Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.19 @ 22:04:35 Player: kaj Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (99) 495 Value Destroyed (4465) 4465 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (482) 482 TOTAL SCORE: 11142 Bonus ------- Entered DSFs 500 Friendly Fire -18 Cogmind --------- Core Integrity 0/1300 Matter 21/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (1350) Ox26 Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (14) ----- Huge Storage Unit Targeting Computer Improved Targeting Computer Improved Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Light Antimatter Reactor Light Antimatter Reactor Large Matter Pod (150) Long-range Tractor Beam Drone Bay (2/2) Hypervelocity Railgun Magnetic Acceleration Cannon Heavy Flail Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Targeting Computer Targeting Computer Targeting Computer Targeting Computer Improved Targeting Computer Improved Target Analyzer Core Analyzer Core Analyzer Improved Corruption Screen > --- WEAPON ----------- Heavy Gauss Cannon Heavy Gauss Cannon > --- INVENTORY -------- Micro Fission Core Micro Fission Core Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel Large Matter Pod Long-range Tractor Beam Drone Bay KE Penetrator Assault Cannon Assault Cannon Magnetic Acceleration Cannon Enhanced Gauss Cannon Heavy Gauss Cannon Heavy Flail [Rating: 87] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Armored Huge Wheel Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Utility Targeting Computer Device Kinecellerator Storage Huge Storage Unit Processor Targeting Computer Protection Utility Shielding Weapon Heavy Flak Cannon Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Rocket Launcher Impact Weapon Heavy Flail Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 ------- Run | Jun Mat Min Mat Min Mat Fac DSF Fac Fac Fac Res Slots Evolved 14 | . . . 2 . 2 2 . 2 2 2 2 Power . | . . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . Utility 12 | . . . 2 . . 2 . 2 2 2 2 Weapon . | . . . . . . . . . . . . Parts Attached 113 | 2 5 1 10 3 8 3 10 8 17 15 31 Power 15 | . . . 3 . 1 . 1 1 1 3 5 Engine 5 | . . . 2 . . . . 1 1 1 . Core 7 | . . . 1 . 1 . 1 . . 2 2 Reactor 3 | . . . . . . . . . . . 3 Propulsion 25 | 2 . 1 3 1 2 . 2 1 3 2 8 Treads 4 | 1 . . 1 1 . . 1 . . . . Leg 2 | . . . . . . . . . . . 2 Wheel 19 | 1 . 1 2 . 2 . 1 1 3 2 6 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 41 | . 4 . 3 . 2 3 2 4 8 6 9 Device 12 | . . . 1 . 1 1 . . 2 1 6 Storage 4 | . 2 . . . 1 . . . . . 1 Processor 15 | . 1 . 1 . . 1 1 2 4 3 2 Hackware . | . . . . . . . . . . . . Protection 10 | . 1 . 1 . . 1 1 2 2 2 . Artifact . | . . . . . . . . . . . . Weapon 32 | . 1 . 1 2 3 . 5 2 5 4 9 Energy Gun . | . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 14 | . 1 . 1 1 2 . 4 2 2 . 1 Ballistic Cannon 13 | . . . . . 1 . . . 3 2 7 Launcher 4 | . . . . 1 . . 1 . . 2 . Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . Parts Lost 73 | . . 1 3 7 1 . 5 1 7 11 37 Power 12 | . . . 1 1 . . 1 . 1 3 5 Propulsion 16 | . . 1 . 2 . . 2 . 1 1 9 Utility 25 | . . . 1 1 . . 1 1 3 4 14 Weapon 20 | . . . 1 3 1 . 1 . 2 3 9 Highest Loss Streak 19 | . . 1 2 6 1 . 2 1 5 4 19 To Critical Strikes 1 | . . . . . . . . . 1 . . Average Slot Usage (%) 86 | . 93 100 98 96 89 92 87 86 86 83 65 Engine 4 | . 14 14 7 10 . . . 3 4 . . Core 2 | . . . 3 . 9 7 6 2 . 3 2 Treads 4 | . 14 14 11 10 9 7 3 . . . . Wheel 11 | . 14 14 11 10 17 15 15 12 10 9 6 Device 3 | . . . 6 . 9 9 4 . 6 2 3 Storage 7 | . 14 14 11 11 9 7 7 6 5 5 4 Processor 29 | . 7 14 21 22 18 23 22 33 37 45 34 Protection 5 | . . . 4 10 . 5 10 13 6 5 . Energy Gun 1 | . 12 . . . . . . . . . . Ballistic Gun 9 | . 15 28 21 19 9 7 12 13 4 . . Ballistic Cannon 4 | . . . . . 9 7 2 . 6 9 5 Naked Turns . | . . . . . . . . . . . . Heaviest Build 123 | 12 27 27 32 35 92 93 102 105 116 121 123 Greatest Support 60 | 10 10 16 16 20 20 20 48 56 56 56 60 Greatest Overweight (x) 33 | 1 2 2 3 3 4 4 4 3 3 4 33 Average Overweight (x) 1 | 1 1 1 1 2 2 4 2 1 1 2 2 Largest Inventory Capacity 25 | 8 15 15 15 15 25 25 25 25 25 25 25 Average Capacity 21 | 8 9 15 15 15 20 25 25 25 25 25 25 Most Carried 25 | 6 14 15 15 15 20 19 25 25 25 25 24 Average Carried 18 | 5 8 14 14 14 15 18 23 23 24 22 17 Final Capacity 25 | 8 15 15 15 15 25 25 25 25 25 25 25 Final Carried 25 | 4 14 15 15 14 20 19 25 25 25 24 8 Class Distribution -------------------- 66% | Mutant 33% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 ----------- Run | Jun Mat Min Mat Min Mat Fac DSF Fac Fac Fac Res Matter Collected 3078 | 200 212 33 262 29 148 . 365 295 356 602 576 Remotely 141 | . . . . . . . . . . . 141 Salvage Created 3582 | . 94 88 478 62 143 . 507 488 377 906 439 Parts 212 | . 6 6 35 4 5 . 28 32 33 44 19 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 5 | . . 1 1 . . . . . 1 1 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 ------- Run | Jun Mat Min Mat Min Mat Fac DSF Fac Fac Fac Res Combat Hostiles Destroyed 87 | . 3 2 13 4 4 . 10 10 8 21 12 Guns 39 | . 3 2 13 2 . . 6 10 3 . . Cannons 37 | . . . . . 4 . 1 . 5 15 12 AOE 11 | . . . . 2 . . 3 . . 6 . Classes Destroyed 15 | . 2 . 2 1 . . 3 2 3 1 1 Worker 8 | . . . 2 . . . . 1 . 5 . Builder 3 | . . . . . . . . 1 . 2 . Recycler 1 | . . . . . . . . . . 1 . Operator 1 | . . . . . . . . . 1 . . Watcher 1 | . . . . . . . . . 1 . . Swarmer 15 | . 1 . 5 . 1 . . 2 . 4 2 Grunt 42 | . 2 2 6 2 2 . 5 3 2 11 7 Brawler 1 | . . . . . . . 1 . . . . Sentry 6 | . . . 2 . 1 . . 1 2 . . Specialist 5 | . . . . . . . 3 2 . . . Hunter 2 | . . . . . . . . . 2 . . Programmer 10 | . . . . . . . . 1 2 5 2 Heavy 3 | . . . . . . . 1 1 . 1 . Behemoth 1 | . . . . . . . . . . . 1 Assembled 2 | . . . . 2 . . . . . . . Best Kill Streak 9 | . 1 1 6 2 2 . 4 8 2 9 3 Combat Bots Only 9 | . 1 1 5 2 2 . 4 6 2 9 3 Max Kills in Single Turn 5 | . 1 1 1 2 1 . 2 2 1 5 1 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . 2 . . 2 . . 2 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 -------- Run | Jun Mat Min Mat Min Mat Fac DSF Fac Fac Fac Res Damage Taken 12050 | . 91 125 701 776 106 . 915 618 809 2073 5836 Core 2013 | . 31 58 110 163 27 . 153 11 61 97 1302 Absorbed by Shields 40 | . . . . . . . . . . 40 . Redirected to Shielding 45 | . . . . . . . 16 6 23 . . Core Remaining (%) 81 | 100 . 64 . 31 95 . 78 98 93 91 . Volleys Fired 274 | . 9 8 62 9 10 . 29 22 23 36 66 Largest 2 | . 2 2 2 2 2 . 2 2 2 2 2 Hottest 122 | . 60 40 43 43 58 . 58 56 106 106 122 Shots Fired 500 | . 18 16 115 13 20 . 56 44 46 62 110 Gun 288 | . 18 16 115 9 10 . 47 44 25 . 4 Cannon 200 | . . . . . 10 . 7 . 21 56 106 Launcher 12 | . . . . 4 . . 2 . . 6 . Special . | . . . . . . . . . . . . Kinetic 479 | . 9 16 115 9 20 . 54 44 46 56 110 Thermal 9 | . 9 . . . . . . . . . . Explosive 12 | . . . . 4 . . 2 . . 6 . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 50 | . 11 9 23 10 7 . 13 25 11 48 50 Robot Miss Streak 8 | . 2 1 3 1 3 . 2 7 8 6 4 Penetration Max 1 | . . . . . . . . . 1 . 1 Secondary Targets 6 | . . . 2 . . . 2 1 1 . . Max Gunslinging Chain 1 | . . . 1 . . . 1 1 1 . . Shots Hit Robots 404 | . 12 12 86 11 14 . 43 39 41 55 91 Core Hits 371 | . 5 7 31 11 7 . 23 80 65 114 28 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . 1 . . Critical Strikes 20 | . . . . . 2 . 1 . 1 1 15 Destroy 1 | . . . . . . . . . 1 . . Blast 19 | . . . . . 2 . 1 . . 1 15 Melee Attacks 4 | . . . . . . . . . . . 4 Impact 4 | . . . . . . . . . . . 4 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 10888 | . 118 103 826 261 250 . 906 886 1086 2967 3485 Guns 3308 | . 118 103 826 115 86 . 596 886 458 . 120 Cannons 5744 | . . . . . 164 . 108 . 628 1603 3241 Explosions 1712 | . . . . 146 . . 202 . . 1364 . Melee 124 | . . . . . . . . . . . 124 Ramming . | . . . . . . . . . . . . Kinetic 8971 | . 37 103 826 115 250 . 704 886 1086 1603 3361 Thermal 81 | . 81 . . . . . . . . . . Explosive 1712 | . . . . 146 . . 202 . . 1364 . Electromagnetic . | . . . . . . . . . . . . Impact 124 | . . . . . . . . . . . 124 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . 1 . 5 2 Average Corruption 2 | . . . . . . . . 1 . 3 2 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked 4 | . . . . . . . . . . . 4 Effects 9 | . . . . . . . . 1 . 7 1 Matter Fused 3 | . . . . . . . . . . 3 . Energy Discharges 2 | . . . . . . . . . . 2 . Parts Rejected 2 | . . . . . . . . . . 1 1 Data Loss (minor) 2 | . . . . . . . . 1 . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 123 | . . . . 15 . . . . . 4 104 Projectiles 104 | . . . . . . . . . . . 104 Explosions 19 | . . . . 15 . . . . . 4 . Melee . | . . . . . . . . . . . . Knockbacks 69 | . . . . . . . 3 . 12 26 28 Impact 2 | . . . . . . . . . . . 2 Kinetic 65 | . . . . . . . 3 . 12 26 24 Secondary 2 | . . . . . . . . . . . 2 Self-Inflicted Damage 90 | . . . . . . . . . . 90 . Shots 4 | . . . . . . . . . . 4 . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 401 | . 64 18 12 9 . . 401 21 54 130 65 Average Temperature 44 | . 30 8 5 7 . . 171 9 18 45 21 Received Heat Transfer 1633 | . 42 60 192 33 45 . 153 126 63 242 677 Effects 1 | . . . . . . . 1 . . . . Short Circuit 1 | . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . . . Heat Transferred 175 | . 175 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 ------- Run | Jun Mat Min Mat Min Mat Fac DSF Fac Fac Fac Res Peak Influence 374 | . 85 72 374 135 168 . 199 363 194 336 312 Initial 176 | . . 7 24 85 33 . 3 104 109 19 176 Average 125 | . 36 50 144 99 108 . 95 231 81 163 181 Maximum Alert Level 1 | . . . 1 . . . . 1 . 1 1 Low Security (%) 78 | 100 100 100 65 100 100 100 100 44 100 44 64 Level 1 21 | . . . 34 . . . . 55 . 55 35 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . . . Squads Dispatched 17 | . . . 1 . 1 . 1 2 2 6 4 Investigation 1 | . . . . . . . . . . 1 . Extermination 3 | . . . . . . . . . 1 1 1 Reinforcement 10 | . . . 1 . 1 . 1 2 1 4 . Assault . | . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 --------- Run | Jun Mat Min Mat Min Mat Fac DSF Fac Fac Fac Res Distress Signals 10 | . 1 . 2 . . . . . . 2 5 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 158 | . 7 3 20 17 6 . 11 15 13 31 35 Peak Tracking Total 17 | . 3 2 6 17 3 . 4 6 2 9 11 Tactical Retreats 12 | . 1 1 . . 1 . 1 1 . 2 5 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 ------- Run | Jun Mat Min Mat Min Mat Fac DSF Fac Fac Fac Res Traps Triggered 8 | . . 1 2 . . . 2 . . 2 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 ---------- Run | Jun Mat Min Mat Min Mat Fac DSF Fac Fac Fac Res Machines Disabled 1 | . . . . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 --------- Run | Jun Mat Min Mat Min Mat Fac DSF Fac Fac Fac Res Machines Accessed 11 | . . 1 1 . 2 1 . 1 2 2 1 Terminals 10 | . . . 1 . 2 1 . 1 2 2 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 21 | . . 1 3 . 4 1 . 3 4 4 1 Successful 7 | . . 1 1 . 1 1 . 1 1 . 1 Failed 14 | . . . 2 . 3 . . 2 3 4 . Catastrophic 3 | . . . 2 . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . Manual 8 | . . . 2 . 4 . . . 1 1 . Terminals 20 | . . . 3 . 4 1 . 3 4 4 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 7 | . . 1 1 . 1 1 . 1 1 . 1 Open Door 1 | . . 1 . . . . . . . . . Open DSF 2 | . . . . . . 1 . . . . 1 Branch Access Points 1 | . . . . . 1 . . . . . . Emergency Access Points 1 | . . . . . . . . 1 . . . Hauler Manifests 1 | . . . . . . . . . 1 . . Zone Layout 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 8 | . . . 1 . 1 1 . 1 2 2 . Full Trace Events 1 | . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 ------------ Run | Jun Mat Min Mat Min Mat Fac DSF Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 . . . Programmers 3 | . . . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 -------- Run | Jun Mat Min Mat Min Mat Fac DSF Fac Fac Fac Res Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders 2 | . . . . . . . . . . . 2 EXPLORE 2 | . . . . . . . . . . . 2 Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 ------- Run | Jun Mat Min Mat Min Mat Fac DSF Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . Drone Launches 2 | . . . . . . . . . . . 2 Drone Recoveries 1 | . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 ------------- Run | Jun Mat Min Mat Min Mat Fac DSF Fac Fac Fac Res Turns Passed 5162 | 4 459 195 464 393 412 37 339 538 966 726 629 Spaces Moved 3016 | 1 319 130 224 275 276 24 130 330 621 413 273 Core 2 | . . . . . . . . . . . 2 Treads 21 | . . . . 16 5 . . . . . . Legs . | . . . . . . . . . . . . Wheels 2993 | 1 319 130 224 259 271 24 130 330 621 413 271 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 95 | 95 95 110 110 125 95 140 101 115 115 115 115 Average Speed 121 | 95 98 110 115 130 120 140 126 117 120 129 143 Slowest Speed 1700 | 95 110 115 125 240 240 140 145 145 145 160 1700 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 29 | 2 52 37 28 69 27 1 79 12 18 16 14 Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 2 | . . . . . 1 1 . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 . . . 1 1 1 . Scrap Searched . | . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 67 | . . . . 26 . . 14 . . 15 12 Melee . | . . . . . . . . . . . . Projectile 12 | . . . . . . . . . . . 12 AOE 55 | . . . . 26 . . 14 . . 15 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 --------- Run | Jun Mat Min Mat Min Mat Fac DSF Fac Fac Fac Res Total 4038 | 4 448 169 335 296 335 27 262 436 795 537 394 Wait 477 | . 98 25 27 7 29 . 51 67 113 48 12 Move 3005 | . 318 129 223 274 275 23 129 329 620 412 273 Hop . | . . . . . . . . . . . . Pick Up 89 | . 12 4 8 2 12 1 17 5 12 11 5 Fast Attach 32 | . 3 . . . 2 . 4 1 7 4 11 Attach 56 | 1 . 1 6 2 5 2 1 4 7 9 18 Detach 1 | . . . . . . . . . . . 1 Swap 25 | 1 2 . 4 1 1 1 5 3 3 2 2 Drop 54 | 2 6 2 5 1 1 . 18 5 10 2 2 Fire 274 | . 9 8 62 9 10 . 29 22 23 36 66 Melee 4 | . . . . . . . . . . . 4 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 21 | . . . . . . . 8 . . 13 . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 0) 5 | -11/Junkyard | Entered Materials 292 | -10/Materials | Discovered new exit (range 8) 304 | -10/Materials | Build established: Mutant 464 | -10/Materials | Entered Mines 616 | -10/Mines | Discovered new exit (range 5) 626 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 659 | -10/Mines | Entered Materials 659 | -9/Materials | Evolved 2 slots: Utility x2 903 | -9/Materials | Discovered new exit (range 13) 1114 | -9/Materials | Discovered new exit (range 8) 1123 | -9/Materials | Entered Mines 1266 | -9/Mines | Discovered new exit (range 15) 1404 | -9/Mines | Discovered new exit (range 8) 1411 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1463 | -9/Mines | Assembled infested the area 1468 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1475 | -9/Mines | Core integrity fell below 50% 1516 | -9/Mines | Entered Materials 1516 | -8/Materials | Evolved 2 slots: Propulsion x2 1517 | -8/Materials | Identified exit to Factory 1543 | -8/Materials | Lost 6 parts (1p2n1u2w) 1928 | -8/Materials | Entered Factory 1928 | -7/Factory | Evolved 2 slots: Utility x2 1965 | -7/Factory | Identified exit to DSF 1965 | -7/Factory | Entered DSF 2048 | -7/DSF | Additional patrols routed to DSF 2210 | -7/DSF | Sterilization system engaged 2230 | -7/DSF | Ambient heat levels rising (+10) 2239 | -7/DSF | Discovered new exit (range 16) 2245 | -7/DSF | Ambient heat levels rising (+10) 2260 | -7/DSF | Ambient heat levels rising (+10) 2275 | -7/DSF | Ambient heat levels rising (+10) 2290 | -7/DSF | Ambient heat levels rising (+10) 2304 | -7/DSF | Entered Factory 2304 | -6/Factory | Evolved 2 slots: Utility x2 2832 | -6/Factory | Discovered new exit (range 9) 2842 | -6/Factory | Entered another Factory area 2842 | -5/Factory | Evolved 2 slots: Utility x2 3202 | -5/Factory | Lost 5 parts (1n2u2w) 3757 | -5/Factory | Discovered new exit (range 16) 3808 | -5/Factory | Entered another Factory area 3808 | -4/Factory | Evolved 2 slots: Utility x2 3991 | -4/Factory | Lost 3 parts (1p2u) 4062 | -4/Factory | Destroyed 9 combat bots 4119 | -4/Factory | Build established: Scavenger-Mutant 4464 | -4/Factory | Lost 4 parts (1u3w) 4524 | -4/Factory | Discovered new exit (range 9) 4534 | -4/Factory | Entered Research 4534 | -3/Research | Evolved 2 slots: Utility x2 4657 | -3/Research | Lost 3 parts (3u) 4707 | -3/Research | Spotted B-86 Titan 4758 | -3/Research | Garrison activated, responded to threat 4824 | -3/Research | Destroyed B-86 Titan 4836 | -3/Research | Lost 12 parts (1p2n5u4w) 4945 | -3/Research | Lost 3 parts (1n1u1w) 5075 | -3/Research | Core integrity fell below 50% 5131 | -3/Research | Core integrity fell below 20% 5163 | -3/Research | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 05145_ Penetrated by Slug. 05145_ Slug penetrates Door. 05145_ Penetrated by Slug. 05154_ Slug penetrates Wall. 05154_ Penetrated by Slug. 05159_ ALERT: Rogue bot located, Programmers report to Research Zone 7S. 05160_ Penetrated by Slug. 05160_ Core Analyzer destroyed. 05160_ Com. Wheel destroyed. 05161_ U-05 Engineer destroyed. 05162_ Slug penetrates Wall. 05162_ Penetrated by Slug. 05162_ Slug penetrates Wall. 05162_ Lgt. Antimatter Reactor destroyed. 05162_ Slug penetrates Fabricator. 05162_ Slug penetrates H-77 Assassin. 05162_ Slug penetrates Fabricator. 05163_ Penetrated by Slug. 05163_ Slug penetrates Wall. 05163_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#+####????????????????????? | | ??????????????????????? ??????????????????? | | ??????????????????????? R?????????????????? | | ??????????????????????? h?????????????????? | | ???????????????????????# h"""???????????????? | | ???????????????????????# """???????????????? | | ???????????????????????# h F"#??????????????? | | ???????????????????????# ""#??????????????? | | ???????????????????????# h #??????????????? | | ???????????????????????# #??????????????? | | ????????????????######## ] #??????????????? | | ????????????????# !#######????????? | | ????????????????# ????????? | | ????????????????+ w ????????? | | ????????????????# ????????????? | | ??????????????????# @ #???????????????????? | | ??????????????????# ######/#####?????????????????? | | ?????????????????????# u #?????????????????? | | ?????????????????????# #?????????????????? | | ?????????????????????# #?????????????????? | | ?????????????????????# #?????????????????? | | ?????????????????????# #?????????????????? | | ?????????????????????# #?????????????????? | | ?????????????????????# ! #?????????????????? | | ?????????????????????# !% #?????????????????? | | ?????????????????????###/#######?????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# ###?????????????????????? | | ???????????????????????# +?????????????????????? | | ???????????????????????# #?? ??????????????????? | | ??????????######?????### #? ???????????????????? | | ??????????# ????# # ???????????????????? | | ??????????# ##### # ????????????????????? | | ??????????# + +?????????????????????? | | ??????????# # #?????????????????????? | | ??????????# !# #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Corruption Block 15 Armor Coverage 600 Resistance: EM 20 Utility Shielding 33 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 32 Target Analysis 9 Core Analysis 9 Recoil Reduction 1 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DirtyReactionCalibrator Manual? 0 Play Time 00:53:40 Cumulative 143.4 hours Start 2023.04.19 @ 21:07:03 End 2023.04.19 @ 22:04:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 212 Rogue 212 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 57 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters SATURATION(75) Filters LOW_CONTRAST(23,23,23) Steam 1 RUN: 60c39138-342f-4b2b-80b2-921b3cd4d76b