Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.01 @ 04:00:26 Player: Occam Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (315) 1575 Value Destroyed (7301) 7301 Prototype IDs (216) 4320 Alien Tech Used (0) 0 Bonus (3938) 3938 TOTAL SCORE: 21734 Bonus ------- High Alert Combat Kills 338 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Cogmind --------- Core Integrity 760/850 Matter 245/300 Energy 325/325 System Corruption 10% Temperature Cool (8) Movement Rolling (220) Ox8 Location -6/Zion Parts ------- > --- POWER (2) -------- Antimatter Reactor > --- PROPULSION (2) --- Compact Wheel > --- UTILITY (8) ------ Cooling System Huge Storage Unit Structural Scanner Experimental Sensor Array Improved Signal Interpreter Improved Powered Armor Improved Powered Armor > --- WEAPON (3) ------- Barrage Gun Improved Heavy Machine Gun Heavy Rocket Launcher > --- INVENTORY (25) --- Medium Treads Compact Wheel High-capacity Matter Pod (200) Improved Sensor Array Weapon Mount Weapon Mount Advanced Particle Charger Launcher Loader Makeshift System Shield Authchip [Power] Authchip [Power] Authchip [Power] Authchip [Device] Trap Extractor (4/4 Blade) Heavy EM Shotgun Heavy EM Shotgun Neutron Cannon Hypervelocity Coil Gun Rocket Array Improved Datajack Powered Hammer Peak State ------------ > --- POWER ------------ Fission Core Antimatter Reactor > --- PROPULSION ------- Improved Treads Compact Wheel > --- UTILITY ---------- Huge Storage Unit Structural Scanner Experimental Sensor Array Improved Signal Interpreter Layered Heavy Armor Plating Improved Powered Armor Improved Powered Armor > --- WEAPON ----------- Barrage Gun Improved Heavy Machine Gun Hypervelocity Coil Gun > --- INVENTORY -------- Medium Treads Compact Wheel Cooling System High-capacity Matter Pod Improved Sensor Array Weapon Mount Weapon Mount Advanced Particle Charger Launcher Loader Makeshift System Shield Authchip [Power] Authchip [Power] Authchip [Power] Authchip [Device] System Restoration Module Trap Extractor Heavy EM Shotgun Heavy EM Shotgun Neutron Cannon Heavy Rocket Launcher Rocket Array Improved Datajack Powered Hammer [Rating: 77] Favorites ----------- Power Enhanced Nuclear Core Engine Ion Engine Power Core Enhanced Nuclear Core Reactor Antimatter Reactor Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Enhanced Autogun Energy Gun Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Launcher Missile Launcher Impact Weapon Powered Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Slots Evolved 8 | . . . 2 . 2 2 . . . . 2 . . Power 1 | . . . . . . . . . . . 1 . . Propulsion . | . . . . . . . . . . . . . . Utility 6 | . . . 1 . 2 2 . . . . 1 . . Weapon 1 | . . . 1 . . . . . . . . . . Parts Attached 314 | 2 12 4 45 4 68 117 3 7 7 8 27 5 5 Power 15 | . 2 . 3 . 4 3 . 1 . 1 1 . . Engine 9 | . 2 . 3 . 4 . . . . . . . . Core 5 | . . . . . . 3 . 1 . . 1 . . Reactor 1 | . . . . . . . . . . 1 . . . Propulsion 86 | . 5 . 12 2 29 28 . 2 . 2 6 . . Treads 45 | . 3 . 8 1 15 13 . 1 . 1 3 . . Leg . | . . . . . . . . . . . . . . Wheel 41 | . 2 . 4 1 14 15 . 1 . 1 3 . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 116 | 1 3 1 7 2 21 52 3 4 3 2 12 2 3 Device 53 | 1 1 . 5 . 7 24 3 3 1 2 3 1 2 Storage 5 | . 2 . . 1 . 1 . . . . 1 . . Processor 2 | . . . . . 1 1 . . . . . . . Hackware 9 | . . . 1 . 1 4 . . . . 3 . . Protection 47 | . . 1 1 1 12 22 . 1 2 . 5 1 1 Artifact . | . . . . . . . . . . . . . . Weapon 97 | 1 2 3 23 . 14 34 . . 4 3 8 3 2 Energy Gun 11 | . 2 1 7 . . . . . . . . 1 . Energy Cannon 12 | . . . 11 . . . . . . 1 . . . Ballistic Gun 45 | 1 . . 4 . 12 17 . . 3 . 5 2 1 Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 7 | . . 2 1 . . 1 . . . 1 1 . 1 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 19 | . . . . . . 15 . . 1 1 2 . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 3 | . . . . . 2 1 . . . . . . . Unidentified Prototypes 8 | . . . 5 . 1 2 . . . . . . . Corrupted Parts 4 | . . . . . . . . . . 3 . . 1 System Corruption 36 | . . . . . . . . . . 26 . . 10 Parts Lost 26 | . 1 1 3 . 3 4 . 1 2 3 5 . 3 Power 5 | . . . 1 . 1 . . 1 . 1 . . 1 Propulsion 3 | . . . . . . 1 . . . . 1 . 1 Utility 16 | . 1 1 . . 2 3 . . 2 2 4 . 1 Weapon 2 | . . . 2 . . . . . . . . . . Highest Loss Streak 3 | . 1 1 2 . 2 1 . 1 1 2 2 . 3 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 98 | . 98 100 99 100 97 99 100 100 99 99 97 93 92 Engine 4 | . 14 14 10 11 7 1 . . . . . . . Core 3 | . . . . . . 5 7 7 7 6 5 6 6 Reactor 1 | . . . . . . . . . . . 6 6 6 Treads 9 | . 24 14 11 11 9 7 7 7 7 7 6 6 6 Wheel 7 | . 1 14 10 10 8 6 7 6 7 6 5 6 6 Device 13 | . 12 9 11 9 9 10 23 17 15 29 21 13 13 Storage 8 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 Processor 3 | . . . . . . 6 7 7 7 7 6 6 6 Hackware 4 | . . . . . 8 12 . . . . 3 3 . Protection 13 | . . 4 11 12 18 13 15 20 22 7 10 16 19 Energy Gun 3 | . 26 23 9 . . . . . . . . 3 . Energy Cannon 2 | . . . 18 . . . . . . . . . . Ballistic Gun 17 | . 1 . 5 33 26 20 23 23 17 18 17 13 19 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 208 | 14 92 96 105 107 113 125 118 125 121 121 208 155 165 Greatest Support 40 | 20 40 16 16 16 16 16 16 16 16 16 16 16 16 Greatest Overweight (x) 12 | . 5 5 6 6 10 7 7 7 7 7 12 9 10 Average Overweight (x) 6 | . . 5 5 6 6 6 7 7 7 6 7 8 9 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 8 15 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 6 19 22 25 25 25 25 25 25 25 25 25 25 25 Average Carried 23 | 5 11 21 24 24 24 24 25 24 23 24 24 24 24 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 5 19 21 25 25 25 25 25 24 25 22 24 25 22 Class Distribution -------------------- 30% | Scavenger-Tank 21% | Tank 12% | Scavenger-Skirmisher 10% | Mutant 9% | Hacker-Tank 4% | Scavenger-Assassin 3% | Hacker-Mutant 3% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Scavenger-Tank | -8/Materials Hacker-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Assassin | -7/Data Miner Scavenger-Skirmisher | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Tank | -6/Zion Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Matter Collected 9066 | 236 332 63 730 267 2476 2573 189 259 44 364 1301 186 46 Remotely . | . . . . . . . . . . . . . . Salvage Created 12181 | 101 886 190 2131 263 3228 2823 86 239 326 214 1577 74 43 Parts 689 | 3 67 15 152 26 172 147 7 12 6 9 66 1 6 Haulers Intercepted 15 | . 2 . 6 . 5 1 . . . . 1 . . Recyclers Shooed 18 | . 4 1 3 . 4 4 . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . . . 5 14 . 11 . . 2 Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Combat Hostiles Destroyed 180 | . 16 14 35 9 40 28 1 5 4 6 19 . 3 Guns 142 | . 16 2 23 9 40 28 1 5 . 4 14 . . Cannons 12 | . . . 12 . . . . . . . . . . AOE 22 | . . 12 . . . . . . . 2 5 . 3 Classes Destroyed 17 | 2 7 1 2 . 2 2 1 . . . . . . Worker 34 | . 6 1 8 2 13 2 . . . . 2 . . Builder 21 | . 3 2 4 . 3 6 . . . . 3 . . Tunneler 8 | 1 . 1 1 2 1 2 . . . . . . . Hauler 15 | . 2 . 6 . 5 1 . . . . 1 . . Recycler 43 | 1 4 1 6 . 12 14 . . . . 5 . . Mechanic 2 | . . . 2 . . . . . . . . . . Operator 8 | . 2 . 3 . 2 1 . . . . . . . Watcher 17 | . 3 . 5 . 4 4 . . . . 1 . . Swarmer 54 | . 6 . 16 6 13 2 . . . 3 8 . . Grunt 62 | . 10 2 10 2 15 11 . 3 . 1 8 . . Brawler 1 | . . . . . . 1 . . . . . . . Duelist 1 | . . . . . 1 . . . . . . . . Sentry 24 | . . . 9 . 9 4 . . . 2 . . . Hunter 7 | . . . . . 2 3 . 1 . . 1 . . Programmer 11 | . . . . . . 7 1 1 . . 2 . . Enhanced Grunt 4 | . . . . . . . . . 4 . . . . Decomposer 1 | . . . . . . . . . . . . 1 . Samaritan 2 | . . . . . . . 1 . . . . 1 . Assembled 13 | . . 12 . 1 . . . . . . . . . Wasp 3 | . . . . . . . . . . . . . 3 Best Kill Streak 11 | 2 5 11 7 3 9 6 1 3 1 3 8 . 3 Combat Bots Only 11 | . 5 11 5 3 6 3 1 3 1 3 6 . 3 Max Kills in Single Turn 3 | 1 2 3 2 2 2 2 1 1 1 2 3 1 3 Gunslinging 1 | . . . 1 . 1 1 . . . . 1 . . Exploded 3 | . . 3 . . . . . . . 1 3 . 3 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Hostile Shots Fired 766 | . 61 17 104 25 134 170 8 28 37 89 85 . 8 Missed 239 | . 17 3 33 6 41 49 3 7 9 39 29 . 3 Damage Taken 7983 | . 480 225 874 165 1454 1555 57 247 1287 304 1165 . 170 Core 722 | . 145 35 76 19 54 144 . 26 94 39 90 . . Absorbed by Shields 247 | . . . . . . 25 20 91 . 111 . . . Redirected to Shielding 28 | . . . . . . . . . . . 28 . . Regen/Repaired (Parts) 275 | . . . 147 . 11 117 . . . . . . . Core Remaining (%) 70 | 100 . 28 . 76 90 . . . . 56 . . . Volleys Fired 657 | 4 78 23 95 18 160 137 7 17 2 23 84 9 . Largest 3 | 2 2 2 3 3 3 3 3 3 1 3 3 1 . Hottest 204 | 40 130 130 204 69 73 75 75 75 25 75 75 69 . Shots Fired 1732 | 8 150 34 268 54 455 392 21 51 2 49 238 9 1 Gun 1577 | 8 150 25 136 54 455 392 21 51 2 43 231 9 . Cannon 132 | . . . 132 . . . . . . . . . . Launcher 23 | . . 9 . . . . . . . 6 7 . 1 Special . | . . . . . . . . . . . . . . Kinetic 1308 | 8 6 . 45 54 455 392 21 51 2 43 231 . . Thermal 400 | . 144 25 222 . . . . . . . . 9 . Explosive 23 | . . 9 . . . . . . . 6 7 . 1 Electromagnetic 1 | . . . 1 . . . . . . . . . . Robot Hit Streak 20 | 7 9 8 15 4 13 20 4 10 . 7 11 6 . Robot Miss Streak 13 | 1 12 4 13 4 5 5 4 5 1 2 5 1 1 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 21 | . 2 1 2 2 6 2 . 2 . 1 3 . . Max Gunslinging Chain 1 | . 1 1 1 1 1 1 . 1 . 1 1 . . Shots Hit Robots 1105 | 7 130 28 156 21 264 236 8 34 22 31 161 7 . Core Hits 682 | 3 153 56 142 14 118 94 5 11 2 10 64 4 6 Critical Kills 6 | . . . 1 . 1 3 . . . 1 . . . Critical Parts Destroyed 12 | . . . . . . 6 . . 4 . 2 . . Critical Strikes 19 | . . . 1 . 1 9 . . 5 1 2 . . Meltdown 1 | . . . 1 . . . . . . . . . . Destroy 12 | . . . . . 1 8 . . . 1 2 . . Smash 6 | . . . . . . 1 . . 5 . . . . Melee Attacks 77 | . . . . . 1 28 . . 37 6 5 . . Impact 76 | . . . . . . 28 . . 37 6 5 . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . 1 3 . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 21292 | 76 1396 986 2733 368 4391 4253 152 622 899 762 4232 137 285 Guns 16756 | 76 1396 355 1313 368 4391 4015 152 622 . 590 3341 137 . Cannons 1420 | . . . 1420 . . . . . . . . . . Explosions 1889 | . . 631 . . . . . . . 172 801 . 285 Melee 1227 | . . . . . . 238 . . 899 . 90 . . Ramming . | . . . . . . . . . . . . . . Kinetic 14048 | 76 27 . 466 368 4391 4015 152 622 . 590 3341 . . Thermal 4108 | . 1369 355 2247 . . . . . . . . 137 . Explosive 1889 | . . 631 . . . . . . . 172 801 . 285 Electromagnetic 20 | . . . 20 . . . . . . . . . . Impact 1227 | . . . . . . 238 . . 899 . 90 . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 26 | . . . 2 2 . 5 1 . . 26 2 . 10 Average Corruption 2 | . . . 1 2 . 2 1 . . 8 1 . 10 Corruption Purged 14 | . . . . . . 10 1 . . . 3 . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 90 | . . . 16 9 . 30 2 . . 7 7 . 19 Message Errors 21 | . . . 4 1 . 8 1 . . 1 1 . 5 Matter Fused 21 | . . . 5 2 . 4 . . . 4 2 . 4 Heat Flow Errors 11 | . . . 2 3 . 1 1 . . 1 1 . 2 Energy Discharges 13 | . . . 3 1 . 4 . . . . 1 . 4 Parts Fused 3 | . . . . 1 . 2 . . . . . . . Data Loss (minor) 9 | . . . . 1 . 6 . . . . . . 2 Data Loss (major) 4 | . . . . . . 3 . . . . 1 . . Misfires 2 | . . . . . . . . . . 1 . . 1 Alerts 4 | . . . 1 . . 1 . . . . 1 . 1 Weapon Failures 2 | . . . 1 . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 678 | . . 35 43 . 88 158 . . 220 3 131 . . Projectiles 43 | . . . 43 . . . . . . . . . . Explosions 189 | . . 35 . . 88 . . . . 3 63 . . Melee 446 | . . . . . . 158 . . 220 . 68 . . Knockbacks 5 | . . . . . . 1 . . 4 . . . . Impact 5 | . . . . . . 1 . . 4 . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 414 | . . 39 63 . 219 . . . . . 46 . 47 Shots 8 | . . 2 1 . 2 . . . . . 2 . 1 Rammed 1 | . . . . . . . . . 1 . . . . Targets Rammed 1 | . . . . . . . . . 1 . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 443 | . 443 181 381 252 295 319 309 257 5 232 180 224 281 Average Temperature 88 | . 107 58 105 76 55 78 117 114 5 107 28 97 160 Received Heat Transfer 1859 | . 150 71 261 18 513 336 . 92 . 76 270 . 72 Effects 14 | . 5 . 3 . 3 . 2 . . 1 . . . Shutdowns 1 | . 1 . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . Interference 12 | . 4 . 3 . 3 . 1 . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 13 | . . . . . . 5 . . 5 . 3 . . Impact Corruptions 15 | . . . . . . 7 . . 7 . 1 . . Robots Melted 1 | . . . 1 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 6 | . . . 5 . . 1 . . . . . . . Heat Transferred 5933 | . 1740 440 3494 . . . . . . . . 259 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Peak Influence 693 | 10 328 169 585 378 693 496 . . . . 329 . . Initial 228 | . 6 94 13 228 88 93 . . . . . . . Average 259 | 7 189 112 366 246 384 217 . . . . 63 . . Maximum Alert Level 2 | . 1 . 2 1 2 2 . . . . 1 . . Low Security (%) 43 | 100 52 100 14 33 11 60 . . . . 86 . . Level 1 29 | . 47 . 34 66 35 20 . . . . 13 . . Level 2 26 | . . . 51 . 52 19 . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 38 | . 3 . 5 . 7 15 . . . . 8 . . Investigation 13 | . 1 . 3 . 1 4 . . . . 4 . . Extermination 10 | . . . . . . 8 . . . . 2 . . Reinforcement 10 | . 2 . 2 . 3 1 . . . . 2 . . Assault 1 | . . . . . . 1 . . . . . . . Garrison 4 | . . . . . 3 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . . 1 . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Distress Signals 57 | . 2 1 2 . 2 2 . . . 47 1 . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 250 | . 29 15 50 9 53 47 1 5 4 5 26 . 6 Peak Tracking Total 11 | . 4 11 6 3 4 4 1 3 1 3 5 . 6 Tactical Retreats 6 | . 2 1 . 1 . 2 . . . . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Traps Triggered 12 | . 1 . 2 . 3 5 . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts 56 | . . . . . 43 13 . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 2 | . . . . . 2 . . . . . . . . Reprogrammed 4 | . . . . . 2 2 . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted 4 | . . . . . 2 2 . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . . . Most Traps Carried 4 | . . . . . 2 4 4 4 4 4 4 4 4 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Machines Disabled 12 | . . . 1 . 4 1 . . . . 2 . 4 Max in Single Turn 4 | . . . 1 . 2 1 . . . . 1 . 4 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Machines Accessed 56 | . 4 . 12 . 12 16 1 . 3 . 7 1 . Terminals 36 | . 4 . 9 . 9 12 . . . . 2 . . Fabricators 6 | . . . . . . 2 . . . . 4 . . Repair Stations 5 | . . . 2 . 1 1 . . . . 1 . . Recycling Units 1 | . . . . . . 1 . . . . . . . Scanalyzers 3 | . . . 1 . 2 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 206 | . 14 . 43 . 44 59 1 . 22 . 22 1 . Successful 119 | . 5 . 24 . 26 29 1 . 22 . 11 1 . Failed 85 | . 9 . 18 . 17 30 . . . . 11 . . Catastrophic 17 | . 2 . 6 . 1 4 . . . . 4 . . Database Lockouts 2 | . . . 1 . 1 . . . . . . . . Manual 95 | . 11 . 21 . 19 35 . . . . 9 . . Terminals 123 | . 14 . 25 . 32 44 . . . . 8 . . Fabricators 19 | . . . . . . 7 . . . . 12 . . Repair Stations 16 | . . . 6 . 2 6 . . . . 2 . . Recycling Units 2 | . . . . . . 2 . . . . . . . Scanalyzers 22 | . . . 12 . 10 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 64 | . 3 . 7 . 14 15 1 . 22 . 1 1 . Record 3 | . . . . . . . . . 3 . . . . Part Schematic 15 | . . . 1 . . 2 . . 12 . . . . Robot Schematic 4 | . . . . . . . . . 4 . . . . Robot Analysis 6 | . 2 . 2 . 1 1 . . . . . . . Prototype ID Bank 6 | . . . . . 2 1 . . 3 . . . . Open Door 2 | . . . . . . . 1 . . . . 1 . Branch Access Points 2 | . . . . . . 1 . . . . 1 . . Terminal Index 4 | . 1 . 1 . 1 1 . . . . . . . Fabricator Index 1 | . . . . . . 1 . . . . . . . Recycling Unit Index 1 | . . . . . 1 . . . . . . . . Alert Level 4 | . . . 1 . 1 2 . . . . . . . Unreport Threat 7 | . . . . . 4 3 . . . . . . . Locate Traps 4 | . . . . . 1 3 . . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . . . . Patrol Status 1 | . . . . . 1 . . . . . . . . Recall Reinforcements 2 | . . . 2 . . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . Fabricator Hacks 10 | . . . . . . 2 . . . . 8 . . Load Schematic 7 | . . . . . . 2 . . . . 5 . . Build 3 | . . . . . . . . . . . 3 . . Repair Station Hacks 10 | . . . 3 . 2 5 . . . . . . . Scan Component 6 | . . . 2 . 1 3 . . . . . . . Repair 4 | . . . 1 . 1 2 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 19 | . . . 12 . 7 . . . . . . . . Insert Component 9 | . . . 6 . 3 . . . . . . . . Analyze 10 | . . . 6 . 4 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 16 | . 2 . 2 . 3 7 . . . . 2 . . Terminals 13 | . 2 . 2 . 3 5 . . . . 1 . . Assimilate 4 | . . . . . . 3 . . . . 1 . . Botnet 7 | . 1 . 2 . 2 2 . . . . . . . Operators 2 | . 1 . . . 1 . . . . . . . . Fabricators 3 | . . . . . . 2 . . . . 1 . . Recompile 3 | . . . . . . 2 . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 46 | . 4 . 11 . 12 14 . . . . 5 . . Full Trace Events 12 | . 2 . 3 . 2 2 . . . . 3 . . Feedback Events 2 | . . . 1 . . 1 . . . . . . . Corruption 2 | . . . 1 . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 22 | . . . 7 . 1 2 . . 12 . . . . Parts Built 4 | . . . . . . . . . . . 4 . . Authchips 2 | . . . . . . . . . . . 2 . . Time 119 | . . . . . . . . . . . 119 . . Total Part Build Rating 22 | . . . . . . . . . . . 22 . . Parts Repaired 4 | . . . 1 . 1 2 . . . . . . . Time 364 | . . . 32 . 136 196 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . . 6 . 1 . . . . . . . . Part Schematics Acquired 7 | . . . 6 . 1 . . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . 1 . . . . . . . . Non-combat 1 | . . . . . 1 . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . 1 . . . . . . . . no_distress 1 | . . . . . 1 . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Total Allies 10 | . . . . . . 1 . . . . 1 . 8 Largest Group 8 | . . . . . . 1 . . . . 1 . 8 Highest-Rated Group 169 | . . . . . . 26 . . . . 10 . 169 Highest-Rated Ally 31 | . . . . . . 26 . . . . 10 . 31 Total Orders 4 | . . . . . . 4 . . . . . . . STAY 2 | . . . . . . 2 . . . . . . . FOLLOW 2 | . . . . . . 2 . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Robot Analysis Total 140 | . 2 . 2 . 1 1 . . 134 . . . . Derelict Logs Recovered 9 | . . 1 . 1 . . 1 1 . 1 . 1 3 Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Turns Passed 21776 | 30 1610 598 2746 701 3261 5227 789 699 641 1208 1309 661 2296 Spaces Moved 9247 | 13 814 305 1181 296 1306 2159 374 320 222 564 465 261 967 Core . | . . . . . . . . . . . . . . Treads 649 | . 649 . . . . . . . . . . . . Legs 71 | 13 58 . . . . . . . . . . . . Wheels 8527 | . 107 305 1181 296 1306 2159 374 320 222 564 465 261 967 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 120 | 120 120 175 175 190 175 190 205 205 205 190 205 220 235 Average Speed 197 | 120 159 175 189 190 191 197 205 205 205 198 216 227 236 Slowest Speed 280 | 120 175 175 190 190 230 205 205 205 205 205 280 235 250 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 60 | 2 96 52 95 67 91 48 61 52 80 59 15 38 85 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 28 | . . . . . . . 1 . 26 . . . 1 Known Exits Taken 9 | . . . 1 . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . . . . Scrap Searched 8 | . . . . 2 . . 2 . . . . 2 2 Spaces Dug 69 | . . . . . . 20 . . . 13 36 . . Terrain Destroyed 358 | . . 83 27 . 68 20 . . . 58 85 . 17 Melee 25 | . . . . . . 20 . . . 1 4 . . Projectile . | . . . . . . . . . . . . . . AOE 333 | . . 83 27 . 68 . . . . 57 81 . 17 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Total 11558 | 19 981 334 1505 404 1814 2863 388 343 335 616 658 321 977 Wait 943 | . 48 . 107 83 188 342 5 . 64 8 59 38 1 Move 9234 | 12 813 304 1180 295 1305 2158 373 319 221 563 464 260 967 Hop . | . . . . . . . . . . . . . . Pick Up 105 | . 18 3 33 2 17 18 . . 3 . 9 2 . Fast Attach 60 | 1 3 . 12 . 13 18 . . . . 8 4 1 Attach 65 | . 2 1 16 . 13 19 . 1 2 3 4 . 4 Detach 28 | . 3 . 7 . 1 12 . . . . 2 2 1 Swap 189 | 1 7 3 17 4 42 80 3 6 5 5 15 1 . Drop 119 | 1 9 . 38 2 31 22 . . . . 8 5 3 Fire 657 | 4 78 23 95 18 160 137 7 17 2 23 84 9 . Melee 77 | . . . . . 1 28 . . 37 6 5 . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . 1 . . . . Escape Stasis 24 | . . . . . . 16 . . . 8 . . . Rewire . | . . . . . . . . . . . . . . Trap 56 | . . . . . 43 13 . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Zion (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 3) 31 | -11/Scrapyard | Entered Materials 262 | -10/Materials | Discovered new exit (range 5) 306 | -10/Materials | Build established: Mutant 936 | -10/Materials | Core integrity fell below 50% 1113 | -10/Materials | Discovered new exit (range 12) 1204 | -10/Materials | Discovered new exit (range 9) 1332 | -10/Materials | Discovered new exit (range 15) 1641 | -10/Materials | Entered Mines 2030 | -10/Mines | Assembled infested the area 2085 | -10/Mines | Destroyed 11 combat bots 2204 | -10/Mines | Discovered new exit (range 7) 2239 | -10/Mines | Entered Materials 2239 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2240 | -9/Materials | Identified exit to Mines 2544 | -9/Materials | Build established: Tank 3050 | -9/Materials | Discovered new exit (range 7) 4001 | -9/Materials | Repaired Hrd. Light Armor Plating 4150 | -9/Materials | Discovered new exit (range 6) 4202 | -9/Materials | Central database locked down 4796 | -9/Materials | Discovered new exit (range 9) 4985 | -9/Materials | Entered Mines 5010 | -9/Mines | Met a Derelict bent on vengeance 5060 | -9/Mines | Discovered new exit (range 9) 5139 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 5143 | -9/Mines | Found Prototype Device 5151 | -9/Mines | Learned Materials stockpile data 5430 | -9/Mines | Discovered new exit (range 5) 5521 | -9/Mines | Excavation squad dispatched 5521 | -9/Mines | A large section of the Mines collapsed 5686 | -9/Mines | Entered Materials 5686 | -8/Materials | Evolved 2 slots: Utility x2 5699 | -8/Materials | Discovered new exit (range 16) 6176 | -8/Materials | Build established: Scavenger-Tank 6304 | -8/Materials | Discovered new exit (range 15) 7154 | -8/Materials | Identified Exp. Sensor Array 7192 | -8/Materials | Central database locked down 7258 | -8/Materials | Garrison activated, responded to threat 7276 | -8/Materials | Discovered new exit (range 15) 7948 | -8/Materials | Repaired Broken Exp. Sensor Array 8365 | -8/Materials | Discovered new exit (range 10) 8838 | -8/Materials | Identified exit to Storage 8945 | -8/Materials | Identified exit to Factory 8947 | -8/Materials | Entered Factory 8947 | -7/Factory | Evolved 2 slots: Utility x2 9236 | -7/Factory | Build established: Scavenger-Skirmisher 9667 | -7/Factory | Build established: Hacker-Tank 9741 | -7/Factory | Identified exit to Lower Caves 10143 | -7/Factory | Found Prototype Launcher 10143 | -7/Factory | Identified Rocket Array 10536 | -7/Factory | Discovered new exit (range 5) 11675 | -7/Factory | Repaired Broken Exp. Sensor Array 11740 | -7/Factory | Repaired Enh. Autogun 13113 | -7/Factory | Garrison activated, responded to threat 13823 | -7/Factory | Build established: Tank 14147 | -7/Factory | First assault squad dispatched 14174 | -7/Factory | Entered Lower Caves 14288 | -7/Lower Caves | Encountered a Warlord checkpoint 14806 | -7/Lower Caves | Build established: Scavenger-Tank 14830 | -7/Lower Caves | Discovered new exit (range 12) 14856 | -7/Lower Caves | Identified exit to Lower Caves 14963 | -7/Lower Caves | Entered another Lower Caves area 15023 | -7/Lower Caves | Learned Factory trap positions 15552 | -7/Lower Caves | Discovered new exit (range 6) 15560 | -7/Lower Caves | Identified exit to Data Miner 15662 | -7/Lower Caves | Entered Data Miner 15662 | -7/Data Miner | Discovered new exit (range 6) 15701 | -7/Data Miner | Met Data Miner 15738 | -7/Data Miner | Learned location of Section 7 (-2) 15738 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 15773 | -7/Data Miner | Received God Mode back door access code from Data Miner 15910 | -7/Data Miner | Interfaced with the Data Conduit 16109 | -7/Data Miner | Build established: Scavenger-Assassin 16301 | -7/Data Miner | Identified exit to Proximity Caves 16303 | -7/Data Miner | Entered Proximity Caves 16392 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16684 | -6/Proximity Caves | Build established: Scavenger-Skirmisher 16930 | -6/Proximity Caves | Learned 4 Factory zone layouts 17477 | -6/Proximity Caves | Discovered new exit (range 10) 17507 | -6/Proximity Caves | Identified exit to Factory 17510 | -6/Proximity Caves | System corruption reached 10% 17511 | -6/Proximity Caves | Entered Factory 17511 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 17513 | -6/Factory | Loaded intel: 77 trap records 17514 | -6/Factory | Loaded intel: 301 machine locations 17786 | -6/Factory | Fabricated Weapon Mount (x2) 17827 | -6/Factory | Fabricated Imp. Powered Armor (x1) 17944 | -6/Factory | Found Launcher Loader 18207 | -6/Factory | Build established: Scavenger-Assassin 18249 | -6/Factory | Fabricated Imp. Powered Armor (x1) 18398 | -6/Factory | Identified exit to Lower Caves 18398 | -6/Factory | Identified exit to Extension 18526 | -6/Factory | Build established: Scavenger-Skirmisher 18820 | -6/Factory | Entered Lower Caves 19007 | -6/Lower Caves | Learned Factory interactive machine intel 19256 | -6/Lower Caves | Encountered a Warlord checkpoint 19456 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 19468 | -6/Lower Caves | Build established: Scavenger-Tank 19476 | -6/Lower Caves | Identified exit to Zion 19481 | -6/Lower Caves | Entered Zion 19528 | -6/Zion | Received a visual enhancement algorithm 19688 | -6/Zion | Discovered new exit (range 11) 19721 | -6/Zion | Gained Derelict followers 19893 | -6/Zion | Learned Factory trap positions 19916 | -6/Zion | Learned 8 Factory zone layouts 20050 | -6/Zion | Learned Factory emergency access door positions 20607 | -6/Zion | Gained Derelict followers 21400 | -6/Zion | System corruption reached 10% 21773 | -6/Zion | Attacked by Zionites 21777 | -6/Zion | Self-destructed Last Messages --------------- 21729_ W4/WSZAKGMO#GCRR,O=IFQ>7WNL>XJ2 21758_ System corrupted: Matter fused (-6). 21766_ Dropped Lyr. Heavy Armor Plating. 21773_ System corrupted: FCS attempts to trigger Hvy. Rocket Launcher. 21773_ System corrupted: Hvy. Rocket Launcher misfires. 21773_ PUBLIC SERVICE ANNOUNCEMENT: Zion is under attack! Defend our home! 21773_ Machine disabled. 21773_ 48-E8G(s) destroyed. 21773_ UK-G9N(s) destroyed. 21773_ P4-HSG(s) destroyed. 21773_ Acquired 16 matter. 21774_ System Restoration Module destroyed. 21776_ TW-HOV(z) emerges from the Twisted Machinery. 21776_ Imp. Treads destroyed. 21776_ Critical hit (Burn: +37). 21776_ Fission Core destroyed. 21776_ Critical hit (Burn: +37). [Achievement: Collector] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????##########?????????????????? | | ????????????????????#############????????????????? | | ????????????????????#### # ###????????????????? | | ????????????????????## " ##????????????##### | | ????????????????????###" ###??????????######" | | ??????????????????#####" m ########?????###"#"# | | ???????????????###"### " %[ #########????##""""" | | ??????????????#####"#"" =b #"##"###????#"" "" | | ??????????????###"""""""*@l " """"""####??"" | | ??????????????##"""" """%=bg """######""" | | ?????????????###""" "# =*g ""#"#####""""" | | ?????????????###"" "#"##" """""#""""""" | | ?????????????##""" z """"""" """"""""" | | ?????????????####" """" "" | | ??????????????##"" z "" "" | | ??????????????##"""" "" | | ??????????????###"""""" "" """" | | ??????????????##"""""""" " "" """"" | | ????????????""###" "" "" "" """" | | ????????????"###"" ""#" """" """" | | ???????? " ?"#"""" """""""""""" """ | | ??????? X# "#"""" """##"" | | ???????### M"""""" "" """""#" | | ??????? " """ """"" """"" "" | | ??????? " """ z | | ??????### """""" """" | | ??????##"""""#"""" """""" "" | | ??????###""""##"" """""" ""z "###"#""""" " | | ???????###??"##"" ""##"" """" #""""""""""" | | ?????????????###" """""" """" """""#""#""" | | ?????????????##"" """" #"########"" | | ???????????????"" " """"#######"" | | ????????????????" """ """###???###"" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 50 Energy Generation 34 Energy Capacity 535 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 1400 Core Shielding 30 Power Shielding 66 Evasion (%) 55 Recoil Reduction 2 Matter Filtering 30 Offensive Hacking 20 Defensive Hacking 10 Authchip Count 5 Trap Extractor Capacity 4 Item Schematics ----------------- Ion Engine | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Structural Scanner | -9/Materials | Scanalyzed Huge Storage Unit | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Com. Wheel | -9/Materials | Scanalyzed Trap Extractor | -9/Materials | Hacked Exp. Sensor Array | -8/Materials | Scanalyzed Imp. Powered Armor | -7/Factory | Hacked Weapon Mount | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Ion Burst Cannon | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Adv. Hacking Suite | -7/Data Miner | Free Tesla Rifle | -7/Data Miner | Free Nuclear Pulse Thruster | -7/Data Miner | Free Point Defense System | -7/Data Miner | Free Imp. Force Booster | -7/Data Miner | Free Adv. Transmission Jammer | -7/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free D-63 Destroyer | -7/Data Miner | Free Fabricated ------------ Weapon Mount | x2 | -6/Factory | Authchip Imp. Powered Armor | x1 | -6/Factory | Authchip Imp. Powered Armor | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Collector Challenges ------------ None Game ------ Seed AluminumCoolingTrap Manual? 0 Play Time 03:39:33 Cumulative 266.3 hours Start 2024.04.28 @ 18:32:07 End 2024.05.01 @ 04:00:26 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 168 Rogue 24 Adventurer 144 Explorer 0 Win Type - Total 4 Types 2/0/1/1/0/0/0/0/0 Lore% 63 Gallery% 75 Achievement% 62 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 66x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: af3246d5-9508-43ee-a190-c4fa991707e7