Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.04 @ 18:06:14 Player: sentrybuster Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (73) 365 Value Destroyed (2215) 2215 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (119) 119 TOTAL SCORE: 5759 Bonus ------- High Alert Combat Kills 119 Cogmind --------- Core Integrity 0/850 Matter 274/300 Energy 22/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Small Battery (100) Improved Light Armor Plating Improved Hacking Suite Remote Datajack Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Targeting Computer Weapon Cycler Improved Light Armor Plating > --- WEAPON ----------- EM Pulse Cannon Ion Burst Cannon Gauss Rifle Assault Cannon Flak Cannon > --- INVENTORY -------- Nuclear Core Light Fission Core Advanced Treads Advanced Treads Small Battery Reactive Plating Improved Hacking Suite Pulse Rifle Flak Cannon Mini Grenade Launcher [Rating: 55] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device High-powered Tractor Beam Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Shotgun Energy Gun Pulse Rifle Energy Cannon Ion Burst Cannon Ballistic Gun Shotgun Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . . 1 . 1 Utility 3 | . . 1 . 2 . Weapon 3 | . . 1 1 . 1 Parts Attached 79 | 6 2 5 22 8 36 Power 5 | 1 . . 1 . 3 Engine 4 | 1 . . 1 . 2 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 17 | 2 . . 5 1 9 Treads 8 | 2 . . 1 . 5 Leg 9 | . . . 4 1 4 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 17 | 1 2 1 4 4 5 Device 8 | . 1 1 1 1 4 Storage 2 | 1 1 . . . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 6 | . . . 2 3 1 Artifact . | . . . . . . Weapon 40 | 2 . 4 12 3 19 Energy Gun 8 | 1 . . 4 . 3 Energy Cannon 10 | . . . 2 1 7 Ballistic Gun 8 | 1 . 3 1 . 3 Ballistic Cannon 4 | . . . 2 1 1 Launcher 8 | . . . 3 1 4 Special Weapon . | . . . . . . Impact Weapon 1 | . . 1 . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . . 3 Parts Lost 41 | . . . 5 1 35 Power 3 | . . . . . 3 Propulsion 13 | . . . 3 . 10 Utility 11 | . . . 2 . 9 Weapon 14 | . . . . 1 13 Highest Loss Streak 15 | . . . 5 1 15 Average Slot Usage (%) 85 | . 89 87 93 96 72 Engine 8 | . 14 11 9 7 3 Treads 12 | . 28 22 11 . 4 Leg 10 | . . . 13 23 15 Device 8 | . 3 11 7 13 9 Storage 8 | . 14 11 9 7 4 Processor 2 | . . . 4 7 3 Protection 2 | . . . 2 5 4 Energy Gun 6 | . 14 2 13 11 . Energy Cannon 2 | . . . 3 1 4 Ballistic Gun 12 | . 14 28 12 . 5 Ballistic Cannon 5 | . . . 6 16 8 Naked Turns 36 | . . . . . 36 Heaviest Build 64 | 13 26 31 42 49 64 Greatest Support 65 | 40 40 40 60 54 65 Greatest Overweight (x) 4 | 4 . . 1 1 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 12 | 6 12 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 8 Most Carried 10 | 4 7 10 10 10 10 Average Carried 8 | 2 5 9 9 9 7 Final Capacity 10 | 6 10 10 10 10 4 Final Carried 10 | 4 7 10 10 10 4 Class Distribution -------------------- 38% | Gunner 26% | Mutant 9% | Scavenger-Gunner 9% | Tank 8% | Scavenger-Mutant 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Mutant | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 2078 | 207 30 345 443 183 870 Remotely 616 | . . 345 271 . . Salvage Created 2693 | . 30 352 770 232 1309 Parts 139 | . 2 28 49 8 52 Haulers Intercepted 5 | . . 2 2 . 1 Recyclers Shooed 2 | . . . . 1 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 47 | . . 7 17 4 19 Melee 2 | . . . . . 2 Guns 23 | . . 7 10 2 4 Cannons 13 | . . . 2 1 10 AOE 8 | . . . 5 1 2 Classes Destroyed 13 | . 1 6 3 . 3 Worker 6 | . 1 . . . 5 Builder 4 | . . 1 1 . 2 Hauler 5 | . . 2 2 . 1 Recycler 6 | . . 1 1 1 3 Operator 3 | . . . 1 . 2 Watcher 2 | . . . 1 . 1 Swarmer 12 | . . 4 3 . 5 Grunt 20 | . . 2 9 2 7 Brawler 1 | . . . . . 1 Duelist 2 | . . . 1 . 1 Sentry 10 | . . 1 4 2 3 Hunter 1 | . . . . . 1 Programmer 1 | . . . . . 1 Best Kill Streak 11 | . 1 3 11 2 9 Combat Bots Only 9 | . . 3 9 2 4 Max Kills in Single Turn 3 | . 1 2 2 1 3 Gunslinging 1 | . . 1 . . . Exploded 1 | . . . 1 1 1 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 5971 | . . 317 1042 299 4313 Core 1171 | . . 176 109 33 853 Absorbed by Shields . | . . . . . . Core Remaining (%) 86 | 100 100 56 80 95 . Volleys Fired 150 | . 4 23 40 11 72 Largest 5 | . 2 3 4 4 5 Hottest 233 | . 60 69 233 214 226 Shots Fired 403 | . 8 65 128 37 165 Gun 247 | . 8 65 92 11 71 Cannon 139 | . . . 26 25 88 Launcher 17 | . . . 10 1 6 Special . | . . . . . . Kinetic 256 | . 4 61 68 22 101 Thermal 81 | . . . 32 11 38 Explosive 17 | . . . 10 1 6 Electromagnetic 49 | . 4 4 18 3 20 Robot Hit Streak 22 | . 2 7 22 9 12 Robot Miss Streak 8 | . 2 7 4 4 8 Penetration Max . | . . . . . . Secondary Targets 2 | . . 1 1 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 262 | . 3 38 88 22 111 Core Hits 178 | . 1 18 51 17 91 Critical Hits 3 | . . . . 1 2 Critical Kills . | . . . . . . Critical Parts Destroyed 3 | . . . . 1 2 Melee Attacks 4 | . . 3 . . 1 Impact 3 | . . 3 . . . Slashing 1 | . . . . . 1 Piercing . | . . . . . . Sneak Attacks 1 | . . 1 . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6599 | . 23 629 1697 488 3762 Guns 2481 | . 23 482 930 167 879 Cannons 2462 | . . . 220 238 2004 Explosions 1439 | . . 46 542 83 768 Melee 141 | . . 101 . . 40 Ramming 76 | . . . 5 . 71 Kinetic 2548 | . 10 446 529 218 1345 Thermal 1966 | . . 46 433 167 1320 Explosive 1158 | . . . 504 83 571 Electromagnetic 710 | . 13 36 226 20 415 Impact 101 | . . 101 . . . Slashing 40 | . . . . . 40 Piercing . | . . . . . . Highest Corruption 10 | . . . . 2 10 Average Corruption 2 | . . . . 1 2 Corruption Purged . | . . . . . . Effects 9 | . . . . 1 8 Message Errors 1 | . . . . . 1 Matter Fused 2 | . . . . . 2 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 2 | . . . . . 2 Targeting Errors 3 | . . . . 1 2 Overload Shots . | . . . . . . Overflow Damage 120 | . . . 39 . 81 Projectiles 72 | . . . 6 . 66 Explosions 48 | . . . 33 . 15 Melee . | . . . . . . Knockbacks 22 | . . . 5 3 14 Impact 1 | . . . . . 1 Kinetic 21 | . . . 5 3 13 Secondary . | . . . . . . Self-Inflicted Damage 329 | . . 155 50 . 124 Shots 6 | . . 2 2 . 2 Rammed 17 | . . . . . 17 Targets Rammed 21 | . . . 1 . 20 Kicked 3 | . . . 1 . 2 Crushed 1 | . . . . . 1 Highest Temperature 375 | . . 18 313 375 310 Average Temperature 104 | . . 11 98 163 95 Received Heat Transfer 1446 | . . 60 405 129 852 Effects 2 | . . . 2 . . Interference 2 | . . . 2 . . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 2 | . . . 1 . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred 2942 | . . . 901 370 1671 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . 1 1 . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 516 | . 27 189 516 387 467 Initial 220 | . . 11 46 220 189 Average 219 | . 6 75 288 299 326 Maximum Alert Level 2 | . . . 2 1 2 Low Security (%) 46 | 100 100 100 36 . 8 Level 1 39 | . . . 34 100 70 Level 2 14 | . . . 29 . 21 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . . . 2 1 6 Investigation 6 | . . . 2 1 3 Extermination 1 | . . . . . 1 Reinforcement 2 | . . . . . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 4 | . 1 1 1 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 79 | . 4 10 24 5 36 Peak Tracking Total 7 | . 3 3 7 2 7 Tactical Retreats 6 | . . 1 3 . 2 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 5 | . . . 1 1 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 9 | . . 2 2 . 5 Max in Single Turn 2 | . . 2 1 . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 11 | . 1 2 4 1 3 Terminals 9 | . 1 2 3 1 2 Fabricators 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 26 | . 3 5 7 2 9 Successful 11 | . 2 3 4 1 1 Failed 15 | . 1 2 3 1 8 Catastrophic 5 | . . . . 1 4 Database Lockouts . | . . . . . . Manual 13 | . 2 5 4 2 . Terminals 23 | . 3 5 6 2 7 Fabricators 2 | . . . . . 2 Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 1 . 1 1 1 Branch Access Points 1 | . . . . 1 . Locate Traps 1 | . 1 . . . . Zone Layout 2 | . . . 1 . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . 1 . . Retrieve Components 1 | . . . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 6 | . 1 3 2 . . Terminals 6 | . 1 3 2 . . Track 3 | . 1 1 1 . . Assimilate 2 | . . 1 1 . . Operators 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used 1 | . . . 1 . . Hacking Detections 9 | . 1 2 2 1 3 Full Trace Events 5 | . . . 1 1 3 Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 1 | . . . 1 . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 1 . . Highest-Rated Group 10 | . . 10 10 . . Highest-Rated Ally 10 | . . 10 10 . . Total Orders 5 | . . . 5 . . STAY 3 | . . . 3 . . FOLLOW 2 | . . . 2 . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 2839 | 71 362 518 764 208 916 Spaces Moved 1437 | 42 192 219 381 114 489 Core 87 | 11 . . . . 76 Treads 672 | 31 192 219 141 . 89 Legs 678 | . . . 240 114 324 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 120 120 50 Average Speed 138 | 141 160 160 139 128 121 Slowest Speed 250 | 250 160 160 180 150 165 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 17 | 3 30 20 37 3 14 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 2 | . . 2 . . . Terrain Destroyed 196 | . . 52 82 7 55 Melee 2 | . . 2 . . . Projectile 9 | . . . 2 . 7 AOE 185 | . . 50 80 7 48 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 1973 | 51 239 333 531 152 667 Wait 200 | . 37 68 51 16 28 Move 1432 | 41 191 218 380 113 489 Hop . | . . . . . . Pick Up 35 | 4 3 6 15 1 6 Fast Attach 46 | 6 2 4 9 4 21 Attach 17 | . . 1 4 1 11 Detach 11 | . 1 4 4 . 2 Swap 17 | . . . 9 3 5 Drop 40 | . 1 6 18 3 12 Fire 150 | . 4 23 40 11 72 Melee 4 | . . 3 . . 1 Ram 6 | . . . . . 6 Kick 3 | . . . 1 . 2 Crush 12 | . . . . . 12 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 412 | -10/Materials | Discovered new exit (range 9) 434 | -10/Materials | Entered another Materials area 434 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 826 | -9/Materials | Build established: Gunner 918 | -9/Materials | Discovered new exit (range 3) 952 | -9/Materials | Entered another Materials area 952 | -8/Materials | Accompanied by 1 ally 952 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1321 | -8/Materials | Destroyed 9 combat bots 1364 | -8/Materials | Lost 5 parts (3n2u) 1652 | -8/Materials | Discovered new exit (range 12) 1716 | -8/Materials | Entered Factory 1716 | -7/Factory | Evolved 2 slots: Utility x2 1845 | -7/Factory | Discovered new exit (range 7) 1876 | -7/Factory | Identified exit to Lower Caves 1924 | -7/Factory | Entered another Factory area 1924 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2059 | -6/Factory | Lost 4 parts (1p1n1u1w) 2427 | -6/Factory | Spotted B-75 Beast 2510 | -6/Factory | Lost 5 parts (2n3w) 2721 | -6/Factory | Lost 15 parts (1p4n4u6w) 2757 | -6/Factory | Core integrity fell below 50% 2830 | -6/Factory | Core integrity fell below 20% 2838 | -6/Factory | System corruption reached 10% 2840 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 02831_ Slammed into H-66 Slayer. 02832_ Penetrated by Slug. 02832_ Lgt. Angular Momentum Engine destroyed. 02832_ Slug penetrates Wall. 02834_ Penetrated by Slug. 02834_ Lgt. Treads destroyed. 02835_ Penetrated by Slug. 02836_ Acquired Faulty Cld. Particle Cannon. 02836_ Malfunction: Imp. Heat Sink damaged (-21). 02837_ Slug penetrates Wall. 02837_ Dropped Faulty Cld. Particle Cannon. 02838_ Acquired Faulty Cld. Particle Cannon. 02838_ Malfunction: Energy drain (-16). 02838_ Penetrated by Slug. 02838_ Imp. Heat Sink destroyed. 02839_ Dropped Faulty Cld. Particle Cannon. 02840_ Acquired Faulty Cld. Particle Cannon. 02840_ Malfunction: Meltdown. 02840_ Lgt. Treads damaged (-4). 02840_ Lgt. Treads destroyed. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ???????????????????? | | ???????????????????????"""""""""?????????????????? | | ??????????????????????? ??????????????????? | | ???????????????????????? ??????????????????? | | ???????????????????????? ???????????????????? | | ???????????????????????? ???????????????????? | | ???????????????????????? ????????????????????? | | ???????????????????????? ????????????????????? | | ????????????????????????# ?????????????????????? | | ????????????????????????# ?????????????????????? | | ????????????????????????# ??????????????????????? | | ????????????????????????#! ??????????????????????? | | ???????????????????????##%#######????????????????? | | ??????????????""" ### @ # #????????????????? | | ?????????? /p h "" #????????????????? | | ??????????????""" ! ### # F" #????????????????? | | ??????????????""" ????## ## " #????????????????? | | ???????????????"????????#h## "" #????????????????? | | ????????????????????????#% + #????????????????? | | ????????????????????????#*## #????????????????? | | ????????????????????????# ##!! #????????????????? | | ????????????????????????# ##!= !#????????????????? | | ????????????????????????# #######????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????#####;##?????????????????????? | | ????????????????????# ] #???????# ????????????? | | ????????????????????# #???????# #???????????? | | ????????????????????# #???????# ####????????? | | ????????????????????# ######### +????????? | | ????????????????????# # #????????? | | ????????????????????# # #????????? | | ????????????????????# + """ #+###+##?? | | ????????????????????# # """ ### | | ????????????????????# # """ | | ????????????????????# # | | ????????????????????# # | | ????????????????????# + | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 20 Thermal Conversion 30 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MinesnifferDisposableLeg Manual? 0 Play Time 00:37:12 Cumulative 123.3 hours Start 2021.02.02 @ 08:00:15 End 2021.02.04 @ 18:06:14 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 224 Rogue 220 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 63 Gallery% 72 Achievement% 49 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 26895c18-af14-466c-a1c6-a77800a9c7dd