Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.13 @ 22:47:48

Player: Hurtplug

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (35)      175
Value Destroyed (819)      819
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (13)                 13
              TOTAL SCORE: 2807

 Bonus
-------
High Alert Combat Kills    13

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     47/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (550) Ox10
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (3) ------
  High-capacity Storage Unit
                Power Shielding
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (12) ---
                Cooling System
          Small Storage Unit
         Medium Matter Pod (100)
          Light Armor Plating
                Powered Armor
                Shock Absorption System
                Shock Absorption System

 Peak State 
------------
>               --- POWER ------------
          Light Deuterium Engine
>               --- PROPULSION -------
                Wheel
                Wheel
        Compact Wheel
        Compact Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
                Powered Armor
                Field Recycling Unit
>               --- WEAPON -----------
                Assault Rifle
          Heavy Assault Rifle
                Grenade Launcher
>               --- INVENTORY --------
          Light Ion Engine
          Light Ion Engine
                Cooling System
          Small Storage Unit
         Medium Matter Pod
                Power Shielding
          Light Armor Plating
                Powered Armor
                Powered Armor
                Shock Absorption System
                Shock Absorption System
                Assault Rifle
[Rating: 20]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Field Recycling Unit
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Protection               Powered Armor
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   1   .   1   
  Utility                  1    | .   .   .   .   1   
  Weapon                   1    | .   .   1   .   .   
Parts Attached             43   | 5   21  5   .   12  
  Power                    8    | 1   3   1   .   3   
    Engine                 8    | 1   3   1   .   3   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               6    | 2   .   2   .   2   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  6    | 2   .   2   .   2   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  17   | .   11  .   .   6   
    Device                 1    | .   .   .   .   1   
    Storage                7    | .   7   .   .   .   
    Processor              1    | .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             8    | .   3   .   .   5   
    Artifact               .    | .   .   .   .   .   
  Weapon                   12   | 2   7   2   .   1   
    Energy Gun             1    | 1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          8    | 1   5   1   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               3    | .   2   1   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 14   | .   .   .   .   14  
  Power                    3    | .   .   .   .   3   
  Propulsion               4    | .   .   .   .   4   
  Utility                  3    | .   .   .   .   3   
  Weapon                   4    | .   .   .   .   4   
  Highest Loss Streak      5    | .   .   .   .   5   
Average Slot Usage (%)     88   | .   97  100 100 76  
  Engine                   10   | .   14  11  11  8   
  Wheel                    26   | .   28  33  33  22  
  Device                   3    | .   .   .   .   8   
  Storage                  10   | .   13  11  11  9   
  Processor                2    | .   6   .   .   .   
  Protection               7    | .   6   11  11  7   
  Ballistic Gun            19   | .   25  22  22  15  
  Launcher                 4    | .   .   11  11  4   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             63   | 7   45  48  46  63  
  Greatest Support         52   | 20  20  42  42  52  
  Greatest Overweight (x)  15   | .   2   1   1   15  
  Average Overweight (x)   1    | .   1   1   1   1   
Largest Inventory Capacity 12   | 4   12  12  12  12  
  Average Capacity         10   | 4   11  12  12  12  
  Most Carried             12   | 2   12  12  12  12  
  Average Carried          9    | .   9   10  12  10  
  Final Capacity           12   | 4   12  12  12  12  
  Final Carried            12   | 2   10  12  12  7   

 Class Distribution 
--------------------
 64% | Mutant
 35% | Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
   Tank | -9/Materials
   Tank | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Scr Mat Mat Min Mat 
Matter Collected           1057 | 268 195 69  4   521 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            790  | 50  107 135 20  478 
  Parts                    68   | 2   8   24  6   28  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       21   | .   .   .   .   21  
  Retrieved Matter         160  | .   .   .   .   160 
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Combat Hostiles Destroyed  23   | 1   4   5   4   9   
  Guns                     16   | 1   4   3   2   6   
  AOE                      7    | .   .   2   2   3   
Classes Destroyed          8    | 1   2   1   .   4   
  Worker                   1    | .   .   .   .   1   
  Builder                  5    | .   .   4   .   1   
  Tunneler                 1    | .   .   .   .   1   
  Watcher                  5    | .   2   1   .   2   
  Swarmer                  11   | .   3   4   4   .   
  Grunt                    7    | 1   1   1   .   4   
  Sentry                   2    | .   .   .   .   2   
  Hunter                   3    | .   .   .   .   3   
Best Kill Streak           10   | 1   2   6   10  4   
  Combat Bots Only         5    | 1   2   4   5   3   
Max Kills in Single Turn   3    | 1   1   3   2   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   1   1   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Mat  Min  Mat  
Damage Taken               2892 | 74   157  113  17   2531 
  Core                     640  | 10   42   24   8    556  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         89   | 96   79   .    92   .    
Volleys Fired              97   | 6    21   10   2    58   
  Largest                  3    | 2    2    3    3    3    
  Hottest                  73   | 60   40   73   73   73   
Shots Fired                211  | 12   42   25   6    126  
  Gun                      193  | 12   42   20   4    115  
  Cannon                   .    | .    .    .    .    .    
  Launcher                 18   | .    .    5    2    11   
  Special                  .    | .    .    .    .    .    
  Kinetic                  187  | 6    42   20   4    115  
  Thermal                  .    | .    .    .    .    .    
  Explosive                18   | .    .    5    2    11   
  Electromagnetic          6    | 6    .    .    .    .    
  Robot Hit Streak         9    | 3    6    2    4    9    
  Robot Miss Streak        7    | 4    4    4    .    7    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        4    | .    1    2    .    1    
    Max Gunslinging Chain  1    | .    1    1    .    1    
Shots Hit Robots           117  | 5    18   12   3    79   
  Core Hits                61   | 1    8    13   4    35   
  Critical Hits            1    | .    .    .    .    1    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2232 | 81   226  430  186  1309 
  Guns                     1382 | 81   226  129  42   904  
  Cannons                  .    | .    .    .    .    .    
  Explosions               841  | .    .    301  144  396  
  Melee                    .    | .    .    .    .    .    
  Ramming                  9    | .    .    .    .    9    
  Kinetic                  1342 | 41   226  129  42   904  
  Thermal                  .    | .    .    .    .    .    
  Explosive                841  | .    .    301  144  396  
  Electromagnetic          40   | 40   .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    .    1    1    .    
  Average Corruption       1    | .    .    1    1    .    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  2    | .    .    2    .    .    
    Message Errors         1    | .    .    1    .    .    
    Targeting Errors       1    | .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      69   | .    .    11   .    58   
  Shots                    4    | .    .    1    .    3    
  Rammed                   1    | .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        163  | 38   .    18   12   163  
  Average Temperature      53   | 18   .    8    8    64   
  Received Heat Transfer   1047 | 42   6    18   .    981  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Peak Influence             468  | 20  122 192 179 468 
  Average Influence        146  | 11  57  87  177 258 
Maximum Alert Level        2    | .   .   .   .   2   
  Low Security (%)         71   | 100 100 100 100 30  
  Level 1                  27   | .   .   .   .   67  
  Level 2                  .    | .   .   .   .   1   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   1   .   .   2   
  Investigation            1    | .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   1   .   .   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Distress Signals           3    | .   .   2   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              48   | 1   12  8   2   25  
  Peak Tracking Total      6    | 1   3   4   2   6   
  Tactical Retreats        3    | .   1   .   .   2   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Traps Triggered            3    | .   2   1   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Scr Mat Mat Min Mat 
Machines Disabled          4    | .   .   1   .   3   
  Max in Single Turn       2    | .   .   1   .   2   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Machines Accessed          7    | .   4   2   .   1   
  Terminals                5    | .   3   2   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   
Total Hacks                20   | .   13  3   .   4   
  Successful               16   | .   12  3   .   1   
  Failed                   4    | .   1   .   .   3   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   1    | .   1   .   .   .   
  Terminals                12   | .   9   3   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          4    | .   4   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   4   
Terminal Hacks             11   | .   8   3   .   .   
  Record                   5    | .   4   1   .   .   
  Locate Traps             1    | .   1   .   .   .   
  Maintenance Status       1    | .   .   1   .   .   
  Reinforcement Status     1    | .   1   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   
  Registered Components    1    | .   1   .   .   .   
  Zone Layout              1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       4    | .   4   .   .   .   
  Recycle Component        1    | .   1   .   .   .   
  Process                  1    | .   1   .   .   .   
  Retrieve Matter          2    | .   2   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   
  Unlock Access            1    | .   .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         6    | .   3   2   .   1   
  Full Trace Events        1    | .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             1    | .   1   .   .   .   
  Recycled Matter          175  | .   175 .   .   .   
  Retrieved Matter         185  | .   185 .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Scr Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Scr Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Scr Mat Mat Min Mat 
Turns Passed               2121 | 262 615 211 171 862 
Spaces Moved               1320 | 100 445 168 160 447 
  Core                     23   | 16  .   .   .   7   
  Treads                   .    | .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   1297 | 84  445 168 160 440 
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  80  96  103 95  
  Average Speed            103  | 75  95  97  103 119 
  Slowest Speed            800  | 80  100 103 103 800 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       32   | 7   66  21  38  32  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          169  | .   .   18  20  131 
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      169  | .   .   18  20  131 

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Total                      1879 | 274 590 192 161 662 
  Wait                     370  | 157 76  6   .   131 
  Move                     1316 | 99  444 167 159 447 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  37   | 7   19  4   .   7   
  Fast Attach              1    | .   1   .   .   .   
  Attach                   23   | 5   9   2   .   7   
  Detach                   3    | .   3   .   .   .   
  Swap                     19   | .   11  3   .   5   
  Drop                     12   | .   6   .   .   6   
  Fire                     97   | 6   21  10  2   58  
  Melee                    .    | .   .   .   .   .   
  Ram                      1    | .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines
-8/Materials (discovered 1 exit: Gar)

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   74 | -11/Scrapyard | Discovered new exit (range 8)
  263 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Build established: Mutant
  559 | -10/Materials | Discovered new exit (range 11)
  666 | -10/Materials | Discovered new exit (range 10)
  878 | -10/Materials | Entered another Materials area
  878 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1049 | -9/Materials  | Discovered new exit (range 13)
 1089 | -9/Materials  | Entered Mines
 1147 | -9/Mines      | Build established: Tank
 1164 | -9/Mines      | Met a Derelict bent on vengeance
 1213 | -9/Mines      | Discovered new exit (range 5)
 1260 | -9/Mines      | Entered Materials
 1260 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1316 | -8/Materials  | Found Powered Armor
 1328 | -8/Materials  | Found Powered Armor
 1330 | -8/Materials  | Found Powered Armor
 1724 | -8/Materials  | Lost 3 parts (2n1w)
 1978 | -8/Materials  | Lost 3 parts (1u2w)
 1980 | -8/Materials  | Identified exit to Garrison
 2088 | -8/Materials  | Build established: Mutant
 2089 | -8/Materials  | Core integrity fell below 50%
 2098 | -8/Materials  | Core integrity fell below 20%
 2122 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Com. Wheel destroyed.
Field Recycling Unit destroyed.
G-47 Trooper destroyed.
K-01 Serf collects debris.
R-06 Scavenger collects Imp. Heat Sink.
Lgt. Ion Engine destroyed.
G-47 Trooper destroyed.
K-01 Serf collects debris.
R-06 Scavenger collects Aluminum Leg.
K-01 Serf collects debris.
Acquired 31 matter.
Y-45 Defender destroyed.
R-06 Scavenger collects Heat Sink.
K-01 Serf collects debris.
Powered Armor destroyed.
K-01 Serf collects debris.
R-06 Scavenger collects Beam Rifle.
R-06 Scavenger collects Heat Sink.
K-01 Serf collects debris.
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????    ????????      |
| ?????????????????????????????????   ?????????      |
| ????????????????????????????????    ?????????      |
| ????????????????????????????????   #?????????      |
| ????????????????????????????????   #?????????      |
| ????????????????????????????????   #?????????      |
| ????????????????????????????????   #?????????      |
| ????????????????????????????????   #?????????      |
| ????????????????????????????????   #?????????      |
| ??????????????????????????????##   ##????????      |
| ?????????????????????????######!    #????????      |
| ?????????????????#########  #!=     #????????      |
| ???????????? T             [ ! ! T  +????????      |
| ?????????????????#/#######    =*    #????????      |
| ???????????????????   ???#   ##     #????????      |
| ??????????????????""" ???### ########????????      |
| ????????????????# "R   ??### # ##????????????      |
| ????????????????# """ !??# # #  #????????????      |
| ????????????????#      ??# # # ##########????      |
| ??????????????#?#  ]  [#?# # #          #????      |
| ??????????????# ############ #   """""" #????      |
| ??????????????## #        ## #   """""" #????      |
| ??????????????#  #        ## #   """""" #????      |
| ??????????????#  #        ## ## """"""" #????      |
| ??????????????#  #     =%%#   # """"""" #????      |
| ??????????????#  #     %g@k   #         #????      |
| ?????????????#   #     rg #   /o        #????      |
| ?????????????##  #        #   ###########????      |
| ??????????????#  #        #   ##     #???????      |
| ??????????????## #        #          #???????      |
| ???????????????# ## #######       T  #???????      |
| ???????????????#  ###    ##          #???????      |
| ???????????????#    ""   #######     #???????      |
| ???????????????###"            ##   ##???????      |
| ?????????????????##    """^""" ##   #????????      |
| ??????????????????#    """ """ ##   #????????      |
| ??????????????????#    """ """ ##   ##???????      |
| ??????????????????#            ##   ##???????      |
| ????????????################+###     #???????      |
| ????????????#    ##########         !#???????      |
| ????????????#    #                   #???????      |
| ????????????#    # ########          #???????      |
| ????????????#    # ##########+##     #???????      |
| ????????????#    #     ##= [   ##   ##???????      |
| ????????????#    #     ##      ##   #????????      |
| ????????????#    #     ##  """ ##   #????????      |
| ????????????#    #     ##  """ ##   #?###????      |
| ????????????#    #     ##  """ ##   ### #####      |
| ????????????###+##     ##      ##   #       #      |
| ??????????????#    ##############   #    "  #      |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             400
Power Shielding            33
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
First Step to Greatness
One Hack Too Far
Shopping List
Storm Trooper
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              GodSpectralPlating
  Manual?         0
Play Time         01:01:22
  Cumulative      2.0 hours
  Start           2019.12.13 @ 21:36:12
  End             2019.12.13 @ 22:47:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             0
Gallery%          1
Achievement%      1
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 48466ccd-e11a-4f49-bc48-def744026b9d