrison activated, responded to threat 2119 | -9/Storage | Discovered new exit (range 15) 2498 | -9/Storage | Discovered new exit (range 3) 2568 | -9/Storage | Identified exit to Materials 2574 | -9/Storage | Build established: Scavenger-Gunner 2617 | -9/Storage | Entered Recycling 2628 | -9/Recycling | Found Scrap Engine 2754 | -9/Recycling | Core integrity fell below 50% 3125 | -9/Recycling | Build established: Commander-Gunner 3517 | -9/Recycling | Discovered new exit (range 5) 3898 | -9/Recycling | Entered Factory 3898 | -7/Factory | Accompanied by 12 allies 3898 | -7/Factory | Evolved 4 slots: Power x1, Utility x3 4300 | -7/Factory | Discovered new exit (range 8) 4311 | -7/Factory | P-70 Sage assimilated allied Pest 2a 4327 | -7/Factory | P-70 Sage assimilated allied Grenadier 2b 4367 | -7/Factory | Entered another Factory area 4367 | -6/Factory | Accompanied by 8 allies 4367 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4584 | -6/Factory | Lost 8 allies 4936 | -6/Factory | Cargo convoy interrupted 4943 | -6/Factory | Build established: Scavenger-Mutant 5250 | -6/Factory | Build established: Skirmisher 5755 | -6/Factory | Garrison activated, responded to threat 6117 | -6/Factory | First assault squad dispatched 6190 | -6/Factory | Discovered new exit (range 21) 6234 | -6/Factory | Identified exit to Factory 6242 | -6/Factory | Entered another Factory area 6242 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6309 | -5/Factory | Spotted B-75 Beast 6391 | -5/Factory | Discovered new exit (range 22) 6476 | -5/Factory | Identified exit to Factory 6537 | -5/Factory | Build established: Tank 6842 | -5/Factory | First assault squad dispatched 6846 | -5/Factory | Lost 6 parts (2p3n1w) 6935 | -5/Factory | Core integrity fell below 50% 6940 | -5/Factory | Self-destructed Last Messages --------------- U-05 Engineer lays Concrete. K-01 Serf collects debris. R-10 Processor collects Wheel. U-05 Engineer lays Concrete. P-70 Sage resets G-50 Soldier, system corruption cleaned. K-01 Serf collects debris. U-05 Engineer lays Concrete. System corrupted: Heat flow error (+152). Flexi-carbon Leg destroyed. K-01 Serf collects debris. Disruptor Cannon destroyed. R-10 Processor collects Flexi-carbon Leg. Flexi-carbon Leg destroyed. K-01 Serf collects debris. M/QR=WVWEQJMIGULY56JRU0QM2>:5UG Acquired Autogun. R-10 Processor collects Wheel. U-05 Engineer builds a Door. Autogun destroyed. Map ----- +----------------------------------------------------+ | # """#????????????????????????####?????????????? | | # / #???????????????????????##T ######+##?????? | | ########???????????????????????# ^ ??????? | | ???????????????????????????????# ???????? | | ???????????????????????????????# ????????? | | ????????????????????????????#### ?????????? | | #???????????????????????? ## # ^ ??????????? | | #???????????????????? ?? 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"F "" # | | "" # # "" +u@ u k R """" ###### | | "" # # """ ## g #????? | | F # # """ ## #????? | | "" # # "" ## ^###############????? | | "" #]! # ## ^ #??????????????????? | | #|! # = %## #??????????????????? | | #| # !![ %## #??????????????????? | | # #*!!"" + #??????????????????? | | # # ==Y" ## +??????????????????? | | # # | "" ## # ?????????????????? | | """"""" " # ## # ????????????????? | | """"""" =##/######+##### #? ????????????????? | | """""" %[%[ % #? ???????????????? | | """"""" ^= #?? ??????????????? | | % ^ % #??? ?????????????? | | """"" " ^ #??? ?????????????? | | """"""" ^ ##???##????????????? | | """"""" #################+#####?????????????????? | | """"""" #???????????##? ??????????????????????? | | #?????????????? ????????????????????? | | """"""" #?????????????? ?! ???????????????????? | | """"""" #?????????????? ?? #?????????????????? | | """"""" #????????????????? #?????????????????? | | """"""" #?????????????????? #?????????????????? | | ? #??????????????????? #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 27 Energy Capacity 1700 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 45 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 3 Offensive Hacking 10 Authchip Count 6 Item Schematics ----------------- Power Amplifier | -6/Factory | Hacked Flexi-carbon Leg | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- \\IAMDERELICT Challenges ------------ None Game ------ Seed BoreControlStorm Manual? 0 Play Time 00:55:39 Cumulative 21.8 hours Start 2024.06.05 @ 11:55:31 End 2024.06.06 @ 16:03:44 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 31 Rogue 0 Adventurer 31 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 29 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fa03dc75-1da1-4ea2-a53b-49b5af584b1d