Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.08 @ 14:13:59

Player: Qwertychrish

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (29)      145
Value Destroyed (719)      719
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (600)                600
              TOTAL SCORE: 3004

 Bonus
-------
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/400
Matter                     268/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
  Enhanced Optical Array
           0b10 Decoder Chip [Generic]
           Targeting Computer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
    Medium Matter Pod (67)
           Mobile Refinery Mk. CCLXVII
  Improved EM Shotgun
  Improved EM Shotgun
           Beam Rifle

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
           Targeting Computer
           Mobile Refinery Mk. CCLXVII
>          --- WEAPON -----------
           Beam Rifle
     Light Assault Rifle
>          --- INVENTORY --------
     Light Ion Engine
           Aluminum Leg
           Aluminum Leg
   Compact Wheel
    Medium Matter Pod
           Visual Processing Unit
           Sensor Array
           Signal Interpreter
     Light Armor Plating
     Light Armor Plating
  Improved EM Shotgun
  Improved EM Shotgun
           Beam Rifle
     Heavy Assault Rifle
      Mini Grenade Launcher
[Rating: 18]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Targeting Computer
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  1    | .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             39   | 6   6   15  1   2   9   
  Power                    4    | 1   2   1   .   .   .   
    Engine                 4    | 1   2   1   .   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               8    | 2   2   2   .   .   2   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    8    | 2   2   2   .   .   2   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  13   | 1   1   4   1   2   4   
    Device                 4    | .   .   1   1   2   .   
    Storage                3    | 1   .   2   .   .   .   
    Processor              3    | .   1   .   .   .   2   
    Hackware               .    | .   .   .   .   .   .   
    Protection             3    | .   .   1   .   .   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   14   | 2   1   8   .   .   3   
    Energy Gun             7    | 1   1   4   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          4    | 1   .   2   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               3    | .   .   2   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   1   .   
Parts Lost                 11   | .   1   2   .   .   8   
  Power                    2    | .   .   1   .   .   1   
  Propulsion               4    | .   .   .   .   .   4   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   4    | .   1   1   .   .   2   
  Highest Loss Streak      7    | .   1   2   .   .   7   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   99  97  100 100 82  
  Engine                   11   | .   14  10  11  11  7   
  Leg                      31   | .   28  32  33  33  26  
  Device                   7    | .   .   8   7   11  8   
  Storage                  11   | .   14  11  11  11  8   
  Processor                11   | .   13  11  11  11  13  
  Energy Gun               11   | .   13  10  11  11  7   
  Ballistic Gun            11   | .   14  9   11  11  7   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             30   | 11  13  30  30  28  30  
  Greatest Support         33   | 20  20  33  33  33  33  
  Greatest Overweight (x)  .    | .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   15  15  15  15  
  Average Capacity         12   | 6   8   10  15  15  12  
  Most Carried             15   | 6   8   15  15  15  15  
  Average Carried          11   | 4   7   9   15  14  12  
  Final Capacity           15   | 8   8   15  15  15  5   
  Final Carried            15   | 6   8   15  15  15  5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -7/Zion
 Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Mat Min Zio Pro 
Matter Collected           691  | 220 106 211 .   22  132 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            883  | .   388 452 .   .   43  
  Parts                    50   | .   15  33  .   .   2   
Haulers Intercepted        2    | .   .   2   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      8    | .   .   .   .   .   8   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  23   | .   10  11  .   .   2   
  Guns                     14   | .   10  3   .   .   1   
  AOE                      9    | .   .   8   .   .   1   
Classes Destroyed          7    | .   3   4   .   .   .   
  Hauler                   2    | .   .   2   .   .   .   
  Recycler                 1    | .   .   1   .   .   .   
  Watcher                  3    | .   1   2   .   .   .   
  Swarmer                  9    | .   3   4   .   .   2   
  Grunt                    10   | .   7   3   .   .   .   
  Brawler                  1    | .   .   1   .   .   .   
  Sentry                   3    | .   .   3   .   .   .   
Best Kill Streak           9    | .   4   9   .   .   2   
  Combat Bots Only         6    | .   3   6   .   .   2   
Max Kills in Single Turn   3    | .   1   3   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   .   3   .   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Hostile Shots Fired        182  | .    53   27   .    .    102  
  Missed                   62   | .    6    12   .    .    44   
Damage Taken               1975 | .    542  308  .    .    1125 
  Core                     549  | .    139  46   .    .    364  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   11   | .    .    .    .    11   .    
Core Remaining (%)         72   | 100  44   .    .    .    .    
Volleys Fired              75   | .    36   30   .    .    9    
  Largest                  2    | .    2    2    .    .    2    
  Hottest                  84   | .    70   76   .    .    84   
Shots Fired                125  | .    72   42   .    .    11   
  Gun                      120  | .    72   38   .    .    10   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 5    | .    .    4    .    .    1    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  55   | .    36   12   .    .    7    
  Thermal                  62   | .    36   23   .    .    3    
  Explosive                5    | .    .    4    .    .    1    
  Electromagnetic          3    | .    .    3    .    .    .    
  Robot Hit Streak         16   | .    9    16   .    .    11   
  Robot Miss Streak        4    | .    4    2    .    .    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           91   | .    46   37   .    .    8    
  Core Hits                46   | .    21   23   .    .    2    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         3    | .    2    1    .    .    .    
    Burn                   3    | .    2    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1739 | .    503  1029 .    .    207  
  Guns                     1032 | .    503  420  .    .    109  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               707  | .    .    609  .    .    98   
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  298  | .    142  77   .    .    79   
  Thermal                  778  | .    361  387  .    .    30   
  Explosive                625  | .    .    527  .    .    98   
  Electromagnetic          38   | .    .    38   .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            49   | .    .    23   .    .    26   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               49   | .    .    23   .    .    26   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      121  | .    .    78   .    .    43   
  Shots                    3    | .    .    2    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             1    | .    1    .    .    .    .    
  Kicked                   1    | .    1    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        251  | .    251  203  .    .    45   
  Average Temperature      90   | .    101  79   .    .    25   
  Received Heat Transfer   468  | .    273  87   .    .    108  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             4    | .    3    1    .    .    .    
  Heat Transferred         2196 | .    1221 901  .    .    74   
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Peak Influence             307  | .   280 307 16  .   .   
  Initial                  16   | .   .   .   16  .   .   
  Average                  101  | .   113 123 16  .   .   
Maximum Alert Level        1    | .   1   1   .   .   .   
  Low Security (%)         72   | 100 71  62  100 .   .   
  Level 1                  27   | .   28  37  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   .   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Distress Signals           4    | .   2   1   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              52   | .   13  16  1   .   22  
  Peak Tracking Total      15   | .   4   6   3   .   15  
  Tactical Retreats        1    | .   .   .   .   .   1   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Machines Accessed          11   | .   7   3   .   1   .   
  Terminals                10   | .   7   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                27   | .   16  7   .   4   .   
  Successful               16   | .   9   3   .   4   .   
  Failed                   11   | .   7   4   .   .   .   
    Catastrophic           2    | .   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   19   | .   13  6   .   .   .   
  Terminals                23   | .   16  7   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             8    | .   3   1   .   4   .   
  Part Schematic           4    | .   .   .   .   4   .   
  Alert Level              1    | .   1   .   .   .   .   
  Unreport Threat          2    | .   1   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         8    | .   6   2   .   .   .   
  Terminals                8    | .   6   2   .   .   .   
    Track                  1    | .   .   1   .   .   .   
    Botnet                 7    | .   6   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         7    | .   5   2   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   19   | .   .   .   .   19  .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro 
Total Allies               4    | .   .   .   .   4   .   
  Largest Group            4    | .   .   .   .   4   .   
  Highest-Rated Group      150  | .   .   .   .   150 .   
  Highest-Rated Ally       39   | .   .   .   .   39  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   1   1   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Turns Passed               2506 | 65   549  488  127  1027 250  
Spaces Moved               1879 | 52   355  265  105  852  250  
  Core                     133  | 16   .    .    .    .    117  
  Treads                   .    | .    .    .    .    .    .    
  Legs                     1746 | 36   355  265  105  852  133  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  50   
  Average Speed            115  | 98   120  120  120  120  87   
  Slowest Speed            120  | 120  120  120  120  120  120  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       40   | 4    63   28   25   81   41   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             4    | .    .    .    .    1    3    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          53   | .    .    47   .    .    6    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      53   | .    .    47   .    .    6    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Total                      2107 | 63  414 395 105 857 273 
  Wait                     75   | .   6   69  .   .   .   
  Move                     1874 | 51  354 264 104 851 250 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  22   | 6   5   9   .   1   1   
  Fast Attach              15   | 6   2   4   .   1   2   
  Attach                   8    | .   1   2   .   .   5   
  Detach                   3    | .   .   2   .   1   .   
  Swap                     16   | .   3   9   1   1   2   
  Drop                     18   | .   6   6   .   2   4   
  Fire                     75   | .   36  30  .   .   9   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     1    | .   1   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   11 | -11/Scrapyard      | Discovered new exit (range 15)
   66 | -11/Scrapyard      | Entered Materials
  305 | -10/Materials      | Build established: Mutant
  337 | -10/Materials      | Discovered new exit (range 12)
  348 | -10/Materials      | Core integrity fell below 50%
  582 | -10/Materials      | Discovered new exit (range 16)
  615 | -10/Materials      | Entered another Materials area
  615 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1081 | -9/Materials       | Discovered new exit (range 9)
 1103 | -9/Materials       | Entered Mines
 1209 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1230 | -9/Mines           | Entered Zion
 1344 | -7/Zion            | Discovered new exit (range 16)
 1571 | -7/Zion            | Found Prototype Device
 1571 | -7/Zion            | Identified Mobile Refinery Mk. CCLXVII
 1675 | -7/Zion            | Given A8's code to call for help
 1799 | -7/Zion            | Given the Hacking Drone Bay
 2045 | -7/Zion            | Imprinted
 2047 | -7/Zion            | Declared Zion's savior
 2257 | -7/Zion            | Entered Proximity Caves
 2373 | -6/Proximity Caves | Spotted B-75 Beast
 2391 | -6/Proximity Caves | Unaware initiated a cargo recovery operation
 2394 | -6/Proximity Caves | Spotter reported a threat
 2405 | -6/Proximity Caves | Spotter reported a threat
 2441 | -6/Proximity Caves | Core integrity fell below 50%
 2472 | -6/Proximity Caves | Lost 7 parts (1p3n1u2w)
 2504 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 2504 | -6/Proximity Caves | Core integrity fell below 20%
 2504 | -6/Proximity Caves | Learned Factory terminal intel
 2507 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
02443_ Lgt. Armor Plating severed.
02445_ Dropped Lrg. Storage Unit.
02450_ Acquired 0b10 Decoder Chip [Generic].
02490_ Acquired 30 matter.
02493_ Acquired 16 matter.
02494_ Dropped Lgt. Armor Plating.
02495_ Acquired Enh. Optical Array.
02500_ C-30 ARC bursts open, deploying its payload.
02500_ H-66 Slayer unfolds itself.
02500_ P-60 Hacker unfolds itself.
02500_ X-72 Disruptor unfolds itself.
02500_ P-60 Hacker unfolds itself.
02500_ M-28 Smith unfolds itself.
02500_ Penetrated by Slug.
02503_ Aluminum Leg destroyed.
02503_ Slug penetrates Wall.
02504_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT."
02504_ Acquired derelict log, extracted data.
Data stored: Factory terminal intel.
[Achievement: This Is Interesting...]

 Map 
-----
+----------------------------------------------------+
| ????????????????????#  ##?#     "   "    ###    #? |
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| ???????????????????##    #???#  #?????#  #???????? |
| ???????????????#???# #   #??##  #?????#  #???????? |
| ???????????????#    #*%  ####   #?###?#  #???????? |
| ??????????????????##            #"# ###  ##??????? |
| ???????????????????###                    #??????? |
| ??????????????????#     ###               #######? |
| ?????????????????#     ####              "%"       |
| ?????????????????# ???#"##                "        |
| ?????????????????????##"#            ###   ####    |
| ?????????????????????#          %  ###??#  #?????? |
| ??????????????########     ##      #?????###?????? |
| ??????????????#          #####    ##??????????   ? |
| ??????????????# #######s #???##  ##??????????      |
| ?????????????????????#   ##???#  ##???????#?#      |
| ???????????????????  #g  @#???#   ######  ##       |
| ??#?????????????#b     Y    ###                    |
| ?# #????????????#g                               ? |
| #  ####?????????#"   #      ###    ######          |
|  #    ??????????#""""#      #?#    ######          |
|   #?????????????####### %!  ###         = %        |
|   #???????????????????  !  ###          %          |
|   #???????????????????#######    ## ""% "     #??? |
|   #?????????????????????????##   ## # # "##  ##??? |
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|     ##?????     #???????????#####         ###   #? |
|      #####     #??????????????##          ##    #? |
|               #??????????????##                ##? |
|             ##????????????####                ##?? |
|        #########?????####?#                  ##??? |
|         #???## ##????#  ###                  #???? |
| #      ##???#   #?####   ## ###              #???? |
| #     ##????#   ###      ## #?#              #???? |
| #    ##?????#   ##       ## #?#             ##???? |
|      #??????#            ## #?#######      #####?? |
|      ##?????#             ![##??????##     ##  #?? |
|       #####?#              * #???????##    ##  #?? |
|       ##  #?#         ##   ###????????#       #??? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         5

 Item Schematics 
-----------------
                  Energy Filter | -7/Zion | Archive
                Cloaking Device | -7/Zion | Archive
                  Plasma Cannon | -7/Zion | Archive
                   Fission Core | -7/Zion | Archive
                  Matter Filter | -7/Zion | Archive
               Flexi-carbon Leg | -7/Zion | Archive
              Mak. Shrapnel Gun | -7/Zion | Archive
               Disruptor Cannon | -7/Zion | Archive
 Adv. System Restoration Module | -7/Zion | Archive
      Imp. Melee Analysis Suite | -7/Zion | Archive
             Enh. Optical Array | -7/Zion | Archive
                     Greatsword | -7/Zion | Archive
                 Thermal Shield | -7/Zion | Archive
                  Thermic Laser | -7/Zion | Archive
                  Hvy. Riot Gun | -7/Zion | Archive
                    Arc Thrower | -7/Zion | Free
                   Battle Rifle | -7/Zion | Free
                    Slug Cannon | -7/Zion | Free
                         Flamer | -7/Zion | Free

 Robot Schematics 
------------------
       S-27 Virus | -7/Zion | Archive
 A-02 Transporter | -7/Zion | Archive
        K-01 Serf | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
This Is Interesting...

 Challenges 
------------
None

 Game 
------
Seed              ZioniteCatalystNullifier
  Manual?         0
Play Time         00:31:30
  Cumulative      47.5 hours
  Start           2024.03.08 @ 13:33:24
  End             2024.03.08 @ 14:13:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          45
  Rogue           45
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          39
Achievement%      31
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 850dd596-14ab-4a2d-a2d5-e07569782650