Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.16 @ 20:48:46

Player: celerysam

Result: Destroyed by P-70 Sage with High-powered Shock Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (6)        1200
Robots Destroyed (63)      315
Value Destroyed (2466)     2466
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (12)                 12
              TOTAL SCORE: 6733

 Bonus
-------
High Alert Combat Kills    12

 Cogmind 
---------
Core Integrity             0/1000
Matter                     510/600
Energy                     39/100
System Corruption          23%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -5/Factory

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (6) ---
      Advanced Myomer Leg
  Experimental Gyrokinetic Inverter
  Experimental Gyrokinetic Inverter
>              --- UTILITY (6) ------
               Coolant Network
      Improved Matter Compressor
               Machine Analyzer
>              --- WEAPON (3) -------
        Cooled Phase Gun
               Point Singularity Launcher
>              --- INVENTORY (5) ----
      Advanced Myomer Leg
      Advanced Myomer Leg
               Coolant Network
               Great Axe

 Peak State 
------------
>              --- POWER ------------
               Deuterium Engine
>              --- PROPULSION -------
      Improved Heavy Treads
      Advanced Myomer Leg
               Antigrav System
  Experimental Gyrokinetic Inverter
  Experimental Gyrokinetic Inverter
>              --- UTILITY ----------
               Coolant Network
               Coolant Network
      Improved Matter Compressor
               Machine Analyzer
>              --- WEAPON -----------
        Cooled Phase Gun
               Point Singularity Launcher
               Segregator
>              --- INVENTORY --------
               Carbon-fiber Leg
      Advanced Myomer Leg
               Great Axe
[Rating: 121]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   F-cell Engine
  Power Core               Micro Nuclear Core
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
  Hover Unit               Gravmag System
  Flight Unit              VTOL Module
Utility                    Advanced Targeting Computer
  Device                   Transmission Jammer
  Storage                  Small Matter Pod
  Processor                Advanced Targeting Computer
  Hackware                 System Shield
Weapon                     Powered Hammer
  Energy Gun               Arc Projector
  Energy Cannon            Long-range Proton Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Antimatter Cannon
  Launcher                 Point Singularity Launcher
  Impact Weapon            Powered Hammer
  Slashing Weapon          Great Axe
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Slots Evolved              10   | .   .   2   2   2   2   2   
  Power                    1    | .   .   .   .   1   .   .   
  Propulsion               4    | .   .   1   1   1   1   .   
  Utility                  4    | .   .   1   1   .   1   1   
  Weapon                   1    | .   .   .   .   .   .   1   
Parts Attached             155  | 6   5   15  15  49  29  36  
  Power                    22   | 1   1   .   2   10  4   4   
    Engine                 11   | 1   1   .   2   3   2   2   
    Core                   11   | .   .   .   .   7   2   2   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               55   | 2   .   7   3   21  12  10  
    Treads                 7    | .   .   .   .   1   4   2   
    Leg                    19   | .   .   .   .   9   8   2   
    Wheel                  3    | 2   .   .   .   1   .   .   
    Hover                  22   | .   .   7   3   7   .   5   
    Flight                 4    | .   .   .   .   3   .   1   
  Utility                  42   | 1   2   6   3   8   11  11  
    Device                 27   | .   1   2   1   7   8   8   
    Storage                6    | 1   1   .   2   .   .   2   
    Processor              6    | .   .   4   .   .   1   1   
    Hackware               3    | .   .   .   .   1   2   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   36   | 2   2   2   7   10  2   11  
    Energy Gun             12   | 1   .   1   3   5   .   2   
    Energy Cannon          2    | .   .   .   .   .   .   2   
    Ballistic Gun          7    | 1   1   .   2   2   .   1   
    Ballistic Cannon       4    | .   .   .   .   .   2   2   
    Launcher               3    | .   .   1   1   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          4    | .   1   .   1   2   .   .   
    Slashing Weapon        3    | .   .   .   .   1   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   1   
  Unidentified Prototypes  12   | .   .   1   2   .   2   7   
  Corrupted Parts          5    | .   .   .   .   1   1   3   
    System Corruption      27   | .   .   .   .   3   8   16  
Parts Lost                 76   | .   1   .   4   26  16  29  
  Power                    16   | .   .   .   1   7   3   5   
  Propulsion               33   | .   .   .   2   13  8   10  
  Utility                  18   | .   1   .   .   4   5   8   
  Weapon                   9    | .   .   .   1   2   .   6   
  Highest Loss Streak      13   | .   1   .   4   8   4   13  
  To Critical Strikes      1    | .   .   .   .   .   .   1   
Average Slot Usage (%)     84   | .   99  93  99  76  90  76  
  Engine                   4    | .   14  11  9   2   2   3   
  Core                     4    | .   .   .   .   6   6   3   
  Treads                   2    | .   .   .   .   2   7   1   
  Leg                      11   | .   .   .   .   11  15  16  
  Wheel                    2    | .   28  2   .   .   .   .   
  Hover                    10   | .   .   29  36  7   12  7   
  Flight                   1    | .   .   .   .   2   .   .   
  Device                   14   | .   13  17  18  11  13  17  
  Storage                  3    | .   14  1   8   3   .   .   
  Processor                5    | .   .   10  9   7   6   .   
  Hackware                 5    | .   .   .   .   5   9   6   
  Energy Gun               2    | .   2   7   3   3   .   .   
  Ballistic Gun            2    | .   12  1   4   1   .   .   
  Ballistic Cannon         2    | .   .   .   .   .   5   2   
  Impact Weapon            5    | .   12  11  9   6   6   .   
  Slashing Weapon          1    | .   .   .   .   1   .   4   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             56   | 12  50  49  17  23  37  56  
  Greatest Support         88   | 32  32  32  32  56  88  88  
  Greatest Overweight (x)  7    | .   1   1   .   2   3   7   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  5   5   5   5   
  Average Capacity         5    | 6   13  6   5   5   5   5   
  Most Carried             12   | 6   9   12  5   5   5   5   
  Average Carried          4    | 3   7   5   4   4   4   4   
  Final Capacity           20   | 8   20  5   5   5   5   5   
  Final Carried            9    | 6   9   5   5   5   5   5   

 Class Distribution 
--------------------
 50% | Mutant
 39% | Scavenger-Mutant
  9% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -7/Factory
 Scavenger-Mutant | -6/Factory
           Mutant | -5/Factory

 Resources                      | -11 -10 -9  -8  -7  -6  -5  
-----------                Run  | Yrd Mat Mat Mat Fac Fac Fac 
Matter Collected           2197 | 222 81  18  37  717 413 709 
  Remotely                 81   | .   81  .   .   .   .   .   
Salvage Created            2240 | .   141 110 44  856 418 671 
  Parts                    99   | .   8   20  .   36  15  20  
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   .   1   1   .   
Parts Field Recycled       1    | .   .   .   .   .   .   1   
  Retrieved Matter         5    | .   .   .   .   .   .   5   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Combat Hostiles Destroyed  53   | .   4   4   1   15  15  14  
  Melee                    26   | .   4   .   .   9   3   10  
  Guns                     3    | .   .   .   .   3   .   .   
  Cannons                  11   | .   .   .   .   .   8   3   
  AOE                      6    | .   .   4   1   .   .   1   
Classes Destroyed          12   | .   1   4   .   6   1   .   
  Worker                   2    | .   .   .   .   2   .   .   
  Builder                  2    | .   .   2   .   .   .   .   
  Recycler                 2    | .   .   .   .   2   .   .   
  Watcher                  4    | .   .   2   1   1   .   .   
  Swarmer                  14   | .   .   3   1   3   4   3   
  Grunt                    20   | .   4   .   .   3   3   10  
  Brawler                  1    | .   .   .   .   .   1   .   
  Duelist                  1    | .   .   1   .   .   .   .   
  Sentry                   5    | .   .   .   .   2   2   1   
  Specialist               4    | .   .   .   .   4   .   .   
  Hunter                   3    | .   .   .   .   1   2   .   
  Programmer               5    | .   .   .   .   2   3   .   
Best Kill Streak           7    | .   2   7   1   3   3   5   
  Combat Bots Only         5    | .   2   4   1   3   3   5   
Max Kills in Single Turn   6    | .   1   6   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   1   .   .   1   
  Melee                    1    | .   1   .   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  
Hostile Shots Fired        853  | .    15   13   24   302  205  294  
  Missed                   297  | .    7    7    12   83   86   102  
Damage Taken               8290 | .    98   97   292  2776 1340 3687 
  Core                     1795 | .    33   .    27   596  131  1008 
  Absorbed by Shields      361  | .    .    .    .    .    67   294  
  Ignored by Resistances   78   | .    .    .    .    .    43   35   
  Regen/Repaired (Parts)   18   | .    .    .    .    .    18   .    
Core Remaining (%)         79   | 100  86   100  95   14   84   .    
Volleys Fired              90   | .    2    2    3    19   39   25   
  Largest                  2    | .    1    1    1    1    1    2    
  Hottest                  133  | .    50   30   30   55   53   133  
Shots Fired                105  | .    2    2    3    18   42   38   
  Gun                      29   | .    2    .    .    18   .    9    
  Cannon                   69   | .    .    .    .    .    42   27   
  Launcher                 7    | .    .    2    3    .    .    2    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  59   | .    1    .    .    5    42   11   
  Thermal                  5    | .    1    .    .    .    .    4    
  Explosive                7    | .    .    2    3    .    .    2    
  Electromagnetic          34   | .    .    .    .    13   .    21   
  Robot Hit Streak         12   | .    .    1    .    5    12   11   
  Robot Miss Streak        3    | .    2    3    3    2    2    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           179  | .    8    2    2    68   48   51   
  Core Hits                69   | .    4    9    2    18   12   24   
  Critical Kills           2    | .    1    1    .    .    .    .    
  Critical Parts Destroyed 10   | .    3    .    .    7    .    .    
  Critical Strikes         25   | .    4    1    .    11   2    7    
    Blast                  3    | .    .    .    .    .    2    1    
    Corrupt                1    | .    .    .    .    .    .    1    
    Smash                  13   | .    4    1    .    8    .    .    
    Sever                  8    | .    .    .    .    3    .    5    
Melee Attacks              153  | .    10   1    5    74   21   42   
  Impact                   98   | .    10   1    5    61   21   .    
  Slashing                 55   | .    .    .    .    13   .    42   
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            7    | .    .    .    .    6    .    1    
    Combat Hostiles        1    | .    .    .    .    .    .    1    
  Follow-up Attacks        1    | .    .    .    .    1    .    .    
Damage Inflicted           7648 | .    222  308  141  2601 1944 2432 
  Guns                     364  | .    .    .    .    223  .    141  
  Cannons                  1900 | .    .    .    .    .    1198 702  
  Explosions               860  | .    .    276  83   .    .    501  
  Melee                    4524 | .    222  32   58   2378 746  1088 
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  1543 | .    .    .    .    84   1198 261  
  Thermal                  285  | .    .    .    .    .    .    285  
  Explosive                640  | .    .    276  83   .    .    281  
  Electromagnetic          656  | .    .    .    .    139  .    517  
  Impact                   3028 | .    222  32   58   1970 746  .    
  Slashing                 1496 | .    .    .    .    408  .    1088 
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         23   | .    .    .    .    8    16   23   
  Average Corruption       6    | .    .    .    .    5    7    12   
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       5    | .    .    .    .    .    .    5    
  Effects                  68   | .    .    .    .    35   29   4    
    Message Errors         11   | .    .    .    .    7    4    .    
    Matter Fused           19   | .    .    .    .    9    10   .    
    Heat Flow Errors       10   | .    .    .    .    7    3    .    
    Energy Discharges      4    | .    .    .    .    3    1    .    
    Parts Rejected         2    | .    .    .    .    2    .    .    
    Data Loss (minor)      9    | .    .    .    .    3    3    3    
    Data Loss (major)      3    | .    .    .    .    .    3    .    
    Misfires               3    | .    .    .    .    .    3    .    
    Alerts                 5    | .    .    .    .    3    2    .    
    Misdirections          1    | .    .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    1    .    .    
Overload Shots             4    | .    .    .    .    .    .    4    
Overflow Damage            1130 | .    88   26   6    619  285  106  
  Projectiles              61   | .    .    .    .    .    61   .    
  Explosions               103  | .    .    26   .    .    .    77   
  Melee                    966  | .    88   .    6    619  224  29   
Knockbacks                 31   | .    2    .    .    13   14   2    
  Impact                   17   | .    2    .    .    12   3    .    
  Kinetic                  12   | .    .    .    .    .    10   2    
  Secondary                2    | .    .    .    .    1    1    .    
Self-Inflicted Damage      303  | .    .    .    35   .    .    268  
  Shots                    4    | .    .    .    1    .    .    3    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        251  | .    10   .    .    251  206  161  
  Average Temperature      67   | .    7    .    .    82   57   53   
  Received Heat Transfer   1869 | .    54   15   36   771  188  805  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              27   | .    1    .    3    13   7    3    
  Impact Corruptions       37   | .    3    .    1    24   9    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         200  | .    .    .    .    .    .    200  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    .    2    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Peak Influence             401  | .   170 307 289 242 283 401 
  Initial                  129  | .   .   71  129 119 61  98  
  Average                  148  | .   107 124 170 141 155 177 
Maximum Alert Level        2    | .   .   1   1   1   1   2   
  Low Security (%)         77   | 100 100 90  63  88  59  72  
  Level 1                  20   | .   .   9   36  11  40  22  
  Level 2                  1    | .   .   .   .   .   .   5   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          24   | .   1   1   2   8   6   6   
  Investigation            6    | .   .   .   .   4   1   1   
  Extermination            6    | .   .   .   .   2   3   1   
  Reinforcement            9    | .   1   1   2   2   2   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   1   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac 
Distress Signals           4    | .   1   .   .   1   2   .   
Communications Jammed      19   | .   .   .   .   10  9   .   
  Distress Signals         19   | .   .   .   .   10  9   .   
Times Spotted              140  | .   11  11  12  29  31  46  
  Peak Tracking Total      12   | .   4   12  8   5   5   11  
  Tactical Retreats        20   | .   1   .   1   6   3   9   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Traps Triggered            5    | .   .   1   .   1   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   1   .   1   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac 
Machines Disabled          1    | .   .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac 
Machines Accessed          22   | .   4   3   3   6   3   3   
  Terminals                14   | .   3   3   3   3   1   1   
  Fabricators              3    | .   .   .   .   2   .   1   
  Repair Stations          3    | .   .   .   .   1   2   .   
  Recycling Units          2    | .   1   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                43   | .   7   6   6   11  8   5   
  Successful               22   | .   4   3   2   5   4   4   
  Failed                   21   | .   3   3   4   6   4   1   
    Catastrophic           7    | .   .   1   3   2   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   21   | .   5   4   3   3   2   4   
  Terminals                30   | .   6   6   6   7   3   2   
  Fabricators              3    | .   .   .   .   2   .   1   
  Repair Stations          7    | .   .   .   .   2   5   .   
  Recycling Units          3    | .   1   .   .   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             5    | .   1   .   2   1   1   .   
  Record                   1    | .   .   .   .   .   1   .   
  Alert Level              3    | .   1   .   1   1   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   1   3   .   
  Scan Component           2    | .   .   .   .   1   1   .   
  Repair                   1    | .   .   .   .   .   1   .   
  Refit                    1    | .   .   .   .   .   1   .   
Recycling Unit Hacks       2    | .   1   .   .   .   .   1   
  Report Inventory         2    | .   1   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         11   | .   2   3   .   3   .   3   
  Terminals                8    | .   2   3   .   2   .   1   
    Assimilate             5    | .   1   2   .   1   .   1   
    Botnet                 1    | .   1   .   .   .   .   .   
    Operators              2    | .   .   1   .   1   .   .   
  Fabricators              2    | .   .   .   .   1   .   1   
    Download               2    | .   .   .   .   1   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   
    Monitor                1    | .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         8    | .   .   .   1   3   3   1   
  Full Trace Events        4    | .   .   .   .   3   1   .   
  Feedback Events          3    | .   .   .   .   1   2   .   
    Corruption             2    | .   .   .   .   1   1   .   
    Hackware Fried         1    | .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   
  Time                     22   | .   .   .   .   .   22  .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  
Turns Passed               4001 | 68   370  197  199  1248 1012 907  
Spaces Moved               2892 | 54   296  276  297  881  704  384  
  Core                     23   | 12   .    .    .    2    .    9    
  Treads                   207  | .    .    .    .    20   131  56   
  Legs                     856  | .    .    .    .    359  210  287  
  Wheels                   352  | 42   296  7    .    7    .    .    
  Hover                    1452 | .    .    269  297  491  363  32   
  Flight                   2    | .    .    .    .    2    .    .    
  Fastest Speed            48   | 50   100  52   48   52   68   102  
  Average Speed            95   | 88   107  53   48   92   107  138  
  Slowest Speed            400  | 100  115  115  56   280  270  400  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       24   | 4    57   32   25   21   22   7    
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          75   | .    .    10   25   .    8    32   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               13   | .    .    .    .    .    8    5    
  AOE                      62   | .    .    10   25   .    .    27   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  
Total                      3750 | 73   330  321  338  1161 879  648  
  Wait                     315  | 3    7    9    8    100  62   126  
  Move                     2886 | 53   295  275  296  880  703  384  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  84   | 11   6    8    3    18   14   24   
  Fast Attach              60   | 1    1    4    6    27   16   5    
  Attach                   54   | 5    1    2    1    15   9    21   
  Detach                   4    | .    .    .    .    1    2    1    
  Swap                     41   | .    3    9    8    7    4    10   
  Drop                     59   | .    5    11   8    16   9    10   
  Fire                     90   | .    2    2    3    19   39   25   
  Melee                    152  | .    10   1    5    73   21   42   
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            5    | .    .    .    .    5    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-5/Factory

 History 
---------
 Turn | Location      | Event
   22 | -11/Scrapyard | Discovered new exit (range 16)
   69 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  306 | -10/Materials | Discovered new exit (range 13)
  369 | -10/Materials | Discovered new exit (range 5)
  418 | -10/Materials | Discovered new exit (range 4)
  439 | -10/Materials | Entered another Materials area
  439 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  632 | -9/Materials  | Discovered new exit (range 7)
  636 | -9/Materials  | Entered another Materials area
  636 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  831 | -8/Materials  | Discovered new exit (range 8)
  835 | -8/Materials  | Entered Factory
  835 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
  865 | -7/Factory    | Lost 4 parts (1p2n1w)
 1017 | -7/Factory    | Lost 3 parts (2n1u)
 1526 | -7/Factory    | Lost 3 parts (2p1w)
 1677 | -7/Factory    | Core integrity fell below 50%
 1708 | -7/Factory    | Lost 8 parts (1p5n1u1w)
 1962 | -7/Factory    | Lost 3 parts (2p1n)
 2025 | -7/Factory    | Core integrity fell below 20%
 2071 | -7/Factory    | Lost 3 parts (1p2n)
 2080 | -7/Factory    | Discovered new exit (range 5)
 2083 | -7/Factory    | Entered another Factory area
 2083 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2153 | -6/Factory    | Hacking Suite fried by hacking feedback
 2175 | -6/Factory    | Repaired Transmission Jammer
 2345 | -6/Factory    | Build established: Scavenger-Mutant
 2529 | -6/Factory    | Lost 3 parts (2n1u)
 2711 | -6/Factory    | Lost 3 parts (2p1n)
 2836 | -6/Factory    | Lost 4 parts (2n2u)
 2854 | -6/Factory    | System corruption reached 10%
 3005 | -6/Factory    | Discovered new exit (range 16)
 3095 | -6/Factory    | Entered another Factory area
 3095 | -5/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3482 | -5/Factory    | Build established: Hacker-Mutant
 3533 | -5/Factory    | Garrison activated, responded to threat
 3763 | -5/Factory    | Lost 13 parts (2p6n3u2w)
 3786 | -5/Factory    | Core integrity fell below 50%
 3842 | -5/Factory    | Cargo convoy interrupted
 3847 | -5/Factory    | Allied Derelicts ambushed cargo convoy from Garrison Access
 3859 | -5/Factory    | P-70 Sage assimilated allied 13-YN4(g)
 3865 | -5/Factory    | Core integrity fell below 20%
 3881 | -5/Factory    | Found Prototype Launcher
 3885 | -5/Factory    | Identified Point Singularity Launcher
 3896 | -5/Factory    | Lost 9 parts (2p2n4u1w)
 3916 | -5/Factory    | Lost 3 allies
 3924 | -5/Factory    | System corruption reached 10%
 3957 | -5/Factory    | Found Prototype Device
 3957 | -5/Factory    | Identified Exp. Shield Generator
 3963 | -5/Factory    | Spotted B-75 Beast
 4002 | -5/Factory    | Destroyed by P-70 Sage with High-powered Shock Rifle

 Last Messages 
---------------
03986_ >> MONITOR: Recycling Unit F003 accepting Prototype Processor
  (100%).
03989_ >> MONITOR: Recycling Unit F003 accepting Exp. Gyrokinetic Inverter
  (100%).
03990_ Destroyed Imp. Heat Sink.
03990_ Deuterium Engine destroyed.
03990_ Destroyed Deuterium Engine.
03990_ Antigrav System destroyed.
03990_ Destroyed Antigrav System.
03990_ Construction Platform disabled.
03991_ U-05 Engineer lays Concrete. <x2>
03993_ Destroyed Tesla Rifle.
03994_ U-05 Engineer lays Concrete. <x3>
03998_ >> MONITOR: Recycling Unit F003 accepting Kinecellerator (32%).
03999_ U-05 Engineer lays Concrete.
04000_ System corrupted: Component data lost.
04000_ U-05 Engineer lays Concrete.
04000_ Imp. Heavy Treads destroyed.
04001_ Segregator destroyed.
04001_ >> MONITOR: Recycling Unit F003 accepting Weapon Cycler (90%).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ????????????????????????????????????"""??????????? |
| ????????????????????????????????????"""??????????? |
| #########???????????????????????????"""??????????? |
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|       T #?????????????#        #????"""??????????? |
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|     #??#             ##  """"  # ;    ???????????? |
|     #??#"            ##  " ""  ; ;     ??????????? |
|     #??#"            ## [ """  # ;%=   ??????????? |
|     #??#"     %      #; =   %  # ;     ??????????? |
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|                %!!%[! % !   %= %* !%        ?????? |
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|   """""""  #?????????????"?" "   ????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           220
Coolant Potential          65
Energy Generation          33
Energy Capacity            715
Matter Stores              600
Matter Capacity            600
Sight Range                16
Terrain Scan Density       10
ECM Strength               2
Jamming Range              12
Base Temperature (-)       150
Resistance: KI             20
Resistance: EM             25
Evasion (%)                63
Targeting Accuracy         16
Recoil Reduction           3
Energy Filtering           30
Offensive Hacking          12
Defensive Hacking          10

 Item Schematics 
-----------------
 Hvy. Disruptor Cannon | -5/Factory | Downloaded

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Deadly Force

 Challenges 
------------
None

 Game 
------
Seed              TractorCatalystStick
  Manual?         0
Play Time         01:16:47
  Cumulative      49.9 hours
  Start           2024.06.16 @ 19:32:16
  End             2024.06.16 @ 20:48:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          75
  Rogue           75
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          40
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0619445d-00a3-44e5-b398-402ef775e09c