Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.07 @ 10:00:19 Player: Legato Result: Destroyed self with Improved Grenade Launcher Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (137) 685 Value Destroyed (3228) 3228 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (772) 772 TOTAL SCORE: 7645 Bonus ------- High Alert Combat Kills 472 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 287/300 Energy 264/280 System Corruption 0% Temperature Cool (0) Movement Core (600) Ox11 Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit Improved Melee Analysis Suite Core Analyzer > --- WEAPON (2) ------- Improved Grenade Launcher Scythe > --- INVENTORY (15) --- Light Nuclear Core Light Nuclear Core Large Storage Unit Large Storage Unit Compact Matter Pod (150) Weight Redist. System Structural Scanner 0b10 Alert Chip ECM Suite Shield Generator Light Cannon Maul Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Improved Treads Carbon-fiber Leg > --- UTILITY ---------- Scrap Suit Large Storage Unit Improved Melee Analysis Suite Core Analyzer > --- WEAPON ----------- Mace Axe > --- INVENTORY -------- Cooled Ion Engine Light Nuclear Core Light Nuclear Core Carbon-fiber Leg Large Storage Unit Large Storage Unit Weight Redist. System Structural Scanner 0b10 Alert Chip ECM Suite Shield Generator Heavy Assault Rifle Light Cannon Rocket Launcher [Rating: 34] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Improved Melee Analysis Suite Protection Hardened Light Armor Plating Weapon Light Cannon Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Mace Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 3 | . . . 1 . . . 2 Weapon . | . . . . . . . . Parts Attached 81 | 9 15 2 32 4 1 2 16 Power 12 | 1 3 . 5 . . . 3 Engine 11 | 1 3 . 5 . . . 2 Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 21 | 2 1 2 10 1 . . 5 Treads 15 | 2 . . 9 1 . . 3 Leg 4 | . . 2 . . . . 2 Wheel 1 | . 1 . . . . . . Hover . | . . . . . . . . Flight 1 | . . . 1 . . . . Utility 24 | 4 7 . 6 . 1 2 4 Device 9 | 3 4 . 1 . . 1 . Storage 4 | 1 2 . . . 1 . . Processor 5 | . 1 . 2 . . . 2 Hackware . | . . . . . . . . Protection 6 | . . . 3 . . 1 2 Artifact . | . . . . . . . . Weapon 24 | 2 4 . 11 3 . . 4 Energy Gun 2 | . . . 2 . . . . Energy Cannon 1 | . 1 . . . . . . Ballistic Gun 9 | 2 1 . 6 . . . . Ballistic Cannon 3 | . 1 . 2 . . . . Launcher 3 | . . . . 2 . . 1 Special Weapon 2 | . 1 . 1 . . . . Impact Weapon 2 | . . . . 1 . . 1 Slashing Weapon 2 | . . . . . . . 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 22 | . 5 . 4 1 . . 12 Power 3 | . 1 . . . . . 2 Propulsion 10 | . 2 . . 1 . . 7 Utility 3 | . . . 1 . . . 2 Weapon 6 | . 2 . 3 . . . 1 Highest Loss Streak 3 | . 3 . 1 1 . . 3 To Critical Strikes 2 | . 1 . . 1 . . . Average Backups 13 | 5 10 14 14 13 13 14 14 Power 2 | . 2 4 3 3 3 3 2 Propulsion 1 | 1 . . 2 1 1 1 . Utility 7 | 1 6 8 8 6 6 7 8 Weapon 1 | 1 1 2 . 3 3 3 2 Tool/Special . | . . . . . . . . Unused Backups 20 | . 5 1 5 . . . 9 Power 4 | . . 1 1 . . . 2 Propulsion 4 | . 2 . 2 . . . . Utility 10 | . 2 . 1 . . . 7 Weapon 2 | . 1 . 1 . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 92 | . 88 98 97 99 100 92 80 Engine 9 | . 10 14 11 11 11 11 4 Treads 24 | . 20 . 29 32 33 33 23 Leg 2 | . . 25 2 . . . . Device 10 | . 13 14 9 11 11 6 7 Storage 11 | . 14 14 11 11 11 11 9 Processor 3 | . . . 3 . . . 12 Protection 4 | . . . 8 11 11 9 1 Energy Cannon 1 | . 7 . . . . . . Ballistic Gun 10 | . 14 14 11 11 11 11 . Ballistic Cannon 4 | . 1 14 9 . . . 1 Launcher 2 | . . . . 10 11 11 2 Impact Weapon 1 | . . . . . . . 6 Slashing Weapon 1 | . . . . . . . 7 Peak Build Rating 34 | 9 9 9 18 17 18 23 34 Average Rating 15 | 7 7 8 13 16 17 20 28 On Entrance 12 | . 7 8 9 16 17 18 23 Avg Prop Armor Cover (%) 3 | . . 3 . . . . . Naked Turns . | . . . . . . . . Heaviest Build 45 | 14 31 29 40 41 41 45 39 Greatest Support 65 | 40 40 20 63 63 63 63 65 Greatest Overweight (x) 10 | . 7 2 1 . . . 10 Average Overweight (x) . | . . 1 . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 15 Most Carried 15 | 7 14 15 15 14 15 15 15 Average Carried 13 | 5 10 14 14 13 13 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 7 14 15 14 13 15 15 12 Scrap Suit Usage (%) 16 | . . . . . . 57 64 Parts Cannibalized 4 | . . . . . . . 4 Class Distribution -------------------- 70% | Mutant 16% | Scavenger-Mutant 12% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Gladiator | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Matter Collected 3249 | 359 515 197 1208 19 . 101 850 Remotely . | . . . . . . . . Salvage Created 3646 | 179 506 87 1411 25 . 17 1421 Parts 262 | 20 34 9 106 5 . 4 84 Haulers Intercepted 9 | . 1 . 5 . . . 3 Recyclers Shooed 5 | . 2 . 2 . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 82 | . 10 2 28 5 . 4 33 Melee 17 | . . . . . . . 17 Guns 23 | . 6 2 15 . . . . Cannons 18 | . 4 . 13 . . . 1 AOE 24 | . . . . 5 . 4 15 Classes Destroyed 13 | 2 6 . 3 1 . . 1 Worker 10 | . 1 1 6 . . . 2 Builder 9 | . . . 2 . . . 7 Tunneler 7 | 6 . . 1 . . . . Hauler 9 | . 1 . 5 . . . 3 Recycler 6 | 1 . . 4 . . . 1 Mechanic 4 | . 1 . . . . . 3 Operator 1 | . . . 1 . . . . Watcher 10 | . 3 . 5 . . . 2 Swarmer 32 | . 3 . 16 4 . 4 5 Grunt 37 | . 7 2 5 . . . 23 Sentry 11 | . . . 7 . . . 4 Hunter 1 | . . . . . . . 1 Assembled 1 | . . . . 1 . . . Best Kill Streak 26 | 4 4 1 6 4 . 4 26 Combat Bots Only 13 | . 2 1 6 4 . 4 13 Max Kills in Single Turn 4 | 1 1 1 2 4 . 3 3 Gunslinging 1 | . . . 1 . . . . Exploded 4 | . . . . 4 . 3 2 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Hostile Shots Fired 517 | . 76 11 174 7 . . 249 Missed 139 | . 16 . 43 3 . . 77 Hits 378 | . 60 11 131 4 . . 172 Melee 3 | . . . . . . . 3 Projectile 375 | . 60 11 131 4 . . 169 Critical Strikes 12 | . 2 1 1 1 . . 7 Damage Taken 5183 | . 720 178 1462 102 . . 2721 Core 772 | . 113 18 71 . . . 570 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 101 | . . . . . . . 101 Regen/Repaired (Parts) 43 | . . . 7 . . . 36 Core Remaining (%) 76 | 100 . 47 . . . 82 . Volleys Fired 298 | 38 73 11 138 4 . 4 30 Largest 2 | 2 2 2 2 1 . 1 2 Hottest 130 | 40 100 50 130 33 . 33 66 Shots Fired 526 | 70 122 22 255 4 . 4 49 Gun 313 | 70 65 11 165 . . 2 . Cannon 146 | . 45 11 78 . . . 12 Launcher 43 | . . . . 4 . 2 37 Special 24 | . 12 . 12 . . . . Kinetic 405 | 70 72 22 227 . . 2 12 Thermal 78 | . 50 . 28 . . . . Explosive 43 | . . . . 4 . 2 37 Electromagnetic . | . . . . . . . . Robot Hit Streak 15 | 8 15 14 13 6 . 1 6 Robot Miss Streak 5 | 4 5 2 4 1 . 1 4 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . 2 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 386 | 43 66 16 160 3 . 1 97 Core Hits 208 | 13 23 5 68 4 . 4 91 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 4 | 1 1 . . . . . 2 Critical Strikes 16 | 1 1 . 4 . . . 10 Destroy 2 | 1 1 . . . . . . Blast 5 | . . . 4 . . . 1 Smash 3 | . . . . . . . 3 Sever 6 | . . . . . . . 6 Melee Attacks 97 | . . . . 1 . . 96 Impact 13 | . . . . 1 . . 12 Slashing 84 | . . . . . . . 84 Piercing . | . . . . . . . . Sneak Attacks 4 | . . . . . . . 4 Combat Hostiles . | . . . . . . . . Follow-up Attacks 8 | . . . . . . . 8 Damage Inflicted 10021 | 427 1037 238 2502 320 . 184 5313 Guns 2395 | 427 453 129 1374 . . 12 . Cannons 1650 | . 584 109 843 . . . 114 Explosions 3286 | . . . 152 320 . 159 2655 Melee 2542 | . . . . . . . 2542 Ramming 26 | . . . 11 . . 13 2 Kinetic 3363 | 427 528 238 2044 . . 12 114 Thermal 1009 | . 509 . 447 53 . . . Explosive 3081 | . . . . 267 . 159 2655 Electromagnetic . | . . . . . . . . Impact 307 | . . . . . . . 307 Slashing 2235 | . . . . . . . 2235 Piercing . | . . . . . . . . Highest Corruption 2 | . . . 2 2 2 2 . Average Corruption 2 | . . . 2 2 2 2 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 19 | . . . 2 4 3 10 . Message Errors 7 | . . . 1 1 1 4 . Matter Fused 7 | . . . 1 2 2 2 . Heat Flow Errors 2 | . . . . . . 2 . Energy Discharges 1 | . . . . . . 1 . Data Loss (minor) 1 | . . . . . . 1 . Alerts 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 289 | . 7 . 32 37 . 11 202 Projectiles 46 | . 7 . 32 . . . 7 Explosions 75 | . . . . 37 . 11 27 Melee 168 | . . . . . . . 168 Knockbacks 10 | . 1 . 8 . . . 1 Impact . | . . . . . . . . Kinetic 10 | . 1 . 8 . . . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 329 | . . . 84 42 . . 203 Shots 10 | . . . 1 2 . . 7 Rammed 4 | . . . 1 . . 2 1 Targets Rammed 4 | . . . 1 . . 2 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 315 | . 315 32 228 . . 247 20 Average Temperature 68 | . 92 10 49 . . 107 6 Received Heat Transfer 1794 | . 354 114 291 . . . 1035 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 3 | . . . . . . . 3 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . 2 . 1 . . . . Heat Transferred 1917 | . 1073 . 794 50 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Maximum Alert Level 3 | . . . 2 1 . . 3 Low Security (%) 62 | 100 100 100 49 . . 100 11 Level 1 12 | . . . 24 99 . . 1 Level 2 9 | . . . 25 . . . 4 Level 3 15 | . . . . . . . 81 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 944 | 10 62 40 483 335 . 113 944 Initial 186 | . . . . 186 . . . Average 220 | . 13 2 216 288 . 26 680 Influence Increases 3301 | 35 349 55 1040 176 . 123 1523 Destroy 0b10 Robot/C 1620 | . 200 40 560 80 . 80 660 Destroy 0b10 Robot/NC 280 | 35 30 5 120 . . . 90 Destroy Leader 438 | . 58 10 180 10 . 10 170 Successful Hack 51 | . 22 . 29 . . . . Disable Machine 300 | . 30 . 105 45 . 15 105 Anti-Garrison Action 150 | . . . . . . . 150 Destroy Structure 267 | . 9 . 31 41 . 18 168 Partial Spotted 15 | . . . . . . . 15 Lose Combat Pursuer 180 | . . . 15 . . . 165 Influence Decreases 2374 | 35 349 55 561 423 232 123 596 Entered New Map 525 | . . . . 293 232 . . Time Decay 1639 | 35 299 55 531 120 . 123 476 Lost Part 210 | . 50 . 30 10 . . 120 Squads Dispatched 16 | . 1 . 4 . . 1 10 Investigation 6 | . 1 . 2 . . . 3 Extermination . | . . . . . . . . Reinforcement 5 | . . . 2 . . 1 2 Assault 4 | . . . . . . . 4 Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . 1 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Distress Signals 5 | . . . 2 . . . 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 129 | . 17 2 41 9 . . 60 Peak Tracking Total 6 | . 3 2 5 4 . . 6 Tactical Retreats 8 | . . . 1 1 . . 6 Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Traps Triggered 4 | . 1 . 1 . . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Disabled 23 | . 2 . 9 3 . 1 8 Max in Single Turn 3 | . 1 . 1 3 . 1 3 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Accessed 18 | . 8 . 4 . 2 . 4 Terminals 12 | . 7 . 2 . . . 3 Fabricators . | . . . . . . . . Repair Stations 2 | . . . 2 . . . . Recycling Units 2 | . 1 . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 44 | . 25 . 8 . 2 . 9 Successful 24 | . 16 . 5 . 2 . 1 Failed 20 | . 9 . 3 . . . 8 Catastrophic 4 | . 2 . . . . . 2 Database Lockouts . | . . . . . . . . Manual 26 | . 13 . 5 . 1 . 7 Terminals 34 | . 22 . 4 . . . 8 Fabricators . | . . . . . . . . Repair Stations 4 | . . . 4 . . . . Recycling Units 4 | . 3 . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 17 | . 13 . 2 . 2 . . Record 1 | . . . . . 1 . . Robot Analysis 5 | . 4 . 1 . . . . Prototype ID Bank 4 | . 4 . . . . . . Locate Traps 2 | . 2 . . . . . . Hauler Manifests 1 | . 1 . . . . . . Registered Components 1 | . 1 . . . . . . Zone Layout 2 | . 1 . 1 . . . . Proto ID Catalog 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . . . 3 . . . . Scan Component 2 | . . . 2 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 3 | . 2 . . . . . 1 Terminals 2 | . 2 . . . . . . Botnet 2 | . 2 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . . 1 Monitor 1 | . . . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 18 | . 8 . 6 . . . 4 Full Trace Events 4 | . 1 . 1 . . . 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 13 | . . . 13 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 Machine Destruction 2 | . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Active Infowar (turns) 4775 | 307 1332 564 1938 244 390 . . Sensors 4336 | . 1202 564 1936 244 390 . . Terrain 287 | 287 . . . . . . . Structural 6 | . 4 . 2 . . . . Seismic 143 | 20 123 . . . . . . T.N.C. 3 | . 3 . . . . . . Robot Analysis Total 5 | . 4 . 1 . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Turns Passed 6921 | 406 1332 564 2173 244 390 536 1276 Spaces Moved 3195 | 182 655 278 933 101 243 306 497 Core 20 | 4 15 . . . . . 1 Treads 2603 | 178 400 . 880 101 243 306 495 Legs 322 | . . 268 53 . . . 1 Wheels 250 | . 240 10 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 115 115 160 160 160 160 152 Average Speed 160 | 157 149 187 161 160 160 160 162 Slowest Speed 550 | 160 400 260 240 160 160 160 550 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 54 | 7 89 51 83 31 60 67 51 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . . Known Exits Taken 2 | . . 1 . . . 1 . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . Scrap Searched 2 | . . . . . . 2 . Spaces Dug 30 | . 9 . 2 1 . 13 5 Terrain Destroyed 309 | . 9 . 37 52 . 23 188 Melee 6 | . . . . 1 . . 5 Projectile 12 | . 9 . 2 . . . 1 AOE 291 | . . . 35 51 . 23 182 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Total 4266 | 234 856 301 1328 176 244 348 779 Wait 485 | . 76 6 171 67 . 31 134 Move 3188 | 181 654 277 932 100 242 305 497 Hop . | . . . . . . . . Pick Up 37 | 6 12 2 12 . 1 1 3 Fast Attach 26 | 7 5 1 5 . . 1 7 Attach 11 | . . . 4 1 . 1 5 Detach 1 | . 1 . . . . . . Swap 84 | 2 26 2 39 3 1 . 11 Drop 47 | . 9 2 26 . . 3 7 Fire 298 | 38 73 11 138 4 . 4 30 Melee 85 | . . . . 1 . . 84 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 4 | . . . 1 . . 2 1 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto]) -9/Mines -9/Exiles -8/Mines -8/Materials History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 14) 407 | -11/Scrapyard | Entered Materials 408 | -10/Materials | Build established: Mutant 664 | -10/Materials | Discovered new exit (range 8) 817 | -10/Materials | Discovered new exit (range 2) 1010 | -10/Materials | Discovered new exit (range 13) 1398 | -10/Materials | Lost 3 parts (2n1w) 1568 | -10/Materials | Discovered new exit (range 13) 1739 | -10/Materials | Entered Mines 1740 | -10/Mines | Learned location of Storage (-9) 1749 | -10/Mines | Met a Derelict bent on vengeance 1757 | -10/Mines | Core integrity fell below 50% 2041 | -10/Mines | Identified exit to Materials 2303 | -10/Mines | Entered Materials 2303 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2574 | -9/Materials | Discovered new exit (range 4) 2774 | -9/Materials | Build established: Scavenger-Mutant 3189 | -9/Materials | Discovered new exit (range 13) 3221 | -9/Materials | Identified exit to Materials 3945 | -9/Materials | Build established: Mutant 3956 | -9/Materials | Discovered exit to Materials (range 11) 4001 | -9/Materials | Repaired Sensor Array 4329 | -9/Materials | Discovered new exit (range 16) 4476 | -9/Materials | Entered Mines 4477 | -9/Mines | Assembled infested the area 4482 | -9/Mines | Assisted by a Guerilla fighting off Assembled 4713 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4713 | -9/Mines | Discovered new exit (range 5) 4720 | -9/Mines | Entered Exiles 4757 | -9/Exiles | Met 8R-AWN 4786 | -9/Exiles | Met EX-HEX 4848 | -9/Exiles | Met EX-BIN 4871 | -9/Exiles | Aligned with FarCom system 4872 | -9/Exiles | Given EX-Vault access code 4912 | -9/Exiles | Opened EX-Vault 4922 | -9/Exiles | Found 0b10 Alert Chip 4955 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5001 | -9/Exiles | Met EX-DEC 5008 | -9/Exiles | Learned location of Zion (-6) 5088 | -9/Exiles | Discovered new exit (range 14) 5110 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 5110 | -9/Exiles | Entered Mines 5335 | -8/Mines | Found a Scrap Suit stashed away for nefarious purposes 5339 | -8/Mines | Found Scrap Suit 5636 | -8/Mines | Discovered exit to Materials (range 6) 5646 | -8/Mines | Entered Materials 5646 | -8/Materials | Evolved 2 slots: Utility x2 5791 | -8/Materials | Garrison activated, responded to threat 5924 | -8/Materials | Destroyed 13 combat bots 6006 | -8/Materials | Lost 3 parts (1p2n) 6342 | -8/Materials | Build established: Gladiator 6446 | -8/Materials | First assault squad dispatched 6626 | -8/Materials | Core integrity fell below 50% 6728 | -8/Materials | Lost 3 parts (1p1n1u) 6903 | -8/Materials | Core integrity fell below 20% 6922 | -8/Materials | Destroyed self with Improved Grenade Launcher Last Messages --------------- 06846_ ALERT: Unidentified disturbance in Zone 3K, assault force dispatched. 06883_ Lgt. Armor Plating severed. 06887_ Destroyed Melee Analysis Suite. 06890_ W-25 Informer sends out distress signal. 06892_ Maul follow-up attack on L-31 Rogue. 06896_ C-45 Heavy ARC bursts open, deploying its payload. 06896_ G-50 Soldier unfolds itself. 06896_ B-36 Bruiser unfolds itself. 06896_ G-47 Trooper unfolds itself. 06896_ I-25 Savior unfolds itself. 06896_ L-31 Rogue destroyed. 06897_ Adv. Treads destroyed. 06916_ Terminal disabled. 06918_ G-50 Soldier Hvy. Laser severed. 06918_ Maul follow-up attack on G-50 Soldier. 06918_ G-50 Soldier destroyed. 06922_ Acquired 10 matter. [Achievement: Back For More] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ???########################??????????????????????? | | ???# # #??????????????????????? | | ???# # """ #??????????????????????? | | ???# # """ #############??????????? | | ???# # """*+% #??????????? | | ???# # # #??????????? | | ???# ##+#### = #??????????? | | ???# + [% ![ #??????????? | | ???# ## ############## #??????????? | | ???# ## ############?# #??????????? | | ???#########+######### ## """ #?# #??????????? | | ????????# #????# ## """"" #?# #??????????? | | ????????# ###### ## """"" #?# #??????????? | | ????????# =""""" #?# #??????????? | | ????????# " i !g[ """ !#?# #??????????? | | ????????# *g @ #?# #??????????? | | ????????# ##### b%# #?# #??????????? | | ????????# #???# #! / T" #?# #??????????? | | ??????######+######?# ###########?# #??????????? | | ??????# #?# #???????????# #??????????? | | ??????# """ #?# w#???????????# #??????????? | | ??????# """"" #?# #???????????# #??????????? | | ??????# """"" /#?# #???????????#=#??????????? | | ??????# """"" #?# #???????????#!#??????????? | | ??????#! """ #?# #???????????#=#??????????? | | ??????# #?# #???????????#%#??????????? | | ??????#########+###?# i????????????#%#??????????? | | ????######### #?# #?##????????#[#??????????? | | ????# # ### ??????? = ??????????? | | ????# + ??????? ??????????? | | ????# # !### g ?????? ??????????? | | ############# [ #??????####??????? ??????????? | | #???????## ##????????????????# #?????????? | | #???????## #????????????????? ?????????? | | """!########## #####????????????? ?????????? | | """|/ !* = +???????????? ?????????? | | """=########## ######???????????? ?????????? | | "" ########?##+##????????????????? ?????????? | | """ #= ] T #?? ????????????????###+###????????? | | "" !# #?? ?????????????????? ???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Propulsion Shielding 66 Evasion (%) 40 Melee Accuracy 6 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Sensor Array | 65% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Achiever Back For More Dramatic Entrance Significant Disruption Challenges ------------ None Game ------ Seed ZipXenonDerivative Manual? 0 Play Time 01:05:57 Cumulative 38.4 hours Start 2026.01.07 @ 08:50:42 End 2026.01.07 @ 10:00:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 34 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 1 Fullscreen 1 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b3433192-7e80-498a-a8d6-9a50cf4bf8ff