Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 16:46:01 Player: KoT Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (140) 700 Value Destroyed (4116) 4116 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (139) 139 TOTAL SCORE: 8315 Bonus ------- High Alert Combat Kills 139 Cogmind --------- Core Integrity 0/850 Matter 73/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Machine Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Carbon-fiber Leg High-capacity Storage Unit Plasma Cannon Datajack Power Sword Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Structural Scanner Machine Analyzer Improved Signal Interpreter Heavy Armor Plating > --- WEAPON ----------- Gatling Laser Advanced Assault Cannon Gauss Cannon Gauss Cannon > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Machine Analyzer Transport Network Coupler Target Analyzer Matter Filter Particle Charger Reactive Plating Component Analysis Suite Shock Rifle Improved Lightning Gun Heavy Laser Gauss Rifle Datajack Power Sword Power Sword Power Sword [Rating: 55] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Recalibrator Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Reactive Plating Weapon Heavy Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Advanced EMP Blaster Impact Weapon Heavy Hammer Slashing Weapon Chainsword Build | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Slots Evolved 8 | . . 2 2 . 2 2 Power 1 | . . 1 . . . . Propulsion 1 | . . . . . . 1 Utility 4 | . . 1 1 . 1 1 Weapon 2 | . . . 1 . 1 . Parts Attached 105 | 7 16 20 15 21 8 18 Power 18 | 1 3 6 2 3 1 2 Engine 16 | 1 2 6 2 2 1 2 Core 2 | . 1 . . 1 . . Reactor . | . . . . . . . Propulsion 30 | 3 6 4 4 5 2 6 Treads 18 | 2 4 4 4 4 . . Leg 12 | 1 2 . . 1 2 6 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 24 | 1 3 5 4 4 2 5 Device 10 | . 2 3 . 1 2 2 Storage 6 | 1 1 2 . 2 . . Processor 4 | . . . 2 1 . 1 Hackware 1 | . . . . . . 1 Protection 3 | . . . 2 . . 1 Artifact . | . . . . . . . Weapon 33 | 2 4 5 5 9 3 5 Energy Gun 3 | 1 . . . 1 . 1 Energy Cannon 2 | . . 2 . . . . Ballistic Gun 9 | 1 4 1 2 . 1 . Ballistic Cannon 10 | . . 2 1 2 2 3 Launcher 6 | . . . . 5 . 1 Special Weapon . | . . . . . . . Impact Weapon 2 | . . . 1 1 . . Slashing Weapon 1 | . . . 1 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . 2 . 3 . 1 Parts Lost 46 | . 2 4 1 14 3 22 Power 10 | . 1 2 . 2 1 4 Propulsion 9 | . 1 . . 3 . 5 Utility 9 | . . 1 . 2 1 5 Weapon 18 | . . 1 1 7 1 8 Highest Loss Streak 13 | . 1 1 1 10 2 13 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 93 | . 97 99 99 78 96 67 Engine 12 | . 8 19 17 13 7 6 Core 3 | . 5 2 . 2 6 . Treads 18 | . 26 21 17 12 9 . Leg 1 | . 1 . . . 5 11 Device 13 | . 12 21 9 8 14 6 Storage 10 | . 14 11 9 9 7 5 Processor 6 | . . . 8 17 15 10 Protection 1 | . . . 8 . . 2 Energy Gun 1 | . . . . 1 7 3 Energy Cannon 1 | . . 2 9 . . . Ballistic Gun 12 | . 27 8 8 . . . Ballistic Cannon 3 | . . 10 2 . 6 13 Launcher 2 | . . . . 11 4 . Impact Weapon 1 | . . . 2 . 7 1 Naked Turns . | . . . . . . . Heaviest Build 88 | 13 32 64 77 77 77 88 Greatest Support 60 | 40 40 40 40 40 40 60 Greatest Overweight (x) 23 | 4 10 2 23 23 4 21 Average Overweight (x) 2 | . 3 . 1 2 2 2 Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 Average Capacity 17 | 7 14 15 20 20 20 19 Most Carried 20 | 5 15 17 20 20 20 20 Average Carried 16 | 1 13 14 19 18 19 14 Final Capacity 20 | 8 15 20 20 20 20 5 Final Carried 20 | 1 15 17 20 20 17 5 Class Distribution -------------------- 52% | Mutant 20% | Scavenger-Mutant 15% | Assassin 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Storage Assassin | -7/Factory Tank | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Matter Collected 3336 | 188 632 961 280 572 265 438 Remotely . | . . . . . . . Salvage Created 4564 | . 691 1267 350 1554 336 366 Parts 301 | . 58 86 22 89 20 26 Haulers Intercepted 10 | . 1 2 2 4 1 . Recyclers Shooed 6 | . 3 1 . . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Combat Hostiles Destroyed 95 | . 16 32 7 26 6 8 Guns 34 | . 16 9 5 2 2 . Cannons 40 | . . 23 2 3 4 8 AOE 21 | . . . . 21 . . Classes Destroyed 16 | . 7 5 . 1 2 1 Worker 6 | . . 1 . 3 1 1 Builder 4 | . . . . 1 . 3 Tunneler 4 | . 1 3 . . . . Hauler 10 | . 1 2 2 4 1 . Recycler 6 | . . 1 1 4 . . Mechanic 3 | . 1 . . 2 . . Operator 3 | . 3 . . . . . Watcher 9 | . 2 5 . 1 1 . Swarmer 20 | . 6 8 6 . . . Grunt 46 | . 10 13 . 16 2 5 Brawler 1 | . . 1 . . . . Duelist 2 | . . 1 . 1 . . Sentry 19 | . . 9 1 9 . . Hunter 4 | . . . . . 3 1 Programmer 2 | . . . . . 1 1 Heavy 1 | . . . . . . 1 Best Kill Streak 7 | . 6 6 3 7 2 4 Combat Bots Only 5 | . 4 4 3 5 2 2 Max Kills in Single Turn 3 | . 2 2 1 3 2 2 Gunslinging 1 | . 1 . . . . . Exploded 3 | . . . . 3 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Hostile Shots Fired 846 | . 115 158 48 131 41 353 Missed 257 | . 41 57 17 31 12 99 Damage Taken 8270 | . 740 1277 267 1987 485 3514 Core 1830 | . 162 195 7 524 81 861 Absorbed by Shields 103 | . 103 . . . . . Ignored by Resistances 70 | . . . 59 11 . . Regen/Repaired (Parts) 126 | . 126 . . . . . Core Remaining (%) 55 | 100 35 51 . 3 88 . Volleys Fired 372 | . 80 111 28 75 39 39 Largest 4 | . 2 2 3 3 3 4 Hottest 224 | . 60 107 130 136 145 224 Shots Fired 707 | . 160 212 62 99 69 105 Gun 352 | . 160 93 27 24 29 19 Cannon 289 | . . 119 35 15 38 82 Launcher 66 | . . . . 60 2 4 Special . | . . . . . . . Kinetic 527 | . 153 202 34 17 39 82 Thermal 107 | . . 10 28 22 28 19 Explosive 36 | . . . . 36 . . Electromagnetic 37 | . 7 . . 24 2 4 Robot Hit Streak 14 | . 7 14 5 13 4 5 Robot Miss Streak 7 | . 5 5 5 3 3 7 Penetration Max 1 | . . . . . 1 . Secondary Targets 5 | . 5 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 393 | . 94 132 27 52 37 51 Core Hits 229 | . 36 56 13 71 13 40 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 15 | . 1 2 1 . 3 8 Destroy 1 | . 1 . . . . . Blast 13 | . . 2 . . 3 8 Sever 1 | . . . 1 . . . Melee Attacks 6 | . . . 3 1 2 . Impact 4 | . . . 2 . 2 . Slashing 2 | . . . 1 1 . . Piercing . | . . . . . . . Sneak Attacks 2 | . . . . . 2 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10742 | . 1232 2594 485 3739 975 1717 Guns 3098 | . 1232 912 251 268 270 165 Cannons 3885 | . . 1648 205 264 535 1233 Explosions 3498 | . . . . 3150 52 296 Melee 182 | . . . 29 35 118 . Ramming 79 | . . 34 . 22 . 23 Kinetic 5836 | . 1195 2415 269 189 535 1233 Thermal 1206 | . . 145 187 388 270 216 Explosive 2519 | . . . . 2519 . . Electromagnetic 920 | . 37 . . 586 52 245 Impact 118 | . . . . . 118 . Slashing 64 | . . . 29 35 . . Piercing . | . . . . . . . Highest Corruption 4 | . . 4 . . . 3 Average Corruption 3 | . . 3 . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 54 | . . 51 . . . 3 Message Errors 17 | . . 15 . . . 2 Matter Fused 14 | . . 13 . . . 1 Heat Flow Errors 6 | . . 6 . . . . Energy Discharges 2 | . . 2 . . . . Data Loss (minor) 3 | . . 3 . . . . Data Loss (major) 4 | . . 4 . . . . Misfires 2 | . . 2 . . . . Alerts 3 | . . 3 . . . . Weapon Failures 3 | . . 3 . . . . Overload Shots . | . . . . . . . Overflow Damage 139 | . . 1 . 39 72 27 Projectiles 52 | . . 1 . 1 27 23 Explosions 59 | . . . . 38 17 4 Melee 28 | . . . . . 28 . Knockbacks 18 | . . 8 . . 2 8 Impact 1 | . . . . . 1 . Kinetic 17 | . . 8 . . 1 8 Secondary . | . . . . . . . Self-Inflicted Damage 541 | . . . . 410 16 115 Shots 18 | . . . . 14 1 3 Rammed 10 | . . 4 . 2 . 4 Targets Rammed 16 | . . 4 . 2 . 10 Kicked 6 | . . . . . . 6 Crushed . | . . . . . . . Highest Temperature 812 | . 80 252 415 565 279 812 Average Temperature 120 | . 24 61 148 209 97 272 Received Heat Transfer 2460 | . 336 495 18 873 27 711 Effects 57 | . . . 5 24 . 28 Shutdowns 10 | . . . 2 3 . 5 Energy Bleed 11 | . . . 1 3 . 7 Interference 12 | . . . 2 8 . 2 Matter Decay 6 | . . . . 1 . 5 Short Circuit 8 | . . . . 3 . 5 Damage (minor) 5 | . . . . 2 . 3 Damage (major) 3 | . . . . 3 . . Damage (core) 2 | . . . . 1 . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 4 | . . . . 4 . . Impact Corruptions 1 | . . . . . 1 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . 1 . . Heat Transferred 2201 | . . 259 346 679 481 436 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 7 | . . . . 3 . 4 Alert | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Peak Influence 610 | . 190 527 328 610 320 160 Initial 248 | . . 42 213 12 248 14 Average 149 | . 38 374 117 246 74 70 Maximum Alert Level 2 | . . 2 1 2 1 . Low Security (%) 70 | 100 100 8 71 52 85 100 Level 1 16 | . . 44 28 16 14 . Level 2 13 | . . 46 . 30 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 16 | . 4 . 3 3 1 5 Investigation 2 | . 1 . . 1 . . Extermination 2 | . . . . . 1 1 Reinforcement 10 | . 3 . 2 2 . 3 Assault 1 | . . . 1 . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 2 | . . . . . . 2 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Distress Signals 8 | . . 3 1 3 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 140 | . 28 42 11 35 8 16 Peak Tracking Total 6 | . 5 5 3 5 2 6 Tactical Retreats 2 | . . 1 1 . . . Traps | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Traps Triggered 7 | . . 1 4 2 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Machines Disabled 24 | . 2 2 . 10 4 6 Max in Single Turn 6 | . 1 1 . 2 2 6 Garrison Access 3 | . . . 1 1 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Machines Accessed 24 | . 7 6 1 5 5 . Terminals 19 | . 5 6 1 4 3 . Fabricators 1 | . . . . . 1 . Repair Stations 1 | . 1 . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 1 1 . Total Hacks 52 | . 17 11 4 9 11 . Successful 31 | . 12 4 2 6 7 . Failed 21 | . 5 7 2 3 4 . Catastrophic 10 | . 3 3 1 1 2 . Database Lockouts . | . . . . . . . Manual 13 | . 4 4 1 1 3 . Terminals 42 | . 12 11 4 8 7 . Fabricators 1 | . . . . . 1 . Repair Stations 4 | . 4 . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . . 1 3 . Terminal Hacks 23 | . 7 4 2 5 5 . Record 6 | . 1 . 1 1 3 . Prototype ID Bank 2 | . 1 1 . . . . Open Door 3 | . . . . 3 . . Open DSF 1 | . . . . . 1 . Emergency Access Points 1 | . 1 . . . . . Fabricator Index 1 | . 1 . . . . . Alert Level 1 | . 1 . . . . . Unreport Threat 1 | . . . . . 1 . Locate Traps 4 | . 2 1 . 1 . . Patrol Status 1 | . . . 1 . . . Hauler Manifests 1 | . . 1 . . . . Registered Components 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . 4 . . . . . Scan Component 2 | . 2 . . . . . Repair 2 | . 2 . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 3 | . . . . 1 2 . Seal Access 2 | . . . . 1 1 . Coupler Status 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 17 | . 6 5 1 1 4 . Full Trace Events 3 | . 2 . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . 2 . . . . . Time 52 | . 52 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . 2 . . . Machine Destruction 2 | . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Turns Passed 12863 | 54 4424 2368 1385 2123 1897 612 Spaces Moved 4226 | 30 1371 1002 517 596 557 153 Core 569 | 13 526 . 1 2 . 27 Treads 3200 | 16 820 1002 516 594 252 . Legs 457 | 1 25 . . . 305 126 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 240 240 240 50 Average Speed 271 | 133 302 198 243 317 312 267 Slowest Speed 1200 | 250 550 320 1200 1200 400 1100 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 47 | 3 94 80 55 78 14 5 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 5 | . . . 2 3 . . Terrain Destroyed 283 | . . 3 3 236 7 34 Melee 2 | . . . 2 . . . Projectile 28 | . . 3 1 . 7 17 AOE 253 | . . . . 236 . 17 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Total 4931 | 45 1512 1172 581 725 644 252 Wait 29 | . . . . 1 28 . Move 4220 | 29 1370 1001 516 595 556 153 Hop . | . . . . . . . Pick Up 114 | 8 29 18 11 19 6 23 Fast Attach 20 | . 7 4 7 1 1 . Attach 62 | 7 4 9 3 17 7 15 Detach 1 | . . . . 1 . . Swap 23 | . 5 7 5 3 . 3 Drop 66 | 1 17 18 8 8 5 9 Fire 372 | . 80 111 28 75 39 39 Melee 6 | . . . 3 1 2 . Ram 4 | . . . . . . 4 Kick 6 | . . . . . . 6 Crush 6 | . . 4 . 2 . . Escape Stasis 2 | . . . . 2 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 14 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 696 | -10/Materials | Discovered new exit (range 16) 836 | -10/Materials | Discovered new exit (range 5) 848 | -10/Materials | Discovered new exit (range 15) 1053 | -10/Materials | Core integrity fell below 50% 4038 | -10/Materials | Repaired Lgt. Treads 4068 | -10/Materials | Repaired Lgt. Treads 4081 | -10/Materials | Discovered new exit (range 3) 4479 | -10/Materials | Entered another Materials area 4479 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 4790 | -9/Materials | Build established: Scavenger-Mutant 4943 | -9/Materials | Discovered new exit (range 16) 5307 | -9/Materials | Discovered new exit (range 13) 5867 | -9/Materials | Discovered new exit (range 8) 6092 | -9/Materials | Discovered new exit (range 12) 6217 | -9/Materials | Build established: Mutant 6847 | -9/Materials | Entered another Materials area 6847 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 7159 | -8/Materials | Build established: Scavenger-Skirmisher 7505 | -8/Materials | Build established: Scavenger-Mutant 7638 | -8/Materials | Met 7R-MNS 8118 | -8/Materials | Discovered new exit (range 16) 8142 | -8/Materials | Discovered new exit (range 16) 8192 | -8/Materials | Identified exit to Storage 8232 | -8/Materials | Entered Storage 8340 | -8/Storage | Core integrity fell below 50% 8364 | -8/Storage | Lost 10 parts (2p2n2u4w) 8602 | -8/Storage | Build established: Mutant 9056 | -8/Storage | Discovered new exit (range 20) 9140 | -8/Storage | Identified exit to Factory 9596 | -8/Storage | Core integrity fell below 20% 9789 | -8/Storage | Build established: Skirmisher 10355 | -8/Storage | Entered Factory 10355 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 10760 | -7/Factory | Build established: Assassin 10835 | -7/Factory | Discovered new exit (range 15) 10916 | -7/Factory | Identified exit to Factory 12252 | -7/Factory | Entered another Factory area 12252 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12421 | -6/Factory | Lost 13 parts (3p2n3u5w) 12780 | -6/Factory | Garrison activated, responded to threat 12786 | -6/Factory | Core integrity fell below 50% 12850 | -6/Factory | Core integrity fell below 20% 12864 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 12841_ FBZKK2HUHOE6Z#IWVGJP 12841_ Kicked G-50 Soldier. 12842_ Flexi-carbon Leg destroyed. 12844_ Slammed into G-50 Soldier. 12844_ Destabilizing: System corrupted (+1). 12845_ Broken Gatling Laser destroyed. 12846_ Broken Flexi-carbon Leg destroyed. 12849_ K-01 Serf collects debris. 12850_ Broken Flexi-carbon Leg destroyed. 12852_ Dropped Structural Scanner. 12852_ Dropped Hcp. Storage Unit. 12853_ Dropped Carbon-fiber Leg. 12854_ Acquired Hcp. Storage Unit. 12855_ Dropped Power Sword. 12857_ Acquired Plasma Cannon. 12859_ Slammed into R-10 Processor. 12859_ Machine Analyzer broken. 12859_ Destabilizing: Short circuit. 12860_ K-01 Serf cleans the Fusion Modulator. 12864_ Slammed into R-10 Processor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????? #??? | | ??????????????????????????????????????????? ##??? | | ????????????????????????????????????????? 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R# """ """ """g= ### | | ?????????? /R @ ss s ### "" | | ??????????????# # """ """ """ ### "" | | ??????????????# ??????# """ """Y""" ### "" | | ??????????????????????# """ """ """ ### | | ??????????????????????+ Y ### "" | | ??????????????????????#######k########### "" | | ????????????????????????????# ## ###### "" | | ????????????????????????????# ????? | | ?????????????????????????????###????##### | | ????????????????????????????????????##### | | ???????????????????????????????????????#####+##### | | ???????????????????????????????????????# # | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 23 Energy Capacity 460 Matter Stores 323 Matter Capacity 500 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RocketNullChip Manual? 0 Play Time 01:28:57 Cumulative 14.1 hours Start 2024.04.02 @ 14:19:58 End 2024.04.02 @ 16:46:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 16 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: bb37726e-3311-4604-a9bb-70acab32d64e