Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.22 @ 00:58:01 Player: jumpy Result: Core destroyed Performance ------------- Evolutions (8) 4000 Regions Visited (16) 3200 Robots Destroyed (119) 595 Value Destroyed (4831) 4831 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (768) 768 TOTAL SCORE: 13674 Bonus ------- High Alert Combat Kills 131 Follower Combat Kills 137 Entered Garrisons 200 Met Imprinter 300 Cogmind --------- Core Integrity 0/1450 Matter 187/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Datajack Peak State ------------ > --- POWER ------------ Compact Particle Reactor Quantum Reactor > --- PROPULSION ------- Gravmag Array Improved Antigrav System Improved Linear Gravjet Antigrav Array Combat Linear Gravjet > --- UTILITY ---------- Advanced Coolant Injector Advanced Sensor Array Improved Signal Interpreter Core Analyzer Core Analyzer Experimental Phase Shifter Makeshift Cloaking Device Graphene Brace Advanced Hacking Suite Improved Trap Extractor Hacking Drone Bay > --- WEAPON ----------- Perforator CR-A16's Pointy Stick > --- INVENTORY -------- Light Particle Reactor Antigrav System Linear Gravjet Linear Gravjet Improved Datajack [Rating: 163] Favorites ----------- Power Fission Core Engine Improved Deuterium Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Antigrav System Utility Core Analyzer Device Seismic Detector Storage Large Storage Unit Processor Core Analyzer Hackware Advanced Hacking Suite Protection Layered Light Armor Plating Weapon CR-A16's Pointy Stick Energy Gun Precision Beam Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Improved Plasma Cutter Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Slots Evolved 16 | . . 2 2 . . 2 2 . . . . 2 2 2 . 2 Power 1 | . . . . . . . . . . . . . 1 . . . Propulsion 5 | . . 1 1 . . . 1 . . . . 1 1 . . . Utility 9 | . . 1 1 . . 1 1 . . . . 1 . 2 . 2 Weapon 1 | . . . . . . 1 . . . . . . . . . . Parts Attached 129 | 8 6 7 1 9 6 12 6 5 11 16 . 12 3 8 8 11 Power 19 | 2 1 1 . 1 1 1 2 . 3 1 . . 1 2 1 2 Engine 8 | 2 1 1 . 1 1 1 . . . . . . 1 . . . Core 6 | . . . . . . . 2 . 3 1 . . . . . . Reactor 5 | . . . . . . . . . . . . . . 2 1 2 Propulsion 39 | 2 2 3 . 5 2 4 2 2 2 4 . 4 1 3 1 2 Treads . | . . . . . . . . . . . . . . . . . Leg 26 | 2 2 3 . 5 2 4 2 2 . 4 . . . . . . Wheel 2 | . . . . . . . . . 2 . . . . . . . Hover 11 | . . . . . . . . . . . . 4 1 3 1 2 Flight . | . . . . . . . . . . . . . . . . . Utility 39 | 2 1 1 . 2 1 3 1 1 2 7 . 3 1 2 5 7 Device 22 | 1 . 1 . 1 . 2 . 1 . 5 . 2 . 2 3 4 Storage 3 | 1 1 . . . . . . . . . . . . . 1 . Processor 7 | . . . . . . 1 1 . 1 2 . 1 . . . 1 Hackware 3 | . . . . . . . . . . . . . . . 1 2 Protection 4 | . . . . 1 1 . . . 1 . . . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 32 | 2 2 2 1 1 2 4 1 2 4 4 . 5 . 1 1 . Energy Gun 12 | . . . . . 2 4 1 2 . 2 . 1 . . . . Energy Cannon 6 | . . . 1 1 . . . . 2 . . 1 . 1 . . Ballistic Gun 3 | 2 . 1 . . . . . . . . . . . . . . Ballistic Cannon 7 | . 2 1 . . . . . . 1 . . 2 . . 1 . Launcher . | . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . 2 . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . 1 . . . . Unidentified Prototypes 14 | . . 2 1 . . 1 . . . 1 . . . 1 6 2 Parts Lost 46 | . . . . 2 2 1 1 . 20 . 1 2 . . 2 15 Power 6 | . . . . . 1 . . . 2 . . . . . . 3 Propulsion 18 | . . . . 2 1 . . . 6 . 1 1 . . . 7 Utility 13 | . . . . . . 1 . . 5 . . 1 . . 2 4 Weapon 9 | . . . . . . . 1 . 7 . . . . . . 1 Highest Loss Streak 18 | . . . . 1 2 1 1 . 18 . 1 1 . . 1 10 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups 8 | 2 9 13 14 14 14 14 15 14 5 5 5 5 4 4 5 4 Power 1 | . 1 2 2 2 1 1 2 2 . 1 1 1 . . 1 . Propulsion 1 | 1 3 2 2 1 1 1 1 1 . . . . . 1 2 2 Utility 3 | . 2 3 3 6 6 5 5 5 4 4 4 3 3 2 . . Weapon 2 | . 2 6 7 5 5 5 6 5 . . . . 1 1 . . Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 25 | 1 2 . 3 7 2 1 5 . 1 1 . . . 1 . 1 Power 5 | . 1 . . . . 1 2 . . 1 . . . . . . Propulsion 3 | . 1 . . . . . . . . . . . . 1 . 1 Utility 5 | 1 . . . 1 2 . 1 . . . . . . . . . Weapon 12 | . . . 3 6 . . 2 . 1 . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 79 | . 100 99 90 98 98 97 91 100 26 52 88 76 87 90 82 76 Engine 3 | . 14 11 9 9 9 7 3 . . . . . 5 . . . Core 2 | . . . . . . . 2 6 2 6 6 5 5 3 1 . Reactor 1 | . . . . . . . . . . . . . . 3 7 7 Leg 17 | . 28 33 36 35 34 30 28 33 1 7 22 14 . . . . Hover 4 | . . . . . . . . . . . . . 24 25 23 19 Device 16 | . 14 21 18 18 18 17 13 13 . 8 20 18 21 26 24 22 Storage 3 | . 14 11 9 9 9 7 6 6 1 . . . . . . . Processor 8 | . . . . . . 1 11 13 6 14 20 17 11 9 9 10 Protection 3 | . . . . 8 9 7 6 6 . . . . 3 4 4 3 Energy Gun 6 | . . . . . 16 23 17 20 2 7 13 4 . . . . Energy Cannon 2 | . . . . 12 1 . . . 3 . . 3 5 3 1 . Ballistic Cannon 3 | . 15 21 17 5 . . . . . . . 2 5 4 4 3 Piercing Weapon 1 | . . . . . . . . . . 5 6 3 . . 1 3 Peak Build Rating 163 | 7 12 16 19 33 34 47 58 65 65 68 64 86 92 117 141 163 Average Rating 54 | 5 9 15 18 27 32 38 51 61 20 40 61 64 90 110 126 138 On Entrance 50 | . 7 12 16 19 33 29 47 58 65 19 64 60 81 92 117 132 Avg Prop Armor Cover (%) 6 | . . . . . . . . . 11 . . 5 . . . 5 Naked Turns 28 | . . . . . . . . . . . . . . . . 28 Heaviest Build 71 | 13 36 39 39 48 48 50 44 48 48 29 29 43 61 71 65 71 Greatest Support 95 | 20 20 30 40 50 50 65 85 95 95 76 76 56 63 78 81 88 Greatest Overweight (x) 13 | . 1 1 . 1 1 1 . . 13 2 . 3 . 1 . 1 Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 Average Capacity 9 | 7 13 15 15 15 15 15 15 15 6 5 5 5 5 5 5 5 Most Carried 15 | 6 14 15 15 15 15 15 15 15 14 5 5 5 5 5 5 5 Average Carried 8 | 2 9 14 14 14 14 14 14 14 5 4 5 4 4 4 4 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 Final Carried 15 | 6 13 15 15 15 15 15 14 14 5 5 5 5 5 5 5 1 Class Distribution -------------------- 45% | Mutant 18% | Derelict-Mutant 18% | Scavenger-Mutant 5% | Gunner 5% | Scavenger-Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Derelict-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Mutant | -3/Testing Mutant | -2/Research Resources | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Matter Collected 2203 | 316 136 145 40 351 40 125 65 66 127 120 45 95 . 83 258 191 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 5389 | 123 174 353 168 872 270 569 807 471 523 . 106 628 . 74 239 12 Parts 258 | 10 13 21 6 50 14 24 38 12 18 . 7 21 . 6 15 3 Haulers Intercepted 8 | . 1 1 1 . . 2 2 . . . . 1 . . . . Recyclers Shooed 1 | . . . . . . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 40 | . . . . . . . . 10 21 2 7 . . . . . Prevented . | . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Combat Hostiles Destroyed 91 | . 3 7 3 20 4 11 13 8 9 . 2 8 . 1 2 . Melee 2 | . . . . 1 . . . . . . . . . . 1 . Guns 40 | . 2 . . . 4 11 13 8 . . 1 1 . . . . Cannons 41 | . 1 7 3 18 . . . . 7 . . 4 . . 1 . AOE 2 | . . . . . . . . . . . . 2 . . . . Classes Destroyed 15 | 2 3 3 . 4 . 1 1 . . . . . . 1 . . Worker 4 | . . . . . . 1 1 . . . . 2 . . . . Builder 3 | . 1 . . . . . . . . . . 1 . . . 1 Tunneler 3 | 3 . . . . . . . . . . . . . . . . Hauler 8 | . 1 1 1 . . 2 2 . . . . 1 . . . . Recycler 5 | 1 . . . . 1 . 1 . . . . 1 . . 1 . Mechanic 1 | . . 1 . . . . . . . . . . . . . . Operator 2 | . . . . . . . . . . . . . . 1 1 . Watcher 2 | . . 1 . . . . 1 . . . . . . . . . Swarmer 16 | . . . . 2 . 4 10 . . . . . . . . . Grunt 39 | . 3 5 1 7 3 5 2 6 7 . . . . . . . Brawler 2 | . . . . 1 . . . 1 . . . . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . . . Sentry 18 | . . 2 2 8 1 1 . 1 . . . 2 . 1 . . Hunter 6 | . . . . 1 . 1 . . 2 . . 2 . . . . Programmer 9 | . . . . . . . 1 . . . 2 4 . . 2 . Best Kill Streak 9 | 1 2 5 3 3 3 5 9 4 7 . 2 4 . 1 2 1 Combat Bots Only 9 | . 1 4 2 3 3 5 9 4 7 . 2 2 . 1 1 . Max Kills in Single Turn 4 | 1 1 1 1 1 1 2 3 1 1 . 1 4 . 1 1 1 Gunslinging 2 | . . . . . . 1 2 . . . . . . . . . Exploded 2 | . . . . . . . . . . . . 2 . . . . Melee 1 | . . . . 1 . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Hostile Shots Fired 905 | . 18 28 13 100 25 71 46 40 202 . 30 59 8 4 32 229 Missed 302 | . 5 9 2 28 8 30 17 11 45 . 10 24 5 2 13 93 Hits 603 | . 13 19 11 72 17 41 29 29 157 . 20 35 3 2 19 136 Melee 1 | . . . . 1 . . . . . . . . . . . . Projectile 602 | . 13 19 11 71 17 41 29 29 157 . 20 35 3 2 19 136 AOE 1 | . . . . . . . . . . . . . . . . 1 Critical Strikes 30 | . . 1 1 1 2 . . 1 10 . 4 1 1 . 1 7 Actively Blocked 5 | . . . . . . . . . . . . . . . 1 4 Part Disruptions 2 | . . . . . . . . . . . . 1 . . . 1 Damage Taken 11265 | . 174 249 167 1103 260 548 438 396 2835 . 363 540 39 50 824 3279 Core 2775 | . 36 23 45 123 15 69 41 68 626 . 100 32 14 29 103 1451 Absorbed by Shields 132 | . . . . . . . . . . . 12 120 . . . . Regen/Repaired (Parts) 20 | . . . . . . . . . . . . 20 . . . . Core Remaining (%) 79 | 100 85 94 . . 66 90 . . . . 1 96 98 . 89 . Volleys Fired 304 | 23 18 17 8 85 10 23 29 17 31 . 6 24 2 6 5 . Largest 3 | 2 2 2 2 2 2 3 3 3 3 . 2 2 1 2 2 . Hottest 213 | 40 66 66 101 143 138 207 197 197 213 . 125 156 98 164 149 . Shots Fired 604 | 46 36 34 16 136 20 69 77 51 43 . 12 46 2 10 6 . Gun 339 | 46 26 . . . 20 69 77 51 18 . 12 20 . . . . Cannon 265 | . 10 34 16 136 . . . . 25 . . 26 2 10 6 . Launcher . | . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 191 | 46 36 34 14 36 . . . . 6 . . 12 . 4 3 . Thermal 397 | . . . 2 85 20 69 77 51 36 . 12 34 2 6 3 . Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic 16 | . . . . 15 . . . . 1 . . . . . . . Robot Hit Streak 28 | 8 13 9 4 10 4 21 18 18 11 . 12 28 . 6 7 . Robot Miss Streak 4 | 2 3 1 3 4 3 4 2 1 3 . 2 2 . 1 4 . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 10 | . . . . . . 3 6 . . . 1 . . . . . Max Gunslinging Chain 2 | . . . . . . 1 2 . . . 1 . . . . . Shots Hit Robots 398 | 31 23 22 8 70 14 45 54 39 28 . 9 32 1 7 10 5 Core Hits 205 | 10 11 12 5 29 8 23 34 23 18 . 3 19 . 2 6 2 Critical Kills 4 | . . . . . . . . . 1 . . . . 2 1 . Critical Parts Destroyed 2 | . . . . . . . . . . . . 1 . . 1 . Critical Strikes 29 | . . . . 1 . 4 8 5 1 . 1 5 . 2 2 . Burn 22 | . . . . . . 4 8 5 . . 1 4 . . . . Meltdown 2 | . . . . . . . . . 1 . . . . 1 . . Destroy 4 | . . . . . . . . . . . . 1 . 1 2 . Blast 1 | . . . . 1 . . . . . . . . . . . . Melee Attacks 52 | . . . . . . . . . . 1 . 2 1 1 17 30 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 48 | . . . . . . . . . . 1 . 1 . . 16 30 Sneak Attacks 3 | . . . . . . . . . . . . . . 1 1 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 8837 | 244 240 489 189 1601 278 827 962 712 884 . 232 1522 . 157 292 208 Guns 4063 | 244 152 . . . 278 827 945 712 261 . 232 412 . . . . Cannons 3671 | . 88 489 189 1587 . . . . 623 . . 488 . 157 50 . Explosions 622 | . . . . . . . . . . . . 622 . . . . Melee 441 | . . . . . . . . . . . . . . . 242 199 Ramming 40 | . . . . 14 . . 17 . . . . . . . . 9 Kinetic 1994 | 244 240 489 169 484 . . . . 107 . . 197 . 45 19 . Thermal 5420 | . . . 20 816 278 827 945 712 744 . 232 703 . 112 31 . Explosive 622 | . . . . . . . . . . . . 622 . . . . Electromagnetic 320 | . . . . 287 . . . . 33 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 441 | . . . . . . . . . . . . . . . 242 199 Highest Corruption 10 | . . . . . . . . . . . 1 . . . 10 7 Average Corruption 3 | . . . . . . . . . . . 1 . . . 5 3 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 19 | . . . . . . . . . . . 1 . . . 4 14 Message Errors 4 | . . . . . . . . . . . . . . . . 4 Matter Fused 4 | . . . . . . . . . . . . . . . . 4 Heat Flow Errors 4 | . . . . . . . . . . . . . . . 1 3 Energy Discharges 3 | . . . . . . . . . . . . . . . 2 1 Data Loss (minor) 3 | . . . . . . . . . . . 1 . . . 1 1 Data Loss (major) 1 | . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 194 | . . . . 35 . . . . . . . 140 . . 19 . Projectiles 35 | . . . . 35 . . . . . . . . . . . . Explosions 140 | . . . . . . . . . . . . 140 . . . . Melee 19 | . . . . . . . . . . . . . . . 19 . Knockbacks 21 | . 1 4 . 7 . . . . 3 . . 5 . . 1 . Impact . | . . . . . . . . . . . . . . . . . Kinetic 18 | . 1 4 . 6 . . . . 2 . . 4 . . 1 . Secondary 3 | . . . . 1 . . . . 1 . . 1 . . . . Self-Inflicted Damage 72 | . . . . . . . . . . . . 68 . . . 4 Shots 1 | . . . . . . . . . . . . 1 . . . . Rammed 2 | . . . . . . . . . . . . . . . . 2 Targets Rammed 5 | . . . . 1 . . 2 . . . . . . . . 2 Kicked 3 | . . . . 1 . . 2 . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 540 | . 24 75 66 78 90 423 348 271 540 . . 255 317 389 331 370 Average Temperature 86 | . 9 28 24 23 30 149 84 113 183 . . 82 83 91 94 65 Received Heat Transfer 3097 | . 99 138 81 384 162 123 48 141 1135 . 10 42 . 9 9 716 Effects 13 | . . . . . . 2 3 . 4 . . . . 2 1 1 Shutdowns 4 | . . . . . . 2 . . 1 . . . . 1 . . Interference 4 | . . . . . . . 3 . . . . . . . 1 . Matter Decay 2 | . . . . . . . . . 1 . . . . . . 1 Short Circuit 2 | . . . . . . . . . 1 . . . . 1 . . Damage (minor) 1 | . . . . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . . . Parts Fried 4 | . . . . 4 . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 7 | . . . . . . . 1 . 2 . 1 2 . 1 . . Combat Hostiles 5 | . . . . . . . . . 2 . 1 1 . 1 . . Parts Melted 47 | . . . . 1 . 7 7 12 6 . 2 11 . 1 . . Heat Transferred 12169 | . . . 37 1460 555 1961 2627 2021 1283 . 496 1568 . 111 50 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Maximum Alert Level 3 | . . . . 3 2 . 1 . . . . 1 . . . . Low Security (%) 80 | 100 100 100 100 48 . 100 52 . . . . 83 100 100 100 100 Level 1 13 | . . . . 16 87 . 47 . . . . 16 . . . . Level 2 3 | . . . . 19 12 . . . . . . . . . . . Level 3 2 | . . . . 15 . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 848 | 5 55 107 74 848 413 185 351 . . . . 247 81 45 40 75 Initial 413 | . . . 21 48 413 164 80 . . . . . 81 21 . . Average 118 | 1 14 37 29 330 372 136 178 . . . . 84 33 9 8 10 Influence Increases 3723 | 20 123 210 104 820 119 297 528 225 255 . 50 460 64 54 132 262 Destroy 0b10 Robot/C 1920 | . 60 140 60 400 80 220 360 160 180 . 40 160 . 20 40 . Destroy 0b10 Robot/NC 145 | 20 10 15 5 . 5 15 30 . . . . 25 . 5 10 5 Destroy Leader 360 | . 22 34 22 20 10 44 76 20 30 . 10 52 . 10 10 . Allied During Kill 38 | . . . . . . . 38 . . . . . . . . . Trap Triggered on 0b10 10 | . . . . . . . . . . . . . . . 10 . Successful Hack 121 | . . . . . 9 . 24 . . . . 26 . . 24 38 Disable Machine 165 | . 15 . . 15 . . . . . . . 105 . . 30 . Anti-Garrison Action 100 | . . . . 100 . . . . . . . . . . . . Destroy Structure 219 | . 1 6 2 60 . 3 . . . . . 92 4 4 8 39 Partial Spotted 45 | . . . . . 15 . . . . . . . . 15 . 15 Lose Combat Pursuer 600 | . 15 15 15 225 . 15 . 45 45 . . . 60 . . 165 Influence Decreases 3723 | 20 123 158 82 46 605 494 385 377 411 . 50 294 188 96 132 262 Entered New Map 1026 | . . . 31 26 435 198 85 115 30 . . . 85 21 . . Time Decay 2249 | 20 123 158 51 . 150 286 230 262 188 . 50 284 103 75 112 157 Lost Part 388 | . . . . 20 20 10 10 . 193 . . 10 . . 20 105 Lost Ally 60 | . . . . . . . 60 . . . . . . . . . Squads Dispatched 20 | . 1 . . . 1 2 4 . . . . 3 1 1 2 5 Investigation 4 | . 1 . . . . . 1 . . . . . 1 . . 1 Extermination 8 | . . . . . . 1 . . . . . 2 . 1 2 2 Reinforcement 5 | . . . . . 1 1 . . . . . 1 . . . 2 Assault . | . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . 3 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Distress Signals 12 | . . . . 5 2 . 3 . . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 210 | . 5 9 5 38 9 16 33 10 15 . 3 16 5 2 13 31 Peak Tracking Total 13 | . 2 4 4 9 7 5 8 4 8 . 2 2 3 1 6 13 Tactical Retreats 19 | . 1 1 1 5 . 1 . 1 2 . . . 2 . . 5 Traps | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Traps Triggered 8 | . 1 . . 1 . 1 . . . . . . 2 . 1 2 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts 34 | . . . . . . . . . . . . 34 . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed 4 | . . . . . . . . . . . . 4 . . . . Reused 1 | . . . . . . . . . . . . . . . 1 . Traps Extracted 4 | . . . . . . . . . . . . 4 . . . . Installed 2 | . . . . . . . . . . . . . . . 2 . Triggered 1 | . . . . . . . . . . . . . . . 1 . Most Traps Carried 4 | . . . . . . . . . . . . 4 4 4 4 . Machines | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Machines Disabled 12 | . 1 . . 2 . . . . . . . 7 . . 2 . Max in Single Turn 4 | . 1 . . 1 . . . . . . . 4 . . 1 . Garrison Access 1 | . . . . . . . . . . . . . . . . 1 Garrison Relay 1 | . . . . 1 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Machines Accessed 22 | . . . 1 2 2 . 1 1 . . . 4 2 1 3 5 Terminals 10 | . . . . 2 2 . . . . . . 2 . . 2 2 Fabricators 3 | . . . . . . . 1 . . . . . 1 . . 1 Repair Stations 2 | . . . . . . . . . . . . 1 . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . 1 . . 1 . Garrison Access 4 | . . . 1 . . . . . . . . . 1 1 . 1 Total Hacks 43 | . . . 1 4 5 . 2 1 . . . 10 4 2 4 10 Successful 21 | . . . 1 1 3 . 1 1 . . . 7 . . 3 4 Failed 22 | . . . . 3 2 . 1 . . . . 3 4 2 1 6 Catastrophic 7 | . . . . . . . 1 . . . . 2 1 1 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 10 | . . . . . . . 2 . . . . 5 . . 1 2 Terminals 21 | . . . . 4 5 . . . . . . 6 . . 2 4 Fabricators 7 | . . . . . . . 2 . . . . . 2 . . 3 Repair Stations 4 | . . . . . . . . . . . . 2 . . . 2 Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . . . 2 . . 2 . Garrison Access 6 | . . . 1 . . . . . . . . . 2 2 . 1 Terminal Hacks 6 | . . . . 1 3 . . 1 . . . 1 . . . . Open Door 1 | . . . . . . . . 1 . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . Emergency Access Points 2 | . . . . 1 1 . . . . . . . . . . . Zone Layout 2 | . . . . . 1 . . . . . . 1 . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . . . . 1 Repair Station Hacks 3 | . . . . . . . . . . . . 2 . . . 1 Scan Component 2 | . . . . . . . . . . . . 1 . . . 1 Repair 1 | . . . . . . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . . . . . . 2 . . 2 . Insert Component 1 | . . . . . . . . . . . . 1 . . . . Analyze 1 | . . . . . . . . . . . . 1 . . . . Retrieve Study 2 | . . . . . . . . . . . . . . . 2 . Garrison Access Hacks 2 | . . . 1 . . . . . . . . . . . . 1 Unlock Access 1 | . . . 1 . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . 1 Unauthorized Hacks 4 | . . . . . . . 1 . . . . 2 . . 1 . Terminals 3 | . . . . . . . . . . . . 2 . . 1 . Assimilate 1 | . . . . . . . . . . . . . . . 1 . Botnet 1 | . . . . . . . . . . . . 1 . . . . Disrupt 1 | . . . . . . . . . . . . 1 . . . . Fabricators 1 | . . . . . . . 1 . . . . . . . . . Liberate 1 | . . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . 1 1 . Used 1 | . . . . . . . . . . . . . . . 1 . Hacking Detections 17 | . . . . 1 1 . 1 . . . . 4 2 1 3 4 Full Trace Events 3 | . . . . 1 . . 1 . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . . . . 15 . 1 . . . . Parts Built 1 | . . . . . . . . . . . . . . . . 1 Authchips . | . . . . . . . . . . . . . . . . . Time 53 | . . . . . . . . . . . . . . . . 53 Total Part Build Rating 6 | . . . . . . . . . . . . . . . . 6 Part Studies Acquired 2 | . . . . . . . . . . . . . . . 2 . Parts Repaired 1 | . . . . . . . . . . . . 1 . . . . Time 50 | . . . . . . . . . . . . 50 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . . . . 1 1 1 . Non-combat 3 | . . . . . . . . . . . . . 1 1 1 . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied 3 | . . . . . . . . . . . . . 1 1 1 . parse_system 1 | . . . . . . . . . . . . . 1 . . . find_fabricator 1 | . . . . . . . . . . . . . . 1 . . check_alert 1 | . . . . . . . . . . . . . . . 1 . Relay Couplers Released 5 | . . . . 5 . . . . . . . . . . . . Machine Destruction 5 | . . . . 5 . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Total Allies 4 | . . . . . . . 3 . . . . . . . 1 . Largest Group 3 | . . . . . . . 3 . . . . . . . 1 . Highest-Rated Group 114 | . . . . . . . 114 . . . . . . . 10 . Highest-Rated Ally 41 | . . . . . . . 41 . . . . . . . 10 . Initial Warlord ECA Mod 1 | . . . . . 1 . . . . . . . . . . . Total Orders 1 | . . . . . . . . . . . . . . 1 . . RETURN 1 | . . . . . . . . . . . . . . 1 . . Ally Attacks 13 | . . . . . . . 13 . . . . . . . . . Total Damage 537 | . . . . . . . 537 . . . . . . . . . Kills 6 | . . . . . . . 6 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Active Infowar (turns) 8026 | 77 410 418 137 1004 315 621 486 562 20 733 259 1376 273 312 393 630 Optics 1591 | . . . . . . . . . . 733 259 599 . . . . Sensors 2390 | . . . . . . . . . . . . 782 273 312 393 630 Seismic 4050 | 77 410 418 137 1004 315 621 486 562 20 . . . . . . . Cloaking 661 | . . . . . . . . . . 3 . . . . 117 541 Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . . . 2 1 3 1 . . . . . Drone Launches 1 | . . . . . . . . . . . . . . 1 . . Drone Recoveries 1 | . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Turns Passed 9491 | 169 410 418 137 1004 315 636 495 562 651 1375 259 1376 273 312 393 706 Spaces Moved 6958 | 79 197 180 86 482 218 290 290 403 664 949 180 750 387 325 505 973 Core 470 | 5 . . . . . . . . 410 1 . . . . . 54 Treads . | . . . . . . . . . . . . . . . . . Legs 4003 | 74 197 180 86 482 218 290 290 403 8 863 180 732 . . . . Wheels 331 | . . . . . . . . . 246 85 . . . . . . Hover 2154 | . . . . . . . . . . . . 18 387 325 505 919 Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 36 | 50 120 190 120 120 120 120 122 122 50 100 133 48 40 36 36 40 Average Speed 105 | 115 171 190 120 144 122 167 122 122 77 141 133 154 41 37 37 43 Slowest Speed 700 | 120 190 190 120 190 190 190 122 122 700 190 135 280 48 97 40 136 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Potential Cave-ins 4 | . . . . . . . . . . . . . . . 4 . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 31 | 5 35 19 12 49 27 9 10 53 68 88 46 17 10 7 54 26 Regions Visited 16 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . . . . . 3 . . . . . . Known Exits Taken 6 | . . . 1 . . . . . 1 . . 1 1 1 1 . Unknown Exits Taken 9 | 1 1 1 . . 1 1 1 1 . 1 1 . . . . . Scrap Searched 9 | . . . . . . . . 1 3 4 1 . . . . . Spaces Dug 36 | . . . . . . . . . 2 . . 6 2 1 9 16 Terrain Destroyed 94 | . . 3 1 . . . . . 4 . . 56 2 2 10 16 Melee 25 | . . . . . . . . . . . . . . . 9 16 Projectile 20 | . . 3 1 . . . . . 4 . . 8 2 2 . . AOE 48 | . . . . . . . . . . . . 48 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Res Total 8508 | 116 240 221 106 660 247 393 374 437 765 979 186 917 496 508 666 1197 Wait 841 | . 7 12 . 54 2 55 29 4 51 6 1 84 101 151 117 167 Move 6941 | 78 196 179 85 481 217 289 289 402 663 948 179 749 386 324 503 973 Hop . | . . . . . . . . . . . . . . . . . Pick Up 68 | 6 8 2 6 10 6 4 6 2 3 2 . 3 2 6 1 1 Fast Attach 52 | 7 . . . 2 1 2 1 . 2 13 . 6 1 3 6 8 Attach 36 | . . 2 1 2 3 2 2 . 10 1 . 3 2 2 1 5 Detach 2 | . . . . . . . . . 1 . . 1 . . . . Swap 64 | 1 6 7 1 6 2 8 5 6 . 3 . 5 . 5 5 4 Drop 100 | 1 5 2 5 14 6 10 9 6 4 5 . 6 1 10 8 8 Fire 304 | 23 18 17 8 85 10 23 29 17 31 . 6 24 2 6 5 . Melee 52 | . . . . . . . . . . 1 . 2 1 1 17 30 Ram 1 | . . . . . . . . . . . . . . . . 1 Kick 3 | . . . . 1 . . 2 . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 6 | . . . . 5 . . . . . . . . . . 1 . Rewire 2 | . . . . . . . 2 . . . . . . . . . Trap 36 | . . . . . . . . . . . . 34 . . 2 . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison -8/Materials (discovered 3 exits: [*Fac] / Sto x2) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -3/Research -3/Testing -2/Research History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 170 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 570 | -10/Materials | Discovered new exit (range 6) 580 | -10/Materials | Entered another Materials area 580 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 970 | -9/Materials | Discovered new exit (range 16) 998 | -9/Materials | Entered another Materials area 998 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1128 | -8/Materials | Identified exit to Garrison 1135 | -8/Materials | Entered Garrison 1293 | -8/Garrison | Build established: Scavenger-Mutant 1475 | -8/Garrison | Garrison Relay disabled 1660 | -8/Garrison | Triggered checkpoint 1674 | -8/Garrison | Build established: Mutant 1769 | -8/Garrison | Triggered checkpoint 2026 | -8/Garrison | Build established: Scavenger-Mutant 2110 | -8/Garrison | Discovered new exit (range 7) 2123 | -8/Garrison | Spotted B-75 Beast 2139 | -8/Garrison | Entered Materials 2219 | -8/Materials | Identified exit to Storage 2436 | -8/Materials | Discovered new exit (range 16) 2454 | -8/Materials | Entered Factory 2454 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2766 | -7/Factory | Build established: Scavenger-Tank 3064 | -7/Factory | Discovered new exit (range 16) 3090 | -7/Factory | Entered another Factory area 3090 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3233 | -6/Factory | Build established: Gunner 3325 | -6/Factory | Garrison activated, responded to threat 3386 | -6/Factory | Lost 3 allies 3417 | -6/Factory | Destroyed 9 combat bots 3534 | -6/Factory | Discovered new exit (range 4) 3585 | -6/Factory | Entered Lower Caves 3589 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3956 | -6/Lower Caves | Learned Factory trap positions 4075 | -6/Lower Caves | Learned Factory garrison access intel 4119 | -6/Lower Caves | Discovered new exit (range 12) 4147 | -6/Lower Caves | Entered another Lower Caves area 4232 | -6/Lower Caves | Core integrity fell below 50% 4265 | -6/Lower Caves | Destroyed 7 combat bots 4265 | -6/Lower Caves | Lost 18 parts (2p6n5u5w) 4499 | -6/Lower Caves | Build established: Mutant 4560 | -6/Lower Caves | Spotted B-75 Beast 4683 | -6/Lower Caves | Core integrity fell below 20% 4775 | -6/Lower Caves | Identified exit to Zion 4798 | -6/Lower Caves | Entered Zion 4877 | -6/Zion | Learned Factory terminal intel 4900 | -6/Zion | Found CR-A16's Pointy Stick 4971 | -6/Zion | Learned location of Testing (-3) 4977 | -6/Zion | Learned location of Warlord (-4) 5103 | -6/Zion | Given the Hacking Drone Bay 5105 | -6/Zion | Found Prototype Device 5105 | -6/Zion | Identified Hacking Drone Bay 5142 | -6/Zion | Learned 4 Factory zone layouts 5731 | -6/Zion | Build established: Derelict-Mutant 5731 | -6/Zion | Met Imprinter 6161 | -6/Zion | Discovered new exit (range 9) 6173 | -6/Zion | Entered Proximity Caves 6315 | -5/Proximity Caves | Learned location of 1 exit from Factory 6401 | -5/Proximity Caves | Spotted B-75 Beast 6422 | -5/Proximity Caves | Discovered new exit (range 8) 6432 | -5/Proximity Caves | Entered Factory 6432 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6433 | -5/Factory | Identified exit to Factory 6435 | -5/Factory | Loaded intel: 112 trap records 6436 | -5/Factory | Loaded intel: 26 terminal locations 6437 | -5/Factory | Loaded intel: 4 garrison access locations 6502 | -5/Factory | Repaired Mak. Cloaking Device 7410 | -5/Factory | Discovered exit to Factory (range 11) 7490 | -5/Factory | Build established: Mutant 7808 | -5/Factory | Entered another Factory area 7808 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 7820 | -4/Factory | Discovered new exit (range 6) 7823 | -4/Factory | Identified exit to Research 8081 | -4/Factory | Entered Research 8081 | -3/Research | Evolved 2 slots: Utility x2 8115 | -3/Research | Build established: Scavenger-Mutant 8138 | -3/Research | Discovered new exit (range 15) 8147 | -3/Research | Identified exit to Testing 8393 | -3/Research | Entered Testing 8454 | -3/Testing | Found Prototype Hackware 8454 | -3/Testing | Identified Ghost Barrier 8500 | -3/Testing | Found Prototype Ballistic Cannon 8500 | -3/Testing | Identified Perforator 8526 | -3/Testing | Found Prototype Device 8526 | -3/Testing | Identified Exp. EM Disruption Field 8555 | -3/Testing | Build established: Mutant 8714 | -3/Testing | Crushed by falling debris 8722 | -3/Testing | Discovered new exit (range 4) 8724 | -3/Testing | Identified exit to Research 8751 | -3/Testing | Spotted PP-69DR303ORJ 8785 | -3/Testing | System corruption reached 10% 8786 | -3/Testing | Entered Research 8786 | -2/Research | Evolved 2 slots: Utility x2 8864 | -2/Research | Spotted B-90 Cyclops 8930 | -2/Research | Fabricated Adv. Hacking Suite (x1) 9104 | -2/Research | Found Prototype Device 9104 | -2/Research | Identified Exp. Phase Shifter 9405 | -2/Research | Lost 4 parts (1p2u1w) 9446 | -2/Research | Spotted B-90 Cyclops 9464 | -2/Research | Released all parts (11) 9472 | -2/Research | Core integrity fell below 50% 9478 | -2/Research | Core integrity fell below 20% 9492 | -2/Research | Core destroyed Last Messages --------------- 09470_ Terminal disabled. 09471_ Triggered Segregator Trap. 09471_ Arcs of energy rise from the floor. 09474_ System corrupted: Matter fused (-5). 09474_ Penetrated by Slug. 09475_ Slammed into S-43 Plague. 09475_ Destabilizing: Core damaged (-29). 09475_ Penetrated by Slug. 09484_ Slug penetrates Wall. 09484_ Penetrated by Slug. 09484_ Slug penetrates Wall. 09485_ S-43 Plague destroyed. 09487_ Penetrated by Slug. 09487_ U-05 Engineer suffers critical hit (Destroy). 09487_ U-05 Engineer destroyed. 09487_ Penetrated by Slug. 09491_ MQ7DZAAYJ S9U0NQHL:AFNAWLTDVRAFYP# 09491_ Penetrated by Slug. 09491_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 09492_ Slammed into O-24 Administrator. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | #?????????????????????????????????????????? | | [ #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ##########????????????????????????????????? | | ## ] #???????????????????????????????? | | = ## #???????????????????????????????? | | ####+#### #???????????????????????????????? | | # #???????????????????????????????? | | # #???????????????????????????????? | | " #???????????????????????????????? | | # ????????????????????????????????? | | #### # ?????????????????????????????????? | | ???# # ???????????????????????????????????? | | ???# [%*###+########################## ??????????? | | ???# !%|= ??????????? | | ???+ k !!= ?????????? | | ???# ?????????? | | ???# t o ?????????? | | ???# ###"#############@###########????????????? | | ???# # ????????? ?????????????????????? | | ???# # ??????# ???????????????????? | | ???# # ?????# #??????????????????? | | ???# # """ ???# / #??????????????????? | | ???# # """ #??# #??????????????????? | | ???# # """ #??# #??????????????????? | | ??? # #??# #??????????????????? | | ??? # ???? #??# #??????????????????? | | ?? #####?????#??# #??????????????????? | | ?? ?????????????##########??????????????????? | | ???? ?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Coolant Potential 100 Energy Generation 45 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Cloak Strength 3 Armor Coverage 225 Phase Shifting 5 Evasion (%) 62 Targeting Accuracy 8 Core Analysis 9 Offensive Hacking 26 Trap Extractor Capacity 6 Item Schematics ----------------- Hvy. Plasma Cannon | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Phase Shifter | -6/Zion | Archive Antigrav System | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Adv. Hacking Suite | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Adv. Transmission Jammer | -6/Zion | Archive Imp. Armor Integrity Analyzer | -6/Zion | Archive Nuclear Pulse Thruster | -6/Zion | Archive Drone Bay | -6/Zion | Archive Imp. Dynamic Insulation System | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Arm. Leg | -5/Factory | Scanalyzed Robot Schematics ------------------ K-01 Serf | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive H-55 Commando | -6/Zion | Archive H-88 Terminator | -6/Zion | Archive Fabricated ------------ Adv. Hacking Suite | x1 | -2/Research Repaired ---------- Mak. Cloaking Device | 20% | -5/Factory Studied --------- Antigrav Array | -3/Testing | Hacked Lgt. Antimatter Reactor | -3/Testing | Hacked Alien Tech Used ----------------- None Achievements -------------- Hehehe Challenges ------------ None Game ------ Seed AngularCorruptionDoublenader Manual? 0 Play Time 01:11:34 Cumulative 229.9 hours Start 2025.10.21 @ 23:44:15 End 2025.10.22 @ 00:58:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 537 Rogue 537 Adventurer 0 Explorer 0 Win Type - Total 13 Types 9/0/2/1/1/0/0/0/0/0 Lore% 78 Gallery% 68 Achievement% 44 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(100) Steam 1 RUN: 58bd866b-3467-4ef6-9d50-4b2a146530c6