Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.15 @ 18:53:43 Player: CrossedViper Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (323) 1615 Value Destroyed (15940) 15940 Prototype IDs (78) 1560 Alien Tech Used (0) 0 Bonus (10601) 10601 TOTAL SCORE: 39416 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3328 Follower Combat Kills 2417 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 468 Win 3000 Friendly Fire -1012 Cogmind --------- Core Integrity 667/1600 Matter 268/300 Energy 472/600 System Corruption 18% Temperature Cool (4) Movement Treading (250) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Reinforced Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION (7) --- Armored Heavy Treads Advanced Heavy Treads > --- UTILITY (9) ------ Advanced Cooling System Large Storage Unit Experimental Targeting Computer Experimental Targeting Computer Experimental Target Analyzer Antimissile System Experimental Hacking Suite > --- WEAPON (6) ------- CR-A16's Behemoth Slayer > --- INVENTORY (15) --- Advanced Heavy Treads SHELL Armor AEGIS Remote Shield BFG-9k Vortex Edition (3) Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Reinforced Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Armored Medium Treads Armored Heavy Treads Armored Heavy Treads Centrium Heavy Treads > --- UTILITY ---------- Coolant Network Large Storage Unit Experimental Targeting Computer SHELL Armor Experimental Hacking Suite > --- WEAPON ----------- BFG-9k Vortex Edition > --- INVENTORY -------- Biometal Heavy Treads Advanced Cooling System Long-range Sensor Array Experimental Targeting Computer AEGIS Remote Shield Antimissile System Null Cannon Neutron Missile Launcher CR-A16's Behemoth Slayer [Rating: 230] Favorites ----------- Power Hybrid Deuterium Engine Engine Hybrid Deuterium Engine Power Core Light Fission Core Reactor Cooled Antimatter Reactor Propulsion Enhanced Armored Medium Treads Treads Enhanced Armored Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Cooled Antigrav System Flight Unit Cooled Nuclear Pulse Thruster Utility Experimental Targeting Computer Device Experimental Heat Sink Storage Large Storage Unit Processor Experimental Targeting Computer Hackware Experimental Hacking Suite Protection Hardened Medium Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Null Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Omega Cannon Launcher Neutron Missile Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Shock Maul Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Com Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . 2 . . . . 2 2 . 2 2 . Power 2 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . Propulsion 5 | . . . . . 1 1 . . . . . . . . . . . . . . 2 1 . . . . Utility 7 | . . . . . 1 1 . . . . 2 . . . . 1 . . . . . . . 2 . . Weapon 4 | . . . . . 2 . . . . . . . . . . . . . . . . . . . 2 . Parts Attached 236 | 6 2 . 2 6 10 49 3 1 6 . 6 3 2 4 3 19 2 4 17 . 4 13 27 7 13 27 Power 19 | 1 . . . 2 . 3 . . . . 1 . . . . 3 . . 1 . . 2 1 . 4 1 Engine 7 | 1 . . . 2 . 3 . . . . 1 . . . . . . . . . . . . . . . Core 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Reactor 11 | . . . . . . . . . . . . . . . . 2 . . 1 . . 2 1 . 4 1 Propulsion 61 | 2 . . . 3 2 19 . . 2 . . . . . . 3 . . 3 . 4 4 11 1 3 4 Treads 31 | 2 . . . . . 13 . . 2 . . . . . . 2 . . . . . . 4 1 3 4 Leg 8 | . . . . 3 2 . . . . . . . . . . . . . . . . . 3 . . . Wheel 9 | . . . . . . 5 . . . . . . . . . . . . . . . . 4 . . . Hover 12 | . . . . . . . . . . . . . . . . 1 . . 3 . 4 4 . . . . Flight 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Utility 63 | 1 2 . . . 2 10 3 1 1 . 4 . 2 . 2 6 . . 5 . . 1 4 6 1 12 Device 27 | . . . . . 1 1 1 . . . 3 . 1 . 2 3 . . 3 . . . 3 2 . 7 Storage 6 | 1 1 . . . 1 1 . . . . . . . . . . . . 1 . . . . 1 . . Processor 12 | . . . . . . 5 . . 1 . . . . . . . . . 1 . . 1 1 . . 3 Hackware 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Protection 16 | . 1 . . . . 3 2 1 . . 1 . 1 . . 3 . . . . . . . 3 . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 93 | 2 . . 2 1 6 17 . . 3 . 1 3 . 4 1 7 2 4 8 . . 6 11 . 5 10 Energy Gun 26 | . . . 1 . 3 4 . . 2 . . . . 3 . 5 1 1 3 . . 3 . . . . Energy Cannon 11 | . . . . . 1 . . . . . . . . . . . . . . . . . 3 . 3 4 Ballistic Gun 27 | 2 . . 1 1 2 10 . . 1 . . 2 . 1 . 1 . . . . . . 4 . . 2 Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Launcher 6 | . . . . . . 2 . . . . . . . . . . . 1 . . . . 1 . 1 1 Special Weapon 11 | . . . . . . . . . . . 1 1 . . 1 1 1 1 4 . . 1 . . . . Impact Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 10 | . . . . . . . . . . . . . . . . . . 1 1 . . 2 2 . 1 3 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 40 | . . . . . 1 8 . . . . 1 . 2 . . 8 . . 5 . 1 1 8 2 1 2 Corrupted Parts 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . System Corruption 8 | . . . . 8 . . . . . . . . . . . . . . . . . . . . . . Parts Lost 32 | . . . . 4 . 6 . . . . . . . . . 3 . 4 . . . 1 3 . 4 7 Power 7 | . . . . 1 . 2 . . . . . . . . . . . . . . . . . . 2 2 Propulsion 13 | . . . . 2 . 3 . . . . . . . . . 1 . 1 . . . 1 3 . . 2 Utility 8 | . . . . . . 1 . . . . . . . . . 2 . 2 . . . . . . 1 2 Weapon 4 | . . . . 1 . . . . . . . . . . . . . 1 . . . . . . 1 1 Highest Loss Streak 3 | . . . . 3 . 2 . . . . . . . . . 3 . 2 . . . 1 2 . 1 2 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 86 | . 89 100 77 99 99 97 99 100 99 100 97 100 100 75 97 93 94 82 73 70 75 78 76 66 58 54 Engine 4 | . 14 14 14 13 9 6 7 7 7 7 6 6 6 6 6 3 . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . 3 11 11 7 5 5 7 9 8 8 11 Treads 18 | . 28 28 28 10 . 16 30 30 30 30 26 26 26 26 26 22 23 19 8 . . . 4 11 15 13 Leg 1 | . . . . 16 27 3 . . . . . . . . . . . . . . . . 6 . . . Wheel 1 | . . . . . . 8 . . . . . . . . . . . . . . . . 7 7 . . Hover 2 | . . . . . . . . . . . . . . . . . . . 8 17 28 32 8 . . . Device 5 | . . . . . 9 5 . . . . 10 13 8 6 6 11 11 8 12 11 10 9 11 7 4 3 Storage 7 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 6 5 5 5 8 11 10 9 4 4 4 4 Processor 10 | . . . . . . 11 15 15 14 15 13 13 13 13 13 11 11 11 14 17 15 14 13 13 8 10 Protection 5 | . 4 14 14 14 9 4 6 7 7 7 6 6 10 13 13 9 5 2 . . . . . . 4 3 Energy Gun 11 | . . . 2 14 14 15 15 15 20 23 20 20 20 2 20 17 23 19 8 5 5 3 . . . . Ballistic Gun 7 | . 28 28 3 14 13 14 15 15 9 7 5 6 6 . 1 . . . . . . . 1 4 3 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 174 | 12 18 18 19 21 40 57 48 51 51 51 72 72 68 64 68 104 100 101 93 80 80 81 100 128 174 174 Greatest Support 227 | 40 40 40 40 40 40 110 110 110 140 140 140 140 140 140 140 140 132 132 97 40 71 102 74 200 227 227 Greatest Overweight (x) 6 | . . . . 6 . 3 . . . . . . . . . . . . 2 1 1 1 3 4 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . 1 1 . 1 1 . . Largest Inventory Capacity 15 | 8 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 10 10 10 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 4 5 9 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | 1 3 7 9 9 10 14 14 15 14 15 14 15 15 15 15 14 14 14 14 15 15 14 14 14 13 13 Final Capacity 15 | 8 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 2 5 9 8 10 12 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 13 10 13 Class Distribution -------------------- 54% | Gunner 14% | Mutant 10% | Generator-Mutant 4% | Scavenger-Tank 3% | Scavenger-Gunner 3% | Scavenger-Mutant 3% | Generator-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Mutant | -6/Data Miner Gunner | -5/Proximity Caves Gunner | -5/Factory Gunner | -5/Upper Caves Gunner | -5/Upper Caves Gunner | -5/Warlord Gunner | -4/Proximity Caves Gunner | -4/Factory Generator-Sprinter | -3/Research Generator-Mutant | -3/Testing Generator-Gunner | -2/Research Generator-Mutant | -1/Access Generator-Mutant | -1/Command Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Com Matter Collected 5086 | 328 174 115 . 238 200 1071 239 42 22 82 96 54 82 . 83 220 26 57 204 . 40 120 331 244 473 545 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 15902 | 115 205 193 . 353 290 2051 182 214 . 131 218 30 358 . 490 1947 361 621 144 526 108 2002 1027 444 1820 2072 Parts 640 | 7 13 8 . 17 14 115 7 7 . 12 9 1 17 . 11 55 7 22 1 15 5 57 58 16 77 89 Haulers Intercepted 10 | . . . . . 1 3 . . . . . . . . . 3 . . . . 1 2 . . . . Recyclers Shooed 7 | . . 2 . 2 . . . . . . . . . . . 3 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 139 | . . . . . . . 7 10 . 16 . 28 23 . 11 . 7 22 . 15 . . . . . . Prevented 10 | . . . . . . . 1 . . 9 . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Com Combat Hostiles Destroyed 251 | . 4 2 . 12 4 38 3 4 . 5 4 1 8 . 17 24 7 12 3 7 . 16 11 6 21 42 Melee 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Guns 142 | . 4 2 . 12 2 29 3 4 . 5 2 . 7 . 5 13 4 5 3 6 . 10 11 1 12 2 Cannons 23 | . . . . . 2 . . . . . . . . . 2 . 1 . . . . . . 4 3 11 AOE 54 | . . . . . . 9 . . . . . 1 . . 10 10 2 5 . . . 3 . . 3 11 Classes Destroyed 25 | 2 3 1 . 2 2 9 1 . . . . . . . 1 . . . 1 . . . . . . 3 Worker 20 | . 2 . . . 1 5 . . . . . . . . . 2 . . . . . 2 2 1 1 4 Builder 7 | . . . . . . 2 . . . . . . . . . 1 . . . . 1 . 2 1 . . Tunneler 3 | 2 . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hauler 10 | . . . . . 1 3 . . . . . . . . . 3 . . . . 1 2 . . . . Recycler 17 | 1 . . . . . 3 . . . . . . . . . 5 . . . . . 3 1 . 3 1 Mechanic 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Operator 2 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . Watcher 10 | . 1 . . . 1 . . . . . . . . . . . . . . . . 4 1 1 . 2 Swarmer 33 | . . 1 . 4 . 4 . . . 5 . . 3 . 1 3 . . . . . . . . 3 9 Cutter 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Saboteur 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Grunt 106 | . 4 1 . 6 3 10 2 4 . . 3 1 3 . 9 5 6 10 . 5 . 7 8 . 6 13 Brawler 5 | . . . . . . 1 . . . . . . . . 1 . . . 1 . . . . . . 2 Duelist 9 | . . . . 1 . 1 . . . . . . 1 . 2 . 1 . 1 1 . . . . . 1 Protector 4 | . . . . . . 2 . . . . . . . . . 2 . . . . . . . . . . Sentry 12 | . . . . . 1 2 . . . . . . . . 1 1 . . . 1 . 3 . 2 . 1 Demolisher 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Specialist 7 | . . . . . . 6 . . . . . . . . . 1 . . . . . . . . . . Hunter 31 | . . . . . . 8 . . . . . . 1 . 1 8 . 1 . . . 2 . 2 4 4 Programmer 25 | . . . . . . 3 . . . . 1 . . . 1 3 . . . . . 2 3 1 5 6 Heavy 3 | . . . . . . 1 . . . . . . . . . 1 . . . . . 1 . . . . Behemoth 7 | . . . . . . . 1 . . . . . . . . . . 1 . . . 1 . 1 3 . Striker 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Thug 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 18 | 3 2 1 . 2 2 13 2 4 . 3 3 1 4 . 7 18 4 5 2 3 1 7 3 4 11 10 Combat Bots Only 10 | . 2 1 . 2 2 10 2 4 . 3 3 1 4 . 7 10 4 5 2 3 . 4 3 3 9 8 Max Kills in Single Turn 6 | 1 1 1 . 1 1 5 1 2 . 2 1 1 2 . 3 6 2 2 1 1 1 2 1 2 2 5 Gunslinging 1 | . . . . . . 1 . 1 . 1 . . 1 . 1 1 . . . . . . . . . . Exploded 4 | . . . . . . 4 . . . . . 1 . . 2 4 1 2 . . . 2 . . 1 4 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Com Damage Taken 22297 | . 228 9 . 389 107 2089 198 107 . 265 266 91 332 . 521 1140 631 854 52 388 23 778 496 377 2955 10001 Core 1606 | . 25 . . 22 . 166 18 13 . . 5 17 . . 114 27 37 62 34 . . 93 . 40 89 844 Absorbed by Shields 44 | . . . . . . . . . . . . . . . . . . . . . . . . . . 44 Redirected to Shielding 251 | . 2 . . 5 . 10 . . . . . . 11 . 37 186 . . . . . . . . . . Regen/Repaired (Parts) 3876 | . . . . . . . . . . . . . . . . 208 . . . . . . . 45 1140 2483 Core Remaining (%) 85 | 100 . . . 81 100 . . . . 71 . . . . 84 . . . . 84 100 . 92 97 . 41 Volleys Fired 518 | 12 25 15 1 29 14 78 9 4 . 11 13 2 13 . 19 49 14 20 6 11 2 42 30 13 43 43 Largest 4 | 2 2 2 2 2 4 4 4 4 . 4 4 4 4 . 4 4 4 4 1 1 1 1 1 3 2 2 Hottest 300 | 40 40 40 85 85 195 178 176 96 . 88 88 88 88 . 88 260 140 140 250 250 250 250 250 280 180 300 Shots Fired 1223 | 24 50 31 3 58 56 297 36 16 . 29 43 8 49 . 40 153 44 59 6 11 2 42 30 28 53 55 Gun 1113 | 24 50 31 3 58 43 291 36 16 . 29 42 7 49 . 32 149 42 56 6 11 2 39 23 12 38 24 Cannon 73 | . . . . . 13 . . . . . . . . . . . . . . . . . 7 16 12 25 Launcher 16 | . . . . . . 6 . . . . . . . . . . . 1 . . . . . . 3 6 Special 21 | . . . . . . . . . . . 1 1 . . 8 4 2 2 . . . 3 . . . . Kinetic 478 | 24 50 31 2 29 22 150 18 8 . 11 12 1 13 . 2 7 . . . . . . 18 18 38 24 Thermal 691 | . . . 1 29 34 141 18 8 . 18 30 6 36 . 30 142 42 56 6 11 2 39 12 10 12 8 Explosive 37 | . . . . . . 6 . . . . 1 1 . . 8 4 2 3 . . . 3 . . 3 6 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Robot Hit Streak 65 | 10 7 7 . 14 7 20 33 12 . 16 45 53 65 . 43 32 37 15 19 13 6 13 21 13 17 18 Robot Miss Streak 8 | 2 4 2 . 4 3 4 1 1 . 2 . . 2 . 1 2 1 2 5 6 5 8 3 2 3 4 Penetration Max 1 | . . . . . . 1 . 1 . . 1 . . . . . . . . . . . 1 1 1 . Secondary Targets 25 | . . . . 2 . 6 . 2 . 2 1 . 5 . 1 3 2 . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . 1 . 1 . 1 . 1 1 . 1 . 1 1 1 . . . . . . . . 1 Shots Hit Robots 994 | 17 26 19 . 34 30 204 30 15 . 21 36 8 44 . 35 121 36 46 6 11 2 42 29 16 48 118 Core Hits 681 | 4 11 9 . 18 13 138 8 8 . 10 7 4 16 . 33 68 16 26 15 28 4 89 40 10 41 65 Critical Kills 31 | . . . . . . 2 . 1 . . . . . . . 1 . . . . . . 8 5 14 . Critical Parts Destroyed 35 | . . . . . . 1 . . . . . . . . . . . . . . . . 6 6 22 . Critical Strikes 134 | . . . . 1 2 15 1 2 . . 2 . 2 . 6 7 1 2 . . . 1 15 12 37 28 Burn 31 | . . . . 1 2 12 1 1 . . 2 . 2 . 3 4 1 2 . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Destroy 66 | . . . . . . 3 . 1 . . . . . . . 1 . . . . . . 14 11 36 . Sever 6 | . . . . . . . . . . . . . . . 3 2 . . . . . 1 . . . . Impale 27 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 25 Sunder 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Melee Attacks 122 | . . . . . . . . . . . . . . . . . . 4 1 . . 2 14 . 9 92 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 122 | . . . . . . . . . . . . . . . . . . 4 1 . . 2 14 . 9 92 Sneak Attacks 15 | . . . . . . . . . . . . . . . . . . . . . . . 6 . 3 6 Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 46403 | 216 361 324 . 495 571 5641 757 308 . 439 697 494 839 . 2874 4855 1287 1863 683 1198 134 5484 1208 1238 2372 12065 Guns 22325 | 215 357 294 . 480 415 4256 754 308 . 439 674 134 839 . 534 2625 708 804 683 1198 134 4640 868 90 414 462 Cannons 8101 | . . . . . 141 . . . . . . . . . . . . . . . . . . 1106 380 6474 Explosions 11643 | . . . . . . 1385 . . . . . 321 . . 2089 2066 509 955 . . . 740 . . 1368 2210 Melee 3480 | . . . . . . . . . . . . . . . . . . 66 . . . . 340 . 198 2876 Ramming 217 | 1 4 30 . 15 15 . 3 . . . 23 . . . . 29 . . . . . . . 42 12 43 Kinetic 5933 | 215 357 294 . 167 202 2002 272 157 . 164 202 20 194 . 39 107 . . . . . . 271 394 414 462 Thermal 18494 | . . . . 313 354 2254 482 151 . 275 472 114 645 . 495 2518 708 804 683 1198 134 4640 597 802 380 475 Explosive 11643 | . . . . . . 1385 . . . . . 321 . . 2089 2066 509 955 . . . 740 . . 1368 2210 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 637 | . . . . . . . . . . . . 39 . . 251 135 70 38 . . . 104 . . . . Piercing 3480 | . . . . . . . . . . . . . . . . . . 66 . . . . 340 . 198 2876 Entropic 5999 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5999 Highest Corruption 18 | . 6 6 6 14 . 3 3 . . . . 1 1 1 1 3 4 4 4 . . 2 5 1 3 18 Average Corruption 4 | . 4 6 6 6 . 2 2 . . . . 1 1 1 1 1 3 4 4 . . 2 3 1 2 9 Corruption Purged 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Corruption Blocked 30 | . . . . . . . . . . . . . . . . . . . 8 . . . . . . 22 Effects 237 | . 13 23 16 29 . 25 5 . . . . 2 6 1 3 7 12 18 2 . . 1 15 . 7 52 Message Errors 53 | . 3 5 3 2 . 7 1 . . . . . . 1 . 1 3 4 1 . . . 6 . 3 13 Matter Fused 54 | . 3 5 3 11 . 5 . . . . . 1 1 . 2 2 1 7 1 . . . 3 . 1 8 Heat Flow Errors 29 | . 2 4 4 3 . 3 1 . . . . . 1 . 1 3 1 . . . . . . . . 6 Energy Discharges 34 | . 2 3 2 6 . 3 . . . . . 1 2 . . . . 1 . . . . 2 . 2 10 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Data Loss (minor) 23 | . 2 . 2 3 . 4 1 . . . . . 2 . . . 3 2 . . . . 1 . . 3 Data Loss (major) 21 | . 1 4 1 3 . 2 2 . . . . . . . . . 1 1 . . . . 2 . . 4 Misfires 6 | . . 1 1 1 . 1 . . . . . . . . . . . . . . . . . . 1 1 Alerts 5 | . . 1 . . . . . . . . . . . . . 1 . 1 . . . 1 . . . 1 Misdirections 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Weapon Failures 6 | . . . . . . . . . . . . . . . . . 3 2 . . . . . . . 1 Overload Shots 20 | . . . . . . . 8 . . . . . . . . 12 . . . . . . . . . . Effects 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Overflow Damage 4352 | . . . . . . 11 1 . . . . 14 . . 42 23 28 67 . . . 107 8 224 179 3648 Projectiles 3671 | . . . . . . . . . . . . . . . 20 . . . . . . . . 224 105 3322 Explosions 493 | . . . . . . 11 . . . . . 14 . . 22 23 28 67 . . . 107 . . 27 194 Melee 188 | . . . . . . . 1 . . . . . . . . . . . . . . . 8 . 47 132 Knockbacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 229 | . . . . . . 57 . . . . . . . . . . . . . . . . . 21 . 151 Shots 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 Rammed 29 | 1 2 12 . 1 . . 1 . . . 1 . . . . 5 . . . . . . . 2 1 3 Targets Rammed 37 | 1 3 12 . 5 1 . 1 . . . 1 . . . . 7 . . . . . . . 2 1 3 Kicked 5 | . . . . 4 1 . . . . . . . . . . . . . . . . . . . . . Crushed 3 | . 1 . . . . . . . . . . . . . . 2 . . . . . . . . . . Highest Temperature 760 | . 232 230 289 382 185 283 304 136 . 18 . 189 186 . 80 260 192 8 128 235 36 160 54 . . 760 Average Temperature 91 | . 63 113 123 116 53 67 103 80 . 7 . 84 79 . 44 87 28 4 51 95 22 39 26 . . 169 Received Heat Transfer 2657 | . 126 . . 135 54 324 84 99 . 30 12 18 123 . 108 81 201 210 . 93 9 112 78 36 27 697 Effects 14 | . . . 1 . . 2 . . . . . . . . . . . . . . . . . . . 11 Shutdowns 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Interference 4 | . . . 1 . . 2 . . . . . . . . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Damage (core) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Robots Melted 13 | . . . . . . . . . . . 2 . 1 . . 4 . 1 . 1 . 3 . 1 . . Combat Hostiles 9 | . . . . . . . . . . . 2 . 1 . . 1 . 1 . 1 . 2 . 1 . . Parts Melted 87 | . . . . . 4 12 3 1 . . 3 . 2 . 3 16 3 4 1 5 . 28 2 . . . Heat Transferred 31527 | . . . . 814 999 5032 794 370 . 518 999 222 1406 . 1147 4853 1369 1665 989 1750 200 6675 875 400 200 250 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Com Peak Influence 1928 | 15 105 148 . 265 307 741 . . . . 287 . . . . 1123 . . . . 187 668 574 410 746 1928 Initial 390 | . 9 40 . . . 53 . . . . 76 . . . . 224 . . . . 100 97 375 263 194 390 Average 405 | 7 39 53 . 80 163 366 . . . . 164 . . . . 504 . . . . 113 400 473 314 483 1219 Maximum Alert Level 5 | . . . . 1 1 3 . . . . 1 . . . . 4 . . . . . 2 2 2 3 5 Low Security (%) 38 | 100 100 100 . 84 71 29 . . . . 71 . . . . . . . . . 100 17 . . 27 . Level 1 21 | . . . . 15 28 25 . . . . 28 . . . . 56 . . . . . 32 15 71 7 2 Level 2 25 | . . . . . . 39 . . . . . . . . . 22 . . . . . 50 84 28 49 9 Level 3 7 | . . . . . . 5 . . . . . . . . . 16 . . . . . . . . 15 30 Level 4 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . 29 Level 5 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 17 High Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 55 | . 4 . . . 2 8 . . . . 2 . . . 1 6 . . . . . 6 2 2 4 18 Investigation 11 | . 4 . . . 2 3 . . . . . . . . . . . . . . . . . 1 . 1 Extermination 12 | . . . . . . 2 . . . . . . . . . 2 . . . . . 1 1 1 2 3 Reinforcement 19 | . . . . . . 3 . . . . 2 . . . . 4 . . . . . 2 . . 1 7 Assault 9 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . 7 Garrison 4 | . . . . . . . . . . . . . . . . . . . . . . 3 . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 6 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 4 Construction Impeded 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Com Distress Signals 20 | . 3 . . . 1 1 . . . . 2 . . . . 2 . . . . . 3 . 1 1 6 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 417 | . 9 4 . 13 12 48 3 4 . 10 11 10 11 . 21 46 7 14 17 6 2 33 18 13 32 73 Peak Tracking Total 15 | . 3 3 . 4 5 11 2 4 . 3 4 5 4 . 8 11 4 5 15 3 2 7 3 7 6 8 Tactical Retreats 15 | . . . . 1 2 1 . . . . . . . . . . . 2 . . . 2 . . 4 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Com Traps Triggered 15 | . 4 . . . . 4 . . . . . . . . . 1 1 . . . 2 . 1 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 19 | . . . . . . . 1 . . . . 2 . . . . . 1 15 . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Com Machines Disabled 22 | . . . . 1 1 5 . . . . 1 . . . 1 4 . . . . . 1 5 . 2 1 Max in Single Turn 2 | . . . . 1 1 2 . . . . . . . . 1 2 . . . . . 1 1 . 1 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Com Machines Accessed 41 | . 5 . 1 . 4 7 2 1 . . 1 . 2 4 . 3 . . 4 . . 1 2 . 2 2 Terminals 15 | . 4 . . . 4 4 . . . . . . 1 . . 1 . . . . . . . . . 1 Fabricators 5 | . . . . . . 2 . . . . 1 . . . . 1 . . . . . 1 . . . . Repair Stations 3 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . 1 Recycling Units 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Total Hacks 115 | . 11 . 1 . 15 20 2 1 . . 4 . 2 33 . 9 . . 4 . . 2 4 . 3 4 Successful 76 | . 6 . 1 . 6 9 2 1 . . 1 . 2 33 . 5 . . 4 . . 1 1 . 2 2 Failed 39 | . 5 . . . 9 11 . . . . 3 . . . . 4 . . . . . 1 3 . 1 2 Catastrophic 7 | . 1 . . . 2 3 . . . . 1 . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 132 | . 7 . . . 12 14 . . . . 14 . . . . 22 . . 1 . 12 24 14 6 4 2 Terminals 44 | . 10 . . . 15 13 . . . . . . 1 . . 3 . . . . . . . . . 2 Fabricators 16 | . . . . . . 6 . . . . 4 . . . . 4 . . . . . 2 . . . . Repair Stations 5 | . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . 2 Recycling Units 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Garrison Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Terminal Hacks 57 | . 5 . 1 . 4 3 2 1 . . . . 2 33 . 1 . . 4 . . . . . . 1 Record 16 | . . . 1 . . . . . . . . . 1 11 . . . . 3 . . . . . . . Part Schematic 13 | . . . . . . . . . . . . . . 13 . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . . Robot Analysis 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Open Door 5 | . . . . . . . 2 1 . . . . 1 . . . . . 1 . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Level Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Garrison Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Recall Investigation 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 Scan Component 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 Repair 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Insert Component 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Seal Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Unauthorized Hacks 12 | . 1 . . . 2 6 . . . . . . . . . 2 . . . . . 1 . . . . Terminals 3 | . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . Botnet 3 | . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . Fabricators 7 | . . . . . . 4 . . . . . . . . . 2 . . . . . 1 . . . . Report 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Liberate 3 | . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . Haulers 3 | . . . . . . 1 . . . . . . . . . 1 . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 23 | . 4 . . . 4 6 . . . . 1 . . . . 3 . . . . . 1 2 . 1 1 Full Trace Events 5 | . 2 . . . 1 2 . . . . . . . . . . . . . . . . . . . . Feedback Events 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 59 | . . . . . . . . . . . . . . 13 . 9 . . . . 11 11 15 . . . Parts Built 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 58 | . . . . . . . . . . . 58 . . . . . . . . . . . . . . . Total Part Build Rating 7 | . . . . . . . . . . . 7 . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Time 44 | . . . . . . . . . . . . . . . . 44 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Com Total Allies 57 | . . 2 . 3 . . . . 4 . 3 . . . 3 11 . . . . 3 4 . . . 24 Largest Group 11 | . . 2 . 3 3 . . . 4 4 4 4 2 . 3 6 . . . . 2 4 . . . 11 Highest-Rated Group 802 | . . 41 . 40 40 . . . 160 160 245 245 135 . 155 397 . . . . 192 233 . . . 802 Highest-Rated Ally 269 | . . 31 . 16 16 . . . 42 42 70 70 70 . 96 96 . . . . 96 96 . . . 269 Zionite Dispatches 11 | . . . . . . . . . . . 2 . . . . 5 . . . . 1 3 . . . . Light 4 | . . . . . . . . . . . 1 . . . . 3 . . . . . . . . . . Recon 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Total Orders 7 | . . . . . . . . . . . 1 . . . . 2 . . 2 . 1 1 . . . . DROP 4 | . . . . . . . . . . . . . . . . 2 . . . . 1 1 . . . . EXPLORE 3 | . . . . . . . . . . . 1 . . . . . . . 2 . . . . . . . Ally Attacks 549 | . . 8 . 4 35 . . . . 46 52 46 12 . 18 112 . . . . 10 23 . . . 183 Total Damage 12285 | . . 85 . 45 377 . . . . 798 1004 937 324 . 637 2102 . . . . 472 781 . . . 4723 Kills 82 | . . 2 . 1 5 . . . . 5 7 8 3 . 3 18 . . . . 2 4 . . . 24 Allies Corrupted 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Com Robot Analysis Total 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 1 . 1 . . 2 1 1 . . . . . . . 2 1 . 1 . . . . . . Drone Launches 19 | . . . . . . . . . . . 2 . . . . . . . 17 . . . . . . . Drone Recoveries 17 | . . . . . . . . . . . 2 . . . . . . . 15 . . . . . . . Zionite Intel Received 14 | . . . . . . . . . . . 1 . . . . 2 . . . . 2 4 4 1 . . Main Access 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Prototype Schematics 3 | . . . . . . . . . . . . . . . . 1 . . . . 1 1 . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Active Terminals 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Active Garrisons 3 | . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Com Turns Passed 20459 | 168 644 632 509 944 416 1723 1114 404 2157 452 633 521 385 162 681 1035 465 834 1346 392 390 649 985 625 861 1332 Spaces Moved 12099 | 81 271 340 315 448 277 992 409 214 1316 253 321 311 211 97 387 495 256 459 653 371 388 1157 761 385 395 536 Core 13 | 11 . . . 2 . . . . . . . . . . . . . . . . . . . . . . Treads 7533 | 70 271 340 315 154 . 196 409 214 1316 253 321 311 211 97 387 495 256 459 382 . . . . 145 395 536 Legs 757 | . . . . 292 277 188 . . . . . . . . . . . . . . . . . . . . Wheels 1362 | . . . . . . 608 . . . . . . . . . . . . . . . . 514 240 . . Hover 2434 | . . . . . . . . . . . . . . . . . . . 271 371 388 1157 247 . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 17 | 50 160 160 160 120 120 95 162 162 160 160 160 160 160 160 160 160 162 162 94 94 88 17 36 115 166 145 Average Speed 134 | 145 160 160 160 180 120 119 162 162 161 160 160 160 160 160 160 160 162 162 134 94 89 28 98 145 166 162 Slowest Speed 350 | 160 160 160 160 350 120 240 162 162 162 160 160 160 160 160 160 162 162 163 181 94 94 91 150 170 167 250 Overloaded Moves 22 | . . . . . . . . . . . . . . . . . . . . . . 22 . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 5 57 64 74 76 25 28 57 37 88 50 18 51 46 68 52 18 50 66 91 56 10 33 61 15 13 20 Regions Visited 26 Branch Regions 17 Pre-discovered Areas 8 | . 1 . . . . 1 . . . . . . . 1 . . . . 1 . . 4 . . . . Known Exits Taken 11 | . . . . . . 1 1 . . 1 1 . . . 1 . . . 1 1 1 1 1 1 . . Unknown Exits Taken 15 | 1 1 1 1 1 1 . . 1 1 . . 1 1 1 . 1 1 1 . . . . . . 1 . Scrap Searched 24 | . . 1 . 2 . . 1 1 4 4 . 2 1 . 2 . 5 1 . . . . . . . . Spaces Dug 89 | . . . . . . . . . . . 17 . . . . . . . 1 . . 1 4 1 . 65 Terrain Destroyed 428 | . . . . . . 31 . . . . 18 13 . . 84 5 27 28 1 . . 49 10 5 58 99 Melee 3 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . 1 Projectile 33 | . . . . . . 2 . . . . 2 . . . . 4 . 1 . . . 1 6 5 4 8 AOE 385 | . . . . . . 29 . . . . 16 13 . . 84 1 27 27 . . . 47 . . 51 90 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Com Total 14996 | 107 429 391 320 522 328 1343 838 261 1353 280 411 328 228 104 416 622 276 497 1108 381 424 1352 938 428 531 780 Wait 1663 | . 124 21 . 27 4 155 411 42 16 17 66 12 1 . 3 39 3 8 404 . 18 129 52 1 57 53 Move 12072 | 80 270 339 314 447 276 991 408 213 1315 252 320 310 210 96 386 494 255 458 652 370 387 1156 760 384 394 535 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 116 | 8 4 4 . 6 13 34 3 . 6 . 2 . . . . 1 1 1 7 . . 1 11 5 3 6 Fast Attach 100 | . 1 . . 2 2 13 1 1 1 . 3 . 2 4 . 14 . . 7 . 4 8 17 2 8 10 Attach 95 | 6 . . 2 3 5 19 2 . 3 . 1 . . . . 2 1 2 10 . . 3 10 5 5 16 Detach 29 | . . . 2 . . 1 . . . . . . . . . 1 . 1 5 . . 3 4 . 3 9 Swap 41 | . 1 . . 1 3 17 . . 2 . 2 3 . . 3 3 1 2 . . . 2 . . . 1 Drop 161 | . 1 . 1 2 10 35 3 1 10 . 3 . 2 4 . 10 1 1 16 . . 6 27 8 8 12 Fire 518 | 12 25 15 1 29 14 78 9 4 . 11 13 2 13 . 19 49 14 20 6 11 2 42 30 13 43 43 Melee 122 | . . . . . . . . . . . . . . . . . . 4 1 . . 2 14 . 9 92 Ram 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Kick 5 | . . . . 4 1 . . . . . . . . . . . . . . . . . . . . . Crush 30 | 1 3 12 . 1 . . 1 . . . 1 . . . . 7 . . . . . . . . 1 3 Escape Stasis 34 | . . . . . . . . . . . . . . . . . . . . . 13 . 13 8 . . Rewire 8 | . . . . . . . . . . . . 1 . . 5 2 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: Fac x4 / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -3/Research (discovered 3 exits: *Arm / *Tes x2) -3/Testing -2/Research -1/Access -1/Command To Epsilon Eridani History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 169 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 636 | -10/Materials | Discovered new exit (range 16) 737 | -10/Materials | Discovered new exit (range 16) 813 | -10/Materials | Entered Mines 817 | -10/Mines | Met a Derelict bent on vengeance 1337 | -10/Mines | Discovered new exit (range 4) 1356 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1356 | -10/Mines | Discovered new exit (range 5) 1445 | -10/Mines | Entered Exiles 1445 | -10/Exiles | Found Exiles lab abandoned 1935 | -10/Exiles | Discovered new exit (range 14) 1954 | -10/Exiles | Entered Mines 2075 | -9/Mines | Learned location of 1 exit from Lower Caves 2344 | -9/Mines | Lost 3 parts (2n1w) 2407 | -9/Mines | Assembled infested the area 2412 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2498 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2582 | -9/Mines | Discovered new exit (range 5) 2897 | -9/Mines | System corruption reached 10% 2898 | -9/Mines | Entered Materials 2898 | -8/Materials | Accompanied by 3 allies 2898 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 3101 | -8/Materials | Discovered new exit (range 13) 3209 | -8/Materials | Build established: Scavenger-Tank 3314 | -8/Materials | Entered Factory 3314 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3669 | -7/Factory | Identified exit to Lower Caves 3692 | -7/Factory | Discovered new exit (range 15) 4031 | -7/Factory | Identified exit to Factory 4086 | -7/Factory | Build established: Scavenger-Gunner 4647 | -7/Factory | Cargo convoy interrupted 4680 | -7/Factory | Found Prototype Processor 4680 | -7/Factory | Identified Exp. Signal Interpreter 4684 | -7/Factory | Found Prototype Processor 4684 | -7/Factory | Identified Exp. Targeting Computer 4685 | -7/Factory | Destroyed 10 combat bots 4691 | -7/Factory | Found Exp. Targeting Computer 4733 | -7/Factory | Found Exp. Targeting Computer 4738 | -7/Factory | Found Exp. Targeting Computer 4769 | -7/Factory | Found Exp. Targeting Computer 4777 | -7/Factory | Found Exp. Signal Interpreter 4963 | -7/Factory | Build established: Gunner 5037 | -7/Factory | Entered Lower Caves 5038 | -7/Lower Caves | Identified exit to Lower Caves 5646 | -7/Lower Caves | Spotted B-75 Beast 5658 | -7/Lower Caves | Destroyed B-75 Beast 5668 | -7/Lower Caves | Learned 8 Factory zone layouts 5682 | -7/Lower Caves | Learned Factory non-interactive machine intel 6151 | -7/Lower Caves | Entered another Lower Caves area 6189 | -7/Lower Caves | Spotted B-75 Beast 6200 | -7/Lower Caves | Discovered exit to Factory (range 7) 6239 | -7/Lower Caves | Encountered a Warlord checkpoint 6516 | -7/Lower Caves | Discovered new exit (range 11) 6542 | -7/Lower Caves | Learned location of 1 exit from Factory 6555 | -7/Lower Caves | Entered Zion 6687 | -7/Zion | Discovered new exit (range 9) 6817 | -7/Zion | Learned location of 1 exit from Factory 7559 | -7/Zion | Given A8's code to call for help 8033 | -7/Zion | Found Prototype Energy Gun 8183 | -7/Zion | Found Prototype Special Weapon 8186 | -7/Zion | Found Prototype Special Weapon 8189 | -7/Zion | Found Prototype Special Weapon 8191 | -7/Zion | Found Prototype Special Weapon 8369 | -7/Zion | Found CR-A16's Pointy Stick 8438 | -7/Zion | Imprinted 8440 | -7/Zion | Declared Zion's savior 8712 | -7/Zion | Entered Proximity Caves 8712 | -6/Proximity Caves | Accompanied by 4 allies 8718 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9062 | -6/Proximity Caves | Spotted B-75 Beast 9073 | -6/Proximity Caves | Allies destroyed B-75 Beast 9103 | -6/Proximity Caves | Discovered exit to Factory (range 14) 9164 | -6/Proximity Caves | Entered Factory 9164 | -6/Factory | Accompanied by 4 allies 9164 | -6/Factory | Evolved 2 slots: Utility x2 9165 | -6/Factory | Identified exit to Factory 9165 | -6/Factory | Identified exit to Lower Caves 9167 | -6/Factory | Loaded intel: 210 non-interactive machine locations 9192 | -6/Factory | Retrieved Zion intel report: Main Access 9193 | -6/Factory | Zion Recon squad teleported in 9342 | -6/Factory | Fabricated Lrn. Sensor Array (x1) 9675 | -6/Factory | Zion Light squad teleported in 9778 | -6/Factory | Identified RU-N14's Throwing Claymores (x4) 9797 | -6/Factory | Entered Lower Caves 9797 | -6/Lower Caves | Accompanied by 4 allies 9798 | -6/Lower Caves | Encountered a Warlord checkpoint 10289 | -6/Lower Caves | Discovered new exit (range 10) 10318 | -6/Lower Caves | Entered another Lower Caves area 10318 | -6/Lower Caves | Accompanied by 2 allies 10353 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10451 | -6/Lower Caves | Found Prototype Protection 10451 | -6/Lower Caves | Identified Zio. Weapon Casing 10668 | -6/Lower Caves | Discovered new exit (range 6) 10703 | -6/Lower Caves | Entered Data Miner 10705 | -6/Data Miner | Discovered new exit (range 6) 10736 | -6/Data Miner | Met Data Miner 10784 | -6/Data Miner | Learned location of Section 7 (-2) 10784 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10798 | -6/Data Miner | Received God Mode back door access code from Data Miner 10865 | -6/Data Miner | Entered Proximity Caves 11018 | -5/Proximity Caves | Escorted by Enhanced Grunt 11019 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 11063 | -5/Proximity Caves | Destroyed 7 combat bots 11273 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11529 | -5/Proximity Caves | Discovered exit to Factory (range 8) 11546 | -5/Proximity Caves | Entered Factory 11546 | -5/Factory | Accompanied by 3 allies 11546 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 11619 | -5/Factory | Repaired Med. Reactive Plating 11856 | -5/Factory | Retrieved Zion intel report: Active Terminals 12072 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 12073 | -5/Factory | Zion Light squad teleported in 12142 | -5/Factory | Cargo convoy interrupted 12174 | -5/Factory | Destroyed 10 combat bots 12291 | -5/Factory | Zion Light squad teleported in 12316 | -5/Factory | Found Zio. Weapon Casing 12345 | -5/Factory | Zion Light squad teleported in 12429 | -5/Factory | Zion Thermal Resupply teleported in 12476 | -5/Factory | Zion Infowar Resupply teleported in 12512 | -5/Factory | Discovered new exit (range 12) 12564 | -5/Factory | Lost 3 parts (1n2u) 12581 | -5/Factory | Entered Upper Caves 12934 | -5/Upper Caves | Learned Factory terminal intel 13027 | -5/Upper Caves | Discovered new exit (range 7) 13038 | -5/Upper Caves | Learned Factory emergency access door positions 13046 | -5/Upper Caves | Entered another Upper Caves area 13430 | -5/Upper Caves | Spotted B-75 Beast 13442 | -5/Upper Caves | Revealed the true nature of CR-A16's Pointy Stick 13445 | -5/Upper Caves | Destroyed B-75 Beast 13710 | -5/Upper Caves | Learned Factory emergency access door positions 13779 | -5/Upper Caves | Discovered new exit (range 11) 13880 | -5/Upper Caves | Entered Warlord 13934 | -5/Warlord | System corruption cleaned by Quarantine Array 13991 | -5/Warlord | Found Prototype Device 13991 | -5/Warlord | Identified Minesniffer Drone Bay 13994 | -5/Warlord | Found Minesniffer Drone Bay 14016 | -5/Warlord | Learned location of Command (-1) 14017 | -5/Warlord | Learned 4 Command zone layouts 14019 | -5/Warlord | Learned Armory repair station intel 14279 | -5/Warlord | Identified Storm Laser 14281 | -5/Warlord | Found Prototype Special Weapon 14284 | -5/Warlord | Found Prototype Special Weapon 14286 | -5/Warlord | Found Prototype Special Weapon 14289 | -5/Warlord | Found Prototype Special Weapon 14291 | -5/Warlord | Found Prototype Special Weapon 14339 | -5/Warlord | Visited the Vortex Lab 14350 | -5/Warlord | Identified RU-N14's Throwing Claymores v3 (x5) 14352 | -5/Warlord | Warlord's base attacked by MAIN.C 14370 | -5/Warlord | Met EX-DEC 14370 | -5/Warlord | Found Prototype Energy Cannon 14499 | -5/Warlord | Rebuked by Warlord 14517 | -5/Warlord | Opened Warlord's prototype stash 14529 | -5/Warlord | Found Prototype Reactor 14529 | -5/Warlord | Identified Vortex Chain Reactor 14702 | -5/Warlord | Warlord forces counterattacked 14724 | -5/Warlord | Spotted Striker 14724 | -5/Warlord | Spotted Striker 14775 | -5/Warlord | Spotted B-75 Beast 14777 | -5/Warlord | Spotted B-86 Titan 15027 | -5/Warlord | Warlord base infiltrated, sounded retreat 15054 | -5/Warlord | Spotted Striker 15058 | -5/Warlord | Destroyed Striker 15110 | -5/Warlord | Discovered new exit (range 13) 15131 | -5/Warlord | Identified exit to Proximity Caves 15153 | -5/Warlord | Spotted Striker 15226 | -5/Warlord | Entered Proximity Caves 15561 | -4/Proximity Caves | Learned Research machine intel 15606 | -4/Proximity Caves | Discovered new exit (range 6) 15617 | -4/Proximity Caves | Identified exit to Factory 15618 | -4/Proximity Caves | Entered Factory 15618 | -4/Factory | Evolved 2 slots: Propulsion x2 15620 | -4/Factory | Loaded intel: 28 terminal locations 15681 | -4/Factory | Zion Hover Resupply teleported in 15897 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 15935 | -4/Factory | Retrieved Zion intel report: Emergency Access 15939 | -4/Factory | Enhanced Grunt warped into view, answering call for help 15944 | -4/Factory | Enhanced Grunt warped into view, answering call for help 15962 | -4/Factory | Discovered new exit (range 5) 15999 | -4/Factory | Identified exit to Research 16008 | -4/Factory | Entered Research 16008 | -3/Research | Accompanied by 2 allies 16008 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 16009 | -3/Research | Loaded intel: 101 machine locations 16031 | -3/Research | Zion Zionite Resupply teleported in 16038 | -3/Research | Found Prototype Energy Cannon 16126 | -3/Research | Zion Hacking Resupply teleported in 16149 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/0 16157 | -3/Research | Retrieved Zion intel report: Prototype Schematics 16294 | -3/Research | Retrieved Zion intel report: Active Garrisons 16295 | -3/Research | Zion Hacker squad teleported in 16315 | -3/Research | Garrison activated, responded to threat 16410 | -3/Research | Spotted B-86 Titan 16415 | -3/Research | Destroyed B-86 Titan 16538 | -3/Research | Discovered new exit (range 5) 16539 | -3/Research | Identified exit to Armory 16572 | -3/Research | Retrieved Zion intel report: Branch Access 16572 | -3/Research | Identified exit to Testing 16657 | -3/Research | Entered Testing 16783 | -3/Testing | Retrieved Zion intel report: Active Garrisons 16801 | -3/Testing | Found Prototype Energy Cannon 16802 | -3/Testing | Identified Zio. Alpha Cannon 16827 | -3/Testing | Found Prototype Ballistic Gun 16841 | -3/Testing | Found Prototype Energy Cannon 16841 | -3/Testing | Identified Potential Cannon 16854 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 16861 | -3/Testing | Retrieved Zion intel report: Component Schematics 16876 | -3/Testing | Identified Hyp. Multirail 16907 | -3/Testing | First assault squad dispatched 16922 | -3/Testing | Incoming assault squad redirected 16934 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 17024 | -3/Testing | Found Prototype Hackware 17031 | -3/Testing | Found Antimissile System 17090 | -3/Testing | Build established: Generator-Mutant 17100 | -3/Testing | Identified Exp. Hacking Suite 17310 | -3/Testing | Found Prototype Ballistic Cannon 17487 | -3/Testing | Discovered new exit (range 10) 17532 | -3/Testing | Identified exit to Research 17535 | -3/Testing | Identified Null Cannon 17547 | -3/Testing | Found Prototype Protection 17606 | -3/Testing | Identified Omega Cannon 17610 | -3/Testing | Found Prototype Device 17642 | -3/Testing | Entered Research 17642 | -2/Research | Evolved 2 slots: Utility x2 17643 | -2/Research | Identified SHELL Armor 17711 | -2/Research | Incoming investigation squad redirected 17743 | -2/Research | Spotted B-90 Cyclops 17749 | -2/Research | Destroyed B-90 Cyclops 17765 | -2/Research | Retrieved Zion intel report: Active Garrisons 17795 | -2/Research | Spotted B-90 Cyclops 17849 | -2/Research | Discovered new exit (range 6) 17862 | -2/Research | Identified exit to Access 18046 | -2/Research | Build established: Generator-Gunner 18267 | -2/Research | Entered Access 18267 | -1/Access | Evolved 2 slots: Weapon x2 18479 | -1/Access | Build established: Generator-Mutant 18550 | -1/Access | Garrison activated, responded to threat 18611 | -1/Access | Destroyed 9 combat bots 18614 | -1/Access | Spotted B-99 Colossus 18645 | -1/Access | Destroyed B-99 Colossus 18904 | -1/Access | Spotted B-99 Colossus 18916 | -1/Access | Destroyed B-99 Colossus 18934 | -1/Access | Spotted B-99 Colossus 19009 | -1/Access | Destroyed B-99 Colossus 19063 | -1/Access | Identified BFG-9k Vortex Edition 19077 | -1/Access | Discovered new exit (range 6) 19128 | -1/Access | Entered Command 19129 | -1/Command | Identified exit to Surface 19315 | -1/Command | Destroyed 8 combat bots 19378 | -1/Command | First assault squad dispatched 19398 | -1/Command | Incoming assault squad redirected 19516 | -1/Command | Spotted Striker 19525 | -1/Command | Spotted Executioner 19530 | -1/Command | Spotted Alpha 7 19535 | -1/Command | Destroyed Striker 19581 | -1/Command | Destroyed Alpha 7 19596 | -1/Command | Found Prototype Processor 19596 | -1/Command | Identified Exp. Target Analyzer 19613 | -1/Command | Destroyed Executioner 19670 | -1/Command | System corruption reached 10% 19757 | -1/Command | Incoming assault squad redirected 19922 | -1/Command | Incoming assault squad redirected 19931 | -1/Command | Disengaged cave seal 19931 | -1/Command | Zionites emerged from the dark tunnel 20024 | -1/Command | Incoming assault squad redirected 20303 | -1/Command | Identified AEGIS Remote Shield 20312 | -1/Command | Core integrity fell below 50% 20328 | -1/Command | High security lockdown imminent 20408 | -1/Command | High security lockdown engaged 20440 | -1/Command | Spotted B-99 Colossus 20441 | -1/Command | Spotted Executioner 20459 | -1/Command | Spotted B-99 Colossus 20459 | -1/Command | Spotted Executioner 20459 | -1/Command | Spotted Executioner 20460 | -1/Command | Spotted Striker 20460 | -1/Command | Spotted Alpha 7 20460 | *** | Escaped! Last Messages --------------- 20444_ Penetrated by Slug. 20444_ Slug penetrates Wall. 20445_ Acquired 6 matter. 20446_ Penetrated by Slug. 20447_ Slug penetrates Wall. 20447_ Penetrated by Slug. 20447_ Slug penetrates Wall. 20450_ Access Shell breached. 20452_ The unstable cave ceiling collapses. 20454_ Slug penetrates Access Shell. 20454_ Penetrated by Slug. 20454_ Slug penetrates Wall. 20456_ System corrupted: Matter fused (-10). 20458_ Penetrated by Slug. 20458_ Adv. Heavy Treads destroyed. 20458_ Slug penetrates Access Shell. 20459_ Penetrated by Slug. 20459_ Slug penetrates Access Shell. 20460_ Penetrated by Slug. 20460_ Slug penetrates Access Shell. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???? #??# ????????????????????? | | ???? #??# ????????????????????? | | ???? ########################????????????????????? | | ???? ## ##########???????????????????????????????? | | ???? # #???????????????????????????????? | | ???? # #???????????????????????????????? | | ???? # #???????????????????????????????? | | ???? # """Y""" #???????????????????????????????? | | ???? # """"""" #???????????????????????????????? | | ???? + #???????????????????????????????? | | ???? # #???????????????????????????????# | | ???? #############???????????????????????????????# | | ???? #?# ## #????###########????????????????????# | | ????T #?# ## #????###############????????????????# | | ????" #?# ## #????## % #????????????????# | | ???? ############## ###???## ?# | | ???? ### ### ^ "#####"# ## | | ???? #?# ### """"E" ##" = # ## | | ???? #?# """" ### " " ### # *! | | ???? #?# """" ### @" #?# # !! | | ???? ### """" ### " "" ^ #?# # | | ???? # """" ### " #?# + | | ???? # ### """^BB#?# ] # | | ???? # ### BB#?# # | | ???? + "" ### B #?# # | | ???????????????????# B #?# # ]!! * | | ???????????????????#### ####?#+#### ]!! # | | ??????????????????????E ?????# #??# !! # | | ??????????????????????# ?????# #??# + | | ??????????????????????E ?????# #??# ! # | | ??????????????????????# ??????# #??# #% | | ??????????????????????K ?????# #### #### #== | | ??????????????????????# ?????# *! #??#*#+# | | ??????????????????????7 ?????# !%= #??#%%%# | | ??????????????????????# ?????# ! #??#!!=% | | ??????????????????????? ??????# ##??#!!|# | | ??????????????????????????????????# #???#!==# | | ????????????????????????????????### #???#|!%# | | ??????????????????????????????? #???# !# | | ?????????????????????????????? #???# # | | ???????????????????????? ? #???# # | | ???????????????????????? #???# # | | ????????????????????????? #???# # | | ????????????????????????? ##+#####+#+# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 142 Energy Generation 61 Energy Capacity 1200 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Density 10 Armor Coverage 900 Resistance: KI 30 Core Shielding 20 Weapon Shielding 100 Point Defense Rating 240 Evasion (%) 60 Targeting Accuracy 24 Melee Accuracy 6 Target Analysis 10 Recoil Reduction 7 Energy Filtering 30 Offensive Hacking 26 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Hvy. Gatling Laser | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Adv. Trap Scanner | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Lgt. Antimatter Reactor | -6/Data Miner | Free Smartbomb Launcher | -6/Data Miner | Free Quantum Rifle | -6/Data Miner | Free Imp. Remote Force Field | -6/Data Miner | Free Thunder Hammer | -5/Factory | Z-intel Cold Fusion Reactor | -5/Factory | Z-intel Ion Burst Cannon | -5/Factory | Z-intel Prc. Energy Filter | -5/Factory | Z-intel Imp. KE Penetrator | -5/Factory | Z-intel Imp. Cesium-ion Thruster | -5/Factory | Z-intel Cld. Plasma Cannon | -5/Factory | Z-intel Imp. Lightning Gun | -5/Factory | Z-intel Tesla Bomb Launcher | -5/Factory | Z-intel Cld. Field Propulsion Drive | -4/Factory | Z-intel Prc. Rocket Launcher | -4/Factory | Z-intel Lrn. Phase Cannon | -4/Factory | Z-intel Exp. Cooling System | -4/Factory | Z-intel Diametric Drive | -4/Factory | Z-intel Exp. Signal Interpreter | -4/Factory | Z-intel Hvy. Tesla Rifle | -4/Factory | Z-intel Hvy. Proton Missile Launcher | -4/Factory | Z-intel Exp. Melee Analysis Suite | -4/Factory | Z-intel Exp. Field Recycling Unit | -4/Factory | Z-intel Prc. Matter Filter | -4/Factory | Z-intel Prc. Phase Gun | -3/Research | Z-intel Kinetic Spear | -3/Research | Z-intel Adv. Variable Charge Gun | -3/Research | Z-intel Adv. Plasma Rifle | -3/Research | Z-intel Helical Railgun | -3/Research | Z-intel Imp. Energy Well | -3/Research | Z-intel Cld. Plasma Rifle | -3/Research | Z-intel Tiamat Missile Launcher | -3/Research | Z-intel Hvy. Dispersion Rifle | -3/Research | Z-intel Spectral Analyzer | -3/Research | Z-intel Hdn. Centrium Wheel | -3/Research | Z-intel Hyp. Railgun | -3/Testing | Z-intel System Restoration Module | -3/Testing | Z-intel Mass Driver | -3/Testing | Z-intel Hardcell Cannon | -3/Testing | Z-intel Med. Storage Unit | -3/Testing | Z-intel Impulse Thruster Array | -3/Testing | Z-intel Adv. Trap Extractor | -3/Testing | Z-intel Core Analyzer | -3/Testing | Z-intel Imp. Recalibrator | -3/Testing | Z-intel Imp. Light Armor Plating | -3/Testing | Z-intel Imp. Sensor Array | -3/Testing | Z-intel Hcp. Storage Unit | -3/Testing | Z-intel Railgun | -3/Testing | Z-intel Point Defense System | -3/Testing | Z-intel Centrium Wheel | -3/Testing | Z-intel Robot Schematics ------------------ B-48 Gladiator | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free O-32 Director | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free Fabricated ------------ Lrn. Sensor Array | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RagnarokMomentumRifle Manual? 0 Play Time 02:20:15 Cumulative 674.1 hours Start 2022.06.15 @ 16:26:12 End 2022.06.15 @ 18:53:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 441 Rogue 434 Adventurer 0 Explorer 7 Win Type 0 Total 49 Types 18/5/18/2/0/1/3/1/1 Lore% 88 Gallery% 96 Achievement% 82 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a62c0cc6-e754-4654-be90-22256a7708b7