Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 18:31:03

Player: JTMusky

Result: Destroyed by C-17 Slicer with Concussive RPG

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (0)       0
Value Destroyed (0)        0
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (570)                570
              TOTAL SCORE: 2650

 Bonus
-------
Pacifist                   270
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     99/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (6) ------
                    (None)
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (5) ----
  High-capacity Battery (250)
                Datajack
                Datajack
                Plasma Cutter

 Peak State 
------------
>               --- POWER ------------
                    (None)
>               --- PROPULSION -------
                    (None)
>               --- UTILITY ----------
                Core Shielding
>               --- WEAPON -----------
                Mining Laser
                Plasma Cutter
>               --- INVENTORY --------
  High-capacity Battery
                Datajack
                Datajack
                Mining Laser
[Rating: 4]

 Favorites 
-----------
Power                      None
Propulsion                 None
Utility                    Core Shielding
  Protection               Core Shielding
Weapon                     Mining Laser
  Special Weapon           Mining Laser
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   4   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             10   | .   2   .   4   1   3   
  Power                    .    | .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   1   .   
    Device                 .    | .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   9    | .   2   .   4   .   3   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         7    | .   2   .   2   .   3   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   2   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 5    | .   .   .   .   1   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   4    | .   .   .   .   1   3   
  Highest Loss Streak      3    | .   .   .   .   1   3   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     25   | .   .   28  25  40  20  
  Protection               5    | .   .   .   .   12  7   
  Special Weapon           10   | .   .   28  14  13  6   
  Special Melee Weapon     8    | .   .   .   11  14  6   
Naked Turns                159  | .   31  .   42  .   86  
Heaviest Build             3    | .   2   2   2   3   3   
  Greatest Support         3    | 3   3   3   3   3   3   
  Greatest Overweight (x)  .    | .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   
  Most Carried             5    | .   5   5   5   5   5   
  Average Carried          4    | .   1   5   4   5   4   
  Final Capacity           5    | 5   5   5   5   5   5   
  Final Carried            5    | .   5   5   5   5   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat 
Matter Collected           283  | 50  .   .   .   220 13  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            .    | .   .   .   .   .   .   
  Parts                    .    | .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   
Classes Destroyed          .    | .   .   .   .   .   .   
Best Kill Streak           .    | .   .   .   .   .   .   
  Combat Bots Only         .    | .   .   .   .   .   .   
Max Kills in Single Turn   .    | .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Hostile Shots Fired        105  | .   1   .   .   10  94  
  Missed                   37   | .   1   .   .   6   30  
Damage Taken               752  | .   .   .   .   77  675 
  Core                     586  | .   .   .   .   36  550 
  Absorbed by Shields      .    | .   .   .   .   .   .   
  Redirected to Shielding  29   | .   .   .   .   3   26  
Core Remaining (%)         92   | 100 .   .   .   85  .   
Volleys Fired              20   | .   .   .   .   1   19  
  Largest                  1    | .   .   .   .   1   1   
  Hottest                  100  | .   .   .   .   100 100 
Shots Fired                20   | .   .   .   .   1   19  
  Gun                      .    | .   .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   
  Special                  20   | .   .   .   .   1   19  
  Kinetic                  .    | .   .   .   .   .   .   
  Thermal                  20   | .   .   .   .   1   19  
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Robot Hit Streak         .    | .   .   .   .   .   .   
  Robot Miss Streak        .    | .   .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   
Shots Hit Robots           2    | .   .   .   .   .   2   
  Core Hits                .    | .   .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   
Melee Attacks              2    | .   .   .   .   .   2   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            2    | .   .   .   .   .   2   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           25   | .   .   .   .   .   25  
  Guns                     .    | .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  25   | .   .   .   .   .   25  
  Kinetic                  .    | .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         5    | .   .   .   .   .   5   
  Average Corruption       4    | .   .   .   .   .   4   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
  Effects                  15   | .   .   .   .   .   15  
    Message Errors         6    | .   .   .   .   .   6   
    Matter Fused           3    | .   .   .   .   .   3   
    Heat Flow Errors       3    | .   .   .   .   .   3   
    Data Loss (minor)      1    | .   .   .   .   .   1   
    Data Loss (major)      2    | .   .   .   .   .   2   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      11   | .   .   .   .   .   11  
  Shots                    .    | .   .   .   .   .   .   
  Rammed                   6    | .   .   .   .   .   6   
Targets Rammed             6    | .   .   .   .   .   6   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        221  | .   .   .   .   .   221 
  Average Temperature      62   | .   .   .   .   .   62  
  Received Heat Transfer   72   | .   .   .   .   .   72  
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             272  | .   15  20  .   15  272 
  Initial                  5    | .   .   5   .   .   5   
  Average                  25   | .   10  11  .   .   36  
Maximum Alert Level        1    | .   .   .   .   .   1   
  Low Security (%)         98   | 100 100 100 .   100 97  
  Level 1                  1    | .   .   .   .   .   2   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   1   .   .   .   2   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   1   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           2    | .   1   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              39   | .   3   .   .   9   27  
  Peak Tracking Total      11   | .   4   .   .   9   11  
  Tactical Retreats        7    | .   .   .   .   .   7   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            3    | .   .   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          9    | .   1   .   4   1   3   
  Terminals                3    | .   .   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                58   | .   2   .   49  1   6   
  Successful               55   | .   .   .   49  1   5   
  Failed                   3    | .   2   .   .   .   1   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   3    | .   .   .   1   .   2   
  Terminals                6    | .   .   .   .   .   6   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             55   | .   .   .   49  1   5   
  Record                   50   | .   .   .   49  .   1   
  Prototype ID Bank        2    | .   .   .   .   .   2   
  Open Door                1    | .   .   .   .   1   .   
  Alert Level              1    | .   .   .   .   .   1   
  Zone Layout              1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         3    | .   1   .   .   .   2   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   2   
  Non-combat               2    | .   .   .   .   .   2   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        2    | .   .   .   .   .   2   
  no_distress              2    | .   .   .   .   .   2   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Exi Min Mat 
Turns Passed               1407 | 9   36  35  449 226 652 
Spaces Moved               2000 | 18  56  69  857 334 666 
  Core                     2000 | 18  56  69  857 334 666 
  Treads                   .    | .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  50  50  50  50  50  
  Average Speed            50   | 50  50  50  50  50  50  
  Slowest Speed            50   | 50  50  50  50  50  50  
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       42   | 3   16  18  94  71  50  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .   .   .   1   1   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             2    | .   .   .   .   2   .   
Spaces Dug                 20   | .   .   .   .   1   19  
Terrain Destroyed          20   | .   .   .   .   1   19  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               20   | .   .   .   .   1   19  
  AOE                      .    | .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Total                      2339 | 17  62  68  877 388 927 
  Wait                     284  | .   .   .   2   53  229 
  Move                     1995 | 17  55  68  856 333 666 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  12   | .   5   .   6   .   1   
  Fast Attach              5    | .   2   .   2   1   .   
  Attach                   3    | .   .   .   .   .   3   
  Detach                   1    | .   .   .   .   .   1   
  Swap                     2    | .   .   .   2   .   .   
  Drop                     6    | .   .   .   6   .   .   
  Fire                     20   | .   .   .   .   1   19  
  Melee                    2    | .   .   .   .   .   2   
  Ram                      6    | .   .   .   .   .   6   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   3    | .   .   .   3   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Discovered new exit (range 16)
   10 | -11/Scrapyard | Entered Materials
   26 | -10/Materials | Discovered new exit (range 16)
   46 | -10/Materials | Entered Mines
   78 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
   78 | -10/Mines     | Discovered new exit (range 5)
   81 | -10/Mines     | Entered Exiles
   89 | -10/Exiles    | Discovered new exit (range 15)
  102 | -10/Exiles    | Met 8R-AWN
  112 | -10/Exiles    | Met EX-HEX
  147 | -10/Exiles    | Met EX-BIN
  147 | -10/Exiles    | Released all parts (2)
  166 | -10/Exiles    | Aligned with FarCom system
  167 | -10/Exiles    | Given EX-Vault access code
  248 | -10/Exiles    | Met EX-DEC
  253 | -10/Exiles    | Learned location of Zion (-7)
  282 | -10/Exiles    | Discovered new exit (range 11)
  308 | -10/Exiles    | Build established: Mutant
  327 | -10/Exiles    | Visited The Gauntlet
  530 | -10/Exiles    | Entered Mines
  535 | -9/Mines      | Met a Derelict bent on vengeance
  559 | -9/Mines      | Learned location of Storage (-8)
  581 | -9/Mines      | Assembled infested the area
  586 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
  601 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
  751 | -9/Mines      | Discovered new exit (range 10)
  756 | -9/Mines      | Entered Materials
  756 | -8/Materials  | Evolved 4 slots: Utility x4
 1353 | -8/Materials  | Lost 3 parts (1u2w)
 1356 | -8/Materials  | Core integrity fell below 50%
 1385 | -8/Materials  | Core integrity fell below 20%
 1406 | -8/Materials  | Discovered new exit (range 16)
 1408 | -8/Materials  | Destroyed by C-17 Slicer with Concussive RPG

 Last Messages 
---------------
01304_ Slug penetrates Wall.
01308_ S-10 Pest destroyed.
01316_ Core Shielding destroyed.
01318_ Slammed into S-10 Pest.
01318_ Mining Laser broken.
01318_ Destabilizing: Short circuit.
01319_ Slammed into S-10 Pest.
01320_ Slug penetrates Wall.
01322_ Broken Mining Laser destroyed.
01324_ Slug penetrates Wall.
01338_ Slammed into R-06 Scavenger.
01347_ W-25 Informer sends out distress signal.
01356_ Acquired 3 matter.
01358_ C-30 ARC bursts open, deploying its
  payload.
01358_ S-10 Pest unfolds itself. <x3>
01386_  YPOHGEBUAJSD2IBHJUB
01397_ ALERT: Suspicious intruders detected,
  dispatching Cutter reinforcements to area.
01406_ EXIT=FOUND

 Map 
-----
+----------------------------------------------------+
| ???????????################## #  """ ##]        %# |
| ????                #????######  """ ##  ####+#### |
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| ????????????????#!    #??#    ###+##### ##       # |
| ????????????????#     ####    #         ##       # |
| ????????????????+  T     +    #         ##       ? |
| ????????????????#     #########  *=     ##       # |
| ????????????????#     #  ! = ##  *=     ##         |
| ????????????????##   ##      ##  =      ## "Y"   # |
| ?????????????????#   ##[ """ ##         ## """   # |
| ?????????????????#   ##  """ ##         ##       # |
| ?????????????????#   ##  """ ##         #????????? |
| ?????????????????    ##!     +          #????????? |
| ????????????????###+######+###       ####????????? |
| ??????????????????  ????#   ##       #???????????? |
| ??????????????????  ????#            #???????????? |
| ??????????????????  ????#  s##########???????????? |
| ?????????g????????! ????##s##????????????????????? |
| ??????????????????  ?????#s#?????????????????????? |
| ??????????????????######?# #?????????????????????? |
| ??????????????????#!    ?# ##############????????? |
| ??????????????????#      #k       c     H  ??????? |
| ??????????????????#      #          c ^  < ??????? |
| ??????????????????# "T"  @     w     c     ??????? |
| ??????????????????# """  #+###+##########????????? |
| ??????????????????+      #  ?????????????????????? |
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| ?????????????????????????#   ????????????????????? |
| ?????????????????????????#   ????????????????????? |
| ?????????????????????????#    ???????????????????? |
| ?????????????????????????#    ???????????????????? |
| ??????????????????????????     ??????????????????? |
| ??????????????????????????     ??????????????????? |
| ??????????????????????????#Y####?????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          5
Energy Capacity            100
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Core Shielding             20
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AntigravArcNanosword
  Manual?         0
Play Time         00:57:25
  Cumulative      22.2 hours
  Start           2024.04.21 @ 15:56:52
  End             2024.04.21 @ 18:31:03
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          25
  Rogue           25
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          14
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            2
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              40/SmallcapsGlow
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 0e837a06-1e51-410e-b470-5e9a45097164