Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.30 @ 06:55:21 Player: Rainynight Result: Destroyed by 5S-KCI(z) with Zionite Laser-S Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (72) 360 Value Destroyed (2255) 2255 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (246) 246 TOTAL SCORE: 6441 Bonus ------- Met Imprinter 300 Friendly Fire -54 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 72/100 System Corruption 0% Temperature Cool (37) Movement Treading (180) Ox1 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Medium Treads > --- UTILITY (8) ------ Large Storage Unit Large Storage Unit Improved Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (16) --- Deuterium Engine Deuterium Engine Cryofiber Web Improved Heat Sink Improved Cooling System Small Battery (100) Mobile Refinery Mk. CCLXVII Recalibrator Advanced Beam Cannon Advanced Beam Cannon Heavy Particle Cannon Gauss Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Medium Treads Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Large Storage Unit Improved Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Medium Armor Plating Mobile Refinery Mk. CCLXVII > --- WEAPON ----------- Compact Ion Cannon Compact Ion Cannon > --- INVENTORY -------- Deuterium Engine Deuterium Engine Improved Deuterium Engine Cryofiber Web Improved Cooling System Small Battery Improved Sensor Array Makeshift Terrain Scanner Advanced Terrain Scan Processor Shield Generator Recalibrator Advanced Beam Cannon Advanced Beam Cannon Heavy Particle Cannon Flak Cannon Gauss Cannon [Rating: 48] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Seismic Analyzer Hackware System Shield Protection Medium Armor Plating Weapon Compact Ion Cannon Energy Gun EM Pulse Gun Energy Cannon Compact Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . 2 . 2 2 . . . . Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 6 | . . . 2 . 2 2 . . . . Weapon . | . . . . . . . . . . . Parts Attached 125 | 12 5 . 5 32 25 11 17 10 2 6 Power 16 | 1 2 . . 3 4 1 3 1 . 1 Engine 13 | 1 2 . . 2 2 1 3 1 . 1 Core 3 | . . . . 1 2 . . . . . Reactor . | . . . . . . . . . . . Propulsion 25 | 2 1 . . 5 6 5 3 1 1 1 Treads 16 | 2 . . . 5 6 1 . 1 . 1 Leg 6 | . . . . . . 2 3 . 1 . Wheel 3 | . 1 . . . . 2 . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 57 | 4 . . 3 14 15 5 8 3 1 4 Device 30 | 1 . . . 10 7 3 4 1 1 3 Storage 7 | 2 . . 2 . 2 . 1 . . . Processor 7 | 1 . . . 1 1 1 1 1 . 1 Hackware 1 | . . . . . . . 1 . . . Protection 12 | . . . 1 3 5 1 1 1 . . Artifact . | . . . . . . . . . . . Weapon 27 | 5 2 . 2 10 . . 3 5 . . Energy Gun 6 | 1 . . 1 4 . . . . . . Energy Cannon 13 | . . . 1 6 . . 2 4 . . Ballistic Gun 3 | 3 . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . 1 . . Launcher 1 | . 1 . . . . . . . . . Special Weapon 1 | 1 . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . . . Unidentified Prototypes 4 | . . . . 3 . . . . 1 . Parts Lost 24 | . . . . . 2 . 10 2 . 10 Power 3 | . . . . . . . 1 . . 2 Propulsion 6 | . . . . . 1 . 2 1 . 2 Utility 12 | . . . . . 1 . 6 1 . 4 Weapon 3 | . . . . . . . 1 . . 2 Highest Loss Streak 10 | . . . . . 1 . 5 2 . 10 Average Slot Usage (%) 99 | . 99 100 99 99 96 99 98 99 99 98 Engine 7 | . 14 14 11 10 4 7 6 7 7 6 Treads 6 | . 25 14 11 19 17 2 . . 2 . Leg 9 | . . . . . . 12 14 13 12 14 Device 16 | . 14 14 11 11 19 23 23 16 14 14 Storage 11 | . . . 14 11 9 7 7 15 15 15 Processor 17 | . 14 14 11 11 5 14 20 15 23 23 Protection 8 | . . . 7 11 17 14 8 5 7 6 Energy Gun 1 | . 5 . 9 6 . . . . . . Energy Cannon 14 | . . . 4 15 18 15 14 14 15 14 Naked Turns . | . . . . . . . . . . . Heaviest Build 63 | 15 10 10 21 28 50 46 53 61 63 59 Greatest Support 46 | 40 40 16 16 46 46 40 32 32 37 37 Greatest Overweight (x) 10 | . . . 1 1 2 4 3 3 2 10 Average Overweight (x) . | . . . 1 . . . 1 1 1 1 Largest Inventory Capacity 16 | 8 4 4 8 6 10 10 16 16 16 16 Average Capacity 7 | 4 4 4 6 6 9 10 10 16 16 16 Most Carried 16 | 8 4 4 4 6 10 10 15 16 16 16 Average Carried 7 | 4 4 4 3 5 8 9 8 15 15 14 Final Capacity 16 | 4 4 4 6 6 10 10 16 16 16 16 Final Carried 16 | 4 4 4 4 6 9 10 15 14 16 12 Class Distribution -------------------- 68% | Mutant 19% | Derelict-Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Skirmisher | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Matter Collected 1816 | 401 160 . . 429 250 110 219 175 42 30 Remotely . | . . . . . . . . . . . Salvage Created 2675 | 172 101 . . 899 715 130 472 73 . 113 Parts 151 | 9 9 . . 56 39 8 24 5 . 1 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . . . 23 8 1 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 62 | 3 7 . . 19 14 1 14 3 . 1 Guns 7 | 3 2 . . 2 . . . . . . Cannons 50 | . . . . 17 14 1 14 3 . 1 AOE 5 | . 5 . . . . . . . . . Classes Destroyed 13 | 3 4 . . 3 . 1 2 . . . Worker 3 | . 1 . . 2 . . . . . . Builder 3 | . . . . 2 1 . . . . . Tunneler 2 | 2 . . . . . . . . . . Recycler 2 | 1 . . . . . 1 . . . . Operator 1 | . . . . 1 . . . . . . Watcher 3 | . 2 . . 1 . . . . . . Swarmer 19 | . 6 . . 2 . . 8 3 . . Grunt 24 | . 1 . . 11 10 . 2 . . . Duelist 1 | . . . . . . . 1 . . . Sentry 10 | . . . . 6 4 . . . . . Hunter 3 | . . . . . . 1 2 . . . Programmer 1 | . . . . . . . 1 . . . Assembled 4 | 3 . . . . . . . . . 1 Best Kill Streak 7 | 2 7 . . 7 3 1 4 3 . 1 Combat Bots Only 4 | 1 4 . . 4 2 1 4 3 . 1 Max Kills in Single Turn 2 | 1 1 . . 2 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded 1 | . 1 . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Damage Taken 5909 | 56 377 . 32 755 1316 . 1707 246 . 1420 Core 1085 | 11 74 . . 144 134 . 308 46 . 368 Absorbed by Shields 62 | . . . . . . . 48 . . 14 Core Remaining (%) 75 | 95 . 66 . 64 75 . . . . . Volleys Fired 228 | 54 16 . . 56 43 6 36 9 . 8 Largest 2 | 2 2 . . 2 2 2 2 2 . 2 Hottest 180 | 100 70 . . 180 180 180 180 180 . 180 Shots Fired 398 | 72 19 . . 111 86 12 68 13 1 16 Gun 100 | 61 8 . . 31 . . . . . . Cannon 276 | . . . . 80 86 12 68 13 1 16 Launcher 11 | . 11 . . . . . . . . . Special 11 | 11 . . . . . . . . . . Kinetic 31 | 27 . . . . . . . 4 . . Thermal 302 | 11 . . . 99 86 12 68 9 1 16 Explosive 11 | . 11 . . . . . . . . . Electromagnetic 54 | 34 8 . . 12 . . . . . . Robot Hit Streak 16 | 6 4 . . 16 13 3 7 2 . 2 Robot Miss Streak 5 | 2 5 . . 3 3 1 2 4 . 3 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 206 | 17 10 . . 77 48 4 39 6 . 5 Core Hits 108 | 9 14 . . 29 25 3 19 5 . 4 Critical Hits 7 | . . . . 6 1 . . . . . Critical Kills 3 | . . . . 2 1 . . . . . Critical Parts Destroyed 4 | . . . . 4 . . . . . . Melee Attacks 17 | . 4 . . . . . 13 . . . Impact 13 | . . . . . . . 13 . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5064 | 198 626 . . 1542 1251 85 1119 74 . 169 Guns 562 | 198 69 . . 295 . . . . . . Cannons 3945 | . . . . 1247 1251 85 1119 74 . 169 Explosions 557 | . 557 . . . . . . . . . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 171 | 152 . . . . . . . 19 . . Thermal 4098 | . . . . 1419 1251 85 1119 55 . 169 Explosive 557 | . 557 . . . . . . . . . Electromagnetic 238 | 46 69 . . 123 . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 10 | . . . . . . . 10 10 10 . Average Corruption 6 | . . . . . . . 4 10 10 . Corruption Purged . | . . . . . . . . . . . Effects 80 | . . . . . . . 38 34 8 . Message Errors 16 | . . . . . . . 9 6 1 . Matter Fused 18 | . . . . . . . 8 8 2 . Heat Flow Errors 6 | . . . . . . . 3 3 . . Energy Discharges 12 | . . . . . . . 9 2 1 . Parts Rejected 1 | . . . . . . . . 1 . . Data Loss (minor) 10 | . . . . . . . 6 3 1 . Data Loss (major) 1 | . . . . . . . . 1 . . Misfires 2 | . . . . . . . 1 . 1 . Misdirections 10 | . . . . . . . . 9 1 . Targeting Errors 3 | . . . . . . . 2 . 1 . Weapon Failures 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 110 | . 45 . . 19 4 . 24 . . 18 Projectiles 65 | . . . . 19 4 . 24 . . 18 Explosions 45 | . 45 . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 1 | . . . . . . . . 1 . . Impact . | . . . . . . . . . . . Kinetic 1 | . . . . . . . . 1 . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 171 | . 171 . . . . . . . . . Shots 7 | . 7 . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 623 | 140 18 . . 623 453 42 384 324 15 364 Average Temperature 128 | 46 13 . . 165 164 15 84 114 11 122 Received Heat Transfer 1506 | 60 21 . 9 282 555 . 153 . . 426 Effects 19 | . . . . 10 4 . 1 3 . 1 Shutdowns 6 | . . . . 3 1 . 1 . . 1 Interference 3 | . . . . . . . . 3 . . Matter Decay 2 | . . . . 2 . . . . . . Short Circuit 3 | . . . . 1 2 . . . . . Damage (minor) 2 | . . . . 1 1 . . . . . Damage (major) 3 | . . . . 3 . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 12 | . . . . 9 . . 2 1 . . Heat Transferred 6068 | . . . . 2479 1702 111 1480 74 . 222 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Peak Influence 267 | 15 242 43 31 267 207 81 . . . . Initial 50 | . 9 43 16 13 50 17 . . . . Average 19 | 2 122 43 19 89 60 46 . . . . Maximum Alert Level 1 | . 1 . . 1 1 . . . . . Low Security (%) 98 | 100 71 100 100 88 97 100 . . . . Level 1 1 | . 28 . . 11 2 . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 10 | . 1 . . 5 4 . . . . . Investigation 6 | . 1 . . 4 1 . . . . . Extermination . | . . . . . . . . . . . Reinforcement 4 | . . . . 1 3 . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Distress Signals 2 | . . . . 2 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 83 | 3 11 . 1 22 21 1 14 4 . 6 Peak Tracking Total 6 | 1 5 . 1 4 5 1 4 3 . 6 Tactical Retreats 1 | . . . . 1 . . . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Traps Triggered 2 | . . . . 1 1 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Machines Disabled 8 | . 1 . . 1 4 . . . . 2 Max in Single Turn 1 | . 1 . . 1 1 . . . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Machines Accessed 17 | . 2 . 1 9 4 1 . . . . Terminals 16 | . 2 . 1 9 3 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 57 | . 7 . 3 29 14 4 . . . . Successful 35 | . 4 . . 17 11 3 . . . . Failed 22 | . 3 . 3 12 3 1 . . . . Catastrophic 1 | . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 64 | . 6 . 3 22 13 4 . . 16 . Terminals 55 | . 7 . 3 29 12 4 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 13 | . 1 . . 7 4 1 . . . . Robot Analysis 1 | . . . . 1 . . . . . . Open Door 3 | . . . . 3 . . . . . . Level Access Points 1 | . . . . . 1 . . . . . Branch Access Points 1 | . . . . . . 1 . . . . Alert Level 1 | . . . . 1 . . . . . . Unreport Threat 5 | . 1 . . 2 2 . . . . . Locate Traps 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . Insert Component 1 | . . . . . 1 . . . . . Analyze 1 | . . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 20 | . 3 . . 10 5 2 . . . . Terminals 20 | . 3 . . 10 5 2 . . . . Track 8 | . 1 . . 4 2 1 . . . . Botnet 12 | . 2 . . 6 3 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 14 | . 2 . 1 6 4 1 . . . . Full Trace Events 11 | . 2 . 1 5 3 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Total Allies 13 | . . . . 10 . . . . 3 . Largest Group 10 | . . . . 10 1 . . . 3 3 Highest-Rated Group 88 | . . . . 88 7 . . . 67 67 Highest-Rated Ally 28 | . . . . 16 7 . . . 28 28 Total Orders 4 | . . . . 4 . . . . . . ROAM 2 | . . . . 2 . . . . . . GUARD 1 | . . . . 1 . . . . . . EXPLORE 1 | . . . . 1 . . . . . . Ally Attacks 45 | . . . . 32 . . . . . 13 Total Damage 2438 | . . . . 334 . . . . . 2104 Kills 12 | . . . . 5 . . . . . 7 Allies Corrupted 3 | . . . . 2 . . . . . 1 Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Robot Analysis Total 1 | . . . . 1 . . . . . . Derelict Logs Recovered 5 | . . . . . . . 2 2 1 . Drone Launches 14 | . . . . 14 . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Turns Passed 20571 | 10418 161 238 136 1475 860 576 2170 588 3173 776 Spaces Moved 7510 | 2636 78 9 84 517 391 353 1283 336 1620 203 Core 3 | 2 . . . . . . . . . 1 Treads 4159 | 2634 52 . . 461 391 42 . 31 547 1 Legs 3170 | . . . . . . 308 1283 305 1073 201 Wheels 178 | . 26 9 84 56 . 3 . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 100 100 110 110 160 100 150 155 165 160 Average Speed 161 | 159 140 100 110 154 167 151 151 159 176 167 Slowest Speed 550 | 160 160 100 110 180 200 210 210 220 200 550 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . . Exploration Rate (%) 49 | 124 20 6 9 62 25 7 93 67 88 39 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . 1 . 1 . Known Exits Taken 5 | . . . . . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . Scrap Searched 20 | . . . . . . . 12 3 5 . Spaces Dug 25 | 8 . . . 2 2 2 11 . . . Terrain Destroyed 131 | 10 53 . . 5 32 3 21 3 1 3 Melee 10 | . . . . . . . 10 . . . Projectile 68 | 10 . . . 5 32 3 11 3 1 3 AOE 53 | . 53 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Total 15547 | 8743 107 238 128 1088 514 382 1420 374 1929 624 Wait 7523 | 6024 . 230 34 433 27 . 51 17 302 405 Move 7500 | 2635 77 8 83 516 390 352 1282 335 1619 203 Hop . | . . . . . . . . . . . Pick Up 54 | 11 . . 2 12 7 4 15 . 3 . Fast Attach 50 | 7 3 . 3 12 12 6 3 2 2 . Attach 30 | 1 . . 2 2 5 3 8 4 . 5 Detach 9 | . . . 1 1 2 1 . 3 . 1 Swap 45 | 4 2 . . 18 8 2 6 4 . 1 Drop 85 | 7 5 . 3 32 20 8 6 . 3 1 Fire 228 | 54 16 . . 56 43 6 36 9 . 8 Melee 17 | . 4 . . . . . 13 . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous 6 | . . . . 6 . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -7/Deep Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 8623 | -11/Scrapyard | Assembled infested the area 10419 | -11/Scrapyard | Entered Materials 10420 | -10/Materials | Build established: Mutant 10476 | -10/Materials | Discovered new exit (range 16) 10580 | -10/Materials | Entered Mines 10581 | -10/Mines | Met a Derelict bent on vengeance 10813 | -10/Mines | Discovered new exit (range 4) 10816 | -10/Mines | Assembled infested the area 10818 | -10/Mines | Entered Materials 10818 | -9/Materials | Evolved 2 slots: Utility x2 10912 | -9/Materials | Discovered new exit (range 8) 10954 | -9/Materials | Entered Storage 11605 | -9/Storage | Build established: Scavenger-Mutant 11898 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 12405 | -9/Storage | Discovered new exit (range 15) 12429 | -9/Storage | Entered Materials 12429 | -8/Materials | Accompanied by 1 ally 12429 | -8/Materials | Evolved 2 slots: Utility x2 12487 | -8/Materials | Build established: Mutant 12993 | -8/Materials | Identified exit to Factory 13289 | -8/Materials | Entered Factory 13289 | -7/Factory | Evolved 2 slots: Utility x2 13489 | -7/Factory | Build established: Scavenger-Mutant 13623 | -7/Factory | Identified exit to Lower Caves 13865 | -7/Factory | Entered Lower Caves 14160 | -7/Lower Caves | Learned location of Zion (-7) 14391 | -7/Lower Caves | Lost 5 parts (1p1n3u) 14433 | -7/Lower Caves | Build established: Mutant 14734 | -7/Lower Caves | Encountered a Warlord checkpoint 15856 | -7/Lower Caves | Crushed by falling debris 15856 | -7/Lower Caves | System corruption reached 10% 15887 | -7/Lower Caves | Lost 3 parts (2u1w) 15927 | -7/Lower Caves | Discovered new exit (range 15) 15941 | -7/Lower Caves | Learned 8 Factory zone layouts 15970 | -7/Lower Caves | Identified exit to Lower Caves 16035 | -7/Lower Caves | Entered another Lower Caves area 16049 | -7/Lower Caves | Learned Factory stockpile data 16190 | -7/Lower Caves | Encountered a Warlord checkpoint 16211 | -7/Lower Caves | Learned 4 Factory zone layouts 16286 | -7/Lower Caves | Build established: Derelict-Mutant 16520 | -7/Lower Caves | Discovered new exit (range 15) 16543 | -7/Lower Caves | Core integrity fell below 50% 16609 | -7/Lower Caves | Identified exit to Zion 16623 | -7/Lower Caves | Entered Zion 16823 | -7/Zion | System corruption cleaned by Quarantine Array 17167 | -7/Zion | Gained Derelict followers 17577 | -7/Zion | Learned location of Data Miner (-6) 17622 | -7/Zion | Found Prototype Device 17622 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 17886 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 18497 | -7/Zion | Opened final containment barrier to the Deep Caves 18540 | -7/Zion | Discovered new exit (range 3) 18540 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 19791 | -7/Zion | Identified exit to Deep Caves 19796 | -7/Zion | Entered Deep Caves 19796 | -7/Deep Caves | Accompanied by 3 allies 20225 | -7/Deep Caves | Build established: Derelict-Skirmisher 20498 | -7/Deep Caves | Z-Facility disabled 20525 | -7/Deep Caves | Attacked by Z-Imprinter 20570 | -7/Deep Caves | Core integrity fell below 20% 20572 | -7/Deep Caves | Destroyed by 5S-KCI(z) with Zionite Laser-S Last Messages --------------- 20361_ Destroyed Carbon-fiber Leg. 20364_ WU-I8W(l) destroyed. 20368_ Power failure, Imp. Deuterium Engine shutdown. 20377_ Destroyed Asb. Heavy Rifle. 20387_ as-80860 destroyed. 20500_ 25-VJS(o) destroyed. 20503_ NEW_ZION: Z-Facility proximity alert. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! 20530_ RR-KQE(s) destroyed. 20543_ Imp. Deuterium Engine destroyed. 20545_ Med. Armor Plating destroyed. 20547_ Imp. Deuterium Engine destroyed. 20549_ Imp. Sensor Array destroyed. 20549_ Mak. Terrain Scanner destroyed. 20551_ Com. Ion Cannon destroyed. 20551_ Mak. Leg destroyed. 20555_ Shield Generator destroyed. 20563_ Com. Ion Cannon destroyed. 20564_ Titanium Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????? | | ????????????????????? ???????????????????? | | ?????????????????? ????????????????? | | ???????????????? ??????????????? | | ?????????????? "????????????? | | ??????????????# "????????????? | | ??????????????# ""?????? ?? | | ????????????? # "??? ??? | | ???????????? "" ? | | ???????????? | | ???????????? | | ???????????# | | ?????????????# | | ?????????????# | | ??????????????# | | ??????????????# @ | | ???????????????# | | ???????????????# | | ???????????????# | | ???????????????# | | ????????????? | | ???????????? | | ???????????? | | ????????????? | | ????????????? | | ?????????????? | | ?????????????? z | | ??????????????? z | | ???????????????? z | | ????????????????? | | ?????????????????? | | ??????????????????? ### ### | | ???????????????????? ##??# #?## | | ????????????????????? ????####?##### | | ?????????????????????????????#?????######### | | ?????????????????????#????#???#?#?#????#?##### | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 18 Terrain Scan Density 210 Heat Shielding 75 Armor Coverage 600 Resistance: EM 20 Utility Shielding 66 Evasion (%) 40 Targeting Accuracy 16 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Omniscient Cartographer Signs Are For Wimps Challenges ------------ None Game ------ Seed PointyTeslaRigger Manual? 0 Play Time 02:14:48 Cumulative 24.5 hours Start 2021.03.30 @ 03:30:00 End 2021.03.30 @ 06:55:21 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 19 Achievement% 19 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4c76e261-aad8-4376-b3b5-d93696f837d3