Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.05 @ 16:57:45 Player: Inomamais Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (91) 455 Value Destroyed (4173) 4173 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1268) 1268 TOTAL SCORE: 8096 Bonus ------- High Alert Combat Kills 568 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 290/300 Energy 315/315 System Corruption 0% Temperature Cool (0) Movement Walking (193) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Neutrino Core > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY (3) ------ Large Storage Unit Improved Heavy Armor Plating > --- WEAPON (4) ------- Power Sword Power Sword Power Sword Power Sword > --- INVENTORY (15) --- Light Ion Engine Improved Ion Engine Aluminum Leg Titanium Leg VSS Leg Targeting Computer Melee Analysis Suite Improved Heavy Armor Plating Reactive Plating Mini Grenade Launcher Mini Grenade Launcher Hammer Heavy Mace Great Axe Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Heavy Armor Plating > --- WEAPON ----------- Power Sword Power Sword Power Sword Power Sword > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Aluminum Leg Titanium Leg VSS Leg Targeting Computer Melee Analysis Suite Improved Heavy Armor Plating Mini Grenade Launcher Mini Grenade Launcher Hammer Great Axe [Rating: 45] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Fission Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Melee Analysis Suite Protection Reactive Plating Weapon Great Axe Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Mat Gar Mat Slots Evolved 4 | . . . 2 2 . . Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 1 | . . . . 1 . . Weapon 2 | . . . 2 . . . Parts Attached 94 | 6 15 3 8 20 41 1 Power 11 | 1 2 1 . 3 4 . Engine 6 | 1 2 1 . 1 1 . Core 5 | . . . . 2 3 . Reactor . | . . . . . . . Propulsion 24 | 2 6 . 2 5 9 . Treads 1 | . 1 . . . . . Leg 20 | . 4 . 2 5 9 . Wheel 3 | 2 1 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 21 | 1 3 . 3 5 8 1 Device 5 | . 1 . . 2 2 . Storage 3 | 1 2 . . . . . Processor 2 | . . . . . 2 . Hackware . | . . . . . . . Protection 11 | . . . 3 3 4 1 Artifact . | . . . . . . . Weapon 38 | 2 4 2 3 7 20 . Energy Gun 1 | 1 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 1 | 1 . . . . . . Ballistic Cannon . | . . . . . . . Launcher 11 | . 1 1 . 2 7 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 25 | . 3 1 3 5 13 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 22 | . 3 1 2 2 14 . Power 6 | . 2 1 . 1 2 . Propulsion 8 | . 1 . . . 7 . Utility 6 | . . . 1 1 4 . Weapon 2 | . . . 1 . 1 . Highest Loss Streak 3 | . 1 1 1 2 3 . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 93 100 99 100 99 90 Engine 6 | . 13 14 11 6 . . Core 4 | . . . . 2 8 9 Leg 24 | . 19 28 22 27 26 27 Wheel 2 | . 8 . . . . . Device 4 | . 8 14 3 9 . . Storage 10 | . 14 14 11 9 9 9 Processor 4 | . . . . . 9 . Protection 6 | . . . 7 9 8 9 Energy Gun 1 | . 4 . . . . . Ballistic Gun 1 | . 4 . . . . . Launcher 1 | . . 4 . . 2 . Slashing Weapon 30 | . 18 23 43 35 33 36 Naked Turns . | . . . . . . . Heaviest Build 87 | 11 87 28 36 51 59 61 Greatest Support 49 | 20 20 20 34 49 49 37 Greatest Overweight (x) 8 | . 8 1 1 1 2 1 Average Overweight (x) 1 | . 2 1 . . . 1 Largest Inventory Capacity 25 | 8 25 15 15 15 15 15 Average Capacity 15 | 7 18 15 15 15 15 15 Most Carried 19 | 6 19 15 15 15 15 15 Average Carried 14 | 2 13 14 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 6 15 15 15 15 15 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 -8 -8 ----------- Run | Jun Mat Min Mat Mat Gar Mat Matter Collected 1641 | 181 315 85 70 215 775 . Remotely . | . . . . . . . Salvage Created 2937 | . 549 126 345 626 1281 10 Parts 167 | . 30 15 26 40 55 1 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Mat Gar Mat Combat Hostiles Destroyed 82 | . 13 3 10 18 37 1 Melee 46 | . 4 . 10 13 18 1 Guns 7 | . 7 . . . . . AOE 29 | . 2 3 . 5 19 . Classes Destroyed 13 | . 5 2 1 1 4 . Worker 3 | . . 1 1 1 . . Builder 2 | . . 2 . . . . Recycler 2 | . 1 1 . . . . Operator 1 | . 1 . . . . . Watcher 1 | . 1 . . . . . Swarmer 25 | . 3 3 4 7 7 1 Saboteur 3 | . . . . . 3 . Grunt 31 | . 10 . 4 6 11 . Brawler 3 | . . . . . 3 . Duelist 5 | . . . . . 5 . Sentry 10 | . . . 2 3 5 . Specialist 1 | . . . . . 1 . Hunter 4 | . . . . 2 2 . Best Kill Streak 9 | . 2 3 4 6 9 1 Combat Bots Only 9 | . 2 3 4 5 9 1 Max Kills in Single Turn 4 | . 1 1 1 4 2 1 Gunslinging . | . . . . . . . Exploded 4 | . 1 1 . 4 2 . Melee 1 | . 1 . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -------- Run | Jun Mat Min Mat Mat Gar Mat Damage Taken 3893 | . 424 79 413 1000 1937 40 Core 822 | . 116 21 130 145 396 14 Absorbed by Shields . | . . . . . . . Core Remaining (%) 70 | 100 . 45 67 . . . Volleys Fired 78 | . 30 5 . 5 38 . Largest 2 | . 2 1 . 1 1 . Hottest 60 | . 60 30 . 30 30 . Shots Fired 105 | . 57 5 . 5 38 . Gun 54 | . 54 . . . . . Cannon . | . . . . . . . Launcher 51 | . 3 5 . 5 38 . Special . | . . . . . . . Kinetic 27 | . 27 . . . . . Thermal 27 | . 27 . . . . . Explosive 51 | . 3 5 . 5 38 . Electromagnetic . | . . . . . . . Robot Hit Streak 8 | . 8 1 . 3 8 . Robot Miss Streak 5 | . 5 5 . 1 . . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 196 | . 47 6 25 48 69 1 Core Hits 130 | . 24 6 11 22 66 1 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 8 | . . . . . 8 . Sever 8 | . . . . . 8 . Melee Attacks 291 | . 21 5 58 72 130 5 Impact . | . . . . . . . Slashing 291 | . 21 5 58 72 130 5 Piercing . | . . . . . . . Sneak Attacks 10 | . 3 5 1 1 . . Combat Hostiles . | . . . . . . . Follow-up Attacks 65 | . . . 15 21 27 2 Damage Inflicted 8581 | . 914 465 558 1721 4885 38 Guns 417 | . 417 . . . . . Cannons . | . . . . . . . Explosions 3401 | . 180 220 . 352 2649 . Melee 4763 | . 317 245 558 1369 2236 38 Ramming . | . . . . . . . Kinetic 219 | . 219 . . . . . Thermal 198 | . 198 . . . . . Explosive 3401 | . 180 220 . 352 2649 . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 4763 | . 317 245 558 1369 2236 38 Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 234 | . 4 30 8 105 87 . Projectiles . | . . . . . . . Explosions 103 | . . 11 . 54 38 . Melee 131 | . 4 19 8 51 49 . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 419 | . . 48 . 32 339 . Shots 19 | . . 2 . 1 16 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 46 | . 46 . . 10 10 . Average Temperature 16 | . 20 . . 8 6 . Received Heat Transfer 1071 | . 174 . 78 360 459 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 450 | . 450 . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Mat Gar Mat Peak Influence 2002 | . 241 173 268 258 2002 995 Initial 975 | . . 5 66 64 131 975 Average 473 | . 75 157 88 137 913 975 Maximum Alert Level 5 | . 1 . 1 1 5 3 Low Security (%) 49 | 100 90 100 92 66 6 . Level 1 16 | . 9 . 7 33 18 . Level 2 10 | . . . . . 24 . Level 3 5 | . . . . . 10 100 Level 4 6 | . . . . . 14 . Level 5 11 | . . . . . 25 . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 3 . 1 . . . Investigation 2 | . 2 . . . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 --------- Run | Jun Mat Min Mat Mat Gar Mat Distress Signals 7 | . 3 . 2 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 106 | . 26 3 17 21 36 3 Peak Tracking Total 5 | . 3 3 5 4 5 3 Tactical Retreats 8 | . 2 . 2 . 4 . Traps | -11 -10 -10 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Mat Gar Mat Traps Triggered 6 | . 1 . . . 5 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 ---------- Run | Jun Mat Min Mat Mat Gar Mat Machines Disabled 14 | . 2 3 . . 9 . Max in Single Turn 2 | . 1 2 . . 2 . Garrison Relay 6 | . . . . . 6 . Phase Generator 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 --------- Run | Jun Mat Min Mat Mat Gar Mat Machines Accessed 11 | . 6 . 2 2 1 . Terminals 10 | . 6 . 2 1 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 31 | . 15 . 9 5 2 . Successful 13 | . 5 . 4 3 1 . Failed 18 | . 10 . 5 2 1 . Catastrophic 5 | . 2 . 1 2 . . Database Lockouts . | . . . . . . . Manual 18 | . 7 . 7 4 . . Terminals 30 | . 15 . 9 4 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 9 | . 5 . 2 1 1 . Part Schematic 1 | . 1 . . . . . Robot Analysis 2 | . 2 . . . . . Unreport Threat 4 | . 1 . 2 1 . . Zone Layout 1 | . 1 . . . . . Security Stations 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks 3 | . . . 2 1 . . Terminals 3 | . . . 2 1 . . Assimilate 3 | . . . 2 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 6 . 2 1 1 . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 ------------ Run | Jun Mat Min Mat Mat Gar Mat Used RIF Installer 1 | . . . . . 1 . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 25 | . . . . . 25 . Machine Destruction 25 | . . . . . 25 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -------- Run | Jun Mat Min Mat Mat Gar Mat Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Mat Gar Mat Robot Analysis Total 2 | . 2 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 ------------- Run | Jun Mat Min Mat Mat Gar Mat Turns Passed 5400 | 57 1328 169 651 709 2425 61 Spaces Moved 2337 | 53 556 74 263 288 1078 25 Core 2 | 2 . . . . . . Treads . | . . . . . . . Legs 2079 | . 351 74 263 288 1078 25 Wheels 256 | 51 205 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 190 130 126 113 193 Average Speed 171 | 78 178 190 169 158 174 193 Slowest Speed 270 | 80 200 190 200 196 270 193 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 3 89 18 30 25 90 4 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 6 | . 3 . 2 . 1 . Terrain Destroyed 399 | . 24 39 2 44 290 . Melee 6 | . 3 . 2 . 1 . Projectile . | . . . . . . . AOE 393 | . 21 39 . 44 289 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 --------- Run | Jun Mat Min Mat Mat Gar Mat Total 3227 | 64 797 87 389 441 1415 34 Wait 390 | . 135 . 70 60 124 1 Move 2330 | 52 555 73 262 287 1076 25 Hop . | . . . . . . . Pick Up 71 | 6 27 1 6 7 22 2 Fast Attach 13 | 6 4 . 1 . 2 . Attach 27 | . 3 1 4 4 14 1 Detach 3 | . 1 . 1 . . 1 Swap 54 | . 8 2 3 16 25 . Drop 55 | . 15 . 7 16 16 1 Fire 78 | . 30 5 . 5 38 . Melee 191 | . 19 5 35 46 83 3 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 15 | . . . . . 15 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 2 exits: [*Mat x2]) -8/Materials History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 15) 58 | -11/Junkyard | Entered Materials 300 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered new exit (range 12) 795 | -10/Materials | Discovered new exit (range 8) 1138 | -10/Materials | Discovered new exit (range 12) 1293 | -10/Materials | Discovered new exit (range 3) 1386 | -10/Materials | Entered Mines 1395 | -10/Mines | Core integrity fell below 50% 1472 | -10/Mines | Discovered new exit (range 5) 1555 | -10/Mines | Entered Materials 1555 | -9/Materials | Evolved 2 slots: Weapon x2 2180 | -9/Materials | Discovered new exit (range 11) 2206 | -9/Materials | Entered another Materials area 2206 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2906 | -8/Materials | Discovered new exit (range 15) 2914 | -8/Materials | Identified exit to Garrison 2915 | -8/Materials | Entered Garrison 2942 | -8/Garrison | Triggered checkpoint 2992 | -8/Garrison | Lost 3 parts (1p1n1u) 3081 | -8/Garrison | Garrison Relay disabled 3126 | -8/Garrison | Triggered checkpoint 3232 | -8/Garrison | Lost 3 parts (2n1u) 3344 | -8/Garrison | Triggered checkpoint 3429 | -8/Garrison | Spotted B-75 Beast 3429 | -8/Garrison | Spotted B-75 Beast 3480 | -8/Garrison | Core integrity fell below 50% 3669 | -8/Garrison | Discovered new exit (range 8) 3824 | -8/Garrison | Triggered checkpoint 3900 | -8/Garrison | Learned Materials security intel 4022 | -8/Garrison | Phase Generator disabled 4202 | -8/Garrison | Triggered checkpoint 4224 | -8/Garrison | Triggered checkpoint 4233 | -8/Garrison | Destroyed 9 combat bots 4304 | -8/Garrison | Garrison Relay disabled 4402 | -8/Garrison | Core integrity fell below 20% 4474 | -8/Garrison | Discovered new exit (range 16) 4506 | -8/Garrison | Triggered checkpoint 4597 | -8/Garrison | Garrison Relay disabled 4707 | -8/Garrison | Garrison Relay disabled 4722 | -8/Garrison | Triggered checkpoint 5046 | -8/Garrison | Installed Relay Interface Framework 5122 | -8/Garrison | Garrison Relay disabled 5142 | -8/Garrison | Triggered checkpoint 5340 | -8/Garrison | Entered Materials 5401 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 05130_ Field strength at 55. 05131_ Field strength at 40. 05132_ Field strength at 25. 05133_ Field strength at 10. 05134_ Stasis field depleted. 05142_ Beams of light sweep through the air. An alarm sounds. 05158_ Y-45 Defender Hvy. Assault Rifle severed. 05160_ Y-45 Defender destroyed. 05165_ ALERT: Garrison interior compromised. 05338_ Attempting to access garrison exit controls... RIF authorized. LOCATION=UNKNOWN GOAL=ESCAPE Loading Materials security intel (x10)... 05348_ Discarded Melee Analysis Suite. 05349_ Dropped Reactive Plating. 05350_ Acquired Reactive Plating. 05363_ Acquired Hvy. Mace. 05399_ Power Sword follow-up attack on S-10 Pest. 05399_ S-10 Pest destroyed. 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