Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.05 @ 11:52:43 Player: Slackware1337 Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (78) 390 Value Destroyed (2706) 2706 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (498) 498 TOTAL SCORE: 7534 Bonus ------- Follower Combat Kills 198 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 298/300 Energy 98/100 System Corruption 22% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Medium Treads Hacking Suite Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Improved Cooling System Small Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Improved Targeting Computer Layered Medium Armor Plating > --- WEAPON ----------- Gatling Laser Proton Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Improved Deuterium Engine Light Antimatter Reactor Improved Treads Medium Treads Hacking Suite Makeshift System Shield Heavy Laser Flak Gun [Rating: 51] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Device Improved Cooling System Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Proton Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 . . . 2 2 . . . . Power . | . . . . . . . . . . . . Propulsion 1 | . . 1 . . . . . . . . . Utility 4 | . . 1 . . . 2 1 . . . . Weapon 1 | . . . . . . . 1 . . . . Parts Attached 82 | 7 9 8 5 . 4 16 13 10 2 . 8 Power 11 | 1 . 1 1 . 1 3 1 . 1 . 2 Engine 7 | 1 . 1 1 . . 1 1 . 1 . 1 Core 3 | . . . . . 1 2 . . . . . Reactor 1 | . . . . . . . . . . . 1 Propulsion 24 | 2 4 5 2 . 1 4 1 2 1 . 2 Treads 5 | . 2 . . . . . . 2 1 . . Leg 14 | . . 4 2 . 1 4 1 . . . 2 Wheel 5 | 2 2 1 . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 16 | 1 1 1 1 . 1 4 5 1 . . 1 Device 6 | . 1 . 1 . . 2 2 . . . . Storage 2 | 1 . . . . . . 1 . . . . Processor 5 | . . . . . 1 2 2 . . . . Hackware 2 | . . 1 . . . . . . . . 1 Protection 1 | . . . . . . . . 1 . . . Artifact . | . . . . . . . . . . . . Weapon 31 | 3 4 1 1 . 1 5 6 7 . . 3 Energy Gun 16 | 2 4 . 1 . . 4 2 2 . . 1 Energy Cannon 3 | . . . . . . . 1 1 . . 1 Ballistic Gun 6 | 1 . . . . 1 . 2 1 . . 1 Ballistic Cannon 2 | . . 1 . . . . . 1 . . . Launcher 3 | . . . . . . . 1 2 . . . Special Weapon 1 | . . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . 1 . . . . Parts Lost 39 | . 1 2 2 . 6 8 4 2 . . 14 Power 6 | . . 1 1 . 1 2 . . . . 1 Propulsion 11 | . 1 1 1 . 3 . 2 1 . . 2 Utility 12 | . . . . . 1 2 1 1 . . 7 Weapon 10 | . . . . . 1 4 1 . . . 4 Highest Loss Streak 14 | . 1 1 2 . 4 3 2 1 . . 14 To Critical Strikes 2 | . . . . . . . . . . . 2 Average Slot Usage (%) 93 | . 97 92 99 100 93 88 96 92 99 100 85 Engine 8 | . 14 11 10 11 9 6 3 7 7 7 5 Treads 4 | . 18 1 . . . . . 8 14 15 4 Leg 17 | . . 15 32 33 27 20 20 8 7 7 15 Wheel 1 | . 8 9 . . . . . . . . . Device 9 | . 12 11 11 11 6 7 11 10 7 7 6 Storage 9 | . 14 11 11 11 11 9 7 7 7 7 6 Processor 12 | . . . . . 3 18 26 23 23 23 19 Hackware 4 | . . 10 11 11 11 6 . . . . . Protection 1 | . . . . . . . . 2 7 7 6 Energy Gun 11 | . 26 20 11 11 11 10 8 6 7 7 5 Energy Cannon 1 | . . . . . . . 4 2 7 7 5 Ballistic Gun 2 | . 1 . . . 1 5 1 10 . . . Ballistic Cannon 4 | . . 1 11 11 9 . . 2 7 7 6 Naked Turns 94 | . . . . . . . . . . . 94 Heaviest Build 45 | 14 17 17 17 17 17 23 30 45 45 45 45 Greatest Support 51 | 16 40 30 35 35 35 51 51 51 51 51 51 Greatest Overweight (x) 5 | . 1 5 . . 4 1 . 1 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 8 7 Most Carried 8 | 6 8 8 8 8 8 8 8 8 8 7 8 Average Carried 6 | 2 5 7 7 8 7 5 3 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 6 8 8 8 8 7 3 8 8 7 7 3 Class Distribution -------------------- 37% | Scavenger-Mutant 33% | Mutant 15% | Gunner 12% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Gunner | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Matter Collected 1701 | 273 87 111 76 . 119 221 116 270 205 . 223 Remotely . | . . . . . . . . . . . . Salvage Created 2931 | 88 320 496 114 . 251 775 268 83 137 . 399 Parts 142 | 2 17 24 8 . 25 34 14 2 7 . 9 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 2 | . . 1 . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . . 2 5 . 17 Prevented 4 | . . . . . . . . . 2 . 2 Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 66 | . 9 10 2 . 13 14 5 2 4 . 7 Melee 1 | . . . . . . . 1 . . . . Guns 36 | . 7 6 . . 5 13 3 1 . . 1 Cannons 22 | . . 2 2 . 8 . . . 4 . 6 AOE 2 | . . . . . . . 1 1 . . . Classes Destroyed 13 | 1 4 1 1 . 1 1 3 . 1 . . Worker 1 | . . . . . . . 1 . . . . Builder 1 | . . . . . . . 1 . . . . Tunneler 2 | . . . 1 . . 1 . . . . . Recycler 2 | 1 . . . . 1 . . . . . . Operator 1 | . 1 . . . . . . . . . . Watcher 5 | . 1 1 . . . 2 1 . . . . Swarmer 15 | . 3 . . . 12 . . . . . . Grunt 31 | . 6 4 2 . . 11 . . 3 . 5 Brawler 1 | . . . . . . 1 . . . . . Duelist 2 | . . . . . . . . . 1 . 1 Sentry 12 | . . 6 . . . 2 2 1 . . 1 Hunter 2 | . . . . . 1 . 1 . . . . Programmer 3 | . . . . . . . 2 1 . . . Best Kill Streak 5 | 1 2 3 1 . 5 5 2 1 2 . 3 Combat Bots Only 4 | . 2 2 1 . 4 3 1 1 2 . 3 Max Kills in Single Turn 2 | 1 1 1 1 . 2 2 2 1 1 . 1 Gunslinging . | . . . . . . . . . . . . Exploded 1 | . . . . . . . 1 1 . . . Melee 1 | . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Damage Taken 5676 | . 466 492 129 . 548 941 671 339 384 . 1706 Core 999 | . 43 82 . . 54 112 117 31 14 . 546 Absorbed by Shields 277 | . . . . . . 195 82 . . . . Core Remaining (%) 81 | 100 82 . . . 66 79 . . . . . Volleys Fired 222 | 1 32 32 9 . 28 56 19 5 14 . 26 Largest 3 | 2 2 2 2 . 2 2 3 3 3 . 3 Hottest 208 | 70 115 112 91 . 91 156 156 136 208 . 208 Shots Fired 421 | 2 64 64 18 . 55 92 39 18 26 . 43 Gun 298 | 2 64 55 9 . 28 87 24 14 6 . 9 Cannon 107 | . . 9 9 . 27 . 8 . 20 . 34 Launcher 11 | . . . . . . . 7 4 . . . Special 5 | . . . . . . 5 . . . . . Kinetic 128 | 1 . 9 9 . 27 26 5 10 14 . 27 Thermal 228 | 1 64 55 9 . 28 34 19 4 6 . 8 Explosive 11 | . . . . . . . 7 4 . . . Electromagnetic 54 | . . . . . . 32 8 . 6 . 8 Robot Hit Streak 23 | 2 7 18 2 . 6 12 10 17 23 . 8 Robot Miss Streak 8 | . 5 3 4 . 8 4 2 2 2 . 3 Penetration Max 1 | . . . . . . 1 . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 273 | 2 39 43 5 . 27 64 28 13 19 . 33 Core Hits 147 | 1 15 16 5 . 15 33 23 13 7 . 19 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 13 | . 5 3 . . 3 1 . . . . 1 Burn 11 | . 5 3 . . 2 1 . . . . . Blast 2 | . . . . . 1 . . . . . 1 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 5948 | 27 517 650 102 . 466 1445 967 317 552 . 905 Guns 3374 | 27 504 550 30 . 217 1175 376 241 125 . 129 Cannons 1668 | . . 89 51 . 228 . 99 . 425 . 776 Explosions 702 | . . . . . . 158 468 76 . . . Melee . | . . . . . . . . . . . . Ramming 108 | . 13 11 21 . 21 16 24 . 2 . . Kinetic 1980 | 15 . 89 51 . 228 450 76 156 313 . 602 Thermal 2487 | 12 504 550 30 . 217 545 300 85 125 . 119 Explosive 544 | . . . . . . . 468 76 . . . Electromagnetic 829 | . . . . . . 434 99 . 112 . 184 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 22 | . 2 . . . . . 7 8 8 8 22 Average Corruption 7 | . 2 . . . . . 3 7 8 8 9 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 102 | . . . . . . . 5 50 11 6 30 Message Errors 27 | . . . . . . . 2 12 3 3 7 Matter Fused 24 | . . . . . . . 1 13 4 2 4 Heat Flow Errors 10 | . . . . . . . 1 5 2 . 2 Energy Discharges 13 | . . . . . . . 1 7 . . 5 Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (minor) 14 | . . . . . . . . 5 2 . 7 Data Loss (major) 3 | . . . . . . . . 2 . . 1 Misfires 3 | . . . . . . . . 3 . . . Alerts 6 | . . . . . . . . 3 . 1 2 Misdirections 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 91 | . . . . . 15 21 7 1 47 . . Projectiles 69 | . . . . . 15 . 7 . 47 . . Explosions 22 | . . . . . . 21 . 1 . . . Melee . | . . . . . . . . . . . . Knockbacks 8 | . 1 . . . 2 . . . 2 . 3 Impact 1 | . 1 . . . . . . . . . . Kinetic 7 | . . . . . 2 . . . 2 . 3 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 218 | . 6 3 . . . 51 82 76 . . . Shots 6 | . . . . . . 1 2 3 . . . Rammed 5 | . 2 2 . . . . . . 1 . . Targets Rammed 30 | . 2 5 4 . 5 3 10 . 1 . . Kicked 25 | . . 3 4 . 5 3 10 . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 300 | 9 110 87 176 . 231 300 242 190 259 . 208 Average Temperature 73 | 6 27 29 93 . 84 102 67 86 127 . 59 Received Heat Transfer 1508 | . 189 186 72 . . 467 60 30 198 . 306 Effects 1 | . . . . . . 1 . . . . . Interference 1 | . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 5 | . 2 2 . . . 1 . . . . . Combat Hostiles 5 | . 2 2 . . . 1 . . . . . Parts Melted 17 | . 6 7 . . 1 3 . . . . . Heat Transferred 6813 | 37 1681 1628 74 . 703 1386 592 200 275 . 237 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Peak Influence 275 | 5 184 178 76 . 195 259 275 . . . . Initial 117 | . 3 53 51 . . 13 117 . . . . Average 94 | . 86 105 29 . 88 126 174 . . . . Maximum Alert Level 1 | . . . . . . 1 1 . . . . Low Security (%) 94 | 100 100 100 100 . 100 79 80 . . . . Level 1 5 | . . . . . . 20 19 . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 9 | . 4 2 . . . 1 1 . . . 1 Investigation 1 | . . . . . . . 1 . . . . Extermination . | . . . . . . . . . . . . Reinforcement 7 | . 4 2 . . . 1 . . . . . Assault 1 | . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Distress Signals 12 | . 2 4 . . . 3 3 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 108 | . 17 13 3 . 12 20 16 3 5 . 19 Peak Tracking Total 12 | . 5 2 2 . 4 6 4 1 4 . 12 Tactical Retreats 12 | . 1 . 1 . 1 2 . 1 1 . 5 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Traps Triggered 2 | . 1 . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Disabled 3 | . 2 . . . . 1 . . . . . Max in Single Turn 1 | . 1 . . . . 1 . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Accessed 25 | . 3 8 1 . . 6 2 1 . 4 . Terminals 15 | . 3 6 1 . . 5 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 3 | . . 1 . . . . 2 . . . . Scanalyzers 1 | . . 1 . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Total Hacks 96 | . 11 26 4 . . 18 5 1 . 31 . Successful 75 | . 7 19 3 . . 11 3 1 . 31 . Failed 21 | . 4 7 1 . . 7 2 . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 45 | . 9 18 1 . . 13 4 . . . . Terminals 52 | . 11 22 4 . . 15 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 7 | . . 2 . . . . 5 . . . . Scanalyzers 2 | . . 2 . . . . . . . . . Garrison Access 3 | . . . . . . 3 . . . . . Terminal Hacks 46 | . 2 6 2 . . 4 . 1 . 31 . Record 14 | . . 3 . . . . . . . 11 . Part Schematic 10 | . . . . . . . . . . 10 . Robot Schematic 7 | . . . . . . . . . . 7 . Prototype ID Bank 3 | . . . . . . . . . . 3 . Open Door 1 | . . . . . . . . 1 . . . Level Access Points 1 | . . . 1 . . . . . . . . Alert Level 2 | . . 1 1 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . Zone Layout 7 | . 1 2 . . . 4 . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . Seal Access 1 | . . . . . . 1 . . . . . Unauthorized Hacks 25 | . 5 10 1 . . 6 3 . . . . Terminals 22 | . 5 10 1 . . 6 . . . . . Track 6 | . 1 3 . . . 2 . . . . . Assimilate 2 | . . 2 . . . . . . . . . Botnet 10 | . 3 4 1 . . 2 . . . . . Detonate 1 | . . . . . . 1 . . . . . Operators 3 | . 1 1 . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 3 | . . . . . . . 3 . . . . Monitor 2 | . . . . . . . 2 . . . . Recyclers 1 | . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 15 | . 3 6 1 . . 4 1 . . . . Full Trace Events 2 | . 1 . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . 7 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 11 | . . 1 . . . . . . . 10 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . . . . Programmers 3 | . . . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . . . . 96 Total Orders . | . . . . . . . . . . . . Ally Attacks 19 | . . . . . . . . . . . 19 Total Damage 718 | . . . . . . . . . . . 718 Kills 5 | . . . . . . . . . . . 5 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . 3 . . . . 1 1 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Turns Passed 8089 | 58 596 961 1032 204 977 794 577 1584 314 156 836 Spaces Moved 5070 | 40 340 560 749 171 668 393 321 903 166 98 661 Core 211 | 8 . 2 . . 3 . . . . . 198 Treads 804 | . 154 . . . . . . 312 166 98 74 Legs 3579 | . . 300 749 171 665 393 321 591 . . 389 Wheels 476 | 32 186 258 . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 100 115 120 120 120 120 125 125 160 160 50 Average Speed 132 | 90 131 118 120 120 127 135 129 166 161 160 110 Slowest Speed 300 | 100 160 300 120 120 250 190 130 190 240 160 190 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 52 | 3 39 45 99 55 95 37 11 83 26 79 55 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 3 | . . . 1 . . . . . 1 1 . Known Exits Taken 6 | . . . . . 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . Scrap Searched 7 | . . . 2 . 1 . . 1 1 . 2 Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 67 | . . . . . . 5 35 23 1 . 3 Melee . | . . . . . . . . . . . . Projectile 5 | . . . . . . 1 . . 1 . 3 AOE 62 | . . . . . . 4 35 23 . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Total 6037 | 59 423 797 864 170 740 554 442 968 189 97 734 Wait 513 | . 29 171 81 . 33 67 60 44 3 . 25 Move 5059 | 39 339 559 748 170 667 392 320 902 165 97 661 Hop . | . . . . . . . . . . . . Pick Up 86 | 12 8 13 7 . 3 14 16 4 2 . 7 Fast Attach . | . . . . . . . . . . . . Attach 48 | 6 2 6 2 . 4 12 6 3 1 . 6 Detach 1 | . . . . . . . . . . . 1 Swap 35 | 1 7 2 3 . . 4 8 7 1 . 2 Drop 36 | . 4 9 5 . . 6 3 1 2 . 6 Fire 222 | 1 32 32 9 . 28 56 19 5 14 . 26 Melee . | . . . . . . . . . . . . Ram 3 | . 1 2 . . . . . . . . . Kick 25 | . . 3 4 . 5 3 10 . . . . Crush 2 | . 1 . . . . . . . 1 . . Escape Stasis . | . . . . . . . . . . . . Rewire 7 | . . . 5 . . . . 2 . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 135 | -10/Materials | Discovered new exit (range 15) 307 | -10/Materials | Build established: Mutant 619 | -10/Materials | Discovered new exit (range 7) 655 | -10/Materials | Entered another Materials area 655 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1308 | -9/Materials | Discovered new exit (range 15) 1451 | -9/Materials | Build established: Scavenger-Mutant 1579 | -9/Materials | Discovered new exit (range 6) 1616 | -9/Materials | Entered Mines 1657 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1661 | -9/Mines | Found Prototype Device 1662 | -9/Mines | Identified Exp. Sensor Array 1685 | -9/Mines | Learned location of Recycling (-8) 1707 | -9/Mines | Met a Derelict bent on vengeance 1739 | -9/Mines | Found a hidden stash of uninstalled traps 1774 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1774 | -9/Mines | Discovered new exit (range 5) 1841 | -9/Mines | Discovered new exit (range 5) 1901 | -9/Mines | Learned Materials security intel 2171 | -9/Mines | Identified exit to Materials 2597 | -9/Mines | Learned Materials stockpile data 2648 | -9/Mines | Entered Exiles 2680 | -9/Exiles | Met 8R-AWN 2700 | -9/Exiles | Met EX-HEX 2754 | -9/Exiles | Met EX-BIN 2794 | -9/Exiles | Met EX-DEC 2842 | -9/Exiles | Discovered new exit (range 11) 2852 | -9/Exiles | Entered Mines 2954 | -8/Mines | Discovered exit to Materials (range 9) 3346 | -8/Mines | Discovered exit to Materials (range 12) 3723 | -8/Mines | Lost 4 parts (1p2n1w) 3829 | -8/Mines | Entered Materials 3829 | -8/Materials | Evolved 2 slots: Utility x2 4319 | -8/Materials | Discovered new exit (range 15) 4474 | -8/Materials | Lost 3 parts (1p1u1w) 4548 | -8/Materials | Build established: Mutant 4586 | -8/Materials | Discovered new exit (range 20) 4593 | -8/Materials | Lost 3 parts (1p1u1w) 4622 | -8/Materials | Identified exit to Factory 4623 | -8/Materials | Entered Factory 4623 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5137 | -7/Factory | Discovered new exit (range 15) 5198 | -7/Factory | Identified exit to Lower Caves 5200 | -7/Factory | Entered Lower Caves 5338 | -7/Lower Caves | Build established: Skirmisher 5820 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6040 | -7/Lower Caves | Encountered a Warlord checkpoint 6056 | -7/Lower Caves | Learned Factory emergency access door positions 6126 | -7/Lower Caves | Build established: Gunner 6222 | -7/Lower Caves | Discovered new exit (range 8) 6235 | -7/Lower Caves | Identified exit to Lower Caves 6563 | -7/Lower Caves | Spotted B-75 Beast 6784 | -7/Lower Caves | Entered another Lower Caves area 6788 | -7/Lower Caves | Learned location of Extension (-6) 7084 | -7/Lower Caves | Discovered new exit (range 9) 7097 | -7/Lower Caves | Identified exit to Data Miner 7098 | -7/Lower Caves | Entered Data Miner 7098 | -7/Data Miner | Discovered new exit (range 6) 7122 | -7/Data Miner | Met Data Miner 7178 | -7/Data Miner | Learned location of Section 7 (-2) 7178 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7212 | -7/Data Miner | Build established: Mutant 7215 | -7/Data Miner | Received God Mode back door access code from Data Miner 7252 | -7/Data Miner | Identified exit to Proximity Caves 7254 | -7/Data Miner | Entered Proximity Caves 7265 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7375 | -6/Proximity Caves | Escorted by Enhanced Grunt 7609 | -6/Proximity Caves | Spotted B-75 Beast 7947 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7968 | -6/Proximity Caves | System corruption reached 10% 7981 | -6/Proximity Caves | Core integrity fell below 50% 7991 | -6/Proximity Caves | Core integrity fell below 20% 8026 | -6/Proximity Caves | Lost 14 parts (1p2n7u4w) 8090 | -6/Proximity Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- 07981_ Adv. Visual Processing Unit destroyed. 07981_ System corrupted by crushing effect (+2). 07981_ System corrupted by crushing effect (+4). 07981_ Phase Cannon severed. 07982_ System corrupted: Matter fused (-8). 07983_ Hvy. Laser severed. 07987_ Penetrated by Slug. 07987_ Mak. System Shield destroyed. 07990_ Penetrated by Slug. 07994_ Axe fries itself beyond repair. 07995_ Sml. Storage Unit destroyed. 07995_ Slug penetrates Wall. 08000_ PH=OPUPO Y95&7/X:/Z2V %%3 08036_ System corrupted: Component data lost. 08047_ Acquired 52 matter. 08053_ 2JMDSAVT1E93QOP3HSO 8 08054_ Acquired 26 matter. 08071_ System corrupted: Matter fused (-6). 08086_ Acquired 4 matter. 08087_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #####??????????########??????????????????????????? | | ##??####??## ##??###????????????????????? | | #??# #### ##?# ##???????????????????? | | # ##??# ### #???????????????????? | | # ##??# #???????????????????? | | ##?## ##???????????????????? | | #### #????????????????????? | | ## ## ######???????????????? | | ?## #### ## #???????????????? | | ??## ##??## ##??????????????? | | #??## #######??# ##?????????????? | | #???## ##???##;### ##????????????? | | #????#####????#; ### ##???????????? | | #????????????## ####?## ##??????????? | | ##??????????##; !## ###?## #??????????? | | #??????????#; ! ##;; ##?## #??????????? | | ##??????????## % ;; #??### ##??????????? | | #?????????#### ##???## ##???????????? | | #???????## ### ##???####????????????? | | #????#### #?##### % ####????????????????? | | #??### #?????##### ##???????????????? | | ??## #??????????###@ #???????????????? | | ### ##????????????# BB #???????????????? | | # #?????????????# BB ??????????? | | #?????????????# #?????????? | | #????????????? ##?????????? | | ##???????????? #??????????? | | ##??????????? ## #??????????? | | ## ####???????? #???#??????????? | | ##### #???????? #?????????????? | | ####???#### #???????? ####?????????????? | | ??????????## #??????? ### #????????????????? | | ??????????## #???????##??? ????????????????? | | ###???????# #???????????? ???????????????? | | # ######### #???????????? ????????????????? | | ##????????????? ???????????????????? | | # #??????????????????????????????????? | | " " " ### #??????????????????????????????????? | | """""" #? #??????????????????????????????????? | | """"""" #??????????????????????????????????? | | #??????????????????????????????????? | | " " " #??????????????????????????????????? | | """""" #??????????????????????????????????? | | """"""" #??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 21 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 11 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Ion Engine | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Shock Maul | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Imp. Coolant Injector | -7/Data Miner | Free Variable Charge Gun | -7/Data Miner | Free Imp. Proton Missile Launcher | -7/Data Miner | Free Imp. Component Analysis Suite | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy The Oracle Challenges ------------ None Game ------ Seed CouplerDeliveryInjector Manual? 0 Play Time 01:21:27 Cumulative 10.6 hours Start 2022.05.05 @ 09:51:35 End 2022.05.05 @ 11:52:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 15 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6abbdf3a-7060-45a8-a9a7-800178b50d60