Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.20 @ 17:27:39 Player: Palikka Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (38) 190 Value Destroyed (2083) 2083 Prototype IDs (20) 400 Alien Tech Used (3) 600 Bonus (9970) 9970 TOTAL SCORE: 20943 Bonus ------- Pacifist 470 High Alert Combat Kills 55 Met Zhirov 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Win 3000 Win Speed 2645 Cogmind --------- Core Integrity 1435/1600 Matter 300/300 Energy 52/210 System Corruption 0% Temperature Cool (100) Movement Flying (37) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Mini Fusion Reactor Light Particle Reactor > --- PROPULSION (7) --- Field Propulsion Array Impulse Thruster Array > --- UTILITY (14) ----- Advanced Heat Sink Advanced Coolant Injector Large Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer Improved Core Analyzer Quantum Capacitor Advanced Phase Shifter Improved Hacking Suite Advanced Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Transdimensional Reconstructor Long-range Proton Cannon Long-range Proton Cannon Long-range Proton Cannon Compact HERF Cannon Improved Matter Neutralizer Improved Matter Neutralizer Enhanced Force Lance Peak State ------------ > --- POWER ------------ Mini Fusion Reactor Light Particle Reactor > --- PROPULSION ------- Field Propulsion Array Field Propulsion Array Q-thruster Impulse Thruster Array > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer Improved Core Analyzer Advanced Particle Charger Quantum Capacitor Improved Stasis Canceller Heavy Armor Plating Improved Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Long-range Proton Cannon Enhanced Force Lance > --- INVENTORY -------- Field Propulsion Array Field Propulsion Array Transdimensional Reconstructor Long-range Proton Cannon Long-range Proton Cannon Compact HERF Cannon Improved Matter Neutralizer Improved Matter Neutralizer [Rating: 159] Favorites ----------- Power Mini Fusion Reactor Engine Light Ion Engine Reactor Mini Fusion Reactor Propulsion Cooled Nuclear Pulse Thruster Treads Medium Treads Hover Unit Improved Linear Gravjet Flight Unit Cooled Nuclear Pulse Thruster Utility Advanced Signal Interpreter Device Long-range Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Protection Improved Utility Shielding Artifact Stasis Generator Weapon Enhanced Force Lance Energy Gun Gamma Rifle Energy Cannon Long-range Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mass Driver Launcher Mini Grenade Launcher Slashing Weapon Katana Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Arm Res Qua Acc Slots Evolved 18 | . . 2 2 2 2 2 2 . . . . 2 . 2 . 2 Power 1 | . . . . 1 . . . . . . . . . . . . Propulsion 5 | . . 1 1 . 1 1 1 . . . . . . . . . Utility 12 | . . 1 1 1 1 1 1 . . . . 2 . 2 . 2 Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 141 | 1 2 1 1 12 2 11 . 4 4 10 1 28 6 21 7 30 Power 13 | . . . . 1 . . . . . 2 . 2 . 5 . 3 Engine 3 | . . . . 1 . . . . . 1 . 1 . . . . Core . | . . . . . . . . . . . . . . . . . Reactor 10 | . . . . . . . . . . 1 . 1 . 5 . 3 Propulsion 22 | . . . . 2 . . . . 1 3 . 3 . 5 1 7 Treads 1 | . . . . . . . . . 1 . . . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . 1 . . Flight 20 | . . . . 2 . . . . . 3 . 3 . 4 1 7 Utility 57 | . 2 . . 5 1 7 . 2 2 4 1 9 2 6 3 13 Device 26 | . . . . 1 1 4 . . 1 1 1 3 . 4 2 8 Storage 2 | . . . . . . . . . . 1 . . 1 . . . Processor 14 | . 2 . . 3 . 1 . 1 . . . 2 . 1 . 4 Hackware 3 | . . . . . . 2 . . 1 . . . . . . . Protection 11 | . . . . 1 . . . 1 . 2 . 4 1 1 . 1 Artifact 1 | . . . . . . . . . . . . . . . 1 . Weapon 49 | 1 . 1 1 4 1 4 . 2 1 1 . 14 4 5 3 7 Energy Gun 5 | . . . . . . . . . . . . 3 2 . . . Energy Cannon 16 | . . . . . . . . . . . . 7 1 1 2 5 Ballistic Gun 2 | 1 . . . . . . . 1 . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . 1 . . . . Launcher 7 | . . 1 1 3 . 1 . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . 1 1 3 . . 1 1 . . . . . . Piercing Weapon 11 | . . . . . . . . . . . . 3 1 4 1 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . . . . 1 . . . 5 . 4 2 . 2 . Parts Lost 25 | . . . 3 1 . . . 3 . . . 3 1 2 5 7 Power 1 | . . . . . . . . . . . . . . . . 1 Propulsion 9 | . . . . 1 . . . 1 . . . . . 2 1 4 Utility 9 | . . . . . . . . 1 . . . 2 1 . 3 2 Weapon 6 | . . . 3 . . . . 1 . . . 1 . . 1 . Highest Loss Streak 4 | . . . 3 1 . . . 3 . . . 1 1 2 4 3 Average Slot Usage (%) 60 | . 21 42 31 34 46 47 47 45 38 52 68 78 85 71 78 72 Engine 1 | . . . . . 6 5 5 3 . . . 2 . . . . Reactor 3 | . . . . . . . . . . 1 5 6 9 6 8 7 Flight 12 | . . . . 1 6 5 5 3 . 6 15 21 23 19 21 14 Device 7 | . . . . . 6 4 5 3 5 4 5 10 14 10 13 11 Storage 1 | . . . . . . . . . . . . . 1 4 4 4 Processor 17 | . 7 22 18 25 20 17 15 20 21 21 21 15 9 11 13 18 Hackware 6 | . . . . . . 6 10 8 9 10 10 9 9 8 8 8 Protection 3 | . . . . 4 6 5 5 4 . 1 5 4 6 4 3 2 Energy Cannon 1 | . . . . . . . . . . . . 2 1 1 1 3 Piercing Weapon 1 | . . . . . . . . . . . . 1 2 1 2 3 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 81 | 2 2 3 3 7 7 7 7 7 4 23 23 62 74 69 55 81 Greatest Support 89 | 3 3 3 3 7 7 7 7 7 3 27 27 81 89 81 77 84 Greatest Overweight (x) 1 | . . . . 1 . . . 1 1 . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 4 4 4 4 4 4 4 4 4 4 4 4 4 10 10 10 10 Average Capacity 5 | 4 4 4 4 4 4 4 4 4 4 4 4 4 6 10 10 10 Most Carried 10 | 4 4 4 4 4 4 4 4 4 4 4 4 4 10 10 10 10 Average Carried 5 | 2 4 3 3 3 3 3 4 3 3 3 4 3 6 9 9 9 Final Capacity 10 | 4 4 4 4 4 4 4 4 4 4 4 4 4 10 10 10 10 Final Carried 10 | 4 4 4 3 3 4 4 4 4 4 4 4 4 10 10 10 8 Class Distribution -------------------- 42% | Hacker-Scout 22% | Hacker-Sprinter 19% | Mutant 8% | Scout 7% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Zhirov Hacker-Scout | -3/Proximity Caves Hacker-Scout | -3/Research Hacker-Sprinter | -3/Armory Hacker-Sprinter | -2/Research Hacker-Sprinter | -2/Quarantine Hacker-Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Arm Res Qua Acc Matter Collected 1881 | 177 53 . 4 183 . 44 165 70 92 . 18 506 10 194 . 365 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 2297 | . . . 4 31 . . . 59 . . . 1010 463 194 81 455 Parts 111 | . . . 3 5 . . . 3 . . . 46 21 8 7 18 Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed 3 | . . . . . . . . . . . . 3 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . 2 . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Arm Res Qua Acc Combat Hostiles Destroyed 35 | . . . 3 1 . . . 5 . . . 9 9 2 1 5 Melee 1 | . . . . . . . . . . . . . 1 . . . Guns 10 | . . . . . . . . 3 . . . . 7 . . . Cannons 11 | . . . . . . . . . . . . 7 . 1 1 2 AOE 7 | . . . 3 1 . . . 2 . . . . 1 . . . Classes Destroyed 8 | . . . 1 1 . . . . . . . 4 2 . . . Worker 1 | . . . . 1 . . . . . . . . . . . . Recycler 2 | . . . . . . . . . . . . 2 . . . . Swarmer 14 | . . . 3 1 . . . 5 . . . . 5 . . . Grunt 4 | . . . . . . . . . . . . . 3 . 1 . Duelist 1 | . . . . . . . . . . . . . 1 . . . Sentry 9 | . . . . . . . . . . . . 5 . 2 . 2 Hunter 4 | . . . . . . . . . . . . 2 . . . 2 Programmer 3 | . . . . . . . . . . . . 2 . . . 1 Best Kill Streak 6 | . . . 3 1 . . . 5 . . . 3 6 1 1 2 Combat Bots Only 6 | . . . 3 1 . . . 5 . . . 3 6 1 1 2 Max Kills in Single Turn 2 | . . . 2 1 . . . 1 . . . 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 2 | . . . 2 1 . . . 1 . . . . 1 . . . Melee 1 | . . . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Arm Res Qua Acc Damage Taken 5278 | . 77 44 395 631 20 125 . 283 . . . 814 738 212 948 991 Core 1641 | . 42 22 215 584 . 69 . 155 . . . 36 65 104 184 165 Absorbed by Shields 12 | . . . . 12 . . . . . . . . . . . . Core Remaining (%) 81 | 100 83 94 60 16 100 93 . . . . 86 . 92 . 80 89 Volleys Fired 190 | . . 2 3 5 . 3 . 13 . . . 80 37 13 4 30 Largest 1 | . . 1 1 1 . 1 . 1 . . . 1 1 1 1 1 Hottest 113 | . . 30 30 36 . 36 . 36 . . . 110 78 94 94 113 Shots Fired 190 | . . 2 3 5 . 3 . 13 . . . 80 37 13 4 30 Gun 72 | . . . . . . . . 8 . . . 17 37 10 . . Cannon 100 | . . . . . . . . . . . . 63 . 3 4 30 Launcher 18 | . . 2 3 5 . 3 . 5 . . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 8 | . . . . . . . . 8 . . . . . . . . Thermal 94 | . . . . . . . . . . . . 52 32 . . 10 Explosive 18 | . . 2 3 5 . 3 . 5 . . . . . . . . Electromagnetic 70 | . . . . . . . . . . . . 28 5 13 4 20 Robot Hit Streak 11 | . . . 1 2 . . . 5 . . . 7 11 4 1 6 Robot Miss Streak 5 | . . . 2 . . . . 4 . . . 4 2 2 1 5 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . Capacitor 148 | . . . . . . . . . . . . 66 37 13 4 28 Shots Hit Robots 108 | . . . 1 1 . . . 5 . . . 46 28 7 2 18 Core Hits 63 | . . . 4 4 . . . 8 . . . 17 14 4 2 10 Critical Hits 9 | . . . . . . . . 1 . . . 8 . . . . Critical Kills 5 | . . . . . . . . 1 . . . 4 . . . . Critical Parts Destroyed 3 | . . . . . . . . . . . . 3 . . . . Melee Attacks 54 | . . . . 1 1 6 . . 4 . 9 16 4 4 7 2 Impact . | . . . . . . . . . . . . . . . . . Slashing 31 | . . . . 1 1 6 . . 4 . 9 10 . . . . Piercing 23 | . . . . . . . . . . . . 6 4 4 7 2 Sneak Attacks 2 | . . . . . . . . . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 4972 | . 9 . 185 113 . . . 335 . . . 2141 1138 235 88 728 Guns 1169 | . . . . . . . . 107 . . . 46 885 131 . . Cannons 2603 | . . . . . . . . . . . . 1684 . 104 87 728 Explosions 664 | . . . 185 96 . . . 228 . . . . 155 . . . Melee 509 | . . . . . . . . . . . . 411 98 . . . Ramming 27 | . 9 . . 17 . . . . . . . . . . 1 . Kinetic 107 | . . . . . . . . 107 . . . . . . . . Thermal 2094 | . . . . . . . . . . . . 1138 823 . . 133 Explosive 664 | . . . 185 96 . . . 228 . . . . 155 . . . Electromagnetic 1571 | . . . . . . . . . . . . 592 62 235 87 595 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 509 | . . . . . . . . . . . . 411 98 . . . Highest Corruption 2 | . 1 . . . . . . . . . . 2 2 . . . Average Corruption 1 | . 1 . . . . . . . . . . 1 2 . . . Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 4 | . . . . . . . . . . . . 3 1 . . . Message Errors 1 | . . . . . . . . . . . . 1 . . . . Heat Flow Errors 1 | . . . . . . . . . . . . 1 . . . . Energy Discharges 1 | . . . . . . . . . . . . 1 . . . . Targeting Errors 1 | . . . . . . . . . . . . . 1 . . . Overload Shots 1 | . . . . . . . . . . . . . 1 . . . Overflow Damage 253 | . . . . . . . . 13 . . . 187 53 . . . Projectiles 14 | . . . . . . . . . . . . 14 . . . . Explosions 51 | . . . . . . . . 13 . . . . 38 . . . Melee 188 | . . . . . . . . . . . . 173 15 . . . Knockbacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 156 | . 3 45 8 47 . 16 . 21 . . . . 16 . . . Shots 6 | . . 1 1 1 . 1 . 1 . . . . 1 . . . Rammed 8 | . 3 . . 2 . . . . . . . . . . 3 . Targets Rammed 8 | . 3 . . 2 . . . . . . . . . . 3 . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 401 | . . . . 2 . . . . . . . 401 155 231 . 170 Average Temperature 105 | . . . . 2 . . . . . . . 120 72 109 . 66 Received Heat Transfer 789 | . 42 . 81 162 9 18 . . . . . 93 87 36 180 81 Effects 6 | . . . . . . . . . . . . 6 . . . . Shutdowns 2 | . . . . . . . . . . . . 2 . . . . Energy Bleed 1 | . . . . . . . . . . . . 1 . . . . Interference 3 | . . . . . . . . . . . . 3 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . . . . . . 2 . 1 . 3 Combat Hostiles 6 | . . . . . . . . . . . . 2 . 1 . 3 Parts Fried 9 | . . . . . . . . . . . . 2 . 4 . 3 Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . . . . . 2 . . 1 Heat Transferred 2104 | . . . . . . . . . . . . 1055 938 . . 111 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Arm Res Qua Acc Peak Influence 635 | . . 39 148 288 78 170 98 . . . . 635 332 325 245 347 Initial 182 | . . . 16 62 53 37 83 . . . . . 30 168 182 81 Average 157 | . . 11 65 168 59 102 86 . . . . 143 251 261 151 209 Maximum Alert Level 2 | . . . . 1 . . . . . . . 2 1 1 1 1 Low Security (%) 67 | 100 100 100 100 62 100 100 100 . . . . 82 25 14 92 35 Level 1 27 | . . . . 37 . . . . . . . . 74 85 8 64 Level 2 5 | . . . . . . . . . . . . 17 . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 19 | . 2 . 2 3 . . . . . . . 6 1 . 3 2 Investigation 4 | . 1 . . . . . . . . . . 2 . . 1 . Extermination 1 | . . . . . . . . . . . . 1 . . . . Reinforcement 10 | . 1 . 1 3 . . . . . . . 1 1 . 2 1 Assault 2 | . . . . . . . . . . . . 2 . . . . Garrison 2 | . . . 1 . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Arm Res Qua Acc Distress Signals 10 | . . . 1 1 . 1 . . . . . 3 . 2 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 190 | . 3 1 15 27 7 8 1 8 . . 5 45 30 6 11 23 Peak Tracking Total 21 | . 2 1 12 9 4 4 1 6 . . 5 9 21 3 6 5 Tactical Retreats 36 | . 1 . 2 10 1 2 . 2 . . 1 10 1 . 1 5 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Arm Res Qua Acc Traps Triggered 7 | . 1 . . 2 . . . . . . . 1 . 1 1 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Arm Res Qua Acc Machines Disabled 9 | . . 1 . 3 . . . . . . . 1 2 . 1 1 Max in Single Turn 3 | . . 1 . 3 . . . . . . . 1 1 . 1 1 Garrison Access 2 | . . . . . . . . . . . . 1 . . . 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . 1 . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Arm Res Qua Acc Machines Accessed 39 | . . 2 1 1 1 3 . . . 4 . 13 2 2 3 7 Terminals 28 | . . 2 1 1 1 3 . . . . . 10 2 1 3 4 Fabricators 3 | . . . . . . . . . . . . 1 . 1 . 1 Repair Stations 1 | . . . . . . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . 1 . . . . Garrison Access 2 | . . . . . . . . . . . . 1 . . . 1 Total Hacks 104 | . . 4 2 2 2 8 . . . 17 . 42 3 7 5 12 Successful 76 | . . 1 2 1 2 2 . . . 17 . 32 2 3 4 10 Failed 28 | . . 3 . 1 . 6 . . . . . 10 1 4 1 2 Catastrophic 6 | . . 1 . 1 . 3 . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 50 | . . 4 1 1 1 3 . . . . . 30 . 3 3 4 Terminals 68 | . . 4 2 2 2 8 . . . . . 33 3 2 5 7 Fabricators 12 | . . . . . . . . . . . . 6 . 5 . 1 Repair Stations 2 | . . . . . . . . . . . . . . . . 2 Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . 2 . . . . Garrison Access 3 | . . . . . . . . . . . . 1 . . . 2 Terminal Hacks 43 | . . 1 2 1 2 2 . . . 17 . 12 2 . 1 3 Record 5 | . . . . . . . . . . 5 . . . . . . Part Schematic 4 | . . . . . . . . . . 4 . . . . . . Robot Analysis 5 | . . . . . . 1 . . . 4 . . . . . . Prototype ID Bank 4 | . . . . . . . . . . 4 . . . . . . Open Door 3 | . . . . . . . . . . . . . 2 . . 1 Level Access Points 4 | . . 1 1 . 1 . . . . . . . . . . 1 Branch Access Points 5 | . . . 1 1 1 1 . . . . . 1 . . . . Emergency Access Points 1 | . . . . . . . . . . . . 1 . . . . Terminal Index 1 | . . . . . . . . . . . . 1 . . . . Unreport Threat 7 | . . . . . . . . . . . . 6 . . 1 . Locate Traps 1 | . . . . . . . . . . . . 1 . . . . Zone Layout 3 | . . . . . . . . . . . . 2 . . . 1 Fabricator Hacks 7 | . . . . . . . . . . . . 4 . 2 . 1 Load Schematic 3 | . . . . . . . . . . . . 2 . 1 . . Build 4 | . . . . . . . . . . . . 2 . 1 . 1 Repair Station Hacks 2 | . . . . . . . . . . . . . . . . 2 Scan Component 1 | . . . . . . . . . . . . . . . . 1 Repair 1 | . . . . . . . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . 2 . . . . Insert Component 1 | . . . . . . . . . . . . 1 . . . . Analyze 1 | . . . . . . . . . . . . 1 . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . 1 . . . 1 Seal Access 2 | . . . . . . . . . . . . 1 . . . 1 Unauthorized Hacks 20 | . . . . . . . . . . . . 13 . 1 3 3 Terminals 19 | . . . . . . . . . . . . 12 . 1 3 3 Track 6 | . . . . . . . . . . . . 4 . . 1 1 Assimilate 2 | . . . . . . . . . . . . 1 . . . 1 Botnet 11 | . . . . . . . . . . . . 7 . 1 2 1 Fabricators 1 | . . . . . . . . . . . . 1 . . . . Prioritize 1 | . . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 30 | . . 1 1 1 1 3 . . . . . 10 2 2 3 6 Full Trace Events 1 | . . . . . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built 1 | . . . . . . . . . . . . . . . . 1 Matter 285 | . . . . . . . . . . . . . . . . 285 Time 50 | . . . . . . . . . . . . . . . . 50 Total Robot Build Rating 5 | . . . . . . . . . . . . . . . . 5 Part Schematics Acquired 5 | . . . . . . . . . . 4 . 1 . . . . Parts Built 3 | . . . . . . . . . . . . 2 . 1 . . Matter 830 | . . . . . . . . . . . . 574 . 256 . . Time 276 | . . . . . . . . . . . . 212 . 64 . . Total Part Build Rating 22 | . . . . . . . . . . . . 14 . 8 . . Parts Repaired 1 | . . . . . . . . . . . . . . . . 1 Time 49 | . . . . . . . . . . . . . . . . 49 Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Arm Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Arm Res Qua Acc Total Allies 3 | . . . . . . . . . . . . 1 . . . 2 Largest Group 1 | . . . . . . . . . . . . 1 . . . 1 Highest-Rated Group 44 | . . . . . . . . . . . . 44 . . . 44 Highest-Rated Ally 44 | . . . . . . . . . . . . 44 . . . 44 Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Arm Res Qua Acc Robot Analysis Total 5 | . . . . . . 1 . . . 4 . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Arm Res Qua Acc Turns Passed 3923 | 19 87 60 60 485 165 282 29 229 225 92 134 935 191 303 175 452 Spaces Moved 7694 | 28 158 105 105 906 392 606 73 449 281 154 379 1961 279 702 351 765 Core 1508 | 28 158 105 105 655 . . . 76 281 100 . . . . . . Treads . | . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 6186 | . . . . 251 392 606 73 373 . 54 379 1961 279 702 351 765 Fastest Speed 18 | 50 50 50 50 40 40 40 40 40 50 29 29 25 18 25 25 25 Average Speed 35 | 50 50 50 50 47 40 40 40 42 51 46 29 29 29 25 25 32 Slowest Speed 114 | 50 50 50 50 100 40 40 40 100 100 55 29 37 32 28 25 114 Overloaded Moves 1 | . . . . . . . . . . . . . 1 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 42 | . . . . . 7 7 1 3 . . . 14 2 3 3 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 32 | 3 37 16 23 37 19 20 4 78 59 63 65 41 22 11 36 21 Regions Visited 16 Branch Regions 6 Pre-discovered Areas 3 | . . . . . . . . . . 3 . . . . . . Known Exits Taken 15 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . . Scrap Searched 6 | . . . . . . . . 1 3 . 2 . . . . . Spaces Dug 99 | . . 20 . 22 1 20 . . 4 . 9 11 1 3 6 2 Terrain Destroyed 266 | . . 20 23 65 1 50 . 50 4 . 9 17 6 3 6 12 Melee 43 | . . . . 1 1 6 . . 4 . 9 10 1 3 6 2 Projectile 14 | . . . . . . . . . . . . 7 3 . . 4 AOE 209 | . . 20 23 64 . 44 . 50 . . . . 2 . . 6 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Arm Res Qua Acc Total 8677 | 32 164 109 108 957 392 628 71 471 355 172 388 2267 378 818 403 964 Wait 462 | . . . . 3 . . . 5 65 . . 160 41 47 30 111 Move 7600 | 27 157 104 104 905 379 591 70 442 280 153 378 1935 274 695 345 761 Hop 36 | . . . . . 5 7 1 3 . . . 11 2 3 3 1 Pick Up 48 | 4 1 1 . 5 2 1 . . . 3 . 12 6 5 2 6 Fast Attach 72 | 1 2 1 . 7 . 3 . 2 2 6 . 15 4 8 4 17 Attach 52 | . . . 1 5 2 8 . 2 2 4 . 8 . 9 1 10 Detach 54 | . . . . 6 2 8 . 2 2 2 . 8 3 10 . 11 Swap 19 | . . . . . . . . . . 1 1 5 2 4 3 3 Drop 62 | . 1 1 . 4 1 1 . 2 . 3 . 17 5 13 2 12 Fire 190 | . . 2 3 5 . 3 . 13 . . . 80 37 13 4 30 Melee 54 | . . . . 1 1 6 . . 4 . 9 16 4 4 7 2 Ram 7 | . 3 . . 2 . . . . . . . . . . 2 . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 21 | . . . . 14 . . . . . . . . . 7 . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory (discovered 6 exits: *Fac x4 / Low x2) -5/Factory (discovered 5 exits: *Fac / Upp x2 / Ext x2) -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Arm / Tes x2) -3/Armory -2/Research -2/Quarantine -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 20 | -11/Scrapyard | Entered Materials 103 | -10/Materials | Discovered new exit (range 8) 106 | -10/Materials | Identified exit to Materials 107 | -10/Materials | Entered another Materials area 107 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 138 | -9/Materials | Identified exit to Materials 167 | -9/Materials | Entered another Materials area 167 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 207 | -8/Materials | Identified exit to Factory 214 | -8/Materials | Garrison activated, responded to threat 227 | -8/Materials | Entered Factory 227 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 252 | -7/Factory | Lost 3 parts (3w) 315 | -7/Factory | Build established: Mutant 444 | -7/Factory | Core integrity fell below 50% 663 | -7/Factory | Identified exit to Lower Caves 681 | -7/Factory | Core integrity fell below 20% 710 | -7/Factory | Discovered new exit (range 5) 712 | -7/Factory | Identified exit to Factory 712 | -7/Factory | Entered another Factory area 712 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 845 | -6/Factory | Identified exit to Lower Caves 845 | -6/Factory | Identified exit to Factory 877 | -6/Factory | Entered another Factory area 877 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1052 | -5/Factory | Identified exit to Upper Caves 1052 | -5/Factory | Identified exit to Extension 1150 | -5/Factory | Discovered new exit (range 21) 1158 | -5/Factory | Identified exit to Factory 1159 | -5/Factory | Entered another Factory area 1159 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1167 | -4/Factory | Spotted B-86 Titan 1174 | -4/Factory | Discovered new exit (range 20) 1184 | -4/Factory | Identified exit to Upper Caves 1188 | -4/Factory | Entered Upper Caves 1198 | -4/Upper Caves | Learned Research terminal intel 1242 | -4/Upper Caves | Learned Research security intel 1303 | -4/Upper Caves | Build established: Hacker-Scout 1308 | -4/Upper Caves | Spotted B-86 Titan 1383 | -4/Upper Caves | Lost 3 parts (1n1u1w) 1400 | -4/Upper Caves | Encountered a Warlord checkpoint 1401 | -4/Upper Caves | Discovered new exit (range 23) 1416 | -4/Upper Caves | Identified exit to Upper Caves 1417 | -4/Upper Caves | Entered another Upper Caves area 1614 | -4/Upper Caves | Encountered a Warlord checkpoint 1640 | -4/Upper Caves | Discovered new exit (range 5) 1642 | -4/Upper Caves | Identified exit to Zhirov 1642 | -4/Upper Caves | Entered Zhirov 1642 | -4/Zhirov | Discovered new exit (range 3) 1652 | -4/Zhirov | Met Zhirov 1663 | -4/Zhirov | Learned location of Quarantine (-2) 1663 | -4/Zhirov | Learned location of Testing (-3) 1663 | -4/Zhirov | Learned location of Command (-1) 1672 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 1680 | -4/Zhirov | Found Alien Artifact 1680 | -4/Zhirov | Identified Integrated Dissipator 1680 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 1687 | -4/Zhirov | Found Alien Artifact 1729 | -4/Zhirov | Identified exit to Proximity Caves 1734 | -4/Zhirov | Entered Proximity Caves 1845 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1865 | -3/Proximity Caves | Discovered new exit (range 8) 1868 | -3/Proximity Caves | Identified exit to Research 1868 | -3/Proximity Caves | Entered Research 1868 | -3/Research | Evolved 2 slots: Utility x2 1870 | -3/Research | Loaded intel: 20 terminal locations 1884 | -3/Research | Found Quantum Capacitor 1987 | -3/Research | Spotted B-86 Titan 2020 | -3/Research | Found Enh. Force Lance 2266 | -3/Research | Fabricated Impulse Thruster Array? 2394 | -3/Research | Fabricated Exp. Heat Sink? 2469 | -3/Research | Local fabrication network quarantined 2513 | -3/Research | Identified exit to Armory 2513 | -3/Research | Identified exit to Testing 2618 | -3/Research | First assault squad dispatched 2803 | -3/Research | Entered Armory 2993 | -3/Armory | Discovered new exit (range 5) 2994 | -3/Armory | Identified exit to Research 2994 | -3/Armory | Entered Research 2994 | -2/Research | Evolved 2 slots: Utility x2 3067 | -2/Research | Discovered new exit (range 6) 3069 | -2/Research | Identified exit to Quarantine 3074 | -2/Research | Spotted B-90 Cyclops 3215 | -2/Research | Fabricated Impulse Thruster Array (x1) 3243 | -2/Research | Found Quantum Capacitor 3297 | -2/Research | Entered Quarantine 3303 | -2/Quarantine | Found Alien Artifact 3303 | -2/Quarantine | Identified Stasis Generator 3341 | -2/Quarantine | Build established: Hacker-Sprinter 3431 | -2/Quarantine | Discovered new exit (range 10) 3433 | -2/Quarantine | Identified exit to Access 3446 | -2/Quarantine | Found Alien Artifact 3446 | -2/Quarantine | Identified Core Reset Matrix 3446 | -2/Quarantine | Identified Transdimensional Reconstructor 3446 | -2/Quarantine | Used Core Reset Matrix 3450 | -2/Quarantine | Detected hypermatrix surge 3450 | -2/Quarantine | Sensed 13 artifacts in vicinity 3452 | -2/Quarantine | Discovered exit to Access (range 8) 3455 | -2/Quarantine | Scanned by Researcher 3472 | -2/Quarantine | Entered Access 3472 | -1/Access | Evolved 2 slots: Utility x2 3500 | -1/Access | Lost 4 parts (3u1w) 3554 | -1/Access | Fabricated A-15 Conveyor? 3624 | -1/Access | Identified exit to Surface 3651 | -1/Access | Spotted B-99 Colossus 3732 | -1/Access | Repaired Mni. Fusion Reactor? 3784 | -1/Access | Lost 3 parts (2n1u) 3832 | -1/Access | Garrison activated, responded to threat 3842 | -1/Access | Energy Cycler disabled 3924 | *** | Heading to fleet! Last Messages --------------- 03890_ Acquired Unknown Device. 03890_ Identified Adv. Phase Shifter. 03890_ K-01 Serf cleans the Terminal. 03891_ K-01 Serf collects debris. 03892_ Acquired 59 matter. 03892_ U-05 Engineer lays Concrete. 03892_ W-44 Eye sends out distress signal. 03893_ K-01 Serf cleans the Terminal. 03894_ K-01 Serf collects debris. 03894_ U-05 Engineer builds a Wall. 03897_ Acquired 10 matter. 03897_ K-01 Serf cleans the Terminal. 03897_ K-01 Serf collects debris. 03920_ Field Propulsion Array destroyed. 03920_ Penetrated by Slug. 03923_ Y-72 Warden system terminally corrupted. 03923_ Adv. Heat Sink fried. 03923_ Unknown Energy Gun fried. 03923_ K-01 Serf collects debris. 03923_ Slug penetrates Wall. 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[ | | ##############+####################+########+##### | | ???????????? ????????????????? ????? #???? | | ??????????? ????????????????# [ ??? #???? | | ?????????? ????????????????# #???? | | ???????? ????????????????# #???? | | ??????? ???????????????# #???? | | ?????? """ ???????????????# #???? | | ????# """ ???????????????# #???? | | ????# ? "" ???????????????# #???? | | ????# F"" #??????????????# #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 107 Coolant Potential 100 Energy Generation 47 Energy Capacity 390 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 20 Terrain Scan Density 210 Jamming Range 16 Armor Coverage 600 Propulsion Shielding 90 Utility Shielding 66 Phase Shifting 15 Evasion (%) 78 Targeting Accuracy 8 Melee Accuracy 6 Target Analysis 8 Core Analysis 8 Particle Charging 25 Stasis Canceling 2 Offensive Hacking 26 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Impulse Thruster Array | x1 | -3/Research Exp. Heat Sink | x1 | -3/Research Impulse Thruster Array | x1 | -2/Research A-15 Conveyor | x1 | -1/Access | Preloaded Alien Tech Used ----------------- Integrated Dissipator Stasis Generator Core Reset Matrix Achievements -------------- My Command Is Your Wish Challenges ------------ None Game ------ Seed StealthGhostReconstructor Manual? 0 Play Time 01:40:57 Cumulative 273.8 hours Start 2020.09.20 @ 12:59:30 End 2020.09.20 @ 17:27:39 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 387 Rogue 387 Adventurer 0 Explorer 0 Win Type 2 Total 31 Types 21/0/7/3/0/0/0/0/0 Lore% 85 Gallery% 81 Achievement% 49 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9656f9b8-6abb-4c9f-8e73-d459b5e39b2f