Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.10 @ 18:49:50 Player: Michael Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (146) 730 Value Destroyed (4489) 4489 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (599) 599 TOTAL SCORE: 9378 Bonus ------- High Alert Combat Kills 599 Cogmind --------- Core Integrity 0/700 Matter 247/300 Energy 290/290 System Corruption 1% Temperature Cool (0) Movement Rolling (100) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- Armored Huge Wheel Armored Huge Wheel > --- UTILITY (4) ------ Large Storage Unit Enhanced Optical Array Improved Signal Interpreter Improved Light Armor Plating > --- WEAPON (4) ------- Makeshift Sword Great Axe Greatsword > --- INVENTORY (15) --- Light Nuclear Core Light Nuclear Core Enhanced Nuclear Core Armored Wheel Medium Storage Unit High-capacity Matter Pod (200) High-capacity Matter Pod (194) Advanced Weight Redist. System Improved Terrain Scanner Makeshift Terrain Scan Processor Layered Light Armor Plating Hacking Suite Makeshift Hacking Suite Assault Cannon Missile Launcher Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Improved Signal Interpreter Improved Light Armor Plating > --- WEAPON ----------- Makeshift Sword Great Axe Greatsword > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Enhanced Nuclear Core Armored Wheel Medium Storage Unit High-capacity Matter Pod High-capacity Matter Pod Advanced Weight Redist. System Improved Terrain Scanner Makeshift Terrain Scan Processor Layered Light Armor Plating Hacking Suite Makeshift Hacking Suite Assault Cannon Missile Launcher [Rating: 52] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Improved Signal Interpreter Protection Propulsion Shielding Weapon Assault Rifle Energy Gun Pulse Rifle Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Slashing Weapon Scythe Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . . . 4 2 . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . . . 1 1 . . . . Utility 2 | . . . . . 1 1 . . . . Weapon 2 | . . . . . 2 . . . . . Parts Attached 172 | 6 15 1 . 6 52 69 10 4 3 6 Power 16 | 1 1 . . 2 3 9 . . . . Engine 8 | 1 1 . . 1 1 4 . . . . Core 8 | . . . . 1 2 5 . . . . Reactor . | . . . . . . . . . . . Propulsion 42 | 2 6 . . 2 15 15 . . 2 . Treads 7 | . . . . 1 2 4 . . . . Leg 5 | 2 3 . . . . . . . . . Wheel 30 | . 3 . . 1 13 11 . . 2 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 46 | 1 5 . . . 11 19 3 3 1 3 Device 24 | . . . . . 4 14 1 3 1 1 Storage 6 | 1 3 . . . 2 . . . . . Processor 4 | . . . . . 1 1 1 . . 1 Hackware . | . . . . . . . . . . . Protection 12 | . 2 . . . 4 4 1 . . 1 Artifact . | . . . . . . . . . . . Weapon 68 | 2 3 1 . 2 23 26 7 1 . 3 Energy Gun 3 | . . . . . 3 . . . . . Energy Cannon 4 | . . . . . 1 3 . . . . Ballistic Gun 27 | 2 3 1 . 2 12 6 1 . . . Ballistic Cannon 3 | . . . . . . 2 . . . 1 Launcher 10 | . . . . . 3 3 3 . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 18 | . . . . . 4 9 3 1 . 1 Piercing Weapon 3 | . . . . . . 3 . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 39 | . . . . 1 18 18 2 . . . Power 6 | . . . . . 2 4 . . . . Propulsion 11 | . . . . . 3 7 1 . . . Utility 6 | . . . . . 6 . . . . . Weapon 16 | . . . . 1 7 7 1 . . . Highest Loss Streak 12 | . . . . 1 12 5 1 . . . To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 87 | . 99 100 100 100 85 89 81 69 75 76 Engine 6 | . 14 14 14 9 3 2 7 7 7 7 Core 2 | . . . . 4 5 3 . . . . Treads 2 | . . . . 10 5 4 . . . . Leg 3 | . 27 . . . . . . . . . Wheel 14 | . . 28 28 17 18 16 12 7 14 15 Device 8 | . . . . . 9 13 14 6 7 5 Storage 8 | . 14 14 14 14 9 7 7 7 7 7 Processor 5 | . . . . . . 7 7 15 15 15 Protection 4 | . 13 14 14 14 5 . . . . 1 Energy Gun 1 | . . . . . 4 . . . . . Energy Cannon 1 | . . . . . 3 1 . . . . Ballistic Gun 15 | . 28 28 28 28 16 13 14 2 . . Ballistic Cannon 2 | . . . . . . 2 7 7 7 5 Slashing Weapon 6 | . . . . . 4 7 6 13 15 15 Naked Turns . | . . . . . . . . . . . Heaviest Build 55 | 14 30 30 30 35 55 52 55 51 50 53 Greatest Support 65 | 20 20 20 20 20 41 56 56 37 65 56 Greatest Overweight (x) 3 | . 1 1 1 3 2 1 1 1 1 . Average Overweight (x) . | . . 1 1 2 1 . . 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 10 15 15 15 14 15 15 15 15 15 Most Carried 15 | 5 11 14 15 15 15 15 15 15 15 15 Average Carried 13 | 3 8 12 14 14 12 14 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 5 11 14 15 14 14 14 14 15 14 15 Class Distribution -------------------- 64% | Mutant 10% | Scavenger-Mutant 10% | Scavenger-Tank 4% | Scavenger-Skirmisher 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Tank | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Matter Collected 4508 | 227 621 16 . 153 1153 1940 211 129 18 40 Remotely 443 | . . . . . 145 298 . . . . Salvage Created 5185 | . 579 25 . 334 1903 1801 266 111 . 166 Parts 270 | . 41 3 . 19 90 91 14 3 . 9 Haulers Intercepted 4 | . . . . . 1 3 . . . . Recyclers Shooed 3 | . . . . . 2 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . 8 5 . 6 Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 102 | . 10 . . 7 31 38 10 1 . 5 Melee 11 | . . . . . 1 7 . 1 . 2 Guns 59 | . 10 . . 7 22 19 1 . . . Cannons 8 | . . . . . 2 6 . . . . AOE 24 | . . . . . 6 6 9 . . 3 Classes Destroyed 15 | . 6 . . 2 4 3 . . . . Worker 16 | . 4 1 . . 7 4 . . . . Builder 6 | . 1 . . . 2 3 . . . . Tunneler 3 | . . . . . 1 2 . . . . Hauler 4 | . . . . . 1 3 . . . . Recycler 10 | . 1 . . . 5 4 . . . . Watcher 5 | . 2 . . . 2 1 . . . . Swarmer 23 | . 3 . . . 6 8 3 . . 3 Cutter 2 | . . . . . . 2 . . . . Grunt 55 | . 7 . . 5 20 14 7 . . 2 Brawler 3 | . . . . 1 . 2 . . . . Duelist 4 | . . . . 1 . 3 . . . . Sentry 5 | . . . . . 3 2 . . . . Specialist 2 | . . . . . 2 . . . . . Hunter 2 | . . . . . . 1 . 1 . . Programmer 6 | . . . . . . 6 . . . . Best Kill Streak 8 | . 3 1 . 3 7 8 4 1 . 5 Combat Bots Only 7 | . 3 . . 3 7 4 4 1 . 5 Max Kills in Single Turn 4 | . 2 1 . 1 4 3 2 1 . 3 Gunslinging 1 | . 1 . . . . . . . . . Exploded 3 | . . . . . 3 2 2 . . 3 Melee 1 | . . . . . 1 1 . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Damage Taken 7007 | . 483 9 . 293 2214 3373 216 116 . 303 Core 1055 | . 62 . . 68 224 615 14 23 . 49 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 206 | . 56 . . 28 122 . . . . . Regen/Repaired (Parts) 69 | . . . . . 69 . . . . . Core Remaining (%) 69 | 100 . . . 48 59 . . . . . Volleys Fired 238 | . 44 2 . 17 76 89 9 . . 1 Largest 4 | . 2 2 . 2 4 4 3 . . 1 Hottest 183 | . 40 40 . 40 183 164 94 . . 36 Shots Fired 623 | . 88 4 . 34 247 234 13 2 . 1 Gun 520 | . 88 4 . 34 223 166 4 1 . . Cannon 79 | . . . . . 18 58 2 1 . . Launcher 24 | . . . . . 6 10 7 . . 1 Special . | . . . . . . . . . . . Kinetic 523 | . 88 4 . 34 197 192 6 2 . . Thermal 76 | . . . . . 44 32 . . . . Explosive 24 | . . . . . 6 10 7 . . 1 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 17 | . 6 2 . 15 17 8 2 . . 1 Robot Miss Streak 10 | . 5 1 . 1 6 10 5 2 . . Penetration Max . | . . . . . . . . . . . Secondary Targets 6 | . 1 . . . 1 4 . . . . Max Gunslinging Chain 1 | . 1 . . . 1 1 . . . . Shots Hit Robots 437 | . 54 2 . 28 162 172 6 7 . 6 Core Hits 249 | . 29 1 . 16 83 99 13 2 . 6 Critical Kills 5 | . . . . . 2 3 . . . . Critical Parts Destroyed 2 | . 1 . . . 1 . . . . . Critical Strikes 10 | . 1 . . . 4 4 . 1 . . Burn 1 | . . . . . 1 . . . . . Meltdown 1 | . . . . . 1 . . . . . Destroy 6 | . 1 . . . 2 3 . . . . Blast 1 | . . . . . . 1 . . . . Sever 1 | . . . . . . . . 1 . . Melee Attacks 81 | . . . . . 12 46 4 7 2 10 Impact . | . . . . . . . . . . . Slashing 73 | . . . . . 12 38 4 7 2 10 Piercing 8 | . . . . . . 8 . . . . Sneak Attacks 19 | . . . . . 9 10 . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 10 | . . . . . 2 6 . . . 2 Damage Inflicted 11838 | . 659 28 . 344 3615 5148 1143 451 . 450 Guns 5228 | . 659 28 . 344 2007 2141 49 . . . Cannons 1118 | . . . . . 256 862 . . . . Explosions 2962 | . . . . . 693 1058 1011 . . 200 Melee 2530 | . . . . . 659 1087 83 451 . 250 Ramming . | . . . . . . . . . . . Kinetic 5169 | . 659 28 . 344 1701 2388 49 . . . Thermal 1261 | . . . . . 562 699 . . . . Explosive 2878 | . . . . . 693 974 1011 . . 200 Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 2471 | . . . . . 659 1028 83 451 . 250 Piercing 59 | . . . . . . 59 . . . . Highest Corruption 8 | . . . . . . 8 8 8 5 1 Average Corruption 5 | . . . . . . 4 8 5 5 1 Corruption Purged 3 | . . . . . . . . 3 . . Corruption Blocked . | . . . . . . . . . . . Effects 77 | . . . . . . 48 18 9 2 . Message Errors 11 | . . . . . . 8 2 1 . . Matter Fused 22 | . . . . . . 14 6 1 1 . Heat Flow Errors 10 | . . . . . . 5 2 3 . . Energy Discharges 11 | . . . . . . 8 2 . 1 . Data Loss (minor) 8 | . . . . . . 6 1 1 . . Data Loss (major) 6 | . . . . . . 3 3 . . . Misfires 4 | . . . . . . 1 1 2 . . Alerts 4 | . . . . . . 2 1 1 . . Weapon Failures 1 | . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 682 | . . . . . 227 331 44 54 . 26 Projectiles 7 | . . . . . 2 5 . . . . Explosions 230 | . . . . . 132 84 4 . . 10 Melee 445 | . . . . . 93 242 40 54 . 16 Knockbacks 9 | . . . . . . 9 . . . . Impact . | . . . . . . . . . . . Kinetic 9 | . . . . . . 9 . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 234 | . . . . . 170 64 . . . . Shots 5 | . . . . . 3 2 . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 283 | . 36 . . 20 283 283 160 264 . 33 Average Temperature 80 | . 9 . . 7 90 77 83 116 . 22 Received Heat Transfer 2148 | . 228 . . 75 900 738 81 . . 126 Effects 4 | . . . . . 4 . . . . . Interference 4 | . . . . . 4 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . . . . 1 1 . . . . Heat Transferred 2440 | . . . . . 1240 1200 . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Peak Influence 873 | . 150 17 . 175 689 873 . . . . Initial 293 | . . 12 . . 68 293 . . . . Average 343 | . 44 13 . 112 380 526 . . . . Maximum Alert Level 3 | . . . . . 2 3 . . . . Low Security (%) 32 | 100 100 100 . 100 13 . . . . . Level 1 24 | . . . . . 32 35 . . . . Level 2 33 | . . . . . 54 43 . . . . Level 3 9 | . . . . . . 21 . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 18 | . 2 . . . 6 10 . . . . Investigation . | . . . . . . . . . . . Extermination 5 | . . . . . . 5 . . . . Reinforcement 12 | . 2 . . . 6 4 . . . . Assault 1 | . . . . . . 1 . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Distress Signals 2 | . . . . . 2 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 151 | . 26 . . 6 54 46 13 1 . 5 Peak Tracking Total 9 | . 5 . . 3 9 5 4 1 . 4 Tactical Retreats 10 | . 4 . . . 5 . 1 . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Traps Triggered 5 | . . . . . . 5 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed 2 | . . 2 . . . . . . . . Triggered . | . . . . . . . . . . . Most Traps Carried 1 | . . 1 1 1 . . . . . . Exploded 3 | . . . . . 3 . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Disabled 10 | . 1 . . . 2 7 . . . . Max in Single Turn 5 | . 1 . . . 2 5 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Accessed 29 | . 7 1 1 . 6 14 . . . . Terminals 16 | . 5 . . . 5 6 . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 2 | . . . . . 1 1 . . . . Recycling Units 5 | . 2 . . . . 3 . . . . Scanalyzers 2 | . . . . . . 2 . . . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 58 | . 16 1 1 . 13 27 . . . . Successful 24 | . 5 1 1 . 7 10 . . . . Failed 34 | . 11 . . . 6 17 . . . . Catastrophic 6 | . 1 . . . . 5 . . . . Database Lockouts . | . . . . . . . . . . . Manual 7 | . . . . . 3 4 . . . . Terminals 35 | . 14 . . . 11 10 . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 4 | . . . . . 2 2 . . . . Recycling Units 5 | . 2 . . . . 3 . . . . Scanalyzers 9 | . . . . . . 9 . . . . Garrison Access 2 | . . . . . . 2 . . . . Terminal Hacks 12 | . 3 1 1 . 4 3 . . . . Record 1 | . . . 1 . . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . Open Door 1 | . . 1 . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . Locate Traps 2 | . 1 . . . 1 . . . . . Patrol Status 2 | . . . . . 1 1 . . . . Hauler Manifests 2 | . 1 . . . . 1 . . . . Registered Components 1 | . . . . . 1 . . . . . Zone Layout 1 | . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . Scan Component 1 | . . . . . 1 . . . . . Repair 1 | . . . . . 1 . . . . . Recycling Unit Hacks 3 | . 2 . . . . 1 . . . . Retrieve Components 3 | . 2 . . . . 1 . . . . Scanalyzer 5 | . . . . . . 5 . . . . Insert Component 3 | . . . . . . 3 . . . . Analyze 2 | . . . . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . 1 1 . . . . Terminals 2 | . . . . . 1 1 . . . . Botnet 2 | . . . . . 1 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 21 | . 4 . . . 4 13 . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 1 . . 1 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . Time 26 | . . . . . 26 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 4 | . 1 . . . . 3 . . . . Parts Scanalyzed 3 | . . . . . . 3 . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 1 1 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Turns Passed 7919 | 60 990 426 144 186 1650 2387 657 443 783 193 Spaces Moved 5947 | 39 590 422 148 106 962 1923 585 360 665 147 Core 4 | 4 . . . . . . . . . . Treads 16 | . . . . . 7 9 . . . . Legs 610 | 35 575 . . . . . . . . . Wheels 5317 | . 15 422 148 106 955 1914 585 360 665 147 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 95 95 95 95 80 80 100 115 100 100 Average Speed 103 | 112 136 95 95 113 101 91 104 115 114 100 Slowest Speed 240 | 120 190 95 95 125 240 240 115 115 115 100 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 52 | 2 94 63 54 17 67 49 74 53 79 26 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 4 | . . . 1 . . . . . 3 . Known Exits Taken 5 | . . . . . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . Scrap Searched 10 | . . 1 . 1 . . 1 2 3 2 Spaces Dug 16 | . . . . . . 11 3 . 1 1 Terrain Destroyed 290 | . . . . . 92 118 67 . 1 12 Melee 16 | . . . . . . 11 3 . 1 1 Projectile 9 | . . . . . 6 3 . . . . AOE 265 | . . . . . 86 104 64 . . 11 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Total 7059 | 52 688 443 152 138 1449 2297 608 376 682 174 Wait 474 | 3 22 10 . 4 310 117 . . . 8 Move 5937 | 38 589 421 147 105 961 1922 584 359 664 147 Hop . | . . . . . . . . . . . Pick Up 71 | 5 9 5 3 2 17 20 1 1 6 2 Fast Attach 48 | 6 2 . . 1 14 22 . 2 . 1 Attach 34 | . . . . 1 18 11 1 1 2 . Detach 21 | . . . . 1 8 7 . 3 1 1 Swap 90 | . 13 1 . 4 20 36 9 1 1 5 Drop 68 | . 9 2 2 3 15 28 . 2 6 1 Fire 238 | . 44 2 . 17 76 89 9 . . 1 Melee 68 | . . . . . 10 37 4 7 2 8 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 8 | . . . . . . 8 . . . . Rewire . | . . . . . . . . . . . Trap 2 | . . 2 . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 5 exits: *Fac x3 / [*Sto x2]) -7/Factory (discovered 4 exits: *Fac x3 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 179 | -10/Materials | Discovered new exit (range 14) 306 | -10/Materials | Discovered new exit (range 13) 320 | -10/Materials | Build established: Mutant 490 | -10/Materials | Discovered new exit (range 8) 890 | -10/Materials | Discovered new exit (range 16) 1051 | -10/Materials | Entered Mines 1132 | -10/Mines | Discovered new exit (range 7) 1186 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1186 | -10/Mines | Discovered new exit (range 5) 1213 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1344 | -10/Mines | Found a hidden stash of uninstalled traps 1425 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1477 | -10/Mines | Entered Exiles 1505 | -10/Exiles | Met 8R-AWN 1520 | -10/Exiles | Met EX-HEX 1563 | -10/Exiles | Met EX-DEC 1579 | -10/Exiles | Learned location of Zion (-7) 1613 | -10/Exiles | Discovered new exit (range 11) 1621 | -10/Exiles | Entered Mines 1707 | -9/Mines | Met a Derelict bent on vengeance 1733 | -9/Mines | Discovered new exit (range 14) 1763 | -9/Mines | Core integrity fell below 50% 1807 | -9/Mines | Entered Materials 1807 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 1949 | -8/Materials | Discovered new exit (range 3) 2200 | -8/Materials | Discovered new exit (range 11) 2234 | -8/Materials | Repaired Assault Rifle 2366 | -8/Materials | Build established: Scavenger-Tank 2711 | -8/Materials | Discovered new exit (range 15) 2804 | -8/Materials | Discovered new exit (range 14) 2899 | -8/Materials | Lost 12 parts (2p2n3u5w) 3094 | -8/Materials | Build established: Mutant 3342 | -8/Materials | Destroyed 7 combat bots 3453 | -8/Materials | Discovered new exit (range 3) 3456 | -8/Materials | Identified exit to Factory 3457 | -8/Materials | Entered Factory 3457 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4293 | -7/Factory | Build established: Scavenger-Mutant 4506 | -7/Factory | Discovered new exit (range 17) 4543 | -7/Factory | Core integrity fell below 50% 4557 | -7/Factory | Identified exit to Factory 4575 | -7/Factory | Lost 5 parts (1p1n3w) 4694 | -7/Factory | Build established: Mutant 4782 | -7/Factory | Discovered exit to Factory (range 4) 4991 | -7/Factory | Discovered new exit (range 16) 5062 | -7/Factory | Identified exit to Lower Caves 5117 | -7/Factory | Discovered exit to Factory (range 15) 5457 | -7/Factory | First assault squad dispatched 5546 | -7/Factory | Core integrity fell below 20% 5601 | -7/Factory | Lost 5 parts (1p2n2w) 5844 | -7/Factory | Entered Lower Caves 5876 | -7/Lower Caves | Spotted B-75 Beast 6422 | -7/Lower Caves | Discovered new exit (range 11) 6448 | -7/Lower Caves | Identified exit to Lower Caves 6501 | -7/Lower Caves | Entered another Lower Caves area 6536 | -7/Lower Caves | Discovered exit to Factory (range 20) 6913 | -7/Lower Caves | Discovered new exit (range 5) 6920 | -7/Lower Caves | Learned 4 Factory zone layouts 6943 | -7/Lower Caves | Identified exit to Zion 6944 | -7/Lower Caves | Entered Zion 6982 | -7/Zion | Discovered new exit (range 14) 6997 | -7/Zion | Identified exit to Proximity Caves 7047 | -7/Zion | Learned location of Warlord (-5) 7072 | -7/Zion | System corruption cleaned by Quarantine Array 7444 | -7/Zion | Received a hallucinogenic algorithm 7727 | -7/Zion | Entered Proximity Caves 7793 | -6/Proximity Caves | Learned location of 1 exit from Factory 7841 | -6/Proximity Caves | Spotted B-75 Beast 7920 | -6/Proximity Caves | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 07801_ Found Enh. Optical Array. 07801_ Found ECM Suite. 07801_ Found 20 Matter. 07802_ Acquired 16 matter. 07802_ Dropped Hcp. Matter Pod. 07804_ Discarded Adv. Visual Processing Unit. 07804_ Acquired Enh. Optical Array. 07805_ Acquired 4 matter. 07806_ Extracted 6 matter. 07807_ Acquired Hcp. Matter Pod. 07880_ Destroyed Adv. Heat Sink. 07880_ Great Axe follow-up attack on G-50 Soldier. 07888_ Critical hit (Burn: +37). 07889_ G-50 Soldier destroyed. 07894_ Lgt. Angular Momentum Engine fries itself beyond repair. 07901_ Unknown Leg fries itself beyond repair. 07908_ Destroyed VTOL Module. 07908_ S-27 Virus destroyed. 07918_ Destroyed Shock Rifle. 07918_ Great Axe follow-up attack on P-60 Hacker. Map ----- +----------------------------------------------------+ | """"" #????#?????????????????????????? | | ### """" #??????????????????????????????? | | #??# " #??????????????????????????????? | | ?### "" "" #??????????? ??? ??????????? | | ## """ "#????????#? ? ??????????? | | ## ## "" " "#???????? ??????????? | | # ## ##?????? ????????????? | | # ## #?#????? ??????????????? | | ### #######??????? ????????????????? | | #######?????????? #?????????????????? | | ### ##???????#? #??????????????????? | | ## #?#????### #??????????????????? | | ?# ######## #?????????????????? | | # ## ## #?????##?????#????? | | # ####### ## #?????? ##???#????? | | # #????## ## #### #????#? #???????? ? | | ## ### ## #?# ##?????# #??????# #?? | | ?# ### #??????? #???## #??? | | ## ###;# #???#??? ##?# #??? | | ?## ### ##?## #?????## ## #??? | | #?###?## ####?## ##??#### #??? | | ?#?????## #????# ##?### ???? | | ????????## ##?#??# #### #????????? | | ?????????##??#???### # #???????????? | | ???????????????????# #???????????? | | ??????????????????## @### #???????????? | | ????#?????????????# p##?######%%[#???????????? | | ??#???????????????# #???????# *= #??????????? | | ????????????????#?## #??????# #?????????? | | ???????????????????## #?????## #?????????? | | ????????????????????### #??????? ##?????????? | | ??????????????????????### #??????? #??????????? | | ????????????????????????? #??????? #??????????? | | ????????????????????????? ??????? #??????????? | | ????????????????????????? ##?????? ??????????? | | ????????????????????????? #??????? ?????????? | | ?????????????????????????$ #??????? ?????????? | | ????????????????????#???? % ???????? ????????? | | ????????????????????????? * ???????? ##????????? | | ????????????????????????? = ???????? #?????????? | | ????????????????????????? % #??????# #?????????? | | ????????????????????????? ???????####?????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????? ???????????????????? | | ?????????????????????????? ???????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 20 Propulsion Shielding 33 Weapon Shielding 66 Evasion (%) 55 Recoil Reduction 1 Item Schematics ----------------- Arm. Huge Wheel | -7/Factory | Scanalyzed Tiamat Missile Launcher | -7/Zion | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DispersionForceThermoblaster Manual? 0 Play Time 01:32:27 Cumulative 366.0 hours Start 2022.05.07 @ 13:35:00 End 2022.05.10 @ 18:49:50 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 151 Rogue 128 Adventurer 23 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 57 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 12/Tallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: ff5b6bfe-a2dc-4aff-b488-715ac7258c3f