Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 16:40:55

Player: Helta

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (48)      240
Value Destroyed (996)      996
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (82)                 82
              TOTAL SCORE: 5158

 Bonus
-------
High Alert Combat Kills    15
Follower Combat Kills      67

 Cogmind 
---------
Core Integrity             0/850
Matter                     158/300
Energy                     16/100
System Corruption          10%
Temperature                Cool (18)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (4) ---
                (None)
>           --- UTILITY (7) ------
   Enhanced Optical Array
            Signal Interpreter
  Makeshift Terrain Scan Processor
>           --- WEAPON (2) -------
                (None)
>           --- INVENTORY (5) ----
            Power Sword

 Peak State 
------------
>           --- POWER ------------
      Light Nuclear Core
      Micro Nuclear Core
>           --- PROPULSION -------
            Surge Thruster
            Surge Thruster
            Nuclear Pulse Thruster
            Nuclear Pulse Thruster
>           --- UTILITY ----------
   Enhanced Optical Array
            Signal Interpreter
   Improved Terrain Scanner
   Advanced Terrain Scanner
  Makeshift Terrain Scan Processor
   Improved Melee Analysis Suite
            System Shield
>           --- WEAPON -----------
            Blade Saw
            Great Axe
>           --- INVENTORY --------
   Improved VTOL Module
            Force Field
            Power Sword
[Rating: 56]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Flight Unit
  Treads                   Light Treads
  Hover Unit               Gravmag System
  Flight Unit              Flight Unit
Utility                    Signal Interpreter
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac 
Slots Evolved              8    | .   .   .   2   .   2   2   .   .   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   .   .   1   
  Utility                  5    | .   .   .   1   .   1   2   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             87   | 6   9   3   4   5   11  16  5   2   26  
  Power                    14   | 1   1   2   .   .   2   2   .   .   6   
    Engine                 6    | 1   1   2   .   .   1   1   .   .   .   
    Core                   8    | .   .   .   .   .   1   1   .   .   6   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               24   | 2   3   .   1   .   4   5   2   .   7   
    Treads                 3    | 2   1   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   2   .   .   .   
    Flight                 19   | .   2   .   1   .   4   3   2   .   7   
  Utility                  32   | 1   4   .   2   4   5   6   2   2   6   
    Device                 17   | .   2   .   2   4   2   2   1   1   3   
    Storage                2    | 1   1   .   .   .   .   .   .   .   .   
    Processor              9    | .   1   .   .   .   3   2   1   1   1   
    Hackware               4    | .   .   .   .   .   .   2   .   .   2   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   17   | 2   1   1   1   1   .   3   1   .   7   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          2    | 2   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   1   
    Launcher               3    | .   .   1   .   1   .   .   .   .   1   
    Special Weapon         1    | .   .   .   .   .   .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        10   | .   1   .   1   .   .   2   1   .   5   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   1   .   1   .   .   .   
Parts Lost                 35   | .   .   .   .   .   7   4   3   .   21  
  Power                    4    | .   .   .   .   .   1   .   .   .   3   
  Propulsion               16   | .   .   .   .   .   4   3   1   .   8   
  Utility                  10   | .   .   .   .   .   1   1   1   .   7   
  Weapon                   5    | .   .   .   .   .   1   .   1   .   3   
  Highest Loss Streak      8    | .   .   .   .   .   3   4   2   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     79   | .   95  85  91  97  77  67  69  81  70  
  Engine                   5    | .   14  14  11  11  5   .   .   .   .   
  Core                     2    | .   .   .   .   .   1   2   7   7   4   
  Treads                   6    | .   26  .   .   .   .   .   .   .   .   
  Flight                   14   | .   1   28  33  33  21  13  19  23  17  
  Device                   9    | .   7   14  14  20  12  12  5   7   5   
  Storage                  4    | .   16  .   .   .   .   .   .   .   .   
  Processor                14   | .   .   14  11  11  22  22  15  20  21  
  Hackware                 3    | .   .   .   .   .   .   5   15  15  8   
  Ballistic Gun            6    | .   26  .   .   .   .   .   .   .   .   
  Launcher                 2    | .   .   11  11  11  5   .   .   .   .   
  Slashing Weapon          5    | .   .   2   11  11  9   7   5   7   9   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             23   | 12  15  7   10  10  10  14  15  15  23  
  Greatest Support         40   | 40  40  8   12  12  12  24  15  15  21  
  Greatest Overweight (x)  7    | .   .   .   .   .   1   4   1   .   7   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 7   7   5   5   5   5   5   5   5   5   
  Most Carried             8    | 2   8   5   5   5   5   5   5   5   5   
  Average Carried          4    | 1   6   4   3   4   4   4   4   4   3   
  Final Capacity           8    | 8   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 2   3   5   5   5   4   5   4   4   1   

 Class Distribution 
--------------------
 39% | Mutant
 18% | Hacker-Sprinter
 17% | Scout
 14% | Scavenger-Mutant
  4% | Scavenger-Scout
  3% | Assassin

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
            Scout | -7/Factory
  Hacker-Sprinter | -7/Lower Caves
  Hacker-Sprinter | -7/Lower Caves
  Hacker-Sprinter | -6/Factory

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
-----------                Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac 
Matter Collected           1168 | 213 113 160 .   14  211 102 151 45  159 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            1115 | .   216 164 111 4   89  102 27  .   402 
  Parts                    84   | .   20  17  10  3   10  7   2   .   15  
Haulers Intercepted        1    | .   .   .   .   .   .   .   .   .   1   
Recyclers Shooed           1    | .   1   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      7    | .   .   .   .   .   .   .   7   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac 
Combat Hostiles Destroyed  37   | .   10  11  1   3   2   2   1   .   7   
  Melee                    7    | .   .   .   .   .   2   2   1   .   2   
  Guns                     10   | .   10  .   .   .   .   .   .   .   .   
  Cannons                  2    | .   .   .   .   .   .   .   .   .   2   
  AOE                      18   | .   .   11  1   3   .   .   .   .   3   
Classes Destroyed          11   | .   3   1   .   .   2   1   .   .   4   
  Worker                   2    | .   .   .   .   .   2   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   .   .   .   1   
  Recycler                 3    | .   .   1   1   .   .   .   .   .   1   
  Operator                 1    | .   .   .   .   .   .   .   .   .   1   
  Watcher                  4    | .   2   .   2   .   .   .   .   .   .   
  Swarmer                  22   | .   9   8   .   3   1   .   1   .   .   
  Cutter                   3    | .   .   .   .   .   .   .   .   .   3   
  Grunt                    7    | .   1   3   1   .   .   .   .   .   2   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   1   
  Hunter                   2    | .   .   .   .   .   1   1   .   .   .   
  Programmer               2    | .   .   .   .   .   .   1   .   .   1   
Best Kill Streak           9    | .   6   9   3   6   2   1   1   .   4   
  Combat Bots Only         8    | .   6   8   1   3   1   1   1   .   3   
Max Kills in Single Turn   3    | .   2   3   2   2   1   1   1   .   2   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   1   2   .   .   .   .   2   
  Melee                    1    | .   .   .   .   .   1   1   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Fac  
Hostile Shots Fired        502  | .    89   14   11   3    81   45   42   .    217  
  Missed                   211  | .    31   7    5    3    40   15   19   .    91   
Damage Taken               3910 | .    489  105  77   18   495  455  393  .    1878 
  Core                     1625 | .    158  16   35   12   200  195  159  .    850  
  Absorbed by Shields      74   | .    .    .    .    .    .    .    .    .    74   
  Regen/Repaired (Parts)   34   | .    .    .    18   .    16   .    .    .    .    
Core Remaining (%)         66   | 100  .    30   .    88   63   .    .    49   .    
Volleys Fired              85   | .    54   10   4    2    .    .    .    .    15   
  Largest                  2    | .    2    1    1    1    .    .    .    .    1    
  Hottest                  53   | .    40   30   30   30   .    .    .    .    53   
Shots Fired                136  | .    108  10   4    2    .    .    .    .    12   
  Gun                      108  | .    108  .    .    .    .    .    .    .    .    
  Cannon                   8    | .    .    .    .    .    .    .    .    .    8    
  Launcher                 20   | .    .    10   4    2    .    .    .    .    4    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  116  | .    108  .    .    .    .    .    .    .    8    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    
  Explosive                20   | .    .    10   4    2    .    .    .    .    4    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         5    | .    5    1    2    .    .    .    .    .    4    
  Robot Miss Streak        8    | .    8    1    1    2    .    .    .    .    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           77   | .    43   2    1    .    5    6    3    .    17   
  Core Hits                76   | .    17   19   8    5    4    2    1    .    20   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         4    | .    .    .    .    .    .    2    2    .    .    
    Sever                  4    | .    .    .    .    .    .    2    2    .    .    
Melee Attacks              89   | .    .    .    2    2    25   15   8    .    37   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 89   | .    .    .    2    2    25   15   8    .    37   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            6    | .    .    .    .    .    4    .    .    .    2    
    Combat Hostiles        1    | .    .    .    .    .    1    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           2988 | .    356  598  218  128  212  226  137  .    1113 
  Guns                     356  | .    356  .    .    .    .    .    .    .    .    
  Cannons                  153  | .    .    .    .    .    .    .    .    .    153  
  Explosions               1393 | .    .    598  218  128  .    .    .    .    449  
  Melee                    1086 | .    .    .    .    .    212  226  137  .    511  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  509  | .    356  .    .    .    .    .    .    .    153  
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    
  Explosive                1393 | .    .    598  218  128  .    .    .    .    449  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 1086 | .    .    .    .    .    212  226  137  .    511  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         10   | .    .    .    .    .    .    1    1    1    10   
  Average Corruption       1    | .    .    .    .    .    .    1    1    1    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  12   | .    .    .    .    .    .    1    1    .    10   
    Message Errors         1    | .    .    .    .    .    .    .    .    .    1    
    Matter Fused           4    | .    .    .    .    .    .    1    .    .    3    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    1    .    .    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        3    | .    .    .    .    .    .    .    .    .    3    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            68   | .    .    1    .    .    5    .    .    .    62   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               19   | .    .    1    .    .    .    .    .    .    18   
  Melee                    49   | .    .    .    .    .    5    .    .    .    44   
Knockbacks                 3    | .    .    .    .    .    .    .    .    .    3    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    .    .    .    .    .    .    3    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      116  | .    .    27   7    20   .    .    .    .    62   
  Shots                    4    | .    .    1    1    1    .    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    1    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    1    .    .    .    .    .    .    .    .    
Highest Temperature        171  | .    12   9    4    .    34   .    171  .    17   
  Average Temperature      32   | .    7    4    2    .    19   .    82   .    5    
  Received Heat Transfer   901  | .    30   33   24   .    234  27   225  .    328  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac 
Peak Influence             426  | .   285 415 309 218 426 257 .   .   269 
  Initial                  161  | .   .   .   161 120 84  116 .   .   79  
  Average                  153  | .   130 252 220 215 237 123 .   .   136 
Maximum Alert Level        2    | .   1   2   1   1   2   1   .   .   1   
  Low Security (%)         66   | 100 76  38  40  1   33  74  .   .   84  
  Level 1                  31   | .   23  24  59  98  65  25  .   .   15  
  Level 2                  2    | .   .   37  .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   2   .   1   .   1   3   .   .   11  
  Investigation            6    | .   .   .   .   .   .   .   .   .   6   
  Extermination            2    | .   .   .   .   .   .   1   .   .   1   
  Reinforcement            10   | .   2   .   1   .   1   2   .   .   4   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac 
Distress Signals           6    | .   1   .   2   .   1   1   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              132  | .   25  11  11  2   29  13  8   .   33  
  Peak Tracking Total      13   | .   5   4   6   2   13  6   7   .   10  
  Tactical Retreats        25   | .   .   1   1   .   8   4   4   .   7   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac 
Traps Triggered            5    | .   1   .   .   .   .   1   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac 
Machines Disabled          3    | .   .   1   1   1   .   .   .   .   .   
  Max in Single Turn       1    | .   .   1   1   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac 
Machines Accessed          17   | .   1   .   1   1   3   3   1   .   7   
  Terminals                8    | .   1   .   .   .   2   1   .   .   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   1   .   1   1   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   1   .   .   1   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   
Total Hacks                36   | .   2   .   3   1   6   6   1   .   17  
  Successful               16   | .   1   .   2   1   5   2   1   .   4   
  Failed                   20   | .   1   .   1   .   1   4   .   .   13  
    Catastrophic           3    | .   1   .   .   .   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                15   | .   2   .   .   .   2   1   .   .   10  
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          10   | .   .   .   3   .   4   3   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   2   .   .   1   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   .   3   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   3   
Terminal Hacks             7    | .   1   .   .   1   2   .   1   .   2   
  Record                   2    | .   1   .   .   .   1   .   .   .   .   
  Open Door                2    | .   .   .   .   1   .   .   1   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   1   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   1   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   2   .   3   1   .   .   .   
  Scan Component           4    | .   .   .   1   .   2   1   .   .   .   
  Repair                   2    | .   .   .   1   .   1   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   1   .   .   1   
  Report Inventory         2    | .   .   .   .   .   .   1   .   .   1   
Scanalyzer                 1    | .   .   .   .   .   .   .   .   .   1   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   1   .   1   .   1   2   .   .   6   
  Full Trace Events        4    | .   .   .   .   .   1   .   .   .   3   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   1   .   1   .   .   .   .   
  Time                     39   | .   .   .   13  .   26  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac 
Total Allies               2    | .   .   2   .   .   .   .   .   .   .   
  Largest Group            2    | .   .   2   2   .   .   .   .   .   .   
  Highest-Rated Group      38   | .   .   38  38  .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               13   | .   .   1   12  .   .   .   .   .   .   
  Total Damage             124  | .   .   21  103 .   .   .   .   .   .   
  Kills                    4    | .   .   1   3   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Fac  
Turns Passed               3271 | 116  804  179  108  104  416  677  245  33   589  
Spaces Moved               5097 | 69   441  320  178  178  714  1208 683  96   1210 
  Core                     149  | 4    .    .    .    .    .    24   .    .    121  
  Treads                   435  | 65   370  .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    78   | .    .    .    .    .    .    78   .    .    .    
  Flight                   4435 | .    71   320  178  178  714  1106 683  96   1089 
  Fastest Speed            26   | 50   37   37   34   34   34   29   29   29   26   
  Average Speed            47   | 153  140  37   34   34   40   43   30   29   34   
  Slowest Speed            400  | 160  160  37   34   34   117  250  102  29   400  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2    | .    .    .    .    1    .    .    1    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       35   | 6    55   47   24   24   68   22   72   14   26   
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    .    .    .    1    1    1    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    .    .    
Scrap Searched             5    | .    .    .    .    1    .    .    2    2    .    
Spaces Dug                 49   | .    .    .    1    2    17   6    4    .    19   
Terrain Destroyed          196  | .    .    79   27   13   17   6    4    .    50   
  Melee                    49   | .    .    .    1    2    17   6    4    .    19   
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    
  AOE                      147  | .    .    79   26   11   .    .    .    .    31   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Fac  
Total                      5654 | 76   540  370  216  217  795  1339 701  100  1300 
  Wait                     204  | .    20   26   25   16   29   81   4    .    3    
  Move                     5084 | 68   440  319  177  175  713  1207 680  95   1210 
  Hop                      2    | .    .    .    .    1    .    .    1    .    .    
  Pick Up                  54   | 2    8    7    4    8    11   8    1    1    4    
  Fast Attach              39   | 6    1    .    .    .    .    12   3    2    15   
  Attach                   36   | .    4    .    4    4    11   3    1    .    9    
  Detach                   2    | .    .    .    .    .    .    .    .    .    2    
  Swap                     12   | .    4    3    .    1    .    1    1    .    2    
  Drop                     47   | .    8    5    .    8    6    12   2    2    4    
  Fire                     85   | .    54   10   4    2    .    .    .    .    15   
  Melee                    88   | .    .    .    2    2    25   15   8    .    36   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    1    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Min / [*Sto])
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory

 History 
---------
 Turn | Location       | Event
   49 | -11/Scrapyard  | Discovered new exit (range 16)
  117 | -11/Scrapyard  | Entered Materials
  117 | -10/Materials  | Discovered new exit (range 14)
  316 | -10/Materials  | Build established: Mutant
  469 | -10/Materials  | Core integrity fell below 50%
  491 | -10/Materials  | Discovered new exit (range 11)
  802 | -10/Materials  | Discovered new exit (range 16)
  921 | -10/Materials  | Entered Mines
  932 | -10/Mines      | Discovered new exit (range 13)
  946 | -10/Mines      | Discovered new exit (range 16)
 1013 | -10/Mines      | Destroyed 8 combat bots
 1100 | -10/Mines      | Entered Materials
 1100 | -9/Materials   | Accompanied by 2 allies
 1100 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1105 | -9/Materials   | Led the pair of lost Derelicts to an unsafe place
 1182 | -9/Materials   | Repaired Structural Scanner
 1191 | -9/Materials   | Discovered new exit (range 8)
 1201 | -9/Materials   | Discovered new exit (range 9)
 1208 | -9/Materials   | Entered Mines
 1227 | -9/Mines       | Assembled infested the area
 1233 | -9/Mines       | Met a Derelict bent on vengeance
 1288 | -9/Mines       | Discovered new exit (range 5)
 1295 | -9/Mines       | Found the Drone Emporium
 1298 | -9/Mines       | Found Prototype Device
 1300 | -9/Mines       | Identified Decoy Drone Bay
 1312 | -9/Mines       | Entered Materials
 1312 | -8/Materials   | Evolved 2 slots: Power x1, Utility x1
 1339 | -8/Materials   | Build established: Scavenger-Mutant
 1580 | -8/Materials   | Discovered new exit (range 8)
 1583 | -8/Materials   | Identified exit to Factory
 1631 | -8/Materials   | Lost 3 parts (1p1n1w)
 1634 | -8/Materials   | Discovered exit to Factory (range 9)
 1666 | -8/Materials   | Repaired Flight Unit
 1728 | -8/Materials   | Entered Factory
 1728 | -7/Factory     | Evolved 2 slots: Utility x2
 1882 | -7/Factory     | Build established: Scout
 2169 | -7/Factory     | Lost 4 parts (3n1u)
 2311 | -7/Factory     | Discovered new exit (range 15)
 2337 | -7/Factory     | Identified exit to Lower Caves
 2405 | -7/Factory     | Entered Lower Caves
 2477 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 2560 | -7/Lower Caves | Core integrity fell below 50%
 2561 | -7/Lower Caves | Build established: Hacker-Sprinter
 2635 | -7/Lower Caves | Encountered a Warlord checkpoint
 2644 | -7/Lower Caves | Discovered new exit (range 15)
 2649 | -7/Lower Caves | Identified exit to Lower Caves
 2650 | -7/Lower Caves | Entered another Lower Caves area
 2682 | -7/Lower Caves | Discovered new exit (range 5)
 2683 | -7/Lower Caves | Identified exit to Factory
 2683 | -7/Lower Caves | Entered Factory
 2683 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 2945 | -6/Factory     | Lost 7 parts (1p3n3u)
 3121 | -6/Factory     | Core integrity fell below 50%
 3173 | -6/Factory     | Lost 8 parts (1p5n1u1w)
 3198 | -6/Factory     | Core integrity fell below 20%
 3201 | -6/Factory     | System corruption reached 10%
 3272 | -6/Factory     | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
03200_ P-60 Hacker destroyed.
03210_ System corrupted: Matter fused (-8).
03228_ G-50 Soldier knocked back.
03229_ System corrupted: Matter fused (-8).
03232_ G-50 Soldier knocked back.
03234_ Triggered Alarm Trap.
03234_ An alarm sounds.
03234_ ALERT: Alarm triggered, dispatching investigation squad.
03238_ System corrupted: Hvy. Flak Cannon jammed.
03240_ G-50 Soldier destroyed.
03249_ System corrupted: Matter fused (-9).
03249_ Y-54 Guardian destroyed.
03250_ System corrupted: Hvy. Flak Cannon jammed.
03264_ P-60 Hacker knocked back.
03268_ R-10 Processor collects Imp. Heat Sink.
03269_ ALERT: Security rotation in progress.
03269_ Mic. Nuclear Core destroyed.
03269_ Hvy. Flak Cannon destroyed.
03270_ Force Field destroyed.
03272_ Blade Saw destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????"?????????????????????????????? |
| ?????????????????   ?????????????????????????????? |
| ???? ????????????? ""????????????????????????????? |
| ???? ????????????? ""????????????????????????????? |
| ???? ??????????????"""???????????????????????????? |
|   ?? ???????????????  ???????????????????????????? |
|    ? ????????????????" ??##########??????????????? |
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| ???# #?# """ T" #   #????????????????????????????? |
| ???# #?# """ "" /   #????????????????????????????? |
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|      ##################?????? ??#????????????????? |
|                       ##???? ????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            450
Sight Range                22
Terrain Scan Range         20
Terrain Scan Density       135
Additional Mass Support    9
Melee Speed Boost          20
Evasion (%)                64
Melee Accuracy             6
Target Analysis            5
Recoil Reduction           2
Offensive Hacking          30
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Everything Is Under Control
Omniscient Cartographer
Party Time
Serviceable Loadout
Shopping List

 Challenges 
------------
None

 Game 
------
Seed              ParticleReactiveDissipator
  Manual?         0
Play Time         01:04:07
  Cumulative      3.4 hours
  Start           2024.03.31 @ 15:38:34
  End             2024.03.31 @ 16:40:55
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          10
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          130x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0a99b797-9826-42e3-9bdb-0e56cc0b6e62