Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.17 @ 22:44:09 Player: ywiktor Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (52) 260 Value Destroyed (2182) 2182 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5702 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 283/300 Energy 83/150 System Corruption 3% Temperature Cool (0) Movement Core (300) Ox5 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (5) --- Combat Airjet Combat Airjet Combat Airjet Combat Airjet > --- UTILITY (6) ------ Advanced Heat Sink (fused) Advanced Signal Interpreter Advanced Signal Interpreter > --- WEAPON (2) ------- Heavy Laser Heavy Laser > --- INVENTORY (5) ---- Gravmag System VTOL Module Advanced Signal Interpreter Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Combat Airjet Combat Airjet Combat Airjet Combat Airjet Combat Airjet > --- UTILITY ---------- Cryofiber Web Advanced Heat Sink Advanced Signal Interpreter Advanced Signal Interpreter Energy Filter ECM Suite > --- WEAPON ----------- Proton Cannon Precision Assault Rifle > --- INVENTORY -------- Light Fission Core Gravmag System VTOL Module Advanced Signal Interpreter Gatling Laser [Rating: 70] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Combat Airjet Flight Unit VTOL Module Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Proton Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 1 | . . . . . 1 . Propulsion 3 | . . . 1 1 . 1 Utility 4 | . . . 1 1 1 1 Weapon . | . . . . . . . Parts Attached 90 | 5 3 . 13 15 20 34 Power 16 | 1 . . 3 1 4 7 Engine 9 | 1 . . 3 . 2 3 Core 7 | . . . . 1 2 4 Reactor . | . . . . . . . Propulsion 28 | 1 1 . 6 4 7 9 Treads 1 | . . . . . . 1 Leg 15 | 1 1 . 6 4 2 1 Wheel . | . . . . . . . Hover 5 | . . . . . . 5 Flight 7 | . . . . . 5 2 Utility 21 | 1 2 . 2 5 6 5 Device 10 | . 1 . 1 2 3 3 Storage 3 | 1 . . . . 2 . Processor 4 | . 1 . . 1 . 2 Hackware 1 | . . . . . 1 . Protection 3 | . . . 1 2 . . Artifact . | . . . . . . . Weapon 25 | 2 . . 2 5 3 13 Energy Gun 8 | . . . 1 2 1 4 Energy Cannon 3 | . . . . 1 . 2 Ballistic Gun 7 | 2 . . . . 1 4 Ballistic Cannon 5 | . . . . 2 1 2 Launcher 1 | . . . . . . 1 Special Weapon 1 | . . . 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . . 2 1 Parts Lost 33 | . . . 3 4 4 22 Power 5 | . . . . . 1 4 Propulsion 8 | . . . . 1 2 5 Utility 9 | . . . 1 2 1 5 Weapon 11 | . . . 2 1 . 8 Highest Loss Streak 12 | . . . 1 3 2 12 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 86 | . 86 100 87 94 91 78 Engine 5 | . 14 14 11 5 1 . Core 4 | . . . . 3 10 6 Leg 16 | . 22 28 30 35 10 . Hover 6 | . . . . . . 22 Flight 5 | . . . . . 18 4 Device 12 | . 4 14 8 10 12 19 Storage 6 | . 14 14 11 9 5 . Processor 6 | . 1 . . 8 7 10 Hackware 1 | . . . . . 7 . Protection 2 | . . . 5 7 2 . Energy Gun 3 | . . . 4 6 3 3 Energy Cannon 2 | . . . . 3 2 3 Ballistic Gun 7 | . 28 28 11 . 1 1 Ballistic Cannon 1 | . . . . 3 3 2 Naked Turns . | . . . . . . . Heaviest Build 38 | 11 12 12 18 33 38 38 Greatest Support 60 | 10 20 20 30 45 45 60 Greatest Overweight (x) 9 | 1 1 . . . 9 5 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 8 8 8 8 8 25 5 Average Capacity 7 | 7 8 8 8 8 7 5 Most Carried 9 | 5 8 8 8 8 9 5 Average Carried 6 | 3 7 8 7 7 7 4 Final Capacity 8 | 8 8 8 8 8 5 5 Final Carried 8 | 5 8 8 8 8 5 3 Class Distribution -------------------- 46% | Scavenger-Mutant 44% | Mutant 5% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Matter Collected 1424 | 209 65 . 244 174 244 488 Remotely . | . . . . . . . Salvage Created 2266 | . 86 . 309 414 420 1037 Parts 103 | . 3 . 18 21 20 41 Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | . . . . . . 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 49 | . 2 . 10 8 10 19 Guns 28 | . 2 . 7 5 6 8 Cannons 18 | . . . 3 2 4 9 AOE 3 | . . . . 1 . 2 Classes Destroyed 9 | . 1 . 2 1 2 3 Builder 2 | . . . . . . 2 Recycler 1 | . . . . . . 1 Swarmer 8 | . . . . . 3 5 Grunt 29 | . 2 . 7 5 4 11 Brawler 1 | . . . 1 . . . Duelist 1 | . . . . . . 1 Sentry 6 | . . . 2 2 1 1 Hunter 2 | . . . . 1 1 . Programmer 2 | . . . . . 1 1 Best Kill Streak 7 | . 2 . 3 3 2 7 Combat Bots Only 6 | . 2 . 3 3 2 6 Max Kills in Single Turn 2 | . 1 . 1 1 1 2 Gunslinging . | . . . . . . . Exploded 1 | . . . . 1 . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Hostile Shots Fired 444 | . 9 . 67 53 61 254 Missed 131 | . 2 . 19 14 21 75 Damage Taken 4721 | . 90 . 637 617 498 2879 Core 1054 | . 26 . 77 50 49 852 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 7 | . . . . 7 . . Core Remaining (%) 90 | 100 . 89 80 90 93 . Volleys Fired 163 | . 6 . 31 33 32 61 Largest 2 | . 2 . 2 2 2 2 Hottest 149 | . 40 . 145 109 113 149 Shots Fired 257 | . 12 . 60 40 45 100 Gun 173 | . 12 . 49 30 33 49 Cannon 70 | . . . . 10 12 48 Launcher 3 | . . . . . . 3 Special 11 | . . . 11 . . . Kinetic 118 | . 12 . 45 7 13 41 Thermal 93 | . . . 11 3 32 47 Explosive 3 | . . . . . . 3 Electromagnetic 43 | . . . 4 30 . 9 Robot Hit Streak 12 | . 4 . 12 12 12 12 Robot Miss Streak 3 | . 1 . 2 1 2 3 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 200 | . 9 . 47 34 32 78 Core Hits 111 | . 5 . 17 18 19 52 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 6 | . . . . 1 3 2 Burn 2 | . . . . . 2 . Blast 3 | . . . . . 1 2 Corrupt 1 | . . . . 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4381 | . 95 . 636 633 676 2341 Guns 2378 | . 95 . 420 411 491 961 Cannons 1471 | . . . . 188 185 1098 Explosions 296 | . . . . 34 . 262 Melee . | . . . . . . . Ramming 20 | . . . . . . 20 Kinetic 1567 | . 95 . 374 135 192 771 Thermal 1845 | . . . 216 87 484 1058 Explosive 262 | . . . . . . 262 Electromagnetic 687 | . . . 46 411 . 230 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . . . 3 Average Corruption 2 | . . . . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 8 | . . . . . . 8 Message Errors 1 | . . . . . . 1 Matter Fused 2 | . . . . . . 2 Heat Flow Errors 1 | . . . . . . 1 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Misfires 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 60 | . . . . . . 60 Projectiles 44 | . . . . . . 44 Explosions 16 | . . . . . . 16 Melee . | . . . . . . . Knockbacks 11 | . . . . . 1 10 Impact . | . . . . . . . Kinetic 9 | . . . . . 1 8 Secondary 2 | . . . . . . 2 Self-Inflicted Damage 213 | . . . . 19 . 194 Shots 5 | . . . . 1 . 4 Rammed 2 | . . . . . . 2 Targets Rammed 2 | . . . . . . 2 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 216 | . 18 . 56 45 54 216 Average Temperature 39 | . 10 . 24 21 16 53 Received Heat Transfer 1527 | . 54 . 252 315 183 723 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 4 | . . . . 2 . 2 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . . . . . 3 3 Heat Transferred 3550 | . . . 450 124 999 1977 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . 1 . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Peak Influence 271 | . 95 . 221 238 271 242 Initial 81 | . . . . 42 44 81 Average 101 | . 51 . 83 127 133 121 Maximum Alert Level 1 | . . . 1 1 1 1 Low Security (%) 83 | 100 100 100 88 70 74 81 Level 1 16 | . . . 11 29 25 18 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . . . 2 1 3 6 Investigation 5 | . . . 2 1 1 1 Extermination 3 | . . . . . 1 2 Reinforcement 4 | . . . . . 1 3 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Distress Signals 2 | . 1 . . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 98 | . 6 . 13 14 23 42 Peak Tracking Total 8 | . 4 . 4 5 5 8 Tactical Retreats 15 | . . . 1 1 7 6 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Traps Triggered 4 | . . . . 1 2 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Disabled 3 | . . . . . 1 2 Max in Single Turn 1 | . . . . . 1 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Accessed 16 | . 2 . 2 4 4 4 Terminals 11 | . 1 . 2 2 3 3 Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units 4 | . 1 . . 1 1 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 34 | . 5 . 5 9 8 7 Successful 18 | . 4 . 1 4 6 3 Failed 16 | . 1 . 4 5 2 4 Catastrophic 3 | . . . 1 . . 2 Database Lockouts . | . . . . . . . Manual 20 | . 2 . 4 4 6 4 Terminals 24 | . 3 . 5 4 6 6 Fabricators . | . . . . . . . Repair Stations 4 | . . . . 4 . . Recycling Units 6 | . 2 . . 1 2 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . 1 . . . 2 2 Record 4 | . . . . . 2 2 Alert Level 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . 2 . . Scan Component 1 | . . . . 1 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks 5 | . 2 . . 1 1 1 Report Inventory 4 | . 1 . . 1 1 1 Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 6 | . 1 . 1 1 3 . Terminals 6 | . 1 . 1 1 3 . Botnet 6 | . 1 . 1 1 3 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . . . 2 2 4 4 Full Trace Events 5 | . . . 2 2 . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 61 | . . . . 61 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . 2 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Total Allies 1 | . . 1 . . . . Largest Group 1 | . . 1 1 . . . Highest-Rated Group 31 | . . 31 31 . . . Highest-Rated Ally 31 | . . 31 31 . . . Total Orders . | . . . . . . . Ally Attacks 3 | . . . 3 . . . Total Damage 41 | . . . 41 . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Turns Passed 3325 | 112 405 125 548 485 680 970 Spaces Moved 2424 | 61 266 103 293 293 512 896 Core 20 | 8 . . . . . 12 Treads 2 | . . . . . . 2 Legs 1151 | 53 266 103 293 293 113 30 Wheels . | . . . . . . . Hover 566 | . . . . . . 566 Flight 685 | . . . . . 399 286 Fastest Speed 26 | 50 120 120 120 120 26 27 Average Speed 93 | 158 138 120 120 120 81 62 Slowest Speed 785 | 190 190 120 120 120 785 300 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 21 | 6 34 25 22 30 10 20 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 45 | . . . 1 11 1 32 Melee . | . . . . . . . Projectile 8 | . . . 1 1 1 5 AOE 37 | . . . . 10 . 27 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Total 3203 | 75 291 105 414 385 731 1202 Wait 418 | 5 11 1 60 29 124 188 Move 2418 | 60 265 102 292 292 511 896 Hop . | . . . . . . . Pick Up 42 | 5 4 1 7 9 8 8 Fast Attach 46 | 5 3 . 1 5 10 22 Attach 18 | . . . 3 4 3 8 Detach 5 | . . . . . 2 3 Swap 26 | . . . 9 6 7 4 Drop 47 | . 2 1 11 7 16 10 Fire 163 | . 6 . 31 33 32 61 Melee . | . . . . . . . Ram 2 | . . . . . . 2 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 18 | . . . . . 18 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -6/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Discovered new exit (range 7) 318 | -10/Materials | Build established: Mutant 437 | -10/Materials | Discovered new exit (range 5) 518 | -10/Materials | Entered Mines 529 | -10/Mines | Learned Materials stockpile data 617 | -10/Mines | Discovered new exit (range 14) 623 | -10/Mines | Received a Mining Laser from a helpful Derelict 643 | -10/Mines | Entered Materials 643 | -9/Materials | Accompanied by 1 ally 643 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1089 | -9/Materials | Build established: Scavenger-Mutant 1123 | -9/Materials | Discovered new exit (range 5) 1191 | -9/Materials | Entered another Materials area 1191 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1373 | -8/Materials | Discovered new exit (range 12) 1462 | -8/Materials | Lost 3 parts (1n1u1w) 1475 | -8/Materials | Repaired Corrupted Hvy. Laser? 1602 | -8/Materials | Discovered new exit (range 11) 1676 | -8/Materials | Entered Factory 1676 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2133 | -7/Factory | Discovered new exit (range 16) 2356 | -7/Factory | Entered another Factory area 2356 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2564 | -6/Factory | Core integrity fell below 50% 2601 | -6/Factory | Lost 12 parts (1p4n2u5w) 2715 | -6/Factory | Spotted B-75 Beast 2954 | -6/Factory | Build established: Mutant 3236 | -6/Factory | Lost 4 parts (3u1w) 3300 | -6/Factory | Core integrity fell below 20% 3326 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03288_ S-27 Virus heat short circuits Lgt. Nuclear Core. 03289_ Gatling Laser destroyed. 03292_ S-27 Virus heat damages Autogun. 03293_ Fission Core destroyed. 03294_ S-27 Virus heat spikes uncontrollably. 03294_ Melted Autogun. 03294_ S-27 Virus destroyed. 03309_ Cmb. Airjet destroyed. 03312_ System corrupted: Hvy. Laser failed to cycle. 03316_ Adv. Heat Sink melted. 03316_ G-50 Soldier destroyed. 03318_ Acquired 16 matter. 03319_ K-01 Serf cleans the Fusion Modulator. 03319_ Acquired 88 matter. 03321_ K-01 Serf collects debris. 03322_ K-01 Serf cleans the Fusion Modulator. 03322_ Acquired Lgt. Angular Momentum Engine. 03325_ K-01 Serf collects debris. 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