Cogmind - Beta 10.1 @@@ ROGUE MODE // 2021.01.08 @ 14:08:52

Player: Atherys

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (33)      165
Value Destroyed (560)      560
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1625

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     100/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (300) Ox5
Location                   -9/Materials

 Parts 
-------
>            --- POWER (2) --------
                 (None)
>            --- PROPULSION (2) ---
                 (None)
>            --- UTILITY (2) ------
       Large Storage Unit
>            --- WEAPON (3) -------
                 (None)
>            --- INVENTORY (10) ---
  Reinforced Ion Engine
      Medium Matter Pod (100)
             Structural Scanner
             Sensor Array
             Transmission Jammer
       Light Armor Plating
             System Shield
             Reclamation Unit
             Hammer

 Peak State 
------------
>            --- POWER ------------
    Improved Ion Engine
>            --- PROPULSION -------
             Wheel
             VTOL Module
>            --- UTILITY ----------
       Large Storage Unit
             Transmission Jammer
>            --- WEAPON -----------
             Beam Rifle
             Assault Rifle
       Heavy Assault Rifle
>            --- INVENTORY --------
  Reinforced Ion Engine
      Medium Matter Pod
             Structural Scanner
             Sensor Array
    Hardened Light Armor Plating
             System Shield
             Hammer
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
  Flight Unit              VTOL Module
Utility                    Medium Matter Pod
  Device                   Transmission Jammer
  Storage                  Medium Matter Pod
  Processor                Improved Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    1    | .   .   1   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   .   1   
Parts Attached             18   | 5   .   13  
  Power                    4    | 1   .   3   
    Engine                 4    | 1   .   3   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               2    | 1   .   1   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  1    | 1   .   .   
    Hover                  .    | .   .   .   
    Flight                 1    | .   .   1   
  Utility                  6    | 1   .   5   
    Device                 2    | .   .   2   
    Storage                2    | 1   .   1   
    Processor              1    | .   .   1   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   6    | 2   .   4   
    Energy Gun             2    | 1   .   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          4    | 1   .   3   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 9    | .   .   9   
  Power                    2    | .   .   2   
  Propulsion               2    | .   .   2   
  Utility                  1    | .   .   1   
  Weapon                   4    | .   .   4   
  Highest Loss Streak      8    | .   .   8   
Average Slot Usage (%)     66   | .   71  66  
  Engine                   10   | .   14  10  
  Wheel                    10   | .   14  10  
  Flight                   4    | .   .   5   
  Device                   4    | .   .   4   
  Storage                  11   | .   14  11  
  Processor                2    | .   .   2   
  Energy Gun               7    | .   14  7   
  Ballistic Gun            15   | .   14  15  
Naked Turns                .    | .   .   .   
Heaviest Build             32   | 11  11  32  
  Greatest Support         10   | 10  10  10  
  Greatest Overweight (x)  7    | 2   1   7   
  Average Overweight (x)   1    | .   1   1   
Largest Inventory Capacity 10   | 4   4   10  
  Average Capacity         6    | 4   4   7   
  Most Carried             10   | 1   1   10  
  Average Carried          3    | .   .   5   
  Final Capacity           10   | 4   4   10  
  Final Carried            9    | .   1   9   

 Class Distribution 
--------------------
 68% | Mutant
 31% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           850  | 396 3   451 
  Remotely                 .    | .   .   .   
Salvage Created            1271 | 212 89  970 
  Parts                    73   | 18  2   53  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           4    | .   .   4   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  11   | .   .   11  
  Guns                     11   | .   .   11  
Classes Destroyed          9    | 3   .   6   
  Worker                   7    | 2   .   5   
  Builder                  3    | .   .   3   
  Tunneler                 5    | 5   .   .   
  Recycler                 5    | 1   1   3   
  Operator                 1    | .   .   1   
  Watcher                  1    | .   .   1   
  Grunt                    5    | .   .   5   
  Brawler                  1    | .   .   1   
  Sentry                   5    | .   .   5   
Best Kill Streak           4    | 4   1   4   
  Combat Bots Only         2    | .   .   2   
Max Kills in Single Turn   2    | 1   1   2   
  Gunslinging              1    | .   .   1   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               1294 | .    78   1216 
  Core                     410  | .    8    402  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         98   | 100  96   .    
Volleys Fired              95   | 18   2    75   
  Largest                  3    | 2    2    3    
  Hottest                  99   | 70   70   99   
Shots Fired                195  | 36   4    155  
  Gun                      195  | 36   4    155  
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  133  | 18   2    113  
  Thermal                  62   | 18   2    42   
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         10   | 7    5    10   
  Robot Miss Streak        4    | 4    3    4    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    .    1    
    Max Gunslinging Chain  1    | .    .    1    
Shots Hit Robots           109  | 19   1    89   
  Core Hits                44   | 9    2    33   
  Critical Hits            1    | 1    .    .    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 1    | 1    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1465 | 231  27   1207 
  Guns                     1465 | 231  27   1207 
  Cannons                  .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  993  | 94   14   885  
  Thermal                  472  | 137  13   322  
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         4    | .    .    4    
  Average Corruption       3    | .    .    3    
  Corruption Purged        .    | .    .    .    
  Effects                  19   | .    .    19   
    Message Errors         3    | .    .    3    
    Matter Fused           3    | .    .    3    
    Heat Flow Errors       3    | .    .    3    
    Energy Discharges      1    | .    .    1    
    Data Loss (minor)      5    | .    .    5    
    Targeting Errors       2    | .    .    2    
    Weapon Failures        2    | .    .    2    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        409  | 61   9    409  
  Average Temperature      85   | 25   6    105  
  Received Heat Transfer   558  | .    .    558  
  Effects                  1    | .    .    1    
    Damage (minor)         1    | .    .    1    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             2    | 2    .    .    
  Heat Transferred         1295 | 407  37   851  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             207  | 40  31  207 
  Initial                  26   | .   26  13  
  Average                  71   | 19  27  87  
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         98   | 100 100 97  
  Level 1                  1    | .   .   2   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   .   3   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   .   3   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       1    | .   .   1   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           1    | .   .   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              27   | .   3   24  
  Peak Tracking Total      10   | .   3   10  
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            4    | .   .   4   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          1    | .   .   1   
  Max in Single Turn       1    | .   .   1   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          2    | .   .   2   
  Terminals                1    | .   .   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   .   1   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                5    | .   .   5   
  Successful               4    | .   .   4   
  Failed                   1    | .   .   1   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                3    | .   .   3   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   .   2   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   .   3   
  Alert Level              1    | .   .   1   
  Unreport Threat          1    | .   .   1   
  Zone Layout              1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       1    | .   .   1   
  Report Inventory         1    | .   .   1   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               890  | 155 61  674 
Spaces Moved               591  | 109 60  422 
  Core                     24   | 14  .   10  
  Treads                   .    | .   .   .   
  Legs                     .    | .   .   .   
  Wheels                   567  | 95  60  412 
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  90  80  
  Average Speed            97   | 83  90  101 
  Slowest Speed            400  | 150 90  400 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       16   | 3   15  31  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      733  | 136 62  535 
  Wait                     .    | .   .   .   
  Move                     589  | 108 59  422 
  Hop                      .    | .   .   .   
  Pick Up                  24   | 5   1   18  
  Fast Attach              4    | .   .   4   
  Attach                   10   | 5   .   5   
  Detach                   .    | .   .   .   
  Swap                     4    | .   .   4   
  Drop                     7    | .   .   7   
  Fire                     95   | 18  2   75  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 16)
  156 | -11/Scrapyard | Entered Materials
  206 | -10/Materials | Discovered new exit (range 8)
  217 | -10/Materials | Entered another Materials area
  217 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
  309 | -9/Materials  | Build established: Mutant
  879 | -9/Materials  | Core integrity fell below 50%
  889 | -9/Materials  | Core integrity fell below 20%
  891 | -9/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
00832_ Acquired 11 matter.
00833_ K-01 Serf collects debris. <x3>
00839_ Assault Rifle destroyed.
00840_ K-01 Serf collects debris.
00841_ Acquired 36 matter.
00842_ K-01 Serf collects debris.
00843_ Acquired Lgt. Armor Plating.
00844_ Discarded Imp. Targeting Computer.
00848_ Acquired Lgt. Ion Engine.
00850_ System corrupted: Energy discharge (-21).
00855_ Wheel destroyed.
00869_ C-30 ARC bursts open, deploying its payload.
00869_ G-47 Trooper unfolds itself.
00869_ G-34 Mercenary unfolds itself. <x2>
00873_ System corrupted: Component data lost.
00874_ Hrd. Light Armor Plating destroyed.
00875_ VTOL Module destroyed.
00884_ Lgt. Ion Engine destroyed.
00887_ C-30 ARC bursts open, deploying its payload.
00887_ S-10 Pest unfolds itself. <x4>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              400
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
Jamming Range              8
Armor Coverage             150
Evasion (%)                44
Targeting Accuracy         6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HeavyDeepVibroblade
  Manual?         0
Play Time         00:23:15
  Cumulative      11.5 hours
  Start           2021.01.08 @ 13:45:24
  End             2021.01.08 @ 14:08:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          17
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 9b4533dc-5708-4c9f-bf3e-190049a5db3d