Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.24 @ 02:58:12 Player: naththebg Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (309) 1545 Value Destroyed (12881) 12881 Prototype IDs (51) 1020 Alien Tech Used (0) 0 Bonus (7809) 7809 TOTAL SCORE: 31755 Bonus ------- High Alert Combat Kills 2562 Follower Combat Kills 1655 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Win 3000 Friendly Fire -308 Cogmind --------- Core Integrity 723/1600 Matter 245/300 Energy 60/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- Advanced Melee Analysis Suite Advanced Melee Analysis Suite Improved Armor Integrity Analyzer Centrium Light Armor Plating Hacking Suite Advanced Hacking Suite System Shield > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor Improved Heavy Siege Treads Advanced Reaction Control System Improved Phase Shifter Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Micro Antimatter Reactor > --- PROPULSION ------- Armored Heavy Treads Armored Heavy Treads Improved Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Experimental Signal Interpreter Improved Weapon Shielding Improved Weapon Shielding Zionite Weapon Casing Zionite Light Carapace Zionite Light Carapace > --- WEAPON ----------- Railgun Advanced KE Penetrator Hypervelocity Railgun Hardcell Cannon Heavy Gauss Cannon Linear Accelerator > --- INVENTORY -------- Armored Heavy Treads Improved Heavy Siege Treads Heavy Gauss Cannon [Rating: 159] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Neutrino Core Reactor Light Particle Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Hover Unit Linear Gravjet Flight Unit Q-thruster Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Advanced System Shield Protection Reactive Plating Weapon Assault Cannon Energy Gun Beam Rifle Energy Cannon Compact Ion Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Advanced EMP Blaster Special Weapon Improved Remote Datajack Slashing Weapon Ripper Piercing Weapon Lance Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Com Slots Evolved 18 | . . . 2 2 2 . . . . 2 . . . . 2 2 2 2 2 . Power 2 | . . . . . . . . . . . . . . . . 1 . . 1 . Propulsion 4 | . . . . 1 1 . . . . 1 . . . . . . 1 . . . Utility 8 | . . . 1 . 1 . . . . 1 . . . . 1 1 1 1 1 . Weapon 4 | . . . 1 1 . . . . . . . . . . 1 . . 1 . . Parts Attached 333 | 6 . 12 14 26 24 3 5 3 1 5 4 8 . 1 25 68 48 39 38 3 Power 32 | 1 . 2 1 2 3 . . 1 . . . . . . 2 8 2 4 6 . Engine 16 | 1 . 2 1 2 3 . . 1 . . . . . . 1 5 . . . . Core 2 | . . . . . . . . . . . . . . . 1 1 . . . . Reactor 14 | . . . . . . . . . . . . . . . . 2 2 4 6 . Propulsion 74 | 2 . 6 4 5 5 . . 2 . 2 . 3 . . 5 7 13 10 10 . Treads 44 | . . 2 4 5 5 . . 2 . 2 . 3 . . 5 3 10 3 . . Leg 8 | 2 . 4 . . . . . . . . . . . . . 2 . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover 11 | . . . . . . . . . . . . . . . . 2 1 7 1 . Flight 11 | . . . . . . . . . . . . . . . . . 2 . 9 . Utility 144 | 1 . 1 5 6 9 3 . . 1 2 4 4 . . 13 41 20 19 13 2 Device 79 | . . . 2 3 5 3 . . 1 1 1 3 . . 8 21 14 8 8 1 Storage 14 | 1 . 1 2 1 . . . . . . 2 . . . 1 3 2 . 1 . Processor 20 | . . . . 1 . . . . . 1 . . . . . 13 1 2 2 . Hackware 4 | . . . . . . . . . . . . . . . . 1 . 1 2 . Protection 27 | . . . 1 1 4 . . . . . 1 1 . . 4 3 3 8 . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 83 | 2 . 3 4 13 7 . 5 . . 1 . 1 . 1 5 12 13 6 9 1 Energy Gun 21 | 2 . 2 3 1 . . . . . . . . . . 2 5 5 . 1 . Energy Cannon 13 | . . . . . . . . . . . . . . . . 5 3 . 4 1 Ballistic Gun 19 | . . 1 1 10 1 . 1 . . . . . . 1 . 1 . 3 . . Ballistic Cannon 20 | . . . . 1 3 . 4 . . 1 . 1 . . 2 . 5 3 . . Launcher 1 | . . . . 1 . . . . . . . . . . . . . . . . Special Weapon 4 | . . . . . 3 . . . . . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . . 1 . . 1 . Piercing Weapon 3 | . . . . . . . . . . . . . . . . . . . 3 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . . . 1 2 . . . . . 1 . . . 1 5 5 5 3 1 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . 1 . . System Corruption 6 | . . . . . . . . . . . . . . . . . . 6 . . Parts Lost 86 | . . 2 1 . 1 1 1 . . . . 2 . 1 18 19 10 13 9 8 Power 10 | . . . . . . . . . . . . . . . 1 6 . . 3 . Propulsion 25 | . . . . . . . . . . . . . . . 4 6 2 5 3 5 Utility 32 | . . . 1 . . 1 . . . . . 1 . . 7 4 5 8 3 2 Weapon 19 | . . 2 . . 1 . 1 . . . . 1 . 1 6 3 3 . . 1 Highest Loss Streak 13 | . . 1 1 . 1 1 1 . . . . 1 . 1 13 10 5 5 6 8 To Critical Strikes 3 | . . . . . . . . . . . . . . . . 1 . . . 2 Average Slot Usage (%) 88 | . 85 83 94 99 98 100 99 100 100 100 100 99 100 100 79 77 67 54 77 70 Engine 5 | . 14 14 11 9 7 7 7 7 7 6 6 6 6 6 1 1 . . . . Reactor 1 | . . . . . . . . . . . . . . . . 3 5 3 7 3 Treads 20 | . . 7 13 27 30 30 30 30 30 33 33 33 33 33 20 9 11 11 . . Leg 2 | . 28 20 8 . . . . . . . . . . . . 4 . . . . Device 12 | . . . 14 9 14 15 15 15 15 13 13 12 13 13 11 17 16 9 13 6 Storage 6 | . 14 14 11 9 7 7 7 7 7 6 6 6 6 6 5 3 3 . 1 3 Processor 4 | . . . . 7 . . . . . 6 6 6 6 6 5 7 7 6 16 14 Protection 4 | . . . 2 1 6 7 7 7 7 6 6 6 6 6 6 1 1 8 2 2 Energy Gun 5 | . 28 22 25 5 . . . . . . . . . . . 13 2 . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . 6 5 . 1 . Ballistic Gun 8 | . . 3 6 29 27 23 4 . . . . . . 3 3 . . 5 . . Ballistic Cannon 9 | . . . . . 2 7 24 30 30 26 26 26 26 22 16 . 8 6 . . Peak Build Rating 159 | 6 6 7 15 34 44 41 41 43 45 56 59 61 61 61 79 108 149 159 152 147 Average Rating 57 | 4 6 5 12 29 41 39 39 41 43 54 56 58 61 59 68 83 112 108 129 121 On Entrance 42 | . 6 6 6 15 34 41 39 41 43 45 56 57 61 61 59 1 30 68 93 134 Naked Turns 41 | . . . . . . . . . . . . . . . 5 21 15 . . . Heaviest Build 126 | 13 13 13 58 62 80 80 84 84 86 88 88 89 89 89 97 96 126 84 57 49 Greatest Support 225 | 20 20 40 40 66 86 85 85 85 84 114 114 126 126 126 168 81 225 195 59 55 Greatest Overweight (x) 3 | . . . 1 . . . . . 1 . . . . . . 3 1 . 2 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 20 20 20 20 20 20 20 20 20 20 20 20 20 15 10 5 10 10 Average Capacity 15 | 7 8 8 12 18 20 20 20 20 20 20 20 20 20 20 19 12 7 5 7 9 Most Carried 20 | 6 8 8 15 20 20 19 20 20 20 20 20 20 20 20 20 15 10 5 10 10 Average Carried 14 | 3 7 7 10 17 19 18 18 20 20 19 20 19 20 19 18 10 6 4 6 8 Final Capacity 20 | 8 8 8 15 20 20 20 20 20 20 20 20 20 20 20 5 5 5 5 10 5 Final Carried 20 | 6 8 8 15 20 19 19 20 20 20 20 20 20 20 19 5 5 5 5 9 5 Class Distribution -------------------- 36% | Tank 18% | Gunner 16% | Scavenger-Gunner 13% | Mutant 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Gunner | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Zion Tank | -6/Proximity Caves Tank | -6/Factory Tank | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Gunner | -5/Factory Scavenger-Gunner | -4/Factory Gunner | -3/Research Messiah-Executioner | -2/Research Sprinter | -1/Access Hacker-Sprinter | -1/Command Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Com Matter Collected 10248 | 232 . 348 162 1211 1506 206 330 30 85 149 373 447 . 416 1484 575 1704 583 252 155 Remotely 1525 | . . . . . 538 128 . . . . . 295 . . 564 . . . . . Salvage Created 13607 | . . 356 563 1822 1624 213 226 . 54 146 235 386 . 207 1231 2713 2733 779 284 35 Parts 586 | . . 14 42 91 91 7 15 . 7 2 9 18 . 6 49 95 89 37 11 3 Haulers Intercepted 14 | . . . . 5 2 . . . . 1 . . . . . 3 3 . . . Recyclers Shooed 11 | . . . 1 2 . . . . . . . . . . . 4 4 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 95 | . . . . . . 10 15 . 13 . 19 24 . 14 . . . . . . Prevented 10 | . . . . . . . 3 . . . 1 6 . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Com Combat Hostiles Destroyed 231 | . . 9 14 26 28 6 10 . 2 1 6 12 . 10 34 22 38 13 . . Melee 8 | . . . . . . . . . . . . . . . 2 1 . 5 . . Guns 102 | . . 9 14 26 24 4 4 . . . . . . . 3 7 6 5 . . Cannons 111 | . . . . . 4 2 6 . 2 1 6 12 . 10 28 9 28 3 . . AOE 1 | . . . . . . . . . . . . . . . 1 . . . . . Classes Destroyed 20 | . . 3 3 4 5 . . . 1 . . 1 . . . . 2 1 . . Worker 10 | . . 1 . 1 2 . . . . . . . . . . 1 3 1 1 . Builder 7 | . . . . . 1 . . . . . . . . . . 2 4 . . . Hauler 14 | . . . . 5 2 . . . . 1 . . . . . 3 3 . . . Recycler 19 | . . . 1 3 1 . . . . . . . . . 1 7 5 . 1 . Mechanic 2 | . . . . . 2 . . . . . . . . . . . . . . . Operator 1 | . . . . 1 . . . . . . . . . . . . . . . . Drone 2 | . . . . . . . . . 1 . . . . 1 . . . . . . Watcher 24 | . . . 3 4 4 . . . . . . . . . 1 5 3 . 3 1 Swarmer 55 | . . 1 8 4 8 4 7 . . . . 2 . 4 5 6 5 1 . . Saboteur 3 | . . . . . . . . . . . . 1 . . 1 . 1 . . . Grunt 88 | . . 8 2 15 10 . 2 . 1 1 4 5 . . 18 4 15 3 . . Brawler 5 | . . . . 2 1 . . . . . . 1 . . . . 1 . . . Duelist 11 | . . . . 1 1 . . . . . 1 3 . . 1 . 4 . . . Protector 1 | . . . . . 1 . . . . . . . . . . . . . . . Sentry 17 | . . . 4 4 2 1 . . . . . . . 1 2 2 1 . . . Specialist 1 | . . . . . . . . . . . . . . . . . 1 . . . Hunter 16 | . . . . . 2 1 . . . . 1 . . 2 2 . 6 2 . . Programmer 29 | . . . . . 3 . 1 . . . . . . 2 5 10 3 5 . . Z-Light 3 | . . . . . . . . . . . . . . . . . . 3 . . Fireman 1 | . . . . . . . . . . . . . . . . . 1 . . . Best Kill Streak 16 | . . 4 9 5 9 4 4 . 1 2 3 11 . 7 16 7 9 7 3 1 Combat Bots Only 16 | . . 4 7 4 8 4 4 . 1 1 3 11 . 7 16 4 8 6 . . Max Kills in Single Turn 2 | . . 1 2 2 2 1 2 . 1 1 1 1 . 1 2 2 2 2 1 1 Gunslinging 1 | . . . . 1 1 . 1 . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . . . . 1 . . . . . Melee 1 | . . . . . . . . . . . . . . . 1 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Com Hostile Shots Fired 2260 | . . 63 51 69 191 32 51 . 3 6 25 78 . 49 365 288 393 308 158 130 Missed 687 | . . 22 15 17 64 9 15 . 1 1 6 14 . 13 71 88 104 99 91 57 Damage Taken 27106 | . . 500 353 723 1054 180 309 . 15 101 248 1144 . 555 5034 2832 5963 4926 1462 1707 Core 3670 | . . 43 56 111 70 25 8 . . . 12 90 . 28 632 403 671 644 250 627 Absorbed by Shields 1609 | . . . . . 400 60 119 . 6 39 90 49 . . . 472 324 . . 50 Reduced by Siege Mode 2022 | . . . . . . . . . . . . . . . 364 . 1190 468 . . Redirected to Shielding 353 | . . . . . . . . . . . . . . . . . . 353 . . Ignored by Resistances 1347 | . . . . . 190 64 124 . 7 29 20 56 . 96 591 170 . . . . Regen/Repaired (Parts) 1306 | . . . . 67 167 . . 937 . . . . . . 135 . . . . . Core Remaining (%) 69 | 100 . 82 86 79 . . . . 85 . . . . 84 36 64 48 55 . 45 Volleys Fired 614 | . 2 33 31 81 95 9 16 . 5 5 17 19 . 21 78 80 95 16 10 1 Largest 6 | . 2 2 3 4 4 4 4 . 4 4 4 4 . 4 5 5 5 6 1 1 Hottest 448 | . 90 90 152 179 117 117 176 . 176 180 180 180 . 180 208 448 448 302 120 120 Shots Fired 2100 | . 4 64 89 321 331 36 61 . 17 17 65 76 . 85 243 282 335 63 10 1 Gun 1158 | . 4 64 89 312 288 27 20 . . . . . . 12 54 164 85 39 . . Cannon 934 | . . . . 9 36 9 41 . 17 17 65 76 . 73 188 118 250 24 10 1 Launcher . | . . . . . . . . . . . . . . . . . . . . . Special 8 | . . . . . 7 . . . . . . . . . 1 . . . . . Kinetic 1428 | . . 9 9 261 324 36 61 . 17 17 65 76 . 85 220 4 181 63 . . Thermal 664 | . 4 55 80 60 . . . . . . . . . . 22 278 154 . 10 1 Explosive . | . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 37 | . . 15 16 19 13 5 4 . 5 3 9 20 . 11 35 14 37 16 . . Robot Miss Streak 6 | . 4 6 3 4 5 3 4 . 1 2 3 2 . 4 3 4 3 2 . . Penetration Max 1 | . . . . . . . . . . . . . . . . . 1 1 . . Secondary Targets 17 | . . . . 2 8 . 1 . . . . . . . 2 . 2 2 . . Max Gunslinging Chain 1 | . . . . 1 1 . 1 . . . . . . . 1 . 1 1 . . Shots Hit Robots 1315 | . . 50 51 200 197 17 23 . 11 8 38 50 . 48 162 161 242 47 9 1 Core Hits 534 | . . 24 23 71 78 10 10 . 3 6 16 21 . 16 70 64 96 21 4 1 Critical Kills 12 | . . . . 1 . . . . . . . . . . . 2 5 4 . . Critical Parts Destroyed 9 | . . . . . 2 . . . . . . . . . 1 . . 6 . . Critical Strikes 80 | . . 1 2 3 4 . . . . . 3 2 . 4 12 6 30 11 2 . Burn 17 | . . 1 2 2 . . . . . . . . . . 2 4 6 . . . Meltdown 6 | . . . . . . . . . . . . . . . . 1 5 . . . Destroy 15 | . . . . 1 2 . . . . . . . . . 1 1 . 10 . . Blast 40 | . . . . . 2 . . . . . 3 2 . 4 9 . 19 1 . . Impale 2 | . . . . . . . . . . . . . . . . . . . 2 . Melee Attacks 15 | . . . . . . . . . . . . . . . . . . . 14 1 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing 15 | . . . . . . . . . . . . . . . . . . . 14 1 Sneak Attacks 1 | . . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . . . . . . . 2 . Damage Inflicted 33318 | . . 577 732 3277 3347 304 529 . 237 270 898 1295 . 1361 4514 5298 8591 1261 729 98 Guns 13318 | . . 563 719 3168 3009 216 131 . . . . . . 54 555 2477 1862 564 . . Cannons 18644 | . . . . 95 329 88 398 . 237 228 898 1292 . 1307 3604 2774 6720 674 . . Explosions 464 | . . . . . . . . . . . . . . . 317 . . . 147 . Melee 680 | . . . . . . . . . . . . . . . . . . . 582 98 Ramming 212 | . . 14 13 14 9 . . . . 42 . 3 . . 38 47 9 23 . . Kinetic 20834 | . . 77 92 2745 3338 304 529 . 237 228 898 1292 . 1361 3821 99 4575 1238 . . Thermal 11592 | . . 486 627 518 . . . . . . . . . . 655 5152 4007 . 147 . Explosive . | . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing 680 | . . . . . . . . . . . . . . . . . . . 582 98 Highest Corruption 24 | . . 1 . . 1 1 1 1 . . . . . 2 3 4 22 24 4 4 Average Corruption 2 | . . 1 . . 1 1 1 1 . . . . . 1 2 2 6 8 1 4 Corruption Purged 3 | . . . . . . . . . . . . . . . . 3 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 105 | . . 1 . . 4 1 3 . . . . . . 12 11 22 21 27 1 2 Message Errors 26 | . . . . . 1 . . . . . . . . 4 3 5 4 7 1 1 Matter Fused 25 | . . 1 . . . . 2 . . . . . . 2 2 8 4 6 . . Heat Flow Errors 14 | . . . . . 1 1 . . . . . . . 3 . 1 5 3 . . Energy Discharges 12 | . . . . . . . . . . . . . . 1 3 2 2 4 . . Parts Rejected 2 | . . . . . 1 . . . . . . . . . . . 1 . . . Data Loss (minor) 11 | . . . . . 1 . 1 . . . . . . . 2 2 1 4 . . Data Loss (major) 3 | . . . . . . . . . . . . . . . . 2 . . . 1 Misfires 4 | . . . . . . . . . . . . . . 2 . 1 . 1 . . Misdirections 4 | . . . . . . . . . . . . . . . . . 3 1 . . Weapon Failures 4 | . . . . . . . . . . . . . . . 1 1 1 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 860 | . . . . . 19 . 59 . . 3 . 7 . 23 119 155 227 9 239 . Projectiles 560 | . . . . . 19 . 59 . . . . 7 . 23 61 155 227 9 . . Explosions 67 | . . . . . . . . . . . . . . . 58 . . . 9 . Melee 233 | . . . . . . . . . . 3 . . . . . . . . 230 . Knockbacks 120 | . . . . 1 2 . 3 . 3 1 1 17 . 11 33 . 42 6 . . Impact 1 | . . . . . . . . . . . . . . . 1 . . . . . Kinetic 111 | . . . . 1 2 . 3 . 3 1 1 16 . 11 29 . 39 5 . . Secondary 8 | . . . . . . . . . . . . 1 . . 3 . 3 1 . . Self-Inflicted Damage 6 | . . 4 . . . . . . . . . . . . . . 2 . . . Shots . | . . . . . . . . . . . . . . . . . . . . . Rammed 56 | . . . . 2 2 . . . . 2 . 3 . . 3 9 4 31 . . Targets Rammed 70 | . . 3 3 2 3 . . . . 2 . 3 . . 4 10 4 36 . . Kicked 6 | . . 3 3 . . . . . . . . . . . . . . . . . Crushed 8 | . . . . . 1 . . . . . . . . . 1 1 . 5 . . Highest Temperature 486 | . 60 213 280 325 204 78 288 . 68 36 140 362 . 292 280 363 486 303 288 77 Average Temperature 92 | . 31 72 72 78 38 16 107 . 34 24 62 131 . 54 105 114 137 49 85 43 Received Heat Transfer 5072 | . . 282 48 360 240 8 . . . . 94 341 . 27 1518 272 861 805 171 45 Effects 16 | . . . 1 3 1 . . . . . . . . 2 1 1 6 . 1 . Shutdowns 1 | . . . . . . . . . . . . . . . . . 1 . . . Energy Bleed 8 | . . . 1 3 1 . . . . . . . . 1 . 1 . . 1 . Interference 7 | . . . . . . . . . . . . . . 1 1 . 5 . . . Siege Activations 17 | . . . . . . . . . . . . . . . 7 . 8 2 . . Total Turns 433 | . . . . . . . . . . . . . . . 171 . 217 45 . . Longest Duration 63 | . . . . . . . . . . . . . . . 63 . 53 44 . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . . . . . . 1 1 . . Impact Corruptions 2 | . . . . . . . . . . 1 . . . . . . . 1 . . Robots Melted 11 | . . . . . . . . . . . . . . . . 5 6 . . . Combat Hostiles 9 | . . . . . . . . . . . . . . . . 5 4 . . . Parts Melted 68 | . . 4 5 2 . . . . . . . . . . 3 38 15 1 . . Heat Transferred 17455 | . . 1292 1721 1480 . . . . . . . . . . 1007 7138 4717 . 100 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Com Peak Influence 1653 | . 21 177 386 444 651 . . . . 729 . . . . 606 455 1653 1253 1395 989 Initial 929 | . . 7 7 27 172 . . . . 282 . . . . 63 291 233 929 751 892 Average 412 | . 4 58 172 230 407 . . . . 471 . . . . 230 255 926 1053 1030 934 Maximum Alert Level 5 | . . . 1 2 2 . . . . 3 . . . . 2 2 5 4 4 3 Low Security (%) 35 | 100 100 100 64 44 23 . . . . . . . . . 47 36 . . . . Level 1 30 | . . . 35 49 18 . . . . 49 . . . . 41 58 10 . . . Level 2 15 | . . . . 6 58 . . . . 37 . . . . 10 4 27 . . . Level 3 9 | . . . . . . . . . . 13 . . . . . . 19 65 58 100 Level 4 8 | . . . . . . . . . . . . . . . . . 40 34 41 . Level 5 . | . . . . . . . . . . . . . . . . . 2 . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 52 | . 1 . 1 3 10 . . . . 4 . 1 . . 5 5 11 7 4 . Investigation 5 | . . . 1 1 1 . . . . . . . . . 1 . . . 1 . Extermination 13 | . . . . . 2 . . . . 1 . . . . 1 3 3 2 1 . Reinforcement 19 | . 1 . . 2 3 . . . . 2 . . . . 3 2 2 2 2 . Assault 7 | . . . . . . . . . . 1 . 1 . . . . 5 . . . Garrison 8 | . . . . . 4 . . . . . . . . . . . 1 3 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 . Data Miner Redirects 4 | . . . . . . . . . . . . . . . . . 3 . 1 . Construction Impeded 6 | . . . . . . . . . . 1 . . . . 1 2 1 1 . . Haulers Reinforced 3 | . . . . . 1 . . . . 1 . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . 1 . . . . . . . . . 1 . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Com Distress Signals 16 | . . 2 2 2 2 . . . . 2 . . . . 1 3 2 . . . Communications Jammed 34 | . . . . . . . . . . . . . . . . . 34 . . . Distress Signals 34 | . . . . . . . . . . . . . . . . . 34 . . . Times Spotted 485 | . 1 14 23 33 50 6 10 . 5 8 13 22 . 13 56 44 83 37 55 12 Peak Tracking Total 18 | . 1 3 6 4 6 4 4 . 3 4 4 13 . 6 15 7 10 9 18 12 Tactical Retreats 53 | . . 2 3 . 8 1 1 . . . 1 1 . 2 . 4 11 4 15 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Com Traps Triggered 26 | . . . 1 1 2 . . . . 1 . . . . 3 4 2 1 . 11 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . 1 1 3 . 1 . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Com Machines Disabled 23 | . . . . 3 . . . . . 2 . 2 . . 6 2 3 1 3 1 Max in Single Turn 2 | . . . . 1 . . . . . . . 1 . . 2 1 1 . 1 1 Garrison Access 3 | . . . . 1 . . . . . . . . . . . . 1 . 1 . Energy Cycler 2 | . . . . . . . . . . . . . . . . . . . 2 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Com Machines Accessed 36 | . 3 . 5 8 10 . . . . 1 . . 4 . 1 1 . 1 2 . Terminals 20 | . 3 . 5 5 6 . . . . . . . . . . . . . 1 . Fabricators 1 | . . . . . 1 . . . . . . . . . . . . . . . Repair Stations 4 | . . . . 1 1 . . . . . . . . . 1 1 . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . . . . . Garrison Access 5 | . . . . 1 1 . . . . 1 . . . . . . . 1 1 . Total Hacks 137 | . 12 . 27 20 37 . . . . 1 . . 28 . 5 2 . 1 4 . Successful 86 | . 6 . 11 10 26 . . . . . . . 28 . 2 1 . . 2 . Failed 51 | . 6 . 16 10 11 . . . . 1 . . . . 3 1 . 1 2 . Catastrophic 8 | . . . 1 4 2 . . . . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 125 | . 7 . 21 8 12 . . 1 . 2 . . . . . 9 10 20 20 15 Terminals 71 | . 12 . 27 11 19 . . . . . . . . . . . . . 2 . Fabricators 6 | . . . . . 6 . . . . . . . . . . . . . . . Repair Stations 13 | . . . . 4 2 . . . . . . . . . 5 2 . . . . Recycling Units 3 | . . . . 3 . . . . . . . . . . . . . . . . Scanalyzers 9 | . . . . . 9 . . . . . . . . . . . . . . . Garrison Access 7 | . . . . 2 1 . . . . 1 . . . . . . . 1 2 . Terminal Hacks 57 | . 5 . 9 3 11 . . . . . . . 28 . . . . . 1 . Record 12 | . . . . . 1 . . . . . . . 11 . . . . . . . Part Schematic 10 | . . . . . . . . . . . . . 10 . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . 4 . . . . . . . Robot Analysis 1 | . . . . . 1 . . . . . . . . . . . . . . . Prototype ID Bank 16 | . 4 . 5 1 3 . . . . . . . 3 . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . . . . 1 . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . Alert Level 2 | . . . . 1 1 . . . . . . . . . . . . . . . Unreport Threat 2 | . . . 1 . 1 . . . . . . . . . . . . . . . Locate Traps 2 | . . . . . 2 . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . . . . . . . . . . Registered Components 3 | . 1 . 1 . 1 . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . Network Status 1 | . . . . . 1 . . . . . . . . . . . . . . . Repair Station Hacks 9 | . . . . 4 2 . . . . . . . . . 2 1 . . . . Scan Component 4 | . . . . 2 1 . . . . . . . . . 1 . . . . . Repair 4 | . . . . 2 1 . . . . . . . . . 1 . . . . . Refit 1 | . . . . . . . . . . . . . . . . 1 . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . . . . . . . . . . . . Report Inventory 1 | . . . . 1 . . . . . . . . . . . . . . . . Scanalyzer 9 | . . . . . 9 . . . . . . . . . . . . . . . Insert Component 4 | . . . . . 4 . . . . . . . . . . . . . . . Analyze 5 | . . . . . 5 . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . . . . . . . . . 1 . Seal Access 2 | . . . . 1 . . . . . . . . . . . . . . 1 . Unauthorized Hacks 7 | . 1 . 2 1 3 . . . . . . . . . . . . . . . Terminals 6 | . 1 . 2 1 2 . . . . . . . . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . . . . . . . . Botnet 5 | . 1 . 1 1 2 . . . . . . . . . . . . . . . Fabricators 1 | . . . . . 1 . . . . . . . . . . . . . . . Report 1 | . . . . . 1 . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 29 | . 3 . 5 7 10 . . . . 1 . . . . 1 1 . 1 . . Full Trace Events 1 | . . . . . 1 . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . . 4 . . . . . . 3 Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . 4 . . . . . . . 10 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired 4 | . . . . 2 1 . . . . . . . . . 1 . . . . . Time 146 | . . . . 70 38 . . . . . . . . . 38 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . 4 . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . 4 . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked 6 | . . . . . 5 . . . . . . . . . 1 . . . . . Non-combat 5 | . . . . . 5 . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . 1 . . . . . Robot Hacks Applied 7 | . . . . . 6 . . . . . . . . . 1 . . . . . parse_system 1 | . . . . . . . . . . . . . . . 1 . . . . . no_distress 2 | . . . . . 2 . . . . . . . . . . . . . . . find_chute 1 | . . . . . 1 . . . . . . . . . . . . . . . find_fabricator 1 | . . . . . 1 . . . . . . . . . . . . . . . find_recycling 1 | . . . . . 1 . . . . . . . . . . . . . . . find_station 1 | . . . . . 1 . . . . . . . . . . . . . . . Relay Couplers Released 10 | . . . . . 4 . . . . . . . . . 4 . 2 . . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . 2 . . . Programmers 8 | . . . . . 4 . . . . . . . . . 4 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . 2 . . . . . . . . Allies Hacked 6 | . . . . . . . . . . . . . . 1 . . 2 2 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Com Total Allies 42 | . . 3 1 . . . . 15 . 1 . 2 . . 3 1 8 6 2 . Largest Group 15 | . . 3 1 1 . . . 15 15 15 8 5 2 2 3 1 5 3 1 . Highest-Rated Group 489 | . . 40 10 10 . . . 489 489 489 248 161 59 59 93 30 309 345 269 . Highest-Rated Ally 269 | . . 16 10 10 . . . 51 51 51 39 37 30 30 31 30 96 122 269 . Zionite Dispatches 9 | . . . . . . . . . . 1 . . . . . 1 2 3 2 . Heavy 1 | . . . . . . . . . . . . . . . . . . 1 . . Light 2 | . . . . . . . . . . . . . . . . . 1 1 . . Fire 1 | . . . . . . . . . . . . . . . . . 1 . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . 1 . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . Resource Resupply 1 | . . . . . . . . . . 1 . . . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . Total Orders 12 | . . . . . . . . . . . 1 . . . . 7 2 1 1 . DROP 4 | . . . . . . . . . . . 1 . . . . 1 . 1 1 . COLLECT 1 | . . . . . . . . . . . . . . . . 1 . . . . EXPLORE 6 | . . . . . . . . . . . . . . . . 4 2 . . . RETURN 1 | . . . . . . . . . . . . . . . . 1 . . . . Ally Attacks 316 | . . 14 . . . . . . 17 87 24 20 . 12 41 . 65 32 4 . Total Damage 8890 | . . 176 . . . . . . 271 2162 493 1122 . 102 618 . 1514 2012 420 . Kills 58 | . . 2 . . . . . . 3 17 9 7 . 2 3 . 12 3 . . Allies Corrupted 8 | . . . . . . . . . . 1 . . . . . . 3 3 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Com Robot Analysis Total 1 | . . . . . 1 . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . 2 . 1 . . 1 . . . . . . . . . Drone Launches 14 | . . . . . . . . . . . . . . . . 11 3 . . . Drone Recoveries 6 | . . . . . . . . . . . . . . . . 5 1 . . . Zionite Intel Received 13 | . . . . . . . . . . . . . . . . 1 1 3 4 4 Branch Access 2 | . . . . . . . . . . . . . . . . . . 1 1 . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . 1 1 Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . 1 1 . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . 1 . 1 Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . 1 Unaware Analyses 3 | . . . . . . . . . . . . . . . . 1 1 . . 1 Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Com Turns Passed 15800 | 70 143 914 973 1787 1545 466 527 1157 329 488 521 599 130 599 1037 1980 1262 689 532 52 Spaces Moved 9979 | 55 112 447 495 863 736 261 292 717 182 269 260 297 78 312 410 959 797 633 1660 144 Core 1007 | 14 . . . . . . . . . . . . . . 11 283 329 366 . 4 Treads 5861 | . . 5 290 863 736 261 292 717 182 269 260 297 78 312 399 496 253 151 . . Legs 894 | 41 112 442 205 . . . . . . . . . . . . 94 . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover 425 | . . . . . . . . . . . . . . . . 86 125 116 98 . Flight 1792 | . . . . . . . . . . . . . . . . . 90 . 1562 140 Fastest Speed 20 | 50 120 120 120 145 151 158 158 157 157 158 158 158 164 164 50 50 39 20 21 24 Average Speed 119 | 102 120 120 157 150 154 158 158 157 163 158 158 163 164 164 159 148 93 75 23 26 Slowest Speed 260 | 120 120 160 240 160 158 158 158 158 237 158 158 164 164 164 164 260 180 175 200 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 24 | . . . . . . . . . . . . . . . . . 1 . 23 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 5 21 82 36 57 22 45 49 87 48 12 48 52 68 41 11 40 25 22 46 11 Regions Visited 20 Branch Regions 10 Pre-discovered Areas 4 | . . 2 . . . 1 . . . . . . 1 . . . . . . . Known Exits Taken 5 | . . . . . . . . . . 1 . . . . 1 . 1 1 1 . Unknown Exits Taken 15 | 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 . 1 . . . . Scrap Searched 11 | . . . . . . . 3 4 2 . 1 1 . . . . . . . . Spaces Dug 13 | . . . . . 1 . . . . 1 . . . . . 3 4 . 4 . Terrain Destroyed 214 | . . . . 1 2 2 4 . 2 2 4 9 . 29 49 30 30 8 42 . Melee . | . . . . . . . . . . . . . . . . . . . . . Projectile 144 | . . . . 1 2 2 4 . 2 2 4 9 . 29 17 30 30 7 5 . AOE 69 | . . . . . . . . . . . . . . . 32 . . . 37 . Terrain Rammed 1 | . . 1 . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Com Total 12428 | 66 117 761 621 1198 976 295 319 743 204 319 330 368 80 347 623 1302 1083 772 1749 155 Wait 1141 | . . 255 53 174 97 22 3 24 16 37 44 28 3 14 90 124 109 30 18 . Move 9910 | 54 111 446 494 862 735 260 291 716 181 268 259 296 77 311 409 958 794 632 1613 143 Hop 24 | . . . . . . . . . . . . . . . . . 1 . 23 . Pick Up 135 | 6 3 3 15 22 11 1 3 . . 1 2 1 . . 4 34 13 2 13 1 Fast Attach 140 | 6 . 1 4 4 2 . . . . . 2 . . . 8 35 26 32 20 . Attach 64 | . . 5 . 2 5 1 1 . . 2 . 2 . 1 11 11 9 3 10 1 Detach 23 | . . 3 . . . . . . . . . . . . 5 2 . 4 7 2 Swap 129 | . . 6 10 20 17 2 4 3 1 3 2 6 . . 6 22 13 4 8 2 Drop 151 | . 1 5 11 31 11 . 1 . 1 1 4 2 . . 8 23 19 13 16 4 Fire 614 | . 2 33 31 81 95 9 16 . 5 5 17 19 . 21 78 80 95 16 10 1 Melee 12 | . . . . . . . . . . . . . . . . . . . 11 1 Ram 2 | . . 1 . . . . . . . . . . . . . . 1 . . . Kick 6 | . . 3 3 . . . . . . . . . . . . . . . . . Crush 63 | . . . . 2 3 . . . . 2 . 3 . . 4 10 3 36 . . Escape Stasis 2 | . . . . . . . . . . . . . . . . 2 . . . . Rewire 12 | . . . . . . . . . . . . 11 . . . 1 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory (discovered 3 exits: *Res x2 / [*Upp]) -3/Research -2/Research (discovered 3 exits: *Acc / Qua x2) -1/Access -1/Command To Epsilon Eridani History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 129 | -10/Materials | Discovered new exit (range 6) 214 | -10/Materials | Entered Mines 313 | -10/Mines | Build established: Mutant 363 | -10/Mines | Learned location of Storage (-7) 407 | -10/Mines | Discovered new exit (range 15) 612 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 663 | -10/Mines | Discovered new exit (range 5) 753 | -10/Mines | Excavation squad dispatched 753 | -10/Mines | A large section of the Mines collapsed 1128 | -10/Mines | Entered Materials 1128 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1193 | -9/Materials | Identified exit to Mines 1433 | -9/Materials | Destroyed 7 combat bots 1455 | -9/Materials | Discovered new exit (range 7) 1459 | -9/Materials | Build established: Scavenger-Gunner 2101 | -9/Materials | Entered another Materials area 2101 | -8/Materials | Accompanied by 1 ally 2101 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2181 | -8/Materials | Build established: Scavenger-Tank 2979 | -8/Materials | Build established: Gunner 3267 | -8/Materials | Repaired Minigun 3300 | -8/Materials | Repaired Hvy. Assault Rifle 3562 | -8/Materials | Discovered new exit (range 15) 3888 | -8/Materials | Entered Factory 3888 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4177 | -7/Factory | Build established: Tank 4314 | -7/Factory | Garrison activated, responded to threat 4376 | -7/Factory | Destroyed 8 combat bots 5042 | -7/Factory | Repaired Reactive Plating 5198 | -7/Factory | Garrison activated, responded to threat 5253 | -7/Factory | Cargo convoy interrupted 5408 | -7/Factory | Discovered new exit (range 10) 5433 | -7/Factory | Entered Lower Caves 5441 | -7/Lower Caves | Learned location of Zion (-7) 5510 | -7/Lower Caves | Encountered a Warlord checkpoint 5590 | -7/Lower Caves | Learned location of 1 exit from Factory 5868 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5883 | -7/Lower Caves | Discovered new exit (range 10) 5899 | -7/Lower Caves | Entered another Lower Caves area 6383 | -7/Lower Caves | Discovered new exit (range 5) 6426 | -7/Lower Caves | Entered Zion 6501 | -7/Zion | System corruption cleaned by Quarantine Array 6520 | -7/Zion | Learned Factory emergency access door positions 6539 | -7/Zion | Gained Derelict followers 6559 | -7/Zion | Given A8's code to call for help 6766 | -7/Zion | Received a hallucinogenic algorithm 6892 | -7/Zion | Met Imprinter 6924 | -7/Zion | Imprinted 6927 | -7/Zion | Declared Zion's savior 7073 | -7/Zion | Visited the Megawrench Repair Shop 7074 | -7/Zion | Megawrench repaired 13 parts 7115 | -7/Zion | Gained Derelict followers 7280 | -7/Zion | Gained Derelict followers 7534 | -7/Zion | Discovered new exit (range 16) 7583 | -7/Zion | Entered Proximity Caves 7583 | -6/Proximity Caves | Accompanied by 15 allies 7821 | -6/Proximity Caves | Discovered new exit (range 15) 7883 | -6/Proximity Caves | Spotter reported a threat 7912 | -6/Proximity Caves | Entered Factory 7912 | -6/Factory | Accompanied by 15 allies 7912 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7913 | -6/Factory | Identified exit to Lower Caves 8262 | -6/Factory | First assault squad dispatched 8328 | -6/Factory | Zion Resource Resupply teleported in 8400 | -6/Factory | Entered Lower Caves 8400 | -6/Lower Caves | Accompanied by 10 allies 8409 | -6/Lower Caves | Learned location of 1 exit from Factory 8439 | -6/Lower Caves | Lost 4 allies 8777 | -6/Lower Caves | Encountered a Warlord checkpoint 8862 | -6/Lower Caves | Discovered new exit (range 9) 8921 | -6/Lower Caves | Entered another Lower Caves area 8921 | -6/Lower Caves | Accompanied by 5 allies 8952 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 9027 | -6/Lower Caves | Lost 5 allies 9049 | -6/Lower Caves | Destroyed 11 combat bots 9064 | -6/Lower Caves | Discovered new exit (range 15) 9267 | -6/Lower Caves | Build established: Gunner 9490 | -6/Lower Caves | Discovered new exit (range 13) 9520 | -6/Lower Caves | Entered Data Miner 9520 | -6/Data Miner | Accompanied by 2 allies 9520 | -6/Data Miner | Discovered new exit (range 6) 9552 | -6/Data Miner | Met Data Miner 9583 | -6/Data Miner | Learned location of Section 7 (-2) 9583 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9609 | -6/Data Miner | Received God Mode back door access code from Data Miner 9650 | -6/Data Miner | Entered Proximity Caves 9650 | -5/Proximity Caves | Accompanied by 2 allies 9852 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10084 | -5/Proximity Caves | Destroyed 7 combat bots 10158 | -5/Proximity Caves | Build established: Scavenger-Gunner 10224 | -5/Proximity Caves | Discovered new exit (range 15) 10249 | -5/Proximity Caves | Entered Factory 10249 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 10250 | -5/Factory | Identified exit to Factory 10685 | -5/Factory | Repaired Assault Cannon 11146 | -5/Factory | Allied Derelicts emerged from ambush trap array 11232 | -5/Factory | Discovered exit to Factory (range 14) 11278 | -5/Factory | Cargo convoy interrupted 11281 | -5/Factory | Released all parts (8) 11283 | -5/Factory | Core integrity fell below 50% 11286 | -5/Factory | Entered another Factory area 11286 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 11304 | -4/Factory | Destroyed 16 combat bots 11309 | -4/Factory | Lost 13 parts (1p3n5u4w) 11431 | -4/Factory | Discovered new exit (range 26) 11522 | -4/Factory | Discovered new exit (range 143) 11536 | -4/Factory | Discovered new exit (range 158) 11768 | -4/Factory | Build established: Tank 12318 | -4/Factory | Build established: Scavenger-Gunner 12386 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 12387 | -4/Factory | Zion Infowar Resupply teleported in 12774 | -4/Factory | Lost 6 parts (2p2n1u1w) 12808 | -4/Factory | Terminal network hard line cut 13073 | -4/Factory | Released all parts (7) 13102 | -4/Factory | Lost 10 parts (3p3n3u1w) 13266 | -4/Factory | Entered Research 13266 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 13295 | -3/Research | Build established: Mutant 13391 | -3/Research | Retrieved Zion intel report: Unaware Analyses 13394 | -3/Research | Enhanced Grunt warped into view, answering call for help 13395 | -3/Research | Enhanced Grunt warped into view, answering call for help 13395 | -3/Research | Zion Fire squad teleported in 13630 | -3/Research | P-80 Master assimilated allied 5C-4H6(i) 13700 | -3/Research | Build established: Gunner 13796 | -3/Research | First assault squad dispatched 13954 | -3/Research | Garrison activated, responded to threat 13975 | -3/Research | Incoming assault squad redirected 14011 | -3/Research | Destroyed 7 combat bots 14159 | -3/Research | Incoming assault squad redirected 14164 | -3/Research | Build established: Scavenger-Tank 14218 | -3/Research | Lost 3 parts (2u1w) 14287 | -3/Research | Incoming assault squad redirected 14333 | -3/Research | Released all parts (11) 14346 | -3/Research | Destroyed 8 combat bots 14348 | -3/Research | Found Prototype Processor 14348 | -3/Research | Identified Exp. Signal Interpreter 14364 | -3/Research | Lost 5 parts (2n2u1w) 14369 | -3/Research | System corruption reached 10% 14372 | -3/Research | Core integrity fell below 50% 14456 | -3/Research | Zion Light squad teleported in 14475 | -3/Research | Found Prototype Protection 14475 | -3/Research | Identified Zio. Weapon Casing 14501 | -3/Research | Terminal network hard line cut 14515 | -3/Research | Discovered new exit (range 16) 14522 | -3/Research | Identified exit to Research 14528 | -3/Research | Entered another Research area 14528 | -2/Research | Accompanied by 2 allies 14528 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 14540 | -2/Research | Zion Kinetic Resupply teleported in 14841 | -2/Research | Build established: Messiah-Executioner 14859 | -2/Research | Garrison activated, responded to threat 14913 | -2/Research | Lost 5 parts (5u) 14948 | -2/Research | Zion Heavy squad teleported in 14948 | -2/Research | Spotted B-90 Cyclops 14956 | -2/Research | Found Prototype Protection 14956 | -2/Research | Identified Zio. Heavy Carapace 14984 | -2/Research | Retrieved Zion intel report: Branch Access 14984 | -2/Research | Identified exit to Quarantine 14984 | -2/Research | Spotted B-90 Cyclops 15010 | -2/Research | Retrieved Zion intel report: Component Stockpiles 15011 | -2/Research | Zion Light squad teleported in 15022 | -2/Research | P-80 Master assimilated allied TO-EQC(z) 15076 | -2/Research | Lost 3 parts (1n2u) 15088 | -2/Research | System corruption reached 10% 15154 | -2/Research | Lost 3 parts (2n1u) 15205 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 15211 | -2/Research | Discovered new exit (range 11) 15214 | -2/Research | Identified exit to Access 15217 | -2/Research | Entered Access 15217 | -1/Access | Evolved 2 slots: Power x1, Utility x1 15370 | -1/Access | Incoming investigation squad redirected 15445 | -1/Access | Spotted B-99 Colossus 15462 | -1/Access | Retrieved Zion intel report: Branch Access 15462 | -1/Access | Identified exit to Command 15463 | -1/Access | Zion Melee Resupply teleported in 15533 | -1/Access | Retrieved Zion intel report: Emergency Access 15567 | -1/Access | Energy Cycler disabled 15572 | -1/Access | Retrieved Zion intel report: Active Garrisons 15573 | -1/Access | Zion Experimental squad teleported in 15587 | -1/Access | Spotted B-99 Colossus 15588 | -1/Access | Retrieved Zion intel report: Component Stockpiles 15717 | -1/Access | Search patrols dispatched 15719 | -1/Access | Lost 6 parts (2p2n2u) 15749 | -1/Access | Entered Command 15757 | -1/Command | Spotted B-99 Colossus 15758 | -1/Command | Retrieved Zion intel report: Emergency Access 15761 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 15769 | -1/Command | Retrieved Zion intel report: Unaware Schematics 15774 | -1/Command | Retrieved Zion intel report: Unaware Analyses 15785 | -1/Command | Spotted Alpha 7 15785 | -1/Command | Spotted Alpha 7 15785 | -1/Command | Spotted Striker 15785 | -1/Command | Spotted Striker 15785 | -1/Command | Spotted Executioner 15785 | -1/Command | Spotted Executioner 15785 | -1/Command | Spotted Executioner 15785 | -1/Command | Spotted Executioner 15786 | -1/Command | Spotted B-99 Colossus 15787 | -1/Command | Spotted B-99 Colossus 15793 | -1/Command | Discovered new exit (range 15) 15800 | -1/Command | Core integrity fell below 50% 15801 | *** | Escaped! Last Messages --------------- 15797_ Nuclear Pulse Array destroyed. 15797_ Penetrated by Slug. 15798_ Stasis Canceller destroyed. 15798_ Knocked back. 15798_ Triggered Stasis Trap. 15798_ A bubble of rippling energy engulfs the area. 15798_ Field strength at 94. 15798_ Penetrated by Slug. 15798_ Slug penetrates Wall. 15798_ Penetrated by Slug. 15799_ Knocked back. 15799_ Critical hit (Destroy). 15799_ Lance destroyed. 15799_ Penetrated by Slug. 15799_ Slug penetrates Wall. 15800_ Acquired 3 matter. 15800_ Acquired 4 matter. 15800_ Field strength at 36. 15801_ B-99 Colossus activates siege mode. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | = ???????????????##############?????????????????? | | ??????????????# #?????????????????? | | ?????######### #?????????????????? | | ?? ??### # # # # #?????????????????? | | ?###"#"## ^BB #?????????????????? | | # " 7=E BB #?????????????????? | | " %=!+ ^E% "@ #?????????????????? | | ## %!/+ %K % K "" #?????????????????? | | ]!+ % / BB% #?????????????????? | | ####+###* ^ % EBB #?????????????????? | | #### # #*# # #?????????????????? | | #??######### ;#????????????????? | | #??????????# ##????????????????? | | #??????????##############?????????????????? | | #?????????????????????????????????????????? | | ################?????????????????????????????????? | | ?????# #?????????????????????????????????? | | ?????# #?????????????????????????????????? | | ?????# """ #?????????????????????????????????? | | ?????# ""T"" #?????????????????????????????????? | | ###### "" "" #?????????????????????????????????? | | # #?????????????????????????????????? | | # [ #?????????????????????????????????? | | + #?????????????????????????????????? | | ###+##############??????????????????????????? | | ## + #??????????????????????????? | | ## # *** ###????????????????????????? | | ## # ** ""#????????????????????????? | | ## # ** ""#????????????????????????? | | ## # ""#????????????????????????? | | ! # T#????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 153 Coolant Potential 100 Energy Generation 61 Energy Capacity 890 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Jamming Range 14 Additional Mass Support 12 Armor Coverage 1600 Resistance: KI 25 Resistance: TH 25 Weapon Shielding 100 Weapon Cycling 15 Evasion (%) 77 Targeting Accuracy 44 Melee Accuracy 16 Target Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 6 Energy Filtering 50 Particle Charging 25 Kinecelleration 40 Salvage Targeting 4 Offensive Hacking 24 Defensive Hacking 14 Item Schematics ----------------- Adv. Treads | -7/Factory | Scanalyzed Hpw. Tractor Beam | -7/Factory | Scanalyzed Hcp. Matter Pod | -7/Factory | Scanalyzed Adv. Targeting Computer | -7/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Imp. System Guard | -6/Data Miner | Free Dual-blade Saw | -6/Data Miner | Free Adv. Reaction Control System | -6/Data Miner | Free Nova Cannon | -6/Data Miner | Free Robot Schematics ------------------ E-15 Imp | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free A-02 Transporter | -1/Command | Z-intel K-01 Serf | -1/Command | Z-intel S-43 Plague | -1/Command | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Perfect Aim Streaker Challenges ------------ None Game ------ Seed ArmorSuperquantumCompactor Manual? 0 Play Time 03:56:55 Cumulative 158.6 hours Start 2024.12.20 @ 18:00:12 End 2024.12.24 @ 02:58:12 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 78 Rogue 78 Adventurer 0 Explorer 0 Win Type 0 Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 70 Achievement% 61 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 74598ad3-e7ac-4e97-8477-01164482bbc3