Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.21 @ 14:18:34 Player: Artackni Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (1) 5 Value Destroyed (1) 1 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6906 Bonus ------- None Cogmind --------- Core Integrity 0/1600 Matter 252/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (11) -- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Light Quantum Reactor Advanced Power Amplifier Advanced Cloaking Device Improved Field Recycling Unit (27) Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Antigrav System Antigrav System Xenon Bombardment Thruster Field Propulsion Drive Impulse Thruster Impulse Thruster Field Propulsion Array Impulse Thruster Array > --- UTILITY ---------- Improved Cooling System Machine Analyzer Advanced Visual Processing Unit Advanced Signal Interpreter IFF Parser Seismic Detector Advanced ECM Suite Reaction Control System > --- WEAPON ----------- (None) > --- INVENTORY -------- Light Quantum Reactor Advanced Power Amplifier Seismic Detector Advanced Cloaking Device Improved Field Recycling Unit [Rating: 115] Favorites ----------- Power Light Quantum Reactor Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Shield Leg Hover Unit Antigrav System Flight Unit Xenon Bombardment Thruster Utility Advanced Visual Processing Unit Device Seismic Detector Processor Advanced Visual Processing Unit Protection Improved Utility Shielding Weapon Small Laser Energy Gun Small Laser Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 . . 2 2 2 2 Power 1 | . . . . . . . . . 1 . . . Propulsion 9 | . . 2 1 1 2 . . . . 2 1 . Utility 8 | . . . 1 1 . 2 . . 1 . 1 2 Weapon . | . . . . . . . . . . . . . Parts Attached 57 | 3 . 1 5 8 7 1 . 6 6 . 13 7 Power 5 | . . . . 1 1 . . . 1 . 2 . Engine 1 | . . . . 1 . . . . . . . . Core 2 | . . . . . 1 . . . 1 . . . Reactor 2 | . . . . . . . . . . . 2 . Propulsion 32 | 2 . . 3 2 5 . . 5 3 . 5 7 Treads 4 | 2 . . 1 . . . . . . . . 1 Leg 6 | . . . . . . . . . . . . 6 Wheel . | . . . . . . . . . . . . . Hover 7 | . . . . 1 1 . . 4 1 . . . Flight 15 | . . . 2 1 4 . . 1 2 . 5 . Utility 19 | . . 1 2 5 1 1 . 1 2 . 6 . Device 12 | . . . 1 3 . 1 . 1 2 . 4 . Storage . | . . . . . . . . . . . . . Processor 4 | . . 1 . 1 1 . . . . . 1 . Hackware . | . . . . . . . . . . . . . Protection 3 | . . . 1 1 . . . . . . 1 . Artifact . | . . . . . . . . . . . . . Weapon 1 | 1 . . . . . . . . . . . . Energy Gun 1 | 1 . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . Parts Lost 42 | . . 2 2 3 4 . . 2 1 . 18 10 Power 1 | . . . . . . . . . . . 1 . Propulsion 28 | . . 1 1 2 4 . . 2 1 . 8 9 Utility 12 | . . . 1 1 . . . . . . 9 1 Weapon 1 | . . 1 . . . . . . . . . . Highest Loss Streak 16 | . . 2 1 2 4 . . 1 1 . 14 16 To Critical Strikes 1 | . . . . . . . . . . . . 1 Average Backups 1 | . . . 4 4 4 4 3 4 4 5 4 5 Power . | . . . . . . . . . . . . 2 Propulsion . | . . . . . . . . . . . . . Utility 1 | . . . 4 3 3 4 3 3 4 5 3 3 Weapon . | . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . Unused Backups 7 | . . . . 1 2 . . 1 1 . . 2 Power 3 | . . . . . 1 . . . 1 . . 1 Propulsion . | . . . . . . . . . . . . . Utility 4 | . . . . 1 1 . . 1 . . . 1 Weapon . | . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 47 | . 42 27 21 56 48 49 52 77 71 66 66 9 Treads 16 | . 28 18 3 . . . . . . . . 1 Hover 2 | . . . . 1 . . . 18 17 14 8 . Flight 6 | . . . 1 22 17 17 17 18 11 14 18 . Device 5 | . . . 1 14 6 8 11 16 19 14 16 . Processor 3 | . . . 9 10 13 11 11 11 10 9 10 1 Protection 1 | . . . 6 . 6 5 5 5 5 4 3 . Energy Gun 8 | . 14 7 . . . . . . . . . . Peak Build Rating 115 | 3 3 4 10 29 41 33 33 68 83 74 115 47 Average Rating 20 | 2 3 2 6 23 26 32 33 61 64 74 97 23 On Entrance 28 | . 3 3 4 10 17 27 33 33 51 74 74 38 Avg Prop Armor Cover (%) 16 | . 34 34 22 9 14 . . 22 20 15 9 46 Naked Turns 29 | . . . . . . . . . . . . 29 Heaviest Build 40 | 1 1 1 3 14 9 10 10 11 37 25 40 . Greatest Support 58 | 40 40 3 9 15 22 18 18 31 34 28 58 32 Greatest Overweight (x) 3 | . . . . . . . . . 3 . . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . . 2 5 5 5 4 3 5 5 5 5 5 Average Carried 1 | . . . 4 4 4 3 3 4 4 5 4 5 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . 2 5 5 5 3 3 5 5 5 5 5 Class Distribution -------------------- 80% | Mutant 19% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Sprinter | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Acc Matter Collected 317 | 230 . . 15 65 7 . . . . . . . Remotely . | . . . . . . . . . . . . . Salvage Created 25 | 25 . . . . . . . . . . . . Parts 3 | 3 . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled 9 | . . . . . . . . . 3 . 6 . Retrieved Matter 289 | . . . . . . . . . 20 . 269 . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . . Classes Destroyed 1 | 1 . . . . . . . . . . . . Worker 1 | 1 . . . . . . . . . . . . Best Kill Streak 1 | 1 . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . Max Kills in Single Turn 1 | 1 . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Acc Hostile Shots Fired 712 | . 12 43 58 70 30 . . 49 6 4 169 271 Missed 335 | . 6 16 21 36 14 . . 28 4 3 103 104 Hits 377 | . 6 27 37 34 16 . . 21 2 1 66 167 Melee 3 | . . . . . . . . . . . 3 . Projectile 374 | . 6 27 37 34 16 . . 21 2 1 63 167 AOE 3 | . . . . . 2 . . . . . 1 . Critical Strikes 10 | . . . . . . . . 1 . . 3 6 Part Disruptions 1 | . . . . . . . . . . 1 . . Damage Taken 7564 | . 91 368 382 338 402 . . 538 48 116 1611 3670 Core 2864 | . 7 96 175 151 128 . . 185 . 30 480 1612 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 240 | . . . . 6 12 . . 31 . . 191 . Core Remaining (%) 84 | 100 97 76 68 78 84 . . 81 100 97 66 . Volleys Fired 2 | 2 . . . . . . . . . . . . Largest 1 | 1 . . . . . . . . . . . . Hottest 40 | 40 . . . . . . . . . . . . Shots Fired 2 | 2 . . . . . . . . . . . . Gun 2 | 2 . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Thermal 2 | 2 . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 1 | 1 . . . . . . . . . . . . Robot Miss Streak 1 | 1 . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 1 | 1 . . . . . . . . . . . . Core Hits 4 | 1 . 2 . . . . . . . . . 1 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 126 | 10 18 43 16 . . . . . 1 . . 38 Guns 10 | 10 . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Ramming 116 | . 18 43 16 . . . . . 1 . . 38 Kinetic . | . . . . . . . . . . . . . Thermal 10 | 10 . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 6 | . . . . 2 . . . . . . 4 6 Average Corruption 1 | . . . . 1 . . . . . . 1 4 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 8 | . . . . 2 . . . . . . 5 1 Message Errors 3 | . . . . . . . . . . . 2 1 Matter Fused 3 | . . . . 2 . . . . . . 1 . Energy Discharges 1 | . . . . . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 1 | . 1 . . . . . . . . . . . Impact 1 | . 1 . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 54 | . 9 21 8 . . . . . . . . 16 Shots . | . . . . . . . . . . . . . Rammed 24 | . 1 7 2 . . . . . 1 . . 13 Targets Rammed 24 | . 1 7 2 . . . . . 1 . . 13 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 8 | . . . . 1 . . . . . . 8 . Average Temperature 1 | . . . . 1 . . . . . . 1 . Received Heat Transfer 747 | . 12 147 108 42 102 . . 30 18 9 99 180 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 25 | 25 . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Acc Maximum Alert Level . | . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 190 | 5 . 35 105 172 77 26 9 90 44 35 38 190 Initial 77 | . . . 14 47 77 26 9 . 44 . 13 12 Average 9 | . . . 39 42 49 26 5 9 19 7 5 57 Influence Increases 1490 | 5 . 45 165 345 105 . . 165 . 60 270 330 Destroy 0b10 Robot/NC 5 | 5 . . . . . . . . . . . . Partial Spotted 390 | . . . . 120 15 . . 30 . 60 150 15 Lose Combat Pursuer 1095 | . . 45 165 225 90 . . 135 . . 120 315 Influence Decreases 1305 | 5 . 10 95 291 209 29 26 75 90 35 273 167 Entered New Map 275 | . . . 21 58 82 29 17 . 46 . 12 10 Time Decay 750 | 5 . 10 64 203 100 . 9 60 44 35 145 75 Lost Part 280 | . . . 10 30 27 . . 15 . . 116 82 Squads Dispatched 30 | . . 2 1 7 2 . . 3 . 1 11 3 Investigation 3 | . . 1 . . . . . . . . 2 . Extermination 11 | . . . . 3 1 . . 1 . . 5 1 Reinforcement 16 | . . 1 1 4 1 . . 2 . 1 4 2 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Acc Distress Signals 13 | . . 2 2 1 2 . . . . . 5 1 Communications Jammed 1 | . . . . . . . . 1 . . . . Distress Signals 1 | . . . . . . . . 1 . . . . Times Spotted 225 | . 7 10 21 27 14 . 6 24 2 2 73 39 Peak Tracking Total 20 | . 6 9 10 8 8 . 6 8 4 1 20 16 Tactical Retreats 38 | . . 1 4 6 3 . . 4 . . 14 6 ECM-based Alert Blocks 36 | . . . . . . . . . . . 36 . Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Acc Traps Triggered 10 | . 1 1 . 2 . 1 . 1 . 1 3 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Acc Machines Disabled . | . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Acc Machines Accessed . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks . | . . . . . . . . . . . . . Successful . | . . . . . . . . . . . . . Failed . | . . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks . | . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections . | . . . . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Acc Active Infowar (turns) 2662 | . . 9 155 739 209 10 31 273 123 195 841 77 Optics 2502 | . . 9 155 739 209 10 31 273 123 195 758 . IFF 1093 | . . . . . . . . . 116 195 782 . Seismic 2381 | . . . 1 738 209 10 31 273 123 195 801 . Machine Analysis 497 | . . . . . . . . . . . 420 77 Cloaking 9 | . . . . . . . . . . . 9 . Jamming 277 | . . . . . . . . 186 91 . . . ECM 574 | . . . . 1 . . . . . . 573 . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Acc Turns Passed 8020 | 1073 4016 121 155 739 209 10 31 273 123 195 841 234 Spaces Moved 6783 | 220 126 220 309 1563 587 24 92 718 180 264 2056 424 Core 970 | 11 90 220 231 . . . . . 26 . . 392 Treads 245 | 209 36 . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover 2 | . . . . . . . . 2 . . . . Flight 5566 | . . . 78 1563 587 24 92 716 154 264 2056 32 Fastest Speed 26 | 50 50 50 32 30 29 34 34 31 31 34 26 42 Average Speed 39 | 154 81 50 46 30 33 34 34 34 62 34 31 49 Slowest Speed 200 | 160 160 50 50 34 40 34 34 60 200 34 42 50 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 73 | . . . 2 21 9 . . 8 1 3 29 . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 29 | 5 25 29 39 46 23 1 80 30 7 10 63 20 Regions Visited 12 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 5 | . . . . 1 1 . . 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . . . . . . 1 . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Acc Total 12000 | 950 4038 229 317 1804 589 26 91 729 189 365 2229 444 Wait 5156 | 726 3912 . . 233 . . . 5 . 105 175 . Move 6635 | 219 125 219 304 1523 568 24 91 701 178 257 2002 424 Hop 65 | . . . 2 18 9 . . 8 1 3 24 . Pick Up 17 | . . 2 3 3 2 . . 3 1 . 3 . Fast Attach 47 | 3 . 1 4 6 5 . . 9 4 . 8 7 Attach 12 | . . . 1 1 1 2 . . 1 . 6 . Detach 8 | . . . 1 . 1 . . 1 1 . 4 . Swap 6 | . . . . 1 1 . . . 1 . 3 . Drop 14 | . . . . 4 2 . . 2 2 . 4 . Fire 2 | 2 . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Ram 22 | . 1 7 2 . . . . . . . . 12 Kick . | . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . 1 Escape Stasis 15 | . . . . 15 . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Fac / *Sto / [*Low]) -6/Factory -5/Factory -5/Waste -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory -3/Research -2/Research -1/Access History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 1074 | -11/Scrapyard | Entered Materials 1075 | -10/Materials | Build established: Mutant 5087 | -10/Materials | Discovered new exit (range 8) 5090 | -10/Materials | Entered another Materials area 5090 | -9/Materials | Evolved 2 slots: Propulsion x2 5199 | -9/Materials | Discovered new exit (range 11) 5211 | -9/Materials | Entered another Materials area 5211 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5356 | -8/Materials | Discovered new exit (range 18) 5366 | -8/Materials | Entered Factory 5366 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5416 | -7/Factory | Discovered new exit (range 14) 5673 | -7/Factory | Build established: Sprinter 5952 | -7/Factory | Discovered new exit (range 5) 5953 | -7/Factory | Identified exit to Storage 6100 | -7/Factory | Discovered new exit (range 15) 6105 | -7/Factory | Identified exit to Factory 6105 | -7/Factory | Entered another Factory area 6105 | -6/Factory | Evolved 2 slots: Propulsion x2 6202 | -6/Factory | Spotted B-75 Beast 6244 | -6/Factory | Lost 4 parts (4n) 6255 | -6/Factory | Discovered new exit (range 16) 6261 | -6/Factory | Identified exit to Factory 6314 | -6/Factory | Entered another Factory area 6314 | -5/Factory | Evolved 2 slots: Utility x2 6324 | -5/Factory | Sucked down chute 6324 | -5/Factory | Entered Waste 6333 | -5/Waste | Spotted C-40 Crusher 6336 | -5/Waste | Spotted C-40 Crusher 6337 | -5/Waste | Spotted C-40 Crusher 6339 | -5/Waste | Spotted C-40 Crusher 6342 | -5/Waste | Spotted C-40 Crusher 6351 | -5/Waste | Spotted C-40 Crusher 6351 | -5/Waste | Discovered new exit (range 12) 6355 | -5/Waste | Identified exit to Factory 6355 | -5/Waste | Entered Factory 6399 | -5/Factory | Discovered new exit (range 20) 6421 | -5/Factory | Identified exit to Upper Caves 6506 | -5/Factory | Build established: Mutant 6618 | -5/Factory | Discovered new exit (range 18) 6627 | -5/Factory | Identified exit to Factory 6628 | -5/Factory | Entered another Factory area 6628 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 6746 | -4/Factory | Discovered new exit (range 15) 6750 | -4/Factory | Identified exit to Research 6751 | -4/Factory | Entered Research 6751 | -3/Research | Evolved 2 slots: Propulsion x2 6772 | -3/Research | Spotted B-86 Titan 6927 | -3/Research | Discovered new exit (range 9) 6946 | -3/Research | Identified exit to Research 6946 | -3/Research | Entered another Research area 6946 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 7253 | -2/Research | Build established: Sprinter 7302 | -2/Research | Spotted B-90 Cyclops 7417 | -2/Research | Spotted B-90 Cyclops 7754 | -2/Research | Spotted B-90 Cyclops 7766 | -2/Research | Spotted B-90 Cyclops 7784 | -2/Research | Discovered new exit (range 13) 7787 | -2/Research | Entered Access 7787 | -1/Access | Evolved 2 slots: Utility x2 7832 | -1/Access | Lost 16 parts (1p8n7u) 7879 | -1/Access | Core integrity fell below 50% 7967 | -1/Access | Spotted B-99 Colossus 8013 | -1/Access | Core integrity fell below 20% 8021 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 07962_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 07969_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A009. 07970_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 8U. 07984_ P-80 Master resets S-43 Plague, system corruption cleaned. 07988_ Broken Shield Leg destroyed. 07994_ Shield Leg destroyed. 08001_ Slug penetrates Wall. 08007_ Penetrated by Slug. 08007_ Slug penetrates Wall. 08008_ Imp. Heavy Siege Treads destroyed. 08011_ Slug penetrates Wall. 08011_ Slug penetrates S-43 Plague. 08011_ Slug penetrates Wall. 08012_ Slammed into S-43 Plague. 08018_ Destabilizing: System corrupted (+1). 08019_ Slammed into S-43 Plague. 08020_ JKQMKLRV%AQKBT2VM6DOUPKV6L6Z7 08020_ Slammed into S-43 Plague. Map ----- +----------------------------------------------------+ | ?????????????????# #??????????? | | ?????????????????# #??????????# | | ?????????????????# #??????????? [ | | ?????????????????# #????????????? | | ?????????????????# ##?????????????? | | ?????????????????# #################+## | | ?????????????????# | | ?????????????????# | | ?????????????????+ ^ | | ?????????????????# | | ?????????????????# | | ?????????????????# #################+## | | ?????????????????# #############????????????# | | ?????????????????# #????# #????????????# | | ?????????????????# #????# #????????????# | | ?????????????????# #????# " #????????????# | | ?????????????????# ###### "" #????????????# | | ???????????"" # + "" #????????????# | | ????????????"" / p + "" #????????????# | | ????????? " # # "" #????????????#* | | ???????# ## #####s# "" #?????????????### | | ???????# ??# #???# # "" #???????????????? | | ???????#########??# #???# # " #???????????????? | | ??????????????????# #???# # #???????????????? | | ??????????????????# #???# # #???????????????? | | ??????????????????# #???#@# #???????????????? | | ??????????????????# ????#s# #???????????????? | | ??????????????????# ????# ########???????????????? | | ??????????????????#+????#+#??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 45 Energy Capacity 365 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Cloak Strength 4 Armor Coverage 150 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 72 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AbsorptionFlyingDatajack Manual? 0 Play Time 01:00:25 Cumulative 306.4 hours Start 2026.08.21 @ 02:13:47 End 2026.08.21 @ 14:18:34 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 148 Rogue 148 Adventurer 0 Explorer 0 Win Type - Total 18 Types 14/1/1/1/0/0/0/0/0/1 Lore% 80 Gallery% 75 Achievement% 73 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3fe8c009-7e2c-4ebb-b661-bcb29e9d5939