Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.09.25 @ 16:22:07 Player: Wrong DOCO Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (39) 7800 Robots Destroyed (266) 1330 Value Destroyed (6617) 6617 Prototype IDs (103) 2060 Alien Tech Used (14) 2800 Bonus (7696) 7696 TOTAL SCORE: 32803 Bonus ------- High Alert Combat Kills 1005 Follower Combat Kills 1792 Entered Garrisons 200 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Friendly Fire -501 Cogmind --------- Core Integrity 1600/1600 Matter 425/425 Energy 947/950 System Corruption 0% Temperature Cool (6) Movement Flying (20) Location -1/Command Parts ------- > --- POWER (2) -------- Backup Power I > --- PROPULSION (7) --- Cooled Nuclear Pulse Thruster Experimental Cesium-ion Thruster Cooled Field Propulsion Drive Field Propulsion Array Cooled Impulse Thruster Cooled Impulse Thruster > --- UTILITY (14) ----- Medium Storage Unit Zionite Biocell Advanced Weight Redist. System Long-range Sensor Array Advanced Signal Interpreter Advanced Reaction Control System Improved Phase Shifter Experimental Cloaking Device Zionite Shade Armor Experimental Focal Shield Remote Force Field Point Defense System Matter Drive > --- WEAPON (3) ------- Makeshift Sword > --- INVENTORY (10) --- SHELL Armor High-powered Transdimensional Reconstructor Core Regenerator Integrity Redistributor Matter Drive Plasma Cutter Peak State ------------ > --- POWER ------------ Backup Power I > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Experimental Cesium-ion Thruster Cooled Field Propulsion Drive Field Propulsion Array Cooled Impulse Thruster Cooled Impulse Thruster > --- UTILITY ---------- Medium Storage Unit Zionite Biocell Long-range Sensor Array Advanced Signal Interpreter Improved Stasis Canceller Experimental Transmission Jammer Advanced Reaction Control System Improved Phase Shifter Experimental Cloaking Device Zionite Shade Armor Experimental Focal Shield Point Defense System Matter Drive > --- WEAPON ----------- Makeshift Sword > --- INVENTORY -------- SHELL Armor High-powered Transdimensional Reconstructor Core Regenerator Integrity Redistributor Matter Drive Plasma Cutter [Rating: 188] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Experimental Cesium-ion Thruster Treads Light Treads Leg Aluminum Leg Flight Unit Experimental Cesium-ion Thruster Utility Gravity Neutralizing Apparatus Device Gravity Neutralizing Apparatus Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Improved Utility Shielding Artifact Matter Drive Weapon Shotgun Energy Gun Plasma Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Shotgun Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Powered Hammer Slashing Weapon Makeshift Sword Piercing Weapon Spear Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Slots Evolved 18 | . . . 2 . . . 4 . . . . . . 2 . . . . . . 2 . . . . 2 . . . . . . 2 . 2 . . 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Propulsion 5 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . Utility 12 | . . . 1 . . . 2 . . . . . . 2 . . . . . . 2 . . . . 2 . . . . . . . . . . . 3 . Weapon . | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . -1 . Parts Attached 506 | 3 23 11 34 44 5 2 34 . 23 2 4 . 12 40 . 38 6 3 2 9 63 . 4 7 1 14 . 2 5 3 22 2 10 20 1 9 22 25 1 Power 49 | . 3 . 5 8 1 . 7 . 4 1 . . . 1 . 4 . . . 1 7 . . 1 . . . . . 2 . . 1 1 . 1 1 . . Engine 31 | . 3 . 5 8 1 . 7 . 4 . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . 1 . . Core 10 | . . . . . . . . . . 1 . . . 1 . 3 . . . 1 4 . . . . . . . . . . . . . . . . . . Reactor 8 | . . . . . . . . . . . . . . . . . . . . . 3 . . 1 . . . . . 1 . . 1 1 . 1 . . . Propulsion 83 | . 10 . 10 6 2 . 12 . 1 . . . 3 9 . 4 1 1 . . 15 . . . . 1 . 1 . . 1 . 3 1 1 . . 1 . Treads 23 | . 6 . 9 6 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 6 | . 4 . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 54 | . . . 1 . 2 . 10 . 1 . . . 1 9 . 4 1 1 . . 15 . . . . 1 . 1 . . 1 . 3 1 1 . . 1 . Utility 232 | 3 6 1 3 6 2 2 10 . 11 1 4 . 5 21 . 20 4 2 1 6 27 . 4 6 1 10 . 1 2 . 14 2 5 5 . 6 16 24 1 Device 141 | 2 . . 2 4 2 . 3 . 6 . 1 . 3 16 . 13 3 1 1 5 13 . 4 4 . 7 . . 1 . 10 2 2 4 . 4 9 18 1 Storage 8 | . 2 . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . 1 . 2 . Processor 18 | 1 . . . . . 1 3 . . . . . . 1 . 2 . 1 . . 2 . . . . 1 . . . . 1 . 2 1 . 1 . 1 . Hackware 9 | . . . 1 . . . . . . . . . . 1 . 2 . . . . 4 . . . . . . . . . 1 . . . . . . . . Protection 49 | . 4 1 . 2 . 1 3 . 5 1 3 . 2 2 . 3 1 . . 1 8 . . 2 1 2 . 1 1 . 2 . . . . . . 3 . Artifact 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . Weapon 142 | . 4 10 16 24 . . 5 . 7 . . . 4 9 . 10 1 . 1 2 14 . . . . 3 . . 3 1 7 . 1 13 . 2 5 . . Energy Gun 24 | . . . 10 1 . . . . . . . . . 3 . 2 . . . . . . . . . . . . 3 1 3 . . 1 . . . . . Energy Cannon 4 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . Ballistic Gun 26 | . 2 5 1 11 . . . . 1 . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 5 | . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Launcher 22 | . 1 5 2 6 . . 2 . 2 . . . 2 . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Special Weapon 6 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . 2 . 1 . . . Impact Weapon 13 | . . . . . . . . . . . . . 2 6 . 1 1 . . 1 1 . . . . 1 . . . . . . . . . . . . . Slashing Weapon 28 | . . . . 5 . . 3 . 2 . . . . . . . . . . . 7 . . . . 1 . . . . 3 . . 2 . 1 4 . . Piercing Weapon 12 | . . . . . . . . . 2 . . . . . . . . . 1 1 2 . . . . . . . . . . . 1 5 . . . . . Special Melee Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Unidentified Prototypes 49 | . . . 4 4 . . 1 . . . 1 . 1 . . . . . 1 . 6 . . 3 . . . . . . 10 . 4 7 . 1 4 2 . Corrupted Parts 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . System Corruption 12 | . . . . . . . . . . . . . . . . . . . . 12 . . . . . . . . . . . . . . . . . . . Parts Lost 25 | . . . 2 1 . . 3 . 2 . . . . . . 4 . . . 1 6 . 1 . 1 . . 1 . . . . 2 . . . . . 1 Power 3 | . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . Propulsion 8 | . . . . . . . 2 . 1 . . . . . . . . . . . 4 . . . 1 . . . . . . . . . . . . . . Utility 9 | . . . . 1 . . 1 . . . . . . . . 3 . . . 1 1 . . . . . . . . . . . 1 . . . . . 1 Weapon 5 | . . . 2 . . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . . . Highest Loss Streak 3 | . . . 1 1 . . 2 . 1 . . . . . . 2 . . . 1 3 . 1 . 1 . . 1 . . . . 2 . . . . . 1 Average Slot Usage (%) 95 | . 99 100 99 99 99 100 96 69 95 100 100 100 80 94 100 94 93 93 96 87 84 94 93 87 86 86 94 90 95 99 100 100 94 94 93 86 82 76 80 Engine 5 | . 13 14 11 11 10 11 7 7 7 4 . . . . . 2 . . . . . . . . . . . . . . . . . . 4 . 3 3 3 Core 1 | . . . . . . . . . . 2 7 7 7 6 6 3 6 6 6 6 3 . . . . . . . . . . . . . . . . . . Treads 8 | . 24 28 22 21 21 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 16 | . . . . . . 22 25 30 30 30 30 30 29 26 26 26 26 26 26 26 18 23 23 23 21 18 21 21 21 21 21 21 23 23 26 26 25 22 23 Device 16 | . 1 . 12 14 11 22 14 7 16 23 21 7 13 19 33 22 25 25 26 23 13 17 17 16 14 20 26 25 25 26 24 26 22 23 21 19 18 27 30 Storage 4 | . 10 14 11 11 10 . 6 7 3 . . . . 3 . . . . . . . . . . . . . . . . . . . . . 2 4 4 7 Processor 5 | . . . . . . 4 8 7 3 . . . . 5 . 2 13 13 13 13 11 11 11 11 11 12 10 10 10 10 10 10 13 14 13 14 9 3 3 Hackware 3 | . . . 6 5 . . . . . . . . . 1 . 9 . . . . 16 17 17 17 17 15 15 15 15 15 13 10 4 4 4 4 . . . Protection 8 | . 16 14 2 2 10 7 6 . 12 15 16 30 23 14 13 9 5 6 6 4 7 5 5 5 7 6 5 5 5 5 8 10 9 9 8 5 2 2 3 Energy Gun 2 | . 3 . 23 . . . . . . . . . . 9 13 8 . . . . . . . . . . . . 10 14 4 . . . . . . . . Ballistic Gun 7 | . 13 13 . 27 . . . . 3 7 7 7 . . . 2 6 6 6 1 . . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . 11 14 8 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 2 | . . . . 1 33 33 16 7 3 7 7 7 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . 4 6 4 5 6 6 3 . . . . . 1 5 5 1 . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 4 . 3 . . . . . . . . . . . 2 . . . . 2 . . . . 8 10 9 9 8 4 3 3 3 Piercing Weapon 1 | . . . . . . . . . 6 7 7 7 1 . . . . . 3 6 2 5 5 5 5 1 . . . . . . 3 3 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 53 | 15 33 34 39 40 34 13 30 19 32 28 32 32 32 31 30 32 31 25 25 28 21 17 17 26 27 28 28 28 29 28 31 31 32 31 30 47 50 47 53 Greatest Support 68 | 20 40 40 40 40 52 22 32 28 40 38 38 32 38 34 32 32 33 33 32 32 35 35 35 35 35 33 33 33 32 32 34 34 53 50 47 59 59 59 68 Greatest Overweight (x) 13 | . . . 1 . . . . . 1 1 1 1 1 10 . 1 1 1 1 1 1 . . . . . . . . . 1 . . . . 1 13 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 5 10 10 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 20 10 Average Capacity 8 | 7 11 15 15 15 14 5 9 10 7 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 8 10 10 10 Most Carried 15 | 7 15 15 15 15 15 5 10 10 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 Average Carried 8 | 6 9 14 14 14 14 5 8 10 7 4 4 5 4 4 5 4 4 4 4 4 4 5 5 4 5 4 5 4 4 4 4 5 4 4 4 7 8 9 9 Final Capacity 15 | 5 15 15 15 15 5 5 10 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 Final Carried 15 | 5 15 15 15 15 5 5 10 10 5 5 5 5 5 5 5 4 5 4 5 5 5 5 5 5 5 5 5 4 5 5 5 5 5 5 5 9 10 10 9 Class Distribution -------------------- 22% | Mutant 18% | Hacker-Sprinter 17% | Tank 15% | Sprinter 5% | Machinist-Assassin 4% | Alien-Sprinter 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Tank | -9/Storage Tank | -9/Garrison Tank | -9/Recycling Mutant | -7/Factory Mutant | -7/Waste Sprinter | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Sprinter | -6/Proximity Caves Sprinter | -6/Factory Sprinter | -6/Waste Hacker-Sprinter | -6/Factory Scout | -6/Lower Caves Machinist-Scout | -6/Lower Caves Machinist-Assassin | -6/Zion Machinist-Scout | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Zhirov Hacker-Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Waste Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Warlord Hacker-Sprinter | -3/Proximity Caves Hacker-Sprinter | -3/Research Hacker-Sprinter | -3/Testing Hacker-Sprinter | -2/Research Hacker-Sprinter | -2/Quarantine Alien-Sprinter | -2/Section 7 Alien-Sprinter | -1/Access Alien-Sprinter | -1/Command Resources | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Sto Gar Rec Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Matter Collected 9125 | 230 479 302 584 1235 37 166 689 . 206 134 40 . 144 360 . 1088 232 250 63 250 787 33 115 . 91 120 . 25 60 22 238 20 . 273 . 122 450 26 254 Remotely 417 | 10 . . . . . . . . . . . . . . . . 94 250 63 . . . . . . . . . . . . . . . . . . . . Salvage Created 10661 | 258 569 387 1286 1795 80 . 1113 . 359 101 167 . 72 748 . 1218 273 . . 164 851 . . . . 111 . 120 . . . . . 227 . 302 396 26 38 Parts 533 | 17 48 24 75 109 16 . 62 . 31 8 5 . 7 14 . 21 3 . . 7 41 . . . . 1 . 1 . . . . . 20 . 11 7 3 2 Haulers Intercepted 30 | . 2 . 2 5 . . 6 . . . 1 . . 1 . 3 . . . . 4 . . . . 1 . 1 . . . . . . . 2 2 . . Recyclers Shooed 13 | . 2 . 4 2 . . 1 . 1 . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 50 | . . . . . . . . . . 10 5 . 13 . . . 2 . 5 4 . . . . . . . . . . 11 . . . . . . . . Prevented 17 | . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . 15 . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 132 | . 13 13 22 34 9 . 17 . 3 2 1 . 5 1 . 1 . . . 2 7 . . . . . . . . . . . . 1 . . . . 1 Melee 11 | . . . . . . . . . 2 1 1 . . . . . . . . 1 4 . . . . . . . . . . . . 1 . . . . 1 Guns 49 | . 8 3 14 23 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Cannons 12 | . 5 2 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 56 | . . 8 4 8 9 . 17 . 1 1 . . 5 . . . . . . . 3 . . . . . . . . . . . . . . . . . . Classes Destroyed 19 | 2 6 . 3 2 . . 2 . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . 2 . . . . . Worker 22 | . 1 . 7 3 . . 4 . 4 . . . . 1 . 1 . . . . . . . . . . . . . . . . . 1 . . . . . Builder 14 | . . . . 2 . . 3 . 3 . . . . . . 2 . . . . . . . . . 1 . . . . . . . 1 . . . 2 . Tunneler 14 | 7 1 . 2 . . . 3 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hauler 30 | . 2 . 2 5 . . 6 . . . 1 . . 1 . 3 . . . . 4 . . . . 1 . 1 . . . . . . . 2 2 . . Recycler 29 | 1 1 1 6 4 . . 2 . 1 . . . . 4 . 6 . . . . 1 . . . . . . . . . . . . . . 1 1 . . Mechanic 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 7 | . 2 . 1 1 . . . . 1 . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . Watcher 11 | . 3 . 1 . . . 3 . 3 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Swarmer 41 | . 6 5 7 4 7 . 5 . 1 . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Cutter 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Grunt 48 | . 7 8 6 17 . . 9 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Brawler 5 | . . . 1 2 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 4 | . . . 1 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protector 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Sentry 16 | . . . 7 7 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Programmer 12 | . . . . . . . 1 . 2 1 . . . 1 . 1 . . . 2 4 . . . . . . . . . . . . . . . . . . Protovariant X 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Packrat 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Thug 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 10 | 3 5 3 10 8 6 . 10 . 5 1 1 . 4 5 . 2 . . . 1 4 . . . . 1 . 1 . . . . . 1 . 1 1 2 1 Combat Bots Only 8 | . 3 3 5 8 6 . 6 . 1 1 1 . 4 1 . 1 . . . 1 3 . . . . . . . . . . . . 1 . . . . 1 Max Kills in Single Turn 8 | 1 1 2 4 8 4 . 5 . 2 1 1 . 3 1 . 1 1 . . 1 3 . . . . 1 . 1 . . . . . 1 . 1 1 1 1 Gunslinging 1 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 8 | . . 2 2 8 4 . 4 . 1 1 . . 3 . . . . . . . 3 . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . 1 1 1 . . . . . . . . 1 1 . . . . . . . . . . . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Sto Gar Rec Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Damage Taken 8443 | . 374 290 570 588 97 . 670 . 385 37 112 . 83 440 . 1031 79 18 . 181 1187 18 36 . 291 122 . 396 62 57 33 94 140 . . 83 601 84 284 Core 1824 | . 74 77 44 57 5 . 183 . 38 . 18 . 16 134 . 256 60 . . 48 225 . 18 . 52 . . 102 40 10 11 . 25 . . . 331 . . Absorbed by Shields 363 | . . . . 231 39 . . . . . . . . . . 14 . . . . . . . . . . . . . . . . . . . . . . 79 Core Remaining (%) 70 | 100 . 39 . . . 73 . . . . . . 63 . . . . . . 41 . . . . 70 . . . . . . 85 . 98 . . 66 . . Volleys Fired 273 | 16 52 19 64 69 3 . 13 . 4 3 . . 4 . . 6 3 . . 3 3 . . . . . . . . . 2 . . 4 . 1 4 . . Largest 3 | 2 2 2 3 3 3 . 3 . 1 1 . . 1 . . 3 1 . . 1 1 . . . . . . . . . 1 . . 1 . 1 1 . . Hottest 195 | 100 70 65 195 117 90 . 90 . 33 33 . . 33 . . 150 30 . . 30 43 . . . . . . . . . 150 . . 20 . 20 120 . . Shots Fired 647 | 32 102 29 188 205 9 . 37 . 4 3 . . 4 . . 14 3 . . 3 3 . . . . . . . . . 2 . . 4 . 1 4 . . Gun 413 | 32 69 7 127 157 . . . . . . . . . . . 13 3 . . 3 . . . . . . . . . . 2 . . . . . . . . Cannon 150 | . 32 10 59 45 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Launcher 77 | . 1 12 2 3 9 . 37 . 4 3 . . 4 . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Special 7 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 4 . 1 . . . Kinetic 382 | . 83 17 65 202 . . . . . . . . . . . 9 3 . . 3 . . . . . . . . . . . . . . . . . . . Thermal 186 | 32 18 . 121 . . . . . . . . . . . . 4 . . . . . . . . . . . . . . 2 . . 4 . 1 4 . . Explosive 77 | . 1 12 2 3 9 . 37 . 4 3 . . 4 . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 13 | 13 7 4 11 12 2 . 3 . 3 1 . . 3 . . 5 2 . . 2 1 . . . . . . . . . . . . 2 . 3 . . . Robot Miss Streak 7 | 2 3 2 5 7 2 . 5 . 1 1 . . . . . 1 1 . . 1 2 . . . . . . . . . . . . 1 . . . . . Penetration Max 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 5 | . . . 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 536 | 21 60 15 102 151 4 . 23 . 20 2 3 . 2 20 . 27 8 . . 9 25 . . . . 2 . 8 . . . . . 12 . 9 6 6 1 Core Hits 382 | 9 29 20 49 100 14 . 76 . 21 2 3 . 12 3 . 6 2 . . 4 14 . . . . 1 . 1 . . . . . 5 . 4 4 2 1 Critical Kills 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 4 | . . . . 1 . . . . . . . . . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . Critical Strikes 26 | 4 3 1 7 4 . . 1 . 1 . 1 . . 1 . 1 . . . 2 . . . . . . . . . . . . . . . . . . . Burn 12 | 4 2 . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Blast 5 | . 1 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Smash 3 | . . . . . . . . . . . . . . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . Sever 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Puncture 3 | . . . . . . . . . 1 . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Melee Attacks 384 | . . . . 12 . . 32 . 39 2 9 . 3 53 . 50 7 . . 14 36 1 . . . 9 . 13 . . 2 . 6 43 1 24 20 6 2 Impact 139 | . . . . . . . . . . . . . 2 53 . 50 7 . . 9 . . . . . 5 . 13 . . . . . . . . . . . Slashing 166 | . . . . 12 . . 32 . 18 . . . . . . . . . . . 27 . . . . 1 . . . . 2 . 1 20 1 24 20 6 2 Piercing 79 | . . . . . . . . . 21 2 9 . 1 . . . . . . 5 9 1 . . . 3 . . . . . . 5 23 . . . . . Sneak Attacks 75 | . . . . 1 . . 10 . 6 1 2 . . 9 . 12 . . . 3 9 . . . . 2 . 1 . . . . . 9 . 2 3 5 . Combat Hostiles 9 | . . . . . . . . . . 1 . . . 1 . . . . . 2 1 . . . . . . . . . . . . 4 . . . . . Follow-up Attacks 4 | . . . . . . . . . 2 . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . Damage Inflicted 25584 | 276 987 935 2115 3403 565 . 4855 . 1904 133 250 . 361 1339 . 1701 421 . . 452 2056 . . . . 287 . 422 . . . . . 1357 . 573 519 629 44 Guns 4378 | 276 534 83 1208 2026 . . . . . . . . . . . 142 47 . . 62 . . . . . . . . . . . . . . . . . . . Cannons 1650 | . 394 71 638 547 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 6638 | . 18 781 237 624 565 . 3324 . 434 31 . . 361 . . 71 . . . . 192 . . . . . . . . . . . . . . . . . . Melee 12728 | . . . . 131 . . 1531 . 1470 102 250 . . 1339 . 1488 374 . . 390 1864 . . . . 287 . 422 . . . . . 1325 . 563 519 629 44 Ramming 148 | . 41 . 32 75 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 4419 | . 764 154 677 2573 . . . . . . . . . . . 142 47 . . 62 . . . . . . . . . . . . . . . . . . . Thermal 1651 | 276 164 . 1169 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 . 10 . . . Explosive 6620 | . . 781 237 624 565 . 3324 . 434 31 . . 361 . . 71 . . . . 192 . . . . . . . . . . . . . . . . . . Electromagnetic 18 | . 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 4002 | . . . . . . . . . . . . . . 1339 . 1488 374 . . 258 . . . . . 121 . 422 . . . . . . . . . . . Slashing 6411 | . . . . 131 . . 1531 . 1254 . . . . . . . . . . . 1341 . . . . 166 . . . . . . . 233 . 563 519 629 44 Piercing 2315 | . . . . . . . . . 216 102 250 . . . . . . . . 132 523 . . . . . . . . . . . . 1092 . . . . . Highest Corruption 13 | . . . . . . . 1 1 1 . . . . 2 . 3 . . . 13 9 9 9 9 9 2 . 3 3 3 3 . 2 2 . . . . . Average Corruption 4 | . . . . . . . 1 1 1 . . . . 1 . 2 . . . 11 6 9 9 9 9 1 . 1 3 3 3 . 2 2 . . . . . Corruption Purged 9 | . . . . . . . . . 2 . . . . 2 . 3 . . . . . . . . . 2 . . . . . . . . . . . . . Effects 68 | . . . . . . . 2 . 1 . . . . 4 . . . . . 11 22 8 6 2 4 1 . 1 1 2 . . . 3 . . . . . Message Errors 20 | . . . . . . . 2 . 1 . . . . 1 . . . . . 2 7 1 1 1 2 . . . 1 . . . . 1 . . . . . Matter Fused 15 | . . . . . . . . . . . . . . . . . . . . 2 7 4 1 . . . . . . 1 . . . . . . . . . Heat Flow Errors 13 | . . . . . . . . . . . . . . 2 . . . . . 2 3 1 1 1 . . . 1 . . . . . 2 . . . . . Energy Discharges 5 | . . . . . . . . . . . . . . 1 . . . . . 1 1 1 . . . 1 . . . . . . . . . . . . . Data Loss (minor) 8 | . . . . . . . . . . . . . . . . . . . . 1 3 1 1 . 1 . . . . 1 . . . . . . . . . Data Loss (major) 4 | . . . . . . . . . . . . . . . . . . . . . 1 . 2 . 1 . . . . . . . . . . . . . . Misdirections 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Overload Shots 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Overflow Damage 3539 | . . 6 30 54 . . 366 . 454 . 32 . . 460 . 608 257 . . 18 239 . . . . 101 . 164 . . . . . 278 . 91 59 322 . Projectiles 48 | . . . 30 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 63 | . . 6 . . . . 53 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 3428 | . . . . 36 . . 313 . 450 . 32 . . 460 . 608 257 . . 18 239 . . . . 101 . 164 . . . . . 278 . 91 59 322 . Knockbacks 34 | . 2 1 8 1 . . . . . . . . . 10 . 5 2 . . 2 . . . . . . . 3 . . . . . . . . . . . Impact 22 | . . . . . . . . . . . . . . 10 . 5 2 . . 2 . . . . . . . 3 . . . . . . . . . . . Kinetic 12 | . 2 1 8 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 392 | . . 31 . 11 104 . 80 . . 24 . . 28 . . 56 . . . . 58 . . . . . . . . . . . . . . . . . . Shots 13 | . . 1 . 1 4 . 3 . . 1 . . 1 . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Rammed 20 | . 7 . 1 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 28 | . 12 . 3 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 4 | . 1 . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 339 | 168 174 42 339 313 30 . 104 239 132 84 166 . 98 178 67 240 242 305 196 300 196 150 81 178 . . . 110 . . 13 . . 172 . 283 226 142 200 Average Temperature 73 | 70 34 16 96 60 14 . 35 82 44 41 79 . 55 74 34 65 87 117 96 32 47 77 47 110 . . . 56 . . 8 . . 64 . 138 72 55 83 Received Heat Transfer 1456 | . 171 132 165 273 . . 171 . 36 9 81 . . 63 . 108 36 27 . . 102 . 9 . . . . 18 9 12 . . . . . . 18 . 16 Effects 6 | . . . . . . . . . . . . . . . . 2 . 2 . . . . . . . . . . . . . . . . . 2 . . . Energy Bleed 2 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Interference 4 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 30 | . . . . . . . . . . . . . . 12 . 17 . . . . . . . . . . . 1 . . . . . . . . . . . Impact Corruptions 58 | . . . . . . . . . . . . . . 17 . 21 11 . . 1 . . . . . 3 . 5 . . . . . . . . . . . Robots Melted 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 10 | 2 2 . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 4995 | 1110 629 . 3108 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111 . 37 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Peak Influence 1769 | 40 174 256 544 795 809 545 1769 649 1348 . . . . 1410 493 1268 . . . . 1229 . . . . 976 386 994 . . . . 153 287 90 335 484 425 1749 Initial 1128 | . 26 26 35 152 509 363 1128 619 454 . . . . 217 493 345 . . . . 75 . . . . 144 341 270 . . . . 9 74 87 50 75 290 147 Average 506 | 24 68 131 251 392 735 427 1335 630 1043 . . . . 749 493 663 . . . . 641 . . . . 497 374 480 . . . . 42 165 87 200 313 308 523 Maximum Alert Level 5 | . . 1 2 3 3 2 5 2 4 . . . . 4 2 4 . . . . 4 . . . . 3 1 3 . . . . . 1 . 1 2 2 5 Low Security (%) 28 | 100 100 84 35 9 . . . . . . . . . . . . . . . . 17 . . . . 8 . . . . . . 100 74 100 45 32 . 27 Level 1 22 | . . 15 41 35 . 23 . . . . . . . 32 . 19 . . . . 10 . . . . 46 100 48 . . . . . 25 . 54 25 93 24 Level 2 20 | . . . 23 47 26 76 . 100 7 . . . . 28 100 52 . . . . 16 . . . . . . 32 . . . . . . . . 42 6 18 Level 3 12 | . . . . 7 73 . . . 36 . . . . 6 . 2 . . . . 46 . . . . 45 . 18 . . . . . . . . . . 19 Level 4 15 | . . . . . . . 90 . 56 . . . . 31 . 25 . . . . 9 . . . . . . . . . . . . . . . . . 4 Level 5 . | . . . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 88 | . 4 . 3 11 . . 10 . 8 . . . 1 8 . 9 . 1 . . 6 . 1 . . 5 . 5 . . . . 1 . . 1 3 2 9 Investigation 29 | . 3 . 1 5 . . 4 . 3 . . . . 3 . 1 . 1 . . 1 . 1 . . . . 1 . . . . . . . . 1 1 3 Extermination 7 | . . . . . . . 1 . 2 . . . . 1 . 1 . . . . 2 . . . . . . . . . . . . . . . . . . Reinforcement 25 | . 1 . 2 1 . . 2 . . . . . . 1 . 2 . . . . 2 . . . . 1 . 2 . . . . 1 . . 1 2 1 6 Assault 20 | . . . . 4 . . 3 . 3 . . . 1 3 . 2 . . . . 1 . . . . 3 . . . . . . . . . . . . . Garrison 7 | . . . . 1 . . . . . . . . . . . 3 . . . . . . . . . 1 . 2 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . 2 . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Sto Gar Rec Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Distress Signals 34 | . 2 . 2 2 . . 2 . 3 . . . . 1 . 1 . . . . 6 . . . . 2 . 6 . . . . 1 . . . 1 1 4 Communications Jammed 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 15 2 . Distress Signals 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 7 2 . Times Spotted 725 | . 22 18 34 62 9 6 49 3 50 6 9 . 24 68 . 50 4 8 . 12 67 6 5 . 27 10 5 53 5 11 8 4 11 4 . 7 23 9 36 Peak Tracking Total 23 | . 5 3 6 10 6 4 9 4 7 6 5 . 9 10 . 12 4 6 . 6 13 4 3 . 12 4 5 23 5 10 5 3 9 1 . 3 10 6 12 Tactical Retreats 134 | . . 4 2 1 . . 6 . 21 3 3 . 4 16 . 15 3 5 . 2 15 3 2 . 2 2 . 6 . 4 . 1 . 1 . 2 3 3 5 Traps | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Traps Triggered 38 | . 1 . . 1 . . 2 . 4 . . . . 6 . 6 . . . . 6 . . . . 2 . 2 . . . . 1 . . 1 . 5 1 Indirectly 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . 7 . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Sto Gar Rec Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Machines Disabled 56 | . 2 1 3 5 . . 1 . 16 . . . 1 1 . 1 . . . . 1 . . . . . . . . . . . 1 8 . 5 6 . 4 Max in Single Turn 9 | . 2 1 1 1 . . 1 . 9 . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . 1 . 1 1 . . Garrison Access 5 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 4 | . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Sto Gar Rec Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Machines Accessed 115 | . 8 1 4 11 . 9 10 . 18 . . 3 . 11 . 8 1 1 1 . 6 . 2 4 . 5 . 4 1 . 3 . . 1 1 1 1 . . Terminals 47 | . 5 . 3 8 . 6 4 . 10 . . . . 5 . 4 . 1 . . . . 1 . . . . . . . . . . . . . . . . Fabricators 14 | . . . . . . . 1 . 3 . . . . 2 . 2 . . . . 1 . . . . 2 . 2 . . . . . 1 . . . . . Repair Stations 10 | . 1 . . . . . 2 . 1 . . . . 1 . . . . . . 2 . . . . 1 . . . . . . . . 1 . 1 . . Recycling Units 16 | . 2 . 1 2 . 3 1 . 1 . . . . 2 . 2 . . . . 1 . . . . . . 1 . . . . . . . . . . . Scanalyzers 7 | . . . . . . . 1 . 3 . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . Garrison Access 6 | . . . . 1 . . 1 . . . . . . 1 . . . . . . . . . . . 1 . 1 . . . . . . . 1 . . . Total Hacks 324 | . 18 1 9 29 . 24 24 . 43 . . 24 . 41 . 26 1 3 1 . 16 . 5 17 . 12 . 9 1 . 12 . . 2 3 1 2 . . Successful 214 | . 10 1 6 17 . 13 14 . 24 . . 24 . 19 . 14 1 3 1 . 12 . 5 17 . 8 . 7 1 . 12 . . 2 1 1 1 . . Failed 109 | . 7 . 3 12 . 11 10 . 19 . . . . 22 . 12 . . . . 4 . . . . 4 . 2 . . . . . . 2 . 1 . . Catastrophic 14 | . . . . 1 . 3 . . 4 . . . . 3 . 3 . . . . . . . . . . . . . . . . . . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 270 | . 11 . 7 13 . 10 8 . 9 . . . . 20 . 14 . . . . 52 . . . . 13 . 25 . . 1 . 12 28 . 21 8 13 5 Terminals 139 | . 13 . 8 26 . 20 8 . 23 . . . . 19 . 15 . 3 . . . . 4 . . . . . . . . . . . . . . . . Fabricators 49 | . . . . . . . 2 . 8 . . . . 13 . 8 . . . . 4 . . . . 6 . 6 . . . . . 2 . . . . . Repair Stations 30 | . 3 . . . . . 8 . 2 . . . . 2 . . . . . . 6 . . . . 4 . . . . . . . . 3 . 2 . . Recycling Units 24 | . 2 . 1 2 . 4 3 . 1 . . . . 5 . 3 . . . . 1 . . . . . . 2 . . . . . . . . . . . Scanalyzers 16 | . . . . . . . 1 . 9 . . . . . . . . . . . 5 . . . . 1 . . . . . . . . . . . . . Garrison Access 8 | . . . . 1 . . 2 . . . . . . 2 . . . . . . . . . . . 1 . 1 . . . . . . . 1 . . . Terminal Hacks 114 | . 5 1 5 12 . 9 1 . 8 . . 24 . 5 . 4 1 3 1 . . . 5 17 . . . . 1 . 12 . . . . . . . . Record 18 | . . . . . . . . . . . . 6 . . . . . 3 . . . . 4 5 . . . . . . . . . . . . . . . Part Schematic 21 | . . . . 2 . 4 . . 2 . . 8 . . . . . . 1 . . . . 4 . . . . . . . . . . . . . . . Robot Schematic 7 | . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 7 | . 2 . . . . . . . . . . . . . . 1 . . . . . . . 4 . . . . . . . . . . . . . . . Prototype ID Bank 28 | . . . 1 1 . 5 . . 2 . . 3 . 1 . . . . . . . . . 4 . . . . . . 11 . . . . . . . . Open Door 6 | . . 1 . 1 . . . . . . . . . . . . 1 . . . . . 1 . . . . . 1 . 1 . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 4 | . . . 1 1 . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 5 | . 1 . 1 2 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 6 | . 1 . 1 2 . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . 1 . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 22 | . . . . . . . 2 . 4 . . . . 5 . 3 . . . . 2 . . . . 2 . 4 . . . . . . . . . . . Load Schematic 9 | . . . . . . . 1 . 2 . . . . 1 . 1 . . . . 1 . . . . 1 . 2 . . . . . . . . . . . Build 13 | . . . . . . . 1 . 2 . . . . 4 . 2 . . . . 1 . . . . 1 . 2 . . . . . . . . . . . Repair Station Hacks 22 | . 2 . . . . . 7 . 1 . . . . 2 . . . . . . 6 . . . . 2 . . . . . . . . 1 . 1 . . Scan Component 11 | . 1 . . . . . 4 . 1 . . . . 1 . . . . . . 3 . . . . 1 . . . . . . . . . . . . . Repair 9 | . 1 . . . . . 3 . . . . . . 1 . . . . . . 3 . . . . 1 . . . . . . . . . . . . . Refit 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Process 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 13 | . . . . . . . 1 . 9 . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . Insert Component 7 | . . . . . . . 1 . 4 . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Analyze 6 | . . . . . . . . . 5 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . Unlock Access 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . Unauthorized Hacks 39 | . 3 . 1 4 . 4 3 . 2 . . . . 7 . 6 . . . . 2 . . . . 3 . 2 . . . . . 2 . . . . . Terminals 11 | . 1 . . 2 . 1 1 . 1 . . . . 2 . 3 . . . . . . . . . . . . . . . . . . . . . . . Assimilate 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 8 | . 1 . . 2 . 1 . . . . . . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricators 8 | . . . . . . . . . . . . . . 2 . 1 . . . . 1 . . . . 2 . . . . . . . 2 . . . . . Report 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . Prioritize 2 | . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Siphon 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . Haulers 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 17 | . 2 . 1 2 . 3 2 . 1 . . . . 1 . 2 . . . . 1 . . . . . . 2 . . . . . . . . . . . Monitor 6 | . . . . . . . 1 . 1 . . . . 1 . 1 . . . . 1 . . . . . . 1 . . . . . . . . . . . Recyclers 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . Tunnel 9 | . 2 . 1 2 . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . . . Broadcast 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Reprogram 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 76 | . 6 . 3 7 . 6 7 . 18 . . . . 9 . 7 . 1 . . 4 . 1 . . 3 . 2 . . . . . . 1 . 1 . . Full Trace Events 17 | . . . . 4 . 2 3 . 3 . . . . 2 . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . Feedback Events 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 16 | . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . 5 . . 4 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 86 | . . . . 2 . 4 . . 6 . . 8 . . . . . . 1 . 22 . . 4 . . . 24 . . . . . . . 15 . . . Parts Built 14 | . . . . . . . 2 . 4 . . . . 2 . 2 . . . . 1 . . . . 1 . 2 . . . . . . . . . . . Matter 2836 | . . . . . . . 124 . 248 . . . . 636 . 636 . . . . 238 . . . . 318 . 636 . . . . . . . . . . . Time 1085 | . . . . . . . 62 . 124 . . . . 253 . 253 . . . . 169 . . . . 56 . 168 . . . . . . . . . . . Total Part Build Rating 60 | . . . . . . . 4 . 8 . . . . 12 . 12 . . . . 6 . . . . 6 . 12 . . . . . . . . . . . Parts Repaired 8 | . 1 . . . . . 3 . . . . . . 1 . . . . . . 2 . . . . 1 . . . . . . . . . . . . . Time 484 | . 26 . . . . . 134 . . . . . . 38 . . . . . . 267 . . . . 19 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . . . . . . 4 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . 4 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Sto Gar Rec Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Machine Destruction 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . 4 . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Sto Gar Rec Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Total Allies 68 | . . . . 2 . . 1 . 1 . . . 3 . . . . . 4 . 7 . . . . 5 . 2 . . 4 . 5 . . 2 . 6 26 Largest Group 17 | . . . . 2 . . 1 . 1 . . . 2 . . . . . 4 4 4 . . . . 4 . 4 . . 4 . 4 . . 2 . 4 17 Highest-Rated Group 2084 | . . . . 62 . . 26 . 9 . . . 119 . . . . . 155 155 210 . . . . 318 . 313 . . 226 . 315 . . 190 . 494 2084 Highest-Rated Ally 269 | . . . . 31 . . 26 . 9 . . . 95 . . . . . 40 40 70 . . . . 103 . 103 . . 65 . 96 . . 95 . 269 269 Zionite Dispatches 14 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . 2 . 1 . . . . 3 . . . . 4 . Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . Light 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . Recon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Hacker 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Melee Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . Trap Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Resource Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Orders 5 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . 2 . DROP 5 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . 2 . Ally Attacks 297 | . . . . 46 . . . . . . . . 24 . . . . . . 13 50 . . . . 18 . 11 . . . . 11 . . 16 . . 108 Total Damage 11708 | . . . . 734 . . . . . . . . 409 . . . . . . 187 886 . . . . 1006 . 621 . . . . 374 . . 456 . . 7035 Kills 85 | . . . . 12 . . . . . . . . 6 . . . . . . . 9 . . . . 5 . 8 . . . . 3 . . 1 . . 41 Allies Corrupted 5 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . 1 . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Robot Analysis Total 7 | . 2 . . . . . . . . . . . . . . 1 . . . . . . . 4 . . . . . . . . . . . . . . . Derelict Logs Recovered 15 | . . 1 . . . . . . . 2 1 . 3 . . . . . . 2 . 1 . . 2 . . . 2 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 66 | . . . . . . . . . . . . . . . . . . . . . 29 . . . . 6 . 8 . . . . 5 8 1 6 3 . . Garrisons 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . 1 1 . . Patrols 34 | . . . . . . . . . . . . . . . . . . . . . 15 . . . . 2 . 3 . . . . 2 7 . 4 1 . . Reinforcements 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Guards 26 | . . . . . . . . . . . . . . . . . . . . . 14 . . . . 3 . 5 . . . . 2 . 1 . 1 . . Zionite Intel Received 35 | . . . . . . . . . . . . . . . . . . . . . 12 . . . . . . 5 . . . . 1 8 . 6 2 . 1 Main Access 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . Branch Access 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . Emergency Access 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . 1 . . . Guard Positions 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 1 . . . . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . Component Schematics 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . 1 . . . Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . Unaware Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Unaware Analyses 5 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . 3 . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Active Terminals 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . 1 . . . . 1 Active Garrisons 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . 1 . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Sto Gar Rec Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Turns Passed 22291 | 272 1960 915 980 3246 479 109 1118 12 1574 628 797 50 367 1453 14 844 432 331 1113 281 1111 214 157 59 135 368 20 260 102 109 282 286 158 477 26 445 380 478 249 Spaces Moved 36766 | 53 987 528 387 1145 294 284 1978 65 2876 1082 1176 78 991 2154 61 1941 823 814 853 946 3241 869 621 135 585 1077 108 1085 568 637 1005 686 399 1212 113 1281 1059 1555 1014 Core 866 | . . . . . . . . . . . . . . 2 . . 13 73 759 15 . . . . . . . . . . 4 . . . . . . . . Treads 3202 | . 860 528 387 1145 282 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 180 | 53 127 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 32498 | . . . . . 12 284 1978 65 2876 1082 1176 78 991 2152 61 1941 810 741 94 931 3241 869 621 135 585 1077 108 1085 568 637 1001 686 399 1212 113 1281 1039 1555 1014 Fastest Speed 6 | 120 120 160 160 160 37 37 28 14 14 17 17 27 17 20 22 16 16 16 16 16 16 23 23 23 22 18 18 16 16 16 16 18 17 14 20 6 6 6 6 Average Speed 38 | 120 154 160 160 160 154 37 38 17 26 44 60 63 27 25 22 20 20 24 90 17 20 23 23 23 22 19 18 17 16 16 16 18 21 22 20 21 18 19 18 Slowest Speed 550 | 120 160 160 260 160 160 37 54 20 93 93 93 93 94 550 22 102 100 100 100 100 109 23 23 23 23 22 18 18 16 16 100 18 23 23 20 95 20 20 20 Overloaded Moves 922 | . . . . . . . . 64 29 16 34 . 60 54 . . . . . . 29 . . . . . . . . . . . . 49 . 10 184 96 297 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 213 | . . . . . . 3 25 1 19 . . . 1 18 . 29 1 . . . 28 2 . . 3 9 . 31 1 3 1 . 4 9 1 7 8 3 6 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Spacefolds 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . Exploration Rate (%) 67 | 4 97 92 41 94 55 72 34 85 62 96 97 69 97 49 70 38 89 96 91 94 66 87 77 60 84 22 72 38 85 83 88 85 14 94 3 93 62 39 33 Regions Visited 39 Branch Regions 23 Pre-discovered Areas 19 | . 2 . 1 2 . 3 1 . . 1 . 1 . . . . . . . 1 . . . 3 1 . . . . . . . . 3 . . . . . Known Exits Taken 24 | . . . 1 1 . . . . 1 . . . . . . 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 . . . 1 . . . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 46 | . . 1 . . . . . . . 4 3 . 5 . . . 8 3 3 5 . 1 2 . 2 . . . 2 2 . 5 . . . . . . . Spaces Dug 207 | . 11 28 . 4 . . 25 . 18 1 4 . 17 23 . 22 . . . 2 8 1 . . . 7 . 5 . . 3 . 5 9 1 8 5 . . Terrain Destroyed 575 | . 11 94 15 35 22 . 151 . 73 26 4 . 22 23 . 26 . . . 2 25 1 . . . 7 . 5 . . 4 . 5 9 1 8 6 . . Melee 143 | . . . . 4 . . 15 . 18 1 4 . 3 23 . 22 . . . 2 8 1 . . . 7 . 5 . . 2 . 5 9 1 8 5 . . Projectile 6 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . . AOE 426 | . 11 94 15 28 22 . 136 . 55 25 . . 19 . . 4 . . . . 17 . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Sto Gar Rec Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Total 43552 | 231 1315 565 607 2379 315 284 2227 63 3593 1226 1245 77 1084 2983 60 2285 1077 941 1190 1040 3585 878 634 160 582 1205 107 1102 577 640 1114 847 458 1360 114 1417 1198 1717 1070 Wait 5191 | 152 205 5 76 1045 . . 147 . 625 132 52 . 33 722 . 235 229 125 335 59 215 9 6 12 . 103 . 28 . . 43 158 37 84 . 96 64 100 59 Move 36305 | 52 986 527 386 1144 291 277 1930 62 2837 1081 1175 77 988 2118 60 1886 820 813 852 945 3184 864 620 134 578 1059 107 1029 565 630 1002 685 390 1193 110 1266 1033 1547 1002 Hop 199 | . . . . . . 3 23 1 19 . . . 1 18 . 25 1 . . . 28 2 . . 3 9 . 24 1 3 1 . 4 9 1 7 7 3 6 Pick Up 171 | 2 19 1 15 16 7 . 18 . 14 2 . . 4 10 . 13 5 . . 1 13 1 . 1 . 3 . 2 2 2 3 . . 3 . 2 9 3 . Fast Attach 252 | 3 6 1 6 11 1 2 14 . 8 2 3 . 5 16 . 17 1 . 2 7 39 . 4 5 . 7 . 1 4 . 16 2 9 14 . 8 15 23 . Attach 114 | . 3 . 7 3 4 . 10 . 10 . 1 . 4 11 . 7 3 . . 1 15 . . . . 4 . 1 1 1 3 . 1 3 1 2 15 2 1 Detach 94 | 1 2 . 1 5 . 1 9 . 4 . 2 . 4 8 . 2 1 . 1 1 14 . . . . 3 . . 1 . 4 . 4 1 1 6 14 4 . Swap 155 | . 14 10 22 30 . . 10 . 5 . . . 3 13 . 14 2 3 . 1 9 . . 3 1 3 . . . 2 3 . 1 3 . . 3 . . Drop 329 | 5 16 2 27 31 9 1 21 . 14 4 3 . 13 14 . 24 5 . . 9 29 1 4 5 . 5 . 4 3 2 16 2 4 19 . 6 14 17 . Fire 273 | 16 52 19 64 69 3 . 13 . 4 3 . . 4 . . 6 3 . . 3 3 . . . . . . . . . 2 . . 4 . 1 4 . . Melee 361 | . . . . 12 . . 32 . 35 2 9 . 3 53 . 50 7 . . 13 36 1 . . . 9 . 13 . . 2 . 5 27 1 23 20 6 2 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 24 | . 8 . 3 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 39 | . . . . . . . . . 18 . . . . . . 6 . . . . . . . . . . . . . . . . 3 . . . . 12 . Rewire 41 | . . . . . . . . . . . . . 22 . . . . . . . . . . . . . . . . . 19 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: [*Mat] / Min x2 / *Sto) -9/Storage (discovered 3 exits: [*Mat] / Rec / Gar) -9/Garrison (discovered 3 exits: *Rec x3) -9/Recycling -7/Factory (discovered 2 exits: *Low x2) -7/Waste -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves (discovered 2 exits: [*Low] / *Zio) -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x4 / Low) -6/Waste -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 8 exits: *Fac x4 / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Res x2 / Upp) -4/Waste -4/Factory (discovered 4 exits: *Res / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -3/Testing -2/Research -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 3) 273 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 555 | -10/Materials | Discovered new exit (range 12) 614 | -10/Materials | Discovered new exit (range 15) 975 | -10/Materials | Repaired Ion Engine 1155 | -10/Materials | Discovered new exit (range 16) 1530 | -10/Materials | Discovered new exit (range 16) 1842 | -10/Materials | Discovered new exit (range 15) 1902 | -10/Materials | Central database locked down 2233 | -10/Materials | Entered Mines 2264 | -10/Mines | Learned Materials non-interactive machine intel 2485 | -10/Mines | Discovered new exit (range 6) 2785 | -10/Mines | Core integrity fell below 50% 3031 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3111 | -10/Mines | Discovered new exit (range 5) 3148 | -10/Mines | Entered Materials 3148 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 3149 | -9/Materials | Loaded intel: 45 non-interactive machine locations 3511 | -9/Materials | Identified exit to Mines 3511 | -9/Materials | Identified exit to Storage 3654 | -9/Materials | Build established: Scavenger-Gunner 3972 | -9/Materials | Discovered new exit (range 16) 4128 | -9/Materials | Entered Storage 4478 | -9/Storage | Build established: Tank 5085 | -9/Storage | Met a pair of Derelict thieves 5173 | -9/Storage | Destroyed 8 combat bots 5420 | -9/Storage | Garrison activated, responded to threat 5516 | -9/Storage | Discovered new exit (range 16) 6928 | -9/Storage | First assault squad dispatched 7049 | -9/Storage | Destroyed 8 combat bots 7115 | -9/Storage | Identified exit to Recycling 7354 | -9/Storage | Identified exit to Garrison 7374 | -9/Storage | Entered Garrison 7432 | -9/Garrison | Triggered checkpoint 7496 | -9/Garrison | Discovered exit to Recycling (range 15) 7522 | -9/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7587 | -9/Garrison | Triggered checkpoint 7671 | -9/Garrison | Discovered exit to Recycling (range 9) 7686 | -9/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7772 | -9/Garrison | Triggered checkpoint 7814 | -9/Garrison | Discovered exit to Recycling (range 14) 7853 | -9/Garrison | Entered Recycling 7875 | -9/Recycling | Spotter reported a threat 7908 | -9/Recycling | Spotter reported a threat 7908 | -9/Recycling | Spotter reported a threat 7909 | -9/Recycling | Spotter reported a threat 7932 | -9/Recycling | Spotter reported a threat 7950 | -9/Recycling | Discovered new exit (range 16) 7952 | -9/Recycling | Spotter reported a threat 7961 | -9/Recycling | Spotter reported a threat 7962 | -9/Recycling | Entered Factory 7962 | -7/Factory | Evolved 4 slots: Propulsion x2, Utility x2 8061 | -7/Factory | Discovered new exit (range 5) 8179 | -7/Factory | Repaired Cld. Ion Engine 8197 | -7/Factory | Repaired Imp. Flight Unit? 8212 | -7/Factory | Repaired Mni. Grenade Launcher 8296 | -7/Factory | Identified exit to Lower Caves 8587 | -7/Factory | Build established: Mutant 8762 | -7/Factory | First assault squad dispatched 8821 | -7/Factory | Fabricated VTOL Module? 9080 | -7/Factory | Manually triggered Chute Trap 9080 | -7/Factory | Sucked down chute 9080 | -7/Factory | Entered Waste 9083 | -7/Waste | Spotted C-40 Crusher 9084 | -7/Waste | Spotted C-40 Crusher 9089 | -7/Waste | Spotted C-40 Crusher 9089 | -7/Waste | Spotted C-40 Crusher 9089 | -7/Waste | Spotted C-40 Crusher 9091 | -7/Waste | Discovered new exit (range 10) 9092 | -7/Waste | Entered Factory 9134 | -7/Factory | Discovered exit to Lower Caves (range 5) 9634 | -7/Factory | Fabricated VTOL Module? 9797 | -7/Factory | Build established: Sprinter 9892 | -7/Factory | First assault squad dispatched 9982 | -7/Factory | Fabricated VTOL Module? 10026 | -7/Factory | Discovered new exit (range 8) 10367 | -7/Factory | Assembled infested ambush trap array 10666 | -7/Factory | Entered Lower Caves 10667 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 10691 | -7/Lower Caves | Learned Factory stockpile data 11008 | -7/Lower Caves | Learned location of Zion (-6) 11016 | -7/Lower Caves | Discovered new exit (range 9) 11294 | -7/Lower Caves | Entered another Lower Caves area 11398 | -7/Lower Caves | Discovered new exit (range 13) 11400 | -7/Lower Caves | Encountered a Warlord checkpoint 11691 | -7/Lower Caves | Discovered new exit (range 10) 11851 | -7/Lower Caves | Learned location of 1 exit from Factory 12091 | -7/Lower Caves | Entered Data Miner 12091 | -7/Data Miner | Discovered new exit (range 6) 12109 | -7/Data Miner | Met Data Miner 12128 | -7/Data Miner | Learned location of Section 7 (-2) 12128 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 12134 | -7/Data Miner | Received God Mode back door access code from Data Miner 12141 | -7/Data Miner | Entered Proximity Caves 12143 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 12151 | -6/Proximity Caves | Escorted by Enhanced Grunt 12367 | -6/Proximity Caves | Learned 12 Factory zone layouts 12373 | -6/Proximity Caves | Learned location of 1 exit from Factory 12476 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12507 | -6/Proximity Caves | Discovered new exit (range 6) 12508 | -6/Proximity Caves | Entered Factory 12508 | -6/Factory | Evolved 2 slots: Utility x2 12509 | -6/Factory | Identified exit to Factory 12510 | -6/Factory | Identified exit to Lower Caves 12572 | -6/Factory | Incoming investigation squad redirected 12743 | -6/Factory | Fabricated Exp. Cesium-ion Thruster (x1) 12828 | -6/Factory | Fabricated Exp. Cesium-ion Thruster (x1) 12877 | -6/Factory | Spotted B-75 Beast 12942 | -6/Factory | Discovered exit to Factory (range 19) 13320 | -6/Factory | Repaired Imp. Propulsion Shielding? 13401 | -6/Factory | Local fabrication network quarantined 13558 | -6/Factory | First assault squad dispatched 13565 | -6/Factory | Incoming investigation squad redirected 13584 | -6/Factory | Incoming assault squad redirected 13961 | -6/Factory | Manually triggered Chute Trap 13961 | -6/Factory | Sucked down chute 13961 | -6/Factory | Entered Waste 13972 | -6/Waste | Spotted C-40 Crusher 13973 | -6/Waste | Discovered new exit (range 10) 13975 | -6/Waste | Entered Factory 14213 | -6/Factory | Discovered exit to Lower Caves (range 15) 14244 | -6/Factory | Garrison activated, responded to threat 14307 | -6/Factory | Discovered exit to Factory (range 9) 14379 | -6/Factory | Spotted B-75 Beast 14499 | -6/Factory | Fabricated Exp. Cesium-ion Thruster? 14577 | -6/Factory | Local fabrication network quarantined 14582 | -6/Factory | Discovered exit to Lower Caves (range 7) 14657 | -6/Factory | Fabricated Exp. Cesium-ion Thruster? 14675 | -6/Factory | First assault squad dispatched 14695 | -6/Factory | Incoming assault squad redirected 14776 | -6/Factory | Incoming assault squad redirected 14819 | -6/Factory | Entered Lower Caves 14837 | -6/Lower Caves | Encountered a Warlord checkpoint 15030 | -6/Lower Caves | Core integrity fell below 50% 15103 | -6/Lower Caves | Build established: Scout 15239 | -6/Lower Caves | Discovered new exit (range 5) 15240 | -6/Lower Caves | Identified exit to Lower Caves 15251 | -6/Lower Caves | Entered another Lower Caves area 15256 | -6/Lower Caves | Discovered exit to Factory (range 9) 15367 | -6/Lower Caves | Learned Factory garrison access intel 15367 | -6/Lower Caves | Learned Factory terminal intel 15367 | -6/Lower Caves | Learned Armory emergency access door positions 15480 | -6/Lower Caves | Encountered a Warlord checkpoint 15485 | -6/Lower Caves | Discovered new exit (range 9) 15582 | -6/Lower Caves | Identified exit to Zion 15582 | -6/Lower Caves | Entered Zion 15637 | -6/Zion | Discovered new exit (range 15) 15651 | -6/Zion | Identified exit to Proximity Caves 15693 | -6/Zion | Given the Hacking Drone Bay 15694 | -6/Zion | Found Prototype Device 15694 | -6/Zion | Identified Hacking Drone Bay 15923 | -6/Zion | Imprinted 15924 | -6/Zion | Build established: Machinist-Assassin 15925 | -6/Zion | Declared Zion's savior 16015 | -6/Zion | Given A8's code to call for help 16069 | -6/Zion | Found CR-A16's Pointy Stick 16695 | -6/Zion | Entered Proximity Caves 16695 | -5/Proximity Caves | Accompanied by 4 allies 16780 | -5/Proximity Caves | System corruption reached 10% 16866 | -5/Proximity Caves | Learned Factory emergency access door positions 16923 | -5/Proximity Caves | Learned location of Warlord (-4) 16973 | -5/Proximity Caves | Discovered exit to Factory (range 18) 16975 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16976 | -5/Proximity Caves | Entered Factory 16976 | -5/Factory | Evolved 2 slots: Utility x2 16977 | -5/Factory | Identified exit to Extension 16979 | -5/Factory | Loaded intel: 22 terminal locations 16980 | -5/Factory | Loaded intel: 3 garrison access locations 17080 | -5/Factory | Zion Hacker squad teleported in 17116 | -5/Factory | Zion Kinetic Resupply teleported in 17123 | -5/Factory | Build established: Machinist-Scout 17153 | -5/Factory | Discovered new exit (range 22) 17168 | -5/Factory | Identified exit to Factory 17246 | -5/Factory | Discovered exit to Factory (range 12) 17253 | -5/Factory | Zion Recon squad teleported in 17282 | -5/Factory | Local fabrication network quarantined 17303 | -5/Factory | Repaired Exp. Cesium-ion Thruster? 17364 | -5/Factory | Fabricated Exp. Cesium-ion Thruster? 17452 | -5/Factory | Lost 3 parts (2n1w) 17495 | -5/Factory | Build established: Hacker-Sprinter 17522 | -5/Factory | Retrieved Zion intel report: Emergency Access 17523 | -5/Factory | Zion Light squad teleported in 17576 | -5/Factory | First assault squad dispatched 17593 | -5/Factory | Incoming assault squad redirected 17734 | -5/Factory | Repaired Exp. Cesium-ion Thruster? 17789 | -5/Factory | Retrieved Zion intel report: Guard Positions 17810 | -5/Factory | Discovered exit to Factory (range 5) 17837 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 17854 | -5/Factory | Discovered exit to Factory (range 15) 17897 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 17929 | -5/Factory | Retrieved Zion intel report: Main Access 17930 | -5/Factory | Retrieved Zion intel report: Active Garrisons 17945 | -5/Factory | Retrieved Zion intel report: Active Terminals 17965 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 17984 | -5/Factory | Retrieved Zion intel report: Component Schematics 17995 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 18001 | -5/Factory | Retrieved Zion intel report: Trap Installations 18030 | -5/Factory | Retrieved Zion intel report: Branch Access 18030 | -5/Factory | Identified exit to Upper Caves 18087 | -5/Factory | Entered Upper Caves 18090 | -5/Upper Caves | Spotted B-75 Beast 18186 | -5/Upper Caves | Encountered a Warlord checkpoint 18194 | -5/Upper Caves | Learned location of 1 exit from Factory 18262 | -5/Upper Caves | Discovered new exit (range 14) 18300 | -5/Upper Caves | Identified exit to Upper Caves 18301 | -5/Upper Caves | Entered another Upper Caves area 18309 | -5/Upper Caves | Discovered exit to Factory (range 11) 18342 | -5/Upper Caves | Learned Research garrison access intel 18342 | -5/Upper Caves | Learned Armory terminal intel 18342 | -5/Upper Caves | Learned Factory terminal intel 18342 | -5/Upper Caves | Learned Extension stockpile data 18448 | -5/Upper Caves | Discovered new exit (range 2) 18448 | -5/Upper Caves | Identified exit to Zhirov 18458 | -5/Upper Caves | Entered Zhirov 18458 | -5/Zhirov | Discovered new exit (range 3) 18463 | -5/Zhirov | Met Zhirov 18469 | -5/Zhirov | Found Alien Artifact 18469 | -5/Zhirov | Identified Integrated Reactor 18469 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 18486 | -5/Zhirov | Found Alien Artifact 18492 | -5/Zhirov | Learned location of Testing (-3) 18492 | -5/Zhirov | Learned location of Command (-1) 18494 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 18500 | -5/Zhirov | Identified exit to Proximity Caves 18517 | -5/Zhirov | Entered Proximity Caves 18644 | -4/Proximity Caves | Discovered exit to Factory (range 11) 18648 | -4/Proximity Caves | Learned 4 Research zone layouts 18652 | -4/Proximity Caves | Entered Factory 18652 | -4/Factory | Evolved 2 slots: Utility x2 18653 | -4/Factory | Identified exit to Upper Caves 18654 | -4/Factory | Loaded intel: 20 terminal locations 18672 | -4/Factory | Spotted B-86 Titan 18692 | -4/Factory | Incoming assault squad redirected 18710 | -4/Factory | Identified Transdimensional Reconstructor 18755 | -4/Factory | Zion Melee Resupply teleported in 18796 | -4/Factory | Repaired Imp. Utility Shielding 18825 | -4/Factory | Fabricated Exp. Cesium-ion Thruster (x1) 18845 | -4/Factory | Zion Heavy squad teleported in 18853 | -4/Factory | Local fabrication network quarantined 18902 | -4/Factory | First assault squad dispatched 18926 | -4/Factory | Incoming assault squad redirected 18928 | -4/Factory | Discovered new exit (range 15) 18937 | -4/Factory | Identified exit to Research 18941 | -4/Factory | Discovered exit to Research (range 6) 19004 | -4/Factory | Garrison activated, responded to threat 19020 | -4/Factory | Manually triggered Chute Trap 19020 | -4/Factory | Sucked down chute 19020 | -4/Factory | Entered Waste 19022 | -4/Waste | Spotted C-40 Crusher 19024 | -4/Waste | Spotted C-40 Crusher 19025 | -4/Waste | Spotted C-40 Crusher 19030 | -4/Waste | Spotted C-40 Crusher 19033 | -4/Waste | Spotted C-40 Crusher 19037 | -4/Waste | Spotted C-40 Crusher 19038 | -4/Waste | Discovered new exit (range 11) 19040 | -4/Waste | Identified exit to Factory 19040 | -4/Waste | Entered Factory 19095 | -4/Factory | 2 allies followed down the chute 19126 | -4/Factory | Retrieved Zion intel report: Active Terminals 19127 | -4/Factory | Zion Heavy squad teleported in 19127 | -4/Factory | Garrison activated, responded to threat 19221 | -4/Factory | Fabricated Exp. Cesium-ion Thruster? 19232 | -4/Factory | Retrieved Zion intel report: Active Garrisons 19237 | -4/Factory | Retrieved Zion intel report: Component Schematics 19239 | -4/Factory | Discovered exit to Research (range 16) 19244 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 19274 | -4/Factory | Spotted B-86 Titan 19275 | -4/Factory | Retrieved Zion intel report: Branch Access 19275 | -4/Factory | Identified exit to Armory 19299 | -4/Factory | Fabricated Exp. Cesium-ion Thruster? 19300 | -4/Factory | Entered Upper Caves 19362 | -4/Upper Caves | Identified exit to Upper Caves 19383 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 19402 | -4/Upper Caves | Entered another Upper Caves area 19430 | -4/Upper Caves | Spotted B-86 Titan 19448 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 19468 | -4/Upper Caves | Learned location of 1 exit from Research 19490 | -4/Upper Caves | Discovered new exit (range 9) 19491 | -4/Upper Caves | Identified exit to Warlord 19511 | -4/Upper Caves | Entered Warlord 19517 | -4/Warlord | System corruption cleaned by Quarantine Array 19556 | -4/Warlord | Found Prototype Device 19557 | -4/Warlord | Identified Minesniffer Drone Bay 19577 | -4/Warlord | Visited the Vortex Lab 19577 | -4/Warlord | Found Prototype Energy Gun 19577 | -4/Warlord | Identified Vortex Rail 19579 | -4/Warlord | Found Prototype Energy Gun 19579 | -4/Warlord | Identified Vortex Shotgun 19596 | -4/Warlord | Warlord's base attacked by MAIN.C 19697 | -4/Warlord | Rebuked by Warlord 19698 | -4/Warlord | Opened Warlord's prototype stash 19701 | -4/Warlord | Found Prototype Device 19701 | -4/Warlord | Identified Exp. Cloaking Device 19707 | -4/Warlord | Found Prototype Hackware 19707 | -4/Warlord | Identified System Mapper 19712 | -4/Warlord | Found Prototype Device 19712 | -4/Warlord | Identified Exp. Focal Shield 19714 | -4/Warlord | Found Prototype Processor 19714 | -4/Warlord | Identified Exp. Core Analyzer 19791 | -4/Warlord | Discovered new exit (range 12) 19793 | -4/Warlord | Identified exit to Proximity Caves 19793 | -4/Warlord | Entered Proximity Caves 19892 | -3/Proximity Caves | Spotted B-86 Titan 20037 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 20078 | -3/Proximity Caves | Discovered exit to Research (range 3) 20079 | -3/Proximity Caves | Entered Research 20079 | -3/Research | Evolved 2 slots: Propulsion x2 20080 | -3/Research | Identified exit to Testing 20082 | -3/Research | Loaded intel: 4 garrison access locations 20092 | -3/Research | Retrieved Zion intel report: Guard Positions 20093 | -3/Research | Zion Melee Resupply teleported in 20098 | -3/Research | Found Prototype Processor 20098 | -3/Research | Identified Exp. Melee Analysis Suite 20183 | -3/Research | Zion Trap Resupply teleported in 20188 | -3/Research | P-80 Master assimilated allied NM-BF5(A) 20200 | -3/Research | Zion Light squad teleported in 20206 | -3/Research | Found Prototype Device 20206 | -3/Research | Identified Exp. Thermal Shield 20237 | -3/Research | Entered Testing 20297 | -3/Testing | Retrieved Zion intel report: Active Terminals 20304 | -3/Testing | Found Prototype Energy Cannon 20304 | -3/Testing | Identified Disintegrator 20333 | -3/Testing | Found Prototype Ballistic Cannon 20333 | -3/Testing | Identified Perforator 20410 | -3/Testing | Retrieved Zion intel report: Main Access 20410 | -3/Testing | Identified exit to Research 20460 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 20461 | -3/Testing | Retrieved Zion intel report: Emergency Access 20471 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/0 20482 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 20501 | -3/Testing | Found Prototype Energy Gun 20501 | -3/Testing | Identified Tachyon Dispersion Ray 20512 | -3/Testing | Retrieved Zion intel report: Unaware Schematics 20520 | -3/Testing | Found Prototype Energy Cannon 20520 | -3/Testing | Identified Cld. Nova Cannon 20539 | -3/Testing | Retrieved Zion intel report: Guard Positions 20563 | -3/Testing | Spotted PX-XDRCHWG6XW 20589 | -3/Testing | Destroyed PX-XDRCHWG6XW 20594 | -3/Testing | Found Prototype Processor 20594 | -3/Testing | Identified Exp. Targeting Computer 20597 | -3/Testing | Found Exp. Transmission Jammer 20650 | -3/Testing | Found Prototype Protection 20714 | -3/Testing | Entered Research 20714 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 20723 | -2/Research | Spotted B-90 Cyclops 20738 | -2/Research | Discovered new exit (range 8) 20740 | -2/Research | Identified exit to Quarantine 20740 | -2/Research | Entered Quarantine 20761 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 20762 | -2/Quarantine | Enhanced Grunt warped into view, answering call for help 20763 | -2/Quarantine | Enhanced Grunt warped into view, answering call for help 20771 | -2/Quarantine | Discovered new exit (range 10) 20777 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 20790 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 20813 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 20843 | -2/Quarantine | Found Alien Artifact 20843 | -2/Quarantine | Identified Subatomic Replicator 20851 | -2/Quarantine | Found Exp. Focal Shield 20855 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 20936 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 20974 | -2/Quarantine | Cryocooling Duct disabled 20989 | -2/Quarantine | Ambient heat levels rising (+20) 20989 | -2/Quarantine | Non-combat units ordered to evacuate 21022 | -2/Quarantine | Cryocooling Duct disabled 21037 | -2/Quarantine | Ambient heat levels rising (+20) 21037 | -2/Quarantine | Combat units ordered to evacuate 21129 | -2/Quarantine | Spotted Fortress 21137 | -2/Quarantine | Quarantine Guard activated 21167 | -2/Quarantine | Discovered new exit (range 6) 21167 | -2/Quarantine | Identified exit to Section 7 21185 | -2/Quarantine | Entered Section 7 21191 | -2/Section 7 | Spotted S7 Guard 21197 | -2/Section 7 | Found Alien Artifact 21197 | -2/Section 7 | Identified Core Physics Calibrator 21200 | -2/Section 7 | Spotted S7 Guard 21205 | -2/Section 7 | Found Alien Artifact 21205 | -2/Section 7 | Identified Core Membrane 21205 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 21278 | -2/Section 7 | Found Alien Artifact 21278 | -2/Section 7 | Identified Spacefold Activator 21294 | -2/Section 7 | Spotted S7 Guard 21298 | -2/Section 7 | Found Alien Artifact 21310 | -2/Section 7 | Found Alien Artifact 21320 | -2/Section 7 | Found Alien Artifact 21320 | -2/Section 7 | Identified Core Reset Matrix 21320 | -2/Section 7 | Identified Core Regenerator 21320 | -2/Section 7 | Identified Integrity Redistributor 21320 | -2/Section 7 | Used Core Reset Matrix 21324 | -2/Section 7 | Sensed 17 artifacts in vicinity 21325 | -2/Section 7 | Used Subatomic Replicator to replicate Integrity Redistributor 21328 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-33) 21342 | -2/Section 7 | Warped through subspace 21366 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 21366 | -2/Section 7 | Retrieved Zion intel report: Unaware Schematics 21368 | -2/Section 7 | Spotted S7 Guard 21372 | -2/Section 7 | Found Integrated Heat Negator 21372 | -2/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 21376 | -2/Section 7 | Discovered new exit (range 15) 21403 | -2/Section 7 | Found Matter Drive 21408 | -2/Section 7 | Found Matter Drive 21415 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 21417 | -2/Section 7 | Found Transdimensional Reconstructor 21418 | -2/Section 7 | Warped through subspace 21418 | -2/Section 7 | Spotted Executioner 21418 | -2/Section 7 | Spotted Executioner 21433 | -2/Section 7 | Spotted B-99 Colossus 21450 | -2/Section 7 | Found Core Expander 21450 | -2/Section 7 | Installed Core Expander, added new Weapon slot 21463 | -2/Section 7 | Found LRC Energy Well 21463 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 21465 | -2/Section 7 | Found LRC Matter Compressor 21465 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 21467 | -2/Section 7 | Found LRC Insulator 21467 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 21500 | -2/Section 7 | Found Transdimensional Reconstructor 21565 | -2/Section 7 | Identified exit to Access 21565 | -2/Section 7 | Entered Access 21565 | -1/Access | Evolved 2 slots (calibrated): Utility x3, -Weapon x1 21666 | -1/Access | Build established: Alien-Sprinter 21712 | -1/Access | Zion Zionite Resupply teleported in 21718 | -1/Access | Found Prototype Protection 21718 | -1/Access | Identified Zio. Shade Armor 21722 | -1/Access | Found Zio. Shade Armor 21818 | -1/Access | Zion Resource Resupply teleported in 22000 | -1/Access | Incoming investigation squad redirected 22017 | -1/Access | Discovered new exit (range 8) 22018 | -1/Access | Zion Experimental squad teleported in 22026 | -1/Access | Identified exit to Command 22032 | -1/Access | Zion Hacker squad teleported in 22043 | -1/Access | Entered Command 22043 | -1/Command | Accompanied by 4 allies 22063 | -1/Command | Retrieved Zion intel report: Active Terminals 22113 | -1/Command | Incoming investigation squad redirected 22135 | -1/Command | Disengaged cave seal 22135 | -1/Command | Zionites emerged from the dark tunnel 22229 | -1/Command | Incoming investigation squad redirected 22267 | -1/Command | Disengaged cave seal 22284 | -1/Command | Spotted Executioner 22284 | -1/Command | Spotted Executioner 22284 | -1/Command | Spotted Executioner 22284 | -1/Command | Spotted Executioner 22284 | -1/Command | Spotted Striker 22284 | -1/Command | Spotted Striker 22284 | -1/Command | Spotted Alpha 7 22284 | -1/Command | Spotted Alpha 7 22292 | -1/Command | Self-destructed Last Messages --------------- reinforcements to area. 22214_ ALERT: Hostile activity reported, dispatching reinforcements to area. 22221_ Detecting system override signal. 22229_ ALERT: Higher priority target reported, redirecting investigation. 22233_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 22239_ Slug penetrates 0M-98L(p). 22239_ C-57 Dissector sneak attacks. 22239_ Z-Experimental Prototype Device severed. 22239_ Acquired 38 matter. 22254_ Detecting system override signal. 22262_ C-57 Dissector knocked back. 22262_ Cave Seal Controls disabled. 22267_ S-43 Plague destroyed. 22268_ S-43 Plague suffers critical hit (Intensify). 22268_ S-43 Plague destroyed. 22268_ C-57 Dissector sneak attacks. 22269_ 6W-YQJ(Z): "Lead the way!" 22269_ C-57 Dissector destroyed. Map ----- +----------------------------------------------------+ | ##" #????????????????????????????????????????????? | | ?## #????????????????????????????????????????????? | | ??# #????????????????????????????????????????????? | | ??# #????????????????????????????????????????????? | | ### ##???????????????????????????????????????????? | | "#???????????????????????????????????????????? | | ##???????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #???????????????????????#####????????????????? | | #??????????????????????## #####????????????? | | ######??????????????#### ;"##???????????? | | !#???????????####"#[ " #???????????? | | #???????????# %% "##???????????? | | #???????????# ##"" < ##????????????? | | !!!#??????????## #### #?????????????? | | !! #?????????##;;######]%! #?????????????? | | !! #?????????# ; #/[*= #?????????????? | | #?????????##; k =;=%=*"##?????????????? | | ##????????##; *+%%%=##??????????????? | | "####?????# ;! #"*==#???????????????? | | +##"#""""###"##?????#Z[! ###!%##??????????????? | | #######Z%= @ ###/!!####???????????? | | "#"#"##Z##;;;;;###%"##"#######?????? | | ! + Z / +?????? | | [ "#"#"##Z##;#; ;###;;#"""######?????? | | # ###### ##?#####"##??????????? | | # #????# #??????""" ??????????? | | ##### ######### #????# #??????""" ?????????? | | ????###???????# +???? #????? ???????? | | ??????????????# #????# #????? #??????? | | ??????????????# #????# +???? ???????? | | ??????????????# "" #????# #???? ???????? | | ??????????????# "" #????# #???+##########??????? | | ??????????????# Y" #???? ????????????????????? | | ??????????????# "" #????###????????????????????? | | ??????????????# "" #???????????????????????????? | | ??????????????# #???????????????????????????? | | ??????????????# ?? #???????????????????????????? | | ???????????????##??##????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 95 Coolant Potential 120 Energy Generation 53 Energy Capacity 950 Matter Stores 425 Matter Capacity 425 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 2 Jamming Range 22 Cloak Strength 4 Additional Mass Support 12 Armor Coverage 800 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 55 Resistance: I 30 Resistance: S 30 Resistance: P 30 Core Shielding 30 Power Shielding 66 Propulsion Shielding 66 Utility Shielding 66 Point Defense Rating 80 Thermal Conversion 60 Phase Shifting 10 Evasion (%) 90 Melee Accuracy 12 Recoil Reduction 2 Particle Charging 30 Offensive Hacking 28 Defensive Hacking 24 Item Schematics ----------------- None Robot Schematics ------------------ T-07 Excavator | -2/Section 7 | Z-intel C-57 Dissector | -2/Section 7 | Z-intel R-06 Scavenger | -2/Section 7 | Z-intel L-61 Swordsman | -2/Section 7 | Z-intel Fabricated ------------ VTOL Module | x2 | -7/Factory VTOL Module | x2 | -7/Factory VTOL Module | x2 | -7/Factory Exp. Cesium-ion Thruster | x1 | -6/Factory Exp. Cesium-ion Thruster | x1 | -6/Factory Exp. Cesium-ion Thruster | x1 | -6/Factory Exp. Cesium-ion Thruster | x1 | -6/Factory Exp. Cesium-ion Thruster | x1 | -5/Factory Exp. Cesium-ion Thruster | x1 | -4/Factory Exp. Cesium-ion Thruster | x1 | -4/Factory Exp. Cesium-ion Thruster | x1 | -4/Factory Alien Tech Used ----------------- Integrated Reactor Subatomic Replicator Core Physics Calibrator Core Membrane Spacefold Activator Core Reset Matrix Integrity Redistributor Transdimensional Reconstructor Integrated Heat Negator Matter Drive Core Expander LRC Energy Well LRC Matter Compressor LRC Insulator Achievements -------------- None Challenges ------------ None Game ------ Seed ShadePulseDatajack Manual? 0 Play Time 04:05:33 Cumulative 2253.1 hours Start 2021.09.25 @ 07:16:24 End 2021.09.25 @ 16:22:07 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2693 Rogue 2685 Adventurer 0 Explorer 8 Win Type - Total 261 Types 47/32/95/3/3/5/73/2/1 Lore% 99 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 83598a90-6e52-48d2-abf3-3e07dc00249f