Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.07.08 @ 11:06:27 Player: NeoShade Result: Destroyed by as-67324 with Assembled Maul Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (20) 100 Value Destroyed (276) 276 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (57) 57 TOTAL SCORE: 1773 Bonus ------- Follower Combat Kills 57 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Core (100) Ox1 Location -9/Mines Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Small Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (6) ---- Ion Engine Aluminum Leg Aluminum Leg Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Small Storage Unit Light Armor Plating Shield Generator > --- WEAPON ----------- Improved Medium Laser Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Visual Processing Unit Assault Rifle Grenade Launcher [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Device Shield Generator Storage Small Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power 1 | . . . 1 . Propulsion . | . . . . . Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 26 | 6 3 . 15 2 Power 5 | 1 . . 4 . Engine 3 | 1 . . 2 . Core 2 | . . . 2 . Reactor . | . . . . . Propulsion 5 | 2 . . 3 . Treads 5 | 2 . . 3 . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | 1 1 . 3 1 Device 1 | . . . 1 . Storage 1 | 1 . . . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 3 | . 1 . 2 . Artifact . | . . . . . Weapon 10 | 2 2 . 5 1 Energy Gun 4 | 1 1 . 2 . Energy Cannon 1 | . . . 1 . Ballistic Gun 2 | 1 . . 1 . Ballistic Cannon . | . . . . . Launcher 3 | . 1 . 1 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Parts Lost 9 | . . . . 9 Power 2 | . . . . 2 Propulsion 1 | . . . . 1 Utility 3 | . . . . 3 Weapon 3 | . . . . 3 Highest Loss Streak 9 | . . . . 9 Average Slot Usage (%) 96 | . 97 100 97 51 Engine 16 | . 14 14 18 . Core 2 | . . . 3 11 Treads 23 | . 28 28 21 7 Device 2 | . . . 5 3 Storage 12 | . 14 14 11 11 Protection 13 | . 11 14 15 3 Energy Gun 11 | . 14 14 10 7 Ballistic Gun 12 | . 14 14 11 7 Naked Turns . | . . . . . Heaviest Build 31 | 13 17 16 31 25 Greatest Support 46 | 40 40 40 46 46 Greatest Overweight (x) 1 | . . . 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 Most Carried 6 | 6 6 6 6 6 Average Carried 5 | 3 5 6 5 5 Final Capacity 6 | 6 6 6 6 6 Final Carried 6 | 6 6 6 6 4 Class Distribution -------------------- 61% | Mutant 38% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Min Matter Collected 539 | 266 52 . 202 19 Remotely . | . . . . . Salvage Created 389 | 15 142 . 162 70 Parts 23 | 3 13 . 7 . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Combat Hostiles Destroyed 18 | . 8 . 4 6 Guns 11 | . 5 . 4 2 AOE 7 | . 3 . . 4 Classes Destroyed 7 | 1 2 . 3 1 Tunneler 1 | 1 . . . . Watcher 1 | . . . 1 . Swarmer 8 | . 6 . 2 . Grunt 2 | . 2 . . . Duelist 1 | . . . 1 . Sentry 1 | . . . 1 . Assembled 6 | . . . . 6 Best Kill Streak 6 | 1 3 . 2 6 Combat Bots Only 6 | . 3 . 2 6 Max Kills in Single Turn 4 | 1 2 . 1 4 Gunslinging . | . . . . . Exploded 4 | . 2 . . 4 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Damage Taken 1318 | . 226 . 64 1028 Core 428 | . 25 . . 403 Absorbed by Shields 79 | . . . 10 69 Core Remaining (%) 95 | 100 . 90 . . Volleys Fired 40 | 2 19 . 13 6 Largest 2 | 2 2 . 2 2 Hottest 79 | 70 70 . 79 79 Shots Fired 63 | 4 31 . 18 10 Gun 60 | 4 29 . 18 9 Cannon . | . . . . . Launcher 3 | . 2 . . 1 Special . | . . . . . Kinetic 36 | 2 17 . 13 4 Thermal 24 | 2 12 . 5 5 Explosive 3 | . 2 . . 1 Electromagnetic . | . . . . . Robot Hit Streak 12 | 2 8 . 12 7 Robot Miss Streak 3 | 1 3 . 1 1 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 45 | 2 20 . 14 9 Core Hits 32 | 1 11 . 6 14 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1146 | 13 453 . 239 441 Guns 645 | 13 264 . 239 129 Cannons . | . . . . . Explosions 489 | . 189 . . 300 Melee . | . . . . . Ramming 12 | . . . . 12 Kinetic 369 | . 151 . 154 64 Thermal 276 | 13 113 . 85 65 Explosive 489 | . 189 . . 300 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 13 | . . . 4 13 Average Corruption 4 | . . . 4 6 Corruption Purged . | . . . . . Effects 6 | . . . 4 2 Message Errors 2 | . . . 2 . Parts Rejected 1 | . . . . 1 Data Loss (minor) 1 | . . . 1 . Targeting Errors 1 | . . . 1 . Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 31 | . 2 . . 29 Projectiles . | . . . . . Explosions 31 | . 2 . . 29 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 30 | . . . . 30 Shots 1 | . . . . 1 Rammed 7 | . . . . 7 Targets Rammed 7 | . . . . 7 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 285 | 18 285 . 108 154 Average Temperature 90 | 10 130 . 45 85 Received Heat Transfer 248 | . 111 . 17 120 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . 1 . 2 . Heat Transferred 703 | 37 333 . 185 148 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Peak Influence 201 | 5 201 66 190 9 Average Influence 67 | 1 90 66 71 3 Maximum Alert Level 1 | . 1 . . . Low Security (%) 90 | 100 72 100 100 100 Level 1 9 | . 27 . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 1 | . . . 1 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 1 | . . . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Distress Signals 3 | . 1 . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 38 | . 10 . 8 20 Peak Tracking Total 20 | . 4 . 3 20 Tactical Retreats . | . . . . . Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Min Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Machines Accessed 2 | . 1 . 1 . Terminals 2 | . 1 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 13 | . 5 . 8 . Successful 7 | . 3 . 4 . Failed 6 | . 2 . 4 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 2 | . 1 . 1 . Terminals 13 | . 5 . 8 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 7 | . 3 . 4 . Record 1 | . 1 . . . Level Access Points 2 | . 1 . 1 . Emergency Access Points 1 | . . . 1 . Recall Investigation 1 | . . . 1 . Zone Layout 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 1 . 1 . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Total Allies 2 | . . 2 . . Largest Group 2 | . . 2 2 . Highest-Rated Group 45 | . . 45 45 . Highest-Rated Ally 31 | . . 31 31 . Total Orders . | . . . . . Ally Attacks 20 | . . . 20 . Total Damage 330 | . . . 330 . Kills 3 | . . . 3 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Min Turns Passed 1043 | 118 353 44 494 34 Spaces Moved 543 | 63 175 28 272 5 Core 4 | 3 . . . 1 Treads 539 | 60 175 28 272 4 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 100 Average Speed 159 | 154 160 160 160 148 Slowest Speed 180 | 160 160 160 180 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 18 | 4 35 8 38 6 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 30 | . 19 . . 11 Melee . | . . . . . Projectile . | . . . . . AOE 30 | . 19 . . 11 Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Total 654 | 77 217 27 313 20 Wait 15 | . 15 . . . Move 539 | 62 174 27 271 5 Hop . | . . . . . Pick Up 12 | 7 3 . 2 . Fast Attach 14 | 5 1 . 8 . Attach 4 | 1 . . 1 2 Detach . | . . . . . Swap 8 | . 2 . 6 . Drop 15 | . 3 . 12 . Fire 40 | 2 19 . 13 6 Melee . | . . . . . Ram 7 | . . . . 7 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 4 exits: Mat x3 / [*Min]) -9/Mines History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 119 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 350 | -10/Materials | Identified exit to Materials 350 | -10/Materials | Discovered new exit (range 12) 472 | -10/Materials | Entered Mines 474 | -10/Mines | Met a Derelict bent on vengeance 480 | -10/Mines | Discovered exit to Materials (range 13) 516 | -10/Mines | Entered Materials 516 | -9/Materials | Accompanied by 2 allies 516 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 521 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 786 | -9/Materials | Identified exit to Materials 866 | -9/Materials | Discovered new exit (range 7) 950 | -9/Materials | Build established: Scavenger-Mutant 1010 | -9/Materials | Entered Mines 1011 | -9/Mines | Assembled infested the area 1034 | -9/Mines | Core integrity fell below 50% 1036 | -9/Mines | System corruption reached 10% 1040 | -9/Mines | Core integrity fell below 20% 1044 | -9/Mines | Destroyed by as-67324 with Assembled Maul Last Messages --------------- 01033_ System corrupted by crushing effect (+1). [Achievement: Let's See Who's Tougher] 01034_ as-23868 destroyed. 01034_ Destroyed Asb. Hover Unit. 01034_ as-86297 destroyed. 01034_ as-81629 destroyed. 01034_ as-81982 destroyed. 01035_ Grenade Launcher destroyed. 01035_ Visual Processing Unit destroyed. 01035_ System corrupted by crushing effect (+3). [Achievement: System Compromised] 01037_ Slammed into as-95542. 01038_ Slammed into as-90884. 01039_ Acquired 4 matter. 01039_ The unstable cave ceiling collapses. 01039_ Slammed into as-54021. 01040_ Slammed into as-72576. 01041_ Acquired 15 matter. 01041_ Slammed into as-72576. 01043_ Destabilizing: System corrupted (+2). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ?????????????####??????????????????????? | | ????????????## ##?????????????????????? | | ????????####? #?????????????????????? | | ??????### # ? ##????????????????????? | | ??????# %%### ##???????????????????? | | ??????# = ## ####????????????????? | | ?????## %a###aa ##???????????????? | | ?????# = aaa@a #???????????????? | | ?????# a ##aa < #?????????????? | | ?????# # ## ### ??????????? | | ?????######## ##????# ?????????? | | ???????????? #?????????# ?????????? | | ??????????? ??????????????????????? | | ??????????? ?????????????????????? | | ?????????? ?????????????????????? | | ????????? ????????????????????? | | ????????## ## ##???????????????????? | | ?????????####??####????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 23 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hunted Let's See Who's Tougher Risk Taker System Compromised Challenges ------------ None Game ------ Seed BladeStructuralProtomatter Manual? 0 Play Time 00:26:44 Cumulative 1.2 hours Start 2020.07.08 @ 10:39:21 End 2020.07.08 @ 11:06:27 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 1 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 0 Gallery% 2 Achievement% 2 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c56f2961-8b28-47be-a671-defecf90242b