Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.26 @ 22:00:05

Player: Luminiferous

Result: Self-destructed

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (17)       3400
Robots Destroyed (116)     580
Value Destroyed (2951)     2951
Prototype IDs (48)         960
Alien Tech Used (2)        400
Bonus (738)                738
              TOTAL SCORE: 13529

 Bonus
-------
High Alert Combat Kills    138
Aligned with FarCom        300
Met Zhirov                 300

 Cogmind 
---------
Core Integrity             1122/1600
Matter                     15/300
Energy                     39/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>   --- POWER (3) --------
        (None)
>   --- PROPULSION (7) ---
        (None)
>   --- UTILITY (12) -----
    System Shield
>   --- WEAPON (3) -------
        (None)
>   --- INVENTORY (5) ----
    Tiamat Missile Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Antimatter Reactor
     Light Antimatter Reactor
>          --- PROPULSION -------
  Improved VTOL Module
  Improved VTOL Module
  Improved VTOL Module
           Q-thruster
           Q-thruster
           Q-thruster
>          --- UTILITY ----------
           Structural Scanner
           Machine Analyzer
           Signal Interpreter
           Hacking Suite
           System Shield
>          --- WEAPON -----------
           Helical Railgun
   Compact Linear Accelerator
>          --- INVENTORY --------
           Tiamat Missile Launcher
[Rating: 80]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved VTOL Module
  Treads                   Light Treads
  Hover Unit               Cooled Airjet
  Flight Unit              Improved VTOL Module
Utility                    High-capacity Storage Unit
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Light Cannon
  Energy Gun               Enhanced Quantum Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Great Axe
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Fac Fac Ext Fac Upp Upp Zhi Pro Res Res Acc 
Slots Evolved              18   | .   .   .   .   .   4   2   2   2   .   2   .   .   .   .   2   2   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Propulsion               5    | .   .   .   .   .   2   .   .   1   .   1   .   .   .   .   .   .   1   
  Utility                  10   | .   .   .   .   .   2   2   2   1   .   .   .   .   .   .   2   .   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Attached             180  | 6   9   3   1   4   57  19  21  2   1   20  1   1   9   6   1   14  5   
  Power                    25   | 1   2   1   .   .   5   3   2   .   1   2   .   .   2   3   .   2   1   
    Engine                 11   | 1   2   1   .   .   2   3   1   .   .   1   .   .   .   .   .   .   .   
    Core                   8    | .   .   .   .   .   3   .   1   .   1   1   .   .   1   1   .   .   .   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   2   1   
  Propulsion               37   | 2   1   .   .   1   18  .   4   1   .   6   .   .   .   .   .   3   1   
    Treads                 14   | 2   1   .   .   1   10  .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 21   | .   .   .   .   .   6   .   4   1   .   6   .   .   .   .   .   3   1   
  Utility                  46   | 1   1   1   1   .   8   9   5   1   .   10  1   1   5   .   .   1   1   
    Device                 17   | .   .   1   .   .   2   4   2   .   .   4   1   .   1   .   .   1   1   
    Storage                2    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               6    | .   .   .   .   .   1   2   1   .   .   1   .   .   1   .   .   .   .   
    Protection             18   | .   .   .   1   .   3   2   2   1   .   5   .   1   3   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   72   | 2   5   1   .   3   26  7   10  .   .   2   .   .   2   3   1   8   2   
    Energy Gun             6    | 1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   2   
    Energy Cannon          6    | .   .   1   .   .   4   .   1   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          11   | 1   1   .   .   2   3   .   1   .   .   .   .   .   .   .   .   3   .   
    Ballistic Cannon       15   | .   3   .   .   .   9   .   1   .   .   .   .   .   .   .   .   2   .   
    Launcher               13   | .   .   .   .   1   5   3   .   .   .   .   .   .   .   1   1   2   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        19   | .   .   .   .   .   4   4   7   .   .   1   .   .   1   2   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  17   | .   .   1   .   .   6   .   1   .   .   1   .   .   4   .   1   3   .   
Parts Lost                 56   | .   1   1   .   2   13  5   .   1   .   3   .   2   .   7   7   5   9   
  Power                    11   | .   1   .   .   .   2   2   .   1   .   .   .   .   .   2   1   .   2   
  Propulsion               17   | .   .   .   .   1   7   .   .   .   .   .   .   .   .   .   3   4   2   
  Utility                  18   | .   .   .   .   .   3   1   .   .   .   3   .   2   .   3   2   1   3   
  Weapon                   10   | .   .   1   .   1   1   2   .   .   .   .   .   .   .   2   1   .   2   
  Highest Loss Streak      9    | .   1   1   .   1   5   2   .   1   .   3   .   2   .   6   6   4   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   84  86  93  99  91  94  97  98  98  92  100 94  88  96  61  54  21  
  Engine                   7    | .   13  14  14  14  1   6   5   3   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   5   .   .   .   3   7   10  10  10  6   .   .   .   
  Treads                   20   | .   27  28  28  27  32  .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   8    | .   .   .   .   .   .   30  25  29  29  28  31  31  31  31  27  22  5   
  Device                   4    | .   .   1   2   .   9   7   11  5   5   4   7   5   5   4   .   3   2   
  Storage                  8    | .   14  14  14  14  9   .   .   .   .   .   .   .   .   .   .   .   .   
  Processor                5    | .   .   .   .   .   8   15  13  11  11  10  10  10  10  10  9   7   3   
  Hackware                 5    | .   .   .   .   .   .   17  25  23  23  20  21  15  19  20  13  8   5   
  Protection               5    | .   .   .   6   14  7   .   1   10  11  9   7   10  9   9   2   .   .   
  Energy Cannon            4    | .   .   9   14  14  2   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            2    | .   5   .   .   9   3   .   .   .   .   .   .   .   .   .   .   2   .   
  Ballistic Cannon         8    | .   21  18  14  4   8   .   .   .   .   .   .   .   .   .   .   1   .   
  Slashing Weapon          2    | .   .   .   .   .   .   13  11  11  11  9   5   5   .   4   4   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             60   | 12  49  52  54  54  60  51  20  22  22  22  20  20  20  34  18  40  13  
  Greatest Support         80   | 40  40  40  40  40  80  20  20  25  25  30  20  20  20  30  30  39  16  
  Greatest Overweight (x)  3    | 2   2   1   1   1   2   2   .   .   .   .   .   .   .   1   .   1   3   
  Average Overweight (x)   .    | .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         14   | 6   16  20  20  20  20  5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             20   | 5   20  20  20  20  20  9   5   4   4   5   4   4   5   5   5   5   5   
  Average Carried          13   | 3   13  19  19  19  18  4   3   3   3   3   4   3   4   3   4   3   3   
  Final Capacity           20   | 8   20  20  20  20  20  5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            20   | 2   20  20  20  19  9   5   5   4   3   4   4   3   3   4   4   5   1   

 Class Distribution 
--------------------
 51% | Mutant
 17% | Scavenger-Mutant
 15% | Hacker-Scout
  7% | Hacker-Sprinter
  5% | Hacker-Ninja

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
     Hacker-Scout | -7/Factory
     Hacker-Ninja | -6/Factory
     Hacker-Scout | -5/Factory
     Hacker-Scout | -5/Extension
     Hacker-Scout | -4/Factory
  Hacker-Sprinter | -4/Upper Caves
  Hacker-Sprinter | -4/Upper Caves
  Hacker-Sprinter | -4/Zhirov
  Hacker-Sprinter | -3/Proximity Caves
  Hacker-Sprinter | -3/Research
     Hacker-Scout | -2/Research
           Mutant | -1/Access

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   
-----------                Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Ext  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Matter Collected           3642 | 210  478  325  .    216  1399 366  210  .    25   65   30   1    .    296  21   .    .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3558 | .    535  264  .    118  1661 349  244  .    .    110  .    .    .    157  19   .    101  
  Parts                    242  | .    44   26   .    2    99   26   15   .    .    8    .    .    .    14   2    .    6    
Haulers Intercepted        7    | .    1    .    .    .    3    2    1    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           5    | .    2    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
  Prevented                10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Fac Fac Ext Fac Upp Upp Zhi Pro Res Res Acc 
Combat Hostiles Destroyed  84   | .   12  7   .   11  37  4   4   .   .   2   .   .   .   4   .   .   3   
  Melee                    16   | .   .   .   .   .   3   4   4   .   .   2   .   .   .   3   .   .   .   
  Guns                     16   | .   1   .   .   5   7   .   .   .   .   .   .   .   .   .   .   .   3   
  Cannons                  42   | .   11  7   .   5   19  .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      10   | .   .   .   .   1   8   .   .   .   .   .   .   .   .   1   .   .   .   
Classes Destroyed          12   | .   8   1   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Worker                   10   | .   2   2   .   .   3   2   1   .   .   .   .   .   .   .   .   .   .   
  Builder                  3    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   7    | .   1   .   .   .   3   2   1   .   .   .   .   .   .   .   .   .   .   
  Recycler                 7    | .   2   1   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 7    | .   1   .   .   .   3   1   1   .   .   .   .   .   .   .   1   .   .   
  Watcher                  3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  37   | .   6   3   .   4   9   4   4   .   .   .   .   .   .   4   .   .   3   
  Grunt                    31   | .   6   4   .   .   21  .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   7    | .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Assembled                7    | .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           5    | .   5   3   .   4   5   5   4   .   .   1   .   .   .   4   1   .   3   
  Combat Bots Only         4    | .   4   3   .   4   4   4   4   .   .   1   .   .   .   4   .   .   3   
Max Kills in Single Turn   3    | .   2   1   .   2   3   1   1   .   .   1   .   .   .   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   1   2   .   .   .   .   .   .   .   .   1   .   .   .   
  Melee                    1    | .   .   .   .   .   1   1   1   .   .   1   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Ext  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Damage Taken               8189 | .    448  274  .    258  2632 790  211  133  .    402  .    186  .    842  558  517  938  
  Core                     2100 | .    36   46   .    39   394  160  .    28   .    .    .    39   .    385  252  243  478  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  193  | .    .    .    .    .    .    .    .    .    .    103  .    11   .    65   14   .    .    
  Regen/Repaired (Parts)   368  | .    .    .    .    .    116  .    .    .    .    252  .    .    .    .    .    .    .    
Core Remaining (%)         74   | 100  .    .    .    51   28   77   100  .    97   .    .    .    .    58   80   83   .    
Volleys Fired              345  | .    47   92   .    22   138  4    .    .    .    .    .    .    .    4    1    29   8    
  Largest                  2    | .    2    2    .    2    2    1    .    .    .    .    .    .    .    1    1    1    2    
  Hottest                  135  | .    70   95   .    95   135  39   .    .    .    .    .    .    .    43   46   70   130  
Shots Fired                599  | .    94   176  .    42   240  4    .    .    .    .    .    .    .    4    1    29   9    
  Gun                      146  | .    30   .    .    17   66   .    .    .    .    .    .    .    .    .    .    24   9    
  Cannon                   434  | .    64   176  .    23   166  .    .    .    .    .    .    .    .    .    .    5    .    
  Launcher                 19   | .    .    .    .    2    8    4    .    .    .    .    .    .    .    4    1    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  435  | .    94   99   .    18   195  .    .    .    .    .    .    .    .    .    .    29   .    
  Thermal                  145  | .    .    77   .    22   37   .    .    .    .    .    .    .    .    .    .    .    9    
  Explosive                13   | .    .    .    .    2    8    2    .    .    .    .    .    .    .    .    1    .    .    
  Electromagnetic          6    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    4    .    .    .    
  Robot Hit Streak         18   | .    18   6    .    5    13   5    .    .    .    .    .    .    .    .    .    .    5    
  Robot Miss Streak        12   | .    4    5    .    3    12   1    .    .    .    .    .    .    .    .    .    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           324  | .    55   34   .    20   151  21   11   3    .    13   .    .    .    8    1    .    7    
  Core Hits                175  | .    26   12   .    15   87   11   7    1    .    3    .    .    .    9    1    .    3    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         15   | .    .    1    .    .    7    2    1    2    .    2    .    .    .    .    .    .    .    
    Destroy                2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  5    | .    .    1    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  8    | .    .    .    .    .    1    2    1    2    .    2    .    .    .    .    .    .    .    
Melee Attacks              178  | .    .    .    .    .    16   52   28   15   .    28   1    .    .    16   22   .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 173  | .    .    .    .    .    16   52   28   15   .    27   .    .    .    13   22   .    .    
  Piercing                 5    | .    .    .    .    .    .    .    .    .    .    1    1    .    .    3    .    .    .    
  Sneak Attacks            8    | .    .    .    .    .    .    5    2    1    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        6    | .    .    .    .    .    .    2    .    .    .    2    .    .    .    2    .    .    .    
Damage Inflicted           9262 | .    919  606  .    514  4160 1112 662  149  .    419  .    .    .    411  65   .    245  
  Guns                     1378 | .    282  .    .    108  743  .    .    .    .    .    .    .    .    .    .    .    245  
  Cannons                  3806 | .    637  606  .    209  2354 .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1344 | .    .    .    .    197  796  212  .    .    .    .    .    .    .    139  .    .    .    
  Melee                    2733 | .    .    .    .    .    266  900  662  149  .    419  .    .    .    272  65   .    .    
  Ramming                  1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4027 | .    919  430  .    108  2570 .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  1157 | .    .    176  .    209  527  .    .    .    .    .    .    .    .    .    .    .    245  
  Explosive                1051 | .    .    .    .    197  796  58   .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          293  | .    .    .    .    .    .    154  .    .    .    .    .    .    .    139  .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2700 | .    .    .    .    .    266  900  662  149  .    419  .    .    .    239  65   .    .    
  Piercing                 33   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    33   .    .    .    
Highest Corruption         5    | .    .    .    .    .    5    1    .    .    .    4    4    4    4    4    .    4    3    
  Average Corruption       4    | .    .    .    .    .    4    1    .    .    .    3    4    4    4    4    .    4    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  71   | .    .    .    .    .    47   .    .    .    .    6    5    4    1    6    .    1    1    
    Message Errors         25   | .    .    .    .    .    16   .    .    .    .    2    .    2    1    3    .    .    1    
    Matter Fused           20   | .    .    .    .    .    14   .    .    .    .    3    2    .    .    1    .    .    .    
    Heat Flow Errors       5    | .    .    .    .    .    4    .    .    .    .    1    .    .    .    .    .    .    .    
    Energy Discharges      4    | .    .    .    .    .    1    .    .    .    .    .    1    1    .    .    .    1    .    
    Parts Rejected         3    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
    Parts Fused            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      6    | .    .    .    .    .    5    .    .    .    .    .    1    .    .    .    .    .    .    
    Data Loss (major)      3    | .    .    .    .    .    1    .    .    .    .    .    1    .    .    1    .    .    .    
    Misfires               2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Weapon Failures        1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            191  | .    .    .    .    5    45   71   30   .    .    37   .    .    .    3    .    .    .    
  Projectiles              40   | .    .    .    .    .    40   .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               10   | .    .    .    .    5    5    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    141  | .    .    .    .    .    .    71   30   .    .    37   .    .    .    3    .    .    .    
Knockbacks                 37   | .    9    7    .    .    21   .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  33   | .    8    7    .    .    18   .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                4    | .    1    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      162  | .    .    .    .    .    41   106  .    .    .    .    .    .    .    15   .    .    .    
  Shots                    5    | .    .    .    .    .    1    3    .    .    .    .    .    .    .    1    .    .    .    
  Rammed                   2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        470  | .    72   338  .    148  470  12   .    17   2    288  .    14   .    .    .    20   .    
  Average Temperature      82   | .    19   90   .    49   129  5    .    2    2    108  .    8    .    .    .    12   .    
  Received Heat Transfer   1860 | .    129  72   .    .    1359 114  .    36   .    21   .    66   .    36   .    18   9    
  Effects                  7    | .    .    .    .    .    5    .    .    .    .    2    .    .    .    .    .    .    .    
    Shutdowns              1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           4    | .    .    .    .    .    2    .    .    .    .    2    .    .    .    .    .    .    .    
    Damage (major)         2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    
  Heat Transferred         2035 | .    .    370  .    444  925  .    .    .    .    .    .    .    .    .    .    .    296  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Fac Fac Ext Fac Upp Upp Zhi Pro Res Res Acc 
Peak Influence             647  | .   239 100 .   98  647 452 203 329 161 86  .   .   .   .   202 144 141 
  Initial                  294  | .   .   28  .   .   .   294 203 14  161 78  .   .   .   .   33  88  83  
  Average                  121  | .   53  11  .   8   305 378 63  118 161 49  .   .   .   .   104 94  94  
Maximum Alert Level        2    | .   1   .   .   .   2   2   1   1   .   .   .   .   .   .   1   .   .   
  Low Security (%)         78   | 100 97  100 .   100 34  .   92  78  100 100 .   .   .   .   98  100 100 
  Level 1                  10   | .   2   .   .   .   26  57  7   21  .   .   .   .   .   .   1   .   .   
  Level 2                  11   | .   .   .   .   .   39  42  .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          27   | .   2   .   .   .   6   6   2   .   .   4   .   .   .   .   1   4   2   
  Investigation            9    | .   1   .   .   .   2   1   1   .   .   2   .   .   .   .   .   .   2   
  Extermination            4    | .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   1   .   
  Reinforcement            10   | .   1   .   .   .   3   1   1   .   .   .   .   .   .   .   1   3   .   
  Assault                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Fac Fac Ext Fac Upp Upp Zhi Pro Res Res Acc 
Distress Signals           15   | .   1   .   .   1   5   .   1   1   1   1   .   .   .   .   .   2   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              242  | .   17  11  .   12  70  14  7   15  2   3   .   8   .   27  12  24  20  
  Peak Tracking Total      22   | .   3   3   .   4   5   4   5   12  2   8   .   8   .   22  11  15  14  
  Tactical Retreats        33   | .   .   1   .   1   10  5   1   3   .   2   .   4   .   1   1   3   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Fac Fac Ext Fac Upp Upp Zhi Pro Res Res Acc 
Traps Triggered            11   | .   2   .   .   .   4   1   1   .   .   .   .   .   .   .   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
----------                 Run  | Jun Mat Min Exi Min Mat Fac Fac Fac Ext Fac Upp Upp Zhi Pro Res Res Acc 
Machines Disabled          13   | .   .   .   .   .   9   .   1   2   .   .   .   .   .   1   .   .   .   
  Max in Single Turn       3    | .   .   .   .   .   3   .   1   1   .   .   .   .   .   1   .   .   .   
  Garrison Access          4    | .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Fac Fac Ext Fac Upp Upp Zhi Pro Res Res Acc 
Machines Accessed          60   | .   3   .   2   .   10  8   12  2   1   5   .   .   9   1   1   4   2   
  Terminals                31   | .   3   .   .   .   6   5   7   2   1   1   .   .   .   1   1   3   1   
  Fabricators              5    | .   .   .   .   .   .   1   2   .   .   2   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   1   1   .   .   .   2   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   1   1   2   .   .   .   .   .   .   .   .   1   1   
Total Hacks                203  | .   14  .   2   .   37  18  27  7   1   27  .   .   48  1   5   11  5   
  Successful               138  | .   5   .   2   .   22  9   16  3   1   22  .   .   48  1   3   6   .   
  Failed                   65   | .   9   .   .   .   15  9   11  4   .   5   .   .   .   .   2   5   5   
    Catastrophic           12   | .   1   .   .   .   1   2   3   .   .   .   .   .   .   .   1   2   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   81   | .   14  .   1   .   17  11  15  7   .   .   .   .   .   .   5   9   2   
  Terminals                89   | .   14  .   .   .   21  11  17  7   1   1   .   .   .   1   5   9   2   
  Fabricators              16   | .   .   .   .   .   .   3   6   .   .   7   .   .   .   .   .   .   .   
  Repair Stations          26   | .   .   .   .   .   5   2   .   .   .   19  .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              10   | .   .   .   .   .   8   .   2   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          12   | .   .   .   .   .   3   2   2   .   .   .   .   .   .   .   .   2   3   
Terminal Hacks             75   | .   2   .   2   .   7   1   6   1   1   1   .   .   48  1   2   3   .   
  Record                   39   | .   .   .   1   .   .   .   2   .   .   .   .   .   36  .   .   .   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Robot Analysis           5    | .   .   .   .   .   1   .   .   .   .   .   .   .   4   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Level Access Points      3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   
  Terminal Index           5    | .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   1   1   .   
  Alert Level              5    | .   .   .   .   .   3   .   2   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler Manifests         2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           9    | .   .   .   .   .   .   3   1   .   .   5   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           5    | .   .   .   .   .   .   1   1   .   .   3   .   .   .   .   .   .   .   
  Build                    3    | .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   
Repair Station Hacks       20   | .   .   .   .   .   4   .   .   .   .   16  .   .   .   .   .   .   .   
  Scan Component           10   | .   .   .   .   .   2   .   .   .   .   8   .   .   .   .   .   .   .   
  Repair                   10   | .   .   .   .   .   2   .   .   .   .   8   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 10   | .   .   .   .   .   8   .   2   .   .   .   .   .   .   .   .   .   .   
  Insert Component         5    | .   .   .   .   .   4   .   1   .   .   .   .   .   .   .   .   .   .   
  Analyze                  5    | .   .   .   .   .   4   .   1   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   1   .   
  Seal Access              4    | .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         20   | .   3   .   .   .   2   5   5   2   .   .   .   .   .   .   1   2   .   
  Terminals                20   | .   3   .   .   .   2   5   5   2   .   .   .   .   .   .   1   2   .   
    Botnet                 20   | .   3   .   .   .   2   5   5   2   .   .   .   .   .   .   1   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Hacking Detections         40   | .   3   .   .   .   9   8   8   2   .   3   .   .   .   1   .   4   2   
  Full Trace Events        8    | .   1   .   .   .   2   1   .   .   .   2   .   .   .   .   .   .   2   
  Feedback Events          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   .   .   4   .   1   .   .   .   .   .   4   .   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   160  | .   .   .   .   .   .   73  .   .   .   87  .   .   .   .   .   .   .   
  Total Part Build Rating  8    | .   .   .   .   .   .   3   .   .   .   5   .   .   .   .   .   .   .   
Parts Repaired             10   | .   .   .   .   .   2   .   .   .   .   8   .   .   .   .   .   .   .   
  Time                     454  | .   .   .   .   .   52  .   .   .   .   402 .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   .   .   4   .   1   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 5    | .   .   .   .   .   4   .   1   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
------------               Run  | Jun Mat Min Exi Min Mat Fac Fac Fac Ext Fac Upp Upp Zhi Pro Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
--------                   Run  | Jun Mat Min Exi Min Mat Fac Fac Fac Ext Fac Upp Upp Zhi Pro Res Res Acc 
Total Allies               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      31   | .   .   31  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             41   | .   .   41  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Fac Fac Ext Fac Upp Upp Zhi Pro Res Res Acc 
Robot Analysis Total       5    | .   .   .   .   .   1   .   .   .   .   .   .   .   4   .   .   .   .   
Derelict Logs Recovered    5    | .   .   2   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   
-------------              Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Ext  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Turns Passed               13558 | 76   1508 2374 555  1760 3041 555  876  192  169  906  195  168  87   176  195  580  145  
Spaces Moved               10950 | 66   598  830  231  620  1316 1319 990  354  243  804  726  597  258  482  508  777  231  
  Core                     53    | 52   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Treads                   3608  | 14   598  830  231  620  1315 .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   7289  | .    .    .    .    .    1    1319 990  354  243  804  726  597  258  482  508  777  230  
  Fastest Speed            20    | 50   160  240  240  240  160  26   26   23   23   20   26   26   26   20   20   22   37   
  Average Speed            86    | 98   217  240  240  240  167  27   26   23   23   23   26   26   26   22   20   32   44   
  Slowest Speed            330   | 160  320  240  240  240  330  166  26   26   26   26   26   26   26   90   29   120  200  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            27    | .    .    .    .    .    .    .    .    3    .    1    .    3    .    .    .    16   4    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Time Travels             1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44    | 3    78   97   60   88   68   27   19   6    23   17   84   69   62   49   11   24   7    
  Regions Visited          17
    Branch Regions         8
  Pre-discovered Areas     8     | .    .    1    1    3    .    .    .    .    .    .    .    .    3    .    .    .    .    
  Known Exits Taken        12    | .    .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      5     | 1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             5     | .    .    1    .    1    .    .    .    .    .    .    2    .    .    1    .    .    .    
Spaces Dug                 86    | .    .    .    .    .    5    13   8    7    .    10   1    .    .    .    21   21   .    
Terrain Destroyed          236   | .    .    .    .    32   111  18   8    7    .    10   1    .    .    .    28   21   .    
  Melee                    63    | .    .    .    .    .    3    13   8    7    .    10   1    .    .    .    21   .    .    
  Projectile               50    | .    .    .    .    .    29   .    .    .    .    .    .    .    .    .    .    21   .    
  AOE                      123   | .    .    .    .    32   79   5    .    .    .    .    .    .    .    .    7    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   
---------                  Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Ext  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Total                      14093 | 76   713  1038 233  850  1908 1441 1554 437  352  1482 729  606  276  522  560  1056 260  
  Wait                     2266  | .    31   104  .    204  292  32   496  69   109  616  2    12   .    14   26   240  19   
  Move                     10883 | 65   597  829  230  619  1315 1318 989  347  242  801  725  590  257  481  507  748  223  
  Hop                      23    | .    .    .    .    .    .    .    .    3    .    1    .    3    .    .    .    12   4    
  Pick Up                  127   | 5    23   6    1    1    44   10   8    1    .    15   .    .    .    3    1    9    .    
  Fast Attach              40    | 3    3    .    .    .    8    7    4    .    .    1    .    .    9    1    .    3    1    
  Attach                   98    | 3    4    2    1    2    31   7    9    2    1    16   .    1    2    2    1    10   4    
  Detach                   13    | .    1    .    .    .    .    2    3    .    .    2    .    .    2    .    1    2    .    
  Swap                     44    | .    2    1    .    2    18   5    8    .    .    3    1    .    .    3    .    1    .    
  Drop                     86    | .    5    4    1    .    44   10   9    .    .    2    .    .    6    1    1    2    1    
  Fire                     345   | .    47   92   .    22   138  4    .    .    .    .    .    .    .    4    1    29   8    
  Melee                    166   | .    .    .    .    .    16   46   28   15   .    25   1    .    .    13   22   .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-7/Factory
-6/Factory (discovered 4 exits: *Fac x4)
-5/Factory
-5/Extension
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 3 exits: *Res x3)
-2/Research (discovered 3 exits: *Acc x3)
-1/Access

 History 
---------
  Turn | Location           | Event
     4 | -11/Junkyard       | Discovered new exit (range 15)
    77 | -11/Junkyard       | Entered Materials
   309 | -10/Materials      | Build established: Mutant
   580 | -10/Materials      | Discovered new exit (range 15)
  1125 | -10/Materials      | Discovered new exit (range 13)
  1465 | -10/Materials      | Discovered new exit (range 14)
  1585 | -10/Materials      | Entered Mines
  1989 | -10/Mines          | Discovered new exit (range 15)
  2082 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  2443 | -10/Mines          | Discovered new exit (range 15)
  2756 | -10/Mines          | Found a hidden stash of uninstalled traps
  3025 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  3257 | -10/Mines          | Learned 2 Materials zone layouts
  3292 | -10/Mines          | Excavation squad dispatched
  3292 | -10/Mines          | A large section of the Mines collapsed
  3716 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  3721 | -10/Mines          | Found Prototype Device
  3722 | -10/Mines          | Identified Exp. Sensor Array
  3949 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  3949 | -10/Mines          | Discovered new exit (range 5)
  3959 | -10/Mines          | Entered Exiles
  3991 | -10/Exiles         | Discovered new exit (range 15)
  4019 | -10/Exiles         | Met 8R-AWN
  4066 | -10/Exiles         | Met EX-HEX
  4142 | -10/Exiles         | Met EX-BIN
  4169 | -10/Exiles         | Aligned with FarCom system
  4171 | -10/Exiles         | Given EX-Vault access code
  4241 | -10/Exiles         | Opened EX-Vault
  4268 | -10/Exiles         | Found Chronowheel
  4320 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  4389 | -10/Exiles         | Met EX-DEC
  4401 | -10/Exiles         | Learned location of Zion (-7)
  4492 | -10/Exiles         | Discovered new exit (range 10)
  4514 | -10/Exiles         | Left Exiles lab with Chronowheel
  4514 | -10/Exiles         | Entered Mines
  4607 | -9/Mines           | Assembled infested the area
  5532 | -9/Mines           | Learned location of Storage (-8)
  6255 | -9/Mines           | Discovered new exit (range 8)
  6274 | -9/Mines           | Entered Materials
  6274 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  6428 | -8/Materials       | Repaired Lgt. Ion Engine
  6512 | -8/Materials       | Repaired Lgt. Armor Plating
  7007 | -8/Materials       | Build established: Scavenger-Mutant
  7202 | -8/Materials       | Discovered new exit (range 5)
  7207 | -8/Materials       | Identified exit to Factory
  9074 | -8/Materials       | First assault squad dispatched
  9124 | -8/Materials       | Core integrity fell below 50%
  9164 | -8/Materials       | Lost 5 parts (3n1u1w)
  9315 | -8/Materials       | Entered Factory
  9315 | -7/Factory         | Evolved 2 slots: Utility x2
  9438 | -7/Factory         | Activated Chronowheel
  9438 | -7/Factory         | Spacetime reconverged on an earlier point
  9565 | -7/Factory         | Fabricated Hacking Suite?
  9726 | -7/Factory         | Build established: Hacker-Scout
  9857 | -7/Factory         | Discovered new exit (range 7)
  9858 | -7/Factory         | Identified exit to Factory
  9870 | -7/Factory         | Entered another Factory area
  9870 | -6/Factory         | Evolved 2 slots: Utility x2
 10154 | -6/Factory         | Build established: Hacker-Ninja
 10686 | -6/Factory         | Identified exit to Factory
 10746 | -6/Factory         | Entered another Factory area
 10746 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 10766 | -5/Factory         | Discovered new exit (range 14)
 10813 | -5/Factory         | Build established: Hacker-Scout
 10892 | -5/Factory         | Identified exit to Extension
 10938 | -5/Factory         | Entered Extension
 10980 | -5/Extension       | Warlord forces began an assault
 11101 | -5/Extension       | Spotted B-75 Beast
 11106 | -5/Extension       | Discovered new exit (range 3)
 11106 | -5/Extension       | Identified exit to Factory
 11107 | -5/Extension       | Entered Factory
 11107 | -4/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 11143 | -4/Factory         | Repaired Structural Scanner
 11188 | -4/Factory         | Identified exit to DSF
 11302 | -4/Factory         | Repaired Imp. VTOL Module
 11364 | -4/Factory         | Repaired Imp. VTOL Module
 11417 | -4/Factory         | Fabricated Hacking Suite (x1)
 11583 | -4/Factory         | Lost 3 parts (3u)
 11629 | -4/Factory         | Fabricated Structural Scanner (x2)
 11681 | -4/Factory         | Repaired Imp. Propulsion Shielding
 11721 | -4/Factory         | Repaired Scythe
 11783 | -4/Factory         | Repaired Imp. VTOL Module
 11844 | -4/Factory         | Repaired Imp. VTOL Module
 11905 | -4/Factory         | Repaired Imp. VTOL Module
 12011 | -4/Factory         | Discovered new exit (range 5)
 12011 | -4/Factory         | Identified exit to Upper Caves
 12013 | -4/Factory         | Entered Upper Caves
 12151 | -4/Upper Caves     | Discovered new exit (range 9)
 12153 | -4/Upper Caves     | Identified exit to Upper Caves
 12175 | -4/Upper Caves     | Learned Research security intel
 12208 | -4/Upper Caves     | Entered another Upper Caves area
 12306 | -4/Upper Caves     | Build established: Hacker-Sprinter
 12375 | -4/Upper Caves     | Discovered new exit (range 5)
 12376 | -4/Upper Caves     | Identified exit to Zhirov
 12376 | -4/Upper Caves     | Entered Zhirov
 12376 | -4/Zhirov          | Discovered new exit (range 3)
 12377 | -4/Zhirov          | Identified exit to Proximity Caves
 12381 | -4/Zhirov          | Met Zhirov
 12419 | -4/Zhirov          | Learned location of Quarantine (-3)
 12419 | -4/Zhirov          | Learned location of Testing (-2)
 12419 | -4/Zhirov          | Learned location of Command (-1)
 12422 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 12427 | -4/Zhirov          | Found Alien Artifact
 12427 | -4/Zhirov          | Identified Integrated Dissipator
 12427 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 12433 | -4/Zhirov          | Found Alien Artifact
 12433 | -4/Zhirov          | Identified Transdimensional Reconstructor
 12433 | -4/Zhirov          | Warped through subspace
 12463 | -4/Zhirov          | Entered Proximity Caves
 12477 | -3/Proximity Caves | Spotted B-86 Titan
 12618 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 12620 | -3/Proximity Caves | Spotted B-86 Titan
 12621 | -3/Proximity Caves | Entered a huge 0b10 base via the front door
 12639 | -3/Proximity Caves | Discovered new exit (range 5)
 12639 | -3/Proximity Caves | Identified exit to Research
 12639 | -3/Proximity Caves | Entered Research
 12639 | -3/Research        | Evolved 2 slots: Utility x2
 12661 | -3/Research        | Lost 6 parts (1p3u2w)
 12763 | -3/Research        | Identified exit to Research
 12834 | -3/Research        | Entered another Research area
 12834 | -2/Research        | Evolved 2 slots: Power x1, Weapon x1
 12864 | -2/Research        | Lost 6 parts (1p3n1u1w)
 12939 | -2/Research        | Spotted B-90 Cyclops
 13075 | -2/Research        | Identified exit to Access
 13139 | -2/Research        | Build established: Hacker-Scout
 13355 | -2/Research        | Spotted B-90 Cyclops
 13414 | -2/Research        | Entered Access
 13414 | -1/Access          | Evolved 2 slots: Propulsion x1, Utility x1
 13437 | -1/Access          | Found Unknown Device
 13437 | -1/Access          | Identified Antimissile System
 13442 | -1/Access          | Lost 4 parts (4n)
 13474 | -1/Access          | Hacking Suite fried by hacking feedback
 13559 | -1/Access          | Self-destructed

 Last Messages 
---------------
13518_ Q-thruster destroyed.
13519_ Structural Scanner destroyed.
13521_ R-10 Processor collects Lgt. Ion Engine.
13521_ P-80 Master resets P-80 Master, system corruption cleaned.
13522_ Q-thruster destroyed.
13522_ Machine Analyzer destroyed.
13525_ Xenon Bombardment Thruster melted.
13525_ S-43 Plague destroyed.
13526_ P-80 Master resets S-43 Plague, system corruption cleaned.
13537_ S-43 Plague destroyed.
13538_ R-10 Processor collects Lgt. Antimatter Reactor.
13541_ R-10 Processor collects Xenon Bombardment Thruster.
13542_ Destroyed Com. Wheel.
13547_ Enh. Quantum Rifle destroyed.
13551_ R-10 Processor collects Xenon Bombardment Thruster.
13552_ Xenon Bombardment Thruster melted.
13552_ S-43 Plague destroyed.
13554_ R-10 Processor collects Xenon Bombardment Thruster.
13556_ Enh. Quantum Rifle destroyed.
[Achievement: This Is Interesting...]

 Map 
-----
+----------------------------------------------------+
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|   ""  ##???????##     ggp%     ""    #"??????????? |
|       ##???????##     gp#@     ""    #"??????????? |
|       ##???????##      p#            # ??????????? |
| ########???????##       #            # ??????????? |
| #####??????????##       #  """ """   ##??????????? |
| ???????????????##       #  """T"""   # ??????????? |
| ???????????????##       ############## ??????????? |
| ???????????????##       ############## ??????????? |
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| ???????????????##       ########?????????????????? |
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| ???????????????##       #      ??????????????????? |
| ???????????????##       #      ??????????????????? |
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| ???#           *#       #   """""????????????????? |
| ??????          #w      # * """""??? # ??????????? |
| ???????         #       #   """""    # ??????????? |
| ???????"""""    #       #   """""    # ??????????? |
| ???????"""""    #       #            # ??????????? |
| ???????"""""    +       +            # ??????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           72
Energy Generation          37
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             225
Propulsion Shielding       66
Evasion (%)                66
Recoil Reduction           4
Offensive Hacking          34
Defensive Hacking          20

 Item Schematics 
-----------------
 Lgt. Armor Plating | -8/Materials | Scanalyzed
      Hacking Suite | -8/Materials | Scanalyzed
 Structural Scanner | -8/Materials | Scanalyzed
   Imp. VTOL Module | -8/Materials | Scanalyzed
          ECM Suite | -6/Factory   | Scanalyzed
  Assault Drone Bay | -4/Zhirov    | Free
     Exp. Heat Sink | -4/Zhirov    | Free
 Exp. Optical Array | -4/Zhirov    | Free
   Imp. Arc Thrower | -4/Zhirov    | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
      Hacking Suite | x1 | -7/Factory 
      Hacking Suite | x1 | -4/Factory 
 Structural Scanner | x2 | -4/Factory 

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor

 Achievements 
--------------
Alien Tech
Armchair Analyst
Denied?
Subspace Traveler
The Science Guy
This Is Interesting...

 Challenges 
------------
None

 Game 
------
Seed              OpticalIonicActivator
  Manual?         0
Play Time         01:59:38
  Cumulative      28.6 hours
  Start           2024.01.26 @ 18:21:39
  End             2024.01.26 @ 22:00:05
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          56
  Rogue           56
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             27
Gallery%          35
Achievement%      30
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       SHIFT_HUE(270)|BRIGHTNESS(75)
Filters           SHIFT_HUE(90)|BRIGHTNESS(125)
Steam             1


RUN: 08034de1-2d12-440b-be0e-94bda9685523