Cogmind - Beta 16 X1 @@@ ROGUE MODE // 2025.09.23 @ 16:34:52 Player: Minty Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (18) 3600 Robots Destroyed (243) 1215 Value Destroyed (8960) 8960 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (5030) 5030 TOTAL SCORE: 22965 Bonus ------- High Alert Combat Kills 2196 Follower Combat Kills 1735 Awakened Behemoth Slayer 1000 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -801 Cogmind --------- Core Integrity 0/1300 Matter 220/300 Energy 99/100 System Corruption 38% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Armored Wheel > --- UTILITY (10) ----- Advanced Sensor Array Advanced Signal Interpreter Advanced Signal Interpreter Experimental Terrain Scan Processor Advanced Target Analyzer Improved Hacking Suite > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Zionite Heavy DM Reactor Xenon Bombardment Thruster Xenon Bombardment Thruster Improved Diametric Drive CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Neutrino Core Particle Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter Experimental Terrain Scan Processor Advanced Targeting Computer Layered Medium Armor Plating Improved Focal Shield Experimental Thermal Shield Advanced Shield Generator > --- WEAPON ----------- Enhanced Coil Gun Enhanced Coil Gun Enhanced Coil Gun Enhanced Coil Gun CR-A16's Behemoth Slayer > --- INVENTORY -------- Advanced Recoil Stabilizer Improved Particle Charger Improved Transmission Jammer Advanced ECM Suite Phasing AFG Heavy Proton Cannon Heavy Proton Cannon Cooled Plasma Cannon Cooled Plasma Cannon Cooled Plasma Cannon Cooled Plasma Cannon Matter Neutralizer Heavy Rocket Launcher Long-range Missile Launcher Long-range Missile Launcher [Rating: 135] Favorites ----------- Power Micro Nuclear Core Engine Angular Momentum Engine Power Core Micro Nuclear Core Reactor Particle Reactor Propulsion Medium Treads Treads Medium Treads Leg Flexi-carbon Leg Wheel Wheel Flight Unit Nuclear Pulse Array Utility Improved Medium Armor Plating Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Weapon Flak Gun Energy Gun Particle Gun Energy Cannon Cooled Plasma Cannon Ballistic Gun Flak Gun Launcher Heavy Rocket Launcher Slashing Weapon Makeshift Sword Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Slots Evolved 14 | . . 2 2 2 . . . . 2 . . . . 2 . . 2 2 Power 1 | . . . . . . . . . . . . . . 1 . . . . Propulsion 2 | . . . . . . . . . 2 . . . . . . . . . Utility 8 | . . 1 . 2 . . . . . . . . . 1 . . 2 2 Weapon 3 | . . 1 2 . . . . . . . . . . . . . . . Parts Attached 155 | . 7 10 16 7 . . 2 2 9 3 2 . . 33 8 1 4 51 Power 19 | . 1 1 . 1 . . . 1 . 1 . . . 4 1 . . 9 Engine 5 | . 1 1 . . . . . . . . . . . 2 . . . 1 Core 6 | . . . . 1 . . . 1 . 1 . . . 2 1 . . . Reactor 8 | . . . . . . . . . . . . . . . . . . 8 Propulsion 26 | . . 2 3 . . . . 1 4 1 . . . 2 1 . . 12 Treads 13 | . . 2 3 . . . . 1 4 1 . . . 1 1 . . . Leg 5 | . . . . . . . . . . . . . . . . . . 5 Wheel 5 | . . . . . . . . . . . . . . 1 . . . 4 Hover . | . . . . . . . . . . . . . . . . . . . Flight 3 | . . . . . . . . . . . . . . . . . . 3 Utility 60 | . 2 1 4 6 . . 1 . 3 1 2 . . 13 2 1 3 21 Device 29 | . 2 . 1 3 . . 1 . 1 1 . . . 7 . . 1 12 Storage 4 | . . 1 1 1 . . . . 1 . . . . . . . . . Processor 11 | . . . 1 1 . . . . . . 1 . . 2 . . 1 5 Hackware 2 | . . . . . . . . . . . . . . . . . . 2 Protection 14 | . . . 1 1 . . . . 1 . 1 . . 4 2 1 1 2 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 50 | . 4 6 9 . . . 1 . 2 . . . . 14 4 . 1 9 Energy Gun 9 | . 2 1 3 . . . . . . . . . . 1 . . . 2 Energy Cannon 10 | . 1 1 . . . . . . . . . . . 6 . . 1 1 Ballistic Gun 25 | . 1 4 6 . . . . . 2 . . . . 4 3 . . 5 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 3 | . . . . . . . . . . . . . . 2 . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . 1 . . . Piercing Weapon 2 | . . . . . . . 1 . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . 3 2 . . . 1 . 1 . . . . 5 . . . 7 Corrupted Parts 5 | . . . . . . . . . . . . . . . . . . 5 System Corruption 14 | . . . . . . . . . . . . . . . . . . 14 Parts Lost 70 | . 1 . 1 . . . . . . . . . . 20 4 . . 44 Power 10 | . 1 . . . . . . . . . . . . 2 1 . . 6 Propulsion 16 | . . . . . . . . . . . . . . 6 . . . 10 Utility 22 | . . . . . . . . . . . . . . 5 3 . . 14 Weapon 22 | . . . 1 . . . . . . . . . . 7 . . . 14 Highest Loss Streak 13 | . 1 . 1 . . . . . . . . . . 4 2 . . 13 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Backups 13 | . 6 8 9 13 15 15 15 15 14 15 15 15 15 13 14 14 14 12 Power 1 | . . . 1 1 1 1 1 1 1 2 2 2 2 2 . . . . Propulsion 1 | . 4 1 1 3 4 4 2 2 . 1 1 1 1 1 . . . . Utility 3 | . . . 1 3 4 4 3 4 4 5 5 5 5 5 3 5 5 3 Weapon 6 | . . 4 4 5 6 6 7 8 7 7 7 7 7 4 10 9 9 7 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 31 | . 2 2 8 1 . . 1 . 2 2 . . . 4 . 2 . 7 Power 3 | . . . . . . . . . . 2 . . . . . . . 1 Propulsion 3 | . . . . . . . 1 . . . . . . . . . . 2 Utility 10 | . . 2 1 . . . . . . . . . . 2 . 2 . 3 Weapon 15 | . 2 . 7 1 . . . . 2 . . . . 2 . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 90 96 98 97 100 100 98 100 99 100 100 100 100 94 75 88 86 82 Engine 2 | . 14 11 9 5 . . . . . . . . . 1 6 5 5 2 Core 5 | . . . . 1 7 7 7 7 6 6 6 6 6 9 3 5 5 2 Treads 14 | . . 16 18 15 15 15 15 15 25 26 26 26 26 18 1 5 5 1 Leg 1 | . 28 5 . . . . . . . . . . . . . . . 7 Device 11 | . 5 19 13 11 7 7 7 7 6 11 13 13 13 16 10 10 12 15 Storage 6 | . 14 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 3 Processor 5 | . . . 3 7 7 7 7 7 . . 1 6 6 2 5 4 2 13 Protection 10 | . . . 1 7 15 15 15 15 18 14 11 6 6 8 10 12 17 5 Energy Cannon 1 | . 3 1 . . . . . . . . . . . 10 3 . . 1 Ballistic Gun 28 | . 12 27 43 38 38 38 36 37 33 32 33 33 33 17 18 23 21 14 Peak Build Rating 135 | . 8 16 40 49 49 49 59 52 66 71 67 62 62 91 82 85 95 135 Average Rating 62 | . 7 13 32 44 49 49 49 51 62 65 66 62 62 76 69 81 92 106 On Entrance 50 | 6 6 8 16 40 49 49 49 51 52 63 67 62 62 62 62 78 85 95 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . 1 1 4 3 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 104 | 12 16 28 42 59 59 59 59 60 68 68 68 59 59 92 85 96 103 104 Greatest Support 114 | 20 20 40 56 56 56 56 56 56 112 106 106 106 106 114 10 10 10 93 Greatest Overweight (x) 10 | . . . . 1 1 1 1 1 . . . . . 9 8 9 10 10 Average Overweight (x) 1 | . . . . . 1 1 . 1 . . . . . 2 7 8 9 1 Largest Inventory Capacity 15 | . 8 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | . 8 8 10 14 15 15 15 15 15 15 15 15 15 15 15 15 15 12 Most Carried 15 | . 8 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | . 6 8 9 13 15 15 14 15 14 15 15 15 15 13 14 14 14 12 Final Capacity 15 | 8 8 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 6 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Class Distribution -------------------- 39% | Tank 33% | Scavenger-Tank 6% | Scavenger-Gunner 6% | Gunner 4% | Pyromaniac-Tank 3% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Zion Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Scavenger-Tank | -5/Factory Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -4/Factory Scavenger-Tank | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Matter Collected 8143 | 200 129 440 594 347 271 154 90 52 499 225 180 . 230 2621 213 125 . 1773 Remotely 2010 | . 10 392 310 219 . . . . . . . . . 1039 20 . . 20 Salvage Created 11036 | . 287 546 628 453 388 169 . 58 347 192 107 . 457 3679 507 276 . 2942 Parts 524 | . 10 31 62 31 9 7 . 2 17 12 4 . 8 155 19 7 . 150 Haulers Intercepted 11 | . 1 1 3 . . . . . 1 . . . . 3 . 1 . 1 Recyclers Shooed 12 | . 1 . . . . . . . . . . . . 10 . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 81 | . . . . . 7 13 . 5 . 22 6 . 8 . 13 7 . . Prevented 7 | . . . . . . . . 3 . 2 . . 2 . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Combat Hostiles Destroyed 168 | . 4 8 16 4 4 4 . . 4 4 4 . 7 61 6 5 . 37 Melee 1 | . . . . . . . . . . . . . . . . . . 1 Guns 121 | . 1 8 16 4 4 4 . . 4 3 4 . 7 36 2 . . 28 Cannons 13 | . 2 . . . . . . . . . . . . 7 3 . . 1 AOE 27 | . . . . . . . . . . . . . . 17 . 5 . 5 Classes Destroyed 22 | . 3 4 3 1 1 1 . 1 2 1 . . 1 2 1 . . 1 Worker 20 | . . 1 2 1 . . . . . . . . . 12 . . . 4 Builder 15 | . . 1 2 1 . . . . 1 . . . . 8 . . . 2 Tunneler 3 | . . 1 1 1 . . . . . . . . . . . . . . Hauler 11 | . 1 1 3 . . . . . 1 . . . . 3 . 1 . 1 Recycler 17 | . 1 1 . 3 . . . . . . . . . 10 . . . 2 Mechanic 1 | . . . . . . . . . 1 . . . . . . . . . Operator 3 | . . . . . . . . . 1 . . . . 1 . . . 1 Watcher 2 | . . . 1 . . . . . . . . . . . . . . 1 Swarmer 44 | . . . 12 . 4 . . . . 2 4 . 4 12 . . . 6 Grunt 67 | . 4 5 . . . 3 . . 1 . . . 2 34 4 5 . 9 Brawler 4 | . . . . . . . . . . 1 . . . 2 . . . 1 Duelist 3 | . . . . . . 1 . . . . . . . 2 . . . . Protector 1 | . . . . . . . . . . . . . . . . . . 1 Sentry 17 | . . 3 3 2 . . . . 1 . . . . 2 . . . 6 Hunter 11 | . . . 1 1 . . . . 2 . . . . 4 . . . 3 Programmer 15 | . . . . 1 . . . . . . . . . 4 . . . 10 Heavy 1 | . . . . . . . . . . . . . . 1 . . . . Behemoth 4 | . . . . . . . . . . 1 . . . 1 1 . . 1 Packrat 5 | . . . . . 2 . . . . . . . 3 . . . . . Samaritan 3 | . . . . . 1 . . . . . . . . . 2 . . . Assembled 1 | . . . . . . . . . . . . . 1 . . . . . Savage 1 | . . . . . . . . 1 . . . . . . . . . . Fireman 2 | . . . . . . . . . . . . . . 1 . . . 1 Mutant 1 | . . . . . . . . . . . . . . . 1 . . . Best Kill Streak 19 | . 3 4 10 2 4 4 . . 3 2 4 . 4 19 4 6 . 8 Combat Bots Only 11 | . 2 3 10 1 4 4 . . 2 2 4 . 4 11 4 5 . 8 Max Kills in Single Turn 5 | . 1 1 3 2 2 1 . 1 1 1 1 . 2 5 1 5 . 5 Gunslinging 1 | . . . 1 . 1 . . . . . . . 1 1 . . . 1 Exploded 5 | . . . . . . . . . . . . . . 3 . 5 . 3 Melee 1 | . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Hostile Shots Fired 1100 | . 53 30 36 30 6 6 . 10 48 19 16 . 6 329 50 12 . 449 Missed 323 | . 10 11 9 9 2 1 . 2 19 7 3 . 2 97 10 2 . 139 Hits 777 | . 43 19 27 21 4 5 . 8 29 12 13 . 4 232 40 10 . 310 Melee 6 | . . . . . . 2 . . . . . . . 1 . . . 3 Projectile 771 | . 43 19 27 21 4 3 . 8 29 12 13 . 4 231 40 10 . 307 AOE 1 | . . . . . . . . . . . . . . . . . . 1 Critical Strikes 24 | . . . 2 . . . . . 2 . . . . 6 3 . . 11 Actively Blocked 1 | . . . . . . . . . . . . . . . 1 . . . Part Disruptions 1 | . . . . . . . . . . . . . . . . . . 1 Damage Taken 12582 | . 511 223 277 250 57 123 . 216 438 175 213 . 58 3482 763 114 . 5682 Core 1848 | . 84 24 44 6 . 16 . . . . 31 . . 224 103 12 . 1304 Absorbed by Shields 1482 | . . . . . . . . . . . . . . 945 57 43 . 437 Redirected to Shielding 252 | . . . . . . . . . . . . . . . 44 . . 208 Ignored by Resistances 959 | . . . . . . . . . 20 10 . . . 126 16 33 . 754 Regen/Repaired (Parts) 106 | . . . . . . . . . 106 . . . . . . . . . Core Remaining (%) 88 | 100 66 94 92 . . . . 96 . . . . 96 . . 66 100 . Volleys Fired 378 | . 25 21 26 13 9 7 . 1 20 5 6 . 10 116 19 7 . 93 Largest 5 | . 2 3 5 5 5 5 . 5 5 5 5 . 5 5 5 4 . 5 Hottest 459 | . 105 114 139 134 134 134 . 134 137 137 134 . 134 459 315 120 . 260 Shots Fired 1437 | . 50 63 112 63 45 35 . 5 100 25 30 . 50 460 64 22 . 313 Gun 1268 | . 44 62 112 63 45 35 . 5 100 25 30 . 50 373 24 20 . 280 Cannon 135 | . 6 1 . . . . . . . . . . . 63 40 . . 25 Launcher 34 | . . . . . . . . . . . . . . 24 . 2 . 8 Special . | . . . . . . . . . . . . . . . . . . . Kinetic 1231 | . 23 57 109 63 45 35 . 5 100 25 30 . 50 373 24 20 . 272 Thermal 154 | . 25 1 . . . . . . . . . . . 63 40 . . 25 Explosive 34 | . . . . . . . . . . . . . . 24 . 2 . 8 Electromagnetic 10 | . 2 5 3 . . . . . . . . . . . . . . . Phasic 8 | . . . . . . . . . . . . . . . . . . 8 Robot Hit Streak 19 | . 8 16 11 9 14 13 . 1 10 6 8 . 9 19 12 3 . 11 Robot Miss Streak 18 | . 3 3 8 8 6 5 . 4 7 10 6 . 7 18 2 4 . 8 Penetration Max 1 | . . . . 1 . 1 . . 1 . . . 1 1 . . . 1 Secondary Targets 34 | . . 3 4 . 1 1 . . . 2 1 . 1 12 . . . 9 Max Gunslinging Chain 2 | . . 1 2 . 1 1 . . . 1 1 . 1 2 . . . 2 Shots Hit Robots 962 | . 31 43 58 38 24 29 . 2 65 21 22 . 30 356 45 7 . 191 Core Hits 808 | . 10 22 36 26 25 18 . 3 49 14 15 . 26 437 13 14 . 100 Critical Kills 15 | . . . . . . . . 1 . . . . 1 3 1 . . 9 Critical Parts Destroyed 11 | . . . . . . . . . . . . . . . 1 . . 10 Critical Strikes 32 | . 1 . . . . . . 1 . . . . 1 3 2 . . 24 Burn 1 | . 1 . . . . . . . . . . . . . . . . . Meltdown 3 | . . . . . . . . . . . . . . 2 . . . 1 Destroy 26 | . . . . . . . . 1 . . . . 1 1 2 . . 21 Impale 2 | . . . . . . . . . . . . . . . . . . 2 Melee Attacks 24 | . . . . . . . 1 1 . 5 . . . 2 1 . 1 13 Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing 24 | . . . . . . . 1 1 . 5 . . . 2 1 . 1 13 Sneak Attacks 4 | . . . . . . . . . . . . . . . . . . 4 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 29360 | . 453 686 1030 616 479 518 . 50 1160 546 438 . 641 12274 1500 789 . 8180 Guns 18496 | . 382 662 1003 607 474 518 . 50 1160 408 437 . 641 5985 615 147 . 5407 Cannons 3273 | . 71 21 . . . . . . . . . . . 1603 885 . . 693 Explosions 6962 | . . . . . . . . . . . . . . 4593 . 642 . 1727 Melee 474 | . . . . . . . . . . 138 . . . . . . . 336 Ramming 155 | . . 3 27 9 5 . . . . . 1 . . 93 . . . 17 Kinetic 18067 | . 181 581 970 607 474 518 . 50 1160 408 437 . 641 5985 615 147 . 5293 Thermal 3573 | . 257 21 . . . . . . . . . . . 1603 885 . . 807 Explosive 6848 | . . . . . . . . . . . . . . 4593 . 642 . 1613 Electromagnetic 129 | . 15 81 33 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing 474 | . . . . . . . . . . 138 . . . . . . . 336 Phasic 114 | . . . . . . . . . . . . . . . . . . 114 Highest Corruption 38 | . . . . 2 2 2 2 . . . . . . 3 3 3 . 38 Average Corruption 4 | . . . . 1 2 2 2 . . . . . . 2 3 3 . 10 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 89 | . . . . 2 9 5 . . . . . . . 13 13 4 . 43 Message Errors 19 | . . . . . 3 3 . . . . . . . 2 3 . . 8 Matter Fused 26 | . . . . 1 4 . . . . . . . . 4 4 1 . 12 Heat Flow Errors 12 | . . . . . . 1 . . . . . . . 3 2 . . 6 Energy Discharges 2 | . . . . . . . . . . . . . . . . . . 2 Parts Fused 2 | . . . . . 1 . . . . . . . . . . . . 1 Data Loss (minor) 14 | . . . . . 1 . . . . . . . . 3 2 3 . 5 Data Loss (major) 4 | . . . . 1 . . . . . . . . . 1 2 . . . Misfires 1 | . . . . . . . . . . . . . . . . . . 1 Alerts 3 | . . . . . . 1 . . . . . . . . . . . 2 Misdirections 2 | . . . . . . . . . . . . . . . . . . 2 Weapon Failures 4 | . . . . . . . . . . . . . . . . . . 4 Overload Shots 7 | . . . . . . . . . . . . . . 4 3 . . . Effects 2 | . . . . . . . . . . . . . . 1 1 . . . Energy Bleed 1 | . . . . . . . . . . . . . . . 1 . . . Heat Surge 1 | . . . . . . . . . . . . . . 1 . . . . Overflow Damage 519 | . . . . . . . . . . . . . . 187 42 7 . 283 Projectiles 136 | . . . . . . . . . . . . . . 52 42 . . 42 Explosions 233 | . . . . . . . . . . . . . . 135 . 7 . 91 Melee 150 | . . . . . . . . . . . . . . . . . . 150 Knockbacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 147 | . . . . . . . . . . . . . . . . . . 147 Shots 3 | . . . . . . . . . . . . . . . . . . 3 Rammed 15 | . . 1 5 2 1 . . . . . . . . 5 . . . 1 Targets Rammed 18 | . . 1 6 2 1 . . . . . 1 . . 6 . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed 3 | . . . 1 . . . . . . . 1 . . 1 . . . . Highest Temperature 392 | . 324 48 122 194 106 262 . 60 132 106 140 . 140 392 275 366 . 303 Average Temperature 99 | . 118 9 49 55 46 89 . 37 52 46 70 . 59 115 144 203 . 85 Received Heat Transfer 1939 | . 282 102 36 . . 27 . 24 102 27 . . . 657 237 45 . 400 Effects 13 | . . . . . . . . . . . . . . 10 . 3 . . Shutdowns 2 | . . . . . . . . . . . . . . 2 . . . . Energy Bleed 1 | . . . . . . . . . . . . . . 1 . . . . Interference 8 | . . . . . . . . . . . . . . 5 . 3 . . Matter Decay 1 | . . . . . . . . . . . . . . 1 . . . . Damage (minor) 1 | . . . . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 4 | . 1 . . . . . . . . . . . . 2 . . . 1 Combat Hostiles 2 | . 1 . . . . . . . . . . . . . . . . 1 Parts Melted 19 | . . . . . . . . . . 2 . . . 7 8 . . 2 Heat Transferred 5164 | . 666 37 . . . . . . . . . . . 2340 1360 . . 761 Parts Sabotaged 4 | . . . . . . . . . . . . . . 4 . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . 1 Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Maximum Alert Level 5 | . . . 1 . . . . . . . . . . 5 . . 2 4 Low Security (%) 48 | . 100 100 54 100 . . . . 100 . . . . 15 . . . 26 Level 1 21 | . . . 45 . . . . . . . . . . 30 . . 93 16 Level 2 4 | . . . . . . . . . . . . . . 7 . . 6 8 Level 3 11 | . . . . . . . . . . . . . . 13 . . . 28 Level 4 13 | . . . . . . . . . . . . . . 28 . . . 20 Level 5 1 | . . . . . . . . . . . . . . 4 . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 1681 | . 57 75 246 94 . . . . 114 . . . . 1681 . . 407 1217 Initial 407 | . . 5 26 94 . . . . 40 . . . . 5 . . 407 142 Average 415 | . 25 33 172 37 . . . . 60 . . . . 740 . . 342 627 Influence Increases 7155 | . 122 241 463 164 95 90 . 263 371 289 132 . 137 2463 120 105 15 2085 Destroy 0b10 Robot/C 4120 | . 80 160 320 80 80 80 . 140 220 220 100 . 120 1320 100 100 . 1000 Destroy 0b10 Robot/NC 400 | . 10 25 45 30 5 . . . 20 . 5 . . 180 . 5 . 75 Destroy Leader 880 | . 12 52 78 40 10 10 . 30 72 30 20 . 10 256 20 . . 240 Allied During Kill 648 | . . . . . . . . 93 54 39 7 . 7 117 . . . 331 Successful Hack 58 | . 20 2 4 14 . . . . 2 . . . . 12 . . . 4 Disable Machine 300 | . . . . . . . . . . . . . . 180 . . 15 105 Destroy Structure 554 | . . 2 1 . . . . . 3 . . . . 338 . . . 210 Partial Spotted 45 | . . . . . . . . . . . . . . . . . . 45 Lose Combat Pursuer 150 | . . . 15 . . . . . . . . . . 60 . . . 75 Influence Decreases 6014 | . 108 193 316 373 95 90 . 198 387 338 132 . 128 791 1019 240 390 1216 Entered New Map 1351 | . . 9 36 115 . . . . 25 19 . . . 4 623 150 240 130 Time Decay 3633 | . 98 184 270 258 95 90 . 158 302 299 132 . 128 507 356 90 150 516 Lost Part 690 | . 10 . 10 . . . . . . . . . . 190 40 . . 440 Lost Ally 340 | . . . . . . . . 40 60 20 . . . 90 . . . 130 Squads Dispatched 44 | . . 3 . 2 . . . . 4 . . . . 18 . . . 17 Investigation 8 | . . 3 . 1 . . . . 1 . . . . 1 . . . 2 Extermination 8 | . . . . 1 . . . . 1 . . . . 2 . . . 4 Reinforcement 11 | . . . . . . . . . 1 . . . . 8 . . . 2 Assault 5 | . . . . . . . . . . . . . . 3 . . . 2 Garrison 12 | . . . . . . . . . 1 . . . . 4 . . . 7 Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . 1 . . . 1 Construction Impeded 3 | . . . . . . . . . . . . . . 2 . . . 1 Haulers Reinforced 4 | . . . . . . . . . 1 . . . . 3 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Distress Signals 9 | . 1 . 3 . . . . . . . . . 1 2 . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 259 | . 8 15 25 4 2 4 . 7 14 9 5 . 6 83 6 5 . 66 Peak Tracking Total 10 | . 4 8 7 2 2 4 . 3 3 3 4 . 4 10 4 5 . 7 Tactical Retreats 7 | . . . 1 . . . . . . . . . . 3 . . . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Traps Triggered 4 | . . 2 . 1 . . . . . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Machines Disabled 22 | . . . . . . . . . . 1 . . . 12 1 . 1 7 Max in Single Turn 3 | . . . . . . . . . . . . . . 3 1 . 1 1 Garrison Access 3 | . . . 1 . . . . . . . . . . 2 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Machines Accessed 27 | . 4 1 3 3 . . 1 . 2 1 . 4 . 4 . . . 4 Terminals 8 | . 4 . 2 2 . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . 1 . . . . 1 . . . . Repair Stations 1 | . . . . . . . . . 1 . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . . . . . Scanalyzers 3 | . . 1 . . . . . . . . . . . . . . . 2 Garrison Access 6 | . . . 1 . . . . . . . . . . 3 . . . 2 Total Hacks 86 | . 14 3 7 7 . . 4 . 5 1 . 29 . 8 . . . 8 Successful 60 | . 8 2 3 2 . . 4 . 4 1 . 29 . 3 . . . 4 Failed 26 | . 6 1 4 5 . . . . 1 . . . . 5 . . . 4 Catastrophic 9 | . 3 . . . . . . . . . . . . 3 . . . 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 22 | . 5 . . . . . . . 3 . . . . 3 . . 3 8 Terminals 24 | . 14 . 5 5 . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . 2 . . . . 1 . . . . Repair Stations 3 | . . . . . . . . . 3 . . . . . . . . . Recycling Units 2 | . . . . 2 . . . . . . . . . . . . . . Scanalyzers 9 | . . 3 . . . . . . . . . . . . . . . 6 Garrison Access 11 | . . . 2 . . . . . . . . . . 7 . . . 2 Terminal Hacks 43 | . 6 . 2 1 . . 4 . . 1 . 29 . . . . . . Record 12 | . 1 . . . . . . . . . . 11 . . . . . . Part Schematic 13 | . . . . . . . 4 . . . . 9 . . . . . . Robot Schematic 6 | . . . . . . . . . . . . 6 . . . . . . Prototype ID Bank 4 | . . . 1 . . . . . . . . 3 . . . . . . Open Door 1 | . . . . . . . . . . 1 . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . . . . . . . . Locate Traps 4 | . 3 . 1 . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 . . . . . . . . . Load Schematic 1 | . . . . . . . . . 1 . . . . . . . . . Build 1 | . . . . . . . . . 1 . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . 2 . . . . . . . . . Scan Component 1 | . . . . . . . . . 1 . . . . . . . . . Repair 1 | . . . . . . . . . 1 . . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . . . . . . . . . . Process 1 | . . . . 1 . . . . . . . . . . . . . . Scanalyzer 6 | . . 2 . . . . . . . . . . . . . . . 4 Retrieve Study 6 | . . 2 . . . . . . . . . . . . . . . 4 Garrison Access Hacks 3 | . . . 1 . . . . . . . . . . 2 . . . . Seal Access 3 | . . . 1 . . . . . . . . . . 2 . . . . Unauthorized Hacks 3 | . 2 . . . . . . . . . . . . 1 . . . . Terminals 2 | . 2 . . . . . . . . . . . . . . . . . Track 1 | . 1 . . . . . . . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . 1 . . . . Liberate 1 | . . . . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 18 | . 3 1 2 2 . . . . 2 . . . . 4 . . . 4 Full Trace Events 7 | . . 1 1 1 . . . . 1 . . . . 1 . . . 2 Feedback Events 1 | . . . . 1 . . . . . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . 3 . . . . 6 . . . . . . Robots Built 2 | . . . . . . . . . 2 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 134 | . . . . . . . . . 134 . . . . . . . . . Total Robot Build Rating 8 | . . . . . . . . . 8 . . . . . . . . . Part Schematics Acquired 28 | . . . . . . . 19 . . . . 9 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Part Studies Acquired 6 | . . 2 . . . . . . . . . . . . . . . 4 Parts Repaired 1 | . . . . . . . . . 1 . . . . . . . . . Time 60 | . . . . . . . . . 60 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 10 | . . . . . . . . . . . . . . 3 . . . 7 Programmers 10 | . . . . . . . . . . . . . . 3 . . . 7 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . 1 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Total Allies 28 | . . . . . . . 7 . 2 1 . . . 7 . . 3 8 Largest Group 7 | . . . . . . . 7 7 4 3 1 1 1 5 . . 3 5 Highest-Rated Group 259 | . . . . . . . 237 237 140 104 26 26 26 138 . . 220 259 Highest-Rated Ally 103 | . . . . . . . 40 40 40 40 26 26 26 29 . . 96 103 Zionite Dispatches 5 | . . . . . . . . . . . . . . 1 . . 1 3 Heavy 1 | . . . . . . . . . . . . . . . . . . 1 Fire 2 | . . . . . . . . . . . . . . 1 . . . 1 Hacker 1 | . . . . . . . . . . . . . . . . . . 1 Infowar Resupply 1 | . . . . . . . . . . . . . . . . . 1 . Total Orders 1 | . . . . . . . . . . . . . . . . . . 1 DROP 1 | . . . . . . . . . . . . . . . . . . 1 Ally Attacks 240 | . . . . . . . . 40 30 36 4 . 5 43 . . . 82 Total Damage 5891 | . . . . . . . . 934 556 1010 54 . 39 625 . . . 2673 Kills 47 | . . . . . . . . 7 7 7 1 . . 7 . . . 18 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . 1 Allies Melted 1 | . . . . . . . . . 1 . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Active Infowar (turns) 4243 | . . . 243 550 . . . . . . . . . 762 813 157 171 1547 Optics 2423 | . . . 243 448 . . . . . . . . . 762 813 157 . . Sensors 1449 | . . . . . . . . . . . . . . . . . 171 1278 Terrain 391 | . . . . 3 . . . . . . . . . . . . . 388 Seismic 373 | . . . . 373 . . . . . . . . . . . . . . Jamming 111 | . . . . . . . . . . . . . . . . . . 111 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . . 1 3 . 3 . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Turns Passed 13384 | . 253 441 588 624 742 345 2149 948 676 896 487 130 400 1679 813 190 312 1711 Spaces Moved 6500 | 1 125 234 288 333 298 136 911 387 323 514 285 81 229 668 369 78 117 1123 Core 43 | . . . . . . . . . . . . . . . . . . 43 Treads 4474 | . . 177 288 333 298 136 911 387 323 514 285 81 229 510 . . . 2 Legs 490 | 1 125 57 . . . . . . . . . . . . . . . 307 Wheels 1057 | . . . . . . . . . . . . . . 158 369 78 117 335 Hover . | . . . . . . . . . . . . . . . . . . . Flight 436 | . . . . . . . . . . . . . . . . . . 436 Fastest Speed 37 | 120 120 120 152 160 240 240 160 240 160 162 162 162 162 160 185 200 215 37 Average Speed 176 | 120 120 150 157 167 240 240 232 240 161 162 162 162 162 174 196 202 222 108 Slowest Speed 460 | 120 120 160 160 240 240 240 240 240 162 162 162 162 162 460 200 215 230 300 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . . . . . . . . 3 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 36 | 2 30 27 33 10 49 29 82 62 6 76 49 68 41 28 61 18 3 21 Regions Visited 18 Branch Regions 10 Pre-discovered Areas 6 | . . . . . . . 3 1 . 1 . 1 . . . . . . Known Exits Taken 2 | . . . . . . . . . 1 . . . . . . . 1 . Unknown Exits Taken 16 | 1 1 1 1 1 1 1 1 1 . 1 1 1 1 1 1 1 . . Scrap Searched 13 | . . . . . . . 2 5 . 2 1 . 1 . 2 . . . Spaces Dug 4 | . . . . . . . . . . . . . . . . . . 4 Terrain Destroyed 477 | . . . . 1 . . . . 1 . . . . 284 33 53 . 105 Melee 4 | . . . . . . . . . . . . . . . . . . 4 Projectile 93 | . . . . 1 . . . . 1 . . . . 7 33 27 . 24 AOE 378 | . . . . . . . . . . . . . . 277 . 26 . 75 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Total 7566 | . 179 286 373 373 307 142 937 403 437 560 298 80 239 916 410 95 166 1365 Wait 201 | . 15 . 1 7 . . 6 9 69 3 3 . 1 17 1 . 42 27 Move 6477 | . 124 233 287 332 297 135 910 386 322 513 284 80 228 667 368 77 116 1118 Hop 2 | . . . . . . . . . . . . . . . . . . 2 Pick Up 76 | . 2 12 10 6 . . 3 . 5 2 . . . 20 3 3 1 9 Fast Attach 73 | . 3 1 3 2 . . 4 . 1 . . . . 13 4 . 1 41 Attach 49 | . 3 4 3 1 . . . . 3 . . . . 16 6 1 1 11 Detach 21 | . 3 . 3 1 . . . . . . . . . 7 3 . . 4 Swap 123 | . 1 6 14 6 . . 5 4 10 6 2 . . 37 5 4 4 19 Drop 101 | . 3 8 20 3 . . 8 2 7 4 1 . . 15 . 3 . 27 Fire 378 | . 25 21 26 13 9 7 . 1 20 5 6 . 10 116 19 7 . 93 Melee 24 | . . . . . . . 1 1 . 5 . . . 2 1 . 1 13 Ram 1 | . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . Crush 17 | . . 1 6 2 1 . . . . . 1 . . 6 . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 23 | . . . . . . . . . . 22 1 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -3/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 48 | -10/Materials | Identified exit to Mines 226 | -10/Materials | Discovered new exit (range 15) 254 | -10/Materials | Entered another Materials area 254 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 578 | -9/Materials | Build established: Gunner 629 | -9/Materials | Discovered new exit (range 7) 647 | -9/Materials | Discovered new exit (range 16) 695 | -9/Materials | Entered another Materials area 695 | -8/Materials | Evolved 2 slots: Weapon x2 815 | -8/Materials | Destroyed 10 combat bots 1252 | -8/Materials | Discovered new exit (range 17) 1283 | -8/Materials | Entered Factory 1283 | -7/Factory | Evolved 2 slots: Utility x2 1519 | -7/Factory | Build established: Tank 1580 | -7/Factory | Discovered new exit (range 17) 1612 | -7/Factory | Discovered new exit (range 17) 1680 | -7/Factory | Discovered new exit (range 17) 1907 | -7/Factory | Entered Lower Caves 2616 | -7/Lower Caves | Discovered new exit (range 13) 2649 | -7/Lower Caves | Entered another Lower Caves area 2779 | -7/Lower Caves | Encountered a Warlord checkpoint 2977 | -7/Lower Caves | Discovered new exit (range 8) 2994 | -7/Lower Caves | Entered Zion 3067 | -7/Zion | System corruption cleaned by Quarantine Array 3233 | -7/Zion | Given A8's code to call for help 3300 | -7/Zion | Learned location of Quarantine (-3) 3377 | -7/Zion | Found CR-A16's Pointy Stick 3746 | -7/Zion | Met Imprinter 3786 | -7/Zion | Imprinted 3789 | -7/Zion | Declared Zion's savior 4170 | -7/Zion | Found Prototype Device 4170 | -7/Zion | Identified Phasing AFG 4216 | -7/Zion | Gained Derelict followers 4336 | -7/Zion | Learned location of Armory (-4) 5098 | -7/Zion | Discovered new exit (range 16) 5143 | -7/Zion | Entered Proximity Caves 5143 | -6/Proximity Caves | Accompanied by 7 allies 5158 | -6/Proximity Caves | Found DCF Scrap (15 items) 5508 | -6/Proximity Caves | Learned 12 Factory zone layouts 5938 | -6/Proximity Caves | Spotted B-75 Beast 5948 | -6/Proximity Caves | Allies destroyed B-75 Beast 5994 | -6/Proximity Caves | Lost 3 allies 6048 | -6/Proximity Caves | Discovered new exit (range 10) 6091 | -6/Proximity Caves | Entered Factory 6091 | -6/Factory | Accompanied by 4 allies 6091 | -6/Factory | Evolved 2 slots: Propulsion x2 6092 | -6/Factory | Identified exit to Lower Caves 6145 | -6/Factory | Spotted B-75 Beast 6157 | -6/Factory | Allies destroyed B-75 Beast 6349 | -6/Factory | Fabricated Y-54 Guardian? 6453 | -6/Factory | Build established: Scavenger-Tank 6718 | -6/Factory | Repaired Enh. Autogun 6738 | -6/Factory | Garrison activated, responded to threat 6767 | -6/Factory | Entered Lower Caves 6767 | -6/Lower Caves | Accompanied by 3 allies 7046 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7110 | -6/Lower Caves | Found DCF Scrap (15 items) 7306 | -6/Lower Caves | Spotted B-75 Beast 7334 | -6/Lower Caves | Revealed the true nature of CR-A16's Pointy Stick 7337 | -6/Lower Caves | Destroyed B-75 Beast 7441 | -6/Lower Caves | Learned Factory emergency access door positions 7629 | -6/Lower Caves | Discovered new exit (range 14) 7655 | -6/Lower Caves | Learned Factory trap positions 7663 | -6/Lower Caves | Entered another Lower Caves area 7663 | -6/Lower Caves | Accompanied by 1 ally 7778 | -6/Lower Caves | Encountered a Warlord checkpoint 8134 | -6/Lower Caves | Discovered new exit (range 7) 8150 | -6/Lower Caves | Entered Data Miner 8150 | -6/Data Miner | Accompanied by 1 ally 8150 | -6/Data Miner | Discovered new exit (range 6) 8181 | -6/Data Miner | Met Data Miner 8217 | -6/Data Miner | Learned location of Section 7 (-3) 8217 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8236 | -6/Data Miner | Received God Mode back door access code from Data Miner 8280 | -6/Data Miner | Entered Proximity Caves 8280 | -5/Proximity Caves | Accompanied by 1 ally 8351 | -5/Proximity Caves | Build established: Scavenger-Gunner 8402 | -5/Proximity Caves | Encountered an infested base 8654 | -5/Proximity Caves | Discovered new exit (range 14) 8680 | -5/Proximity Caves | Entered Factory 8680 | -5/Factory | Accompanied by 1 ally 8680 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8681 | -5/Factory | Loaded intel: 104 trap records 8742 | -5/Factory | Zion Fire squad teleported in 8781 | -5/Factory | Spotted B-75 Beast 8792 | -5/Factory | Destroyed B-75 Beast 8909 | -5/Factory | Lost 4 allies 8947 | -5/Factory | Destroyed 11 combat bots 9107 | -5/Factory | Build established: Scavenger-Tank 9498 | -5/Factory | Garrison activated, responded to threat 9551 | -5/Factory | Lost 4 parts (1n1u2w) 9659 | -5/Factory | Garrison activated, responded to threat 9724 | -5/Factory | Lost 4 parts (1p1n1u1w) 9880 | -5/Factory | First assault squad dispatched 9904 | -5/Factory | Garrison activated, responded to threat 9936 | -5/Factory | Destroyed 7 combat bots 9972 | -5/Factory | Lost 3 parts (3n) 9986 | -5/Factory | Build established: Pyromaniac-Tank 10060 | -5/Factory | Terminal network hard line cut 10208 | -5/Factory | Incoming assault squad redirected 10335 | -5/Factory | Discovered new exit (range 8) 10359 | -5/Factory | Entered Upper Caves 10371 | -5/Upper Caves | Learned Factory terminal intel 10907 | -5/Upper Caves | Build established: Tank 10967 | -5/Upper Caves | Spotted B-75 Beast 10982 | -5/Upper Caves | Destroyed B-75 Beast 11069 | -5/Upper Caves | Discovered new exit (range 15) 11101 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 11172 | -5/Upper Caves | Entered another Upper Caves area 11240 | -5/Upper Caves | Discovered new exit (range 21) 11279 | -5/Upper Caves | Build established: Scavenger-Tank 11362 | -5/Upper Caves | Entered Factory 11362 | -4/Factory | Evolved 2 slots: Utility x2 11363 | -4/Factory | Loaded intel: 26 terminal locations 11459 | -4/Factory | Discovered new exit (range 15) 11531 | -4/Factory | Identified exit to Research 11588 | -4/Factory | Enhanced Grunt warped into view, answering call for help 11591 | -4/Factory | Enhanced Grunt warped into view, answering call for help 11614 | -4/Factory | Zion Infowar Resupply teleported in 11674 | -4/Factory | Entered Research 11674 | -3/Research | Accompanied by 3 allies 11674 | -3/Research | Evolved 2 slots: Utility x2 11682 | -3/Research | Found Prototype Processor 11682 | -3/Research | Identified Exp. Terrain Scan Processor 11787 | -3/Research | Incoming investigation squad redirected 11972 | -3/Research | Found Prototype Device 11972 | -3/Research | Identified Exp. Thermal Shield 12112 | -3/Research | Garrison activated, responded to threat 12221 | -3/Research | Zion Hacker squad teleported in 12412 | -3/Research | Garrison activated, responded to threat 12424 | -3/Research | First assault squad dispatched 12581 | -3/Research | Garrison activated, responded to threat 12747 | -3/Research | Lost 9 parts (1n4u4w) 12751 | -3/Research | Destroyed 8 combat bots 12829 | -3/Research | System corruption reached 10% 12880 | -3/Research | Lost 6 parts (1p1n2u2w) 12992 | -3/Research | Core integrity fell below 50% 13007 | -3/Research | Spotted B-86 Titan 13010 | -3/Research | Zion Heavy squad teleported in 13014 | -3/Research | Lost 13 parts (2p4n4u3w) 13015 | -3/Research | Zion Fire squad teleported in 13040 | -3/Research | Destroyed B-86 Titan 13055 | -3/Research | Found Prototype Protection 13055 | -3/Research | Identified Zio. Weapon Casing 13180 | -3/Research | Terminal network hard line cut 13217 | -3/Research | Core integrity fell below 20% 13268 | -3/Research | Lost 4 parts (1n3u) 13268 | -3/Research | Lost 3 allies 13347 | -3/Research | System corruption reached 30% 13385 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 13364_ P-80 Master suffers critical hit (Destroy). 13364_ Destroyed Imp. Antigrav System. 13367_ Arm. Wheel destroyed. 13367_ P-80 Master destroyed. 13367_ Switching to secondary target: P-80 Master. 13367_ HV Slug penetrates Earth. 13373_ Imp. Targeting Computer destroyed. 13373_ HV Slug penetrates P-80 Master. 13373_ HV Slug penetrates Earth. 13375_ System corrupted: Component data lost. 13376_ HV Slug penetrates Earth. 13376_ Nuclear Pulse Array destroyed. 13378_ HV Slug penetrates P-80 Master. 13378_ P-80 Master suffers critical hit (Destroy). 13378_ Destroyed Imp. Antigrav System. 13381_ HV Slug penetrates Wall. 13381_ HV Slug penetrates Earth. 13382_ Wall collapses. 13382_ Hyp. Railgun destroyed. 13382_ Hvy. Machine Gun destroyed. Map ----- +----------------------------------------------------+ | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ##??????????????????????????????????????????????? | | ###########???####?###?##???????????????????????? | | #! #???# #???????????????????????? | | # " " #???# #????????????????###????? | | #! " #???# #???????????????##"###### | | # #???# """ #???????????????# | | ^# #???# """ #????#######????# | | + #???# """ #??### ###??# | | # #????? #?### ##?# | | # = #??????? ???# #?# """ | | ####################+#####; ##?# """ | | #?# """ | | ! # ### """ | | = ### """ | | = #### | | #######+###########+#####!*p # + * | | ??# # #%!!% #[ | | ??# # [!=%| ## # # #####+#+# | | ??# """ # """ """ #|!* | | ??# """ # """ """ ; | | ??# """ # """ """ # | | ??# #! #@ | | ??# # !# #################+### | | ??# # """ """ # ! #?????????????? ? | | ??# +! """ """ # !#???????????? | | ??########## """ """ ######??????????# | | ???????????# ??#???????????????# | | ???????????# ??????????????????# | | ???????????###########??????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????########## | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 41 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 1010 Jamming Range 14 Armor Coverage 825 Resistance: KI 25 Resistance: TH 30 Resistance: EM 20 Propulsion Shielding 66 Weapon Shielding 100 Evasion (%) 62 Targeting Accuracy 8 Target Analysis 8 Recoil Reduction 6 Matter Filtering 30 Kinecelleration 40 Offensive Hacking 12 Defensive Hacking 12 Item Schematics ----------------- Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Arc Thrower | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free System Guard | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Adv. System Shield | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Focal Shield | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Microactuators | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Lrn. Phase Cannon | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Adv. Trap Scanner | -6/Data Miner | Free Force Lance | -6/Data Miner | Free Mic. Antimatter Reactor | -6/Data Miner | Free Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive S-27 Virus | -7/Zion | Archive B-60 Warrior | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free W-44 Eye | -6/Data Miner | Free Fabricated ------------ Y-54 Guardian | x2 | -6/Factory Repaired ---------- Enh. Autogun | 33% | -6/Factory Studied --------- Shotgun | -9/Materials | Hacked Autogun | -9/Materials | Hacked Lrn. Missile Launcher | -3/Research | Hacked Imp. Medium Treads | -3/Research | Hacked Neutrino Core | -3/Research | Hacked Angular Momentum Engine | -3/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- Like A Rock Challenges ------------ None Game ------ Seed EnhancedFissionTearclaws Manual? 0 Play Time 01:09:38 Cumulative 1192.7 hours Start 2025.09.20 @ 09:53:41 End 2025.09.23 @ 16:34:52 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1464 Rogue 1180 Adventurer 124 Explorer 160 Win Type - Total 53 Types 39/0/8/4/1/0/0/1/0/0 Lore% 92 Gallery% 88 Achievement% 61 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9ea8110f-7636-4eef-a015-06f4495779fc