Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.08 @ 20:26:21 Player: beans Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (121) 605 Value Destroyed (3215) 3215 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (129) 129 TOTAL SCORE: 7169 Bonus ------- High Alert Combat Kills 109 Follower Combat Kills 20 Cogmind --------- Core Integrity 0/700 Matter 208/300 Energy 84/100 System Corruption 44% Temperature Cool (6) Movement Flying (32) Location -7/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Cooled VTOL Module Cooled VTOL Module > --- UTILITY (6) ------ Core Analyzer Weapon Cycler > --- WEAPON (4) ------- Mini Assault Cannon > --- INVENTORY (5) ---- Drone Bay (2/2) Drone Bay (2/2) Cooled Plasma Rifle Hypervelocity Gauss Cannon Shock Maul Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Light Treads Medium Treads > --- UTILITY ---------- Advanced Targeting Computer Core Analyzer Kinecellerator EM Disruption Field System Shield Improved System Shield > --- WEAPON ----------- Gatling Laser Improved Heavy Laser Autogun Autogun > --- INVENTORY -------- Targeting Computer Cooled Plasma Rifle Particle Cannon Flak Gun Hypervelocity Gauss Cannon [Rating: 49] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit Cooled VTOL Module Utility Improved System Shield Device Heat Sink Processor Core Analyzer Hackware Improved System Shield Protection Hardened Medium Armor Plating Weapon Autogun Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Impact Weapon Shock Maul Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Slots Evolved 6 | . . 2 2 2 . . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 4 | . . 1 2 1 . . . Weapon 2 | . . 1 . 1 . . . Parts Attached 61 | 5 1 9 11 1 3 12 19 Power 4 | 1 . 1 . . . 1 1 Engine 3 | 1 . . . . . 1 1 Core 1 | . . 1 . . . . . Reactor . | . . . . . . . . Propulsion 12 | 2 . . 4 . . 2 4 Treads 8 | 2 . . 2 . . 2 2 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 4 | . . . 2 . . . 2 Utility 16 | . . 3 4 . 1 4 4 Device 9 | . . 2 2 . . 2 3 Storage . | . . . . . . . . Processor 2 | . . . . . . 2 . Hackware 4 | . . 1 1 . 1 . 1 Protection 1 | . . . 1 . . . . Artifact . | . . . . . . . . Weapon 29 | 2 1 5 3 1 2 5 10 Energy Gun 9 | 2 1 1 1 1 1 1 1 Energy Cannon 5 | . . 4 1 . . . . Ballistic Gun 11 | . . . 1 . . 3 7 Ballistic Cannon 3 | . . . . . 1 1 1 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 10 | . . 2 2 . 1 1 4 Corrupted Parts 2 | . . . . . 2 . . System Corruption 7 | . . . . . 7 . . Parts Lost 27 | . . . 8 . 1 2 16 Power 2 | . . . 1 . . . 1 Propulsion 5 | . . . 3 . . . 2 Utility 10 | . . . 2 . 1 1 6 Weapon 10 | . . . 2 . . 1 7 Highest Loss Streak 7 | . . . 7 . 1 1 6 To Critical Strikes . | . . . . . . . . Average Backups 4 | . . 4 4 5 4 5 4 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 1 | . . 1 2 2 1 1 . Weapon 3 | . . 2 2 3 3 4 3 Tool/Special . | . . . . . . . . Unused Backups 3 | . . . . . 1 . 2 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 3 | . . . . . 1 . 2 Weapon . | . . . . . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 75 | . 71 81 70 51 37 74 82 Engine 5 | . 14 9 . . . 5 5 Core 1 | . . 1 5 . . . . Treads 12 | . 28 22 10 7 3 6 11 Device 12 | . . 10 17 15 14 7 16 Processor 6 | . . . . . . 10 11 Hackware 11 | . . 9 10 15 14 15 10 Energy Gun 4 | . 28 8 . 5 . . 5 Energy Cannon 6 | . . 20 19 7 3 . . Ballistic Gun 11 | . . . 2 . . 20 17 Ballistic Cannon 1 | . . . . . . 5 . Peak Build Rating 49 | 5 6 19 25 21 20 44 49 Average Rating 28 | 3 5 15 19 20 13 34 41 On Entrance 15 | . 5 6 19 17 21 12 44 Naked Turns . | . . . . . . . . Heaviest Build 40 | 5 7 19 27 10 6 32 40 Greatest Support 48 | 40 40 40 40 20 20 48 48 Greatest Overweight (x) 6 | . . . 3 . 1 5 6 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 5 | 3 2 5 5 5 5 5 5 Average Carried 4 | . . 4 4 5 4 5 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | . 2 4 5 5 5 5 5 Class Distribution -------------------- 33% | Scavenger-Gunner 18% | Hacker-Gunner 17% | Mutant 11% | Hacker-Mutant 7% | Scavenger-Tank 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Waste Hacker-Gunner | -7/Factory Scavenger-Gunner | -7/Storage Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Matter Collected 2797 | 235 45 100 382 . . 236 1799 Remotely . | . . . . . . . . Salvage Created 4319 | . 296 882 884 . . 226 2031 Parts 242 | . 26 59 40 . . 18 99 Haulers Intercepted 9 | . 1 2 2 . . . 4 Recyclers Shooed 4 | . 1 1 2 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Combat Hostiles Destroyed 70 | . 4 11 11 . . 7 37 Guns 47 | . 4 1 5 . . 2 35 Cannons 23 | . . 10 6 . . 5 2 Classes Destroyed 13 | . 5 4 2 . . . 2 Worker 14 | . 1 3 5 . . 1 4 Builder 8 | . 2 2 3 . . 1 . Hauler 9 | . 1 2 2 . . . 4 Recycler 6 | . . 2 2 . . . 2 Mechanic 2 | . . 1 1 . . . . Operator 3 | . . 1 . . . . 2 Watcher 8 | . 2 3 1 . . . 2 Swarmer 22 | . . 4 4 . . 6 8 Grunt 30 | . 4 7 5 . . . 14 Brawler 1 | . . . . . . . 1 Duelist 2 | . . . 1 . . . 1 Sentry 14 | . . . 1 . . 1 12 Programmer 2 | . . . . . . . 2 Best Kill Streak 14 | . 5 14 8 . . 3 11 Combat Bots Only 7 | . 2 5 7 . . 3 7 Max Kills in Single Turn 2 | . 2 2 1 . . 1 2 Gunslinging 1 | . 1 . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Hostile Shots Fired 549 | . 16 28 101 . 2 56 346 Missed 162 | . 4 7 5 . 1 17 128 Hits 387 | . 12 21 96 . 1 39 218 Melee 11 | . . . 3 . 1 . 7 Projectile 376 | . 12 21 93 . . 39 211 AOE 1 | . . . . . . . 1 Critical Strikes 5 | . . . 3 . . 1 1 Damage Taken 4500 | . 167 218 1177 . 44 474 2420 Core 1088 | . 16 44 319 . 44 194 471 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 81 | 100 93 89 42 . . . . Volleys Fired 311 | . 22 47 82 3 . 20 137 Largest 4 | . 2 3 3 1 . 3 4 Hottest 204 | . 105 204 204 55 . 86 149 Shots Fired 686 | . 44 102 182 3 . 37 318 Gun 420 | . 44 12 39 3 . 20 302 Cannon 266 | . . 90 143 . . 17 16 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 353 | . . . 38 . . 35 280 Thermal 320 | . 44 92 144 . . 2 38 Explosive . | . . . . . . . . Electromagnetic 13 | . . 10 . 3 . . . Robot Hit Streak 26 | . 5 8 13 . . 8 26 Robot Miss Streak 9 | . 5 7 5 . . 5 9 Penetration Max . | . . . . . . . . Secondary Targets 4 | . 1 . . . . . 3 Max Gunslinging Chain 1 | . 1 . . . . . 1 Shots Hit Robots 404 | . 24 43 94 . . 15 228 Core Hits 297 | . 16 29 33 . . 12 207 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 6 | . 1 1 . . . 3 1 Burn 3 | . 1 1 . . . . 1 Blast 3 | . . . . . . 3 . Melee Attacks 1 | . . . . . . . 1 Impact 1 | . . . . . . . 1 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7766 | . 303 1031 1943 . . 337 4152 Guns 4929 | . 303 111 333 . . 111 4071 Cannons 2716 | . . 799 1610 . . 226 81 Explosions 121 | . . 121 . . . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 4317 | . . . 333 . . 337 3647 Thermal 3265 | . 303 847 1610 . . . 505 Explosive . | . . . . . . . . Electromagnetic 184 | . . 184 . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 44 | . . . . . 23 26 44 Average Corruption 28 | . . . . . 8 23 32 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 170 | . . . . . 7 48 115 Message Errors 36 | . . . . . 2 17 17 Matter Fused 33 | . . . . . 3 8 22 Heat Flow Errors 11 | . . . . . . 3 8 Energy Discharges 13 | . . . . . . 4 9 Parts Rejected 5 | . . . . . 1 . 4 Parts Fused 3 | . . . . . . 3 . Data Loss (minor) 24 | . . . . . . 8 16 Data Loss (major) 7 | . . . . . . 2 5 Misfires 7 | . . . . . . 1 6 Alerts 2 | . . . . . . . 2 Misdirections 4 | . . . . . 1 . 3 Weapon Failures 25 | . . . . . . 2 23 Overload Shots 2 | . . . . . . . 2 Overflow Damage 39 | . . 20 19 . . . . Projectiles 30 | . . 11 19 . . . . Explosions 9 | . . 9 . . . . . Melee . | . . . . . . . . Knockbacks 1 | . . . . . . 1 . Impact . | . . . . . . . . Kinetic 1 | . . . . . . 1 . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 732 | . 174 396 732 . . 230 344 Average Temperature 123 | . 63 73 238 . . 61 100 Received Heat Transfer 1155 | . 99 90 288 . . 24 654 Effects 28 | . . . 28 . . . . Shutdowns 3 | . . . 3 . . . . Energy Bleed 5 | . . . 5 . . . . Interference 8 | . . . 8 . . . . Matter Decay 3 | . . . 3 . . . . Short Circuit 1 | . . . 1 . . . . Damage (minor) 4 | . . . 4 . . . . Damage (major) 2 | . . . 2 . . . . Damage (core) 2 | . . . 2 . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 13 | . 1 5 5 . . . 2 Heat Transferred 6394 | . 759 1629 2923 . . . 1083 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Maximum Alert Level 2 | . . 1 . . . . 2 Low Security (%) 67 | 100 100 41 100 100 100 100 33 Level 1 16 | . . 58 . . . . 23 Level 2 15 | . . . . . . . 42 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 648 | . 122 266 161 37 . 111 648 Initial 93 | . . 38 93 37 . . . Average 157 | . 47 160 98 14 . 20 307 Influence Increases 2574 | . 176 448 387 . . 200 1363 Destroy 0b10 Robot/C 1420 | . 80 220 220 . . 140 760 Destroy 0b10 Robot/NC 250 | . 30 70 70 . . 10 70 Destroy Leader 384 | . 36 40 46 . . 30 232 Allied During Kill 49 | . . . . . . . 49 Successful Hack 22 | . . 11 . . . . 11 Disable Machine 195 | . . 105 45 . . 15 30 Destroy Structure 44 | . . 2 6 . . 5 31 Lose Combat Pursuer 210 | . 30 . . . . . 180 Influence Decreases 1955 | . 84 317 528 82 . 200 744 Entered New Map 229 | . . 54 130 45 . . . Time Decay 1416 | . 84 263 318 37 . 190 524 Lost Part 250 | . . . 80 . . 10 160 Lost Ally 60 | . . . . . . . 60 Squads Dispatched 16 | . 1 2 1 . . 1 11 Investigation 1 | . . 1 . . . . . Extermination 4 | . . . . . . 1 3 Reinforcement 6 | . 1 1 1 . . . 3 Assault 2 | . . . . . . . 2 Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Distress Signals 8 | . 1 2 1 . . . 4 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 117 | . 8 20 21 . 6 7 55 Peak Tracking Total 7 | . 5 6 7 . 6 3 7 Tactical Retreats 9 | . 2 . . . . . 7 Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Traps Triggered 4 | . . . . 1 . 3 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Machines Disabled 14 | . . 8 3 . . 1 2 Max in Single Turn 2 | . . 2 1 . . 1 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Machines Accessed 16 | . . 3 2 . . 3 8 Terminals 14 | . . 3 2 . . 3 6 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . . 1 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 26 | . . 7 3 . . 6 10 Successful 10 | . . 2 1 . . 3 4 Failed 16 | . . 5 2 . . 3 6 Catastrophic 3 | . . 1 . . . 1 1 Database Lockouts . | . . . . . . . . Manual 12 | . . 6 3 . . 2 1 Terminals 24 | . . 7 3 . . 6 8 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . . 1 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Terminal Hacks 10 | . . 2 1 . . 3 4 Record 3 | . . . . . . 2 1 Part Schematic 1 | . . . . . . 1 . Prototype ID Bank 3 | . . 1 1 . . . 1 Open Door 2 | . . . . . . . 2 Branch Access Points 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . . . . . 2 Used . | . . . . . . . . Hacking Detections 11 | . . 2 2 . . 3 4 Full Trace Events 1 | . . 1 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Sto Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Total Allies 12 | . . . . . . . 12 Largest Group 10 | . . . . . . . 10 Highest-Rated Group 173 | . . . . . . . 173 Highest-Rated Ally 31 | . . . . . . . 31 Total Orders . | . . . . . . . . Ally Attacks 8 | . . . . . . . 8 Total Damage 62 | . . . . . . . 62 Kills 1 | . . . . . . . 1 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Active Infowar (turns) . | . . . . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Turns Passed 4466 | 52 254 592 711 116 146 944 1651 Spaces Moved 2195 | 37 112 256 279 60 173 463 815 Core 320 | 15 . . 52 . 141 96 16 Treads 1642 | 22 112 256 161 60 32 367 632 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 233 | . . . 66 . . . 167 Fastest Speed 29 | 50 160 160 37 170 50 50 29 Average Speed 147 | 115 160 160 135 170 77 183 140 Slowest Speed 350 | 160 160 160 240 170 170 300 350 Overloaded Moves 107 | . . . . . . . 107 Propulsion Burnouts . | . . . . . . . . Robots Hopped 1 | . . . . . . . 1 Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 3 26 37 28 2 94 17 73 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug 10 | . . . . . . 2 8 Terrain Destroyed 26 | . . . . . . 4 22 Melee . | . . . . . . . . Projectile 26 | . . . . . . 4 22 AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Total 2894 | 46 141 345 469 72 186 522 1113 Wait 246 | . 3 21 81 8 3 26 104 Move 2187 | 36 111 255 278 60 172 462 813 Hop 1 | . . . . . . . 1 Pick Up 31 | 5 2 5 5 . . . 14 Fast Attach 44 | . . 6 9 1 4 14 10 Attach 27 | 5 . 2 6 . . . 14 Detach 9 | . . 2 2 . 2 . 3 Swap 8 | . 3 2 . . . . 3 Drop 29 | . . 5 6 . 5 . 13 Fire 311 | . 22 47 82 3 . 20 137 Melee 1 | . . . . . . . 1 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory -7/Waste -7/Factory -7/Storage History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 53 | -11/Scrapyard | Entered Materials 273 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Entered another Materials area 307 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 312 | -9/Materials | Build established: Mutant 560 | -9/Materials | Discovered new exit (range 11) 687 | -9/Materials | Identified exit to Mines 862 | -9/Materials | Discovered new exit (range 14) 899 | -9/Materials | Entered another Materials area 899 | -8/Materials | Evolved 2 slots: Utility x2 1271 | -8/Materials | Build established: Scavenger-Tank 1324 | -8/Materials | Core integrity fell below 50% 1386 | -8/Materials | Destroyed 7 combat bots 1391 | -8/Materials | Lost 7 parts (1p2n2u2w) 1571 | -8/Materials | Discovered new exit (range 15) 1610 | -8/Materials | Entered Factory 1610 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1726 | -7/Factory | Sucked down chute 1726 | -7/Factory | Entered Waste 1741 | -7/Waste | EMP discharged 1749 | -7/Waste | Spotted C-40 Crusher 1760 | -7/Waste | Spotted C-40 Crusher 1768 | -7/Waste | Spotted C-40 Crusher 1804 | -7/Waste | Spotted C-40 Crusher 1805 | -7/Waste | Spotted C-40 Crusher 1841 | -7/Waste | Build established: Hacker-Mutant 1841 | -7/Waste | EMP discharged 1841 | -7/Waste | System corruption reached 10% 1842 | -7/Waste | Spotted C-40 Crusher 1856 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1863 | -7/Waste | Discovered new exit (range 13) 1872 | -7/Waste | Entered Factory 2258 | -7/Factory | Build established: Hacker-Gunner 2619 | -7/Factory | Discovered new exit (range 14) 2816 | -7/Factory | Entered Storage 2992 | -7/Storage | Build established: Scavenger-Gunner 3569 | -7/Storage | Garrison activated, responded to threat 3593 | -7/Storage | Core integrity fell below 50% 3647 | -7/Storage | Lost 6 parts (1p1u4w) 3654 | -7/Storage | Destroyed 7 combat bots 3713 | -7/Storage | System corruption reached 30% 3751 | -7/Storage | Lost 5 parts (1n3u1w) 4089 | -7/Storage | Core integrity fell below 20% 4207 | -7/Storage | Met a pair of Derelict thieves 4383 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 4467 | -7/Storage | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- resources to defense. This has recently changed with the [Infestation], for which the current response is to dispatch garrisoned Demolishers until a more permanent solution can be put in place. One of them suddenly speaks: "Hello LRC-V3. What is your command?" S-27 Virus destroyed. System corrupted: Matter fused (-10). S-27 Virus destroyed. Acquired 21 matter. Acquired 6 matter. System corrupted: IFF burst signal emitted. System corrupted: Heat flow error (+215). K-01 Serf collects debris. System corrupted: Energy discharge (-22). K-01 Serf cleans the Compression Vault. H6RBA|UUK1QCDIIUA#IUROWS,SHNQUJ7 Trooper 4e destroyed. Trooper 4g destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ???????????????????????????????????????? | | #####??????????????????????????????????? | | # ##?????????????????????????????????? | | # [#?????????????????????????????????? | | # %=######################????????????? | | # *=/ [ = #????????????? | | # T##%#######;""###### #????????????? | | ########????# #??# #########????? | | ????????????# """ #??# ## #????? | | ???########## """ #??# "# #????? | | ??## # """ #??# ## #????? | | ??# # #??# ## #????? | | ???# # g #??# ## #????? | | ???# """" ###g####??# ## #????# | | ???# """" ## g #????# #####+######## | | ???# """" +[ gg#??### + | | ???# """ ## g%#??#"" =! # | | ???# ! * ###@##??#"T !!! # | | ???# ![ *= #?#%;#???## * ! !! + | | ???#####+######p####### % ######## | | ??????#![[==! % = #??????# | | ??????#!**#####+######## ###### #??????? | | ??????#*[!#?? ?????# #????# #??????? | | ??????# # """"" #????# #????# #??????? | | ??????# # """"" #?####+###### #??????? | | ??????# # """"" #?#| ## #??????? | | ??????# # #?# ""T"" ## #??????? | | ??????# ########### """"" ## ######?? | | ??????# # # ## # "]]#?? | | ??????# # / #####+##### # ]]### | | ??????# # % = + + "]]#" | | ????### # """" ##### ##### #T###### | | ??###T# # """" #???# #???#/###?#??# | | ??# [ + # """" #???# #??? ? #??# | | ??##### + """" #???# #??? #??# | | ??????# # #???# #### " #??# | | ???#### ###########???# + T #??# | | ???#""" ##????????????# # " [ #??# | | ???#"R T#???????????## # #??# | | ???#""" ##?########??#T ## #####??# | | ???# "" #??#"""T"""#### #######??# | | ???#### # + "%" +??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Cycling 30 Evasion (%) 64 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 22 Item Schematics ----------------- Hyb. Fission Core | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TechPitchforkDirector Manual? 0 Play Time 00:35:49 Cumulative 129.9 hours Start 2025.09.08 @ 19:11:28 End 2025.09.08 @ 20:26:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 452 Rogue 452 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 48 Achievement% 35 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ddd079bc-1e0d-48f3-beb4-460a75178410