Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.10 @ 18:49:50

Player: Michael

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (146)     730
Value Destroyed (4489)     4489
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (599)                599
              TOTAL SCORE: 9378

 Bonus
-------
High Alert Combat Kills    599

 Cogmind 
---------
Core Integrity             0/700
Matter                     247/300
Energy                     290/290
System Corruption          1%
Temperature                Cool (0)
Movement                   Rolling (100)
Location                   -6/Proximity Caves

 Parts 
-------
>               --- POWER (1) --------
     Reinforced Deuterium Engine
>               --- PROPULSION (4) ---
        Armored Huge Wheel
        Armored Huge Wheel
>               --- UTILITY (4) ------
          Large Storage Unit
       Enhanced Optical Array
       Improved Signal Interpreter
       Improved Light Armor Plating
>               --- WEAPON (4) -------
      Makeshift Sword
                Great Axe
                Greatsword
>               --- INVENTORY (15) ---
          Light Nuclear Core
          Light Nuclear Core
       Enhanced Nuclear Core
        Armored Wheel
         Medium Storage Unit
  High-capacity Matter Pod (200)
  High-capacity Matter Pod (194)
       Advanced Weight Redist. System
       Improved Terrain Scanner
      Makeshift Terrain Scan Processor
        Layered Light Armor Plating
                Hacking Suite
      Makeshift Hacking Suite
                Assault Cannon
                Missile Launcher

 Peak State 
------------
>               --- POWER ------------
     Reinforced Deuterium Engine
>               --- PROPULSION -------
        Armored Huge Wheel
        Armored Huge Wheel
>               --- UTILITY ----------
          Large Storage Unit
       Enhanced Optical Array
       Improved Signal Interpreter
       Improved Light Armor Plating
>               --- WEAPON -----------
      Makeshift Sword
                Great Axe
                Greatsword
>               --- INVENTORY --------
          Light Nuclear Core
          Light Nuclear Core
       Enhanced Nuclear Core
        Armored Wheel
         Medium Storage Unit
  High-capacity Matter Pod
  High-capacity Matter Pod
       Advanced Weight Redist. System
       Improved Terrain Scanner
      Makeshift Terrain Scan Processor
        Layered Light Armor Plating
                Hacking Suite
      Makeshift Hacking Suite
                Assault Cannon
                Missile Launcher
[Rating: 52]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Propulsion Shielding
Weapon                     Assault Rifle
  Energy Gun               Pulse Rifle
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Heavy Missile Launcher
  Slashing Weapon          Scythe
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro 
Slots Evolved              6    | .   .   .   .   .   4   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   1   .   .   .   .   
  Utility                  2    | .   .   .   .   .   1   1   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   2   .   .   .   .   .   
Parts Attached             172  | 6   15  1   .   6   52  69  10  4   3   6   
  Power                    16   | 1   1   .   .   2   3   9   .   .   .   .   
    Engine                 8    | 1   1   .   .   1   1   4   .   .   .   .   
    Core                   8    | .   .   .   .   1   2   5   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               42   | 2   6   .   .   2   15  15  .   .   2   .   
    Treads                 7    | .   .   .   .   1   2   4   .   .   .   .   
    Leg                    5    | 2   3   .   .   .   .   .   .   .   .   .   
    Wheel                  30   | .   3   .   .   1   13  11  .   .   2   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  46   | 1   5   .   .   .   11  19  3   3   1   3   
    Device                 24   | .   .   .   .   .   4   14  1   3   1   1   
    Storage                6    | 1   3   .   .   .   2   .   .   .   .   .   
    Processor              4    | .   .   .   .   .   1   1   1   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             12   | .   2   .   .   .   4   4   1   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   68   | 2   3   1   .   2   23  26  7   1   .   3   
    Energy Gun             3    | .   .   .   .   .   3   .   .   .   .   .   
    Energy Cannon          4    | .   .   .   .   .   1   3   .   .   .   .   
    Ballistic Gun          27   | 2   3   1   .   2   12  6   1   .   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   2   .   .   .   1   
    Launcher               10   | .   .   .   .   .   3   3   3   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        18   | .   .   .   .   .   4   9   3   1   .   1   
    Piercing Weapon        3    | .   .   .   .   .   .   3   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 39   | .   .   .   .   1   18  18  2   .   .   .   
  Power                    6    | .   .   .   .   .   2   4   .   .   .   .   
  Propulsion               11   | .   .   .   .   .   3   7   1   .   .   .   
  Utility                  6    | .   .   .   .   .   6   .   .   .   .   .   
  Weapon                   16   | .   .   .   .   1   7   7   1   .   .   .   
  Highest Loss Streak      12   | .   .   .   .   1   12  5   1   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   99  100 100 100 85  89  81  69  75  76  
  Engine                   6    | .   14  14  14  9   3   2   7   7   7   7   
  Core                     2    | .   .   .   .   4   5   3   .   .   .   .   
  Treads                   2    | .   .   .   .   10  5   4   .   .   .   .   
  Leg                      3    | .   27  .   .   .   .   .   .   .   .   .   
  Wheel                    14   | .   .   28  28  17  18  16  12  7   14  15  
  Device                   8    | .   .   .   .   .   9   13  14  6   7   5   
  Storage                  8    | .   14  14  14  14  9   7   7   7   7   7   
  Processor                5    | .   .   .   .   .   .   7   7   15  15  15  
  Protection               4    | .   13  14  14  14  5   .   .   .   .   1   
  Energy Gun               1    | .   .   .   .   .   4   .   .   .   .   .   
  Energy Cannon            1    | .   .   .   .   .   3   1   .   .   .   .   
  Ballistic Gun            15   | .   28  28  28  28  16  13  14  2   .   .   
  Ballistic Cannon         2    | .   .   .   .   .   .   2   7   7   7   5   
  Slashing Weapon          6    | .   .   .   .   .   4   7   6   13  15  15  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             55   | 14  30  30  30  35  55  52  55  51  50  53  
  Greatest Support         65   | 20  20  20  20  20  41  56  56  37  65  56  
  Greatest Overweight (x)  3    | .   1   1   1   3   2   1   1   1   1   .   
  Average Overweight (x)   .    | .   .   1   1   2   1   .   .   1   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 6   10  15  15  15  14  15  15  15  15  15  
  Most Carried             15   | 5   11  14  15  15  15  15  15  15  15  15  
  Average Carried          13   | 3   8   12  14  14  12  14  14  14  14  14  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  
  Final Carried            15   | 5   11  14  15  14  14  14  14  15  14  15  

 Class Distribution 
--------------------
 64% | Mutant
 10% | Scavenger-Mutant
 10% | Scavenger-Tank
  4% | Scavenger-Skirmisher
  3% | Skirmisher

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -10/Mines
         Mutant | -10/Exiles
         Mutant | -9/Mines
 Scavenger-Tank | -8/Materials
         Mutant | -7/Factory
         Mutant | -7/Lower Caves
         Mutant | -7/Lower Caves
         Mutant | -7/Zion
         Mutant | -6/Proximity Caves

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  
Matter Collected           4508 | 227  621  16   .    153  1153 1940 211  129  18   40   
  Remotely                 443  | .    .    .    .    .    145  298  .    .    .    .    
Salvage Created            5185 | .    579  25   .    334  1903 1801 266  111  .    166  
  Parts                    270  | .    41   3    .    19   90   91   14   3    .    9    
Haulers Intercepted        4    | .    .    .    .    .    1    3    .    .    .    .    
Recyclers Shooed           3    | .    .    .    .    .    2    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      19   | .    .    .    .    .    .    .    8    5    .    6    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro 
Combat Hostiles Destroyed  102  | .   10  .   .   7   31  38  10  1   .   5   
  Melee                    11   | .   .   .   .   .   1   7   .   1   .   2   
  Guns                     59   | .   10  .   .   7   22  19  1   .   .   .   
  Cannons                  8    | .   .   .   .   .   2   6   .   .   .   .   
  AOE                      24   | .   .   .   .   .   6   6   9   .   .   3   
Classes Destroyed          15   | .   6   .   .   2   4   3   .   .   .   .   
  Worker                   16   | .   4   1   .   .   7   4   .   .   .   .   
  Builder                  6    | .   1   .   .   .   2   3   .   .   .   .   
  Tunneler                 3    | .   .   .   .   .   1   2   .   .   .   .   
  Hauler                   4    | .   .   .   .   .   1   3   .   .   .   .   
  Recycler                 10   | .   1   .   .   .   5   4   .   .   .   .   
  Watcher                  5    | .   2   .   .   .   2   1   .   .   .   .   
  Swarmer                  23   | .   3   .   .   .   6   8   3   .   .   3   
  Cutter                   2    | .   .   .   .   .   .   2   .   .   .   .   
  Grunt                    55   | .   7   .   .   5   20  14  7   .   .   2   
  Brawler                  3    | .   .   .   .   1   .   2   .   .   .   .   
  Duelist                  4    | .   .   .   .   1   .   3   .   .   .   .   
  Sentry                   5    | .   .   .   .   .   3   2   .   .   .   .   
  Specialist               2    | .   .   .   .   .   2   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   1   .   1   .   .   
  Programmer               6    | .   .   .   .   .   .   6   .   .   .   .   
Best Kill Streak           8    | .   3   1   .   3   7   8   4   1   .   5   
  Combat Bots Only         7    | .   3   .   .   3   7   4   4   1   .   5   
Max Kills in Single Turn   4    | .   2   1   .   1   4   3   2   1   .   3   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   2   2   .   .   3   
  Melee                    1    | .   .   .   .   .   1   1   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  
Damage Taken               7007  | .    483  9    .    293  2214 3373 216  116  .    303  
  Core                     1055  | .    62   .    .    68   224  615  14   23   .    49   
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  206   | .    56   .    .    28   122  .    .    .    .    .    
  Regen/Repaired (Parts)   69    | .    .    .    .    .    69   .    .    .    .    .    
Core Remaining (%)         69    | 100  .    .    .    48   59   .    .    .    .    .    
Volleys Fired              238   | .    44   2    .    17   76   89   9    .    .    1    
  Largest                  4     | .    2    2    .    2    4    4    3    .    .    1    
  Hottest                  183   | .    40   40   .    40   183  164  94   .    .    36   
Shots Fired                623   | .    88   4    .    34   247  234  13   2    .    1    
  Gun                      520   | .    88   4    .    34   223  166  4    1    .    .    
  Cannon                   79    | .    .    .    .    .    18   58   2    1    .    .    
  Launcher                 24    | .    .    .    .    .    6    10   7    .    .    1    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  523   | .    88   4    .    34   197  192  6    2    .    .    
  Thermal                  76    | .    .    .    .    .    44   32   .    .    .    .    
  Explosive                24    | .    .    .    .    .    6    10   7    .    .    1    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         17    | .    6    2    .    15   17   8    2    .    .    1    
  Robot Miss Streak        10    | .    5    1    .    1    6    10   5    2    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        6     | .    1    .    .    .    1    4    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    1    1    .    .    .    .    
Shots Hit Robots           437   | .    54   2    .    28   162  172  6    7    .    6    
  Core Hits                249   | .    29   1    .    16   83   99   13   2    .    6    
  Critical Kills           5     | .    .    .    .    .    2    3    .    .    .    .    
  Critical Parts Destroyed 2     | .    1    .    .    .    1    .    .    .    .    .    
  Critical Strikes         10    | .    1    .    .    .    4    4    .    1    .    .    
    Burn                   1     | .    .    .    .    .    1    .    .    .    .    .    
    Meltdown               1     | .    .    .    .    .    1    .    .    .    .    .    
    Destroy                6     | .    1    .    .    .    2    3    .    .    .    .    
    Blast                  1     | .    .    .    .    .    .    1    .    .    .    .    
    Sever                  1     | .    .    .    .    .    .    .    .    1    .    .    
Melee Attacks              81    | .    .    .    .    .    12   46   4    7    2    10   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 73    | .    .    .    .    .    12   38   4    7    2    10   
  Piercing                 8     | .    .    .    .    .    .    8    .    .    .    .    
  Sneak Attacks            19    | .    .    .    .    .    9    10   .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        10    | .    .    .    .    .    2    6    .    .    .    2    
Damage Inflicted           11838 | .    659  28   .    344  3615 5148 1143 451  .    450  
  Guns                     5228  | .    659  28   .    344  2007 2141 49   .    .    .    
  Cannons                  1118  | .    .    .    .    .    256  862  .    .    .    .    
  Explosions               2962  | .    .    .    .    .    693  1058 1011 .    .    200  
  Melee                    2530  | .    .    .    .    .    659  1087 83   451  .    250  
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5169  | .    659  28   .    344  1701 2388 49   .    .    .    
  Thermal                  1261  | .    .    .    .    .    562  699  .    .    .    .    
  Explosive                2878  | .    .    .    .    .    693  974  1011 .    .    200  
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2471  | .    .    .    .    .    659  1028 83   451  .    250  
  Piercing                 59    | .    .    .    .    .    .    59   .    .    .    .    
Highest Corruption         8     | .    .    .    .    .    .    8    8    8    5    1    
  Average Corruption       5     | .    .    .    .    .    .    4    8    5    5    1    
  Corruption Purged        3     | .    .    .    .    .    .    .    .    3    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  77    | .    .    .    .    .    .    48   18   9    2    .    
    Message Errors         11    | .    .    .    .    .    .    8    2    1    .    .    
    Matter Fused           22    | .    .    .    .    .    .    14   6    1    1    .    
    Heat Flow Errors       10    | .    .    .    .    .    .    5    2    3    .    .    
    Energy Discharges      11    | .    .    .    .    .    .    8    2    .    1    .    
    Data Loss (minor)      8     | .    .    .    .    .    .    6    1    1    .    .    
    Data Loss (major)      6     | .    .    .    .    .    .    3    3    .    .    .    
    Misfires               4     | .    .    .    .    .    .    1    1    2    .    .    
    Alerts                 4     | .    .    .    .    .    .    2    1    1    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    1    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            682   | .    .    .    .    .    227  331  44   54   .    26   
  Projectiles              7     | .    .    .    .    .    2    5    .    .    .    .    
  Explosions               230   | .    .    .    .    .    132  84   4    .    .    10   
  Melee                    445   | .    .    .    .    .    93   242  40   54   .    16   
Knockbacks                 9     | .    .    .    .    .    .    9    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  9     | .    .    .    .    .    .    9    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      234   | .    .    .    .    .    170  64   .    .    .    .    
  Shots                    5     | .    .    .    .    .    3    2    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        283   | .    36   .    .    20   283  283  160  264  .    33   
  Average Temperature      80    | .    9    .    .    7    90   77   83   116  .    22   
  Received Heat Transfer   2148  | .    228  .    .    75   900  738  81   .    .    126  
  Effects                  4     | .    .    .    .    .    4    .    .    .    .    .    
    Interference           4     | .    .    .    .    .    4    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    .    .    .    .    1    1    .    .    .    .    
  Heat Transferred         2440  | .    .    .    .    .    1240 1200 .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro 
Peak Influence             873  | .   150 17  .   175 689 873 .   .   .   .   
  Initial                  293  | .   .   12  .   .   68  293 .   .   .   .   
  Average                  343  | .   44  13  .   112 380 526 .   .   .   .   
Maximum Alert Level        3    | .   .   .   .   .   2   3   .   .   .   .   
  Low Security (%)         32   | 100 100 100 .   100 13  .   .   .   .   .   
  Level 1                  24   | .   .   .   .   .   32  35  .   .   .   .   
  Level 2                  33   | .   .   .   .   .   54  43  .   .   .   .   
  Level 3                  9    | .   .   .   .   .   .   21  .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   2   .   .   .   6   10  .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   
  Extermination            5    | .   .   .   .   .   .   5   .   .   .   .   
  Reinforcement            12   | .   2   .   .   .   6   4   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   1   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro 
Distress Signals           2    | .   .   .   .   .   2   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              151  | .   26  .   .   6   54  46  13  1   .   5   
  Peak Tracking Total      9    | .   5   .   .   3   9   5   4   1   .   4   
  Tactical Retreats        10   | .   4   .   .   .   5   .   1   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro 
Traps Triggered            5    | .   .   .   .   .   .   5   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                2    | .   .   2   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         1    | .   .   1   1   1   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro 
Machines Disabled          10   | .   1   .   .   .   2   7   .   .   .   .   
  Max in Single Turn       5    | .   1   .   .   .   2   5   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro 
Machines Accessed          29   | .   7   1   1   .   6   14  .   .   .   .   
  Terminals                16   | .   5   .   .   .   5   6   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   1   1   .   .   .   .   
  Recycling Units          5    | .   2   .   .   .   .   3   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   2   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   
Total Hacks                58   | .   16  1   1   .   13  27  .   .   .   .   
  Successful               24   | .   5   1   1   .   7   10  .   .   .   .   
  Failed                   34   | .   11  .   .   .   6   17  .   .   .   .   
    Catastrophic           6    | .   1   .   .   .   .   5   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   7    | .   .   .   .   .   3   4   .   .   .   .   
  Terminals                35   | .   14  .   .   .   11  10  .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   2   2   .   .   .   .   
  Recycling Units          5    | .   2   .   .   .   .   3   .   .   .   .   
  Scanalyzers              9    | .   .   .   .   .   .   9   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   .   .   .   
Terminal Hacks             12   | .   3   1   1   .   4   3   .   .   .   .   
  Record                   1    | .   .   .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   1   .   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   1   .   .   .   .   .   
  Patrol Status            2    | .   .   .   .   .   1   1   .   .   .   .   
  Hauler Manifests         2    | .   1   .   .   .   .   1   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       3    | .   2   .   .   .   .   1   .   .   .   .   
  Retrieve Components      3    | .   2   .   .   .   .   1   .   .   .   .   
Scanalyzer                 5    | .   .   .   .   .   .   5   .   .   .   .   
  Insert Component         3    | .   .   .   .   .   .   3   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   .   2   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   .   .   1   1   .   .   .   .   
  Terminals                2    | .   .   .   .   .   1   1   .   .   .   .   
    Botnet                 2    | .   .   .   .   .   1   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         21   | .   4   .   .   .   4   13  .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   1   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   .   .   .   
  Time                     26   | .   .   .   .   .   26  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     4    | .   1   .   .   .   .   3   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   .   3   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   .   1   1   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  
Turns Passed               7919 | 60   990  426  144  186  1650 2387 657  443  783  193  
Spaces Moved               5947 | 39   590  422  148  106  962  1923 585  360  665  147  
  Core                     4    | 4    .    .    .    .    .    .    .    .    .    .    
  Treads                   16   | .    .    .    .    .    7    9    .    .    .    .    
  Legs                     610  | 35   575  .    .    .    .    .    .    .    .    .    
  Wheels                   5317 | .    15   422  148  106  955  1914 585  360  665  147  
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   95   95   95   95   80   80   100  115  100  100  
  Average Speed            103  | 112  136  95   95   113  101  91   104  115  114  100  
  Slowest Speed            240  | 120  190  95   95   125  240  240  115  115  115  100  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       52   | 2    94   63   54   17   67   49   74   53   79   26   
  Regions Visited          10
    Branch Regions         7
  Pre-discovered Areas     4    | .    .    .    1    .    .    .    .    .    3    .    
  Known Exits Taken        5    | .    .    .    .    .    1    1    1    1    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    .    .    .    
Scrap Searched             10   | .    .    1    .    1    .    .    1    2    3    2    
Spaces Dug                 16   | .    .    .    .    .    .    11   3    .    1    1    
Terrain Destroyed          290  | .    .    .    .    .    92   118  67   .    1    12   
  Melee                    16   | .    .    .    .    .    .    11   3    .    1    1    
  Projectile               9    | .    .    .    .    .    6    3    .    .    .    .    
  AOE                      265  | .    .    .    .    .    86   104  64   .    .    11   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  
Total                      7059 | 52   688  443  152  138  1449 2297 608  376  682  174  
  Wait                     474  | 3    22   10   .    4    310  117  .    .    .    8    
  Move                     5937 | 38   589  421  147  105  961  1922 584  359  664  147  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  71   | 5    9    5    3    2    17   20   1    1    6    2    
  Fast Attach              48   | 6    2    .    .    1    14   22   .    2    .    1    
  Attach                   34   | .    .    .    .    1    18   11   1    1    2    .    
  Detach                   21   | .    .    .    .    1    8    7    .    3    1    1    
  Swap                     90   | .    13   1    .    4    20   36   9    1    1    5    
  Drop                     68   | .    9    2    2    3    15   28   .    2    6    1    
  Fire                     238  | .    44   2    .    17   76   89   9    .    .    1    
  Melee                    68   | .    .    .    .    .    10   37   4    7    2    8    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            8    | .    .    .    .    .    .    8    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     2    | .    .    2    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 5 exits: *Fac x3 / [*Sto x2])
-7/Factory (discovered 4 exits: *Fac x3 / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   13 | -11/Scrapyard      | Discovered new exit (range 16)
   61 | -11/Scrapyard      | Entered Materials
  179 | -10/Materials      | Discovered new exit (range 14)
  306 | -10/Materials      | Discovered new exit (range 13)
  320 | -10/Materials      | Build established: Mutant
  490 | -10/Materials      | Discovered new exit (range 8)
  890 | -10/Materials      | Discovered new exit (range 16)
 1051 | -10/Materials      | Entered Mines
 1132 | -10/Mines          | Discovered new exit (range 7)
 1186 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
 1186 | -10/Mines          | Discovered new exit (range 5)
 1213 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
 1344 | -10/Mines          | Found a hidden stash of uninstalled traps
 1425 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1477 | -10/Mines          | Entered Exiles
 1505 | -10/Exiles         | Met 8R-AWN
 1520 | -10/Exiles         | Met EX-HEX
 1563 | -10/Exiles         | Met EX-DEC
 1579 | -10/Exiles         | Learned location of Zion (-7)
 1613 | -10/Exiles         | Discovered new exit (range 11)
 1621 | -10/Exiles         | Entered Mines
 1707 | -9/Mines           | Met a Derelict bent on vengeance
 1733 | -9/Mines           | Discovered new exit (range 14)
 1763 | -9/Mines           | Core integrity fell below 50%
 1807 | -9/Mines           | Entered Materials
 1807 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2
 1949 | -8/Materials       | Discovered new exit (range 3)
 2200 | -8/Materials       | Discovered new exit (range 11)
 2234 | -8/Materials       | Repaired Assault Rifle
 2366 | -8/Materials       | Build established: Scavenger-Tank
 2711 | -8/Materials       | Discovered new exit (range 15)
 2804 | -8/Materials       | Discovered new exit (range 14)
 2899 | -8/Materials       | Lost 12 parts (2p2n3u5w)
 3094 | -8/Materials       | Build established: Mutant
 3342 | -8/Materials       | Destroyed 7 combat bots
 3453 | -8/Materials       | Discovered new exit (range 3)
 3456 | -8/Materials       | Identified exit to Factory
 3457 | -8/Materials       | Entered Factory
 3457 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 4293 | -7/Factory         | Build established: Scavenger-Mutant
 4506 | -7/Factory         | Discovered new exit (range 17)
 4543 | -7/Factory         | Core integrity fell below 50%
 4557 | -7/Factory         | Identified exit to Factory
 4575 | -7/Factory         | Lost 5 parts (1p1n3w)
 4694 | -7/Factory         | Build established: Mutant
 4782 | -7/Factory         | Discovered exit to Factory (range 4)
 4991 | -7/Factory         | Discovered new exit (range 16)
 5062 | -7/Factory         | Identified exit to Lower Caves
 5117 | -7/Factory         | Discovered exit to Factory (range 15)
 5457 | -7/Factory         | First assault squad dispatched
 5546 | -7/Factory         | Core integrity fell below 20%
 5601 | -7/Factory         | Lost 5 parts (1p2n2w)
 5844 | -7/Factory         | Entered Lower Caves
 5876 | -7/Lower Caves     | Spotted B-75 Beast
 6422 | -7/Lower Caves     | Discovered new exit (range 11)
 6448 | -7/Lower Caves     | Identified exit to Lower Caves
 6501 | -7/Lower Caves     | Entered another Lower Caves area
 6536 | -7/Lower Caves     | Discovered exit to Factory (range 20)
 6913 | -7/Lower Caves     | Discovered new exit (range 5)
 6920 | -7/Lower Caves     | Learned 4 Factory zone layouts
 6943 | -7/Lower Caves     | Identified exit to Zion
 6944 | -7/Lower Caves     | Entered Zion
 6982 | -7/Zion            | Discovered new exit (range 14)
 6997 | -7/Zion            | Identified exit to Proximity Caves
 7047 | -7/Zion            | Learned location of Warlord (-5)
 7072 | -7/Zion            | System corruption cleaned by Quarantine Array
 7444 | -7/Zion            | Received a hallucinogenic algorithm
 7727 | -7/Zion            | Entered Proximity Caves
 7793 | -6/Proximity Caves | Learned location of 1 exit from Factory
 7841 | -6/Proximity Caves | Spotted B-75 Beast
 7920 | -6/Proximity Caves | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
07801_ Found Enh. Optical Array.
07801_ Found ECM Suite.
07801_ Found 20 Matter.
07802_ Acquired 16 matter.
07802_ Dropped Hcp. Matter Pod.
07804_ Discarded Adv. Visual Processing Unit.
07804_ Acquired Enh. Optical Array.
07805_ Acquired 4 matter.
07806_ Extracted 6 matter.
07807_ Acquired Hcp. Matter Pod.
07880_ Destroyed Adv. Heat Sink.
07880_ Great Axe follow-up attack on G-50 Soldier.
07888_ Critical hit (Burn: +37). <x2>
07889_ G-50 Soldier destroyed. <x2>
07894_ Lgt. Angular Momentum Engine fries itself beyond repair.
07901_ Unknown Leg fries itself beyond repair.
07908_ Destroyed VTOL Module.
07908_ S-27 Virus destroyed. <x2>
07918_ Destroyed Shock Rifle.
07918_ Great Axe follow-up attack on P-60 Hacker.

 Map 
-----
+----------------------------------------------------+
|             """"" #????#?????????????????????????? |
|  ###         """" #??????????????????????????????? |
| #??#        "     #??????????????????????????????? |
| ?###        "" "" #???????????     ??? ??????????? |
| ##         """   "#????????#?       ?  ??????????? |
| ##      ## ""  " "#????????            ??????????? |
| #       ##        ##??????           ????????????? |
| #       ##        #?#?????         ??????????????? |
|         ### #######???????       ????????????????? |
|          #######??????????     #?????????????????? |
|           ###  ##???????#?    #??????????????????? |
| ##              #?#????###    #??????????????????? |
| ?#              ########      #??????????????????  |
| #      ##       ##           #?????##?????#?????   |
| #   #######     ##          #?????? ##???#?????    |
| #   #????##     ## ####     #????#?  #????????   ? |
| ##     ###      ## #?#     ##?????#  #??????#  #?? |
| ?#                 ###     #???????  #???##   #??? |
| ##              ###;#      #???#???  ##?#     #??? |
| ?## ###        ##?##       #?????##   ##      #??? |
| #?###?##    ####?##       ##??####            #??? |
| ?#?????##   #????#       ##?###               ???? |
| ????????## ##?#??#       ####           #????????? |
| ?????????##??#???###       #         #???????????? |
| ???????????????????#                 #???????????? |
| ??????????????????##     @###        #???????????? |
| ????#?????????????#     p##?######%%[#???????????? |
| ??#???????????????#      #???????# *= #??????????? |
| ????????????????#?##      #??????#     #?????????? |
| ???????????????????##      #?????##    #?????????? |
| ????????????????????###    #???????   ##?????????? |
| ??????????????????????###  #???????   #??????????? |
| ?????????????????????????  #???????   #??????????? |
| ?????????????????????????   ???????   #??????????? |
| ?????????????????????????  ##??????    ??????????? |
| ?????????????????????????  #???????     ?????????? |
| ?????????????????????????$ #???????     ?????????? |
| ????????????????????#???? % ????????     ????????? |
| ????????????????????????? * ????????   ##????????? |
| ????????????????????????? = ????????   #?????????? |
| ????????????????????????? % #??????#   #?????????? |
| ?????????????????????????    ???????####?????????? |
| ??????????????????????????   ????????????????????? |
| ??????????????????????????   ????????????????????? |
| ??????????????????????????    ???????????????????? |
| ??????????????????????????    ???????????????????? |
| ?????????????????????????? ??????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             150
Resistance: KI             20
Propulsion Shielding       33
Weapon Shielding           66
Evasion (%)                55
Recoil Reduction           1

 Item Schematics 
-----------------
         Arm. Huge Wheel | -7/Factory | Scanalyzed
 Tiamat Missile Launcher | -7/Zion    | Archive

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DispersionForceThermoblaster
  Manual?         0
Play Time         01:32:27
  Cumulative      366.0 hours
  Start           2022.05.07 @ 13:35:00
  End             2022.05.10 @ 18:49:50
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          151
  Rogue           128
  Adventurer      23
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             44
Gallery%          57
Achievement%      44
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              12/Tallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: ff5b6bfe-a2dc-4aff-b488-715ac7258c3f