Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.01 @ 00:16:04

Player: GGOBC-001

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (52)      260
Value Destroyed (1132)     1132
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (16)                 16
              TOTAL SCORE: 2368

 Bonus
-------
High Alert Combat Kills    16

 Cogmind 
---------
Core Integrity             0/400
Matter                     260/300
Energy                     250/250
System Corruption          2%
Temperature                Cool (6)
Movement                   Core (100) Ox1
Location                   -9/Materials

 Parts 
-------
>          --- POWER (2) --------
           Ion Engine
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (2) ------
  Improved Targeting Computer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (4) ----
           Field Recycling Unit (0)

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
  Improved Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
  Improved Targeting Computer
           Power Shielding
>          --- WEAPON -----------
  Improved Medium Laser
  Improved Medium Laser
     Light Cannon
>          --- INVENTORY --------
    Medium Laser
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Power Shielding
  Device                   Heat Sink
  Storage                  Medium Battery
  Processor                Improved Targeting Computer
  Protection               Power Shielding
Weapon                     Light Cannon
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    1    | .   .   1   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   .   1   
Parts Attached             48   | 5   23  20  
  Power                    9    | 1   2   6   
    Engine                 9    | 1   2   6   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               16   | 2   7   7   
    Treads                 .    | .   .   .   
    Leg                    11   | .   4   7   
    Wheel                  2    | 2   .   .   
    Hover                  .    | .   .   .   
    Flight                 3    | .   3   .   
  Utility                  9    | .   8   1   
    Device                 3    | .   3   .   
    Storage                4    | .   4   .   
    Processor              1    | .   .   1   
    Hackware               .    | .   .   .   
    Protection             1    | .   1   .   
    Artifact               .    | .   .   .   
  Weapon                   14   | 2   6   6   
    Energy Gun             7    | .   3   4   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          5    | 2   1   2   
    Ballistic Cannon       1    | .   1   .   
    Launcher               1    | .   1   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 17   | .   5   12  
  Power                    3    | .   1   2   
  Propulsion               5    | .   1   4   
  Utility                  2    | .   1   1   
  Weapon                   7    | .   2   5   
  Highest Loss Streak      6    | .   3   6   
Average Slot Usage (%)     87   | .   89  84  
  Engine                   15   | .   12  20  
  Leg                      19   | .   18  21  
  Flight                   3    | .   6   .   
  Device                   5    | .   9   .   
  Storage                  5    | .   8   1   
  Processor                3    | .   .   9   
  Protection               6    | .   3   10  
  Energy Gun               9    | .   8   11  
  Ballistic Gun            7    | .   9   4   
  Ballistic Cannon         5    | .   5   5   
  Launcher                 2    | .   3   .   
Naked Turns                .    | .   .   .   
Heaviest Build             23   | 7   13  23  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  2    | .   2   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 4    | 4   4   4   
  Average Capacity         4    | 4   4   4   
  Most Carried             4    | 4   4   4   
  Average Carried          1    | 2   1   .   
  Final Capacity           4    | 4   4   4   
  Final Carried            4    | 4   .   1   

 Class Distribution 
--------------------
 67% | Mutant
 20% | Scavenger-Mutant
  9% | Gunner
  3% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           1306 | 280 506 520 
  Remotely                 .    | .   .   .   
Salvage Created            1297 | 33  567 697 
  Parts                    107  | 3   51  53  
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           6    | .   6   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  39   | 1   18  20  
  Melee                    2    | .   .   2   
  Guns                     23   | 1   7   15  
  Cannons                  3    | .   .   3   
  AOE                      11   | .   11  .   
Classes Destroyed          9    | 1   7   1   
  Worker                   1    | .   1   .   
  Builder                  5    | .   3   2   
  Hauler                   1    | .   1   .   
  Recycler                 3    | .   3   .   
  Operator                 1    | .   1   .   
  Watcher                  2    | .   1   1   
  Swarmer                  19   | .   12  7   
  Grunt                    15   | 1   6   8   
  Sentry                   5    | .   .   5   
Best Kill Streak           8    | 1   8   5   
  Combat Bots Only         7    | 1   7   4   
Max Kills in Single Turn   3    | 1   3   2   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   3   .   
  Melee                    1    | .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               2355 | 53   597  1705 
  Core                     571  | 20   149  402  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         62   | 92   32   .    
Volleys Fired              165  | 5    89   71   
  Largest                  3    | 2    2    3    
  Hottest                  147  | 40   85   147  
Shots Fired                263  | 10   139  114  
  Gun                      195  | 10   96   89   
  Cannon                   49   | .    24   25   
  Launcher                 19   | .    19   .    
  Special                  .    | .    .    .    
  Kinetic                  176  | 10   90   76   
  Thermal                  60   | .    22   38   
  Explosive                19   | .    19   .    
  Electromagnetic          8    | .    8    .    
  Robot Hit Streak         18   | 2    5    18   
  Robot Miss Streak        9    | 2    9    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           135  | 5    43   87   
  Core Hits                88   | 2    41   45   
  Critical Hits            2    | .    .    2    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 2    | .    .    2    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           3266 | 77   1769 1420 
  Guns                     1598 | 77   467  1054 
  Cannons                  418  | .    117  301  
  Explosions               1174 | .    1174 .    
  Melee                    .    | .    .    .    
  Ramming                  76   | .    11   65   
  Kinetic                  1439 | 77   468  894  
  Thermal                  549  | .    88   461  
  Explosive                1174 | .    1174 .    
  Electromagnetic          28   | .    28   .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         2    | .    1    2    
  Average Corruption       1    | .    1    2    
  Corruption Purged        .    | .    .    .    
  Effects                  5    | .    5    .    
    Message Errors         3    | .    3    .    
    Data Loss (minor)      1    | .    1    .    
    Targeting Errors       1    | .    1    .    
Overload Shots             .    | .    .    .    
Overflow Damage            43   | .    43   .    
  Projectiles              .    | .    .    .    
  Explosions               43   | .    43   .    
  Melee                    .    | .    .    .    
Knockbacks                 2    | .    .    2    
  Impact                   .    | .    .    .    
  Kinetic                  2    | .    .    2    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      49   | .    37   12   
  Shots                    3    | .    3    .    
  Rammed                   24   | .    4    20   
Targets Rammed             47   | .    4    43   
  Kicked                   23   | .    .    23   
  Crushed                  .    | .    .    .    
Highest Temperature        493  | .    120  493  
  Average Temperature      88   | .    34   118  
  Received Heat Transfer   789  | 30   168  591  
  Effects                  4    | .    .    4    
    Shutdowns              3    | .    .    3    
    Short Circuit          1    | .    .    1    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             2    | .    .    2    
  Heat Transferred         1296 | .    223  1073 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             462  | 20  419 462 
  Average Influence        220  | 4   230 228 
Maximum Alert Level        2    | .   2   2   
  Low Security (%)         39   | 100 33  41  
  Level 1                  57   | .   63  55  
  Level 2                  2    | .   2   2   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          8    | .   3   5   
  Investigation            4    | .   1   3   
  Extermination            .    | .   .   .   
  Reinforcement            4    | .   2   2   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           5    | .   3   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              60   | 1   27  32  
  Peak Tracking Total      7    | 1   6   7   
  Tactical Retreats        2    | .   1   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             1    | .   1   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          10   | .   7   3   
  Max in Single Turn       2    | .   2   1   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          10   | .   5   5   
  Terminals                8    | .   4   4   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              1    | .   .   1   
  Garrison Access          .    | .   .   .   
Total Hacks                43   | .   20  23  
  Successful               28   | .   15  13  
  Failed                   15   | .   5   10  
    Catastrophic           2    | .   .   2   
  Database Lockouts        .    | .   .   .   
  Manual                   5    | .   5   .   
  Terminals                35   | .   17  18  
  Fabricators              .    | .   .   .   
  Repair Stations          3    | .   3   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              5    | .   .   5   
  Garrison Access          .    | .   .   .   
Terminal Hacks             22   | .   12  10  
  Record                   7    | .   3   4   
  Robot Analysis           1    | .   1   .   
  Prototype ID Bank        1    | .   .   1   
  Alert Level              1    | .   .   1   
  Locate Traps             4    | .   3   1   
  Reprogram Traps          1    | .   1   .   
  Dispatch Records         1    | .   1   .   
  Patrol Status            2    | .   .   2   
  Transport Status         1    | .   1   .   
  Reinforcement Status     1    | .   1   .   
  Recall Investigation     1    | .   .   1   
  Recall Reinforcements    1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       3    | .   3   .   
  Scan Component           2    | .   2   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 3    | .   .   3   
  Insert Component         2    | .   .   2   
  Analyze                  1    | .   .   1   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         10   | .   5   5   
  Full Trace Events        10   | .   5   5   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   1    | .   .   1   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     26   | .   26  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           1    | .   .   1   
  Part Schematics Acquired 1    | .   .   1   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Scr  Mat  Mat  
Turns Passed               2257 | 95   1272 890  
Spaces Moved               1385 | 94   903  388  
  Core                     41   | 35   1    5    
  Treads                   .    | .    .    .    
  Legs                     901  | .    518  383  
  Wheels                   144  | 59   85   .    
  Hover                    .    | .    .    .    
  Flight                   299  | .    299  .    
  Fastest Speed            37   | 50   37   100  
  Average Speed            106  | 68   100  128  
  Slowest Speed            150  | 80   150  150  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            2    | .    2    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       41   | 8    82   33   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          91   | .    91   .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      91   | .    91   .    

 Actions                        | -11  -10  -9   
---------                  Run  | Scr  Mat  Mat  
Total                      1918 | 114  1135 669  
  Wait                     180  | .    71   109  
  Move                     1379 | 93   898  388  
  Hop                      2    | .    2    .    
  Pick Up                  56   | 10   23   23   
  Fast Attach              .    | .    .    .    
  Attach                   46   | 5    22   19   
  Detach                   6    | .    6    .    
  Swap                     2    | .    1    1    
  Drop                     35   | 1    19   15   
  Fire                     165  | 5    89   71   
  Melee                    .    | .    .    .    
  Ram                      2    | .    2    .    
  Kick                     45   | .    2    43   
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   60 | -11/Scrapyard | Discovered new exit (range 8)
   96 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Build established: Mutant
  459 | -10/Materials | Discovered new exit (range 8)
  489 | -10/Materials | Discovered new exit (range 16)
  622 | -10/Materials | Core integrity fell below 50%
  635 | -10/Materials | Lost 3 parts (1p2w)
  681 | -10/Materials | Destroyed 7 combat bots
  910 | -10/Materials | Discovered new exit (range 16)
 1266 | -10/Materials | Discovered new exit (range 10)
 1312 | -10/Materials | Repaired Med. Battery
 1368 | -10/Materials | Entered another Materials area
 1368 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
 1863 | -9/Materials  | Lost 3 parts (1p2w)
 2003 | -9/Materials  | Discovered new exit (range 15)
 2198 | -9/Materials  | Core integrity fell below 50%
 2222 | -9/Materials  | Core integrity fell below 20%
 2258 | -9/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
K-01 Serf collects debris.
Power Shielding destroyed.
K-01 Serf collects debris. <x2>
Aluminum Leg destroyed.
K-01 Serf collects debris. <x2>
Hvy. Assault Rifle destroyed.
K-01 Serf collects debris.
Destroyed Beam Rifle.
K-01 Serf collects debris.
Ion Engine destroyed.
K-01 Serf collects debris.
U-05 Engineer destroyed.
Hvy. Assault Rifle destroyed.
K-01 Serf collects debris.
Acquired 2 matter. <x2>
Aluminum Leg destroyed.
K-01 Serf collects debris.
Acquired 3 matter.
K-01 Serf collects debris.
[Achievement: First Step to Greatness]

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          17
Energy Capacity            615
Matter Stores              300
Matter Capacity            350
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Power Shielding            33
Evasion (%)                62
Targeting Accuracy         6

 Item Schematics 
-----------------
 Imp. Targeting Computer | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
First Step to Greatness
Fist Fight
Hey, That's Mine!
Loot Pinata
Novice Programmer
One Hack Too Far
Part-time Mechanic
Safety First
Storm Trooper
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              CompactEtherialChronowheel
  Manual?         0
Play Time         01:43:33
  Cumulative      3.4 hours
  Start           2020.06.30 @ 01:51:33
  End             2020.07.01 @ 00:16:04
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             1
Gallery%          2
Achievement%      4
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/TerminusBold
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f649059d-3373-4329-a408-a431f53461ea