Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.18 @ 22:46:55 Player: HorseLips Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (40) 200 Value Destroyed (1051) 1051 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (794) 794 TOTAL SCORE: 3765 Bonus ------- High Alert Combat Kills 52 Follower Combat Kills 155 Met Imprinter 300 Was Imprinted 300 Friendly Fire -13 Cogmind --------- Core Integrity 0/400 Matter 173/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (250) Ox4 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (2) ------ Medium Storage Unit > --- WEAPON (2) ------- Backup Laser I Heavy Battle Rifle > --- INVENTORY (10) --- Makeshift Targeting Computer Hardened Light Armor Plating Field Recycling Unit (0) Plasma Cutter Peak State ------------ > --- POWER ------------ Backup Power I > --- PROPULSION ------- Backup Propulsion I > --- UTILITY ---------- Bomb Factory No. 2 > --- WEAPON ----------- Autogun Autogun > --- INVENTORY -------- Hardened Light Armor Plating Field Recycling Unit Plasma Cutter [Rating: 18] Favorites ----------- Power Backup Power I Engine Backup Power I Propulsion Backup Propulsion I Treads Light Treads Hover Unit Backup Propulsion I Flight Unit Makeshift Flight Unit Utility Core Shielding Device Bomb Factory No. 2 Storage Small Storage Unit Protection Core Shielding Weapon Autogun Energy Gun EM Pulse Gun Ballistic Gun Autogun Ballistic Cannon Bore Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power 1 | . . . 1 . . . Propulsion 1 | . . . 1 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 46 | 7 10 2 14 . 8 5 Power 6 | 1 1 . 3 . 1 . Engine 6 | 1 1 . 3 . 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 12 | 2 4 1 4 . 1 . Treads 2 | 2 . . . . . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover 8 | . 4 1 3 . . . Flight 2 | . . . 1 . 1 . Utility 7 | 1 . . 2 . 4 . Device 1 | . . . . . 1 . Storage 3 | 1 . . . . 2 . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 3 | . . . 2 . 1 . Artifact . | . . . . . . . Weapon 21 | 3 5 1 5 . 2 5 Energy Gun 9 | 1 5 . 1 . . 2 Energy Cannon . | . . . . . . . Ballistic Gun 8 | 2 . . 3 . 2 1 Ballistic Cannon 1 | . . . . . . 1 Launcher 2 | . . 1 . . . 1 Special Weapon 1 | . . . 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 27 | . 8 . 9 . . 10 Power 5 | . . . 3 . . 2 Propulsion 9 | . 3 . 4 . . 2 Utility 2 | . . . 1 . . 1 Weapon 11 | . 5 . 1 . . 5 Highest Loss Streak 7 | . 4 . 3 . . 7 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 75 | . 96 77 86 66 73 67 Engine 12 | . 14 14 16 11 11 11 Hover 13 | . 21 28 25 11 11 5 Flight 4 | . . . . . 6 5 Storage 11 | . 14 14 11 11 10 11 Protection 11 | . 13 14 10 11 10 10 Energy Gun 3 | . 19 . 2 . . 4 Ballistic Gun 17 | . 6 . 14 22 22 13 Launcher 1 | . . 6 3 . . 3 Peak Build Rating 18 | 6 7 7 13 9 18 18 Average Rating 11 | 5 6 5 10 9 12 13 On Entrance 7 | . 6 4 7 9 9 18 Naked Turns . | . . . . . . . Heaviest Build 37 | 10 13 13 22 17 37 22 Greatest Support 40 | 40 40 12 18 6 8 8 Greatest Overweight (x) 6 | . 2 1 2 2 6 6 Average Overweight (x) 1 | . . . . 2 1 3 Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 Average Capacity 8 | 7 8 8 8 8 8 10 Most Carried 8 | 6 8 6 8 5 8 8 Average Carried 6 | 3 6 4 5 5 7 6 Final Capacity 10 | 8 8 8 8 8 10 10 Final Carried 8 | 6 5 6 5 5 8 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1106 | 261 130 20 463 39 103 90 Remotely . | . . . . . . . Salvage Created 1025 | . 321 . 597 . . 107 Parts 89 | . 33 . 48 . . 8 Haulers Intercepted . | . . . . . . . Recyclers Shooed 4 | . 1 . 3 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 9 | . . . . . 2 7 Prevented 1 | . . . . . . 1 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 27 | . 3 . 18 . . 6 Guns 14 | . 2 . 10 . . 2 AOE 12 | . . . 8 . . 4 Classes Destroyed 8 | . 5 . 2 . . 1 Worker 4 | . 3 . 1 . . . Builder 4 | . 2 . 2 . . . Watcher 5 | . 3 . 2 . . . Swarmer 8 | . 1 . 3 . . 4 Grunt 13 | . 2 . 11 . . . Duelist 1 | . . . 1 . . . Sentry 3 | . . . 3 . . . Hunter 2 | . . . . . . 2 Best Kill Streak 9 | . 4 . 9 . . 4 Combat Bots Only 6 | . 1 . 6 . . 4 Max Kills in Single Turn 2 | . 2 . 1 . . 2 Gunslinging 1 | . . . . . . 1 Exploded 2 | . . . 1 . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 241 | . 82 . 66 . . 93 Missed 64 | . 22 . 17 . . 25 Damage Taken 2319 | . 553 . 608 . . 1158 Core 493 | . 81 . 111 . . 301 Absorbed by Shields . | . . . . . . . Redirected to Shielding 50 | . . . . . . 50 Core Remaining (%) 83 | 100 . 67 . . . . Volleys Fired 105 | . 34 . 49 . . 22 Largest 2 | . 2 . 2 . . 2 Hottest 93 | . 80 . 63 . . 93 Shots Fired 183 | . 62 . 88 . . 33 Gun 152 | . 62 . 72 . . 18 Cannon 6 | . . . . . . 6 Launcher 25 | . . . 16 . . 9 Special . | . . . . . . . Kinetic 99 | . 14 . 66 . . 19 Thermal 9 | . . . 6 . . 3 Explosive 25 | . . . 16 . . 9 Electromagnetic 50 | . 48 . . . . 2 Robot Hit Streak 8 | . 7 . 8 . . 5 Robot Miss Streak 7 | . 6 . 3 . . 7 Penetration Max . | . . . . . . . Secondary Targets 3 | . 1 . 1 . . 1 Max Gunslinging Chain 1 | . 1 . 1 . . 1 Shots Hit Robots 104 | . 30 . 59 . . 15 Core Hits 72 | . 13 . 42 . . 17 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 1 | . . . . . . 1 Destroy 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2849 | . 576 . 1671 . . 602 Guns 1345 | . 494 . 710 . . 141 Cannons 56 | . . . . . . 56 Explosions 1448 | . 82 . 961 . . 405 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 917 | . 61 . 680 . . 176 Thermal 122 | . 82 . 30 . . 10 Explosive 1366 | . . . 961 . . 405 Electromagnetic 444 | . 433 . . . . 11 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . 4 4 . . . . Average Corruption 3 | . 3 4 . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 7 | . 4 3 . . . . Message Errors 2 | . 1 1 . . . . Matter Fused 2 | . 2 . . . . . Heat Flow Errors 1 | . . 1 . . . . Energy Discharges 1 | . 1 . . . . . Data Loss (major) 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 25 | . . . 23 . . 2 Projectiles . | . . . . . . . Explosions 25 | . . . 23 . . 2 Melee . | . . . . . . . Knockbacks 3 | . . . . . . 3 Impact . | . . . . . . . Kinetic 3 | . . . . . . 3 Secondary . | . . . . . . . Self-Inflicted Damage 69 | . . . 42 . . 27 Shots 4 | . . . 2 . . 2 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 211 | . 151 211 175 . . 136 Average Temperature 54 | . 55 110 49 . . 57 Received Heat Transfer 339 | . 129 . 198 . . 12 Siege Activations . | . . . . . . . Robots Corrupted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Fried 1 | . 1 . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 198 | . 50 . 111 . . 37 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 2 . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 502 | . 124 98 502 136 . . Initial 136 | . . 42 37 136 . . Average 187 | . 52 55 370 128 . . Maximum Alert Level 2 | . . . 2 . . . Low Security (%) 68 | 100 100 100 19 100 . . Level 1 10 | . . . 27 . . . Level 2 20 | . . . 52 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 2 . 3 . . . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 4 | . 1 . 3 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 3 | . . . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 53 | . 15 2 26 . . 10 Peak Tracking Total 5 | . 5 1 4 . . 4 Tactical Retreats 3 | . 3 . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 3 | . 3 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 3 | . . . 3 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled 1 | . . . 1 . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 3 | . 2 . 1 . . . Terminals 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 5 | . 4 . 1 . . . Successful 3 | . 2 . 1 . . . Failed 2 | . 2 . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 2 | . . . . . 2 . Terminals 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 3 | . 3 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . . . 1 . . . Registered Components 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . 1 . . . . . Refit 1 | . 1 . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . 2 . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 6 | . . 2 . . 4 . Largest Group 4 | . . 2 1 . 4 4 Highest-Rated Group 155 | . . 42 31 . 155 155 Highest-Rated Ally 40 | . . 31 31 . 40 40 Total Orders . | . . . . . . . Ally Attacks 37 | . . 13 18 . . 6 Total Damage 729 | . . 190 230 . . 309 Kills 8 | . . 2 4 . . 2 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 7242 | 119 783 96 904 423 3357 1560 Spaces Moved 3738 | 67 556 125 590 177 1669 554 Core 213 | 3 3 . . . . 207 Treads 156 | 64 92 . . . . . Legs . | . . . . . . . Wheels . | . . . . . . . Hover 1890 | . 461 125 590 177 537 . Flight 1479 | . . . . . 1132 347 Fastest Speed 50 | 50 56 56 52 240 145 235 Average Speed 182 | 155 118 73 120 240 199 270 Slowest Speed 560 | 160 160 116 240 240 560 350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 48 | 5 83 27 45 36 92 50 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 4 | . . 1 . 1 2 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 6 | . . . . 1 4 1 Spaces Dug . | . . . . . . . Terrain Destroyed 104 | . 12 . 55 . . 37 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 104 | . 12 . 55 . . 37 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 3968 | 79 619 128 691 176 1694 581 Wait 15 | . 4 . 11 . . . Move 3732 | 66 555 124 589 176 1668 554 Hop . | . . . . . . . Pick Up 39 | 6 10 2 12 . 9 . Fast Attach 14 | 6 . 1 1 . 5 1 Attach 21 | . 5 1 9 . 2 4 Detach 3 | . . . 1 . 2 . Swap 11 | 1 5 . 4 . 1 . Drop 18 | . 6 . 5 . 7 . Fire 105 | . 34 . 49 . . 22 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 10 | . . . 10 . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 19 | -11/Scrapyard | Discovered new exit (range 16) 120 | -11/Scrapyard | Entered Materials 296 | -10/Materials | Discovered new exit (range 15) 343 | -10/Materials | Build established: Mutant 457 | -10/Materials | Discovered new exit (range 7) 653 | -10/Materials | Discovered new exit (range 3) 747 | -10/Materials | Lost 4 parts (2n2w) 774 | -10/Materials | Discovered new exit (range 16) 903 | -10/Materials | Entered Mines 913 | -10/Mines | Learned location of Storage (-7) 925 | -10/Mines | Lost 3 parts (1n2w) 941 | -10/Mines | Discovered new exit (range 10) 953 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 999 | -10/Mines | Entered Materials 999 | -9/Materials | Accompanied by 1 ally 999 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1004 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1565 | -9/Materials | Lost 3 parts (2p1n) 1580 | -9/Materials | Discovered new exit (range 8) 1705 | -9/Materials | Discovered new exit (range 10) 1903 | -9/Materials | Entered Mines 2236 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2239 | -9/Mines | Discovered new exit (range 9) 2273 | -9/Mines | Learned location of Zion (-7) 2326 | -9/Mines | Entered Zion 2415 | -7/Zion | Found Prototype Device 2435 | -7/Zion | Identified Bomb Factory No. 2 2820 | -7/Zion | Received a visual enhancement algorithm 2880 | -7/Zion | Discovered new exit (range 15) 4516 | -7/Zion | Met Imprinter 4565 | -7/Zion | Imprinted 4567 | -7/Zion | Declared Zion's savior 5683 | -7/Zion | Entered Proximity Caves 5683 | -6/Proximity Caves | Accompanied by 4 allies 5844 | -6/Proximity Caves | Spotter reported a threat 5859 | -6/Proximity Caves | Spotter reported a threat 6508 | -6/Proximity Caves | Core integrity fell below 50% 6520 | -6/Proximity Caves | Lost 4 allies 6552 | -6/Proximity Caves | Lost 7 parts (2p2n3w) 7007 | -6/Proximity Caves | Core integrity fell below 20% 7243 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- The unstable cave ceiling collapses. Acquired Hvy. Riot Gun. The unstable cave ceiling collapses. Acquired 13 matter. The unstable cave ceiling collapses. S-27 Virus destroyed. The unstable cave ceiling collapses. Hvy. Riot Gun destroyed. Rocket Launcher destroyed. Destroyed Rocket Launcher. Autogun fries itself beyond repair. Lgt. Nuclear Core fries itself beyond repair. S-27 Virus destroyed. Switching to secondary target: S-27 Virus. S-27 Virus destroyed. VTOL Module fries itself beyond repair. The unstable cave ceiling collapses. Acquired 12 matter. Acquired 1 matter. Core Shielding destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????#????????????????????? | | ?????????????????? ##?????? #????????????????????? | | ????????????????? ##???? #????????????????????? | | ?????????????????? s ???? #????????????????????? | | ??????????????????#s #??# ?????????????????????? | | ?????????????????## ## ?????????????????????? | | ?????????????????? ?????????????????????? | | ??????????????????? ?????????????????????? | | ???????????????????# #?????????????????????? | | ??????????????????## #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# #?????????????????????? | | ???????????????????# #?????????????????????? | | ????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# ##????????????????????? | | ???????????? ???????## @ #????????????????????? | | ??????????? ??????## #????????????????????? | | ???????????? ?????# ##??????#????????????? | | ???????????????# #### ##### ##???????????? | | ???????????????# ##??????????? | | ???????????????# #??????????? | | ?????????? ##### #### ##?????????? | | ??????????? ??????## ##?# #?????????? | | ???????????? ??????????# #### ##????????? | | ????????????????????##??# # ???????? | | ???????????????????## ?## ???????? | | ???????????????????# ## ???????? | | ???????????????????# ???????? | | ???????????????????## ??????? | | ????????????????????## ## ??????? | | ?????????????????????# ## ??????? | | ##???????????????????## #???????? | | ###??????????????????## #????????? | | #???????????????????# #????????? | | #?????????????##????# ### ##?????????? | | ##???????????# ##???# #??# #??????????? | | ##?????????# #???# ##?# ##??????????? | | #?????#### #?##### #?# #???????????? | | #????## #?## ### ### #####???????? | | ##????# #?## ## ### #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 19 Energy Capacity 170 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 54 Recoil Reduction 2 Item Schematics ----------------- System Restoration Module | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Energy Well | -7/Zion | Archive Flak Gun | -7/Zion | Archive Lyr. Heavy Armor Plating | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Microactuators | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Y-45 Defender | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Challenges ------------ None Game ------ Seed VariableIntegratedPick Manual? 0 Play Time 00:43:00 Cumulative 9.8 hours Start 2025.02.18 @ 22:00:15 End 2025.02.18 @ 22:46:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 12 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0d8ac056-ff63-4431-90d4-f41c2b5dfc33