Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.08 @ 14:20:30 Player: NewsofPE Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (37) 185 Value Destroyed (904) 904 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1989 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 13/100 System Corruption 0% Temperature Cool (0) Movement Core (1400) Ox27 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Huge Storage Unit Advanced Targeting Computer > --- WEAPON (2) ------- Shock Rifle > --- INVENTORY (25) --- Huge Storage Unit Large Battery (200) High-capacity Battery (250) Sensor Array Signal Interpreter Terrain Scanner Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer ECM Suite ECM Suite Reflective Plating Reflective Plating Reflective Plating Reflective Plating Heavy Assault Rifle Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Advanced Targeting Computer > --- WEAPON ----------- Shock Rifle Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Huge Storage Unit Large Battery High-capacity Battery Sensor Array Signal Interpreter Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer ECM Suite ECM Suite Reflective Plating Reflective Plating Reflective Plating Reflective Plating Shock Rifle Shock Rifle Heavy Assault Rifle Datajack [Rating: 16] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Huge Storage Unit Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Weapon Shielding Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 2 | . . 2 Utility . | . . . Weapon . | . . . Parts Attached 40 | 5 21 14 Power 6 | 1 2 3 Engine 5 | 1 1 3 Core 1 | . 1 . Reactor . | . . . Propulsion 18 | 2 12 4 Treads 7 | . 5 2 Leg 4 | . 2 2 Wheel 5 | 2 3 . Hover . | . . . Flight 2 | . 2 . Utility 6 | . 5 1 Device . | . . . Storage 3 | . 3 . Processor 2 | . 1 1 Hackware . | . . . Protection 1 | . 1 . Artifact . | . . . Weapon 10 | 2 2 6 Energy Gun 5 | . 1 4 Energy Cannon . | . . . Ballistic Gun 5 | 2 1 2 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 17 | . 5 12 Power 4 | . 1 3 Propulsion 4 | . 1 3 Utility 1 | . 1 . Weapon 8 | . 2 6 Highest Loss Streak 6 | . 5 6 To Critical Strikes . | . . . Average Slot Usage (%) 82 | . 93 70 Engine 6 | . 2 10 Core 5 | . 10 . Treads 13 | . 14 13 Leg 1 | . . 2 Wheel 4 | . 8 . Storage 12 | . 13 11 Processor 6 | . 2 11 Protection 5 | . 11 . Energy Gun 4 | . 2 6 Ballistic Gun 20 | . 25 15 Peak Build Rating 16 | 5 11 16 Average Rating 10 | 3 8 12 On Entrance 4 | . 5 7 Naked Turns . | . . . Heaviest Build 91 | 6 89 91 Greatest Support 40 | 20 40 40 Greatest Overweight (x) 30 | . 26 30 Average Overweight (x) 3 | . 3 3 Largest Inventory Capacity 25 | 5 25 25 Average Capacity 21 | 5 18 25 Most Carried 25 | 3 21 25 Average Carried 14 | 1 9 20 Final Capacity 25 | 5 25 25 Final Carried 18 | 2 18 18 Class Distribution -------------------- 81% | Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 824 | 250 317 257 Remotely . | . . . Salvage Created 1108 | . 364 744 Parts 89 | . 27 62 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 37 | . 13 24 Guns 37 | . 13 24 Classes Destroyed 3 | . 2 1 Swarmer 18 | . 6 12 Grunt 14 | . 7 7 Sentry 5 | . . 5 Best Kill Streak 5 | . 3 5 Combat Bots Only 5 | . 3 5 Max Kills in Single Turn 2 | . 2 1 Gunslinging 1 | . 1 . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 278 | . 82 196 Missed 71 | . 20 51 Damage Taken 2138 | . 638 1500 Core 591 | . 186 405 Absorbed by Shields . | . . . Redirected to Shielding 50 | . 50 . Core Remaining (%) 62 | 100 25 . Volleys Fired 103 | . 34 69 Largest 2 | . 2 2 Hottest 100 | . 40 100 Shots Fired 186 | . 64 122 Gun 186 | . 64 122 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 145 | . 64 81 Thermal 17 | . . 17 Explosive . | . . . Electromagnetic 24 | . . 24 Robot Hit Streak 12 | . 9 12 Robot Miss Streak 3 | . 3 3 Penetration Max . | . . . Secondary Targets 7 | . 3 4 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 129 | . 43 86 Core Hits 58 | . 23 35 Critical Kills . | . . . Critical Parts Destroyed 3 | . 1 2 Critical Strikes 4 | . 1 3 Destroy 3 | . 1 2 Corrupt 1 | . . 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1450 | . 479 971 Guns 1444 | . 473 971 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming 6 | . 6 . Kinetic 1008 | . 473 535 Thermal 165 | . . 165 Explosive . | . . . Electromagnetic 271 | . . 271 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 3 | . 3 . Shots . | . . . Rammed 1 | . 1 . Targets Rammed 1 | . 1 . Kicked . | . . . Crushed . | . . . Highest Temperature 64 | . 20 64 Average Temperature 13 | . 6 17 Received Heat Transfer 606 | . 261 345 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . . 1 Heat Transferred 375 | . . 375 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Peak Influence 220 | . 151 220 Initial . | . . . Average 58 | . 38 82 Maximum Alert Level 1 | . . 1 Low Security (%) 99 | 100 100 99 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 5 | . 2 3 Investigation 1 | . 1 . Extermination . | . . . Reinforcement 4 | . 1 3 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 4 | . 2 2 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 74 | . 31 43 Peak Tracking Total 8 | . 5 8 Tactical Retreats 4 | . 1 3 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 2 | . 2 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 1 | . . 1 Max in Single Turn 1 | . . 1 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 3 | . 2 1 Terminals 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 1 1 Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 12 | . 10 2 Successful 8 | . 8 . Failed 4 | . 2 2 Catastrophic 1 | . . 1 Database Lockouts . | . . . Manual . | . . . Terminals 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 11 | . 9 2 Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 1 | . 1 . Alert Level 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 7 | . 7 . Recycle Component 4 | . 4 . Process 2 | . 2 . Report Inventory 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . 1 1 Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled 4 | . 4 . Recycled Matter 80 | . 80 . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 4345 | 74 2226 2045 Spaces Moved 1600 | 83 1075 442 Core 28 | 22 4 2 Treads 831 | . 447 384 Legs 62 | . 6 56 Wheels 679 | 61 618 . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 80 320 Average Speed 238 | 72 186 397 Slowest Speed 1550 | 80 1350 1550 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 48 | 5 97 43 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 1973 | 97 1252 624 Wait 130 | 3 61 66 Move 1598 | 82 1074 442 Hop . | . . . Pick Up 71 | 7 43 21 Fast Attach . | . . . Attach 36 | 5 19 12 Detach 7 | . 6 1 Swap 4 | . 2 2 Drop 23 | . 12 11 Fire 103 | . 34 69 Melee . | . . . Ram 1 | . 1 . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 67 | -11/Scrapyard | Discovered new exit (range 8) 75 | -11/Scrapyard | Entered Materials 225 | -10/Materials | Discovered new exit (range 10) 309 | -10/Materials | Build established: Mutant 565 | -10/Materials | Discovered new exit (range 16) 1316 | -10/Materials | Discovered new exit (range 8) 1370 | -10/Materials | Discovered new exit (range 14) 1760 | -10/Materials | Discovered new exit (range 16) 1892 | -10/Materials | Core integrity fell below 50% 1920 | -10/Materials | Lost 5 parts (1p1n1u2w) 2301 | -10/Materials | Entered another Materials area 2301 | -9/Materials | Evolved 2 slots: Propulsion x2 3539 | -9/Materials | Build established: Scavenger-Mutant 3550 | -9/Materials | Discovered new exit (range 16) 3694 | -9/Materials | Core integrity fell below 50% 4324 | -9/Materials | Core integrity fell below 20% 4346 | -9/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- Lgt. Treads destroyed. Imp. Ion Engine destroyed. Shock Rifle destroyed. C-30 ARC bursts open, deploying its payload. S-10 Pest unfolds itself. S-10 Pest destroyed. Acquired 10 matter. Lgt. Assault Rifle destroyed. S-10 Pest destroyed. Acquired 8 matter. S-10 Pest destroyed. Acquired 10 matter. S-10 Pest destroyed. Lgt. Ion Engine destroyed. To regain energy, simply wait via the mouse wheel, '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. Shock Rifle destroyed. 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"" | | ???????????? ###+## ######### # "" | | ??????????? =** [% # | | ??????????? %*s [ # | | ??????????? %=a [ # | | ??????????????????#######s############# % ####+### | | ?????????????????????# ==@== #???????# % # | | ?????????????????????#" %""" #???????# # | | ?????????????????????#T """ #??########+####+### | | ?????????????????????#" """ #??# # | | ?????????????????????# #??# """"" # "T" | | ?????????????????????# """ #??# """"" # | | ?????????????????????# """ #??# """"" # | | ?????????????????????# """ #??# """"" # | | ?????????????????????# #??# """"" # """ | | ?????????????????????##########??# """"" # """ | | ?????????????????????????????????# """"" # """ | | ?????????????????????????????????# # | | ?????????????????????????????????################# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThermoelectricVoltaicStorage Manual? 0 Play Time 00:52:05 Cumulative 1.5 hours Start 2025.04.08 @ 13:18:06 End 2025.04.08 @ 14:20:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 2 Achievement% 2 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5f005a18-8c29-44e8-b1bf-c0443ed6d9e1