Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.23 @ 18:46:26 Player: Kisscool Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (66) 330 Value Destroyed (2739) 2739 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7429 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 240/300 Energy 47/100 System Corruption 12% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Visual Processing Unit Salvage Targeting Computer Improved Targeting Computer Advanced ECM Suite Hacking Suite Improved System Shield Advanced System Shield > --- WEAPON (2) ------- Power Sword > --- INVENTORY (5) ---- Improved Deuterium Engine Remote Datajack Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Gravmag Array Gravmag Array > --- UTILITY ---------- Improved Thermal Generator Advanced Heat Sink Small Storage Unit Visual Processing Unit Salvage Targeting Computer Improved Targeting Computer Advanced ECM Suite Cloaking Device Hacking Suite Advanced System Shield > --- WEAPON ----------- Tesla Rifle Force Rifle > --- INVENTORY -------- Gravmag Array Field Propulsion Drive Field Propulsion Drive Improved Medium Armor Plating Remote Datajack Power Sword [Rating: 76] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Propulsion Cooled VTOL Module Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag Array Flight Unit Cooled VTOL Module Utility Salvage Targeting Computer Device Triangulator Storage Small Storage Unit Processor Salvage Targeting Computer Hackware Hacking Suite Protection Improved Utility Shielding Weapon Shotgun Energy Gun Tesla Rifle Energy Cannon Beam Cannon Ballistic Gun Shotgun Ballistic Cannon Light Cannon Special Weapon Remote Datajack Impact Weapon Flail Slashing Weapon Chainsword Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Slots Evolved 10 | . . 2 2 2 . . 2 2 . Power . | . . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . Utility 8 | . . 1 2 1 . . 2 2 . Weapon . | . . . . . . . . . . Parts Attached 171 | 6 8 14 13 24 5 1 19 53 28 Power 18 | 1 . 1 1 1 . . 2 7 5 Engine 9 | 1 . 1 1 1 . . . 2 3 Core 9 | . . . . . . . 2 5 2 Reactor . | . . . . . . . . . . Propulsion 45 | 1 2 4 9 3 1 . 3 14 8 Treads . | . . . . . . . . . . Leg 7 | 1 . . . . . . . 6 . Wheel 2 | . 2 . . . . . . . . Hover 16 | . . 4 3 . . . . 6 3 Flight 20 | . . . 6 3 1 . 3 2 5 Utility 34 | 1 1 1 3 3 2 . 6 15 2 Device 15 | . 1 . . . 1 . 4 9 . Storage 2 | 1 . . . . . . . 1 . Processor 3 | . . 1 2 . . . . . . Hackware 3 | . . . . 1 . . . 2 . Protection 11 | . . . 1 2 1 . 2 3 2 Artifact . | . . . . . . . . . . Weapon 74 | 3 5 8 . 17 2 1 8 17 13 Energy Gun 28 | 3 1 1 . 4 2 . 4 7 6 Energy Cannon 3 | . . 1 . 2 . . . . . Ballistic Gun 13 | . 1 3 . 5 . . 2 1 1 Ballistic Cannon 5 | . 3 2 . . . . . . . Launcher . | . . . . . . . . . . Special Weapon 5 | . . . . 2 . 1 . 1 1 Impact Weapon 1 | . . 1 . . . . . . . Slashing Weapon 15 | . . . . . . . 2 8 5 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 4 | . . . . 4 . . . . . Unidentified Prototypes 3 | . . . 1 . . . 2 . . Parts Lost 54 | . . . 3 3 7 . 4 19 18 Power 7 | . . . . 1 1 . 1 1 3 Propulsion 21 | . . . 2 1 4 . 1 7 6 Utility 16 | . . . 1 . 1 . 1 8 5 Weapon 10 | . . . . 1 1 . 1 3 4 Highest Loss Streak 8 | . . . 3 2 5 . 4 8 7 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 83 | . 96 96 83 95 70 53 77 80 78 Engine 4 | . 14 11 9 6 3 . . . . Core 1 | . . . . . . . 3 3 3 Leg 1 | . . . . . . . . 4 . Wheel 1 | . 28 3 . . . . . . . Hover 6 | . . 27 7 . . . . 5 8 Flight 10 | . . . 17 27 18 7 12 5 1 Device 7 | . 10 11 3 . . . 12 13 6 Storage 5 | . 14 11 9 7 3 . . 4 3 Processor 17 | . . 9 18 23 23 23 20 17 17 Hackware 6 | . . . . 7 7 7 6 5 17 Protection 5 | . . . 1 7 6 7 12 5 5 Energy Gun 3 | . 15 . . 4 3 4 3 3 5 Energy Cannon 2 | . . 9 9 . . . . . . Ballistic Gun 2 | . 2 1 7 2 2 . 2 2 . Ballistic Cannon 1 | . 10 10 . . . . . . . Slashing Weapon 1 | . . . . . . . . 3 2 Naked Turns . | . . . . . . . . . . Heaviest Build 44 | 12 17 19 19 19 17 5 15 44 41 Greatest Support 65 | 10 26 26 21 20 19 5 15 65 40 Greatest Overweight (x) 4 | 3 1 2 3 1 . . 1 4 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 5 8 8 Average Capacity 7 | 7 8 8 8 8 6 5 5 7 7 Most Carried 8 | 8 8 8 8 8 8 5 5 8 8 Average Carried 6 | 6 7 7 7 7 6 4 3 6 5 Final Capacity 8 | 8 8 8 8 8 5 5 5 8 5 Final Carried 8 | 7 8 8 8 8 4 5 5 8 2 Class Distribution -------------------- 38% | Mutant 20% | Sprinter 17% | Hacker-Mutant 8% | Infiltrator-Sprinter 8% | Scavenger-Mutant 6% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Infiltrator-Sprinter | -6/Factory Scavenger-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Matter Collected 2480 | 224 26 77 222 404 89 10 386 716 326 Remotely . | . . . . . . . . . . Salvage Created 3226 | . 59 187 103 406 79 . 386 1424 582 Parts 150 | . 5 5 12 24 6 . 19 54 25 Haulers Intercepted 1 | . . . . 1 . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 28 | . . . . . 7 . . . 21 Prevented 6 | . . . . . . . . . 6 Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Combat Hostiles Destroyed 63 | . 3 3 5 7 4 . 8 22 11 Melee 21 | . . . . . . . 1 14 6 Guns 34 | . 1 1 3 6 4 . 7 8 4 Cannons 6 | . 2 1 2 1 . . . . . AOE 1 | . . . . . . . . . 1 Classes Destroyed 9 | . 2 2 . 2 1 . . 1 1 Hauler 1 | . . . . 1 . . . . . Recycler 1 | . . 1 . . . . . . . Watcher 1 | . . . . 1 . . . . . Swarmer 18 | . 2 . 4 3 3 . 3 . 3 Grunt 30 | . 1 2 . 2 . . 5 17 3 Brawler 1 | . . . . . . . . 1 . Duelist 3 | . . . . . . . . . 3 Sentry 5 | . . 1 1 2 . . . . 1 Programmer 5 | . . . . . 1 . . 4 . Wasp 1 | . . . . . . . . . 1 Best Kill Streak 5 | . 2 2 4 3 3 . 3 5 2 Combat Bots Only 5 | . 2 1 4 3 3 . 3 5 2 Max Kills in Single Turn 1 | . 1 1 1 1 1 . 1 1 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . . . . . 1 Melee 1 | . . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Damage Taken 6708 | . 42 148 344 554 490 . 586 2624 1920 Core 1643 | . . 12 52 185 192 . 187 465 550 Absorbed by Shields 128 | . . . . . . . . 128 . Redirected to Shielding 396 | . . . . 34 21 . 82 127 132 Regen/Repaired (Parts) 147 | . . . . . . . 129 18 . Core Remaining (%) 85 | 100 100 97 90 . . 46 78 . . Volleys Fired 170 | . 4 14 26 29 14 3 24 30 26 Largest 2 | . 2 2 2 2 1 1 2 2 2 Hottest 145 | . 75 95 83 115 65 5 103 145 145 Shots Fired 275 | . 8 28 43 45 15 3 45 47 41 Gun 206 | . 3 4 17 36 15 . 44 46 41 Cannon 62 | . 5 24 26 7 . . . . . Launcher . | . . . . . . . . . . Special 7 | . . . . 2 . 3 1 1 . Kinetic 104 | . 5 14 17 19 6 . 15 23 5 Thermal 112 | . 3 14 26 7 9 . 23 18 12 Explosive . | . . . . . . . . . . Electromagnetic 52 | . . . . 17 . . 6 5 24 Robot Hit Streak 23 | . 2 6 5 13 10 2 23 19 4 Robot Miss Streak 9 | . 2 6 9 2 3 1 3 2 3 Penetration Max 1 | . . . . . . . . 1 . Secondary Targets 6 | . . . . 1 . . 2 2 1 Max Gunslinging Chain 1 | . . . . 1 . . 1 1 1 Shots Hit Robots 285 | . 4 18 17 50 12 2 41 102 39 Core Hits 137 | . 3 5 7 23 11 . 27 44 17 Critical Kills 3 | . . 1 . . 1 . . 1 . Critical Parts Destroyed 3 | . . . . . . . . 3 . Critical Strikes 18 | . . 1 . 1 1 . 1 13 1 Burn 1 | . . . . . . . . . 1 Meltdown 1 | . . 1 . . . . . . . Destroy 5 | . . . . . 1 . . 4 . Corrupt 1 | . . . . 1 . . . . . Sever 10 | . . . . . . . 1 9 . Melee Attacks 124 | . . . . 14 . . 3 80 27 Impact . | . . . . . . . . . . Slashing 110 | . . . . . . . 3 80 27 Piercing . | . . . . . . . . . . Sneak Attacks 16 | . . . . 14 . . . 1 1 Combat Hostiles 2 | . . . . . . . . 1 1 Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6761 | . 60 322 277 635 154 . 790 3217 1306 Guns 3016 | . 23 62 119 512 154 . 697 999 450 Cannons 578 | . 37 260 158 123 . . . . . Explosions 140 | . . . . . . . . . 140 Melee 3020 | . . . . . . . 93 2211 716 Ramming 7 | . . . . . . . . 7 . Kinetic 1415 | . 37 131 119 308 42 . 236 501 41 Thermal 1608 | . 23 191 158 123 112 . 344 385 272 Explosive . | . . . . . . . . . . Electromagnetic 711 | . . . . 204 . . 117 113 277 Impact . | . . . . . . . . . . Slashing 3020 | . . . . . . . 93 2211 716 Piercing . | . . . . . . . . . . Highest Corruption 12 | . . . . . 2 1 . 12 12 Average Corruption 8 | . . . . . 1 1 . 9 12 Corruption Purged 1 | . . . . . 1 . . . . Corruption Blocked . | . . . . . . . . . . Effects 41 | . . . . . 1 . . 18 22 Message Errors 6 | . . . . . . . . 4 2 Matter Fused 9 | . . . . . . . . 2 7 Heat Flow Errors 5 | . . . . . . . . 2 3 Energy Discharges 4 | . . . . . . . . 1 3 Data Loss (minor) 4 | . . . . . . . . 3 1 Data Loss (major) 6 | . . . . . . . . 4 2 Misfires 5 | . . . . . 1 . . 1 3 Misdirections 1 | . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 12 | . . . . . . . . . 12 Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 12 | . . . . . . . . . 12 Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed 1 | . . . . . . . . 1 . Kicked 1 | . . . . . . . . 1 . Crushed . | . . . . . . . . . . Highest Temperature 441 | . 45 171 123 243 20 . 441 405 351 Average Temperature 108 | . 19 69 34 73 12 . 179 178 133 Received Heat Transfer 1584 | . . 60 27 141 39 . 144 804 369 Effects 11 | . . . . . . . 2 4 5 Shutdowns 1 | . . . . . . . 1 . . Energy Bleed 4 | . . . . . . . 1 1 2 Interference 6 | . . . . . . . . 3 3 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 4 | . . . . 1 . . 1 . 2 Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . Parts Melted 3 | . . 1 . 1 . . . 1 . Heat Transferred 2763 | . 50 407 333 259 135 . 628 555 396 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Peak Influence 371 | . 138 167 169 277 . . 310 371 . Initial 120 | . . 57 33 14 . . 120 105 . Average 149 | . 44 107 96 133 . . 167 233 . Maximum Alert Level 1 | . . . . 1 . . 1 1 . Low Security (%) 72 | 100 100 100 100 78 . . 77 30 . Level 1 27 | . . . . 21 . . 22 69 . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 14 | . 1 1 1 1 . . 2 8 . Investigation 9 | . 1 . . 1 . . 2 5 . Extermination 1 | . . . . . . . . 1 . Reinforcement 4 | . . 1 1 . . . . 2 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Distress Signals 3 | . 1 1 1 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 121 | . 5 5 10 11 14 4 13 31 28 Peak Tracking Total 7 | . 3 2 5 3 5 4 4 6 7 Tactical Retreats 22 | . 2 . 2 . 4 . 3 2 9 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Traps Triggered 5 | . 1 . . 1 . . 1 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 13 | . 4 4 1 . . . . 4 . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Machines Disabled 3 | . . 1 1 . . . . . 1 Max in Single Turn 1 | . . 1 1 . . . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Machines Accessed 35 | . 2 5 4 12 . . 5 7 . Terminals 17 | . 2 4 3 4 . . . 4 . Fabricators 4 | . . . . 2 . . 2 . . Repair Stations 7 | . . . . 3 . . 3 1 . Recycling Units 6 | . . . 1 3 . . . 2 . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 90 | . 6 13 13 24 . . 13 21 . Successful 50 | . 3 9 8 11 . . 9 10 . Failed 40 | . 3 4 5 13 . . 4 11 . Catastrophic 2 | . . 1 . . . . . 1 . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 48 | . 6 11 11 8 . . . 12 . Fabricators 8 | . . . . 4 . . 4 . . Repair Stations 19 | . . . . 6 . . 9 4 . Recycling Units 13 | . . . 2 6 . . . 5 . Scanalyzers 2 | . . 2 . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 28 | . 3 7 7 5 . . . 6 . Record 1 | . . . . . . . . 1 . Robot Analysis 1 | . . 1 . . . . . . . Open DSF 1 | . . . . 1 . . . . . Branch Access Points 1 | . . . 1 . . . . . . Terminal Index 1 | . . 1 . . . . . . . Alert Level 4 | . . 1 1 1 . . . 1 . Locate Traps 2 | . . . 2 . . . . . . Disarm Traps 7 | . 1 2 2 . . . . 2 . Dispatch Records 1 | . . 1 . . . . . . . Maintenance Status 1 | . . . . 1 . . . . . Security Status 1 | . . 1 . . . . . . . Hauler Manifests 3 | . 1 . . 1 . . . 1 . Registered Components 1 | . . . . . . . . 1 . Zone Layout 3 | . 1 . 1 1 . . . . . Fabricator Hacks 5 | . . . . 2 . . 3 . . Network Status 1 | . . . . . . . 1 . . Load Schematic 1 | . . . . . . . 1 . . Build 3 | . . . . 2 . . 1 . . Repair Station Hacks 11 | . . . . 2 . . 6 3 . Scan Component 6 | . . . . 1 . . 3 2 . Repair 3 | . . . . . . . 2 1 . Refit 2 | . . . . 1 . . 1 . . Recycling Unit Hacks 4 | . . . 1 2 . . . 1 . Recycle Component 1 | . . . . 1 . . . . . Retrieve Matter 2 | . . . 1 . . . . 1 . Retrieve Components 1 | . . . . 1 . . . . . Scanalyzer 2 | . . 2 . . . . . . . Insert Component 1 | . . 1 . . . . . . . Analyze 1 | . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 29 | . 2 2 4 11 . . 3 7 . Full Trace Events 7 | . . . . 1 . . 2 4 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Built 6 | . . . . 4 . . 2 . . Authchips . | . . . . . . . . . . Time 105 | . . . . 74 . . 31 . . Total Part Build Rating 30 | . . . . 26 . . 4 . . Parts Repaired 3 | . . . . . . . 2 1 . Time 114 | . . . . . . . 82 32 . Parts Recycled 1 | . . . . 1 . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter 52 | . . . 52 . . . . . . Retrieved Components 9 | . . . . 9 . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked 12 | . . . . 11 . . 1 . . Non-combat 11 | . . . . 10 . . 1 . . Combat 1 | . . . . 1 . . . . . Robot Hacks Applied 16 | . . . . 15 . . 1 . . parse_system 2 | . . . . 2 . . . . . no_distress 8 | . . . . 8 . . . . . find_chute 1 | . . . . 1 . . . . . find_fabricator 1 | . . . . 1 . . . . . find_recycling 2 | . . . . 2 . . . . . find_station 2 | . . . . 1 . . 1 . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Total Allies 1 | . . . . . . . . 1 . Largest Group 1 | . . . . . . . . 1 . Highest-Rated Group 41 | . . . . . . . . 41 . Highest-Rated Ally 41 | . . . . . . . . 41 . Total Orders 3 | . . . . . . . . 3 . STAY 1 | . . . . . . . . 1 . ROAM 1 | . . . . . . . . 1 . FOLLOW 1 | . . . . . . . . 1 . Ally Attacks 3 | . . . . . . . . 3 . Total Damage 96 | . . . . . . . . 96 . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Robot Analysis Total 1 | . . 1 . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 . . . 2 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Turns Passed 4322 | 90 188 467 475 599 374 32 479 930 688 Spaces Moved 5016 | 51 166 434 421 873 999 70 515 733 754 Core 29 | 22 . . . . . . . . 7 Treads . | . . . . . . . . . . Legs 104 | 29 2 . . . . . . 73 . Wheels 212 | . 164 48 . . . . . . . Hover 1616 | . . 386 113 . . . . 385 732 Flight 3055 | . . . 308 873 999 70 515 275 15 Fastest Speed 26 | 50 90 52 29 26 26 35 30 30 35 Average Speed 47 | 146 91 56 68 27 30 35 33 58 58 Slowest Speed 295 | 200 190 190 230 94 35 35 100 295 110 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 10 | . . . . 2 2 2 2 2 . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 35 | 4 37 40 32 22 96 12 16 16 78 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . . 1 . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 12 | . . . . . 8 2 . . 2 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 8 | . . . . . . . . 5 3 Melee . | . . . . . . . . . . Projectile 5 | . . . . . . . . 5 . AOE 3 | . . . . . . . . . 3 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Total 6503 | 64 194 627 560 1182 1056 72 768 1061 919 Wait 816 | . . 142 89 206 32 . 174 105 68 Move 4988 | 50 165 433 420 868 995 65 510 728 754 Hop 9 | . . . . 2 1 2 2 2 . Pick Up 113 | 8 10 8 7 18 4 1 10 38 9 Fast Attach 26 | 4 . 9 1 1 1 . 3 6 1 Attach 81 | 1 2 . 4 13 3 . 12 29 17 Detach 22 | . . 1 1 7 1 . 4 3 5 Swap 64 | 1 6 5 8 10 1 1 4 18 10 Drop 71 | . 7 15 4 14 4 . 4 21 2 Fire 170 | . 4 14 26 29 14 3 24 30 26 Melee 124 | . . . . 14 . . 3 80 27 Ram . | . . . . . . . . . . Kick 1 | . . . . . . . . 1 . Crush . | . . . . . . . . . . Escape Stasis 18 | . . . . . . . 18 . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory (discovered 2 exits: [*Upp x2]) -5/Upper Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 91 | -11/Scrapyard | Entered Materials 261 | -10/Materials | Discovered new exit (range 16) 279 | -10/Materials | Entered another Materials area 279 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 368 | -9/Materials | Discovered new exit (range 16) 372 | -9/Materials | Build established: Mutant 695 | -9/Materials | Discovered new exit (range 13) 746 | -9/Materials | Entered another Materials area 746 | -8/Materials | Evolved 2 slots: Utility x2 943 | -8/Materials | Lost 3 parts (2n1u) 1171 | -8/Materials | Discovered new exit (range 16) 1221 | -8/Materials | Entered Factory 1221 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1225 | -7/Factory | Identified exit to DSF 1297 | -7/Factory | Fabricated Antimatter Reactor (x2) 1461 | -7/Factory | Build established: Sprinter 1480 | -7/Factory | Fabricated Antigrav System (x2) 1769 | -7/Factory | Discovered new exit (range 6) 1807 | -7/Factory | Discovered new exit (range 15) 1820 | -7/Factory | Entered Lower Caves 1835 | -7/Lower Caves | Learned location of Zion (-7) 1850 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2019 | -7/Lower Caves | Lost 5 parts (1p3n1w) 2034 | -7/Lower Caves | Core integrity fell below 50% 2187 | -7/Lower Caves | Discovered new exit (range 15) 2194 | -7/Lower Caves | Entered another Lower Caves area 2205 | -7/Lower Caves | Discovered new exit (range 11) 2226 | -7/Lower Caves | Entered Factory 2226 | -6/Factory | Evolved 2 slots: Utility x2 2332 | -6/Factory | Build established: Mutant 2375 | -6/Factory | Repaired Cld. VTOL Module 2447 | -6/Factory | Lost 4 parts (1p1n1u1w) 2506 | -6/Factory | Fabricated Shotgun (x2) 2627 | -6/Factory | Discovered new exit (range 9) 2664 | -6/Factory | Repaired Imp. Utility Shielding 2705 | -6/Factory | Entered another Factory area 2705 | -5/Factory | Evolved 2 slots: Utility x2 2752 | -5/Factory | Repaired VTOL Module 3026 | -5/Factory | Lost 8 parts (1p3n3u1w) 3195 | -5/Factory | Discovered new exit (range 9) 3232 | -5/Factory | System corruption reached 10% 3279 | -5/Factory | Lost 6 parts (3n2u1w) 3350 | -5/Factory | Build established: Scavenger-Mutant 3624 | -5/Factory | Discovered new exit (range 8) 3635 | -5/Factory | Entered Upper Caves 3690 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 3745 | -5/Upper Caves | Core integrity fell below 50% 3785 | -5/Upper Caves | Ambushed by wild Derelicts 3842 | -5/Upper Caves | Build established: Hacker-Mutant 3975 | -5/Upper Caves | Learned Factory security intel 4044 | -5/Upper Caves | Learned Factory trap positions 4137 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4167 | -5/Upper Caves | Core integrity fell below 20% 4194 | -5/Upper Caves | Lost 7 parts (1p2n3u1w) 4323 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04216_ Acquired 10 matter. 04223_ Dropped Neutrino Core. 04223_ Acquired Imp. Deuterium Engine. 04248_ System corrupted: Energy discharge (-45). 04283_ Gravmag Array destroyed. 04287_ Field Propulsion Drive destroyed. 04287_ Lgt. Angular Momentum Engine destroyed. 04295_ System corrupted: FCS attempts to trigger Battle Rifle. 04295_ System corrupted: Battle Rifle misfires. 04300_ Cesium-ion Thruster destroyed. 04303_ S-27 Virus destroyed. 04303_ Switching to secondary target: S-27 Virus. 04303_ Tesla Rifle destroyed. 04305_ Battle Rifle destroyed. 04310_ VTOL Module self-destruct mechanism malfunctions. 04312_ S-27 Virus destroyed. 04314_ Corrupted Autogun fries itself beyond repair. 04318_ Autogun fries itself beyond repair. 04320_ Destroyed Lgt. Nuclear Core. 04322_ System corrupted: Energy discharge (-23). Map ----- +----------------------------------------------------+ | ???????????????????????????????????????# ## | | ????????????????????????####???????????# | | ??????????????????????### ##?????????## | | ?????????????????????## ########### ## | | ?????????????????????# # ### | | ?????????????????????# #?# ## | | ?????????????????????# ########### #?# ## | | ????????????????????## ###???# #?# ## | | ?????????????????#### #?????# ## | | ????????????????## #?????# ###### # ### | | ????????????????# # ##?????# #?### ### #?# | | ????????????????## # ##?????## # #?# #?# ### | | ????????????????# # #??????# # ### #?# ## | | ????????????????# ## ##?????# ## #?# | | ????????????????# # #????## #### #?# | | ???????????####?## # #????# #??# #?## | | ????????##% ##### # #??### ###??# #?# # | | ###### %% # ##### ##????? #?## | | %%%#### #### # #?????# ##?##% # | | % #### # #?# # ##????? # | | ## #### ##?# #### ##????? ##### # | | ?# ?????## #??# #### # ##???? # ##??# # | | ?#????????## #??### #####% ##????? #??# # | | ???????????# #????# ###% ##?????? ### # | | ???????????# #????# ## = ##??????# # ## | | ???????????# #????# # @ #??????# ### | | ???????????# #???## s ####### #?## # | | ??????????? #??## # # #???# ## | | ??????????? #??# ## # # #?????# ## | | ???????????####### ### ##### ## # ?????# ## | | ???????????## ## ##?# ##?# ## #????## ## | | ??????????## #??# #?# ## #???## ## | | ?????????## ###??# # #?# ## #??## ### | | ?????????# #??# ## #?# ## #?##* % ##?? | | ?????????## # # ## # #### ## ###% ##??? | | ??????????### ## ##?# %] /###???? | | ????????????####### #######??# ######?????? | | ???????????????????###????????## ###??????????? | | ???????????????????????????????######????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 25 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Cloak Strength 2 Additional Mass Support 6 Armor Coverage 225 Core Shielding 20 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 64 Targeting Accuracy 6 Salvage Targeting 1 Offensive Hacking 10 Defensive Hacking 26 Item Schematics ----------------- Shotgun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Antimatter Reactor | x2 | -7/Factory | Preloaded Antigrav System | x2 | -7/Factory | Preloaded Shotgun | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- A New Friend Party Time Challenges ------------ None Game ------ Seed SwordCooledPenetrator Manual? 0 Play Time 03:26:42 Cumulative 24.3 hours Start 2022.08.23 @ 13:20:23 End 2022.08.23 @ 18:46:26 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 21 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ca336180-12cd-46c6-b39a-139bac4e0f07