Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.13 @ 14:12:27

Player: sasha

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (14)      70
Value Destroyed (178)      178
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 648

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     98/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (700) Ox13
Location                   -10/Mines

 Parts 
-------
>                     --- POWER (1) --------
                          (None)
>                     --- PROPULSION (2) ---
                          (None)
>                     --- UTILITY (2) ------
        High-capacity Storage Unit
>                     --- WEAPON (2) -------
                          (None)
>                     --- INVENTORY (20) ---
                Light Ion Engine
                Light Treads
                      Aluminum Leg
                      Aluminum Leg
                      Visual Processing Unit
  Faulty Experimental Sensor Array
                      Core Shielding
                      Core Shielding
                Light Armor Plating
                Light Armor Plating
                Light Armor Plating
                Light Armor Plating
                      Tractor Beam
                      Mining Laser

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Structural Scanner
>               --- WEAPON -----------
                Assault Rifle
                Assault Rifle
>               --- INVENTORY --------
          Light Ion Engine
                Aluminum Leg
                Aluminum Leg
                Hover Unit
                Backup Propulsion I
                Visual Processing Unit
   Experimental Sensor Array
                Core Shielding
                Core Shielding
          Light Armor Plating
          Light Armor Plating
          Light Armor Plating
          Light Armor Plating
                Tractor Beam
                Mining Laser
[Rating: 9]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Hover Unit               Backup Propulsion I
Utility                    Structural Scanner
  Device                   Structural Scanner
  Storage                  Small Storage Unit
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             18   | 8   8   2   
  Power                    4    | 2   2   .   
    Engine                 4    | 2   2   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   1   2   
    Treads                 3    | 2   1   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  2    | .   .   2   
    Flight                 .    | .   .   .   
  Utility                  4    | 1   3   .   
    Device                 1    | .   1   .   
    Storage                3    | 1   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   5    | 3   2   .   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          4    | 3   1   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         1    | .   1   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 8    | .   1   7   
  Power                    2    | .   1   1   
  Propulsion               3    | .   .   3   
  Utility                  1    | .   .   1   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      7    | .   1   7   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     93   | .   93  95  
  Engine                   13   | .   13  13  
  Treads                   27   | .   27  26  
  Device                   9    | .   8   12  
  Storage                  14   | .   14  14  
  Ballistic Gun            25   | .   25  26  
  Special Weapon           1    | .   2   .   
Naked Turns                .    | .   .   .   
Heaviest Build             48   | 14  48  48  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  13   | 2   1   13  
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 20   | 8   20  20  
  Average Capacity         11   | 7   9   20  
  Most Carried             15   | 7   14  15  
  Average Carried          8    | 4   6   14  
  Final Capacity           20   | 8   20  20  
  Final Carried            14   | 4   14  14  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           520  | 222 298 .   
  Remotely                 .    | .   .   .   
Salvage Created            394  | .   394 .   
  Parts                    27   | .   27  .   
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  10   | .   10  .   
  Guns                     10   | .   10  .   
Classes Destroyed          5    | .   5   .   
  Hauler                   1    | .   1   .   
  Recycler                 2    | .   2   .   
  Watcher                  1    | .   1   .   
  Swarmer                  8    | .   8   .   
  Grunt                    2    | .   2   .   
Best Kill Streak           5    | .   5   .   
  Combat Bots Only         4    | .   4   .   
Max Kills in Single Turn   2    | .   2   .   
  Gunslinging              1    | .   1   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Damage Taken               969  | .   363 606 
  Core                     256  | .   56  200 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              34   | .   34  .   
  Largest                  2    | .   2   .   
  Hottest                  120  | .   120 .   
Shots Fired                56   | .   56  .   
  Gun                      55   | .   55  .   
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  1    | .   1   .   
  Kinetic                  55   | .   55  .   
  Thermal                  1    | .   1   .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         8    | .   8   .   
  Robot Miss Streak        5    | .   5   .   
  Penetration Max          .    | .   .   .   
  Secondary Targets        4    | .   4   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           29   | .   29  .   
  Core Hits                15   | .   15  .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed 1    | .   1   .   
  Critical Strikes         1    | .   1   .   
    Destroy                1    | .   1   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           376  | .   376 .   
  Guns                     376  | .   376 .   
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  376  | .   376 .   
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         5    | .   .   5   
  Average Corruption       5    | .   .   5   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        20   | .   20  .   
  Average Temperature      10   | .   10  .   
  Received Heat Transfer   42   | .   42  .   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         .    | .   .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             211  | .   211 47  
  Initial                  47   | .   .   47  
  Average                  84   | .   104 45  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         80   | 100 72  100 
  Level 1                  19   | .   27  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              35   | .   16  19  
  Peak Tracking Total      16   | .   5   16  
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            3    | .   3   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          4    | .   4   .   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                9    | .   9   .   
  Successful               3    | .   3   .   
  Failed                   6    | .   6   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   5    | .   5   .   
  Terminals                6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          3    | .   3   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   2   .   
  Branch Access Points     1    | .   1   .   
  Unreport Threat          1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       1    | .   1   .   
  Refit                    1    | .   1   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   3   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Scr Mat Min 
Turns Passed               1002 | 59  711 232 
Spaces Moved               447  | 36  321 90  
  Core                     26   | 25  .   1   
  Treads                   420  | 11  321 88  
  Legs                     .    | .   .   .   
  Wheels                   .    | .   .   .   
  Hover                    1    | .   .   1   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  160 240 
  Average Speed            178  | 119 165 245 
  Slowest Speed            700  | 160 240 700 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       34   | 3   72  29  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 1    | .   1   .   
Terrain Destroyed          1    | .   1   .   
  Melee                    .    | .   .   .   
  Projectile               1    | .   1   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      597  | 50  442 105 
  Wait                     70   | .   59  11  
  Move                     445  | 35  320 90  
  Hop                      .    | .   .   .   
  Pick Up                  24   | 7   16  1   
  Fast Attach              5    | 3   2   .   
  Attach                   7    | 3   2   2   
  Detach                   1    | .   .   1   
  Swap                     6    | 2   4   .   
  Drop                     5    | .   5   .   
  Fire                     34   | .   34  .   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / *Min x2)
-10/Mines

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 16)
   60 | -11/Scrapyard | Entered Materials
  297 | -10/Materials | Identified exit to Mines
  311 | -10/Materials | Build established: Mutant
  525 | -10/Materials | Discovered new exit (range 7)
  610 | -10/Materials | Discovered new exit (range 14)
  771 | -10/Materials | Entered Mines
  860 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  865 | -10/Mines     | Found Prototype Device
  974 | -10/Mines     | Assembled infested the area
  978 | -10/Mines     | Learned location of Recycling (-7)
 1001 | -10/Mines     | Core integrity fell below 50%
 1002 | -10/Mines     | Core integrity fell below 20%
 1003 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
00990_ as-58005 destroyed.
00990_ as-89036 destroyed.
00991_ The unstable cave ceiling collapses. <x2>
00991_ as-83549 destroyed.
00992_ as-94650 destroyed.
00992_ as-43753 destroyed.
00993_ Assault Rifle destroyed.
00993_ K-01 Serf destroyed.
00994_ K-01 Serf collects debris.
00994_ Lgt. Treads destroyed.
00994_ K-01 Serf destroyed.
00995_ as-09409 destroyed.
00996_ Lgt. Ion Engine destroyed.
00996_ as-67699 destroyed.
00996_ K-01 Serf cleans the Pressure Siphon.
00997_ as-32482 destroyed.
00998_ Hover Unit destroyed.
00998_ Assault Rifle destroyed.
00999_ Backup Propulsion I destroyed.
01000_ The unstable cave ceiling collapses. <x3>

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              VortexHardcellScanner
  Manual?         0
Play Time         00:08:33
  Cumulative      41.4 hours
  Start           2022.12.13 @ 13:58:57
  End             2022.12.13 @ 14:12:27
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          53
  Rogue           53
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             28
Gallery%          35
Achievement%      30
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 39e7c9b8-94a1-4236-b00e-a17cbfac732e