Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.06 @ 11:59:15 Player: ldi (hl). (hl) Result: Destroyed by Zhirov Special Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (148) 740 Value Destroyed (5150) 5150 Prototype IDs (52) 1040 Alien Tech Used (5) 1000 Bonus (7011) 7011 TOTAL SCORE: 23441 Bonus ------- High Alert Combat Kills 252 Follower Combat Kills 602 Entered DSFs 500 Met Zhirov 300 Used Core Reset Matrix 3000 Hacked Protovariant 500 Scanned by Researcher 500 Acquired SGEMP 2000 Friendly Fire -643 Cogmind --------- Core Integrity 0/1600 Matter 227/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (13) ----- Advanced Visual Processing Unit Experimental Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor Heavy Armor Plating Peak State ------------ > --- POWER ------------ Mini Fusion Reactor > --- PROPULSION ------- Nuclear Pulse Array Diametric Drive Impulse Thruster Array > --- UTILITY ---------- Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Makeshift Terrain Scan Processor 0b10 Decoder Chip [Scout] Advanced Melee Analysis Suite Advanced Melee Analysis Suite Experimental Propulsion Shielding Makeshift Light Armor Plating Phase Redirector Advanced System Shield Advanced System Shield > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Fusion Reactor Micro Antimatter Reactor Advanced Energy Well Weapon Shielding Advanced Micro-nuke Launcher [Rating: 143] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Mini Fusion Reactor Propulsion Aluminum Leg Treads Advanced Medium Treads Leg Aluminum Leg Wheel Constructs Hover Unit Improved Antigrav System Flight Unit VTOL Module Utility Improved Light Armor Plating Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Advanced System Shield Protection Improved Light Armor Plating Artifact Phase Redirector Weapon High-powered Field Laser Energy Gun High-powered Field Laser Energy Cannon Beam Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Flak Cannon Launcher Precision Grenade Launcher Impact Weapon Makeshift Hammer Slashing Weapon Sigix Broadsword Piercing Weapon Lance Build | -11 -10 -10 -9 -8 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac DSF Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Slots Evolved 18 | . . . 2 2 2 . . 4 . 2 . . . . 2 . 2 . 2 . Power 1 | . . . . . . . . 1 . . . . . . . . . . . . Propulsion 6 | . . . 1 . 1 . . 1 . . . . . . . . 1 . 2 . Utility 11 | . . . 1 2 1 . . 2 . 2 . . . . 2 . 1 . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 234 | 5 2 1 9 39 14 49 11 1 7 17 4 5 5 2 4 11 7 17 14 10 Power 26 | . 1 . 1 4 1 6 . 1 . 2 . . 1 . 1 . 2 3 2 1 Engine 10 | . 1 . 1 3 . 4 . . . . . . 1 . . . . . . . Core 6 | . . . . 1 1 2 . 1 . 1 . . . . . . . . . . Reactor 10 | . . . . . . . . . . 1 . . . . 1 . 2 3 2 1 Propulsion 65 | 2 . 1 1 14 6 9 5 . 1 5 . . . . 2 1 1 4 5 8 Treads 1 | . . . . . . . . . . 1 . . . . . . . . . . Leg 39 | 2 . 1 1 14 6 9 5 . 1 . . . . . . . . . . . Wheel 1 | . . . . . . . . . . 1 . . . . . . . . . . Hover 8 | . . . . . . . . . . . . . . . . . . . . 8 Flight 16 | . . . . . . . . . . 3 . . . . 2 1 1 4 5 . Utility 79 | 1 1 . 3 12 3 9 3 . 4 6 1 5 4 2 1 5 4 9 5 1 Device 22 | 1 . . . 4 . 3 2 . 1 1 . 2 . . . 1 1 4 2 . Storage 6 | . . . 1 2 1 . . . . . . . 1 . . . . 1 . . Processor 15 | . . . 1 1 . 1 . . . 1 . 2 . 1 1 3 2 . 2 . Hackware 9 | . . . . 1 . . . . 1 3 . . 1 1 . . 1 . 1 . Protection 25 | . 1 . 1 4 2 5 1 . 2 1 1 1 2 . . . . 3 . 1 Artifact 2 | . . . . . . . . . . . . . . . . 1 . 1 . . Weapon 64 | 2 . . 4 9 4 25 3 . 2 4 3 . . . . 5 . 1 2 . Energy Gun 26 | 1 . . 1 4 2 13 1 . 1 3 . . . . . . . . . . Energy Cannon 5 | . . . 2 3 . . . . . . . . . . . . . . . . Ballistic Gun 10 | 1 . . 1 1 . 7 . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . 1 . . . . . . . . . . . . . . . . Launcher 12 | . . . . . . 5 2 . 1 1 2 . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . 2 . . . . . 1 . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . . 1 . 1 . . Piercing Weapon 5 | . . . . . . . . . . . . . . . . 3 . . 2 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 34 | . . . . 2 . 13 1 . 1 2 . . 2 . 1 3 2 4 3 . Corrupted Parts 2 | . . . . . . 2 . . . . . . . . . . . . . . System Corruption 7 | . . . . . . 7 . . . . . . . . . . . . . . Parts Lost 107 | . . . 3 18 12 17 6 . 4 1 2 1 . . 2 2 10 5 15 9 Power 13 | . . . . 3 2 2 . . . . . . . . 1 . 2 1 2 . Propulsion 40 | . . . . 5 6 7 3 . 1 . . . . . . . 3 . 7 8 Utility 37 | . . . 2 3 2 6 3 . 3 1 1 1 . . . 1 5 4 5 . Weapon 17 | . . . 1 7 2 2 . . . . 1 . . . 1 1 . . 1 1 Highest Loss Streak 10 | . . . 2 7 9 10 4 . 3 1 1 1 . . 1 2 10 5 8 7 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 81 | . 94 100 88 96 64 85 96 82 80 29 40 55 69 78 75 77 61 47 38 40 Engine 5 | . 10 14 11 7 2 4 7 5 4 . . . 1 5 4 . . . . . Leg 20 | . 28 28 29 26 18 26 29 29 18 . . . . . . . . . . . Flight 3 | . . . . . . . . . . 7 15 15 15 15 15 14 10 13 9 3 Device 7 | . 14 14 11 10 7 4 9 11 9 . . 3 5 5 4 4 5 . . . Storage 4 | . . . . 9 4 7 7 5 4 . . . . . . . . 2 1 . Processor 10 | . . . 5 9 7 11 12 5 4 4 5 9 15 15 16 24 25 14 12 14 Hackware 4 | . . . . 9 7 . . . 4 4 10 10 12 15 14 10 13 9 7 7 Protection 8 | . 12 14 9 5 5 12 12 5 5 4 1 5 9 15 14 11 2 1 . . Energy Gun 6 | . 14 14 7 6 2 7 13 5 6 . . . . . . . . . . . Energy Cannon 2 | . . . 5 10 . . . . . . . . . . . . . . . . Ballistic Gun 2 | . 14 14 8 . . 6 . . . . . . . . . . . . . . Peak Build Rating 143 | 5 7 7 12 30 21 43 57 65 77 38 39 55 70 68 96 143 113 129 129 117 Average Rating 41 | 2 6 7 9 19 17 33 46 63 70 25 33 43 56 65 83 116 88 86 72 77 On Entrance 43 | . 5 7 7 10 17 20 40 57 65 2 35 36 50 64 68 96 101 54 129 60 Naked Turns 13 | . . . . . . . . . 7 6 . . . . . . . . . . Heaviest Build 56 | 5 11 11 17 41 33 46 45 52 56 14 14 14 14 14 18 27 21 38 38 23 Greatest Support 86 | 20 20 20 30 42 35 45 63 65 65 16 15 15 15 15 33 36 38 47 47 86 Greatest Overweight (x) 4 | . . . . 3 4 4 2 1 1 . . . . . . . . . 2 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 5 5 5 8 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 10 | 5 5 5 5 13 11 15 15 15 14 5 5 5 5 5 5 5 5 5 5 5 Most Carried 15 | . . 1 5 11 9 15 15 11 14 5 5 5 5 5 5 5 5 5 5 5 Average Carried 8 | . . . 2 7 6 12 14 11 11 4 4 4 4 5 4 4 4 4 4 4 Final Capacity 15 | 5 5 5 8 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | . . 1 5 9 7 15 12 11 5 5 4 5 5 5 4 5 3 5 5 3 Scrap Engine Consumption 60 | . . . . . . . 8 . 52 . . . . . . . . . . . Constructs Created 1 | . . . . . . . . 1 . . . . . . . . . . . . Constructs Modified 1 | . . . . . . . . . 1 . . . . . . . . . . . Class Distribution -------------------- 48% | Scavenger-Mutant 14% | Mutant 13% | Commander-Mutant 8% | Hacker-Sprinter 4% | Derelict-Sprinter 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Storage Commander-Mutant | -7/Recycling Commander-Mutant | -5/Factory Mutant | -5/DSF Sprinter | -4/Factory Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Upper Caves Derelict-Sprinter | -4/Zhirov Hacker-Sprinter | -3/Proximity Caves Derelict-Sprinter | -3/Research Derelict-Sprinter | -3/Quarantine Hacker-Scout | -2/Research Hacker-Sprinter | -2/Testing Hacker-Mutant | -1/Access Hacker-Mutant | -1/Command Resources | -11 -10 -10 -9 -8 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac DSF Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Matter Collected 3411 | 262 41 46 146 412 97 870 295 . 152 178 375 62 . 58 32 150 . 12 188 35 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 5622 | 45 116 131 451 1639 217 1545 641 . 144 94 155 . . . 61 278 . . 105 . Parts 284 | 3 11 9 23 78 6 75 27 . 11 10 9 . . . 2 17 . . 3 . Haulers Intercepted 7 | . . . . 3 . 4 . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . 1 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . . . . 8 . . . . . . . . . Prevented 1 | . . . . . . . . . . . 1 . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac DSF Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Combat Hostiles Destroyed 108 | 1 4 4 6 32 4 22 8 . 6 8 7 . . . . 5 . . . 1 Melee 7 | . . . . . 2 . . . . . . . . . . 5 . . . . Guns 51 | 1 4 4 5 11 . 18 7 . 1 . . . . . . . . . . . Cannons 21 | . . . 1 20 . . . . . . . . . . . . . . . . AOE 25 | . . . . . . 4 . . 5 8 7 . . . . . . . . 1 Classes Destroyed 19 | 1 2 1 3 4 . 4 2 . 1 . . . . . . . . . . 1 Worker 6 | . 1 . 1 1 . 3 . . . . . . . . . . . . . . Builder 4 | . . . . . . 3 . . 1 . . . . . . . . . . . Tunneler 6 | . . 1 1 2 . . 2 . . . . . . . . . . . . . Hauler 7 | . . . . 3 . 4 . . . . . . . . . . . . . . Recycler 6 | . . . 1 1 . 1 2 . . . . . . . . . . . 1 . Mechanic 2 | . . . . 2 . . . . . . . . . . . . . . . . Operator 4 | . . . 2 1 . . . . . . . . . . 1 . . . . . Watcher 3 | . . . . . . 1 . . . . . . . . 1 1 . . . . Swarmer 32 | . 3 2 . 7 . . . . 5 8 4 . . . . 3 . . . . Cutter 1 | . . . . . . . . . . . . . . . . . . . . 1 Grunt 48 | 1 1 2 3 19 3 11 3 . . . 3 . . . . 2 . . . . Brawler 2 | . . . . 1 . 1 . . . . . . . . . . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . . . . . . . Sentry 18 | . . . 3 4 1 6 4 . . . . . . . . . . . . . Demolisher 1 | . . . . . . . 1 . . . . . . . . . . . . . Specialist 1 | . . . . . . . . . 1 . . . . . . . . . . . Hunter 2 | . . . . . . 2 . . . . . . . . . . . . . . Programmer 3 | . . . . . . 2 1 . . . . . . . . . . . . . Scrapper 1 | . . . . . . . 1 . . . . . . . . . . . . . Best Kill Streak 10 | 1 3 3 2 4 2 10 3 . 5 8 4 . . . 2 3 . . 1 1 Combat Bots Only 8 | 1 3 3 2 4 2 4 2 . 5 8 4 . . . . 3 . . . 1 Max Kills in Single Turn 5 | 1 1 1 1 1 1 2 3 . 5 5 3 . . . 1 1 . . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . . 2 . . 4 5 3 . . . . . . . . 1 Melee 1 | . . . . . 1 . . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac DSF Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Hostile Shots Fired 1656 | 5 19 8 42 249 222 273 102 . 25 51 31 6 . 7 31 85 100 99 241 60 Missed 615 | 2 4 3 16 68 101 87 37 . 7 27 16 4 . 5 18 38 46 46 59 31 Damage Taken 15452 | 35 162 58 381 2609 1161 1996 821 . 400 452 369 50 . 46 279 942 1245 1264 1853 1329 Core 4161 | 12 18 16 61 318 270 279 55 . 20 171 171 . . 29 51 137 564 395 896 698 Absorbed by Shields 494 | . . . . . . . 300 . 194 . . . . . . . . . . . Redirected to Core 89 | . . . . . . . . . . . . . . . . 11 . . 78 . Redirected to Shielding 385 | . . . . . . . . . . . . . . . 57 119 . 209 . . Ignored by Resistances 10 | . . . . . . . . . . . . . . . . . . 10 . . Regen/Repaired (Parts) 296 | . . . . . . . . . . . . . . . . 296 . . . . Core Remaining (%) 65 | 95 . 81 84 42 . . 13 . 98 . . . . 67 . 78 . 33 . . Volleys Fired 350 | 4 12 7 32 136 14 80 39 . 10 4 12 . . . . . . . . . Largest 2 | 2 2 2 2 2 1 2 2 . 2 2 1 . . . . . . . . . Hottest 145 | 70 70 70 120 130 55 145 140 . 140 125 36 . . . . . . . . . Shots Fired 642 | 8 24 14 64 261 14 149 73 . 18 5 12 . . . . . . . . . Gun 429 | 8 24 14 54 86 14 144 67 . 16 2 . . . . . . . . . . Cannon 185 | . . . 10 175 . . . . . . . . . . . . . . . . Launcher 28 | . . . . . . 5 6 . 2 3 12 . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 151 | 4 12 7 27 13 . 88 . . . . . . . . . . . . . . Thermal 415 | 4 12 7 37 248 . 23 67 . 16 1 . . . . . . . . . . Explosive 28 | . . . . . . 5 6 . 2 3 12 . . . . . . . . . Electromagnetic 48 | . . . . . 14 33 . . . 1 . . . . . . . . . . Robot Hit Streak 23 | 7 10 12 15 17 10 23 8 . 12 3 8 . . . . . . . . . Robot Miss Streak 5 | . 3 1 4 4 1 5 4 . 3 . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets 7 | . 2 1 1 1 . 2 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . 1 . . . . . . . . . . . . . . Shots Hit Robots 499 | 7 13 10 49 180 27 118 46 . 16 3 5 . . . 2 13 . . 7 3 Core Hits 265 | 2 7 8 19 79 5 73 29 . 11 9 16 . . . . 5 . . 1 1 Critical Kills 2 | . . . . 2 . . . . . . . . . . . . . . . . Critical Parts Destroyed 4 | . . . . . 2 1 . . . . . . . . 1 . . . . . Critical Strikes 22 | . . 1 3 5 4 2 4 . 1 . . . . . 1 . . . 1 . Burn 12 | . . 1 3 3 . . 4 . 1 . . . . . . . . . . . Meltdown 2 | . . . . 2 . . . . . . . . . . . . . . . . Destroy 1 | . . . . . . 1 . . . . . . . . . . . . . . Corrupt 2 | . . . . . 1 1 . . . . . . . . . . . . . . Smash 4 | . . . . . 3 . . . . . . . . . 1 . . . . . Sever 1 | . . . . . . . . . . . . . . . . . . . 1 . Melee Attacks 84 | . . . . . 18 . . . . . 2 . . 1 7 36 . 1 14 5 Impact 38 | . . . . . 18 . . . . . 2 . . 1 7 10 . . . . Slashing 28 | . . . . . . . . . . . . . . . . 19 . 1 8 . Piercing 18 | . . . . . . . . . . . . . . . . 7 . . 6 5 Sneak Attacks 2 | . . . . . . . . . . . . . . . . 1 . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . 3 . . . . . . . . . . . . . . . Damage Inflicted 13357 | 90 169 128 722 3290 594 3025 1381 . 646 568 912 . . . 119 1134 . . 495 84 Guns 5790 | 90 169 128 562 1092 161 2189 1017 . 340 42 . . . . . . . . . . Cannons 2358 | . . . 160 2198 . . . . . . . . . . . . . . . . Explosions 2935 | . . . . . . 827 364 . 306 526 912 . . . . . . . . . Melee 2252 | . . . . . 425 . . . . . . . . . 119 1134 . . 491 83 Ramming 22 | . . . . . 8 9 . . . . . . . . . . . . 4 1 Kinetic 2067 | 40 93 39 241 212 . 1442 . . . . . . . . . . . . . . Thermal 5564 | 50 76 89 481 3078 . 411 1017 . 340 22 . . . . . . . . . . Explosive 2861 | . . . . . . 753 364 . 306 526 912 . . . . . . . . . Electromagnetic 591 | . . . . . 161 410 . . . 20 . . . . . . . . . . Impact 544 | . . . . . 425 . . . . . . . . . 119 . . . . . Slashing 1484 | . . . . . . . . . . . . . . . . 1079 . . 405 . Piercing 224 | . . . . . . . . . . . . . . . . 55 . . 86 83 Highest Corruption 19 | . . . . 4 1 14 19 . . . . . . . . 1 1 2 5 5 Average Corruption 8 | . . . . 4 1 7 14 . . . . . . . . 1 1 1 4 5 Corruption Purged 2 | . . . . . . 2 . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 151 | . . . . 13 . 44 80 . . . . . . . . 1 1 3 5 4 Message Errors 38 | . . . . 2 . 9 21 . . . . . . . . . . 2 2 2 Matter Fused 43 | . . . . 2 . 15 23 . . . . . . . . . . . 2 1 Heat Flow Errors 19 | . . . . 1 . 5 11 . . . . . . . . . . 1 . 1 Energy Discharges 14 | . . . . 3 . 4 7 . . . . . . . . . . . . . Parts Rejected 2 | . . . . . . 1 . . . . . . . . . . . . 1 . Parts Fused 3 | . . . . . . 2 1 . . . . . . . . . . . . . Data Loss (minor) 13 | . . . . 2 . 2 7 . . . . . . . . 1 1 . . . Data Loss (major) 5 | . . . . 1 . 2 2 . . . . . . . . . . . . . Misfires 1 | . . . . . . . 1 . . . . . . . . . . . . . Alerts 3 | . . . . 1 . . 2 . . . . . . . . . . . . . Misdirections 5 | . . . . . . 1 4 . . . . . . . . . . . . . Weapon Failures 5 | . . . . 1 . 3 1 . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 735 | . . . 14 24 46 30 26 . 3 41 5 . . . 95 300 . . 151 . Projectiles 38 | . . . 14 24 . . . . . . . . . . . . . . . . Explosions 105 | . . . . . . 30 26 . 3 41 5 . . . . . . . . . Melee 592 | . . . . . 46 . . . . . . . . . 95 300 . . 151 . Knockbacks 7 | . . . . 7 . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic 7 | . . . . 7 . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 245 | . . . . . . 17 23 . 139 . 65 . . . . . . . 1 . Shots 12 | . . . . . . 1 3 . 6 . 2 . . . . . . . . . Rammed 4 | . . . . . . . . . . . . . . . . . . . 3 1 Targets Rammed 9 | . . . . 1 1 3 . . . . . . . . . . . . 3 1 Kicked 5 | . . . . 1 1 3 . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 799 | 8 61 6 105 330 14 249 253 . 799 . 4 . . . . . . 136 . 171 Average Temperature 93 | 4 28 3 27 83 14 77 78 . 370 . 1 . . . . . . 55 . 102 Received Heat Transfer 3572 | 18 105 27 210 1296 453 531 311 . 24 51 39 9 . 9 18 90 144 117 120 . Effects 22 | . . . . 6 . . . . 16 . . . . . . . . . . . Shutdowns 3 | . . . . . . . . . 3 . . . . . . . . . . . Interference 9 | . . . . 6 . . . . 3 . . . . . . . . . . . Matter Decay 3 | . . . . . . . . . 3 . . . . . . . . . . . Short Circuit 5 | . . . . . . . . . 5 . . . . . . . . . . . Damage (major) 2 | . . . . . . . . . 2 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . 2 . . . . . . . . . 1 . . . . . Combat Hostiles 2 | . . . . . 2 . . . . . . . . . . . . . . . Parts Fried 11 | . . . . . 3 2 . . . . . . . . 6 . . . . . Impact Corruptions 5 | . . . . . 3 . . . . . . . . . 2 . . . . . Robots Melted 3 | . . . . 2 . . 1 . . . . . . . . . . . . . Combat Hostiles 2 | . . . . 1 . . 1 . . . . . . . . . . . . . Parts Melted 23 | . . 1 . 17 . . 5 . . . . . . . . . . . . . Heat Transferred 11506 | 148 222 333 1406 6771 . 504 1474 . 611 37 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac DSF Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Peak Influence 786 | 20 190 193 280 604 395 533 222 7 226 786 . . . . 242 723 566 526 246 211 Initial 354 | . 13 73 74 55 270 179 114 7 8 118 . . . . 9 130 354 335 234 156 Average 226 | 1 96 127 162 336 289 267 56 7 161 407 . . . . 112 471 411 373 184 92 Maximum Alert Level 3 | . . . 1 2 1 2 1 . 1 3 . . . . 1 3 2 2 1 1 Low Security (%) 45 | 100 100 100 59 29 3 14 86 100 45 35 . . . . 59 7 . . 65 92 Level 1 38 | . . . 40 30 96 85 13 . 54 2 . . . . 40 23 51 70 34 7 Level 2 14 | . . . . 40 . . . . . 54 . . . . . 56 48 29 . . Level 3 1 | . . . . . . . . . . 7 . . . . . 12 . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . 1 . . . . . . . . . . . Squads Dispatched 25 | . . . 3 3 2 6 . . 1 2 . . . . 1 3 1 1 . 2 Investigation 4 | . . . 1 1 . 1 . . . . . . . . . . . . . 1 Extermination 3 | . . . . . 1 2 . . . . . . . . . . . . . . Reinforcement 14 | . . . 2 2 1 3 . . 1 2 . . . . . 1 1 . . 1 Assault 4 | . . . . . . . . . . . . . . . 1 2 . 1 . . Garrison . | . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 2 . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac DSF Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Distress Signals 13 | . . . 1 3 1 3 1 . . 3 . . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 321 | 1 8 4 9 59 16 31 10 . 10 32 9 4 . 4 8 33 26 19 19 19 Peak Tracking Total 18 | 1 3 2 2 10 5 4 3 . 5 15 5 5 . 5 6 10 18 14 8 15 Tactical Retreats 41 | . . 1 . 9 5 . . . . 6 2 . . 1 1 5 2 3 4 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac DSF Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Traps Triggered 9 | . . . . 1 . 2 . . 1 1 . . . . . 2 . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . 1 . . . . 1 . . . . Time Bombs Activated 1 | . . . . . . . . . . . . . . . . . . . . 1 Exploded 1 | . . . . . . . . . . . . . . . . . . . . 1 Machines | -11 -10 -10 -9 -8 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac DSF Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Machines Disabled 19 | . . . 1 . . 5 3 . . . 2 . . 1 1 5 . 1 . . Max in Single Turn 1 | . . . 1 . . 1 . . . . 1 . . 1 1 1 . 1 . . Garrison Access 3 | . . . . . . . . . . . . . . . 1 1 . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac DSF Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Machines Accessed 41 | . 1 . 1 5 . 7 3 1 . 1 . . 4 . 1 3 3 5 4 2 Terminals 34 | . 1 . 1 5 . 7 2 1 . 1 . . . . 1 3 3 4 3 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . 1 1 . Total Hacks 117 | . 7 . 1 11 . 16 9 2 . 1 . . 17 . 2 14 10 16 6 5 Successful 61 | . 3 . 1 7 . 7 9 1 . 1 . . 17 . . 3 3 4 4 1 Failed 56 | . 4 . . 4 . 9 . 1 . . . . . . 2 11 7 12 2 4 Catastrophic 15 | . 1 . . 1 . 3 . . . . . . . . 1 3 2 3 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 21 | . 5 . 1 3 . 4 . . . . 1 . . . . . 7 . . . Terminals 86 | . 7 . 1 11 . 16 2 2 . 1 . . . . 2 14 10 11 4 5 Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . . . . . . . . . . . . 5 2 . Terminal Hacks 58 | . 3 . 1 6 . 7 9 1 . 1 . . 17 . . 3 2 4 3 1 Record 11 | . . . . . . . 5 . . . . . 5 . . . . . . 1 Part Schematic 5 | . 1 . . . . . . . . . . . 4 . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 8 | . . . . 2 . 1 . . . . . . 4 . . 1 . . . . Open Door 5 | . . . . . . 2 . . . . . . . . . . . . 3 . Open DSF 1 | . . . . . . . . 1 . . . . . . . . . . . . Branch Access Points 5 | . 1 . . 1 . . 1 . . 1 . . . . . . 1 . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . Terminal Index 2 | . . . . 1 . 1 . . . . . . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . . . . 1 1 . . . . . . . . . . 1 . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . . . . . . . 1 . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . . . . . . . . . Zone Layout 5 | . . . . 1 . 1 . . . . . . . . . 2 1 . . . Protovariant Controls 2 | . . . . . . . . . . . . . . . . . . 2 . . Release Object 2 | . . . . . . . 2 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 2 | . . . . 1 . . . . . . . . . . . . 1 . . . Terminals 2 | . . . . 1 . . . . . . . . . . . . 1 . . . Track 1 | . . . . . . . . . . . . . . . . . 1 . . . Botnet 1 | . . . . 1 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 26 | . 1 . . 4 . 7 1 1 . 1 . . . . 1 1 1 3 3 2 Full Trace Events 3 | . 1 . . . . 1 . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . 1 . . . . . . . . . . . 4 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac DSF Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . 4 . . . . . . . . 2 2 . . . . Machine Destruction 4 | . . . . . . . . . . . . . . . 2 2 . . . . Programmers 4 | . . . . . . 4 . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 16 | . . . . . 1 . 15 . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac DSF Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Total Allies 51 | . . . . . 1 . 15 . . 3 . . . . . . . . 3 29 Largest Group 14 | . . . . . 1 . 14 7 7 3 . . . . . . . . . 10 Highest-Rated Group 264 | . . . . . 16 . 264 167 167 138 . . . . . . . . . 145 Highest-Rated Ally 46 | . . . . . 16 . 40 40 40 46 . . . . . . . . . 15 Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 188 | . . . . . 3 . 33 . 27 24 . . . . . . . . . 101 Total Damage 4115 | . . . . . 43 . 710 . 1113 446 . . . . . . . . . 1803 Kills 23 | . . . . . . . 6 . 6 3 . . . . . . . . . 8 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac DSF Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Robot Analysis Total 4 | . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . . . 2 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 16 | . . . . . . . . . . . . . . . 4 9 3 . . . Traps 7 | . . . . . . . . . . . . . . . 2 4 1 . . . Emergency Access 8 | . . . . . . . . . . . . . . . 2 4 2 . . . Garrisons 1 | . . . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac DSF Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Turns Passed 8050 | 81 226 134 541 1414 319 1338 1742 4 256 268 177 73 62 128 114 475 115 223 249 111 Spaces Moved 7626 | 60 150 93 350 709 149 580 1186 3 153 550 377 189 149 344 245 750 314 555 465 255 Core 263 | 14 . . . . 10 . . . 14 157 . . . . . . . . 44 24 Treads . | . . . . . . . . . . . . . . . . . . . . . Legs 3395 | 46 150 93 350 709 139 580 1186 3 139 . . . . . . . . . . . Wheels 32 | . . . . . . . . . . 32 . . . . . . . . . . Hover 55 | . . . . . . . . . . . . . . . . . . . . 55 Flight 3881 | . . . . . . . . . . 361 377 189 149 344 245 750 314 555 421 176 Fastest Speed 20 | 50 120 120 120 120 50 120 100 110 50 32 32 32 32 32 31 32 29 32 20 20 Average Speed 77 | 103 120 120 120 127 136 165 118 135 139 41 32 32 32 32 31 32 32 32 38 28 Slowest Speed 400 | 120 120 120 120 330 260 400 270 186 190 90 32 32 32 32 34 34 39 35 200 60 Overloaded Moves 100 | . . . . . . . . . . . . . . . . . 100 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 57 | . . . . . . . . . . 15 1 . . . 1 4 15 19 2 . Cave-ins Triggered 1 | . . . . . . . 1 . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . 1 . . 1 . Exploration Rate (%) 40 | 7 33 29 30 57 4 76 99 . 71 22 61 33 60 54 9 57 14 70 13 18 Regions Visited 20 Branch Regions 10 Pre-discovered Areas 4 | . . . . . . . . . . . 1 . 3 . . . . . . . Known Exits Taken 7 | . 1 . . . . . . 1 . 1 . . . . 1 1 1 1 . . Unknown Exits Taken 12 | 1 . 1 1 1 1 1 1 . . . 1 1 1 1 . . . . 1 . Scrap Searched 8 | . . . . . . . . . . . 3 2 . 3 . . . . . . Spaces Dug 70 | . . . . . . . 34 . . . 22 . . . 3 10 . . 1 . Terrain Destroyed 281 | . . . . 1 . 40 82 . 21 15 108 . . . 3 10 . . 1 . Melee 14 | . . . . . . . . . . . . . . . 3 10 . . 1 . Projectile 5 | . . . . 1 . . 4 . . . . . . . . . . . . . AOE 262 | . . . . . . 40 78 . 21 15 108 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac DSF Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Total 8895 | 68 171 101 405 949 220 796 1446 3 173 569 417 199 162 359 271 920 311 570 502 283 Wait 351 | . 8 1 5 40 22 36 70 . . . 23 2 . 12 14 100 4 7 1 6 Move 7505 | 59 149 92 349 708 148 579 1185 2 152 521 374 188 148 343 242 741 286 524 460 255 Hop 44 | . . . . . . . . . . 13 1 . . . 1 4 12 11 2 . Pick Up 60 | . . . 6 6 4 23 . . 4 2 . 2 4 . . 4 . 3 2 . Fast Attach 152 | 5 2 . 5 15 12 29 2 . 1 12 2 4 4 1 4 12 5 14 14 9 Attach 45 | . . . 2 9 2 5 4 1 4 5 2 1 2 . 1 . 2 3 1 1 Detach 31 | . . . . 6 . 5 1 . . 7 1 1 . 1 . 3 . 3 1 2 Swap 42 | . . 1 2 15 . 15 5 . 2 . . . . 1 . 1 . . . . Drop 77 | . . . 4 13 2 21 2 . . 5 . 1 4 . 2 10 2 4 4 3 Fire 350 | 4 12 7 32 136 14 80 39 . 10 4 12 . . . . . . . . . Melee 78 | . . . . . 14 . . . . . 2 . . 1 7 34 . 1 14 5 Ram 4 | . . . . . . . . . . . . . . . . . . . 3 1 Kick 5 | . . . . 1 1 3 . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 11 | . . . . . . . . . . . . . . . . 11 . . . . Rewire 139 | . . . . . 1 . 138 . . . . . . . . . . . . . Trap 1 | . . . . . . . . . . . . . . . . . . . . 1 Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 2 exits: [*Fac x2]) -7/Factory -7/Storage (discovered 2 exits: [Fac] / *Rec) -7/Recycling -5/Factory -5/DSF -4/Factory (discovered 3 exits: *Res / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine -2/Research (discovered 3 exits: *Acc / *Tes x2) -2/Testing -1/Access -1/Command History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 57 | -11/Scrapyard | Discovered new exit (range 8) 82 | -11/Scrapyard | Entered Materials 219 | -10/Materials | Identified exit to Mines 308 | -10/Materials | Entered Mines 317 | -10/Mines | Build established: Mutant 428 | -10/Mines | Discovered new exit (range 5) 432 | -10/Mines | Met a Derelict bent on vengeance 442 | -10/Mines | Entered Materials 442 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 692 | -9/Materials | Discovered new exit (range 16) 814 | -9/Materials | Build established: Scavenger-Mutant 983 | -9/Materials | Entered another Materials area 983 | -8/Materials | Evolved 2 slots: Utility x2 1480 | -8/Materials | Discovered new exit (range 9) 1888 | -8/Materials | Lost 4 parts (1n1u2w) 1931 | -8/Materials | Core integrity fell below 50% 1970 | -8/Materials | Lost 7 parts (1p2n1u3w) 2170 | -8/Materials | Discovered new exit (range 13) 2397 | -8/Materials | Entered Factory 2397 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2596 | -7/Factory | Lost 9 parts (1p4n2u2w) 2655 | -7/Factory | Lost 3 parts (1p2n) 2675 | -7/Factory | Discovered new exit (range 12) 2716 | -7/Factory | Entered Storage 2930 | -7/Storage | Lost 4 parts (1n3u) 3060 | -7/Storage | Core integrity fell below 50% 3350 | -7/Storage | Lost 10 parts (1p5n2u2w) 3462 | -7/Storage | System corruption reached 10% 3552 | -7/Storage | Found Prototype Launcher 3553 | -7/Storage | Identified Rocket Array 3777 | -7/Storage | Discovered new exit (range 11) 4052 | -7/Storage | Used back door to open Recycling access 4052 | -7/Storage | Discovered new exit (range 3) 4054 | -7/Storage | Entered Recycling 4055 | -7/Recycling | Met a Zionite searching for Scraptown 4064 | -7/Recycling | Core integrity fell below 20% 5068 | -7/Recycling | Build established: Commander-Mutant 5110 | -7/Recycling | Discovered new exit (range 15) 5270 | -7/Recycling | Angered Scraplab inhabitants 5285 | -7/Recycling | Crushed by falling debris 5328 | -7/Recycling | Lost 4 parts (2n2u) 5395 | -7/Recycling | Found Prototype Device 5395 | -7/Recycling | Identified Scrap Engine 5593 | -7/Recycling | Murdered 3 allies 5796 | -7/Recycling | Entered Factory 5796 | -5/Factory | Accompanied by 7 allies 5796 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 5800 | -5/Factory | Identified exit to DSF 5800 | -5/Factory | Entered DSF 5800 | -5/DSF | Accompanied by 7 allies 5817 | -5/DSF | Discovered new exit (range 20) 5842 | -5/DSF | Additional patrols routed to DSF 5884 | -5/DSF | Lost 4 allies 5940 | -5/DSF | Sterilization system engaged 5946 | -5/DSF | Lost 3 parts (3u) 5960 | -5/DSF | Ambient heat levels rising (+10) 5975 | -5/DSF | Ambient heat levels rising (+10) 5990 | -5/DSF | Ambient heat levels rising (+10) 6005 | -5/DSF | Ambient heat levels rising (+10) 6020 | -5/DSF | Ambient heat levels rising (+10) 6035 | -5/DSF | Ambient heat levels rising (+10) 6049 | -5/DSF | Released all parts (15) 6050 | -5/DSF | Ambient heat levels rising (+10) 6056 | -5/DSF | Entered Factory 6056 | -4/Factory | Evolved 2 slots: Utility x2 6148 | -4/Factory | Allied Derelicts emerged from ambush trap array 6178 | -4/Factory | Destroyed 8 combat bots 6209 | -4/Factory | Identified exit to Upper Caves 6219 | -4/Factory | Lost 3 allies 6241 | -4/Factory | Discovered new exit (range 14) 6324 | -4/Factory | Entered Upper Caves 6342 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 6347 | -4/Upper Caves | Learned location of Armory (-3) 6479 | -4/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 6497 | -4/Upper Caves | Discovered new exit (range 15) 6501 | -4/Upper Caves | Entered another Upper Caves area 6508 | -4/Upper Caves | Discovered new exit (range 4) 6534 | -4/Upper Caves | Found DCF Scrap (12 items) 6558 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 6561 | -4/Upper Caves | Learned 12 Research zone layouts 6571 | -4/Upper Caves | Discovered new exit (range 8) 6574 | -4/Upper Caves | Entered Zhirov 6574 | -4/Zhirov | Discovered new exit (range 3) 6580 | -4/Zhirov | Met Zhirov 6587 | -4/Zhirov | Learned location of Quarantine (-3) 6587 | -4/Zhirov | Learned location of Testing (-2) 6587 | -4/Zhirov | Learned location of Command (-1) 6589 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 6594 | -4/Zhirov | Found Alien Artifact 6594 | -4/Zhirov | Identified Integrated Dissipator 6594 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 6621 | -4/Zhirov | Found Alien Artifact 6636 | -4/Zhirov | Entered Proximity Caves 6653 | -3/Proximity Caves | Spotted B-86 Titan 6758 | -3/Proximity Caves | Discovered new exit (range 8) 6764 | -3/Proximity Caves | Entered Research 6764 | -3/Research | Evolved 2 slots: Utility x2 6765 | -3/Research | Identified exit to Quarantine 6773 | -3/Research | Spotted B-86 Titan 6825 | -3/Research | Found Prototype Launcher 6825 | -3/Research | Identified Hellfire Missile Launcher 6878 | -3/Research | Entered Quarantine 6993 | -3/Quarantine | Found Alien Artifact 6993 | -3/Quarantine | Identified Core Reset Matrix 6993 | -3/Quarantine | Identified Transdimensional Reconstructor 6993 | -3/Quarantine | Used Core Reset Matrix 6997 | -3/Quarantine | Detected hypermatrix surge 6997 | -3/Quarantine | Sensed 15 artifacts in vicinity 7042 | -3/Quarantine | Found Prototype Launcher 7042 | -3/Quarantine | Identified Adv. Micro-nuke Launcher 7128 | -3/Quarantine | First assault squad dispatched 7130 | -3/Quarantine | Found Sigix Broadsword 7182 | -3/Quarantine | Scanned by Researcher 7186 | -3/Quarantine | Warped through subspace 7197 | -3/Quarantine | Found Phase Redirector 7349 | -3/Quarantine | Discovered new exit (range 13) 7352 | -3/Quarantine | Identified exit to Research 7353 | -3/Quarantine | Entered Research 7353 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 7363 | -2/Research | Identified exit to Testing 7386 | -2/Research | Discovered new exit (range 6) 7387 | -2/Research | Identified exit to Access 7453 | -2/Research | Found Prototype Processor 7453 | -2/Research | Identified Exp. Signal Interpreter 7468 | -2/Research | Entered Testing 7475 | -2/Testing | Lost 10 parts (2p3n5u) 7536 | -2/Testing | Found Prototype Device 7536 | -2/Testing | Identified Exp. Actuator Array 7553 | -2/Testing | Core integrity fell below 50% 7559 | -2/Testing | Spotted Striker 7559 | -2/Testing | Spotted Striker 7578 | -2/Testing | Spotted Alpha 7 7580 | -2/Testing | Stole the SGEMP Prototype 7614 | -2/Testing | Lost 5 parts (1p4u) 7623 | -2/Testing | Protovariant out of control (PY-1UE8XNBLO0) 7623 | -2/Testing | Unleashed a protovariant (PY-1UE8XNBLO0) 7658 | -2/Testing | Found Prototype Device 7658 | -2/Testing | Identified Exp. Thermal Defense Suite 7688 | -2/Testing | Discovered exit to Access (range 8) 7691 | -2/Testing | Entered Access 7691 | -1/Access | Evolved 2 slots: Propulsion x2 7692 | -1/Access | Attacked by Zhirov 7746 | -1/Access | Lost 8 parts (1p3n3u1w) 7773 | -1/Access | Found Prototype Hackware 7773 | -1/Access | Identified Deep Network Scanner 7776 | -1/Access | Found Transdimensional Reconstructor 7777 | -1/Access | Found Prototype Processor 7777 | -1/Access | Identified Exp. Terrain Scan Processor 7780 | -1/Access | Found Zhirov Special 7884 | -1/Access | Warped through subspace 7885 | -1/Access | Core integrity fell below 50% 7932 | -1/Access | Lost 5 parts (1p4n) 7938 | -1/Access | Discovered new exit (range 7) 7940 | -1/Access | Entered Command 7962 | -1/Command | Spotted B-99 Colossus 7967 | -1/Command | Emitted hypermatrix ping 7970 | -1/Command | Assembled emerged from beneath the floor 7972 | -1/Command | Assembled emerged from beneath the floor 7990 | -1/Command | Spotted Striker 7991 | -1/Command | Spotted Executioner 8010 | -1/Command | Assembled emerged from beneath the floor 8020 | -1/Command | Allies destroyed Striker 8025 | -1/Command | Spotted Alpha 7 8040 | -1/Command | Core integrity fell below 20% 8047 | -1/Command | Assembled emerged from beneath the floor 8051 | -1/Command | Destroyed by Zhirov Special Last Messages --------------- 08044_ Triggered Segregator Trap. 08044_ Arcs of energy rise from the floor. 08044_ Deep Network Scanner blown off. 08044_ Adv. System Shield blown off. 08044_ Exp. Terrain Scan Processor blown off. 08046_ Slug penetrates Wall. 08047_ Assembled emerge from beneath the floor. 08047_ Slug penetrates Y-72 Warden. 08047_ as-00266 destroyed. 08047_ as-92074 knocked back. 08047_ as-96323 knocked back. 08047_ as-04269 knocked back. 08047_ C-57 Dissector knocked back. 08047_ as-95925 destroyed. 08048_ Slug penetrates C-57 Dissector. 08049_ Slug penetrates as-92074. 08050_ Slug penetrates Y-72 Warden. 08051_ as-96323 destroyed. 08051_ as-92074 destroyed. 08051_ as-04269 destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#???????????????????????????? | | ????????????????????? ???????????????????????????? | | ????????????????#### ?"?????????????????????????? | | ????????????????+ # ?"""???????????????????????? | | ????????????????# + ? ""????????????????????????? | | ????????????????# # ? ?????????????????????????? | | ????????????????# #= ??????????????????????????? | | ???????????#+#### # ??????????????????????????? | | ???????????# # ???????????????????????????? | | ???????????# # ????????????????????????????? | | ???????????# ## #????????????????????????????? | | ???????????# ## #????????????????????????????? | | ???????????# ## #????????????????????????????? | | ???????????# ## % #??????#?????????????????????? | | ???????????# &## ##???? #?????????????????????? | | ?????????? % ##### #######???????????????? | | ?????????? @ ????????? | | ?????????? ????????? | | ?????????? Y ????????? | | ?????#????? ?????????? | | ?????# ???? # #################?????????? | | ?????? ???# ### # # #??????????????????????????? | | ??????? #### # ?#?# ???????????????????????????? | | ???????? + ????? ????????????????????????????? | | ????????? + #????#?????????????????????????????? | | ?????????? + #??????????????????????????????????? | | ???????????+ #??????????????????????????????????? | | ???????????# #??????????????????????????????????? | | ???????????# #??????????? ##????????????????????? | | ???????????# ########## #????????????????????? | | ???????????#% H = #????????????????????? | | ???????????# % +????????????????????? | | ?????????###+#### ##### #????????????????????? | | ?????????# # #?????????????????????????????? | | ?????????# # #?????????????????????????????? | | ?????????# + #?????????????????????????????? | | ?????????# # ###########???????????????????? | | ?????????# # # #???????????????????? | | ?????????# # # #???????????????????? | | ?????????# # # """" # #?????????????????? | | ?????????# = # # """" + #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 45 Energy Capacity 680 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 1010 Cloak Strength 2 Corruption Containment 12 Armor Coverage 300 Resistance: TH 30 Resistance: EM 15 Propulsion Shielding 90 Weapon Shielding 33 Phase Shifting 5 Evasion (%) 68 Targeting Accuracy 14 Melee Accuracy 16 Offensive Hacking 25 Defensive Hacking 39 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Core Reset Matrix Sigix Broadsword Transdimensional Reconstructor Phase Redirector Achievements -------------- None Challenges ------------ None Game ------ Seed GhostGyrokineticCalibrator Manual? 0 Play Time 01:45:09 Cumulative 627.5 hours Start 2024.08.06 @ 09:05:51 End 2024.08.06 @ 11:59:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 401 Rogue 401 Adventurer 0 Explorer 0 Win Type - Total 38 Types 25/1/6/6/0/0/0/0/0 Lore% 52 Gallery% 79 Achievement% 78 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/SmallcapsGlow++ Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e6f77191-b185-421b-bf1a-df0a616cf147