Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.27 @ 02:19:14

Player: User

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (18)      90
Value Destroyed (580)      580
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3190

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     98/100
System Corruption          2%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (3) ------
  Improved Utility Shielding
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (4) ----
           Energy Filter
  Improved Light Armor Plating
           Reactive Plating

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
     Light Nuclear Core
>          --- PROPULSION -------
    Medium Treads
    Medium Treads
    Medium Treads
    Medium Treads
>          --- UTILITY ----------
  Improved Heat Sink
           Energy Filter
  Hardened Medium Armor Plating
>          --- WEAPON -----------
           Plasma Cannon
>          --- INVENTORY --------
           Carbon-fiber Leg
           Energy Filter
  Improved Light Armor Plating
[Rating: 35]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Protection               Improved Light Armor Plating
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Plasma Cannon
  Ballistic Cannon         Flak Cannon
  Special Weapon           Plasma Cutter

 Build                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac 
Slots Evolved              6    | .   .   2   .   2   2   
  Power                    2    | .   .   1   .   .   1   
  Propulsion               2    | .   .   1   .   1   .   
  Utility                  1    | .   .   .   .   1   .   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             35   | .   2   5   3   22  3   
  Power                    5    | .   .   1   .   4   .   
    Engine                 3    | .   .   1   .   2   .   
    Core                   2    | .   .   .   .   2   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               13   | .   1   3   1   8   .   
    Treads                 4    | .   .   .   .   4   .   
    Leg                    7    | .   .   2   1   4   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  1    | .   1   .   .   .   .   
    Flight                 1    | .   .   1   .   .   .   
  Utility                  9    | .   .   1   1   6   1   
    Device                 4    | .   .   .   .   4   .   
    Storage                1    | .   .   .   .   1   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             4    | .   .   1   1   1   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   8    | .   1   .   1   4   2   
    Energy Gun             2    | .   1   .   .   1   .   
    Energy Cannon          4    | .   .   .   .   3   1   
    Ballistic Gun          .    | .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   1   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   
Parts Lost                 27   | .   .   .   4   19  4   
  Power                    5    | .   .   .   1   4   .   
  Propulsion               10   | .   .   .   2   8   .   
  Utility                  5    | .   .   .   .   3   2   
  Weapon                   7    | .   .   .   1   4   2   
  Highest Loss Streak      9    | .   .   .   4   9   4   
Average Slot Usage (%)     47   | .   4   61  17  56  23  
  Engine                   2    | .   .   10  2   1   .   
  Core                     1    | .   .   .   .   1   .   
  Treads                   11   | .   .   .   .   19  .   
  Leg                      6    | .   .   19  1   6   .   
  Hover                    1    | .   2   10  .   .   .   
  Device                   8    | .   .   .   .   14  5   
  Storage                  2    | .   .   .   .   3   5   
  Protection               5    | .   .   9   7   3   7   
  Energy Gun               2    | .   2   10  .   .   .   
  Energy Cannon            2    | .   .   .   .   4   2   
Naked Turns                63   | .   63  .   .   .   .   
Heaviest Build             27   | .   2   8   9   27  14  
  Greatest Support         112  | 3   6   20  10  112 3   
  Greatest Overweight (x)  4    | .   .   .   2   3   4   
  Average Overweight (x)   .    | .   .   .   .   .   1   
Largest Inventory Capacity 6    | 4   4   4   4   6   6   
  Average Capacity         4    | 4   4   4   4   4   5   
  Most Carried             6    | 4   4   4   4   6   5   
  Average Carried          3    | 2   3   3   1   3   3   
  Final Capacity           6    | 4   4   4   4   6   4   
  Final Carried            4    | 4   3   4   1   4   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -7/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  
-----------                Run  | Scr Mat Mat Min Mat Fac 
Matter Collected           466  | 176 34  50  44  162 .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            752  | .   17  96  19  560 60  
  Parts                    40   | .   2   9   3   22  4   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac 
Combat Hostiles Destroyed  13   | .   .   3   .   9   1   
  Melee                    2    | .   .   .   .   1   1   
  Guns                     3    | .   .   3   .   .   .   
  Cannons                  8    | .   .   .   .   8   .   
Classes Destroyed          8    | .   1   2   1   4   .   
  Tunneler                 1    | .   .   .   1   .   .   
  Recycler                 1    | .   .   .   .   1   .   
  Operator                 1    | .   .   1   .   .   .   
  Watcher                  2    | .   1   1   .   .   .   
  Swarmer                  3    | .   .   3   .   .   .   
  Grunt                    8    | .   .   .   .   7   1   
  Sentry                   1    | .   .   .   .   1   .   
  Hunter                   1    | .   .   .   .   1   .   
Best Kill Streak           5    | .   1   5   1   2   1   
  Combat Bots Only         3    | .   .   3   .   2   1   
Max Kills in Single Turn   2    | .   1   1   1   2   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  
Damage Taken               4488 | .    .    110  687  2693 998  
  Core                     1495 | .    .    20   243  523  709  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         59   | 100  100  .    34   4    .    
Volleys Fired              71   | .    1    17   4    46   3    
  Largest                  2    | .    1    1    1    2    1    
  Hottest                  136  | .    40   40   44   136  63   
Shots Fired                77   | .    1    17   4    52   3    
  Gun                      18   | .    1    17   .    .    .    
  Cannon                   59   | .    .    .    4    52   3    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  4    | .    .    .    4    .    .    
  Thermal                  52   | .    .    .    .    52   .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          21   | .    1    17   .    .    3    
  Robot Hit Streak         13   | .    1    3    2    13   3    
  Robot Miss Streak        11   | .    .    4    11   3    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           54   | .    1    8    2    41   2    
  Core Hits                43   | .    1    5    3    23   11   
  Critical Hits            2    | .    .    .    .    2    .    
  Critical Kills           1    | .    .    .    .    1    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1344 | .    20   129  54   993  148  
  Guns                     149  | .    20   129  .    .    .    
  Cannons                  1091 | .    .    .    42   967  82   
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  104  | .    .    .    12   26   66   
  Kinetic                  42   | .    .    .    42   .    .    
  Thermal                  967  | .    .    .    .    967  .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          231  | .    20   129  .    .    82   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    2    2    
  Average Corruption       2    | .    .    .    .    2    2    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  5    | .    .    .    .    5    .    
    Heat Flow Errors       1    | .    .    .    .    1    .    
    Energy Discharges      1    | .    .    .    .    1    .    
    Data Loss (minor)      1    | .    .    .    .    1    .    
    Targeting Errors       2    | .    .    .    .    2    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            18   | .    .    .    .    18   .    
  Projectiles              18   | .    .    .    .    18   .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      42   | .    .    .    6    9    27   
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   39   | .    .    .    1    7    31   
Targets Rammed             42   | .    .    .    1    10   31   
  Kicked                   3    | .    .    .    .    3    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        431  | .    .    .    .    431  .    
  Average Temperature      160  | .    .    .    .    160  .    
  Received Heat Transfer   1251 | .    .    9    .    1044 198  
  Effects                  2    | .    .    .    .    2    .    
    Shutdowns              1    | .    .    .    .    1    .    
    Energy Bleed           1    | .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              2    | .    .    2    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    1    .    
  Heat Transferred         1840 | .    .    .    .    1840 .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac 
Peak Influence             148  | .   57  121 61  148 48  
  Initial                  46   | .   .   24  46  9   33  
  Average                  43   | .   13  48  34  52  29  
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   .   .   .   3   1   
  Investigation            2    | .   .   .   .   1   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   2   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac 
Distress Signals           2    | .   .   1   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              47   | .   3   6   8   27  3   
  Peak Tracking Total      13   | .   3   5   6   13  3   
  Tactical Retreats        5    | .   1   .   1   3   .   

 Traps                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  
----------                 Run  | Scr Mat Mat Min Mat Fac 
Machines Disabled          1    | .   .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac 
Machines Accessed          5    | .   1   .   .   3   1   
  Terminals                3    | .   1   .   .   1   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                9    | .   2   .   .   5   2   
  Successful               5    | .   2   .   .   3   .   
  Failed                   4    | .   .   .   .   2   2   
    Catastrophic           2    | .   .   .   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                5    | .   2   .   .   1   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   2   .   
  Garrison Access          2    | .   .   .   .   2   .   
Terminal Hacks             3    | .   2   .   .   1   .   
  Terminal Index           1    | .   1   .   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   
  Registered Components    1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   2   .   
  Insert Component         1    | .   .   .   .   1   .   
  Analyze                  1    | .   .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         4    | .   1   .   .   2   1   
  Full Trace Events        2    | .   .   .   .   1   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  
------------               Run  | Scr Mat Mat Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  
--------                   Run  | Scr Mat Mat Min Mat Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  
-------------              Run  | Scr Mat Mat Min Mat Fac 
Turns Passed               1138 | 29  79  171 95  635 129 
Spaces Moved               858  | 49  140 105 151 350 63  
  Core                     423  | 49  123 .   103 85  63  
  Treads                   148  | .   .   .   .   148 .   
  Legs                     215  | .   .   92  6   117 .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    21   | .   17  4   .   .   .   
  Flight                   51   | .   .   9   42  .   .   
  Fastest Speed            40   | 50  50  40  40  50  50  
  Average Speed            96   | 50  51  110 53  132 118 
  Slowest Speed            250  | 50  60  120 200 200 250 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       21   | 3   17  20  55  28  3   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             1    | .   .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          3    | .   .   .   .   3   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               3    | .   .   .   .   3   .   
  AOE                      .    | .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac 
Total                      1078 | 52  145 144 161 470 106 
  Wait                     27   | .   2   5   3   13  4   
  Move                     853  | 48  139 104 150 349 63  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  40   | 4   1   7   .   26  2   
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   33   | .   2   4   3   21  3   
  Detach                   1    | .   .   .   .   1   .   
  Swap                     2    | .   .   1   .   1   .   
  Drop                     9    | .   .   6   .   3   .   
  Fire                     71   | .   1   17  4   46  3   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      34   | .   .   .   1   2   31  
  Kick                     8    | .   .   .   .   8   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 14)
   30 | -11/Scrapyard | Entered Materials
  100 | -10/Materials | Discovered new exit (range 16)
  109 | -10/Materials | Entered another Materials area
  109 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  262 | -9/Materials  | Discovered new exit (range 15)
  280 | -9/Materials  | Entered Mines
  283 | -9/Mines      | Assembled infested the area
  321 | -9/Mines      | Core integrity fell below 50%
  333 | -9/Mines      | Build established: Mutant
  352 | -9/Mines      | Lost 4 parts (1p2n1w)
  370 | -9/Mines      | Discovered new exit (range 11)
  375 | -9/Mines      | Entered Materials
  375 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  728 | -8/Materials  | Lost 6 parts (2p2n1u1w)
  833 | -8/Materials  | Lost 3 parts (2n1u)
  874 | -8/Materials  | Core integrity fell below 50%
  964 | -8/Materials  | Lost 9 parts (2p4n1u2w)
  990 | -8/Materials  | Core integrity fell below 20%
 1005 | -8/Materials  | Discovered new exit (range 4)
 1010 | -8/Materials  | Entered Factory
 1010 | -7/Factory    | Evolved 2 slots: Power x1, Weapon x1
 1120 | -7/Factory    | Core integrity fell below 50%
 1132 | -7/Factory    | Core integrity fell below 20%
 1139 | -7/Factory    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Slammed into H-55 Commando. <x4>
H-55 Commando misfires.
Penetrated by Slug.
Slammed into H-55 Commando. <x3>
Destabilizing: Core damaged (-35).
H-55 Commando IFF system glitched.
Penetrated by Slug.
Slammed into H-55 Commando. <x2>
Sml. Storage Unit destroyed.
Slammed into H-55 Commando.
Destabilizing: System corrupted (+2).
Penetrated by Slug.
Slammed into H-55 Commando. <x4>
Penetrated by Slug.
Slammed into H-55 Commando.
Slug penetrates Wall.
Penetrated by Slug.
Slammed into G-47 Trooper. <x9>
G-47 Trooper destroyed.
Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          19
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Utility Shielding          66
Evasion (%)                62
Recoil Reduction           4
Energy Filtering           30

 Item Schematics 
-----------------
 Plasma Cannon | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CatalystCloakingGravjet
  Manual?         0
Play Time         00:19:16
  Cumulative      18.0 hours
  Start           2021.09.27 @ 02:01:35
  End             2021.09.27 @ 02:19:14
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          36
  Rogue           36
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          25
Achievement%      19
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              20/Terminus
Map View          66x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a061d5cd-f9b5-4258-aef0-7ecd3d7719d2