Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.08 @ 12:44:41 Player: Drosophila Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (17) 3400 Robots Destroyed (115) 575 Value Destroyed (3239) 3239 Prototype IDs (52) 1040 Alien Tech Used (0) 0 Bonus (1673) 1673 TOTAL SCORE: 12427 Bonus ------- High Alert Combat Kills 73 Aligned with FarCom 300 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 170/170 System Corruption 0% Temperature Cool (0) Movement Walking (112) Location -4/Proximity Caves Parts ------- > --- POWER (1) -------- Light Antimatter Reactor > --- PROPULSION (6) --- Armored Medium Treads Armored Medium Treads Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Advanced VSS Leg > --- UTILITY (7) ------ Advanced Cooling System Makeshift Utility Shielding Improved Thermal Shield Hacking Suite Makeshift System Shield Improved System Shield > --- WEAPON (3) ------- Vortex Rifle > --- INVENTORY (5) ---- Reinforced Antimatter Reactor Cooled VTOL Module Advanced Hacking Suite Hacking Drone Bay (1/1) Katana Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module > --- UTILITY ---------- Power Amplifier Improved Heat Sink Advanced Terrain Scan Processor Advanced Targeting Computer Transmission Jammer Hacking Suite Hacking Drone Bay > --- WEAPON ----------- Gatling Laser Wave Gun Precision Rocket Launcher > --- INVENTORY -------- Cooled VTOL Module Nuclear Pulse Array Large Storage Unit Makeshift System Shield [Rating: 84] Favorites ----------- Power Enhanced Nuclear Core Engine Ion Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Flying Fortress v7 Treads Armored Medium Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Backup Propulsion III Flight Unit Flying Fortress v7 Utility Hacking Suite Device Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Propulsion Shielding Weapon Enhanced Autogun Energy Gun Improved Medium Laser Ballistic Gun Enhanced Autogun Launcher Mini Grenade Launcher Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp War Pro Slots Evolved 10 | . . . 2 . . . 2 2 2 . . . . 2 . . . Power . | . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . . . 2 . . . . . . 2 . . . Utility 5 | . . . 1 . . . . 2 2 . . . . . . . . Weapon 1 | . . . 1 . . . . . . . . . . . . . . Parts Attached 143 | 6 2 3 18 8 . 1 19 7 2 1 2 6 15 38 1 14 . Power 14 | 1 . . 2 1 . . 1 5 . . . . . 3 . 1 . Engine 6 | 1 . . 2 . . . . 3 . . . . . . . . . Core 7 | . . . . 1 . . 1 2 . . . . . 3 . . . Reactor 1 | . . . . . . . . . . . . . . . . 1 . Propulsion 40 | 2 . 1 2 2 . . 6 . . . . . 3 17 . 7 . Treads 9 | 1 . . . . . . 2 . . . . . 2 2 . 2 . Leg 5 | . . . . . . . . . . . . . . . . 5 . Wheel 6 | 1 . 1 2 2 . . . . . . . . . . . . . Hover 6 | . . . . . . . . . . . . . . 6 . . . Flight 14 | . . . . . . . 4 . . . . . 1 9 . . . Utility 38 | 1 . 2 4 . . . 2 2 2 . 2 3 7 10 1 2 . Device 22 | . . 1 2 . . . . 1 1 . 2 3 4 6 1 1 . Storage 4 | 1 . 1 1 . . . 1 . . . . . . . . . . Processor 3 | . . . . . . . 1 . . . . . 1 1 . . . Hackware 4 | . . . 1 . . . . . 1 . . . . 2 . . . Protection 5 | . . . . . . . . 1 . . . . 2 1 . 1 . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 51 | 2 2 . 10 5 . 1 10 . . 1 . 3 5 8 . 4 . Energy Gun 21 | . 2 . 6 2 . 1 . . . . . 1 1 5 . 3 . Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun 17 | 2 . . . 1 . . 9 . . 1 . 2 2 . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 10 | . . . 3 2 . . 1 . . . . . 2 1 . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . 1 . . . . . . . . . . 1 . . . Unidentified Prototypes 12 | . 1 . . . . . 1 1 . . . 2 . 4 . 3 . Corrupted Parts 2 | . . . . . . . . . . . . . . 2 . . . System Corruption 12 | . . . . . . . . . . . . . . 12 . . . Parts Lost 41 | . . . 5 3 . . . . . 2 . . 10 20 1 . . Power 3 | . . . 1 . . . . . . . . . . 2 . . . Propulsion 17 | . . . 2 2 . . . . . . . . 2 11 . . . Utility 15 | . . . 2 . . . . . . 2 . . 6 4 1 . . Weapon 6 | . . . . 1 . . . . . . . . 2 3 . . . Highest Loss Streak 7 | . . . 4 3 . . . . . 2 . . 5 7 1 . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 76 | . 85 92 91 97 100 100 71 76 80 77 66 80 74 66 28 51 82 Engine 2 | . 14 14 10 1 . . . 6 . . . . . . . 3 . Core 4 | . . . . 9 11 11 9 . 6 6 6 6 5 3 . . . Treads 1 | . 14 14 4 . . . . . . . . . . 1 . 1 11 Wheel 4 | . 14 14 12 19 22 22 . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . 3 . 7 . Flight 5 | . . . . . . . 8 7 6 6 6 6 5 16 . . . Device 10 | . . 6 15 11 11 11 6 7 13 11 6 20 11 10 5 5 11 Storage 6 | . 14 14 10 11 11 11 9 7 6 6 6 6 5 . . . . Processor 4 | . . . . . . . 2 7 6 6 6 6 12 8 4 . . Hackware 10 | . . . 4 11 11 11 9 7 13 13 13 13 12 9 17 17 17 Protection 1 | . . . . . . . . 7 6 4 . . . . . 1 5 Energy Gun 7 | . 21 28 31 12 11 13 . . . . . 4 5 4 . 7 5 Ballistic Gun 10 | . 6 . . 10 11 11 26 23 20 20 20 14 10 . . . . Launcher 1 | . . . . 10 11 8 . . . . . . 1 2 . . . Peak Build Rating 84 | 6 11 14 20 19 20 21 58 65 72 72 78 83 81 84 26 80 80 Average Rating 49 | 4 9 12 18 16 18 20 54 63 70 71 70 78 69 53 22 38 80 On Entrance 36 | . 6 11 14 19 17 20 21 58 65 72 70 78 78 9 21 20 80 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 50 | 14 16 32 37 37 30 32 38 41 40 40 47 50 47 30 4 25 25 Greatest Support 78 | 20 10 16 32 32 20 20 50 50 50 50 50 50 50 40 3 78 78 Greatest Overweight (x) 4 | 1 1 3 2 3 1 1 1 . . . . . 1 1 1 4 . Average Overweight (x) . | . 1 2 1 1 1 1 . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 Average Capacity 12 | 6 8 13 14 15 15 15 15 15 15 15 15 15 14 5 5 5 5 Most Carried 15 | 4 8 11 11 12 15 15 15 15 14 15 15 15 15 5 5 5 5 Average Carried 10 | 2 6 9 8 10 13 15 14 14 13 14 14 14 11 4 4 4 5 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 5 Final Carried 15 | 4 8 10 10 12 15 15 15 15 14 15 13 15 5 5 5 5 5 Class Distribution -------------------- 21% | Skirmisher 21% | Hacker-Gunner 11% | Mutant 10% | Hacker-Mutant 9% | Scavenger-Gunner 9% | Gunner 6% | Hacker-Skirmisher 3% | Scavenger-Mutant 3% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Skirmisher | -8/Mines Skirmisher | -8/Materials Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Zion Hacker-Skirmisher | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp War Pro Matter Collected 3127 | 210 69 27 235 137 . 29 956 217 155 120 20 46 241 406 . 259 . Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 3472 | . 119 445 657 203 . 17 1183 209 . 248 . . 237 154 . . . Parts 198 | . 7 19 50 15 . 2 56 13 . 13 . . 15 8 . . . Haulers Intercepted 8 | . 1 . 1 . . . 4 1 . . . . . 1 . . . Recyclers Shooed 4 | . 1 1 . . . . 2 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . . . . 12 . . 13 . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp War Pro Combat Hostiles Destroyed 75 | . 4 5 14 6 . . 24 3 . 4 . . 13 2 . . . Guns 47 | . 4 5 7 2 . . 19 3 . 4 . . 2 1 . . . AOE 28 | . . . 7 4 . . 5 . . . . . 11 1 . . . Classes Destroyed 13 | . 3 3 5 1 . . . 1 . . . . . . . . . Worker 5 | . . 1 2 2 . . . . . . . . . . . . . Builder 3 | . . . 3 . . . . . . . . . . . . . . Tunneler 5 | . . 2 . 1 . 1 1 . . . . . . . . . . Hauler 8 | . 1 . 1 . . . 4 1 . . . . . 1 . . . Recycler 7 | . . 3 3 . . . 1 . . . . . . . . . . Operator 4 | . . . 1 . . . 3 . . . . . . . . . . Watcher 8 | . . . 5 . . . 3 . . . . . . . . . . Swarmer 24 | . 3 3 10 . . . 3 . . . . . 5 . . . . Grunt 31 | . 1 2 1 5 . . 17 . . 2 . . 3 . . . . Brawler 5 | . . . 1 . . . 2 . . . . . 2 . . . . Duelist 3 | . . . . 1 . . . . . 1 . . 1 . . . . Sentry 7 | . . . 2 . . . 2 2 . 1 . . . . . . . Programmer 5 | . . . . . . . . 1 . . . . 2 2 . . . Best Kill Streak 13 | . 3 4 13 8 . 1 8 2 . 4 . . 5 2 . . . Combat Bots Only 6 | . 3 3 6 6 . . 6 1 . 4 . . 5 2 . . . Max Kills in Single Turn 4 | . 2 1 3 3 . 1 4 1 . 1 . . 2 1 . . . Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 2 3 . . 2 . . . . . 2 1 . . . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp War Pro Hostile Shots Fired 699 | . 15 24 49 38 . . 70 50 6 15 . . 137 256 25 3 11 Missed 257 | . 1 6 8 10 . . 18 18 2 3 . . 47 124 12 3 5 Damage Taken 7691 | . 112 160 546 543 . . 789 334 62 252 . . 1819 2642 268 81 83 Core 2202 | . 14 31 69 221 . . 134 5 . 28 . . 697 678 232 81 12 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Redirected to Shielding 102 | . . . . . . . . 38 9 6 . . 47 . . . 2 Regen/Repaired (Parts) 380 | . . . 378 . . . . . . . . . . . . 2 . Core Remaining (%) 66 | 100 . 82 . . . 27 75 99 . . . . 14 . . . . Volleys Fired 226 | . 15 30 30 18 . 1 63 14 . 10 . 1 28 15 . . 1 Largest 3 | . 2 2 3 2 . 3 3 3 . 3 . 3 3 2 . . 1 Hottest 168 | . 112 112 168 112 . 116 86 75 . 83 . 123 123 160 . . 40 Shots Fired 518 | . 30 60 76 34 . 3 173 41 . 30 . 3 46 21 . . 1 Gun 479 | . 30 60 69 31 . 3 165 41 . 30 . 3 28 18 . . 1 Cannon . | . . . . . . . . . . . . . . . . . . Launcher 39 | . . . 7 3 . . 8 . . . . . 18 3 . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 271 | . 2 . . 11 . 1 165 41 . 30 . 2 19 . . . . Thermal 197 | . 28 60 69 20 . 2 . . . . . . . 18 . . . Explosive 39 | . . . 7 3 . . 8 . . . . . 18 3 . . . Electromagnetic 10 | . . . . . . . . . . . . 1 9 . . . . Entropic 1 | . . . . . . . . . . . . . . . . . 1 Robot Hit Streak 20 | . 3 5 9 7 . 1 9 20 . 12 . . 7 20 . . . Robot Miss Streak 12 | . 4 4 3 3 . 2 12 1 . 1 . . 2 1 . . 2 Penetration Max 1 | . . . . . . . . . . 1 . . . . . . . Secondary Targets 8 | . 1 . 1 . . . 6 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . 1 . . . . . . . . . . Shots Hit Robots 346 | . 16 35 44 18 . 1 132 32 . 23 . . 28 17 . . . Core Hits 297 | . 5 14 35 13 . 1 161 9 . 11 . . 38 10 . . . Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . Critical Strikes 11 | . 3 6 2 . . . . . . . . . . . . . . Burn 11 | . 3 6 2 . . . . . . . . . . . . . . Melee Attacks 4 | . . . 1 . . . . . . . . . . 3 . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 3 | . . . . . . . . . . . . . . 3 . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 9431 | . 317 610 1540 542 . 16 2693 561 . 416 . . 2111 625 . . . Guns 5867 | . 317 610 693 247 . 16 2240 561 . 416 . . 304 463 . . . Cannons . | . . . . . . . . . . . . . . . . . . Explosions 3535 | . . . 847 295 . . 453 . . . . . 1778 162 . . . Melee . | . . . . . . . . . . . . . . . . . . Ramming 29 | . . . . . . . . . . . . . 29 . . . . Kinetic 3624 | . 13 . . 113 . . 2240 561 . 416 . . 281 . . . . Thermal 2220 | . 304 610 693 134 . 16 . . . . . . . 463 . . . Explosive 3535 | . . . 847 295 . . 453 . . . . . 1778 162 . . . Electromagnetic 23 | . . . . . . . . . . . . . 23 . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 23 | . . . 2 2 2 2 . 2 . . . . 2 22 22 23 . Average Corruption 3 | . . . 2 2 2 2 . 1 . . . . 1 3 22 22 . Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 58 | . . . 5 11 3 2 . 4 . . . . 12 12 8 1 . Message Errors 10 | . . . . 1 1 . . 1 . . . . 4 1 2 . . Matter Fused 7 | . . . . 2 . 1 . . . . . . 1 1 1 1 . Heat Flow Errors 5 | . . . . 1 1 . . . . . . . 2 1 . . . Energy Discharges 11 | . . . 1 3 . . . 1 . . . . 1 4 1 . . Parts Rejected 3 | . . . . 1 . . . 1 . . . . 1 . . . . Parts Fused 1 | . . . . . . . . . . . . . . 1 . . . Data Loss (minor) 4 | . . . 1 1 . 1 . . . . . . 1 . . . . Data Loss (major) 9 | . . . 3 . 1 . . . . . . . 1 2 2 . . Misfires 1 | . . . . . . . . . . . . . . 1 . . . Alerts 1 | . . . . . . . . . . . . . 1 . . . . Misdirections 3 | . . . . . . . . . . . . . . 1 2 . . Weapon Failures 3 | . . . . 2 . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 206 | . . . 103 4 . . 41 . . . . . 58 . . . . Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 206 | . . . 103 4 . . 41 . . . . . 58 . . . . Melee . | . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 236 | . . . 94 54 . . . . . . . . 18 70 . . . Shots 8 | . . . 3 2 . . . . . . . . 1 2 . . . Rammed 11 | . . . . . . . . . . . . . 11 . . . . Targets Rammed 11 | . . . . . . . . . . . . . 11 . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 408 | . 408 255 341 204 174 21 366 248 . 147 . 73 274 351 . . . Average Temperature 91 | . 139 89 86 59 96 14 80 91 . 58 . 40 100 102 . . . Received Heat Transfer 1362 | . 6 42 57 126 . . 414 72 . 63 . . 288 213 81 . . Effects 8 | . . . . . . . 4 . . . . . . 4 . . . Shutdowns 1 | . . . . . . . 1 . . . . . . . . . . Interference 5 | . . . . . . . 2 . . . . . . 3 . . . Short Circuit 1 | . . . . . . . . . . . . . . 1 . . . Damage (minor) 1 | . . . . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 9 | . 2 1 4 . . . . . . . . . . 2 . . . Heat Transferred 5535 | . 888 1776 1665 297 . 37 . . . . . . . 872 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp War Pro Peak Influence 634 | . 193 250 634 379 . 5 491 381 128 . . . . 471 . . . Initial 234 | . . 75 97 234 . . 1 189 110 . . . . 81 . . . Average 195 | . 79 134 429 340 . . 135 230 122 . . . . 123 . . . Maximum Alert Level 2 | . . 1 2 1 . . 2 1 . . . . . 2 . . . Low Security (%) 66 | 100 100 91 25 12 . 100 73 51 100 . . . . 87 . . . Level 1 19 | . . 8 2 87 . . 15 48 . . . . . 10 . . . Level 2 14 | . . . 71 . . . 11 . . . . . . 2 . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 16 | . 2 . . . . . 6 3 1 . . . 1 3 . . . Investigation 5 | . 1 . . . . . . 3 . . . . 1 . . . . Extermination 2 | . . . . . . . . . . . . . . 2 . . . Reinforcement 5 | . 1 . . . . . 2 . 1 . . . . 1 . . . Assault . | . . . . . . . . . . . . . . . . . . Garrison 4 | . . . . . . . 4 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp War Pro Distress Signals 13 | . 2 . 2 . . . 5 . . . . . . 4 . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 204 | . 10 5 21 6 . . 38 6 4 3 . . 26 59 8 13 5 Peak Tracking Total 18 | . 4 3 7 6 . . 5 3 3 2 . . 10 18 8 12 5 Tactical Retreats 27 | . . . . . . . 6 1 . 1 . . 5 14 . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp War Pro Traps Triggered 8 | . . . 1 . . . 1 1 1 . . . . 3 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . . . . . . . . . 5 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp War Pro Machines Disabled 12 | . . . 10 . . . . . . 1 . . . 1 . . . Max in Single Turn 4 | . . . 4 . . . . . . 1 . . . 1 . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp War Pro Machines Accessed 41 | . 3 . 8 1 2 . 7 6 1 . . . 1 5 . 7 . Terminals 18 | . 3 . 4 1 . . 4 1 1 . . . 1 3 . . . Fabricators 2 | . . . . . . . . 2 . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . . . . . . . . . . Recycling Units 4 | . . . 1 . . . 1 2 . . . . . . . . . Scanalyzers 4 | . . . 1 . . . 1 . . . . . . 2 . . . Garrison Access 2 | . . . . . . . 1 1 . . . . . . . . . Total Hacks 128 | . 9 . 29 2 5 . 22 16 5 . . . 5 19 . 16 . Successful 95 | . 6 . 23 1 5 . 17 5 3 . . . 5 14 . 16 . Failed 33 | . 3 . 6 1 . . 5 11 2 . . . . 5 . . . Catastrophic 4 | . . . . . . . 2 1 . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 58 | . 7 . 13 1 2 . 16 9 4 . . . . 6 . . . Terminals 64 | . 9 . 17 2 . . 17 2 5 . . . 5 7 . . . Fabricators 4 | . . . . . . . . 4 . . . . . . . . . Repair Stations 4 | . . . 4 . . . . . . . . . . . . . . Recycling Units 13 | . . . 4 . . . 2 7 . . . . . . . . . Scanalyzers 18 | . . . 4 . . . 2 . . . . . . 12 . . . Garrison Access 4 | . . . . . . . 1 3 . . . . . . . . . Terminal Hacks 41 | . 3 . 7 . 5 . 3 . 1 . . . 5 1 . 16 . Record 20 | . . . . . 4 . . . . . . . 5 1 . 10 . Prototype ID Bank 8 | . . . 1 . . . 1 . 1 . . . . . . 5 . Open Door 1 | . . . . . . . . . . . . . . . . 1 . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . 1 . . . . . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . 1 . . . . . . . . . . Zone Layout 4 | . 1 . 2 . . . 1 . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . 3 . . . . . . . . . Network Status 1 | . . . . . . . . 1 . . . . . . . . . Load Schematic 1 | . . . . . . . . 1 . . . . . . . . . Build 1 | . . . . . . . . 1 . . . . . . . . . Repair Station Hacks 4 | . . . 4 . . . . . . . . . . . . . . Scan Component 2 | . . . 2 . . . . . . . . . . . . . . Repair 2 | . . . 2 . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . . . . . . . . Scanalyzer 16 | . . . 4 . . . 2 . . . . . . 10 . . . Insert Component 7 | . . . 2 . . . 1 . . . . . . 4 . . . Analyze 9 | . . . 2 . . . 1 . . . . . . 6 . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . . . . . Unauthorized Hacks 27 | . 3 . 5 1 . . 11 2 2 . . . . 3 . . . Terminals 24 | . 3 . 5 1 . . 9 1 2 . . . . 3 . . . Track 2 | . . . . . . . 2 . . . . . . . . . . Assimilate 4 | . . . . . . . 1 . 1 . . . . 2 . . . Botnet 14 | . 2 . 4 1 . . 4 1 1 . . . . 1 . . . Operators 4 | . 1 . 1 . . . 2 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . 2 1 . . . . . . . . . Reject 1 | . . . . . . . 1 . . . . . . . . . . Mask 2 | . . . . . . . 1 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . . . . Hacking Detections 24 | . 3 . 5 1 . . 4 5 1 . . . 1 4 . . . Full Trace Events 7 | . 2 . . . . . 1 3 . . . . 1 . . . . Feedback Events 1 | . . . . . . . . 1 . . . . . . . . . Corruption 1 | . . . . . . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . 3 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 22 | . . . 2 . . . 1 . . . . 15 . 4 . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 73 | . . . . . . . . 73 . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . . . . . . . . . . Time 77 | . . . 77 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . . 2 . . . 1 . . . . . . 4 . . . Part Schematics Acquired 7 | . . . 2 . . . 1 . . . . . . 4 . . . Parts Damaged 1 | . . . 1 . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp War Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp War Pro Total Allies 7 | . . . . 2 . . . . . . . . . 5 . . . Largest Group 3 | . . . . 2 2 . . . . . . . . 3 . . . Highest-Rated Group 93 | . . . . 46 46 . . . . . . . . 93 . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . . . . . 31 . . . Total Orders 2 | . . . . . . . . . . . . . 2 . . . . EXPLORE 2 | . . . . . . . . . . . . . 2 . . . . Ally Attacks 5 | . . . . . . . . . . . . . . 5 . . . Total Damage 109 | . . . . . . . . . . . . . . 109 . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp War Pro Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 1 . . . . . 2 . 1 1 . 1 . 1 Drone Launches 2 | . . . . . . . . . . . . . 2 . . . . Drone Recoveries 2 | . . . . . . . . . . . . . 2 . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp War Pro Turns Passed 8942 | 61 154 379 783 459 261 160 1295 513 185 631 106 523 1180 1242 142 640 228 Spaces Moved 9457 | 33 108 233 434 291 268 130 681 761 178 1107 207 993 826 1948 219 838 202 Core 923 | 1 . . . . . . . . . . . . 154 326 219 223 . Treads 84 | 28 . . . . . . 7 . . . . . 7 41 . 1 . Legs 256 | . . . . . . . . . . . . . . . . 54 202 Wheels 1468 | 4 108 233 434 291 268 130 . . . . . . . . . . . Hover 800 | . . . . . . . . . . . . . . 240 . 560 . Flight 5926 | . . . . . . . 674 761 178 1107 207 993 665 1341 . . . Fastest Speed 5 | 50 95 95 115 95 95 95 50 50 50 50 50 50 50 5 50 50 112 Average Speed 60 | 147 95 114 125 96 95 95 52 50 50 50 50 50 51 36 51 72 112 Slowest Speed 250 | 160 95 125 130 125 95 95 250 50 50 50 50 50 240 170 100 250 112 Overloaded Moves 104 | . . . . . . . . . . . . . . 104 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 43 | . . . . . . . 4 1 . . . . 1 37 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 4 29 40 38 43 59 33 50 17 3 98 44 86 69 39 31 87 28 Regions Visited 17 Branch Regions 11 Pre-discovered Areas 4 | . . . . 1 1 . . . . . . . 1 . . . 1 Known Exits Taken 3 | . . . . . . . . . . . . . 1 1 . 1 . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 . . Scrap Searched 10 | . . . . 1 . 2 . . . 3 1 2 1 . . . . Spaces Dug 10 | . . . . 7 . . . . . . . . . 3 . . . Terrain Destroyed 334 | . . . 87 32 . . 29 . . . . 1 140 44 . . 1 Melee 3 | . . . . . . . . . . . . . . 3 . . . Projectile 2 | . . . . . . . . . . . . 1 . . . . 1 AOE 329 | . . . 87 32 . . 29 . . . . . 140 41 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp War Pro Total 12231 | 42 129 284 606 432 274 164 1507 878 273 1171 208 1015 1521 2405 248 871 203 Wait 2284 | . . 15 113 111 5 31 689 88 91 52 . 9 629 416 28 7 . Move 9358 | 32 107 232 433 290 267 129 672 758 177 1106 206 992 823 1877 218 837 202 Hop 39 | . . . . . . . 4 1 . . . . 1 33 . . . Pick Up 75 | 4 3 2 10 5 1 1 24 5 2 1 . 4 1 11 . 1 . Fast Attach 67 | 6 2 2 4 2 . . 10 2 . 1 . 1 1 24 . 12 . Attach 32 | . . . 5 4 . . 3 2 2 . 2 1 5 7 1 . . Detach 8 | . 1 1 . . . . 3 . . . . . 2 . 1 . . Swap 44 | . . 1 9 2 . 1 6 3 . . . 4 9 7 . 2 . Drop 83 | . 1 1 1 . 1 1 33 5 1 1 . 3 11 12 . 12 . Fire 226 | . 15 30 30 18 . 1 63 14 . 10 . 1 28 15 . . 1 Melee 4 | . . . 1 . . . . . . . . . . 3 . . . Ram 1 | . . . . . . . . . . . . . 1 . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush 10 | . . . . . . . . . . . . . 10 . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Warlord -4/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 204 | -10/Materials | Discovered new exit (range 14) 216 | -10/Materials | Entered Mines 280 | -10/Mines | Learned Materials terminal intel 321 | -10/Mines | Build established: Mutant 552 | -10/Mines | Discovered new exit (range 6) 595 | -10/Mines | Entered Materials 595 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 596 | -9/Materials | Loaded intel: 12 terminal locations 677 | -9/Materials | Repaired Lrg. Storage Unit 895 | -9/Materials | Build established: Skirmisher 976 | -9/Materials | Lost 4 parts (1p2n1u) 1184 | -9/Materials | Repaired Imp. Medium Laser 1336 | -9/Materials | Discovered new exit (range 16) 1378 | -9/Materials | Entered Mines 1405 | -9/Mines | Core integrity fell below 50% 1450 | -9/Mines | Lost 3 parts (2n1w) 1679 | -9/Mines | Learned location of Zion (-6) 1712 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1714 | -9/Mines | Found Prototype Device 1743 | -9/Mines | Build established: Scavenger-Gunner 1751 | -9/Mines | Discovered new exit (range 14) 1817 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1817 | -9/Mines | Discovered new exit (range 5) 1837 | -9/Mines | Entered Exiles 1837 | -9/Exiles | Accompanied by 2 allies 1861 | -9/Exiles | Met 8R-AWN 1867 | -9/Exiles | Led the pair of lost Derelicts to a safe place 1880 | -9/Exiles | Met EX-HEX 1909 | -9/Exiles | Met EX-BIN 1969 | -9/Exiles | Aligned with FarCom system 1970 | -9/Exiles | Given EX-Vault access code 1992 | -9/Exiles | Opened EX-Vault 1998 | -9/Exiles | Found Flying Fortress v7 2018 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2044 | -9/Exiles | Met EX-DEC 2087 | -9/Exiles | Discovered new exit (range 12) 2098 | -9/Exiles | Left Exiles lab with Flying Fortress v7 2098 | -9/Exiles | Entered Mines 2241 | -8/Mines | Discovered new exit (range 7) 2258 | -8/Mines | Entered Materials 2258 | -8/Materials | Evolved 2 slots: Propulsion x2 2563 | -8/Materials | Build established: Skirmisher 2629 | -8/Materials | Garrison activated, responded to threat 3543 | -8/Materials | Discovered new exit (range 16) 3553 | -8/Materials | Entered Factory 3553 | -7/Factory | Evolved 2 slots: Utility x2 3838 | -7/Factory | Build established: Gunner 4058 | -7/Factory | Discovered new exit (range 15) 4066 | -7/Factory | Entered another Factory area 4066 | -6/Factory | Evolved 2 slots: Utility x2 4239 | -6/Factory | Discovered new exit (range 15) 4251 | -6/Factory | Entered Lower Caves 4365 | -6/Lower Caves | Build established: Hacker-Gunner 4418 | -6/Lower Caves | Discovered new exit (range 4) 4418 | -6/Lower Caves | Found DCF Scrap (13 items) 4505 | -6/Lower Caves | Learned 4 Factory zone layouts 4764 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4882 | -6/Lower Caves | Entered another Lower Caves area 4975 | -6/Lower Caves | Discovered new exit (range 16) 4988 | -6/Lower Caves | Entered Zion 5041 | -6/Zion | Discovered new exit (range 15) 5057 | -6/Zion | Given the Hacking Drone Bay 5057 | -6/Zion | Found Prototype Device 5240 | -6/Zion | Learned Factory interactive machine intel 5376 | -6/Zion | Rebuked by Imprinter 5447 | -6/Zion | Given A8's code to call for help 5454 | -6/Zion | Identified Exp. Sensor Array 5455 | -6/Zion | Identified Hacking Drone Bay 5511 | -6/Zion | Entered Proximity Caves 6318 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6390 | -5/Proximity Caves | Build established: Hacker-Skirmisher 6586 | -5/Proximity Caves | Lost 3 parts (1n1u1w) 6628 | -5/Proximity Caves | Core integrity fell below 50% 6642 | -5/Proximity Caves | Lost 5 parts (1n3u1w) 6653 | -5/Proximity Caves | Identified exit to Factory 6657 | -5/Proximity Caves | Attracted the attention of an 0b10 base 6658 | -5/Proximity Caves | Learned Research trap positions 6658 | -5/Proximity Caves | Learned Research emergency access door positions 6684 | -5/Proximity Caves | Core integrity fell below 20% 6691 | -5/Proximity Caves | Entered Factory 6691 | -5/Factory | Evolved 2 slots: Propulsion x2 6692 | -5/Factory | Identified exit to Upper Caves 6693 | -5/Factory | Loaded intel: 52 interactive machine locations 6880 | -5/Factory | Build established: Mutant 7573 | -5/Factory | Allied Derelicts emerged from ambush trap array 7661 | -5/Factory | Lost 3 allies 7791 | -5/Factory | Lost 6 parts (1p3n2u) 7844 | -5/Factory | Spotted B-75 Beast 7847 | -5/Factory | System corruption reached 10% 7849 | -5/Factory | Core integrity fell below 50% 7889 | -5/Factory | Lost 7 parts (1p3n2u1w) 7933 | -5/Factory | Entered Upper Caves 7956 | -5/Upper Caves | Lost 4 parts (4n) 8005 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8058 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 8058 | -5/Upper Caves | Core integrity fell below 20% 8060 | -5/Upper Caves | Learned location of 1 exit from Factory 8075 | -5/Upper Caves | Build established: Hacker-Mutant 8075 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 8075 | -5/Upper Caves | Entered Warlord 8076 | -5/Warlord | Identified exit to Proximity Caves 8112 | -5/Warlord | System corruption cleaned by Quarantine Array 8177 | -5/Warlord | Visited the Vortex Lab 8188 | -5/Warlord | Found Prototype Energy Gun 8188 | -5/Warlord | Identified Vortex Rifle 8195 | -5/Warlord | Found Prototype Energy Gun 8195 | -5/Warlord | Identified Vortex Shotgun 8197 | -5/Warlord | Warlord's base attacked by MAIN.C 8199 | -5/Warlord | Found Prototype Launcher 8199 | -5/Warlord | Identified Vortex Catalyst Activator 8487 | -5/Warlord | Met Warlord 8547 | -5/Warlord | Warlord forces counterattacked 8577 | -5/Warlord | Found Vortex Rifle 8612 | -5/Warlord | Learned Research security intel 8612 | -5/Warlord | Learned Factory fabricator intel 8612 | -5/Warlord | Learned Factory recycling unit intel 8612 | -5/Warlord | Learned Research recycling unit intel 8612 | -5/Warlord | Learned 4 Armory zone layouts 8612 | -5/Warlord | Learned 4 Research zone layouts 8614 | -5/Warlord | Learned Quarantine trap positions 8669 | -5/Warlord | Lost 6 allies 8697 | -5/Warlord | Spotted Executioner 8715 | -5/Warlord | Entered Proximity Caves 8739 | -4/Proximity Caves | Lost 4 allies 8793 | -4/Proximity Caves | Learned location of Quarantine (-2) 8922 | -4/Proximity Caves | Build established: Scavenger-Mutant 8943 | -4/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 08657_ Acquired 20 matter. 08662_ Acquired Rnf. Antimatter Reactor. 08673_ Dropped Flexi-carbon Leg. 08679_ Acquired 10 matter. 08687_ ANNOUNCEMENT: MAIN.C reinforcements approaching through caves, arriving soon. 08697_ ANNOUNCEMENT: Detected 4 Grunt squads, with prototype support. 08697_ FA-D1E(g) destroyed. 08701_ G-50 Soldier shuts down. 08701_ Slug penetrates WS-8TD(M). 08701_ WS-8TD(M) suffers critical hit (Destroy). 08701_ Slug penetrates Wall. 08702_ G-67 Veteran Flexi-carbon Leg severed. 08705_ BI-XUF(l) destroyed. 08706_ Slug penetrates Wall. LOCATION=PROXIMITY CAVES GOAL=ESCAPE 08793_ Acquired derelict log, extracted data. World map updated: -2/Quarantine. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????############???????????????????? | | ?????????????????## ##?###??????????????? | | ????????????????## ### #??????????????? | | ????????????????# #####??????????? | | ????????????????# ##?????????? | | #???????????????# ## #?????????? | | ####????????????# ## ####?????????? | | #???????????## ##????????????? | | #??????????## ####??????????? | | #??????????# ###### #??????????? | | ##????????## #????# #??????????? | | ###???#### ##???### #??????????? | | #??## ##????# #??????????? | | #### ##### ####?## ####????????? | | ##??# #??## ## #????????? | | ## #???# #????????? | | ##### # #???## #????????? | | #???# ## ##????# #????????? | | ###???# ### ##?????# ##????????? | | #?????# #?# @##??????# ###?????????? | | #?????# #?## #???????####???????????? | | ##????? #??# #??????????????????????? | | #?????? #?# ??????????????????????? | | ##?????? ??????????????????????? | | ???????? ? ??????????????????????? | | ???????? ##?# ### ?????????????????????? | | ????????#??? sss##?# ?????????????????????? | | ????????????? s #??# ?????????????????????? | | ????????????? ????s ?????????????????????? | | ?????????????? ???? ????????????????????? | | ?????????????? ????? ????????????????????? | | ???????????????? ?????? ????????????????????? | | ??????????????????????? #????????????????????? | | ??????????????????????? ##????????????????????? | | ???????????????????????# ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 21 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 1 Jamming Range 14 Power Amplification 20 Armor Coverage 150 Resistance: TH 25 Propulsion Shielding 33 Utility Shielding 15 Weapon Shielding 33 Evasion (%) 66 Targeting Accuracy 8 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 23 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Imp. Medium Laser | -9/Materials | Scanalyzed Weapon Shielding | -8/Materials | Scanalyzed Tiamat Missile Launcher | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Coil Gun | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Imp. Heavy Armor Plating | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Fission Core | -6/Zion | Archive Focal Shield | -6/Zion | Archive Point Defense Array | -6/Zion | Archive Adv. Reaction Control System | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Imp. System Shield | -5/Factory | Scanalyzed Adv. Hacking Suite | -5/Factory | Scanalyzed Cld. VTOL Module | -5/Factory | Scanalyzed Cld. Aerolev Unit | -5/Factory | Scanalyzed Robot Schematics ------------------ A-15 Conveyor | -6/Zion | Archive L-41 Fighter | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Speed Demon Supersonic Challenges ------------ None Game ------ Seed ShadeSpacefoldKinecellerator Manual? 0 Play Time 02:04:43 Cumulative 71.1 hours Start 2025.02.07 @ 17:42:14 End 2025.02.08 @ 12:44:41 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 81 Rogue 69 Adventurer 12 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 46 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 764250ae-1c89-49a9-b9ea-b5f5b5be89fa