Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.19 @ 11:09:21 Player: Fusha Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (288) 1440 Value Destroyed (12152) 12152 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (7648) 7648 TOTAL SCORE: 28580 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3964 Follower Combat Kills 2153 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Friendly Fire -69 Cogmind --------- Core Integrity 0/1600 Matter 288/300 Energy 100/100 System Corruption 13% Temperature Cool (4) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Biometal Leg Biometal Leg Peak State ------------ > --- POWER ------------ Graviton Reactor Light Quantum Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Biometal Leg Biometal Leg Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Matter Compressor Advanced Target Analyzer Improved Kinecellerator Advanced Weapon Cycler Advanced Reaction Control System Graphene Brace Improved Focal Shield Force Field > --- WEAPON ----------- KE Penetrator KE Penetrator KE Penetrator Hypervelocity Railgun Heavy Gauss Cannon > --- INVENTORY -------- Micro Antimatter Reactor Heavy Armor Plating Fusion Bomb Launcher [Rating: 165] Favorites ----------- Power Reinforced Fission Core Engine Makeshift Power Source Power Core Reinforced Fission Core Reactor Light Quantum Reactor Propulsion Armored Medium Treads Treads Armored Medium Treads Leg Makeshift Leg Wheel Armored Wheel Hover Unit Combat Gravmag System Utility Advanced Heat Sink Device Advanced Heat Sink Storage Medium Storage Unit Processor Improved Target Analyzer Protection Core Shielding Weapon Improved Assault Rifle Energy Gun Heavy Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Hypervelocity Mass Driver Launcher Heavy Missile Launcher Special Weapon Plasma Cutter Piercing Weapon Force Lance Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Acc Slots Evolved 18 | . . 2 . . . 6 2 . . 2 2 2 2 Power 1 | . . . . . . 1 . . . . . . . Propulsion 4 | . . 2 . . . . . . . . . 2 . Utility 10 | . . . . . . 3 2 . . 2 2 . 1 Weapon 3 | . . . . . . 2 . . . . . . 1 Parts Attached 292 | 7 10 30 2 11 4 18 44 3 2 61 44 13 43 Power 30 | 1 2 4 . 1 1 2 5 . . 4 6 . 4 Engine 11 | 1 1 4 . 1 1 2 1 . . . . . . Core 9 | . 1 . . . . . 4 . . 3 1 . . Reactor 10 | . . . . . . . . . . 1 5 . 4 Propulsion 66 | 2 3 10 . 5 . 4 8 . . 10 6 8 10 Treads 11 | . . . . . . . . . . 6 2 . 3 Leg 42 | 2 . 4 . 5 . 4 8 . . . 4 8 7 Wheel 9 | . 3 6 . . . . . . . . . . . Hover 4 | . . . . . . . . . . 4 . . . Flight . | . . . . . . . . . . . . . . Utility 108 | 1 4 5 . 2 1 7 18 1 . 37 19 1 12 Device 68 | . . 1 . 1 1 3 10 . . 26 15 1 10 Storage 14 | 1 1 . . . . . 2 . . 6 3 . 1 Processor 9 | . 1 . . . . 2 1 . . 4 1 . . Hackware . | . . . . . . . . . . . . . . Protection 17 | . 2 4 . 1 . 2 5 1 . 1 . . 1 Artifact . | . . . . . . . . . . . . . . Weapon 88 | 3 1 11 2 3 2 5 13 2 2 10 13 4 17 Energy Gun 21 | . . 3 . 1 . . 1 1 1 3 7 1 3 Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 49 | 3 1 8 1 1 1 5 11 . 1 1 5 3 8 Ballistic Cannon 4 | . . . . . . . . . . 3 1 . . Launcher 8 | . . . . . . . 1 1 . . . . 6 Special Weapon 3 | . . . 1 1 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . 3 . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . 2 . 1 . . 2 . . 3 2 . 2 Corrupted Parts 2 | . . . . . . . . . . . . . 2 System Corruption 7 | . . . . . . . . . . . . . 7 Parts Lost 81 | . 1 2 . . . 1 9 . 13 1 21 2 31 Power 9 | . 1 . . . . . 1 . 1 . 3 . 3 Propulsion 15 | . . 1 . . . 1 2 . 4 . 1 . 6 Utility 29 | . . . . . . . 2 . 4 1 10 2 10 Weapon 28 | . . 1 . . . . 4 . 4 . 7 . 12 Highest Loss Streak 19 | . 1 1 . . . 1 5 . 13 1 5 1 19 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 97 99 100 100 100 97 97 99 69 89 92 99 82 Engine 4 | . 8 10 11 11 11 13 4 . . . . . . Core 3 | . 5 . . . . . 5 11 7 7 3 . . Reactor 1 | . . . . . . . . . . 1 4 8 7 Treads 5 | . . . . . . . . . . 19 10 . . Leg 20 | . 10 8 44 44 44 24 22 23 13 . 8 25 21 Wheel 3 | . 16 35 . . . . . . . . . . . Device 16 | . . . . . 7 9 22 17 13 24 30 40 30 Storage 7 | . 9 11 11 11 11 6 1 . . 6 7 2 3 Processor 3 | . 4 . . . . 9 5 5 2 4 4 4 3 Protection 6 | . 12 10 11 11 3 5 8 17 11 4 1 . . Energy Gun 1 | . . 4 . 2 . . . . . . 5 . 1 Ballistic Gun 14 | . 28 16 20 19 20 25 22 17 14 2 5 13 11 Ballistic Cannon 2 | . . . . . . . . . . 6 6 4 2 Piercing Weapon 1 | . . . . . . . . . . 7 . . . Naked Turns 64 | . . . . . . . . . . . . . 64 Heaviest Build 102 | 14 19 26 24 25 27 45 60 70 70 102 95 86 102 Greatest Support 225 | 20 20 48 33 80 80 70 75 65 65 108 112 121 225 Greatest Overweight (x) 7 | 1 . 1 . . . 1 2 1 7 2 1 1 1 Average Overweight (x) . | . . . . . . . . . 1 . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 10 10 5 5 15 5 5 5 Average Capacity 7 | 6 8 10 10 10 10 10 6 5 5 8 5 5 5 Most Carried 12 | 2 6 10 9 10 10 10 10 5 5 12 5 5 5 Average Carried 6 | 1 4 7 9 9 9 7 6 4 4 5 3 4 2 Final Capacity 10 | 8 10 10 10 10 10 10 5 5 5 5 5 5 5 Final Carried 10 | 2 6 9 9 9 9 10 5 5 4 5 5 5 2 Class Distribution -------------------- 30% | Scavenger-Tank 17% | Derelict-Mutant 15% | Mutant 12% | Scavenger-Mutant 11% | Scavenger-Gunner 5% | Scavenger-Skirmisher 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -4/Factory Scavenger-Tank | -3/Research Scavenger-Gunner | -2/Research Scavenger-Tank | -1/Access Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Acc Matter Collected 9521 | 288 290 813 38 74 152 494 1236 214 301 1501 1828 922 1370 Remotely . | . . . . . . . . . . . . . . Salvage Created 14621 | 69 549 1568 40 . 130 469 1266 240 310 2117 4253 1558 2052 Parts 630 | 2 35 84 5 . 11 21 51 16 10 99 140 63 93 Haulers Intercepted 13 | . 2 4 . . . . 2 . . 2 1 . 2 Recyclers Shooed 12 | . . 5 . . . 2 1 . . 1 1 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 40 | . . . . . 24 . . 8 8 . . . . Prevented 7 | . . . . . 7 . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Acc Combat Hostiles Destroyed 195 | . 8 22 3 . 3 5 14 10 8 28 45 13 36 Melee 13 | . . . . . . . . . . 12 . . 1 Guns 105 | . 8 21 3 . 3 5 13 1 5 4 21 8 13 Cannons 42 | . . . . . . . . . . 12 22 5 3 AOE 31 | . . . . . . . . 9 3 . . . 19 Classes Destroyed 20 | 1 5 4 . . 2 1 . 2 1 2 1 . 1 Worker 16 | . . 3 . . . . 1 . . 2 5 2 3 Builder 13 | . 1 . . . . . 1 . . 1 2 1 7 Tunneler 1 | . . . . . . . . . . 1 . . . Hauler 13 | . 2 4 . . . . 2 . . 2 1 . 2 Recycler 31 | 1 2 5 . . . 2 1 . . 5 10 4 1 Mechanic 4 | . . . . . . . . . . 1 1 . 2 Operator 2 | . . 1 . . . . . . . . . . 1 Drone 1 | . . . . . 1 . . . . . . . . Watcher 13 | . 1 3 . . . . 1 . . 2 4 . 2 Swarmer 51 | . 3 5 3 . 1 2 1 9 4 10 4 . 9 Saboteur 2 | . . . . . . . . . . . . . 2 Grunt 54 | . 5 12 . . . 2 8 . 3 2 8 1 13 Brawler 5 | . . . . . . . . . 1 . 3 . 1 Duelist 5 | . . 1 . . . . 1 . . . 1 . 2 Protector 2 | . . . . . . . . . . . 2 . . Sentry 16 | . . 4 . . . . 2 . . 4 4 2 . Hunter 22 | . . . . . . . . 1 . 1 7 7 6 Programmer 35 | . . . . . . 1 2 . . 11 15 3 3 Behemoth 2 | . . . . . 1 . . . . . 1 . . Samaritan 3 | . . . . . . . . 2 1 . . . . Best Kill Streak 12 | 1 5 4 2 . 1 6 6 5 8 7 11 9 12 Combat Bots Only 8 | . 4 3 2 . 1 2 6 5 8 6 5 5 7 Max Kills in Single Turn 4 | 1 1 1 1 . 1 1 2 3 2 2 2 1 4 Gunslinging . | . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . 3 2 . . . 4 Melee 1 | . . . . . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Acc Hostile Shots Fired 1604 | . 42 110 6 . 31 26 100 54 49 208 367 158 453 Missed 493 | . 13 18 2 . 12 7 30 19 16 58 115 50 153 Damage Taken 18304 | . 412 1197 47 . 351 522 1506 602 731 1519 4295 1158 5964 Core 2700 | . 55 249 16 . 71 39 70 38 61 139 271 87 1604 Absorbed by Shields 2847 | . . . . . . . . . . 953 800 731 363 Redirected to Shielding 174 | . 46 44 3 . 3 . 59 6 13 . . . . Ignored by Resistances 1462 | . . . . . . . 26 . . 109 291 420 616 Regen/Repaired (Parts) 212 | . 73 . . . . . . . . 139 . . . Core Remaining (%) 79 | 100 78 . . . 16 95 . . 83 87 79 94 . Volleys Fired 614 | 3 45 121 8 2 15 18 51 16 21 33 153 37 91 Largest 5 | 2 2 2 2 1 2 4 4 3 4 4 4 4 5 Hottest 248 | 40 40 112 46 20 46 104 169 94 141 221 247 167 248 Shots Fired 1874 | 6 90 241 12 2 30 72 181 40 58 131 547 148 316 Gun 1456 | 6 90 241 8 . 30 72 181 36 52 33 346 111 250 Cannon 380 | . . . . . . . . . . 98 201 37 44 Launcher 32 | . . . . . . . . 4 6 . . . 22 Special 6 | . . . 4 2 . . . . . . . . . Kinetic 1543 | 6 90 162 8 . 30 72 178 36 50 131 376 148 256 Thermal 299 | . . 79 4 2 . . 3 . 2 . 171 . 38 Explosive 32 | . . . . . . . . 4 6 . . . 22 Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 23 | 2 8 14 10 . 7 10 23 20 7 11 16 12 16 Robot Miss Streak 8 | 3 2 3 1 . 2 3 3 4 2 3 5 5 8 Penetration Max 1 | . . . . . . 1 1 . . 1 1 1 1 Secondary Targets 6 | . 2 1 . . . . 2 . 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . 1 . 1 . . . . Shots Hit Robots 1115 | 2 56 153 6 . 20 39 125 17 37 98 327 82 153 Core Hits 548 | 1 23 57 3 . 6 21 47 15 19 51 141 45 119 Critical Kills 51 | 1 2 . . . . . 1 1 . 7 27 7 5 Critical Parts Destroyed 46 | . . . . . . . 5 2 . 3 20 13 3 Critical Strikes 156 | 1 2 4 . . . . 7 3 1 24 71 27 16 Burn 21 | . . 4 . . . . 1 . 1 . 9 . 6 Destroy 100 | 1 2 . . . . . 6 3 . 11 49 20 8 Blast 29 | . . . . . . . . . . 7 13 7 2 Impale 6 | . . . . . . . . . . 6 . . . Melee Attacks 64 | . . . . . . . . . . 64 . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 64 | . . . . . . . . . . 64 . . . Sneak Attacks 8 | . . . . . . . . . . 8 . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 15 | . . . . . . . . . . 15 . . . Damage Inflicted 34342 | 29 636 2182 86 . 358 855 2746 1142 1263 4247 8899 2170 9729 Guns 18482 | 29 636 2180 59 . 358 855 2746 402 788 646 5028 1347 3408 Cannons 6989 | . . . . . . . . . . 1478 3871 792 848 Explosions 6958 | . . . . . . . . 740 475 272 . . 5471 Melee 1833 | . . . . . . . . . . 1833 . . . Ramming 58 | . . 2 5 . . . . . . 18 . 31 2 Kinetic 21700 | 29 636 1350 59 . 358 855 2692 402 752 2124 6671 2139 3633 Thermal 3793 | . . 830 22 . . . 54 . 36 . 2228 . 623 Explosive 6958 | . . . . . . . . 740 475 272 . . 5471 Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 1833 | . . . . . . . . . . 1833 . . . Highest Corruption 18 | . . . . . . . 3 3 18 14 14 . 13 Average Corruption 6 | . . . . . . . 1 3 9 8 8 . 4 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked 31 | . . . . . . . . . . . . . 31 Effects 157 | . . . . . . . 7 13 2 60 52 . 23 Message Errors 30 | . . . . . . . 1 3 1 11 9 . 5 Matter Fused 34 | . . . . . . . 1 5 1 13 9 . 5 Heat Flow Errors 24 | . . . . . . . 1 . . 8 9 . 6 Energy Discharges 20 | . . . . . . . 1 3 . 11 5 . . Parts Rejected 1 | . . . . . . . . . . . . . 1 Data Loss (minor) 14 | . . . . . . . . 1 . 8 5 . . Data Loss (major) 8 | . . . . . . . 1 1 . 3 3 . . Misfires 7 | . . . . . . . 1 . . 2 4 . . Alerts 5 | . . . . . . . . . . 1 4 . . Misdirections 5 | . . . . . . . . . . . . . 5 Weapon Failures 9 | . . . . . . . 1 . . 3 4 . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 602 | . . . . . . . . 1 22 142 57 66 314 Projectiles 250 | . . . . . . . . . . 61 57 66 66 Explosions 271 | . . . . . . . . 1 22 . . . 248 Melee 81 | . . . . . . . . . . 81 . . . Knockbacks 55 | . . . . . . . . . . 16 26 4 9 Impact 1 | . . . . . . . . . . 1 . . . Kinetic 47 | . . . . . . . . . . 13 22 4 8 Secondary 7 | . . . . . . . . . . 2 4 . 1 Self-Inflicted Damage 278 | . . 1 5 . . . . 50 91 . . . 131 Shots 8 | . . . . . . . . 2 3 . . . 3 Rammed 3 | . . 1 . . . . . . . 1 . . 1 Targets Rammed 7 | . . 1 . . . . . . . 3 . 2 1 Kicked 2 | . . . . . . . . . . . . 2 . Crushed 2 | . . . . . . . . . . 2 . . . Highest Temperature 412 | . 9 412 . . 6 96 129 . 73 222 293 . 192 Average Temperature 47 | . 4 87 . . 6 17 18 . 29 26 36 . 50 Received Heat Transfer 2267 | . 111 396 . . 21 117 309 9 243 47 352 58 604 Effects 1 | . . 1 . . . . . . . . . . . Shutdowns 1 | . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . 1 . . Robots Melted 4 | . . 1 . . . . 1 . . . 2 . . Combat Hostiles 4 | . . 1 . . . . 1 . . . 2 . . Parts Melted 24 | . . 6 . . . . 1 . . 1 14 . 2 Heat Transferred 8192 | . . 2109 74 . . . 250 . 200 . 4227 . 1332 Parts Sabotaged 6 | . . . . . . . 2 . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Acc Peak Influence 2358 | 5 344 634 244 . . 1149 708 . . 696 1076 985 2358 Initial 605 | . 3 1 157 . . 150 562 . . 178 365 605 590 Average 539 | 1 161 312 211 . . 420 606 . . 229 714 730 1520 Maximum Alert Level 5 | . 1 2 1 . . 4 3 . . 2 3 3 5 Low Security (%) 30 | 100 67 31 34 . . 62 . . . 63 . . . Level 1 14 | . 32 29 65 . . 5 . . . 20 8 . . Level 2 30 | . . 38 . . . 4 98 . . 15 36 45 9 Level 3 16 | . . . . . . 14 1 . . . 55 54 17 Level 4 3 | . . . . . . 12 . . . . . . 27 Level 5 1 | . . . . . . . . . . . . . 18 High Security 2 | . . . . . . . . . . . . . 26 Max Security . | . . . . . . . . . . . . . . Squads Dispatched 56 | . 1 2 . . . 11 6 . . 7 10 4 15 Investigation 6 | . . . . . . 3 . . . . 1 2 . Extermination 15 | . . . . . . 2 2 . . 5 4 1 1 Reinforcement 15 | . 1 2 . . . 1 3 . . 2 2 1 3 Assault 17 | . . . . . . 2 1 . . . 3 . 11 Garrison 3 | . . . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . . . . . 1 Haulers Reinforced 5 | . . . . . . . 2 . . 1 1 . 1 Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Acc Distress Signals 16 | . 2 2 . . . . . . . 3 5 . 4 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 379 | . 13 35 4 . 9 28 25 11 8 40 70 21 115 Peak Tracking Total 36 | . 5 7 3 . 3 7 5 7 4 6 8 7 36 Tactical Retreats 25 | . 2 5 1 . . . 3 . . 3 4 . 7 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Acc Traps Triggered 5 | . . . . . . 1 3 . . . 1 . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 1 . . . . 1 Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Acc Machines Disabled 25 | . . 5 . . . 5 1 . . 5 4 1 4 Max in Single Turn 4 | . . 1 . . . . . . . 4 1 1 1 Garrison Access 1 | . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Acc Machines Accessed 21 | . 5 5 . . . 4 1 . . 4 . 2 . Terminals 8 | . 3 5 . . . . . . . . . . . Fabricators 6 | . . . . . . 2 1 . . 2 . 1 . Repair Stations 4 | . 1 . . . . 1 . . . 2 . . . Recycling Units 2 | . 1 . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . Total Hacks 48 | . 12 12 . . . 9 1 . . 9 . 5 . Successful 28 | . 10 6 . . . 4 . . . 5 . 3 . Failed 20 | . 2 6 . . . 5 1 . . 4 . 2 . Catastrophic 1 | . . . . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 39 | . 3 5 . . . 5 5 . . 5 5 6 5 Terminals 18 | . 6 12 . . . . . . . . . . . Fabricators 12 | . . . . . . 4 1 . . 5 . 2 . Repair Stations 12 | . 4 . . . . 4 . . . 4 . . . Recycling Units 5 | . 2 . . . . . . . . . . 3 . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . Terminal Hacks 11 | . 5 6 . . . . . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . . Terminal Index 2 | . 1 1 . . . . . . . . . . . Alert Level 2 | . 1 1 . . . . . . . . . . . Unreport Threat 2 | . 1 1 . . . . . . . . . . . Locate Traps 4 | . 2 2 . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . 3 . . . 1 . 2 . Network Status 1 | . . . . . . 1 . . . . . . . Load Schematic 3 | . . . . . . 1 . . . 1 . 1 . Build 2 | . . . . . . 1 . . . . . 1 . Repair Station Hacks 9 | . 4 . . . . 1 . . . 4 . . . Scan Component 5 | . 2 . . . . 1 . . . 2 . . . Repair 4 | . 2 . . . . . . . . 2 . . . Recycling Unit Hacks 2 | . 1 . . . . . . . . . . 1 . Retrieve Components 2 | . 1 . . . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 19 | . 4 5 . . . 4 1 . . 3 . 2 . Full Trace Events 3 | . . . . . . 2 . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . . . . . . Robots Built 6 | . . . . . . 3 . . . . . 3 . Authchips . | . . . . . . . . . . . . . . Time 201 | . . . . . . 134 . . . . . 67 . Total Robot Build Rating 24 | . . . . . . 12 . . . . . 12 . Part Schematics Acquired 15 | . . . . 15 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 4 | . 2 . . . . . . . . 2 . . . Time 118 | . 52 . . . . . . . . 66 . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 13 | . 10 . . . . . . . . . . 3 . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . 1 4 . Machine Destruction 1 | . . . . . . . . . . . 1 . . Programmers 4 | . . . . . . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Acc Total Allies 31 | . . . 2 4 . 8 3 . . 4 1 5 4 Largest Group 7 | . . . 2 4 4 7 2 . . 4 1 2 4 Highest-Rated Group 410 | . . . 42 153 153 410 170 . . 156 29 244 265 Highest-Rated Ally 122 | . . . 31 41 41 96 85 . . 39 29 122 122 Zionite Dispatches 8 | . . . . . . 1 2 . . 1 1 1 2 Heavy 2 | . . . . . . . 1 . . . . 1 . Light 1 | . . . . . . 1 . . . . . . . Fire 1 | . . . . . . . . . . 1 . . . Hacker 1 | . . . . . . . . . . . . . 1 Explosive Resupply 1 | . . . . . . . . . . . . . 1 Offense Resupply 1 | . . . . . . . . . . . 1 . . Heavy Resupply 1 | . . . . . . . 1 . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 261 | . . . 5 . 56 110 8 . . 15 . 9 58 Total Damage 10578 | . . . 41 . 1172 4764 606 . . 164 . 718 3113 Kills 63 | . . . . . 8 29 3 . . 2 . 2 19 Allies Corrupted 2 | . . . . . . . 1 . . 1 . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . . . . 1 1 1 . Branch Access 1 | . . . . . . . . . . 1 . . . Emergency Access 1 | . . . . . . . . . . . . 1 . Depthwide Sectors/0 1 | . . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Acc Turns Passed 14271 | 74 513 1088 237 2138 1207 741 1138 869 109 2687 1936 557 977 Spaces Moved 7873 | 48 323 559 158 1597 734 428 609 433 27 1268 771 337 581 Core 187 | 8 . . . . . . . . 14 48 . . 117 Treads 1511 | . . . . . . . . . . 1104 390 . 17 Legs 5472 | 40 101 194 158 1597 734 428 609 433 13 . 381 337 447 Wheels 587 | . 222 365 . . . . . . . . . . . Hover 116 | . . . . . . . . . . 116 . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 120 120 140 125 120 120 100 50 120 115 50 Average Speed 135 | 113 92 101 120 131 140 136 127 188 154 156 146 118 112 Slowest Speed 400 | 120 120 190 120 140 140 210 260 190 400 330 190 190 190 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 1 | . . . . 1 . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 32 | 3 37 30 40 92 90 9 13 60 6 27 20 8 17 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 5 | . . . . 1 . . . . . . 4 . . Known Exits Taken 2 | . . . . . . 1 . . . 1 . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 . 1 1 1 . 1 1 . Scrap Searched 5 | . . . 2 2 . . . 1 . . . . . Spaces Dug 4 | . . . . . . . . . . 4 . . . Terrain Destroyed 492 | . . . . . . 2 10 69 83 60 35 36 197 Melee 4 | . . . . . . . . . . 4 . . . Projectile 194 | . . . . . . 2 10 27 28 35 34 34 24 AOE 291 | . . . . . . . . 42 55 21 . . 173 Terrain Rammed 1 | . . . 1 . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Acc Total 10064 | 58 451 852 188 1625 816 536 844 452 53 1772 1217 438 762 Wait 944 | . 62 92 20 4 28 57 119 . . 300 212 32 18 Move 7858 | 47 322 558 157 1594 733 427 608 432 26 1267 770 336 581 Hop 1 | . . . . 1 . . . . . . . . . Pick Up 103 | 1 6 20 . 4 1 7 4 1 . 22 19 6 12 Fast Attach 132 | 6 7 11 . 2 . 9 23 . . 30 21 5 18 Attach 72 | . 2 7 . . . 5 7 1 2 17 14 4 13 Detach 12 | . . . . . . 1 1 . 1 8 . 1 . Swap 88 | 1 1 12 2 9 4 4 14 2 . 14 9 4 12 Drop 147 | . 6 30 . 9 2 8 17 . 3 32 19 11 10 Fire 614 | 3 45 121 8 2 15 18 51 16 21 33 153 37 91 Melee 46 | . . . . . . . . . . 46 . . . Ram 3 | . . 1 1 . . . . . . . . . 1 Kick 2 | . . . . . . . . . . . . 2 . Crush 4 | . . . . . . . . . . 3 . . 1 Escape Stasis 5 | . . . . . . . . . . . . . 5 Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous 33 | . . . . . 33 . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 3 exits: *Res / Upp x2) -3/Research -2/Research -1/Access History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 141 | -10/Materials | Discovered new exit (range 5) 305 | -10/Materials | Build established: Mutant 485 | -10/Materials | Repaired Propulsion Shielding 513 | -10/Materials | Repaired Wheel 543 | -10/Materials | Discovered new exit (range 13) 588 | -10/Materials | Entered another Materials area 588 | -9/Materials | Evolved 2 slots: Propulsion x2 630 | -9/Materials | Discovered new exit (range 16) 1213 | -9/Materials | Core integrity fell below 50% 1563 | -9/Materials | Build established: Scavenger-Mutant 1676 | -9/Materials | Entered Mines 1707 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1913 | -9/Mines | Entered Zion 1913 | -7/Zion | Accompanied by 2 allies 1963 | -7/Zion | Led the pair of lost Derelicts to a safe place 2061 | -7/Zion | Given the Hacking Drone Bay 2062 | -7/Zion | Found Prototype Device 2063 | -7/Zion | Identified Hacking Drone Bay 2084 | -7/Zion | Learned location of Quarantine (-3) 2572 | -7/Zion | Given A8's code to call for help 2957 | -7/Zion | Imprinted 2960 | -7/Zion | Declared Zion's savior 3014 | -7/Zion | Build established: Derelict-Mutant 4012 | -7/Zion | Discovered new exit (range 13) 4051 | -7/Zion | Entered Proximity Caves 4051 | -6/Proximity Caves | Accompanied by 4 allies 4054 | -6/Proximity Caves | Spotter reported a threat 4945 | -6/Proximity Caves | Spotted B-75 Beast 4954 | -6/Proximity Caves | Core integrity fell below 20% 4986 | -6/Proximity Caves | Destroyed B-75 Beast 5244 | -6/Proximity Caves | Discovered new exit (range 10) 5258 | -6/Proximity Caves | Entered Factory 5258 | -6/Factory | Evolved 6 slots: Power x1, Utility x3, Weapon x2 5716 | -6/Factory | Zion Light squad teleported in 5719 | -6/Factory | Enhanced Grunt warped into view, answering call for help 5720 | -6/Factory | Enhanced Grunt warped into view, answering call for help 5746 | -6/Factory | Garrison activated, responded to threat 5772 | -6/Factory | Fabricated L-41 Fighter? 5910 | -6/Factory | Build established: Scavenger-Skirmisher 5958 | -6/Factory | First assault squad dispatched 5983 | -6/Factory | Discovered new exit (range 6) 5989 | -6/Factory | Identified exit to Factory 5999 | -6/Factory | Entered another Factory area 5999 | -5/Factory | Accompanied by 1 ally 5999 | -5/Factory | Evolved 2 slots: Utility x2 6299 | -5/Factory | First assault squad dispatched 6543 | -5/Factory | Lost 5 parts (1p2n1u1w) 6740 | -5/Factory | Zion Heavy squad teleported in 6836 | -5/Factory | Build established: Scavenger-Gunner 6845 | -5/Factory | Spotted B-75 Beast 6861 | -5/Factory | Zion Heavy Resupply teleported in 7115 | -5/Factory | Discovered new exit (range 8) 7137 | -5/Factory | Entered Upper Caves 7150 | -5/Upper Caves | Learned location of 1 exit from Factory 7274 | -5/Upper Caves | Build established: Scavenger-Tank 7880 | -5/Upper Caves | Encountered a Warlord checkpoint 7997 | -5/Upper Caves | Discovered new exit (range 6) 8006 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 8006 | -5/Upper Caves | Entered another Upper Caves area 8032 | -5/Upper Caves | Discovered new exit (range 14) 8069 | -5/Upper Caves | System corruption reached 10% 8108 | -5/Upper Caves | Encountered a Warlord checkpoint 8115 | -5/Upper Caves | Destroyed 8 combat bots 8115 | -5/Upper Caves | Entered Factory 8115 | -4/Factory | Evolved 2 slots: Utility x2 8116 | -4/Factory | Identified exit to Research 8124 | -4/Factory | Lost 13 parts (1p4n4u4w) 8386 | -4/Factory | Build established: Mutant 9174 | -4/Factory | Repaired Imp. Sensor Array 9331 | -4/Factory | Retrieved Zion intel report: Branch Access 9331 | -4/Factory | Identified exit to Upper Caves 9332 | -4/Factory | Zion Fire squad teleported in 9462 | -4/Factory | Lost 4 allies 9482 | -4/Factory | Build established: Assassin 9596 | -4/Factory | Terminal network hard line cut 9715 | -4/Factory | System corruption reached 10% 9869 | -4/Factory | Build established: Scavenger-Tank 10551 | -4/Factory | Repaired Rnf. Fission Core 10802 | -4/Factory | Entered Research 10802 | -3/Research | Evolved 2 slots: Utility x2 10865 | -3/Research | Spotted B-86 Titan 10958 | -3/Research | Destroyed B-86 Titan 11580 | -3/Research | First assault squad dispatched 11639 | -3/Research | Lost 5 parts (3u2w) 11800 | -3/Research | Lost 5 parts (1p1u3w) 11842 | -3/Research | System corruption reached 10% 11872 | -3/Research | Lost 4 parts (1p1n1u1w) 12247 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/0 12248 | -3/Research | Zion Offense Resupply teleported in 12302 | -3/Research | Terminal network hard line cut 12320 | -3/Research | Lost 5 parts (4u1w) 12348 | -3/Research | Found Fusion Bomb Launcher 12622 | -3/Research | Build established: Scavenger-Gunner 12688 | -3/Research | Discovered new exit (range 8) 12738 | -3/Research | Entered another Research area 12738 | -2/Research | Evolved 2 slots: Propulsion x2 13082 | -2/Research | Fabricated L-41 Fighter? 13117 | -2/Research | Lost 3 allies 13241 | -2/Research | Retrieved Zion intel report: Emergency Access 13242 | -2/Research | Zion Heavy squad teleported in 13274 | -2/Research | Discovered new exit (range 13) 13295 | -2/Research | Entered Access 13295 | -1/Access | Accompanied by 1 ally 13295 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 13581 | -1/Access | First assault squad dispatched 13706 | -1/Access | Lost 3 parts (2u1w) 13754 | -1/Access | Build established: Scavenger-Tank 13858 | -1/Access | Destroyed 7 combat bots 13992 | -1/Access | Zion Hacker squad teleported in 14011 | -1/Access | High security lockdown imminent 14038 | -1/Access | Lost 3 parts (1u2w) 14044 | -1/Access | Zion Explosive Resupply teleported in 14073 | -1/Access | Found Prototype Device 14074 | -1/Access | Identified Exp. Shock Absorption System 14091 | -1/Access | High security lockdown engaged 14131 | -1/Access | Lost 4 allies 14151 | -1/Access | Found Prototype Launcher 14151 | -1/Access | Identified Ragnarok Missile Launcher 14172 | -1/Access | Released all parts (7) 14177 | -1/Access | System corruption reached 10% 14202 | -1/Access | Lost 19 parts (2p5n5u7w) 14208 | -1/Access | Core integrity fell below 50% 14226 | -1/Access | Core integrity fell below 20% 14265 | -1/Access | Released all parts (2) 14267 | -1/Access | Spotted Investigator 14268 | -1/Access | Scanned by Researcher 14272 | -1/Access | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 14269_ C-30 ARC bursts open, deploying its payload. 14269_ G-73 Enforcer unfolds itself. 14269_ G-73 Enforcer stasis bubble strength at 154. 14270_ G-73 Enforcer stasis bubble strength at 177. 14270_ L-61 Swordsman stasis bubble strength at 137. 14270_ Stasis bubble strength at 182. 14270_ K-01 Serf collects debris. 14270_ E-15 Imp destroyed. 14270_ G-73 Enforcer stasis bubble strength at 131. 14271_ 9QBSP W6&