Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.06 @ 22:15:51

Player: Drosophila

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (53)      265
Value Destroyed (1189)     1189
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (751)                751
              TOTAL SCORE: 3985

 Bonus
-------
High Alert Combat Kills    32
Follower Combat Kills      119
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             37/400
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (350) Ox6
Location                   -6/Proximity Caves

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (2) ---
                (None)
>           --- UTILITY (4) ------
      Large Storage Unit
            Weapon Shielding
>           --- WEAPON (2) -------
                (None)
>           --- INVENTORY (15) ---
            Wheel
            Wheel
            Heat Sink
      Large Storage Unit
   Advanced Visual Processing Unit
  Makeshift System Shield
            Relay Coupler [Programmer] (83)
            Relay Coupler [Programmer] (76)
   Improved EM Shotgun
            Beam Rifle
   Improved Light Cannon
            Rocket Launcher
            Spear
            GAL Module

 Peak State 
------------
>           --- POWER ------------
  Makeshift Power Source
>           --- PROPULSION -------
     Spiked Treads
            Wheel
>           --- UTILITY ----------
      Large Storage Unit
            ECM Suite
     Medium Armor Plating
     Medium Armor Plating
>           --- WEAPON -----------
      Light Cannon
            Phasing Sabre
>           --- INVENTORY --------
      Light Ion Engine
            Wheel
            Wheel
            Heat Sink
      Large Storage Unit
            Weapon Shielding
  Makeshift System Shield
            Relay Coupler [Programmer]
            Relay Coupler [Programmer]
   Improved EM Shotgun
            Beam Rifle
   Improved Light Cannon
            Rocket Launcher
            Spear
            GAL Module
[Rating: 24]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Spiked Treads
  Wheel                    Wheel
Utility                    Medium Armor Plating
  Device                   ECM Suite
  Storage                  Large Storage Unit
  Protection               Medium Armor Plating
Weapon                     Light Cannon
  Energy Gun               Medium Laser
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Phasing Sabre

 Build                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             43   | 6   6   9   16  .   5   1   
  Power                    6    | 1   1   1   2   .   1   .   
    Engine                 4    | 1   1   .   1   .   1   .   
    Core                   2    | .   .   1   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               12   | 2   .   3   6   .   1   .   
    Treads                 1    | .   .   .   .   .   1   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  11   | 2   .   3   6   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  8    | 1   3   .   3   .   .   1   
    Device                 2    | .   1   .   1   .   .   .   
    Storage                3    | 1   2   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             3    | .   .   .   2   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   17   | 2   2   5   5   .   3   .   
    Energy Gun             8    | 2   1   2   2   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   
    Ballistic Cannon       3    | .   .   .   2   .   1   .   
    Launcher               5    | .   1   3   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   .   .   
  Corrupted Parts          1    | .   .   1   .   .   .   .   
    System Corruption      6    | .   .   6   .   .   .   .   
Parts Lost                 13   | .   2   3   4   .   .   4   
  Power                    2    | .   1   .   1   .   .   .   
  Propulsion               4    | .   .   2   1   .   .   1   
  Utility                  3    | .   .   .   1   .   .   2   
  Weapon                   4    | .   1   1   1   .   .   1   
  Highest Loss Streak      4    | .   2   1   2   .   .   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   94  92  85  88  91  95  
  Engine                   5    | .   14  7   .   .   3   10  
  Core                     1    | .   .   6   4   .   .   .   
  Treads                   4    | .   .   .   .   .   8   10  
  Wheel                    19   | .   28  27  21  22  13  11  
  Device                   11   | .   10  14  13  11  11  11  
  Storage                  11   | .   14  14  11  11  11  11  
  Protection               13   | .   .   .   13  22  22  21  
  Energy Gun               6    | .   25  13  4   .   .   .   
  Ballistic Cannon         11   | .   .   .   14  22  19  10  
  Launcher                 1    | .   .   7   1   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   2   11  
Peak Build Rating          24   | 6   7   10  16  13  24  24  
  Average Rating           13   | 4   6   7   12  13  16  23  
  On Entrance              10   | .   6   6   10  13  13  24  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             48   | 12  29  32  48  43  47  47  
  Greatest Support         32   | 26  26  32  26  20  20  10  
  Greatest Overweight (x)  4    | .   1   1   2   2   4   4   
  Average Overweight (x)   1    | .   .   .   1   2   3   3   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  
  Average Capacity         14   | 6   13  15  15  15  15  15  
  Most Carried             15   | 1   7   9   15  15  15  15  
  Average Carried          11   | .   5   7   11  15  14  14  
  Final Capacity           15   | 8   15  15  15  15  15  15  
  Final Carried            15   | 1   6   9   15  15  15  14  

 Class Distribution 
--------------------
 94% | Mutant
  5% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -7/Zion
 Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Min Mat Min Zio Pro 
Matter Collected           1268 | 225 115 141 529 .   222 36  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1417 | .   497 182 670 .   .   68  
  Parts                    83   | .   22  23  35  .   .   3   
Haulers Intercepted        5    | .   1   .   4   .   .   .   
Recyclers Shooed           3    | .   2   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      15   | .   .   .   .   .   3   12  
  Prevented                1    | .   .   .   .   .   .   1   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Combat Hostiles Destroyed  33   | .   6   11  15  .   .   1   
  Melee                    1    | .   .   .   .   .   .   1   
  Guns                     5    | .   3   2   .   .   .   .   
  Cannons                  11   | .   .   .   11  .   .   .   
  AOE                      16   | .   3   9   4   .   .   .   
Classes Destroyed          11   | .   6   1   4   .   .   .   
  Worker                   1    | .   .   .   1   .   .   .   
  Builder                  2    | .   1   1   .   .   .   .   
  Tunneler                 1    | .   .   1   .   .   .   .   
  Hauler                   5    | .   1   .   4   .   .   .   
  Recycler                 5    | .   3   .   2   .   .   .   
  Mechanic                 1    | .   .   .   1   .   .   .   
  Operator                 2    | .   .   .   2   .   .   .   
  Watcher                  3    | .   2   .   1   .   .   .   
  Swarmer                  12   | .   3   6   3   .   .   .   
  Grunt                    18   | .   3   5   9   .   .   1   
  Sentry                   3    | .   .   .   3   .   .   .   
Best Kill Streak           7    | .   4   7   3   .   .   1   
  Combat Bots Only         6    | .   3   6   3   .   .   1   
Max Kills in Single Turn   3    | .   3   3   2   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   2   3   2   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  
Hostile Shots Fired        148  | .    39   24   45   .    .    40   
  Missed                   39   | .    11   7    11   .    .    10   
Damage Taken               1822 | .    367  281  477  .    .    697  
  Core                     604  | .    167  74   84   .    .    279  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  26   | .    .    .    .    .    .    26   
  Regen/Repaired (Parts)   434  | .    .    .    59   .    375  .    
Core Remaining (%)         51   | 100  .    3    .    .    .    .    
Volleys Fired              110  | .    36   12   62   .    .    .    
  Largest                  2    | .    2    2    2    .    .    .    
  Hottest                  115  | .    90   115  74   .    .    .    
Shots Fired                192  | .    60   18   114  .    .    .    
  Gun                      62   | .    57   5    .    .    .    .    
  Cannon                   104  | .    .    .    104  .    .    .    
  Launcher                 26   | .    3    13   10   .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  104  | .    .    .    104  .    .    .    
  Thermal                  41   | .    36   5    .    .    .    .    
  Explosive                26   | .    3    13   10   .    .    .    
  Electromagnetic          21   | .    21   .    .    .    .    .    
  Robot Hit Streak         26   | .    9    16   26   .    .    .    
  Robot Miss Streak        5    | .    3    .    5    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           120  | .    38   8    69   .    .    5    
  Core Hits                74   | .    20   22   30   .    .    2    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         3    | .    1    .    2    .    .    .    
    Burn                   1    | .    1    .    .    .    .    .    
    Blast                  2    | .    .    .    2    .    .    .    
Melee Attacks              7    | .    .    .    .    .    .    7    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 7    | .    .    .    .    .    .    7    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3184 | .    735  698  1583 .    .    168  
  Guns                     589  | .    529  60   .    .    .    .    
  Cannons                  1222 | .    .    .    1222 .    .    .    
  Explosions               1205 | .    206  638  361  .    .    .    
  Melee                    168  | .    .    .    .    .    .    168  
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  1222 | .    .    .    1222 .    .    .    
  Thermal                  418  | .    358  60   .    .    .    .    
  Explosive                1162 | .    163  638  361  .    .    .    
  Electromagnetic          214  | .    214  .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 168  | .    .    .    .    .    .    168  
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    6    .    .    .    .    
  Average Corruption       6    | .    .    6    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  5    | .    .    5    .    .    .    .    
    Matter Fused           1    | .    .    1    .    .    .    .    
    Data Loss (minor)      2    | .    .    2    .    .    .    .    
    Data Loss (major)      1    | .    .    1    .    .    .    .    
    Misfires               1    | .    .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            36   | .    .    10   26   .    .    .    
  Projectiles              20   | .    .    .    20   .    .    .    
  Explosions               16   | .    .    10   6    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 3    | .    .    .    3    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    3    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      138  | .    36   38   64   .    .    .    
  Shots                    6    | .    1    2    3    .    .    .    
  Rammed                   1    | .    .    .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        300  | .    300  138  45   .    .    11   
  Average Temperature      57   | .    115  40   13   .    .    11   
  Received Heat Transfer   648  | .    177  111  204  .    .    156  
  Effects                  1    | .    1    .    .    .    .    .    
    Energy Bleed           1    | .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              2    | .    2    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         1147 | .    999  148  .    .    .    .    
Parts Sabotaged            4    | .    .    .    .    .    .    4    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Peak Influence             502  | .   141 298 502 136 .   .   
  Initial                  136  | .   .   54  109 136 .   .   
  Average                  166  | .   38  130 287 136 .   .   
Maximum Alert Level        2    | .   .   1   2   .   .   .   
  Low Security (%)         62   | 100 100 73  25  100 .   .   
  Level 1                  31   | .   .   26  58  .   .   .   
  Level 2                  6    | .   .   .   16  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          4    | .   1   .   2   .   .   1   
  Investigation            2    | .   1   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   .   .   
  Assault                  1    | .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro 
Distress Signals           4    | .   1   .   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              60   | .   11  12  22  .   .   15  
  Peak Tracking Total      8    | .   3   3   3   .   .   8   
  Tactical Retreats        3    | .   .   .   1   .   .   2   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Traps Triggered            1    | .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Min Mat Min Zio Pro 
Machines Disabled          9    | .   .   6   3   .   .   .   
  Max in Single Turn       6    | .   .   6   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro 
Machines Accessed          9    | .   4   .   5   .   .   .   
  Terminals                8    | .   4   .   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                29   | .   15  .   14  .   .   .   
  Successful               15   | .   6   .   9   .   .   .   
  Failed                   14   | .   9   .   5   .   .   .   
    Catastrophic           2    | .   2   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   20   | .   11  .   9   .   .   .   
  Terminals                27   | .   15  .   12  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             4    | .   2   .   2   .   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         9    | .   4   .   5   .   .   .   
  Terminals                9    | .   4   .   5   .   .   .   
    Botnet                 7    | .   3   .   4   .   .   .   
    Operators              2    | .   1   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         7    | .   2   .   5   .   .   .   
  Full Trace Events        3    | .   2   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   
  Time                     13   | .   .   .   13  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Min Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Min Mat Min Zio Pro 
Total Allies               9    | .   .   1   .   .   8   .   
  Largest Group            8    | .   .   1   .   .   8   8   
  Highest-Rated Group      254  | .   .   31  .   .   254 254 
  Highest-Rated Ally       39   | .   .   31  .   .   39  39  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               26   | .   .   3   .   .   .   23  
  Total Damage             615  | .   .   65  .   .   .   550 
  Kills                    6    | .   .   1   .   .   .   5   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Robot Analysis Total       1    | .   .   .   1   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  
Turns Passed               3768 | 37   572  545  828  24   1431 331  
Spaces Moved               2637 | 32   416  456  483  22   1033 195  
  Core                     1    | 1    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   2636 | 31   416  456  483  22   1033 195  
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   90   100  110  110  110  
  Average Speed            114  | 87   95   96   103  110  132  138  
  Slowest Speed            140  | 90   105  115  115  110  140  140  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       42   | 3    54   84   38   7    90   23   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             5    | .    .    1    .    .    4    .    
Spaces Dug                 17   | .    5    12   .    .    .    .    
Terrain Destroyed          140  | .    27   68   45   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               5    | .    .    .    5    .    .    .    
  AOE                      135  | .    27   68   40   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  
Total                      3160 | 38   530  539  692  21   1098 242  
  Wait                     324  | .    65   60   123  .    43   33   
  Move                     2631 | 31   415  455  482  21   1032 195  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  23   | 1    6    3    5    .    7    1    
  Fast Attach              19   | 6    2    2    5    .    4    .    
  Attach                   8    | .    1    2    4    .    .    1    
  Detach                   4    | .    1    .    2    .    1    .    
  Swap                     16   | .    3    5    7    .    1    .    
  Drop                     14   | .    1    .    2    .    10   1    
  Fire                     110  | .    36   12   62   .    .    .    
  Melee                    7    | .    .    .    .    .    .    7    
  Ram                      1    | .    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   3    | .    .    .    .    .    .    3    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   17 | -11/Scrapyard      | Discovered new exit (range 16)
   38 | -11/Scrapyard      | Entered Materials
  227 | -10/Materials      | Discovered new exit (range 10)
  303 | -10/Materials      | Build established: Mutant
  540 | -10/Materials      | Core integrity fell below 50%
  559 | -10/Materials      | Discovered new exit (range 16)
  586 | -10/Materials      | Discovered new exit (range 8)
  610 | -10/Materials      | Entered Mines
  643 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  665 | -10/Mines          | Discovered new exit (range 6)
  986 | -10/Mines          | Core integrity fell below 20%
 1148 | -10/Mines          | Discovered new exit (range 8)
 1155 | -10/Mines          | Entered Materials
 1155 | -9/Materials       | Evolved 2 slots: Utility x2
 1297 | -9/Materials       | Repaired Grenade Launcher
 1937 | -9/Materials       | Discovered new exit (range 14)
 1983 | -9/Materials       | Entered Mines
 2001 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 2007 | -9/Mines           | Entered Zion
 2121 | -7/Zion            | Discovered new exit (range 11)
 2159 | -7/Zion            | Gained Derelict followers
 2281 | -7/Zion            | Learned Factory emergency access door positions
 2397 | -7/Zion            | Found GAL Module
 2427 | -7/Zion            | Visited the Megawrench Repair Shop
 2445 | -7/Zion            | Megawrench repaired 7 parts
 2540 | -7/Zion            | Learned Factory terminal intel
 2856 | -7/Zion            | Given A8's code to call for help
 3062 | -7/Zion            | Met Imprinter
 3104 | -7/Zion            | Imprinted
 3107 | -7/Zion            | Declared Zion's savior
 3278 | -7/Zion            | Found Relay Coupler [Programmer]
 3281 | -7/Zion            | Found Relay Coupler [Programmer]
 3438 | -7/Zion            | Entered Proximity Caves
 3438 | -6/Proximity Caves | Accompanied by 8 allies
 3698 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 3752 | -6/Proximity Caves | Core integrity fell below 50%
 3765 | -6/Proximity Caves | Lost 7 allies
 3768 | -6/Proximity Caves | Core integrity fell below 20%
 3769 | -6/Proximity Caves | Self-destructed

 Last Messages 
---------------
03739_ E-15 Imp destroyed.
03740_ Penetrated by Slug. <x2>
03743_ Propulsion Shielding fries itself beyond
  repair.
03745_ Slug penetrates Wall.
03748_ Med. Armor Plating destroyed.
03748_ Penetrated by Slug.
03750_ Segregator fries itself beyond repair.
03752_ Acquired 10 matter.
03756_ Attempting to rewire B-48 Gladiator. <x3>
03758_ Penetrated by Slug.
03761_ Wheel destroyed.
03761_ Penetrated by Slug.
03764_ ECM Suite destroyed.
03764_ Penetrated by Slug.
03764_ Y-64 Sentinel destroyed.
03765_ Phasing Sabre destroyed.
03765_ Slammed into L-41 Fighter.
03769_ Adv. Heat Sink fries itself beyond
  repair.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          15
Energy Capacity            170
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             450
Weapon Shielding           33
Evasion (%)                44

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HeavyInsulatedRifle
  Manual?         0
Play Time         00:28:54
  Cumulative      65.3 hours
  Start           2025.02.06 @ 21:49:02
  End             2025.02.06 @ 22:15:51
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          77
  Rogue           65
  Adventurer      12
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             27
Gallery%          42
Achievement%      38
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Tamsyn
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c3dc97ec-4293-4dbc-bed1-bc09922f0df5