Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 16:40:55 Player: Helta Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (48) 240 Value Destroyed (996) 996 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (82) 82 TOTAL SCORE: 5158 Bonus ------- High Alert Combat Kills 15 Follower Combat Kills 67 Cogmind --------- Core Integrity 0/850 Matter 158/300 Energy 16/100 System Corruption 10% Temperature Cool (18) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Enhanced Optical Array Signal Interpreter Makeshift Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Power Sword Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Surge Thruster Surge Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Enhanced Optical Array Signal Interpreter Improved Terrain Scanner Advanced Terrain Scanner Makeshift Terrain Scan Processor Improved Melee Analysis Suite System Shield > --- WEAPON ----------- Blade Saw Great Axe > --- INVENTORY -------- Improved VTOL Module Force Field Power Sword [Rating: 56] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Flight Unit Treads Light Treads Hover Unit Gravmag System Flight Unit Flight Unit Utility Signal Interpreter Device Structural Scanner Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Slots Evolved 8 | . . . 2 . 2 2 . . 2 Power 1 | . . . . . 1 . . . . Propulsion 2 | . . . 1 . . . . . 1 Utility 5 | . . . 1 . 1 2 . . 1 Weapon . | . . . . . . . . . . Parts Attached 87 | 6 9 3 4 5 11 16 5 2 26 Power 14 | 1 1 2 . . 2 2 . . 6 Engine 6 | 1 1 2 . . 1 1 . . . Core 8 | . . . . . 1 1 . . 6 Reactor . | . . . . . . . . . . Propulsion 24 | 2 3 . 1 . 4 5 2 . 7 Treads 3 | 2 1 . . . . . . . . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover 2 | . . . . . . 2 . . . Flight 19 | . 2 . 1 . 4 3 2 . 7 Utility 32 | 1 4 . 2 4 5 6 2 2 6 Device 17 | . 2 . 2 4 2 2 1 1 3 Storage 2 | 1 1 . . . . . . . . Processor 9 | . 1 . . . 3 2 1 1 1 Hackware 4 | . . . . . . 2 . . 2 Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 17 | 2 1 1 1 1 . 3 1 . 7 Energy Gun . | . . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 2 | 2 . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . 1 Launcher 3 | . . 1 . 1 . . . . 1 Special Weapon 1 | . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 10 | . 1 . 1 . . 2 1 . 5 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . 1 . . . Parts Lost 35 | . . . . . 7 4 3 . 21 Power 4 | . . . . . 1 . . . 3 Propulsion 16 | . . . . . 4 3 1 . 8 Utility 10 | . . . . . 1 1 1 . 7 Weapon 5 | . . . . . 1 . 1 . 3 Highest Loss Streak 8 | . . . . . 3 4 2 . 8 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 79 | . 95 85 91 97 77 67 69 81 70 Engine 5 | . 14 14 11 11 5 . . . . Core 2 | . . . . . 1 2 7 7 4 Treads 6 | . 26 . . . . . . . . Flight 14 | . 1 28 33 33 21 13 19 23 17 Device 9 | . 7 14 14 20 12 12 5 7 5 Storage 4 | . 16 . . . . . . . . Processor 14 | . . 14 11 11 22 22 15 20 21 Hackware 3 | . . . . . . 5 15 15 8 Ballistic Gun 6 | . 26 . . . . . . . . Launcher 2 | . . 11 11 11 5 . . . . Slashing Weapon 5 | . . 2 11 11 9 7 5 7 9 Naked Turns . | . . . . . . . . . . Heaviest Build 23 | 12 15 7 10 10 10 14 15 15 23 Greatest Support 40 | 40 40 8 12 12 12 24 15 15 21 Greatest Overweight (x) 7 | . . . . . 1 4 1 . 7 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 7 5 5 5 5 5 5 5 5 Most Carried 8 | 2 8 5 5 5 5 5 5 5 5 Average Carried 4 | 1 6 4 3 4 4 4 4 4 3 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 3 5 5 5 4 5 4 4 1 Class Distribution -------------------- 39% | Mutant 18% | Hacker-Sprinter 17% | Scout 14% | Scavenger-Mutant 4% | Scavenger-Scout 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scout | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Matter Collected 1168 | 213 113 160 . 14 211 102 151 45 159 Remotely . | . . . . . . . . . . Salvage Created 1115 | . 216 164 111 4 89 102 27 . 402 Parts 84 | . 20 17 10 3 10 7 2 . 15 Haulers Intercepted 1 | . . . . . . . . . 1 Recyclers Shooed 1 | . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . 7 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Combat Hostiles Destroyed 37 | . 10 11 1 3 2 2 1 . 7 Melee 7 | . . . . . 2 2 1 . 2 Guns 10 | . 10 . . . . . . . . Cannons 2 | . . . . . . . . . 2 AOE 18 | . . 11 1 3 . . . . 3 Classes Destroyed 11 | . 3 1 . . 2 1 . . 4 Worker 2 | . . . . . 2 . . . . Hauler 1 | . . . . . . . . . 1 Recycler 3 | . . 1 1 . . . . . 1 Operator 1 | . . . . . . . . . 1 Watcher 4 | . 2 . 2 . . . . . . Swarmer 22 | . 9 8 . 3 1 . 1 . . Cutter 3 | . . . . . . . . . 3 Grunt 7 | . 1 3 1 . . . . . 2 Brawler 1 | . . . . . . . . . 1 Hunter 2 | . . . . . 1 1 . . . Programmer 2 | . . . . . . 1 . . 1 Best Kill Streak 9 | . 6 9 3 6 2 1 1 . 4 Combat Bots Only 8 | . 6 8 1 3 1 1 1 . 3 Max Kills in Single Turn 3 | . 2 3 2 2 1 1 1 . 2 Gunslinging 1 | . 1 . . . . . . . . Exploded 3 | . . 3 1 2 . . . . 2 Melee 1 | . . . . . 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Hostile Shots Fired 502 | . 89 14 11 3 81 45 42 . 217 Missed 211 | . 31 7 5 3 40 15 19 . 91 Damage Taken 3910 | . 489 105 77 18 495 455 393 . 1878 Core 1625 | . 158 16 35 12 200 195 159 . 850 Absorbed by Shields 74 | . . . . . . . . . 74 Regen/Repaired (Parts) 34 | . . . 18 . 16 . . . . Core Remaining (%) 66 | 100 . 30 . 88 63 . . 49 . Volleys Fired 85 | . 54 10 4 2 . . . . 15 Largest 2 | . 2 1 1 1 . . . . 1 Hottest 53 | . 40 30 30 30 . . . . 53 Shots Fired 136 | . 108 10 4 2 . . . . 12 Gun 108 | . 108 . . . . . . . . Cannon 8 | . . . . . . . . . 8 Launcher 20 | . . 10 4 2 . . . . 4 Special . | . . . . . . . . . . Kinetic 116 | . 108 . . . . . . . 8 Thermal . | . . . . . . . . . . Explosive 20 | . . 10 4 2 . . . . 4 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 5 | . 5 1 2 . . . . . 4 Robot Miss Streak 8 | . 8 1 1 2 . . . . 4 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 77 | . 43 2 1 . 5 6 3 . 17 Core Hits 76 | . 17 19 8 5 4 2 1 . 20 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 4 | . . . . . . 2 2 . . Sever 4 | . . . . . . 2 2 . . Melee Attacks 89 | . . . 2 2 25 15 8 . 37 Impact . | . . . . . . . . . . Slashing 89 | . . . 2 2 25 15 8 . 37 Piercing . | . . . . . . . . . . Sneak Attacks 6 | . . . . . 4 . . . 2 Combat Hostiles 1 | . . . . . 1 . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 2988 | . 356 598 218 128 212 226 137 . 1113 Guns 356 | . 356 . . . . . . . . Cannons 153 | . . . . . . . . . 153 Explosions 1393 | . . 598 218 128 . . . . 449 Melee 1086 | . . . . . 212 226 137 . 511 Ramming . | . . . . . . . . . . Kinetic 509 | . 356 . . . . . . . 153 Thermal . | . . . . . . . . . . Explosive 1393 | . . 598 218 128 . . . . 449 Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 1086 | . . . . . 212 226 137 . 511 Piercing . | . . . . . . . . . . Highest Corruption 10 | . . . . . . 1 1 1 10 Average Corruption 1 | . . . . . . 1 1 1 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 12 | . . . . . . 1 1 . 10 Message Errors 1 | . . . . . . . . . 1 Matter Fused 4 | . . . . . . 1 . . 3 Heat Flow Errors 1 | . . . . . . . 1 . . Energy Discharges 1 | . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . 1 Weapon Failures 3 | . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . Overflow Damage 68 | . . 1 . . 5 . . . 62 Projectiles . | . . . . . . . . . . Explosions 19 | . . 1 . . . . . . 18 Melee 49 | . . . . . 5 . . . 44 Knockbacks 3 | . . . . . . . . . 3 Impact . | . . . . . . . . . . Kinetic 3 | . . . . . . . . . 3 Secondary . | . . . . . . . . . . Self-Inflicted Damage 116 | . . 27 7 20 . . . . 62 Shots 4 | . . 1 1 1 . . . . 1 Rammed . | . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . Kicked . | . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . Highest Temperature 171 | . 12 9 4 . 34 . 171 . 17 Average Temperature 32 | . 7 4 2 . 19 . 82 . 5 Received Heat Transfer 901 | . 30 33 24 . 234 27 225 . 328 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Peak Influence 426 | . 285 415 309 218 426 257 . . 269 Initial 161 | . . . 161 120 84 116 . . 79 Average 153 | . 130 252 220 215 237 123 . . 136 Maximum Alert Level 2 | . 1 2 1 1 2 1 . . 1 Low Security (%) 66 | 100 76 38 40 1 33 74 . . 84 Level 1 31 | . 23 24 59 98 65 25 . . 15 Level 2 2 | . . 37 . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 18 | . 2 . 1 . 1 3 . . 11 Investigation 6 | . . . . . . . . . 6 Extermination 2 | . . . . . . 1 . . 1 Reinforcement 10 | . 2 . 1 . 1 2 . . 4 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Distress Signals 6 | . 1 . 2 . 1 1 . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 132 | . 25 11 11 2 29 13 8 . 33 Peak Tracking Total 13 | . 5 4 6 2 13 6 7 . 10 Tactical Retreats 25 | . . 1 1 . 8 4 4 . 7 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Traps Triggered 5 | . 1 . . . . 1 . . 3 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Machines Disabled 3 | . . 1 1 1 . . . . . Max in Single Turn 1 | . . 1 1 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Machines Accessed 17 | . 1 . 1 1 3 3 1 . 7 Terminals 8 | . 1 . . . 2 1 . . 4 Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . 1 . 1 1 . . . Recycling Units 2 | . . . . . . 1 . . 1 Scanalyzers 1 | . . . . . . . . . 1 Garrison Access 1 | . . . . . . . . . 1 Total Hacks 36 | . 2 . 3 1 6 6 1 . 17 Successful 16 | . 1 . 2 1 5 2 1 . 4 Failed 20 | . 1 . 1 . 1 4 . . 13 Catastrophic 3 | . 1 . . . . . . . 2 Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 15 | . 2 . . . 2 1 . . 10 Fabricators . | . . . . . . . . . . Repair Stations 10 | . . . 3 . 4 3 . . . Recycling Units 3 | . . . . . . 2 . . 1 Scanalyzers 3 | . . . . . . . . . 3 Garrison Access 3 | . . . . . . . . . 3 Terminal Hacks 7 | . 1 . . 1 2 . 1 . 2 Record 2 | . 1 . . . 1 . . . . Open Door 2 | . . . . 1 . . 1 . . Open DSF 1 | . . . . . . . . . 1 Unreport Threat 1 | . . . . . . . . . 1 Hauler Manifests 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 6 | . . . 2 . 3 1 . . . Scan Component 4 | . . . 1 . 2 1 . . . Repair 2 | . . . 1 . 1 . . . . Recycling Unit Hacks 2 | . . . . . . 1 . . 1 Report Inventory 2 | . . . . . . 1 . . 1 Scanalyzer 1 | . . . . . . . . . 1 Insert Component 1 | . . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 Used . | . . . . . . . . . . Hacking Detections 11 | . 1 . 1 . 1 2 . . 6 Full Trace Events 4 | . . . . . 1 . . . 3 Feedback Events 1 | . . . . . . . . . 1 Corruption 1 | . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . 1 . 1 . . . . Time 39 | . . . 13 . 26 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Total Allies 2 | . . 2 . . . . . . . Largest Group 2 | . . 2 2 . . . . . . Highest-Rated Group 38 | . . 38 38 . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 13 | . . 1 12 . . . . . . Total Damage 124 | . . 21 103 . . . . . . Kills 4 | . . 1 3 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Turns Passed 3271 | 116 804 179 108 104 416 677 245 33 589 Spaces Moved 5097 | 69 441 320 178 178 714 1208 683 96 1210 Core 149 | 4 . . . . . 24 . . 121 Treads 435 | 65 370 . . . . . . . . Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover 78 | . . . . . . 78 . . . Flight 4435 | . 71 320 178 178 714 1106 683 96 1089 Fastest Speed 26 | 50 37 37 34 34 34 29 29 29 26 Average Speed 47 | 153 140 37 34 34 40 43 30 29 34 Slowest Speed 400 | 160 160 37 34 34 117 250 102 29 400 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 2 | . . . . 1 . . 1 . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 35 | 6 55 47 24 24 68 22 72 14 26 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 4 | . . . . . 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched 5 | . . . . 1 . . 2 2 . Spaces Dug 49 | . . . 1 2 17 6 4 . 19 Terrain Destroyed 196 | . . 79 27 13 17 6 4 . 50 Melee 49 | . . . 1 2 17 6 4 . 19 Projectile . | . . . . . . . . . . AOE 147 | . . 79 26 11 . . . . 31 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Total 5654 | 76 540 370 216 217 795 1339 701 100 1300 Wait 204 | . 20 26 25 16 29 81 4 . 3 Move 5084 | 68 440 319 177 175 713 1207 680 95 1210 Hop 2 | . . . . 1 . . 1 . . Pick Up 54 | 2 8 7 4 8 11 8 1 1 4 Fast Attach 39 | 6 1 . . . . 12 3 2 15 Attach 36 | . 4 . 4 4 11 3 1 . 9 Detach 2 | . . . . . . . . . 2 Swap 12 | . 4 3 . 1 . 1 1 . 2 Drop 47 | . 8 5 . 8 6 12 2 2 4 Fire 85 | . 54 10 4 2 . . . . 15 Melee 88 | . . . 2 2 25 15 8 . 36 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 1 | . 1 . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min / [*Sto]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 49 | -11/Scrapyard | Discovered new exit (range 16) 117 | -11/Scrapyard | Entered Materials 117 | -10/Materials | Discovered new exit (range 14) 316 | -10/Materials | Build established: Mutant 469 | -10/Materials | Core integrity fell below 50% 491 | -10/Materials | Discovered new exit (range 11) 802 | -10/Materials | Discovered new exit (range 16) 921 | -10/Materials | Entered Mines 932 | -10/Mines | Discovered new exit (range 13) 946 | -10/Mines | Discovered new exit (range 16) 1013 | -10/Mines | Destroyed 8 combat bots 1100 | -10/Mines | Entered Materials 1100 | -9/Materials | Accompanied by 2 allies 1100 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1105 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1182 | -9/Materials | Repaired Structural Scanner 1191 | -9/Materials | Discovered new exit (range 8) 1201 | -9/Materials | Discovered new exit (range 9) 1208 | -9/Materials | Entered Mines 1227 | -9/Mines | Assembled infested the area 1233 | -9/Mines | Met a Derelict bent on vengeance 1288 | -9/Mines | Discovered new exit (range 5) 1295 | -9/Mines | Found the Drone Emporium 1298 | -9/Mines | Found Prototype Device 1300 | -9/Mines | Identified Decoy Drone Bay 1312 | -9/Mines | Entered Materials 1312 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1339 | -8/Materials | Build established: Scavenger-Mutant 1580 | -8/Materials | Discovered new exit (range 8) 1583 | -8/Materials | Identified exit to Factory 1631 | -8/Materials | Lost 3 parts (1p1n1w) 1634 | -8/Materials | Discovered exit to Factory (range 9) 1666 | -8/Materials | Repaired Flight Unit 1728 | -8/Materials | Entered Factory 1728 | -7/Factory | Evolved 2 slots: Utility x2 1882 | -7/Factory | Build established: Scout 2169 | -7/Factory | Lost 4 parts (3n1u) 2311 | -7/Factory | Discovered new exit (range 15) 2337 | -7/Factory | Identified exit to Lower Caves 2405 | -7/Factory | Entered Lower Caves 2477 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2560 | -7/Lower Caves | Core integrity fell below 50% 2561 | -7/Lower Caves | Build established: Hacker-Sprinter 2635 | -7/Lower Caves | Encountered a Warlord checkpoint 2644 | -7/Lower Caves | Discovered new exit (range 15) 2649 | -7/Lower Caves | Identified exit to Lower Caves 2650 | -7/Lower Caves | Entered another Lower Caves area 2682 | -7/Lower Caves | Discovered new exit (range 5) 2683 | -7/Lower Caves | Identified exit to Factory 2683 | -7/Lower Caves | Entered Factory 2683 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2945 | -6/Factory | Lost 7 parts (1p3n3u) 3121 | -6/Factory | Core integrity fell below 50% 3173 | -6/Factory | Lost 8 parts (1p5n1u1w) 3198 | -6/Factory | Core integrity fell below 20% 3201 | -6/Factory | System corruption reached 10% 3272 | -6/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 03200_ P-60 Hacker destroyed. 03210_ System corrupted: Matter fused (-8). 03228_ G-50 Soldier knocked back. 03229_ System corrupted: Matter fused (-8). 03232_ G-50 Soldier knocked back. 03234_ Triggered Alarm Trap. 03234_ An alarm sounds. 03234_ ALERT: Alarm triggered, dispatching investigation squad. 03238_ System corrupted: Hvy. Flak Cannon jammed. 03240_ G-50 Soldier destroyed. 03249_ System corrupted: Matter fused (-9). 03249_ Y-54 Guardian destroyed. 03250_ System corrupted: Hvy. Flak Cannon jammed. 03264_ P-60 Hacker knocked back. 03268_ R-10 Processor collects Imp. Heat Sink. 03269_ ALERT: Security rotation in progress. 03269_ Mic. Nuclear Core destroyed. 03269_ Hvy. Flak Cannon destroyed. 03270_ Force Field destroyed. 03272_ Blade Saw destroyed. 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""????????????????????????????? | | ???? ??????????????"""???????????????????????????? | | ?? ??????????????? ???????????????????????????? | | ? ????????????????" ??##########??????????????? | | ???? ????????????????" ??# #??????????????? | | ? # ????????????????? ?# """ #??????????????? | | ?? ? ?????????????????? ?# """ #??????????????? | | ???? ???????????######+#/# """ #??????????????? | | ??? ???????????# p# #??????????????? | | ? ?# #??????????# R R@ """ #??????????????? | | ???# #?#????????# R Y# """ #??????????????? | | ???# #?# ??????# ###### """ #??????????????? | | #??# #?# "" ????# #????# #??????????????? | | ???# #?# "" "??# #????##########??????????????? | | ???# #?# """ T" # #????????????????????????????? | | ???# #?# """ "" / #????????????????????????????? | | ##?# #?# """ "" # #????????????????????????????? | | ???# #?# # ######???????????????????????? | | #### #?# ! ? ?# #???????????????????????? | | #?# ??* ?# #???????????????????????? | | #?#???###??# ! #???????????????????????? | | """ ##############/## #???????????????????????? | | "T" + """" """" %=# #???????????????????????? | | " " # """" """" #? ??????????????????????? | | # """" """" #? ????????????????????? | | "" # """" " "" #?? ??????????????????? | | "" # #???## ?????????????????? | | "" # #????? ???????????????? | | / ##?????# ###??????????????? | | # ! #??????? #????????????????? | | !] # #???????? #????????????????? | | ][ + #????????? #????????????????? | | ##################?????? ??#????????????????? | | ##???? ????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 450 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 135 Additional Mass Support 9 Melee Speed Boost 20 Evasion (%) 64 Melee Accuracy 6 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Omniscient Cartographer Party Time Serviceable Loadout Shopping List Challenges ------------ None Game ------ Seed ParticleReactiveDissipator Manual? 0 Play Time 01:04:07 Cumulative 3.4 hours Start 2024.03.31 @ 15:38:34 End 2024.03.31 @ 16:40:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 130x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0a99b797-9826-42e3-9bdb-0e56cc0b6e62