Cogmind - Beta 9.4 --- EXPLORER MODE // 2020.03.28 @ 15:33:46 Player: hemo Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (1) 5 Value Destroyed (16) 16 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (470) 470 TOTAL SCORE: 2291 Bonus ------- Pacifist 470 Cogmind --------- Core Integrity 550/550 Matter 270/300 Energy 315/315 System Corruption 0% Temperature Cool (27) Movement Hovering (52) Location -8/Materials Parts ------- > --- POWER (2) -------- Deuterium Engine Light Deuterium Engine > --- PROPULSION (3) --- Airjet Airjet Airjet > --- UTILITY (5) ------ Advanced Weight Redist. System Seismic Analyzer Improved Terrain Scan Processor Power Shielding > --- WEAPON (2) ------- Great Maul Great Maul > --- INVENTORY (4) ---- EM Pulse Gun Missile Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Airjet Airjet Airjet > --- UTILITY ---------- Advanced Weight Redist. System Seismic Analyzer Improved Terrain Scan Processor Power Shielding > --- WEAPON ----------- Great Maul Great Maul > --- INVENTORY -------- EM Pulse Gun Missile Launcher [Rating: 29] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Airjet Utility Seismic Analyzer Device Structural Scanner Processor Seismic Analyzer Hackware System Shield Protection Power Shielding Weapon Great Maul Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Impact Weapon Great Maul Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 5 | . 1 2 . 2 Power 1 | . . . . 1 Propulsion 1 | . . 1 . . Utility 3 | . 1 1 . 1 Weapon . | . . . . . Parts Attached 24 | 7 1 8 1 7 Power 3 | 1 . . . 2 Engine 3 | 1 . . . 2 Core . | . . . . . Reactor . | . . . . . Propulsion 8 | 2 . 3 1 2 Treads . | . . . . . Leg 2 | 2 . . . . Wheel . | . . . . . Hover 6 | . . 3 1 2 Flight . | . . . . . Utility 7 | 2 . 2 . 3 Device 2 | 1 . . . 1 Storage . | . . . . . Processor 2 | 1 . . . 1 Hackware 2 | . . 2 . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 6 | 2 1 3 . . Energy Gun 1 | 1 . . . . Energy Cannon . | . . . . . Ballistic Gun 1 | 1 . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 4 | . 1 3 . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 10 | . 2 8 . . Power 1 | . 1 . . . Propulsion 5 | . 1 4 . . Utility 3 | . . 3 . . Weapon 1 | . . 1 . . Highest Loss Streak 4 | . 2 4 . . Average Slot Usage (%) 64 | . 84 47 40 75 Engine 7 | . 11 . . 15 Leg 8 | . 22 2 . . Hover 7 | . . 3 10 23 Device 7 | . 12 10 . 1 Processor 10 | . 12 10 10 11 Protection 1 | . . . . 6 Energy Gun 2 | . 6 . . . Ballistic Gun 5 | . 12 3 . . Impact Weapon 12 | . 5 14 20 16 Naked Turns . | . . . . . Heaviest Build 23 | 8 8 9 8 23 Greatest Support 36 | 20 20 27 9 36 Greatest Overweight (x) 2 | 1 . 2 . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 Most Carried 4 | . 1 4 1 2 Average Carried 1 | . . 1 1 1 Final Capacity 4 | 4 4 4 4 4 Final Carried 2 | . 1 2 1 2 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 379 | 274 5 . 60 40 Remotely . | . . . . . Salvage Created 19 | . . . . 19 Parts . | . . . . . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed . | . . . . . Classes Destroyed 1 | . . . . 1 Operator 1 | . . . . 1 Best Kill Streak 1 | . . . . 1 Combat Bots Only . | . . . . . Max Kills in Single Turn 1 | . . . . 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 1086 | . 364 642 . 80 Core 397 | . 93 304 . . Absorbed by Shields . | . . . . . Core Remaining (%) 62 | 100 62 . 24 . Volleys Fired 3 | 3 . . . . Largest 2 | 2 . . . . Hottest 60 | 60 . . . . Shots Fired 6 | 6 . . . . Gun 6 | 6 . . . . Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 3 | 3 . . . . Thermal . | . . . . . Explosive . | . . . . . Electromagnetic 3 | 3 . . . . Robot Hit Streak . | . . . . . Robot Miss Streak . | . . . . . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 2 | . 1 . . 1 Core Hits . | . . . . . Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks 18 | . 6 . . 12 Impact 18 | . 6 . . 12 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 48 | . 10 . . 38 Guns . | . . . . . Cannons . | . . . . . Explosions . | . . . . . Melee 48 | . 10 . . 38 Ramming . | . . . . . Kinetic . | . . . . . Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact 48 | . 10 . . 38 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 . . . Average Corruption 1 | . 1 . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 8 | . . . . 8 Projectiles . | . . . . . Explosions . | . . . . . Melee 8 | . . . . 8 Knockbacks 1 | . . . . 1 Impact 1 | . . . . 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 3 | . . . . 3 Average Temperature 3 | . . . . 3 Received Heat Transfer 450 | . 264 114 . 72 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . . . . 3 Impact Corruptions 1 | . . . . 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 73 | . 73 57 . 71 Average Influence 21 | . 36 26 . 17 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 1 2 . 2 Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 4 | . . 2 . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 2 | . 1 1 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 39 | . 10 14 2 13 Peak Tracking Total 11 | . 8 9 2 11 Tactical Retreats 9 | . 3 3 . 3 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered 2 | . 1 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 8 | . 2 3 1 2 Terminals 8 | . 2 3 1 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 32 | . 10 16 2 4 Successful 19 | . 5 12 1 1 Failed 13 | . 5 4 1 3 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual 27 | . 10 13 2 2 Terminals 32 | . 10 16 2 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 11 | . . 9 1 1 Part Schematic 5 | . . 5 . . Assault Status 1 | . . 1 . . Registered Components 2 | . . 1 . 1 Registered Prototypes 1 | . . 1 . . Zone Layout 2 | . . 1 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 22 | . 15 7 . . Terminals 8 | . 5 3 . . Assimilate 4 | . 2 2 . . Disrupt 1 | . 1 . . . Operators 2 | . 1 1 . . Search 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 1 3 1 2 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 5 | . . 5 . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 . . Highest-Rated Group 10 | . . 10 . . Highest-Rated Ally 10 | . . 10 . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 646 | 73 190 171 87 125 Spaces Moved 641 | 49 144 154 139 155 Core 87 | 9 . 78 . . Treads . | . . . . . Legs 225 | 40 144 41 . . Wheels . | . . . . . Hover 329 | . . 35 139 155 Flight . | . . . . . Fastest Speed 50 | 50 120 50 60 52 Average Speed 84 | 111 120 96 60 53 Slowest Speed 150 | 120 120 150 60 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 4 38 20 37 24 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched . | . . . . . Spaces Dug 8 | . . . . 8 Terrain Destroyed 8 | . . . . 8 Melee 8 | . . . . 8 Projectile . | . . . . . AOE . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 698 | 58 151 174 142 173 Wait 12 | . . 9 3 . Move 637 | 48 143 153 138 155 Hop . | . . . . . Pick Up 5 | . 1 3 . 1 Fast Attach 20 | 7 . 6 . 7 Attach 3 | . . 2 1 . Detach . | . . . . . Swap 1 | . 1 . . . Drop 1 | . . 1 . . Fire 3 | 3 . . . . Melee 16 | . 6 . . 10 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 12 | -11/Scrapyard | Identified exit to Materials 12 | -11/Scrapyard | Discovered exit to Materials (range 14) 74 | -11/Scrapyard | Entered Materials 74 | -10/Materials | Evolved 1 slot: Utility x1 246 | -10/Materials | Identified exit to Materials 246 | -10/Materials | Discovered exit to Materials (range 16) 264 | -10/Materials | Entered another Materials area 264 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 317 | -9/Materials | Build established: Hacker-Mutant 401 | -9/Materials | Core integrity fell below 50% 413 | -9/Materials | Lost 4 parts (3n1u) 413 | -9/Materials | Identified exit to Mines 413 | -9/Materials | Discovered exit to Mines (range 16) 435 | -9/Materials | Entered Mines 464 | -9/Mines | Assembled infested the area 469 | -9/Mines | Assisted by a Guerilla fighting off Assembled 513 | -9/Mines | Identified exit to Materials 513 | -9/Mines | Discovered exit to Materials (range 9) 522 | -9/Mines | Entered Materials 522 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 647 | -8/Materials | Self-destructed Last Messages --------------- 00572_ K-01 Serf collects debris. 00576_ Connecting with Terminal... 00581_ K-01 Serf collects debris. 00592_ Acquired Imp. Terrain Scan Processor. 00602_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M006. 00628_ Acquired Adv. Weight Redist. System. 00639_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 00641_ O-16 Technician uses terminal to summon reinforcements. 00641_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M011. 00641_ O-16 Technician locks terminal. 00643_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 00644_ Destroyed Hover Unit. 00644_ O-16 Technician system corrupted by crushing effect. 00644_ O-16 Technician knocked back. 00645_ O-16 Technician system terminally corrupted. 00645_ Datajack fried. 00645_ Lgt. Ion Engine fried. 00645_ Hacking Suite fried. 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"??????# #????????????????# # | | ????????????????????????# #????????????????# # | | ????????????????????????# #????????????????# " | | ????????????????????????# +????????????????# # | | ????????????????????????# #????????????????# # | | ????????????????????????# #????????????????# # | | ????????????????????????#gg #????????????????# | | ????????????????????????# #????????????????# | | ????????????????????????# #????????????????# | | ????????????????????????# g#????????????????# | | ????????????????????????+ #????????????????# | | ????????????????????????# ?????????????????## ## | | ????????????????????????# ??????????????????# ?? | | ????????????????????????? ??????????????????# ?? | | ?????????????????????????????????????????????? ?? | | ?????????????????????????????????????????????? ?? | | ?????????????????????????????????????????????? ?? | | ?????????????????????????????????????????????? ?? | | ?????????????????????????????????????????????? ?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 160 Additional Mass Support 9 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Evasion (%) 54 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Imp. Sensor Array | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked Imp. Signal Interpreter | -9/Materials | Hacked Datajack | -9/Materials | Hacked VTOL Module | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhaseCooledBarrier Manual? 0 Play Time 00:20:36 Cumulative 52.0 hours Start 2020.03.28 @ 15:05:09 End 2020.03.28 @ 15:33:46 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 10 Rogue 1 Adventurer 2 Explorer 7 Win Type - Total 3 Types 3/0/0/0/0/0/0 Lore% 40 Gallery% 66 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3a4bc1ff-85e7-4d2e-bf3f-19a09d5c4106