Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.17 @ 20:34:44 Player: animal_waves Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (61) 305 Value Destroyed (973) 973 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (39) 39 TOTAL SCORE: 2697 Bonus ------- High Alert Combat Kills 39 Cogmind --------- Core Integrity 0/400 Matter 2/300 Energy 73/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -9/Mines Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Flight Unit Visual Processing Unit Improved Targeting Computer Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Signal Interpreter > --- WEAPON ----------- Improved Medium Laser Mini Grenade Launcher > --- INVENTORY -------- Ion Engine Light Treads Large Matter Pod Visual Processing Unit Improved Sensor Array Improved Targeting Computer ECM Suite Assault Rifle Assault Rifle Grenade Launcher [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Flight Unit Improved Flight Unit Utility Improved Sensor Array Device Improved Sensor Array Storage Large Storage Unit Processor Signal Interpreter Weapon Mini Grenade Launcher Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power 1 | . . . 1 . Propulsion . | . . . . . Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 32 | 6 3 1 20 2 Power 6 | 1 . . 5 . Engine 6 | 1 . . 5 . Core . | . . . . . Reactor . | . . . . . Propulsion 7 | 2 . . 5 . Treads 5 | 2 . . 3 . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight 2 | . . . 2 . Utility 6 | 1 2 1 2 . Device 2 | . 2 . . . Storage 3 | 1 . 1 1 . Processor 1 | . . . 1 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 13 | 2 1 . 8 2 Energy Gun 3 | 1 . . 1 1 Energy Cannon . | . . . . . Ballistic Gun 7 | 1 . . 5 1 Ballistic Cannon . | . . . . . Launcher 3 | . 1 . 2 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . 2 1 Parts Lost 11 | . 1 . 6 4 Power 3 | . . . 2 1 Propulsion 3 | . . . 2 1 Utility . | . . . . . Weapon 5 | . 1 . 2 2 Highest Loss Streak 4 | . 1 . 4 4 Average Slot Usage (%) 96 | . 97 100 96 71 Engine 17 | . 14 14 20 11 Treads 23 | . 28 28 19 . Device 11 | . 12 14 11 11 Storage 12 | . 14 14 11 11 Processor 6 | . . . 11 11 Energy Gun 3 | . 10 . 1 . Ballistic Gun 12 | . 14 14 11 5 Launcher 8 | . 2 14 8 11 Naked Turns 2 | . . . . 2 Heaviest Build 34 | 11 12 16 34 26 Greatest Support 40 | 40 40 40 40 10 Greatest Overweight (x) 5 | 1 . . 5 4 Average Overweight (x) . | . . . . 2 Largest Inventory Capacity 10 | 6 6 8 10 10 Average Capacity 7 | 5 6 6 9 9 Most Carried 10 | 1 4 7 10 9 Average Carried 6 | . 3 5 9 8 Final Capacity 10 | 6 6 8 10 4 Final Carried 9 | 1 4 7 9 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Min Matter Collected 565 | 231 60 112 162 . Remotely . | . . . . . Salvage Created 844 | . 143 26 665 10 Parts 116 | . 12 6 95 3 Haulers Intercepted 2 | . . . 2 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Combat Hostiles Destroyed 42 | . 7 6 26 3 Guns 12 | . 5 1 5 1 AOE 30 | . 2 5 21 2 Classes Destroyed 9 | . 4 . 5 . Worker 1 | . . . 1 . Builder 11 | . 1 . 10 . Hauler 2 | . . . 2 . Recycler 1 | . . . 1 . Watcher 4 | . 1 . 3 . Swarmer 28 | . 5 6 14 3 Grunt 9 | . 2 . 7 . Duelist 1 | . . . 1 . Sentry 4 | . . . 4 . Best Kill Streak 18 | . 6 3 18 3 Combat Bots Only 8 | . 4 3 8 3 Max Kills in Single Turn 5 | . 2 2 5 2 Gunslinging . | . . . . . Exploded 4 | . 1 2 4 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Damage Taken 1640 | . 232 111 911 386 Core 466 | . 36 29 206 195 Absorbed by Shields . | . . . . . Core Remaining (%) 87 | 100 . 74 . . Volleys Fired 63 | . 19 6 34 4 Largest 2 | . 2 2 2 2 Hottest 86 | . 60 50 86 53 Shots Fired 106 | . 36 9 55 6 Gun 79 | . 32 6 37 4 Cannon . | . . . . . Launcher 27 | . 4 3 18 2 Special . | . . . . . Kinetic 55 | . 19 6 26 4 Thermal 24 | . 13 . 11 . Explosive 27 | . 4 3 18 2 Electromagnetic . | . . . . . Robot Hit Streak 12 | . 7 5 12 4 Robot Miss Streak 3 | . 2 . 3 . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 49 | . 17 2 27 3 Core Hits 94 | . 13 6 68 7 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3531 | . 367 378 2507 279 Guns 519 | . 139 25 335 20 Cannons . | . . . . . Explosions 3012 | . 228 353 2172 259 Melee . | . . . . . Ramming . | . . . . . Kinetic 317 | . 52 25 220 20 Thermal 263 | . 87 . 115 61 Explosive 2951 | . 228 353 2172 198 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . 1 1 Average Corruption 1 | . . . 1 1 Corruption Purged . | . . . . . Effects 3 | . . . 3 . Message Errors 2 | . . . 2 . Data Loss (minor) 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 238 | . 7 10 186 35 Projectiles . | . . . . . Explosions 238 | . 7 10 186 35 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 198 | . . 39 87 72 Shots 6 | . . 1 3 2 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 252 | . 40 10 252 7 Average Temperature 58 | . 14 7 88 4 Received Heat Transfer 189 | . 6 . 183 . Effects 1 | . . . 1 . Energy Bleed 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 559 | . 200 . 259 100 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Peak Influence 623 | . 212 237 623 249 Initial 184 | . . 82 92 184 Average 158 | . 84 179 198 229 Maximum Alert Level 2 | . 1 1 2 1 Low Security (%) 68 | 100 83 81 55 10 Level 1 24 | . 16 18 31 89 Level 2 6 | . . . 13 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 2 . 3 . Investigation 2 | . . . 2 . Extermination . | . . . . . Reinforcement 3 | . 2 . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Distress Signals 3 | . 2 . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 60 | . 15 4 35 6 Peak Tracking Total 8 | . 3 3 8 3 Tactical Retreats 4 | . . . 4 . Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Traps Triggered 2 | . . . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Min Machines Disabled 4 | . 1 . 2 1 Max in Single Turn 1 | . 1 . 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Machines Accessed 8 | . 2 . 6 . Terminals 4 | . 1 . 3 . Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Recycling Units 1 | . . . 1 . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 21 | . 4 . 17 . Successful 14 | . 3 . 11 . Failed 7 | . 1 . 6 . Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual 6 | . 1 . 5 . Terminals 8 | . 1 . 7 . Fabricators . | . . . . . Repair Stations 6 | . 3 . 3 . Recycling Units 1 | . . . 1 . Scanalyzers 6 | . . . 6 . Garrison Access . | . . . . . Terminal Hacks 2 | . . . 2 . Recall Investigation 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . 3 . 2 . Scan Component 3 | . 2 . 1 . Repair 2 | . 1 . 1 . Recycling Unit Hacks 1 | . . . 1 . Report Inventory 1 | . . . 1 . Scanalyzer 6 | . . . 6 . Insert Component 3 | . . . 3 . Analyze 3 | . . . 3 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 2 . 5 . Full Trace Events 4 | . . . 4 . Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . . 3 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . 1 . 1 . Time 58 | . 32 . 26 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 3 | . . . 3 . Part Schematics Acquired 3 | . . . 3 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Min Turns Passed 1633 | 75 388 314 837 19 Spaces Moved 815 | 46 171 185 410 3 Core 9 | 7 . . 1 1 Treads 790 | 39 171 185 395 . Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight 16 | . . . 14 2 Fastest Speed 50 | 50 160 160 160 50 Average Speed 161 | 144 160 160 164 183 Slowest Speed 315 | 160 160 160 300 315 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 4 38 50 38 4 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 235 | . 19 35 146 35 Melee . | . . . . . Projectile . | . . . . . AOE 235 | . 19 35 146 35 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Total 1026 | 52 252 196 515 11 Wait 91 | . 56 1 34 . Move 811 | 45 170 184 409 3 Hop . | . . . . . Pick Up 19 | 1 4 3 10 1 Fast Attach 15 | 6 2 . 7 . Attach 8 | . 1 . 5 2 Detach . | . . . . . Swap 9 | . . 1 8 . Drop 10 | . . 1 8 1 Fire 63 | . 19 6 34 4 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 283 | -10/Materials | Repaired Imp. Sensor Array 304 | -10/Materials | Build established: Mutant 438 | -10/Materials | Discovered new exit (range 6) 464 | -10/Materials | Entered Mines 667 | -10/Mines | Discovered new exit (range 13) 699 | -10/Mines | Learned 2 Materials zone layouts 728 | -10/Mines | Discovered new exit (range 10) 778 | -10/Mines | Entered Materials 778 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1246 | -9/Materials | Repaired Lgt. Treads 1562 | -9/Materials | Core integrity fell below 50% 1565 | -9/Materials | Discovered new exit (range 12) 1580 | -9/Materials | Lost 4 parts (2p1n1w) 1583 | -9/Materials | Destroyed 8 combat bots 1614 | -9/Materials | Identified exit to Mines 1615 | -9/Materials | Entered Mines 1616 | -9/Mines | Assembled infested the area 1631 | -9/Mines | Core integrity fell below 20% 1632 | -9/Mines | Released all parts (6) 1634 | -9/Mines | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- Destroyed Flight Unit. S-10 Pest destroyed. Flight Unit destroyed. Destroyed Flight Unit. Plasma Injector explodes. S-10 Pest destroyed. C-30 ARC bursts open, deploying its payload. D-53 Grenadier unfolds itself. Imp. Assault Rifle destroyed. Ion Engine destroyed. Mni. Grenade Launcher destroyed. Identified Imp. EM Shotgun. Released Imp. Flight Unit. Released Lrg. Storage Unit. Released Signal Interpreter. Released Imp. Sensor Array. Released Assault Rifle. Released Imp. EM Shotgun. Dropped Lrg. Matter Pod. Acquired Visual Processing Unit. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ??????????????????????#####??????????????????? | | ?????????????????????## ??????????????????? | | ?????????????????????? ??????????????????? | | ?????????????????????? d%d#??????????????????? | | ???????????????????#### ##?????????????????? | | ???????????????????#;; ##????????????????? | | ???????????????????# ##???????????????? | | ???????????????????# ### #???????????? | | ????????????????#### ! #???????????? | | ????????????????# [@[ #??????????????? | | ????????????????# #; !=! #??????????????? | | ??????????????????## !! #??????????????? | | ???????????????????## #??????????????? | | ????????????????????## ##??????????????? | | ?????????????????????## ##???????????????? | | ??????????????????????#######????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 17 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- Imp. Sensor Array | -9/Materials | Scanalyzed Imp. Medium Laser | -9/Materials | Scanalyzed ECM Suite | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CannonFlyingTerminator Manual? 0 Play Time 00:18:11 Cumulative 7.8 hours Start 2020.09.17 @ 20:17:09 End 2020.09.17 @ 20:34:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 18 Achievement% 28 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7c5e1d1b-80cf-4f16-a79b-ad8dcb7918eb