Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.08 @ 22:14:34 Player: Skeptic Result: Destroyed by B-36 Bruiser with Hammer Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (69) 345 Value Destroyed (2201) 2201 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (329) 329 TOTAL SCORE: 4795 Bonus ------- High Alert Combat Kills 329 Cogmind --------- Core Integrity 0/550 Matter 183/300 Energy 53/100 System Corruption 12% Temperature Critical (817) Movement Walking (260) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Improved VTOL Module > --- UTILITY (3) ------ Large Storage Unit Hardened Medium Armor Plating > --- WEAPON (3) ------- Advanced Beam Rifle > --- INVENTORY (15) --- Structural Scanner Structural Scanner Visual Processing Unit Improved Sensor Array Improved Terrain Scan Processor Graphene Brace Beam Rifle Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Cesium-ion Thruster Improved VTOL Module > --- UTILITY ---------- Large Storage Unit Sensor Array Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Particle Gun Advanced Beam Rifle Rocket Launcher > --- INVENTORY -------- Structural Scanner Structural Scanner Visual Processing Unit Improved Sensor Array Improved Terrain Scan Processor Hardened Medium Armor Plating Graphene Brace Beam Rifle Heavy Assault Rifle Datajack [Rating: 29] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Improved VTOL Module Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 1 | . . . . 1 Weapon 1 | . . . . 1 Parts Attached 77 | 5 10 6 1 55 Power 10 | 1 2 . 1 6 Engine 5 | 1 2 . 1 1 Core 5 | . . . . 5 Reactor . | . . . . . Propulsion 27 | 2 2 3 . 20 Treads 4 | . . . . 4 Leg 17 | 2 2 3 . 10 Wheel 2 | . . . . 2 Hover 2 | . . . . 2 Flight 2 | . . . . 2 Utility 19 | . 4 1 . 14 Device 8 | . 1 . . 7 Storage 3 | . 1 1 . 1 Processor 1 | . . . . 1 Hackware . | . . . . . Protection 7 | . 2 . . 5 Artifact . | . . . . . Weapon 21 | 2 2 2 . 15 Energy Gun 10 | 1 1 . . 8 Energy Cannon 1 | . . 1 . . Ballistic Gun 7 | 1 1 1 . 4 Ballistic Cannon 2 | . . . . 2 Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 1 . 3 Parts Lost 32 | . . . . 32 Power 3 | . . . . 3 Propulsion 14 | . . . . 14 Utility 5 | . . . . 5 Weapon 10 | . . . . 10 Highest Loss Streak 9 | . . . . 9 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 94 | . 94 100 100 93 Engine 5 | . 14 11 11 3 Core 3 | . . . . 4 Treads 3 | . . . . 4 Leg 25 | . 28 44 44 22 Wheel 2 | . . . . 2 Hover 2 | . . . . 3 Device 6 | . 2 . . 7 Storage 9 | . 11 11 11 9 Processor 3 | . . . . 4 Protection 5 | . 9 11 11 4 Energy Gun 13 | . 14 11 11 13 Ballistic Gun 8 | . 14 11 11 7 Ballistic Cannon 2 | . . . . 2 Naked Turns . | . . . . . Heaviest Build 50 | 6 32 32 32 50 Greatest Support 45 | 20 20 40 40 45 Greatest Overweight (x) 3 | . 1 . . 3 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | 5 15 15 15 15 Average Capacity 14 | 5 12 15 15 15 Most Carried 15 | 5 15 15 14 15 Average Carried 11 | 2 10 14 13 11 Final Capacity 15 | 5 15 15 15 15 Final Carried 15 | 5 15 13 14 8 Class Distribution -------------------- 29% | Scavenger-Mutant 24% | Scavenger-Skirmisher 19% | Skirmisher 13% | Mutant 9% | Scavenger-Tank 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Jun Mat Mat Min Mat Matter Collected 1765 | 259 150 114 72 1170 Remotely . | . . . . . Salvage Created 2217 | 46 172 114 48 1837 Parts 127 | 2 15 8 5 97 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Combat Hostiles Destroyed 56 | 1 6 4 4 41 Guns 34 | 1 6 4 4 19 Cannons 17 | . . . . 17 AOE 5 | . . . . 5 Classes Destroyed 12 | 1 3 1 . 7 Worker 4 | . 1 1 . 2 Builder 3 | . . . . 3 Hauler 1 | . . . . 1 Watcher 5 | . 1 . . 4 Swarmer 16 | . 4 2 4 6 Grunt 23 | 1 2 1 . 19 Brawler 1 | . . . . 1 Duelist 1 | . . . . 1 Sentry 9 | . . 1 . 8 Specialist 4 | . . . . 4 Hunter 1 | . . . . 1 Heavy 1 | . . . . 1 Best Kill Streak 6 | 1 4 2 4 6 Combat Bots Only 4 | 1 4 2 4 4 Max Kills in Single Turn 2 | 1 1 1 1 2 Gunslinging 1 | . . . . 1 Exploded 2 | . . . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Jun Mat Mat Min Mat Damage Taken 5080 | 21 319 292 171 4277 Core 695 | 10 73 33 9 570 Absorbed by Shields . | . . . . . Redirected to Shielding 50 | . . . . 50 Core Remaining (%) 83 | 96 66 . 89 . Volleys Fired 177 | 3 20 19 7 128 Largest 3 | 2 2 2 2 3 Hottest 174 | 60 85 88 88 174 Shots Fired 380 | 6 40 38 15 281 Gun 299 | 6 40 38 15 200 Cannon 78 | . . . . 78 Launcher 3 | . . . . 3 Special . | . . . . . Kinetic 206 | 3 20 19 8 156 Thermal 129 | 3 20 19 7 80 Explosive 3 | . . . . 3 Electromagnetic 42 | . . . . 42 Robot Hit Streak 15 | 2 9 10 6 15 Robot Miss Streak 5 | 2 2 4 2 5 Penetration Max 1 | . . . . 1 Secondary Targets 11 | . 2 1 3 5 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 247 | 3 27 21 10 186 Core Hits 114 | 2 13 7 4 88 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 7 | . . 1 1 5 Burn 3 | . . 1 1 1 Blast 4 | . . . . 4 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5537 | 32 310 327 159 4709 Guns 3112 | 32 310 327 159 2284 Cannons 1849 | . . . . 1849 Explosions 576 | . . . . 576 Melee . | . . . . . Ramming . | . . . . . Kinetic 3153 | 11 168 164 97 2713 Thermal 1411 | 21 142 163 62 1023 Explosive 458 | . . . . 458 Electromagnetic 515 | . . . . 515 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 12 | . . 5 5 12 Average Corruption 5 | . . 5 5 6 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 8 | . . . 6 2 Message Errors 1 | . . . 1 . Matter Fused 3 | . . . 3 . Heat Flow Errors 1 | . . . 1 . Energy Discharges 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Misfires 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 38 | . . . . 38 Projectiles 15 | . . . . 15 Explosions 23 | . . . . 23 Melee . | . . . . . Knockbacks 14 | . . . . 14 Impact . | . . . . . Kinetic 13 | . . . . 13 Secondary 1 | . . . . 1 Self-Inflicted Damage 47 | . . . . 47 Shots 2 | . . . . 2 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 817 | 12 87 198 243 817 Average Temperature 132 | 11 40 70 105 156 Received Heat Transfer 1512 | 12 87 81 . 1332 Effects 28 | . . . . 28 Shutdowns 6 | . . . . 6 Energy Bleed 1 | . . . . 1 Interference 5 | . . . . 5 Matter Decay 2 | . . . . 2 Short Circuit 1 | . . . . 1 Damage (minor) 4 | . . . . 4 Damage (major) 9 | . . . . 9 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 5 | . . . . 5 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . . 2 Heat Transferred 3350 | 50 325 481 222 2272 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . . . 3 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Peak Influence 955 | 20 226 206 169 955 Initial 79 | . 13 13 79 65 Average 182 | 4 62 85 118 220 Maximum Alert Level 3 | . 1 1 . 3 Low Security (%) 75 | 100 96 95 100 67 Level 1 6 | . 3 4 . 7 Level 2 11 | . . . . 15 Level 3 7 | . . . . 9 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 17 | . . 2 . 15 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 11 | . . 2 . 9 Assault 2 | . . . . 2 Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Distress Signals 5 | . . 1 . 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 98 | 1 13 14 6 64 Peak Tracking Total 8 | 1 6 5 4 8 Tactical Retreats 5 | . . . . 5 Traps | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 3 | . . . . 3 Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Jun Mat Mat Min Mat Machines Disabled 3 | . . . . 3 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Machines Accessed 13 | . 4 1 . 8 Terminals 10 | . 3 . . 7 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . . 1 Total Hacks 38 | . 11 7 . 20 Successful 26 | . 9 7 . 10 Failed 12 | . 2 . . 10 Catastrophic 3 | . . . . 3 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 26 | . 8 . . 18 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 3 . . . Scanalyzers 7 | . . 7 . . Garrison Access 2 | . . . . 2 Terminal Hacks 16 | . 7 . . 9 Record 10 | . 3 . . 7 Prototype ID Bank 1 | . 1 . . . Emergency Access Points 1 | . 1 . . . Alert Level 1 | . . . . 1 Disarm Traps 1 | . . . . 1 Maintenance Status 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . 2 . . . Process 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer 7 | . . 7 . . Insert Component 3 | . . 3 . . Analyze 4 | . . 4 . . Garrison Access Hacks 1 | . . . . 1 Unlock Access 1 | . . . . 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 13 | . 4 1 . 8 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . 3 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter 86 | . 86 . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 3 | . . 3 . . Part Schematics Acquired 3 | . . 3 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Jun Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Jun Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Jun Mat Mat Min Mat Turns Passed 4477 | 96 578 293 200 3310 Spaces Moved 1596 | 72 265 155 145 959 Core 19 | 19 . . . . Treads 9 | . . . . 9 Legs 1227 | 53 265 155 145 609 Wheels 340 | . . . . 340 Hover 1 | . . . . 1 Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 95 Average Speed 143 | 101 173 120 120 146 Slowest Speed 360 | 120 190 120 120 360 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 35 | 6 39 21 43 69 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 75 | . . . . 75 Melee . | . . . . . Projectile 25 | . . . . 25 AOE 50 | . . . . 50 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Total 3429 | 89 346 226 157 2611 Wait 1448 | . 22 37 2 1387 Move 1592 | 71 264 154 144 959 Hop . | . . . . . Pick Up 86 | 10 19 5 2 50 Fast Attach 6 | . 3 . . 3 Attach 54 | 5 1 5 1 42 Detach 2 | . . . . 2 Swap 17 | . 6 1 . 10 Drop 47 | . 11 5 1 30 Fire 177 | 3 20 19 7 128 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: Fac / Gar) History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 65 | -11/Junkyard | Discovered new exit (range 8) 97 | -11/Junkyard | Entered Materials 625 | -10/Materials | Discovered new exit (range 4) 675 | -10/Materials | Entered another Materials area 675 | -9/Materials | Evolved 2 slots: Propulsion x2 808 | -9/Materials | Build established: Scavenger-Mutant 921 | -9/Materials | Discovered new exit (range 12) 968 | -9/Materials | Entered Mines 1044 | -9/Mines | Found a hidden stash of uninstalled traps 1163 | -9/Mines | Discovered new exit (range 4) 1168 | -9/Mines | Entered Materials 1168 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1169 | -8/Materials | Identified exit to Factory 1503 | -8/Materials | Build established: Scavenger-Skirmisher 2360 | -8/Materials | Lost 4 parts (3n1w) 2663 | -8/Materials | Build established: Skirmisher 3114 | -8/Materials | Identified exit to Garrison 3433 | -8/Materials | Lost 3 parts (1p2n) 3698 | -8/Materials | Core integrity fell below 50% 3777 | -8/Materials | Lost 5 parts (2n2u1w) 4194 | -8/Materials | Build established: Scavenger-Tank 4196 | -8/Materials | Garrison activated, responded to threat 4286 | -8/Materials | Lost 6 parts (1p3n2w) 4368 | -8/Materials | First assault squad dispatched 4448 | -8/Materials | Core integrity fell below 20% 4471 | -8/Materials | System corruption reached 10% 4478 | -8/Materials | Destroyed by B-36 Bruiser with Hammer Last Messages --------------- 04467_ System corrupted by crushing effect (+3). 04469_ Power failure, Lgt. Nuclear Core shutdown. 04469_ Overheating: Energy bleed (-31). 04469_ M-28 Smith repairs Hammer. 04470_ Cesium-ion Thruster destroyed. 04470_ System corrupted by crushing effect (+5). 04470_ Knocked back. 04470_ M-28 Smith repairs Broken Rnf. Ion Engine. 04472_ System corrupted: Energy discharge (-20). 04473_ Overheating: Hvy. Assault Rifle damaged (-36). 04474_ Overheating: Aluminum Leg damaged (-31). 04475_ Hvy. Assault Rifle destroyed. 04475_ Lgt. Nuclear Core destroyed. 04475_ Critical hit (Burn: +37). 04476_ Critical hit (Smash). 04477_ Overheating: Adv. Beam Rifle damaged (-29). 04477_ Overheating: Hvy. Particle Gun damaged (-19). 04477_ Overheating: Aluminum Leg damaged (-31). 04477_ Hvy. Particle Gun destroyed. 04478_ M-28 Smith repairs Lgt. Angular Momentum Engine. 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