Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.26 @ 23:48:35 // Halloween2019/Abominations Player: Infomantis Result: Destroyed by Greater Abomination with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (51) 255 Value Destroyed (3084) 3084 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7179 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 192/300 Energy 99/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Fission Core Improved Cooling System Core Analyzer Rocket Array Rocket Array Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Armored Treads Improved Medium Treads Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Enhanced Optical Array Improved Sensor Array Seismic Detector Core Analyzer Improved Light Armor Plating > --- WEAPON ----------- Thermic Laser Precision Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Core Analyzer Improved Transmission Jammer Improved Power Shielding Improved Light Armor Plating Improved Light Armor Plating Corruption Screen System Restoration Module Phase Gun Improved EM Pulse Cannon Flak Cannon Shock Bomb Launcher Heavy Missile Launcher Rocket Array Rocket Array Heavy Flail [Rating: 66] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Propulsion Armored Wheel Treads Armored Treads Leg Aluminum Leg Wheel Armored Wheel Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Precision Assault Rifle Energy Gun Thermic Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Hypervelocity Gauss Cannon Launcher Rocket Launcher Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . 1 . . Propulsion 3 | . . 1 . 1 . 1 Utility 5 | . . . 2 . 2 1 Weapon 1 | . . 1 . . . . Parts Attached 92 | 7 . 5 24 22 16 18 Power 8 | 1 . 1 1 1 3 1 Engine 7 | 1 . 1 1 1 3 . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 21 | 2 . 2 6 6 2 3 Treads 9 | . . . 1 4 1 3 Leg 6 | 2 . 2 2 . . . Wheel 6 | . . . 3 2 1 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 23 | 2 . . 7 5 4 5 Device 8 | 1 . . 3 2 1 1 Storage 3 | 1 . . 2 . . . Processor 3 | . . . . 2 1 . Hackware 1 | . . . . 1 . . Protection 8 | . . . 2 . 2 4 Artifact . | . . . . . . . Weapon 40 | 2 . 2 10 10 7 9 Energy Gun 8 | . . 2 1 1 2 2 Energy Cannon 6 | . . . 5 1 . . Ballistic Gun 12 | 2 . . 2 5 2 1 Ballistic Cannon 5 | . . . . 1 . 4 Launcher 6 | . . . 1 1 3 1 Special Weapon . | . . . . . . . Impact Weapon 3 | . . . 1 1 . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 7 | . . . 5 1 1 . Corrupted Parts 1 | . . . . . . 1 System Corruption 2 | . . . . . . 2 Parts Lost 17 | . . 1 7 2 1 6 Power 4 | . . 1 2 . . 1 Propulsion 3 | . . . . 1 . 2 Utility 6 | . . . 3 1 . 2 Weapon 4 | . . . 2 . 1 1 Highest Loss Streak 2 | . . 1 2 1 1 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 90 | . 100 91 89 89 99 86 Engine 8 | . 14 10 7 6 12 7 Treads 9 | . . . 7 14 11 9 Leg 4 | . 28 27 4 . . . Wheel 12 | . . . 14 15 13 12 Device 12 | . 14 11 16 7 13 14 Storage 6 | . 14 11 9 7 6 4 Processor 5 | . . . . 5 6 10 Protection 5 | . . . 4 1 11 6 Energy Gun 2 | . . 9 . . 1 4 Energy Cannon 3 | . . . 14 2 4 . Ballistic Gun 11 | . 28 22 7 14 12 6 Ballistic Cannon 1 | . . . . 1 . 2 Naked Turns 81 | . . . . . . 81 Heaviest Build 68 | 14 14 15 49 47 65 68 Greatest Support 34 | 20 20 30 30 24 34 34 Greatest Overweight (x) 3 | . . . 3 2 2 2 Average Overweight (x) . | . . . 1 1 1 . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 Average Capacity 13 | 7 8 8 12 15 15 14 Most Carried 15 | 8 8 8 12 15 15 15 Average Carried 11 | 4 7 7 10 13 14 13 Final Capacity 15 | 8 8 8 15 15 15 5 Final Carried 15 | 8 8 8 11 15 15 5 Class Distribution -------------------- 30% | Mutant 22% | Tank 19% | Skirmisher 18% | Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Tank | -6/Factory Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Jun Mat Mat Mat Fac Fac Fac Matter Collected 2549 | 346 40 118 280 449 382 934 Remotely . | . . . . . . . Salvage Created 2607 | 177 69 208 591 224 306 1032 Parts 165 | 13 5 15 35 17 27 53 Haulers Intercepted 2 | . . . 2 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 43 | . 1 5 9 4 7 17 Melee 1 | . . . 1 . . . Guns 19 | . 1 5 1 3 3 6 Cannons 18 | . . . 7 . 1 10 AOE 5 | . . . . 1 3 1 Classes Destroyed 6 | 2 1 1 1 1 . . Worker 1 | . . . . 1 . . Tunneler 4 | 4 . . . . . . Hauler 2 | . . . 2 . . . Recycler 1 | 1 . . . . . . Grunt 3 | . . 2 . 1 . . Abomination 40 | . 1 3 9 3 7 17 Best Kill Streak 4 | 2 1 2 4 1 3 3 Combat Bots Only 4 | . 1 2 4 1 3 3 Max Kills in Single Turn 2 | 1 1 1 1 1 2 1 Gunslinging . | . . . . . . . Exploded 2 | . . . . 1 2 1 Melee 1 | . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Jun Mat Mat Mat Fac Fac Fac Damage Taken 8449 | . 177 402 1253 1292 692 4633 Core 1495 | . 52 86 169 123 57 1008 Absorbed by Shields . | . . . . . . . Redirected to Shielding 135 | . . . 36 49 50 . Core Remaining (%) 83 | 100 79 78 69 82 93 . Volleys Fired 194 | 19 10 17 26 28 20 74 Largest 3 | 2 2 3 3 3 3 3 Hottest 177 | 40 40 80 85 124 141 177 Shots Fired 494 | 38 20 43 67 71 47 208 Gun 340 | 38 20 43 19 46 35 139 Cannon 143 | . . . 48 20 7 68 Launcher 11 | . . . . 5 5 1 Special . | . . . . . . . Kinetic 321 | 38 20 34 19 46 28 136 Thermal 162 | . . 9 48 20 14 71 Explosive 11 | . . . . 5 5 1 Electromagnetic . | . . . . . . . Robot Hit Streak 32 | 8 6 8 8 13 9 32 Robot Miss Streak 3 | 2 1 1 3 2 3 3 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 360 | 20 16 30 43 56 32 163 Core Hits 137 | 9 4 12 16 12 28 56 Critical Kills 8 | . . . 1 . . 7 Critical Parts Destroyed 17 | . . . . . . 17 Critical Strikes 39 | . . . 2 . 2 35 Burn 10 | . . . . . 2 8 Destroy 27 | . . . . . . 27 Smash 2 | . . . 2 . . . Melee Attacks 19 | . . . 15 1 . 3 Impact 19 | . . . 15 1 . 3 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . 1 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8313 | 243 157 340 1472 1342 1386 3373 Guns 4523 | 243 157 340 98 781 467 2437 Cannons 2164 | . . . 830 328 111 895 Explosions 1069 | . . . . 233 804 32 Melee 544 | . . . 544 . . . Ramming 13 | . . . . . 4 9 Kinetic 3929 | 243 157 251 98 781 335 2064 Thermal 2758 | . . 89 830 328 243 1268 Explosive 1069 | . . . . 233 804 32 Electromagnetic . | . . . . . . . Impact 544 | . . . 544 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 11 | . . . 1 . 2 11 Average Corruption 4 | . . . 1 . 1 7 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 27 | . . . 2 . 2 23 Message Errors 6 | . . . . . . 6 Matter Fused 11 | . . . 1 . 1 9 Energy Discharges 4 | . . . . . 1 3 Misfires 1 | . . . 1 . . . Alerts 1 | . . . . . . 1 Misdirections 4 | . . . . . . 4 Overload Shots . | . . . . . . . Overflow Damage 130 | . . . 113 . 17 . Projectiles 44 | . . . 44 . . . Explosions 17 | . . . . . 17 . Melee 69 | . . . 69 . . . Knockbacks 25 | . . . 10 . . 15 Impact 6 | . . . 6 . . . Kinetic 15 | . . . . . . 15 Secondary 4 | . . . 4 . . . Self-Inflicted Damage 34 | . . . . . 30 4 Shots 1 | . . . . . 1 . Rammed 2 | . . . . . 1 1 Targets Rammed 2 | . . . . . 1 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 520 | . 12 117 31 225 495 520 Average Temperature 92 | . 6 41 13 104 118 94 Received Heat Transfer 1770 | . 48 240 441 237 114 690 Effects 12 | . . . . . 4 8 Shutdowns 3 | . . . . . 2 1 Energy Bleed 2 | . . . . . . 2 Interference 5 | . . . . . . 5 Matter Decay 1 | . . . . . 1 . Damage (minor) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . 1 . . . Impact Corruptions 3 | . . . 3 . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1532 | . . 80 402 145 251 654 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Peak Influence 77 | 25 36 64 68 65 19 77 Initial 22 | . 16 14 22 2 . . Average 20 | 10 30 39 25 26 2 21 Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 89 | . 2 4 6 16 32 29 Investigation 12 | . . 3 1 3 4 1 Extermination . | . . . . . . . Reinforcement 24 | . 2 . 2 7 7 6 Assault 25 | . . 1 3 3 3 15 Garrison 28 | . . . . 3 18 7 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 10 | . . . . 4 3 3 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Jun Mat Mat Mat Fac Fac Fac Distress Signals 45 | . . 8 4 8 10 15 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 72 | . 2 6 13 9 10 32 Peak Tracking Total 8 | . 1 3 6 6 6 8 Tactical Retreats 3 | . . . . . . 3 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Traps Triggered 3 | . . . . 2 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Jun Mat Mat Mat Fac Fac Fac Machines Disabled 5 | . . . 3 1 . 1 Max in Single Turn 1 | . . . 1 1 . 1 Garrison Access 4 | . . . . . . 4 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Jun Mat Mat Mat Fac Fac Fac Machines Accessed 19 | . 1 4 3 2 3 6 Terminals 15 | . 1 4 2 2 2 4 Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 3 | . . . 1 . 1 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 47 | . 2 11 10 5 8 11 Successful 16 | . 1 3 3 1 2 6 Failed 31 | . 1 8 7 4 6 5 Catastrophic 9 | . . 1 4 . 1 3 Database Lockouts . | . . . . . . . Manual 18 | . . 2 4 . 6 6 Terminals 38 | . 2 11 7 5 7 6 Fabricators 3 | . . . . . . 3 Repair Stations . | . . . . . . . Recycling Units 6 | . . . 3 . 1 2 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 10 | . 1 3 2 1 1 2 Open Door 1 | . . . . . . 1 Level Access Points 1 | . . . . 1 . . Alert Level 1 | . . . 1 . . . Locate Traps 1 | . . 1 . . . . Hauler Manifests 2 | . 1 1 . . . . Registered Components 1 | . . . . . 1 . Zone Layout 3 | . . 1 1 . . 1 Fabricator Hacks 2 | . . . . . . 2 Network Status 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . Retrieve Components 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 3 | . . . . . 1 2 Terminals 2 | . . . . . 1 1 Botnet 2 | . . . . . 1 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . . 1 Recyclers 1 | . . . . . . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 17 | . 1 3 2 2 3 6 Full Trace Events 3 | . . 2 . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built 1 | . . . . . . 1 Authchips . | . . . . . . . Time 106 | . . . . . . 106 Total Part Build Rating 6 | . . . . . . 6 Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Jun Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . . 3 Machine Destruction 3 | . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Jun Mat Mat Mat Fac Fac Fac Total Allies 6 | . . . . 3 3 . Largest Group 3 | . . . . 3 3 . Highest-Rated Group 93 | . . . . 93 93 . Highest-Rated Ally 31 | . . . . 31 31 . Total Orders . | . . . . . . . Ally Attacks 50 | . . . . 36 14 . Total Damage 662 | . . . . 440 222 . Kills 6 | . . . . 4 2 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Jun Mat Mat Mat Fac Fac Fac Turns Passed 3394 | 192 114 289 562 502 596 1139 Spaces Moved 2204 | 103 71 183 347 333 419 748 Core 122 | 4 . . . . . 118 Treads 20 | . . . 5 1 . 14 Legs 411 | 99 71 183 58 . . . Wheels 1651 | . . . 284 332 419 616 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 90 105 101 50 Average Speed 108 | 117 120 120 113 105 117 97 Slowest Speed 330 | 120 120 120 240 240 120 330 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 21 | 5 21 26 39 14 15 33 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . Scrap Searched . | . . . . . . . Spaces Dug 5 | . . . 1 1 . 3 Terrain Destroyed 113 | . . . 19 27 58 9 Melee 4 | . . . . 1 . 3 Projectile 19 | . . . 19 . . . AOE 90 | . . . . 26 58 6 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Jun Mat Mat Mat Fac Fac Fac Total 2662 | 137 82 220 441 407 477 898 Wait 81 | . . 8 11 10 6 46 Move 2198 | 102 70 182 346 332 419 747 Hop . | . . . . . . . Pick Up 39 | 9 1 4 5 9 7 4 Fast Attach 50 | 6 . 2 19 12 5 6 Attach 20 | 1 . 2 3 4 3 7 Detach 4 | . . . 2 . 1 1 Swap 22 | . . 1 2 6 8 5 Drop 34 | . 1 4 12 5 8 4 Fire 194 | 19 10 17 26 28 20 74 Melee 19 | . . . 15 1 . 3 Ram 1 | . . . . . . 1 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -5/Factory History --------- Turn | Location | Event 24 | -11/Junkyard | Discovered new exit (range 15) 193 | -11/Junkyard | Entered Materials 295 | -10/Materials | Discovered new exit (range 4) 304 | -10/Materials | Build established: Mutant 307 | -10/Materials | Entered another Materials area 307 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 574 | -9/Materials | Discovered new exit (range 16) 596 | -9/Materials | Entered another Materials area 596 | -8/Materials | Evolved 2 slots: Utility x2 609 | -8/Materials | Found Prototype Launcher 609 | -8/Materials | Identified Rocket Array 612 | -8/Materials | Found Rocket Array 1150 | -8/Materials | Discovered new exit (range 9) 1158 | -8/Materials | Entered Factory 1158 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1307 | -7/Factory | Garrison activated, responded to threat 1342 | -7/Factory | Identified exit to Factory 1660 | -7/Factory | Entered another Factory area 1660 | -6/Factory | Evolved 2 slots: Utility x2 1714 | -6/Factory | Garrison activated, responded to threat 1729 | -6/Factory | Garrison activated, responded to threat 1825 | -6/Factory | Garrison activated, responded to threat 1836 | -6/Factory | Garrison activated, responded to threat 1868 | -6/Factory | Garrison activated, responded to threat 2041 | -6/Factory | Garrison activated, responded to threat 2044 | -6/Factory | Build established: Tank 2226 | -6/Factory | Discovered new exit (range 13) 2246 | -6/Factory | Garrison activated, responded to threat 2256 | -6/Factory | Entered another Factory area 2256 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2296 | -5/Factory | Garrison activated, responded to threat 2297 | -5/Factory | Garrison activated, responded to threat 2325 | -5/Factory | Garrison activated, responded to threat 2383 | -5/Factory | Garrison activated, responded to threat 2398 | -5/Factory | Fabricated Imp. Transmission Jammer (x1) 2416 | -5/Factory | Garrison activated, responded to threat 2427 | -5/Factory | Discovered new exit (range 6) 3138 | -5/Factory | Garrison activated, responded to threat 3232 | -5/Factory | System corruption reached 10% 3295 | -5/Factory | Core integrity fell below 50% 3314 | -5/Factory | Released all parts (10) 3346 | -5/Factory | Core integrity fell below 20% 3395 | -5/Factory | Destroyed by Greater Abomination with KE Penetrator Last Messages --------------- 03324_ Penetrated by Slug. 03328_ TF,2WSEGZAGX/D9=Y0TFMYSIWZH 03333_ Hit by a wave of energy. 03336_ Acquired 38 matter. 03337_ Acquired 20 matter. 03340_ Slammed into Lesser Abomination. 03341_ Forced to warp away. 03341_ Lesser Abomination suffers critical hit (Burn). 03341_ Penetrated by Slug. 03346_ System corrupted: Matter fused (-8). 03351_ Acquired 25 matter. 03352_ Acquired 12 matter. 03355_ Acquired 46 matter. 03366_ ALERT: Dispatching additional forces to engage threats. 03376_ Frozen by Ice Anomaly. 03378_ System corrupted: Matter fused (-8). 03379_ Frozen by Ice Anomaly. 03389_ Penetrated by Slug. 03394_ Acquired 20 matter. 03395_ Penetrated by Slug. 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""""????????????????????#+#??????? | | ?????????????????""??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 29 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Corruption Block 8 Armor Coverage 300 Power Shielding 66 Weapon Shielding 66 Evasion (%) 55 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Transmission Jammer | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DimensionalSniperPod Manual? 0 Play Time 00:58:01 Cumulative 361.8 hours Start 2023.11.26 @ 22:49:19 End 2023.11.26 @ 23:48:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2019/Abominations Game No. 231 Rogue 208 Adventurer 6 Explorer 17 Win Type - Total 26 Types 18/0/4/1/0/1/1/1/0 Lore% 95 Gallery% 96 Achievement% 79 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Fuzzy Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 658f36a4-3457-4d34-8861-2c225d4e14da