Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.15 @ 21:16:10 Player: AlcoholicAardvark Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (12) 60 Value Destroyed (430) 430 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2110 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 148/300 Energy 162/280 System Corruption 0% Temperature Critical (587) Movement Core (250) Ox4 Location -8/Materials Parts ------- > --- POWER (2) -------- Heavy Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Heat Sink > --- WEAPON (2) ------- Particle Cannon Assault Rifle > --- INVENTORY (5) ---- Aluminum Leg Aluminum Leg Aluminum Leg Peak State ------------ > --- POWER ------------ Ion Engine Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Heat Sink Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Particle Cannon Particle Cannon > --- INVENTORY -------- Aluminum Leg Aluminum Leg Aluminum Leg Beam Cannon Assault Rifle [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Light Armor Plating Device Heat Sink Protection Light Armor Plating Weapon Assault Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 17 | 5 6 2 4 Power 3 | 1 1 1 . Engine 3 | 1 1 1 . Core . | . . . . Reactor . | . . . . Propulsion 6 | 2 2 . 2 Treads . | . . . . Leg 6 | 2 2 . 2 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 3 | . 2 1 . Device 1 | . 1 . . Storage . | . . . . Processor . | . . . . Hackware . | . . . . Protection 2 | . 1 1 . Artifact . | . . . . Weapon 5 | 2 1 . 2 Energy Gun . | . . . . Energy Cannon 3 | . 1 . 2 Ballistic Gun 2 | 2 . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 8 | . . . 8 Power 1 | . . . 1 Propulsion 3 | . . . 3 Utility 2 | . . . 2 Weapon 2 | . . . 2 Highest Loss Streak 8 | . . . 8 To Critical Strikes . | . . . . Average Backups 3 | . 2 4 4 Power . | . . 1 . Propulsion 1 | . . 1 2 Utility . | . . . . Weapon 1 | . . 1 1 Tool/Special . | . . . . Unused Backups . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Tool/Special . | . . . . Average Slot Usage (%) 87 | . 91 85 81 Engine 13 | . 14 11 15 Leg 25 | . 28 22 24 Device 9 | . 8 11 9 Protection 14 | . 11 18 14 Energy Cannon 10 | . 11 11 10 Ballistic Gun 12 | . 16 11 7 Peak Build Rating 17 | 5 7 12 17 Average Rating 9 | 4 6 9 13 On Entrance 6 | . 5 7 12 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 27 | 8 14 22 27 Greatest Support 35 | 20 20 30 35 Greatest Overweight (x) 1 | . . 1 . Average Overweight (x) . | . . . . Largest Inventory Capacity 5 | 5 5 5 5 Average Capacity 5 | 5 5 5 5 Most Carried 5 | . 4 5 5 Average Carried 3 | . 2 4 4 Final Capacity 5 | 5 5 5 5 Final Carried 4 | . 4 4 3 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 467 | 219 164 48 36 Remotely . | . . . . Salvage Created 566 | . 339 56 171 Parts 32 | . 24 2 6 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 11 | . 7 1 3 Guns 2 | . 1 1 . Cannons 8 | . 6 . 2 Classes Destroyed 4 | . 2 1 1 Worker 1 | . 1 . . Grunt 9 | . 7 . 2 Brawler 1 | . . . 1 Sentry 1 | . . 1 . Best Kill Streak 8 | . 8 1 2 Combat Bots Only 5 | . 5 1 2 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 122 | . 34 12 76 Missed 22 | . 6 3 13 Hits 100 | . 28 9 63 Projectile 100 | . 28 9 63 Critical Strikes 5 | . . 1 4 Damage Taken 1756 | . 308 138 1310 Core 600 | . 22 18 560 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 75 | . 75 . . Core Remaining (%) 95 | 100 91 95 . Volleys Fired 47 | . 26 4 17 Largest 2 | . 2 2 2 Hottest 136 | . 80 80 136 Shots Fired 82 | . 48 8 26 Gun 36 | . 27 4 5 Cannon 46 | . 21 4 21 Launcher . | . . . . Special . | . . . . Kinetic 36 | . 27 4 5 Thermal 46 | . 21 4 21 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 9 | . 9 5 4 Robot Miss Streak 3 | . 3 2 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 51 | . 29 6 16 Core Hits 20 | . 12 2 6 Critical Kills 1 | . . . 1 Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . . 1 Meltdown 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 867 | . 438 98 331 Guns 250 | . 178 45 27 Cannons 617 | . 260 53 304 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 250 | . 178 45 27 Thermal 617 | . 260 53 304 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 724 | . 204 60 724 Average Temperature 211 | . 71 36 431 Received Heat Transfer 855 | . 171 45 639 Effects 30 | . 1 . 29 Shutdowns 3 | . . . 3 Energy Bleed 4 | . . . 4 Interference 8 | . 1 . 7 Matter Decay 2 | . . . 2 Short Circuit 2 | . . . 2 Damage (major) 7 | . . . 7 Damage (core) 4 | . . . 4 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Melted 1 | . 1 . . Heat Transferred 1221 | . 555 111 555 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 157 | . 157 41 64 Initial 41 | . . 41 . Average 37 | . 79 10 12 Influence Increases 398 | . 229 30 139 Destroy 0b10 Robot/C 220 | . 140 20 60 Destroy 0b10 Robot/NC 5 | . 5 . . Destroy Leader 60 | . 30 10 20 Successful Hack 36 | . 22 . 14 Destroy Structure 2 | . 2 . . Lose Combat Pursuer 75 | . 30 . 45 Influence Decreases 389 | . 130 129 130 Entered New Map 58 | . . 58 . Time Decay 251 | . 130 71 50 Lost Part 80 | . . . 80 Squads Dispatched 4 | . 3 . 1 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 3 | . 2 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . . . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 29 | . 10 2 17 Peak Tracking Total 11 | . 4 2 11 Tactical Retreats 3 | . 2 . 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 7 | . 6 . 1 Terminals 5 | . 4 . 1 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 15 | . 14 . 1 Successful 12 | . 11 . 1 Failed 3 | . 3 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 4 | . 4 . . Terminals 11 | . 10 . 1 Fabricators . | . . . . Repair Stations 2 | . 2 . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 9 | . 8 . 1 Record 2 | . 2 . . Dispatch Records 1 | . 1 . . Recall Investigation 1 | . 1 . . Recall Reinforcements 1 | . 1 . . Zone Layout 4 | . 3 . 1 Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 6 . 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) . | . . . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 878 | 69 344 270 195 Spaces Moved 485 | 55 188 146 96 Core 6 | 6 . . . Treads . | . . . . Legs 479 | 49 188 146 96 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 129 | 112 120 155 120 Slowest Speed 190 | 120 120 190 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 16 | 4 32 19 11 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 642 | 59 255 181 147 Wait 82 | . 34 24 24 Move 482 | 54 187 145 96 Hop . | . . . . Pick Up 4 | . 1 3 . Fast Attach 9 | 5 3 1 . Attach 4 | . . 1 3 Detach . | . . . . Swap 12 | . 4 1 7 Drop 2 | . . 2 . Fire 47 | . 26 4 17 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 315 | -10/Materials | Discovered new exit (range 11) 355 | -10/Materials | Repaired Lgt. Armor Plating 414 | -10/Materials | Entered another Materials area 414 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 652 | -9/Materials | Discovered new exit (range 15) 684 | -9/Materials | Entered another Materials area 684 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 859 | -8/Materials | Core integrity fell below 50% 876 | -8/Materials | Core integrity fell below 20% 880 | -8/Materials | Core destroyed Last Messages --------------- Overheating: System interference. Particle Cannon temporarily disabled. Overheating: Core damaged (-66). Aluminum Leg destroyed. Overheating: Matter decay (-51). Broken Carbon-fiber Leg destroyed. Beam Cannon broken. Overheating: Short circuit. Power failure, Hvy. Ion Engine shutdown. Broken Beam Cannon destroyed. Overheating: System interference. Assault Rifle temporarily disabled. Overheating: Energy bleed (-39). Power failure, Hvy. Ion Engine shutdown. Overheating: Energy bleed (-26). Overheating: System interference. Particle Cannon temporarily disabled. Particle Cannon destroyed. Overheating: Assault Rifle damaged (-22). Overheating: Core damaged (-93). Map ----- +----------------------------------------------------+ | ??????? # ########## """ # #! #??????????? | | ??????? # # ########## ##+########???????? | | ??????? # # # # # = #???????? | | ??????? # # " # """ # # #???????? | | ???????## # """ # """ + + #???????? | | ??????? # """ # """ # # #???????? | | ??????? # """ # # # #???????? | | ??????? / "" # # # """ """ #???????? | | ???????### # """ # # # """ """ #???????? | | ???????###+# "" # ""T"" # # """ """ #???????? | | ??????? ? 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" """ ??????????? | | ?????????????????????????? ?? ?????????? | | ????????????????????????? ?? ##????????? | | ?????????????????????????#########???? #?????????? | | ??????????????????????????????????????? ?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 19 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Armor Plating | 16% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- GoHome() Challenges ------------ None Game ------ Seed ConstructCoreLink Manual? 0 Play Time 00:19:32 Cumulative 7.1 hours Start 2025.11.15 @ 20:57:42 End 2025.11.15 @ 21:16:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 10 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 5% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1fa68c96-9deb-409c-a9c6-0399bae6d2cb